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		<updated>2026-05-06T02:18:26Z</updated>
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	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Veterinary&amp;diff=13645</id>
		<title>Veterinary</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Veterinary&amp;diff=13645"/>
				<updated>2026-02-04T20:15:13Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Skill Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you find yourself in the dire situation where your beloved pet needs to be healed then you will need to begin applying [[bandages]] to your pet if you have enough skill in '''Veterinary''' or seek out someone who has the skill to keep your beloved pet alive. This is an invaluable skill to have if you enjoy hunting with pets, unfortunately though not all classes receive this skill so the ones that don't must rely on the other classes to heal [[pets]].&lt;br /&gt;
&lt;br /&gt;
It's a fairly easy skill to master and not very expensive just requires a bunch of [[bandages]] and various creature types which can be bought from a [[Animal Tamer]]. If your class is lucky enough to get '''[[Animal Lore]]''' and Veterinary, it is best to max out [[Animal Lore]] as it compliments the '''Veterinary''' skill, increasing how much is healed. &lt;br /&gt;
==Who can use it?==&lt;br /&gt;
*[[Animal Tamer]]s and [[Bard]]s get this as a primary skill, training it to '''100%'''&lt;br /&gt;
*[[Barbarian]]s, [[Ranger]]s, [[Thief]]s, [[Treasure Hunter]]s, [[Druid]]s, [[Mage]]s, [[Monk]]s and [[Necromancer]]s get this skill to '''85%'''&lt;br /&gt;
*[[Archer]]s, [[Assassin]]s, [[Knight]]s, [[Priest]]s, [[Warrior]]s, [[Blacksmith]]s and [[Cook]]s get this skill to '''65%'''&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
=== Skill Guide ===&lt;br /&gt;
To use the skill, use a [[Bandages|bandage]] and target a injured animal.&lt;br /&gt;
&lt;br /&gt;
See [[General skill guide#Veterinary ]]&lt;br /&gt;
&lt;br /&gt;
It is easiest to train this skill if the animal is tamed and owned by you, since you can order it to stay still. And even if you get the &amp;quot;criminal warning&amp;quot; when attacking a tamed animal, you will not turn into a criminal if the animal is owned by you. &lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Bandages]]&lt;br /&gt;
* [[Animal tamer]]&lt;br /&gt;
{{skills}}&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13644</id>
		<title>General skill guide</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13644"/>
				<updated>2026-02-04T20:14:43Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Tracking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]] [[Category:Professions]] {{TOC_right}}&lt;br /&gt;
;General Skill Guide 0-65&lt;br /&gt;
The list below gives you an idea of how to train your skill, there are a lot of ways to train each skill&lt;br /&gt;
===[[Vendor Train|Vendor Training]]===&lt;br /&gt;
Most skills can be started off with asking a [[Vendor]] to train you in the skill in exchange for a little gold. Check the list of what vendors have witch skills [[Vendor train|here]]. The price they ask for corresponds with how much skill you are missing from how much they can teach you.&lt;br /&gt;
&lt;br /&gt;
They will always be able to teach you 25% of your max for your current class. So vendor training skills that will be penalty skills (40%) for your intended class in base class will be better than after you enter class.&lt;br /&gt;
&lt;br /&gt;
===Training Dummie===&lt;br /&gt;
*For melee combat skills you can use a [[Training dummie]] to aid you in your training.&lt;br /&gt;
*For archery there is the Archery Butte&lt;br /&gt;
*Stealing can also be trained with the pickpocket dip&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
===[[Alchemy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 18 lesser cure potion&lt;br /&gt;
*18 - 23 lesser heal potion&lt;br /&gt;
*23 - 28 lesser explosion, refresh potions&lt;br /&gt;
*28 - 31 wisdom potion&lt;br /&gt;
*31 - 34 normal agility potion&lt;br /&gt;
*34 - 42 normal strength potion&lt;br /&gt;
*42 - 52 lesser poison potion&lt;br /&gt;
*52 – 60 normal cure potion&lt;br /&gt;
*60 - 65 normal heal potion&lt;br /&gt;
&lt;br /&gt;
(Alternatively, a faster but costlier way that may not be accessible to all:&lt;br /&gt;
*50 – 53 powdered bone, deadwood&lt;br /&gt;
*53 – 58 normal cure potion&lt;br /&gt;
*58 – 63 weaken potion&lt;br /&gt;
*63 – 65 normal protection potion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip; It’s recommended that you start with 50% alchemy. The skill is hard to&lt;br /&gt;
gain and the explosions and poisonings make it even more annoying.&lt;br /&gt;
&lt;br /&gt;
===[[Archery]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Bow]]&lt;br /&gt;
*23-38 – [[Short Bow]]&lt;br /&gt;
*38-53 – [[Crossbow]]&lt;br /&gt;
*53-65 – [[Heavy Crossbow]]&lt;br /&gt;
&lt;br /&gt;
Tip; If you shoot arrows to the training targets on training ground, you can&lt;br /&gt;
retrieve about half of them from the butte so you don’t need to buy so&lt;br /&gt;
many new ones.&lt;br /&gt;
&lt;br /&gt;
===[[Arms Lore]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on anything, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on.&lt;br /&gt;
&lt;br /&gt;
===[[Anatomy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 deer&lt;br /&gt;
*23 - 28 desert ostard&lt;br /&gt;
*28 - 33 barkeep, innkeeper&lt;br /&gt;
*33 - 38 frost wolf&lt;br /&gt;
*38 - 43 raven&lt;br /&gt;
*43 - 48 mountain ostard&lt;br /&gt;
*48 - 53 horse&lt;br /&gt;
*53 - 58 dust ostard&lt;br /&gt;
*58 - 65 llama4, llama5&lt;br /&gt;
&lt;br /&gt;
===[[Animal Lore]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 dog&lt;br /&gt;
*20 - 25 cow, sheep&lt;br /&gt;
*25 - 30 eagle&lt;br /&gt;
*30 - 35 wildboar, deer&lt;br /&gt;
*35 - 40 raven&lt;br /&gt;
*40 - 45 walrus, horse1&lt;br /&gt;
*45 - 50 brown bear, black bear&lt;br /&gt;
*50 - 55 llama&lt;br /&gt;
*55 - 60 bull, great hart&lt;br /&gt;
*60 - 65 llama2, hildisvini&lt;br /&gt;
&lt;br /&gt;
===[[Animal Taming]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 dog, cat, rat&lt;br /&gt;
*25 - 35 sheep, goat, pig, cow&lt;br /&gt;
*35 - 45 wildboar, deer, raven&lt;br /&gt;
*45 - 55 walrus, horse1, horse4, brown bear, black bear&lt;br /&gt;
*55 - 65 great hart, bull, horse2, llama&lt;br /&gt;
&lt;br /&gt;
Tip; You cannot use same animal to gain again by releasing and retaming it.&lt;br /&gt;
Also this list doesn’t contain all the animals you could use to gain&lt;br /&gt;
skill, you will learn soon which will give you gain and which ones will not.&lt;br /&gt;
&lt;br /&gt;
===[[Blacksmithy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 hatchet&lt;br /&gt;
*28 - 33 mace&lt;br /&gt;
*33 - 36 cutlass&lt;br /&gt;
*36 - 39 bone harvester&lt;br /&gt;
*39 - 43 kryss&lt;br /&gt;
*43 - 49 short spear&lt;br /&gt;
*49 - 54 - longsword, chainmail gloves&lt;br /&gt;
*54 - 59 spear&lt;br /&gt;
*59 - 65 pike&lt;br /&gt;
&lt;br /&gt;
===[[Bowcraft/Fletching]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 shaft&lt;br /&gt;
*28 - 36 club&lt;br /&gt;
*36 - 46 tamborine&lt;br /&gt;
*46 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 65 lute&lt;br /&gt;
&lt;br /&gt;
Or, if you have feathers:&lt;br /&gt;
*44 - 48 lesser fire/cold arrows&lt;br /&gt;
*48 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 63 lute&lt;br /&gt;
*63 - 65 normal arrows&lt;br /&gt;
&lt;br /&gt;
===[[Camping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using kindlings in war mode. You can train it like that to 65.&lt;br /&gt;
&lt;br /&gt;
Tip; You can train it with war mode off if you want to attract snakes. Beware though, the guards do not like those luring snakes into towns&lt;br /&gt;
&lt;br /&gt;
===[[Carpentry]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 kindling&lt;br /&gt;
*28 - 38 torch&lt;br /&gt;
*38 - 44 small crate&lt;br /&gt;
*44 - 48 keg&lt;br /&gt;
*48 - 58 fishing pole&lt;br /&gt;
*58 - 65 billboard pole&lt;br /&gt;
&lt;br /&gt;
===[[Cartography]]===&lt;br /&gt;
&lt;br /&gt;
*20 – 40 – Detailed&lt;br /&gt;
*40 – 65 – Regional&lt;br /&gt;
&lt;br /&gt;
===[[Cooking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cooked rib/bird&lt;br /&gt;
*25 - 45 cooked fishsteak (1)&lt;br /&gt;
*45 - 65 cooked fishsteak (3)&lt;br /&gt;
&lt;br /&gt;
===[[Detect Hidden]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Do it with a friend training hiding.&lt;br /&gt;
&lt;br /&gt;
*Works up to 30% on your own house&lt;br /&gt;
&lt;br /&gt;
Tip; The person must be hiding&lt;br /&gt;
around your detecting target. If you have 30% detect hidden, use someone&lt;br /&gt;
with 40 hiding. If you always find him, try with someone with higher&lt;br /&gt;
hiding, and if you can never find him do it with someone that has lower&lt;br /&gt;
hiding.&lt;br /&gt;
&lt;br /&gt;
===[[Enticement]]===&lt;br /&gt;
Also known as Leadership or Discordance&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 birds, rabbit&lt;br /&gt;
*20 - 25 eagle, deer&lt;br /&gt;
*25 - 30 raven&lt;br /&gt;
*30 - 38 alligator, desert ostard, wildboar&lt;br /&gt;
*38 - 48 any horse&lt;br /&gt;
*48 - 58 llama2, goat&lt;br /&gt;
*58 - 65 llama3, cave bear&lt;br /&gt;
&lt;br /&gt;
===[[Evaluating Intelligence]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 cow, bull&lt;br /&gt;
*20 - 30 frenzied/mountain ostard&lt;br /&gt;
*30 - 35 florist&lt;br /&gt;
*35 - 45 ranger, guards&lt;br /&gt;
*45 - 55 Harry&lt;br /&gt;
*55 - 65 innkeeper, bard, jeweler, Emissaries&lt;br /&gt;
&lt;br /&gt;
===[[Fencing]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Dagger&lt;br /&gt;
*30-40 – Pitchfork&lt;br /&gt;
*40-50 – War fork&lt;br /&gt;
*50-60 – Short spear&lt;br /&gt;
*60-65 – Kryss&lt;br /&gt;
&lt;br /&gt;
===[[Fishing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep fishing with a fishing rod in any patch of water as long as there is fish&lt;br /&gt;
&lt;br /&gt;
===[[Forensic Evaluation]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just kill some animal or use it on a friend’s corpse, chop it with your dagger and macro Forensic Evaluation on it.&lt;br /&gt;
&lt;br /&gt;
===[[Healing (skill)|Healing]]===&lt;br /&gt;
&lt;br /&gt;
*20-60 – Just keep healing your wounds. The more wounded you are, the harder it’s to heal.&lt;br /&gt;
*60-65 – You can use lesser poison on yourself and after that cure yourself.&lt;br /&gt;
&lt;br /&gt;
Tip; There are certain mobs that poison you. For example the giant spider&lt;br /&gt;
&lt;br /&gt;
===[[Herding]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 rabbit, chicken&lt;br /&gt;
*23 - 40 cat&lt;br /&gt;
*40 - 55 pig, goat, sheep, cow&lt;br /&gt;
*55 - 65 deer&lt;br /&gt;
&lt;br /&gt;
===[[Hiding]]===&lt;br /&gt;
&lt;br /&gt;
*0-20 – [[Vendor Train]] with the thief in Cove&lt;br /&gt;
*20-40 – do it alone&lt;br /&gt;
*40-50 – do it with 1 animal / person near you&lt;br /&gt;
*50-60 – 2 animals/persons near you&lt;br /&gt;
*60-65 – 3 animals/persons near you&lt;br /&gt;
&lt;br /&gt;
Tip; If you get stuck, switch it 1 backwards for a while.&lt;br /&gt;
&lt;br /&gt;
===[[Inscription]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 2nd circle scrolls&lt;br /&gt;
*30-40 – 3rd circle scrolls&lt;br /&gt;
*40-50 – 4th circle scrolls&lt;br /&gt;
*50-60 – 5th circle scrolls&lt;br /&gt;
*60-65 – 6th circle scrolls&lt;br /&gt;
&lt;br /&gt;
===[[Item Identification]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on any item, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on. Just like with arms lore.&lt;br /&gt;
&lt;br /&gt;
===[[Lockpicking]]===&lt;br /&gt;
&lt;br /&gt;
Thanks to the difficulty in training this skill, this part will instead point you to a few places to start. &lt;br /&gt;
Rule of thumb is pick everything you can.&lt;br /&gt;
&lt;br /&gt;
Low level chests can be found in: '''Despise, Ant Cave, Yew forest, first level of Covetous''' &lt;br /&gt;
&lt;br /&gt;
Tip; Just keep lockpicking chests you see, they have different difficulty depending on their location.&lt;br /&gt;
&lt;br /&gt;
Pro tip; pay attention to the amount of gold in them, this is a indication of how hard they are.&lt;br /&gt;
&lt;br /&gt;
===[[Lumberjacking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 35 normal&lt;br /&gt;
*35 - 40 willow&lt;br /&gt;
*40 - 45 cedar&lt;br /&gt;
*45 - 55 walnut&lt;br /&gt;
*55 - 65 cypress, apple, peach&lt;br /&gt;
&lt;br /&gt;
===[[Mace Fighting]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Pickaxe]]&lt;br /&gt;
*23-28 – [[Club]]&lt;br /&gt;
*28-33 – [[Hammer pick]]&lt;br /&gt;
*33-38 – [[Mace]]&lt;br /&gt;
*38-43 – [[Gnarled staff]]&lt;br /&gt;
*43-50 – [[Sledge Hammer]]&lt;br /&gt;
*50-58 – [[Black Staff]]&lt;br /&gt;
*58-63 – [[Quarter Staff]]&lt;br /&gt;
*63-65 – [[War hammer]]&lt;br /&gt;
&lt;br /&gt;
===[[Magery]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 1st Circle (Magic Arrow)&lt;br /&gt;
*30-40 – 2nd Circle&lt;br /&gt;
*40-50 – 3rd Circle (Poison)&lt;br /&gt;
*50-60 – 4th Circle (Lightning)&lt;br /&gt;
*60-65 – 5th Circle (Paralyze)&lt;br /&gt;
&lt;br /&gt;
===[[Meditation]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – The altar at Britain.&lt;br /&gt;
*40-65 – Keep meditating when training magery.&lt;br /&gt;
;For religious characters you should use:&lt;br /&gt;
*restoration or effulgence from 40 - 50, &lt;br /&gt;
*ennervation from 50 - 60&lt;br /&gt;
*encumberance from 60 - 65.&lt;br /&gt;
&lt;br /&gt;
===[[Mining]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 30 normal ores&lt;br /&gt;
*30 - 45 clay/sand&lt;br /&gt;
*45 - 55 aughlite, executor, radlius&lt;br /&gt;
*55 - 65 spirit stone, silver, obsidian, devil's claw&lt;br /&gt;
&lt;br /&gt;
===[[Musicianship]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Fertility&lt;br /&gt;
*25-30 – Lightheadedness&lt;br /&gt;
*30-35 – Shielding&lt;br /&gt;
*35-40 – Transportation&lt;br /&gt;
*40-45 – Bane&lt;br /&gt;
*45-50 – Sound of damage&lt;br /&gt;
*50-55 – True seeing&lt;br /&gt;
*55-60 – Boosting&lt;br /&gt;
*60-65 – Recovery&lt;br /&gt;
&lt;br /&gt;
Tip; Some [[songs]] are easier to play with a certain instrument. Wood types also&lt;br /&gt;
affect the success rate, and therefore gain rate.&lt;br /&gt;
&lt;br /&gt;
===[[Parrying]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – Wooden shield&lt;br /&gt;
*23-38 – Buckler&lt;br /&gt;
*38-53 – Bronze shield&lt;br /&gt;
*53-65 – Metal shield&lt;br /&gt;
&lt;br /&gt;
===[[Peacemaking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Go to some place with harmless monsters such as headless ones,&lt;br /&gt;
arm yourself with a weak weapon to not kill them and repeat peacemaking&lt;br /&gt;
in peace mode.&lt;br /&gt;
&lt;br /&gt;
Tip;This skill is very fast to gain. Use it in a place with lots of monsters&lt;br /&gt;
who aren’t really dangerous. Corpsers are a great choice.&lt;br /&gt;
&lt;br /&gt;
===[[Poisoning]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – Lesser poison potion&lt;br /&gt;
*40-65 – Poison potion&lt;br /&gt;
&lt;br /&gt;
Tip; This is a very hard skill to train., costs a lot of money to buy potions.&lt;br /&gt;
&lt;br /&gt;
===[[Provocation]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 rabbit, rat, cat&lt;br /&gt;
*20 - 25 sheep, cow, pig&lt;br /&gt;
*25 - 30 raven, great hart&lt;br /&gt;
*30 - 35 wildboar, headless one&lt;br /&gt;
*35 - 40 horses&lt;br /&gt;
*40 - 45 puma&lt;br /&gt;
*45 - 50 goat, llama2, black bear&lt;br /&gt;
*50 - 58 corpser&lt;br /&gt;
*58 - 63 harpy&lt;br /&gt;
*63 - 65 llama4, polar bear&lt;br /&gt;
&lt;br /&gt;
===[[Remove Trap]]===&lt;br /&gt;
&lt;br /&gt;
See: See [[General skill guide#Lockpicking]]...&lt;br /&gt;
Same rules apply&lt;br /&gt;
&lt;br /&gt;
===[[Resisting Spells]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 40 bone magician&lt;br /&gt;
*40 - 65 bone warlock (or meer herbalists if you have help)&lt;br /&gt;
&lt;br /&gt;
Tip: Meer herbalists work from almost 30, but for better gains, its better to start with 31+&lt;br /&gt;
&lt;br /&gt;
===[[Snooping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – opening other players backpacks, no snooping gloves needed.&lt;br /&gt;
&lt;br /&gt;
:Tip; If you are caught snooping, you are grey for some time, so be careful.&lt;br /&gt;
&lt;br /&gt;
===[[Spirit Speak]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using the spirit speak skill&lt;br /&gt;
&lt;br /&gt;
*Tip; Best way to do this is by res-killing with someone training healing.&lt;br /&gt;
&lt;br /&gt;
===[[Stealing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Not many people will tell you about this one. Try and try again.&lt;br /&gt;
*There is also a [[Pickpocket Dip]] that can be used for training this skill.&lt;br /&gt;
Tip; The weight of the item.&lt;br /&gt;
&lt;br /&gt;
===[[Stealth]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Doesn’t matter who or what you do it around, you just have to do it over and over.&lt;br /&gt;
&lt;br /&gt;
Tip; You might as well do it near many people however, you probably need to&lt;br /&gt;
gain hiding as well.&lt;br /&gt;
&lt;br /&gt;
===[[Swordsmanship]]===&lt;br /&gt;
&lt;br /&gt;
*20-25 – Cleaver&lt;br /&gt;
*25-35 – Axe or hatchet&lt;br /&gt;
*35-43 – Bone harvester&lt;br /&gt;
*43-48 – Cutlass&lt;br /&gt;
*48-53 – Katana&lt;br /&gt;
*53-58 – Scimitar or executioner’s axe&lt;br /&gt;
*58-63 – Longsword&lt;br /&gt;
*63-65 – Broad sword or double axe&lt;br /&gt;
&lt;br /&gt;
===[[Tactics]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep being hit by as many attackers as you can, but don’t die.&lt;br /&gt;
&lt;br /&gt;
this skill builds up while you are fighting &lt;br /&gt;
&lt;br /&gt;
===[[Tailoring]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 waraji&lt;br /&gt;
*25 - 34 bonnet&lt;br /&gt;
*34 - 39 straw hat&lt;br /&gt;
*39 - 44 tricorne hat&lt;br /&gt;
*44 - 49 body sash&lt;br /&gt;
*49 - 54 half apron, obi&lt;br /&gt;
*54 - 59 doublet, shirt&lt;br /&gt;
*59 - 65 long pants, fancy shirt&lt;br /&gt;
&lt;br /&gt;
===[[Taste Identification]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 nightsight&lt;br /&gt;
*20 - 25 lesser cure, lesser heal&lt;br /&gt;
*25 - 30 refresh, wisdom&lt;br /&gt;
*30 - 40 strength, lesser weaken&lt;br /&gt;
*40 - 48 lesser regeneration&lt;br /&gt;
*48 - 55 lesser poison&lt;br /&gt;
*55 - 60 cure&lt;br /&gt;
*60 - 65 weaken, mana regeneration&lt;br /&gt;
&lt;br /&gt;
===[[Tinkering]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 inshave&lt;br /&gt;
*25 - 38 hinge, empty bottle&lt;br /&gt;
*38 - 48 gears&lt;br /&gt;
*48 - 60 lockpicks&lt;br /&gt;
*60 - 65 pen and ink (or just finish with lockpicks, as those can be sold for profit)&lt;br /&gt;
&lt;br /&gt;
===[[Tracking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep using the tracking skill. To make your life easier just make a macro that tracks and closes all gumps.&lt;br /&gt;
&lt;br /&gt;
===[[Veterinary]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cat, dog&lt;br /&gt;
*25 - 35 pig, goat, sheep, cow&lt;br /&gt;
*35 - 40 eagle&lt;br /&gt;
*40 - 45 wildboar, deer&lt;br /&gt;
*45 - 50 raven&lt;br /&gt;
*50 - 55 walrus, horse1&lt;br /&gt;
*55 - 60 brown bear, black bear&lt;br /&gt;
*60 - 65 llama1, bull&lt;br /&gt;
&lt;br /&gt;
Tip; You could try using weak weapons to hit the animal, but not kill it or&lt;br /&gt;
damage it so much that you can’t heal it.&lt;br /&gt;
&lt;br /&gt;
===[[Wrestling]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep hitting something or someone unarmed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://pangaea-world.dk/pangaea/player-guides/general-skill-guide-0-65 Original source]&lt;br /&gt;
*[[Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Tinkering&amp;diff=13643</id>
		<title>Tinkering</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Tinkering&amp;diff=13643"/>
				<updated>2026-02-04T20:14:27Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Skill guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By using tinkering tools you are able to tinker jewels, obsidian, bottles and many other items.&lt;br /&gt;
&lt;br /&gt;
The most needed items created with tinkering are obsidian steeds, porcelain steeds and stat jewels. With tinkering you can create so much more however.&lt;br /&gt;
&lt;br /&gt;
[[File:VisualGuidetoTinkering.jpg|thumb|300px|A visual list of most of the items created through tinkering]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All of the metal items can be made from ANY kind of ingot. Customized tools, Chests, keys, and so much more!&amp;lt;br&amp;gt;&lt;br /&gt;
All of the Wooden items can ONLY be made from plain &amp;quot;logs&amp;quot;&lt;br /&gt;
== Skill guide ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [[General skill guide#Tinkering ]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Tinker]]&lt;br /&gt;
* [[Crafting (tinker)]]&lt;br /&gt;
{{skills}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Taste_Identification&amp;diff=13642</id>
		<title>Taste Identification</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Taste_Identification&amp;diff=13642"/>
				<updated>2026-02-04T20:14:10Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Training guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This skill is used to determine if a food or potion is poisonous, also affects alchemy and maby cooking.&lt;br /&gt;
&lt;br /&gt;
== Training guide ==&lt;br /&gt;
&lt;br /&gt;
See [[General skill guide#Taste Identification]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Alchemist]]&lt;br /&gt;
*[[Cook]]&lt;br /&gt;
{{Skills}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Tailoring&amp;diff=13641</id>
		<title>Tailoring</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Tailoring&amp;diff=13641"/>
				<updated>2026-02-04T20:13:50Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Skill Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ever find yourself in a situation where you just had nothing to wear? Well with the [[Tailoring]] skill, you'll never find yourself in that situation again!&lt;br /&gt;
&lt;br /&gt;
With tailoring, not only can you create a wide variety of [[clothing]] but you are also able to craft [[armor|armors]] of many different sorts. Using the [[hides]] from freshly skinned animals you can create light weight leather armor as well as the slightly heavier and more protective studded armor. Using the [[bones]] of creatures, a tailor can even craft armor from these rather strange armor materials.&lt;br /&gt;
&lt;br /&gt;
Like [[Blacksmithy]] and [[Bowcraft/Fletching|Bowcrafting]], Arms Lore compliments this skill so it is recommended that you max out [[Arms Lore]] before you build Tailoring.&lt;br /&gt;
&lt;br /&gt;
==Who can use it?==&lt;br /&gt;
*[[Tailor]] utilise tailoring as their primary skill and are able to train it to '''100%'''.&lt;br /&gt;
*[[Cook]]s make use of the skill and can train it to '''85%''' primarily for making [[net]]s&lt;br /&gt;
*[[Carpenter]]s also have limited use of the skill and can train it to '''65%'''&lt;br /&gt;
*[[Alchemist]]s, [[Animal Tamer]]s, [[Blacksmith]]s and [[Bowyer]]s can train it to '''40%'''&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
=== Skill Guide===&lt;br /&gt;
To use the skill, acquire a [[sewing kit]] from a tinker npc or player, use it and target [[cloth]], [[hides]] or [[bones]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See [[General skill guide#Tailoring ]]&lt;br /&gt;
&lt;br /&gt;
==Tools of the Trade==&lt;br /&gt;
You can buy the tailor's tools from a local NPC tailor, or have other merchants make them.&lt;br /&gt;
[[File:Bag tailors.png|thumb|245x232px|The tailor's bag]]&lt;br /&gt;
'''The tailor's tools:'''&lt;br /&gt;
* [[Dress Form]], needed by the Seam Ripper (needs to be placed on ground)&lt;br /&gt;
* [[Scissors]] for making [[bandages]]&lt;br /&gt;
* [[Sewing Kit]] and Magical Sewing Kit (the blue one).&lt;br /&gt;
* [[Dying Tub]] for coloring items.&lt;br /&gt;
* [[Dyes]] to change the colors in the tub.&lt;br /&gt;
* [[Seam Ripper]], used to take leather items apart.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
The Tailor crafts many types of [[clothes]] and leather [[armor]]. To craft with tailoring you double-click a [[sewing kit]] and choose the material you wish to work with, [[cloth]] or [[hides|hides/leather]]&lt;br /&gt;
;see [[Crafting (tailor)]]&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Tailor]]&lt;br /&gt;
* [[Crafting (tailor)]]&lt;br /&gt;
* [[Clothing]]&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
{{skills}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13640</id>
		<title>General skill guide</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13640"/>
				<updated>2026-02-04T20:13:16Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Stealth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]] [[Category:Professions]] {{TOC_right}}&lt;br /&gt;
;General Skill Guide 0-65&lt;br /&gt;
The list below gives you an idea of how to train your skill, there are a lot of ways to train each skill&lt;br /&gt;
===[[Vendor Train|Vendor Training]]===&lt;br /&gt;
Most skills can be started off with asking a [[Vendor]] to train you in the skill in exchange for a little gold. Check the list of what vendors have witch skills [[Vendor train|here]]. The price they ask for corresponds with how much skill you are missing from how much they can teach you.&lt;br /&gt;
&lt;br /&gt;
They will always be able to teach you 25% of your max for your current class. So vendor training skills that will be penalty skills (40%) for your intended class in base class will be better than after you enter class.&lt;br /&gt;
&lt;br /&gt;
===Training Dummie===&lt;br /&gt;
*For melee combat skills you can use a [[Training dummie]] to aid you in your training.&lt;br /&gt;
*For archery there is the Archery Butte&lt;br /&gt;
*Stealing can also be trained with the pickpocket dip&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
===[[Alchemy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 18 lesser cure potion&lt;br /&gt;
*18 - 23 lesser heal potion&lt;br /&gt;
*23 - 28 lesser explosion, refresh potions&lt;br /&gt;
*28 - 31 wisdom potion&lt;br /&gt;
*31 - 34 normal agility potion&lt;br /&gt;
*34 - 42 normal strength potion&lt;br /&gt;
*42 - 52 lesser poison potion&lt;br /&gt;
*52 – 60 normal cure potion&lt;br /&gt;
*60 - 65 normal heal potion&lt;br /&gt;
&lt;br /&gt;
(Alternatively, a faster but costlier way that may not be accessible to all:&lt;br /&gt;
*50 – 53 powdered bone, deadwood&lt;br /&gt;
*53 – 58 normal cure potion&lt;br /&gt;
*58 – 63 weaken potion&lt;br /&gt;
*63 – 65 normal protection potion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip; It’s recommended that you start with 50% alchemy. The skill is hard to&lt;br /&gt;
gain and the explosions and poisonings make it even more annoying.&lt;br /&gt;
&lt;br /&gt;
===[[Archery]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Bow]]&lt;br /&gt;
*23-38 – [[Short Bow]]&lt;br /&gt;
*38-53 – [[Crossbow]]&lt;br /&gt;
*53-65 – [[Heavy Crossbow]]&lt;br /&gt;
&lt;br /&gt;
Tip; If you shoot arrows to the training targets on training ground, you can&lt;br /&gt;
retrieve about half of them from the butte so you don’t need to buy so&lt;br /&gt;
many new ones.&lt;br /&gt;
&lt;br /&gt;
===[[Arms Lore]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on anything, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on.&lt;br /&gt;
&lt;br /&gt;
===[[Anatomy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 deer&lt;br /&gt;
*23 - 28 desert ostard&lt;br /&gt;
*28 - 33 barkeep, innkeeper&lt;br /&gt;
*33 - 38 frost wolf&lt;br /&gt;
*38 - 43 raven&lt;br /&gt;
*43 - 48 mountain ostard&lt;br /&gt;
*48 - 53 horse&lt;br /&gt;
*53 - 58 dust ostard&lt;br /&gt;
*58 - 65 llama4, llama5&lt;br /&gt;
&lt;br /&gt;
===[[Animal Lore]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 dog&lt;br /&gt;
*20 - 25 cow, sheep&lt;br /&gt;
*25 - 30 eagle&lt;br /&gt;
*30 - 35 wildboar, deer&lt;br /&gt;
*35 - 40 raven&lt;br /&gt;
*40 - 45 walrus, horse1&lt;br /&gt;
*45 - 50 brown bear, black bear&lt;br /&gt;
*50 - 55 llama&lt;br /&gt;
*55 - 60 bull, great hart&lt;br /&gt;
*60 - 65 llama2, hildisvini&lt;br /&gt;
&lt;br /&gt;
===[[Animal Taming]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 dog, cat, rat&lt;br /&gt;
*25 - 35 sheep, goat, pig, cow&lt;br /&gt;
*35 - 45 wildboar, deer, raven&lt;br /&gt;
*45 - 55 walrus, horse1, horse4, brown bear, black bear&lt;br /&gt;
*55 - 65 great hart, bull, horse2, llama&lt;br /&gt;
&lt;br /&gt;
Tip; You cannot use same animal to gain again by releasing and retaming it.&lt;br /&gt;
Also this list doesn’t contain all the animals you could use to gain&lt;br /&gt;
skill, you will learn soon which will give you gain and which ones will not.&lt;br /&gt;
&lt;br /&gt;
===[[Blacksmithy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 hatchet&lt;br /&gt;
*28 - 33 mace&lt;br /&gt;
*33 - 36 cutlass&lt;br /&gt;
*36 - 39 bone harvester&lt;br /&gt;
*39 - 43 kryss&lt;br /&gt;
*43 - 49 short spear&lt;br /&gt;
*49 - 54 - longsword, chainmail gloves&lt;br /&gt;
*54 - 59 spear&lt;br /&gt;
*59 - 65 pike&lt;br /&gt;
&lt;br /&gt;
===[[Bowcraft/Fletching]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 shaft&lt;br /&gt;
*28 - 36 club&lt;br /&gt;
*36 - 46 tamborine&lt;br /&gt;
*46 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 65 lute&lt;br /&gt;
&lt;br /&gt;
Or, if you have feathers:&lt;br /&gt;
*44 - 48 lesser fire/cold arrows&lt;br /&gt;
*48 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 63 lute&lt;br /&gt;
*63 - 65 normal arrows&lt;br /&gt;
&lt;br /&gt;
===[[Camping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using kindlings in war mode. You can train it like that to 65.&lt;br /&gt;
&lt;br /&gt;
Tip; You can train it with war mode off if you want to attract snakes. Beware though, the guards do not like those luring snakes into towns&lt;br /&gt;
&lt;br /&gt;
===[[Carpentry]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 kindling&lt;br /&gt;
*28 - 38 torch&lt;br /&gt;
*38 - 44 small crate&lt;br /&gt;
*44 - 48 keg&lt;br /&gt;
*48 - 58 fishing pole&lt;br /&gt;
*58 - 65 billboard pole&lt;br /&gt;
&lt;br /&gt;
===[[Cartography]]===&lt;br /&gt;
&lt;br /&gt;
*20 – 40 – Detailed&lt;br /&gt;
*40 – 65 – Regional&lt;br /&gt;
&lt;br /&gt;
===[[Cooking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cooked rib/bird&lt;br /&gt;
*25 - 45 cooked fishsteak (1)&lt;br /&gt;
*45 - 65 cooked fishsteak (3)&lt;br /&gt;
&lt;br /&gt;
===[[Detect Hidden]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Do it with a friend training hiding.&lt;br /&gt;
&lt;br /&gt;
*Works up to 30% on your own house&lt;br /&gt;
&lt;br /&gt;
Tip; The person must be hiding&lt;br /&gt;
around your detecting target. If you have 30% detect hidden, use someone&lt;br /&gt;
with 40 hiding. If you always find him, try with someone with higher&lt;br /&gt;
hiding, and if you can never find him do it with someone that has lower&lt;br /&gt;
hiding.&lt;br /&gt;
&lt;br /&gt;
===[[Enticement]]===&lt;br /&gt;
Also known as Leadership or Discordance&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 birds, rabbit&lt;br /&gt;
*20 - 25 eagle, deer&lt;br /&gt;
*25 - 30 raven&lt;br /&gt;
*30 - 38 alligator, desert ostard, wildboar&lt;br /&gt;
*38 - 48 any horse&lt;br /&gt;
*48 - 58 llama2, goat&lt;br /&gt;
*58 - 65 llama3, cave bear&lt;br /&gt;
&lt;br /&gt;
===[[Evaluating Intelligence]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 cow, bull&lt;br /&gt;
*20 - 30 frenzied/mountain ostard&lt;br /&gt;
*30 - 35 florist&lt;br /&gt;
*35 - 45 ranger, guards&lt;br /&gt;
*45 - 55 Harry&lt;br /&gt;
*55 - 65 innkeeper, bard, jeweler, Emissaries&lt;br /&gt;
&lt;br /&gt;
===[[Fencing]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Dagger&lt;br /&gt;
*30-40 – Pitchfork&lt;br /&gt;
*40-50 – War fork&lt;br /&gt;
*50-60 – Short spear&lt;br /&gt;
*60-65 – Kryss&lt;br /&gt;
&lt;br /&gt;
===[[Fishing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep fishing with a fishing rod in any patch of water as long as there is fish&lt;br /&gt;
&lt;br /&gt;
===[[Forensic Evaluation]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just kill some animal or use it on a friend’s corpse, chop it with your dagger and macro Forensic Evaluation on it.&lt;br /&gt;
&lt;br /&gt;
===[[Healing (skill)|Healing]]===&lt;br /&gt;
&lt;br /&gt;
*20-60 – Just keep healing your wounds. The more wounded you are, the harder it’s to heal.&lt;br /&gt;
*60-65 – You can use lesser poison on yourself and after that cure yourself.&lt;br /&gt;
&lt;br /&gt;
Tip; There are certain mobs that poison you. For example the giant spider&lt;br /&gt;
&lt;br /&gt;
===[[Herding]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 rabbit, chicken&lt;br /&gt;
*23 - 40 cat&lt;br /&gt;
*40 - 55 pig, goat, sheep, cow&lt;br /&gt;
*55 - 65 deer&lt;br /&gt;
&lt;br /&gt;
===[[Hiding]]===&lt;br /&gt;
&lt;br /&gt;
*0-20 – [[Vendor Train]] with the thief in Cove&lt;br /&gt;
*20-40 – do it alone&lt;br /&gt;
*40-50 – do it with 1 animal / person near you&lt;br /&gt;
*50-60 – 2 animals/persons near you&lt;br /&gt;
*60-65 – 3 animals/persons near you&lt;br /&gt;
&lt;br /&gt;
Tip; If you get stuck, switch it 1 backwards for a while.&lt;br /&gt;
&lt;br /&gt;
===[[Inscription]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 2nd circle scrolls&lt;br /&gt;
*30-40 – 3rd circle scrolls&lt;br /&gt;
*40-50 – 4th circle scrolls&lt;br /&gt;
*50-60 – 5th circle scrolls&lt;br /&gt;
*60-65 – 6th circle scrolls&lt;br /&gt;
&lt;br /&gt;
===[[Item Identification]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on any item, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on. Just like with arms lore.&lt;br /&gt;
&lt;br /&gt;
===[[Lockpicking]]===&lt;br /&gt;
&lt;br /&gt;
Thanks to the difficulty in training this skill, this part will instead point you to a few places to start. &lt;br /&gt;
Rule of thumb is pick everything you can.&lt;br /&gt;
&lt;br /&gt;
Low level chests can be found in: '''Despise, Ant Cave, Yew forest, first level of Covetous''' &lt;br /&gt;
&lt;br /&gt;
Tip; Just keep lockpicking chests you see, they have different difficulty depending on their location.&lt;br /&gt;
&lt;br /&gt;
Pro tip; pay attention to the amount of gold in them, this is a indication of how hard they are.&lt;br /&gt;
&lt;br /&gt;
===[[Lumberjacking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 35 normal&lt;br /&gt;
*35 - 40 willow&lt;br /&gt;
*40 - 45 cedar&lt;br /&gt;
*45 - 55 walnut&lt;br /&gt;
*55 - 65 cypress, apple, peach&lt;br /&gt;
&lt;br /&gt;
===[[Mace Fighting]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Pickaxe]]&lt;br /&gt;
*23-28 – [[Club]]&lt;br /&gt;
*28-33 – [[Hammer pick]]&lt;br /&gt;
*33-38 – [[Mace]]&lt;br /&gt;
*38-43 – [[Gnarled staff]]&lt;br /&gt;
*43-50 – [[Sledge Hammer]]&lt;br /&gt;
*50-58 – [[Black Staff]]&lt;br /&gt;
*58-63 – [[Quarter Staff]]&lt;br /&gt;
*63-65 – [[War hammer]]&lt;br /&gt;
&lt;br /&gt;
===[[Magery]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 1st Circle (Magic Arrow)&lt;br /&gt;
*30-40 – 2nd Circle&lt;br /&gt;
*40-50 – 3rd Circle (Poison)&lt;br /&gt;
*50-60 – 4th Circle (Lightning)&lt;br /&gt;
*60-65 – 5th Circle (Paralyze)&lt;br /&gt;
&lt;br /&gt;
===[[Meditation]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – The altar at Britain.&lt;br /&gt;
*40-65 – Keep meditating when training magery.&lt;br /&gt;
;For religious characters you should use:&lt;br /&gt;
*restoration or effulgence from 40 - 50, &lt;br /&gt;
*ennervation from 50 - 60&lt;br /&gt;
*encumberance from 60 - 65.&lt;br /&gt;
&lt;br /&gt;
===[[Mining]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 30 normal ores&lt;br /&gt;
*30 - 45 clay/sand&lt;br /&gt;
*45 - 55 aughlite, executor, radlius&lt;br /&gt;
*55 - 65 spirit stone, silver, obsidian, devil's claw&lt;br /&gt;
&lt;br /&gt;
===[[Musicianship]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Fertility&lt;br /&gt;
*25-30 – Lightheadedness&lt;br /&gt;
*30-35 – Shielding&lt;br /&gt;
*35-40 – Transportation&lt;br /&gt;
*40-45 – Bane&lt;br /&gt;
*45-50 – Sound of damage&lt;br /&gt;
*50-55 – True seeing&lt;br /&gt;
*55-60 – Boosting&lt;br /&gt;
*60-65 – Recovery&lt;br /&gt;
&lt;br /&gt;
Tip; Some [[songs]] are easier to play with a certain instrument. Wood types also&lt;br /&gt;
affect the success rate, and therefore gain rate.&lt;br /&gt;
&lt;br /&gt;
===[[Parrying]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – Wooden shield&lt;br /&gt;
*23-38 – Buckler&lt;br /&gt;
*38-53 – Bronze shield&lt;br /&gt;
*53-65 – Metal shield&lt;br /&gt;
&lt;br /&gt;
===[[Peacemaking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Go to some place with harmless monsters such as headless ones,&lt;br /&gt;
arm yourself with a weak weapon to not kill them and repeat peacemaking&lt;br /&gt;
in peace mode.&lt;br /&gt;
&lt;br /&gt;
Tip;This skill is very fast to gain. Use it in a place with lots of monsters&lt;br /&gt;
who aren’t really dangerous. Corpsers are a great choice.&lt;br /&gt;
&lt;br /&gt;
===[[Poisoning]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – Lesser poison potion&lt;br /&gt;
*40-65 – Poison potion&lt;br /&gt;
&lt;br /&gt;
Tip; This is a very hard skill to train., costs a lot of money to buy potions.&lt;br /&gt;
&lt;br /&gt;
===[[Provocation]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 rabbit, rat, cat&lt;br /&gt;
*20 - 25 sheep, cow, pig&lt;br /&gt;
*25 - 30 raven, great hart&lt;br /&gt;
*30 - 35 wildboar, headless one&lt;br /&gt;
*35 - 40 horses&lt;br /&gt;
*40 - 45 puma&lt;br /&gt;
*45 - 50 goat, llama2, black bear&lt;br /&gt;
*50 - 58 corpser&lt;br /&gt;
*58 - 63 harpy&lt;br /&gt;
*63 - 65 llama4, polar bear&lt;br /&gt;
&lt;br /&gt;
===[[Remove Trap]]===&lt;br /&gt;
&lt;br /&gt;
See: See [[General skill guide#Lockpicking]]...&lt;br /&gt;
Same rules apply&lt;br /&gt;
&lt;br /&gt;
===[[Resisting Spells]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 40 bone magician&lt;br /&gt;
*40 - 65 bone warlock (or meer herbalists if you have help)&lt;br /&gt;
&lt;br /&gt;
Tip: Meer herbalists work from almost 30, but for better gains, its better to start with 31+&lt;br /&gt;
&lt;br /&gt;
===[[Snooping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – opening other players backpacks, no snooping gloves needed.&lt;br /&gt;
&lt;br /&gt;
:Tip; If you are caught snooping, you are grey for some time, so be careful.&lt;br /&gt;
&lt;br /&gt;
===[[Spirit Speak]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using the spirit speak skill&lt;br /&gt;
&lt;br /&gt;
*Tip; Best way to do this is by res-killing with someone training healing.&lt;br /&gt;
&lt;br /&gt;
===[[Stealing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Not many people will tell you about this one. Try and try again.&lt;br /&gt;
*There is also a [[Pickpocket Dip]] that can be used for training this skill.&lt;br /&gt;
Tip; The weight of the item.&lt;br /&gt;
&lt;br /&gt;
===[[Stealth]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Doesn’t matter who or what you do it around, you just have to do it over and over.&lt;br /&gt;
&lt;br /&gt;
Tip; You might as well do it near many people however, you probably need to&lt;br /&gt;
gain hiding as well.&lt;br /&gt;
&lt;br /&gt;
===[[Swordsmanship]]===&lt;br /&gt;
&lt;br /&gt;
*20-25 – Cleaver&lt;br /&gt;
*25-35 – Axe or hatchet&lt;br /&gt;
*35-43 – Bone harvester&lt;br /&gt;
*43-48 – Cutlass&lt;br /&gt;
*48-53 – Katana&lt;br /&gt;
*53-58 – Scimitar or executioner’s axe&lt;br /&gt;
*58-63 – Longsword&lt;br /&gt;
*63-65 – Broad sword or double axe&lt;br /&gt;
&lt;br /&gt;
===[[Tactics]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep being hit by as many attackers as you can, but don’t die.&lt;br /&gt;
&lt;br /&gt;
this skill builds up while you are fighting &lt;br /&gt;
&lt;br /&gt;
===[[Tailoring]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 waraji&lt;br /&gt;
*25 - 34 bonnet&lt;br /&gt;
*34 - 39 straw hat&lt;br /&gt;
*39 - 44 tricorne hat&lt;br /&gt;
*44 - 49 body sash&lt;br /&gt;
*49 - 54 half apron, obi&lt;br /&gt;
*54 - 59 doublet, shirt&lt;br /&gt;
*59 - 65 long pants, fancy shirt&lt;br /&gt;
&lt;br /&gt;
===[[Taste Identification]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 nightsight&lt;br /&gt;
*20 - 25 lesser cure, lesser heal&lt;br /&gt;
*25 - 30 refresh, wisdom&lt;br /&gt;
*30 - 40 strength, lesser weaken&lt;br /&gt;
*40 - 48 lesser regeneration&lt;br /&gt;
*48 - 55 lesser poison&lt;br /&gt;
*55 - 60 cure&lt;br /&gt;
*60 - 65 weaken, mana regeneration&lt;br /&gt;
&lt;br /&gt;
===[[Tinkering]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 inshave&lt;br /&gt;
*25 - 38 hinge, empty bottle&lt;br /&gt;
*38 - 48 gears&lt;br /&gt;
*48 - 60 lockpicks&lt;br /&gt;
*60 - 65 pen and ink (or just finish with lockpicks, as those can be sold for profit)&lt;br /&gt;
&lt;br /&gt;
===[[Tracking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep using the tracking skill. To make your life easier&lt;br /&gt;
just make a macro that tracks and closes all gumps. Or do it somewhere&lt;br /&gt;
where no one’s around&lt;br /&gt;
&lt;br /&gt;
===[[Veterinary]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cat, dog&lt;br /&gt;
*25 - 35 pig, goat, sheep, cow&lt;br /&gt;
*35 - 40 eagle&lt;br /&gt;
*40 - 45 wildboar, deer&lt;br /&gt;
*45 - 50 raven&lt;br /&gt;
*50 - 55 walrus, horse1&lt;br /&gt;
*55 - 60 brown bear, black bear&lt;br /&gt;
*60 - 65 llama1, bull&lt;br /&gt;
&lt;br /&gt;
Tip; You could try using weak weapons to hit the animal, but not kill it or&lt;br /&gt;
damage it so much that you can’t heal it.&lt;br /&gt;
&lt;br /&gt;
===[[Wrestling]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep hitting something or someone unarmed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://pangaea-world.dk/pangaea/player-guides/general-skill-guide-0-65 Original source]&lt;br /&gt;
*[[Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13639</id>
		<title>General skill guide</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13639"/>
				<updated>2026-02-04T20:12:55Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Snooping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]] [[Category:Professions]] {{TOC_right}}&lt;br /&gt;
;General Skill Guide 0-65&lt;br /&gt;
The list below gives you an idea of how to train your skill, there are a lot of ways to train each skill&lt;br /&gt;
===[[Vendor Train|Vendor Training]]===&lt;br /&gt;
Most skills can be started off with asking a [[Vendor]] to train you in the skill in exchange for a little gold. Check the list of what vendors have witch skills [[Vendor train|here]]. The price they ask for corresponds with how much skill you are missing from how much they can teach you.&lt;br /&gt;
&lt;br /&gt;
They will always be able to teach you 25% of your max for your current class. So vendor training skills that will be penalty skills (40%) for your intended class in base class will be better than after you enter class.&lt;br /&gt;
&lt;br /&gt;
===Training Dummie===&lt;br /&gt;
*For melee combat skills you can use a [[Training dummie]] to aid you in your training.&lt;br /&gt;
*For archery there is the Archery Butte&lt;br /&gt;
*Stealing can also be trained with the pickpocket dip&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
===[[Alchemy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 18 lesser cure potion&lt;br /&gt;
*18 - 23 lesser heal potion&lt;br /&gt;
*23 - 28 lesser explosion, refresh potions&lt;br /&gt;
*28 - 31 wisdom potion&lt;br /&gt;
*31 - 34 normal agility potion&lt;br /&gt;
*34 - 42 normal strength potion&lt;br /&gt;
*42 - 52 lesser poison potion&lt;br /&gt;
*52 – 60 normal cure potion&lt;br /&gt;
*60 - 65 normal heal potion&lt;br /&gt;
&lt;br /&gt;
(Alternatively, a faster but costlier way that may not be accessible to all:&lt;br /&gt;
*50 – 53 powdered bone, deadwood&lt;br /&gt;
*53 – 58 normal cure potion&lt;br /&gt;
*58 – 63 weaken potion&lt;br /&gt;
*63 – 65 normal protection potion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip; It’s recommended that you start with 50% alchemy. The skill is hard to&lt;br /&gt;
gain and the explosions and poisonings make it even more annoying.&lt;br /&gt;
&lt;br /&gt;
===[[Archery]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Bow]]&lt;br /&gt;
*23-38 – [[Short Bow]]&lt;br /&gt;
*38-53 – [[Crossbow]]&lt;br /&gt;
*53-65 – [[Heavy Crossbow]]&lt;br /&gt;
&lt;br /&gt;
Tip; If you shoot arrows to the training targets on training ground, you can&lt;br /&gt;
retrieve about half of them from the butte so you don’t need to buy so&lt;br /&gt;
many new ones.&lt;br /&gt;
&lt;br /&gt;
===[[Arms Lore]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on anything, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on.&lt;br /&gt;
&lt;br /&gt;
===[[Anatomy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 deer&lt;br /&gt;
*23 - 28 desert ostard&lt;br /&gt;
*28 - 33 barkeep, innkeeper&lt;br /&gt;
*33 - 38 frost wolf&lt;br /&gt;
*38 - 43 raven&lt;br /&gt;
*43 - 48 mountain ostard&lt;br /&gt;
*48 - 53 horse&lt;br /&gt;
*53 - 58 dust ostard&lt;br /&gt;
*58 - 65 llama4, llama5&lt;br /&gt;
&lt;br /&gt;
===[[Animal Lore]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 dog&lt;br /&gt;
*20 - 25 cow, sheep&lt;br /&gt;
*25 - 30 eagle&lt;br /&gt;
*30 - 35 wildboar, deer&lt;br /&gt;
*35 - 40 raven&lt;br /&gt;
*40 - 45 walrus, horse1&lt;br /&gt;
*45 - 50 brown bear, black bear&lt;br /&gt;
*50 - 55 llama&lt;br /&gt;
*55 - 60 bull, great hart&lt;br /&gt;
*60 - 65 llama2, hildisvini&lt;br /&gt;
&lt;br /&gt;
===[[Animal Taming]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 dog, cat, rat&lt;br /&gt;
*25 - 35 sheep, goat, pig, cow&lt;br /&gt;
*35 - 45 wildboar, deer, raven&lt;br /&gt;
*45 - 55 walrus, horse1, horse4, brown bear, black bear&lt;br /&gt;
*55 - 65 great hart, bull, horse2, llama&lt;br /&gt;
&lt;br /&gt;
Tip; You cannot use same animal to gain again by releasing and retaming it.&lt;br /&gt;
Also this list doesn’t contain all the animals you could use to gain&lt;br /&gt;
skill, you will learn soon which will give you gain and which ones will not.&lt;br /&gt;
&lt;br /&gt;
===[[Blacksmithy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 hatchet&lt;br /&gt;
*28 - 33 mace&lt;br /&gt;
*33 - 36 cutlass&lt;br /&gt;
*36 - 39 bone harvester&lt;br /&gt;
*39 - 43 kryss&lt;br /&gt;
*43 - 49 short spear&lt;br /&gt;
*49 - 54 - longsword, chainmail gloves&lt;br /&gt;
*54 - 59 spear&lt;br /&gt;
*59 - 65 pike&lt;br /&gt;
&lt;br /&gt;
===[[Bowcraft/Fletching]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 shaft&lt;br /&gt;
*28 - 36 club&lt;br /&gt;
*36 - 46 tamborine&lt;br /&gt;
*46 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 65 lute&lt;br /&gt;
&lt;br /&gt;
Or, if you have feathers:&lt;br /&gt;
*44 - 48 lesser fire/cold arrows&lt;br /&gt;
*48 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 63 lute&lt;br /&gt;
*63 - 65 normal arrows&lt;br /&gt;
&lt;br /&gt;
===[[Camping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using kindlings in war mode. You can train it like that to 65.&lt;br /&gt;
&lt;br /&gt;
Tip; You can train it with war mode off if you want to attract snakes. Beware though, the guards do not like those luring snakes into towns&lt;br /&gt;
&lt;br /&gt;
===[[Carpentry]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 kindling&lt;br /&gt;
*28 - 38 torch&lt;br /&gt;
*38 - 44 small crate&lt;br /&gt;
*44 - 48 keg&lt;br /&gt;
*48 - 58 fishing pole&lt;br /&gt;
*58 - 65 billboard pole&lt;br /&gt;
&lt;br /&gt;
===[[Cartography]]===&lt;br /&gt;
&lt;br /&gt;
*20 – 40 – Detailed&lt;br /&gt;
*40 – 65 – Regional&lt;br /&gt;
&lt;br /&gt;
===[[Cooking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cooked rib/bird&lt;br /&gt;
*25 - 45 cooked fishsteak (1)&lt;br /&gt;
*45 - 65 cooked fishsteak (3)&lt;br /&gt;
&lt;br /&gt;
===[[Detect Hidden]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Do it with a friend training hiding.&lt;br /&gt;
&lt;br /&gt;
*Works up to 30% on your own house&lt;br /&gt;
&lt;br /&gt;
Tip; The person must be hiding&lt;br /&gt;
around your detecting target. If you have 30% detect hidden, use someone&lt;br /&gt;
with 40 hiding. If you always find him, try with someone with higher&lt;br /&gt;
hiding, and if you can never find him do it with someone that has lower&lt;br /&gt;
hiding.&lt;br /&gt;
&lt;br /&gt;
===[[Enticement]]===&lt;br /&gt;
Also known as Leadership or Discordance&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 birds, rabbit&lt;br /&gt;
*20 - 25 eagle, deer&lt;br /&gt;
*25 - 30 raven&lt;br /&gt;
*30 - 38 alligator, desert ostard, wildboar&lt;br /&gt;
*38 - 48 any horse&lt;br /&gt;
*48 - 58 llama2, goat&lt;br /&gt;
*58 - 65 llama3, cave bear&lt;br /&gt;
&lt;br /&gt;
===[[Evaluating Intelligence]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 cow, bull&lt;br /&gt;
*20 - 30 frenzied/mountain ostard&lt;br /&gt;
*30 - 35 florist&lt;br /&gt;
*35 - 45 ranger, guards&lt;br /&gt;
*45 - 55 Harry&lt;br /&gt;
*55 - 65 innkeeper, bard, jeweler, Emissaries&lt;br /&gt;
&lt;br /&gt;
===[[Fencing]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Dagger&lt;br /&gt;
*30-40 – Pitchfork&lt;br /&gt;
*40-50 – War fork&lt;br /&gt;
*50-60 – Short spear&lt;br /&gt;
*60-65 – Kryss&lt;br /&gt;
&lt;br /&gt;
===[[Fishing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep fishing with a fishing rod in any patch of water as long as there is fish&lt;br /&gt;
&lt;br /&gt;
===[[Forensic Evaluation]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just kill some animal or use it on a friend’s corpse, chop it with your dagger and macro Forensic Evaluation on it.&lt;br /&gt;
&lt;br /&gt;
===[[Healing (skill)|Healing]]===&lt;br /&gt;
&lt;br /&gt;
*20-60 – Just keep healing your wounds. The more wounded you are, the harder it’s to heal.&lt;br /&gt;
*60-65 – You can use lesser poison on yourself and after that cure yourself.&lt;br /&gt;
&lt;br /&gt;
Tip; There are certain mobs that poison you. For example the giant spider&lt;br /&gt;
&lt;br /&gt;
===[[Herding]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 rabbit, chicken&lt;br /&gt;
*23 - 40 cat&lt;br /&gt;
*40 - 55 pig, goat, sheep, cow&lt;br /&gt;
*55 - 65 deer&lt;br /&gt;
&lt;br /&gt;
===[[Hiding]]===&lt;br /&gt;
&lt;br /&gt;
*0-20 – [[Vendor Train]] with the thief in Cove&lt;br /&gt;
*20-40 – do it alone&lt;br /&gt;
*40-50 – do it with 1 animal / person near you&lt;br /&gt;
*50-60 – 2 animals/persons near you&lt;br /&gt;
*60-65 – 3 animals/persons near you&lt;br /&gt;
&lt;br /&gt;
Tip; If you get stuck, switch it 1 backwards for a while.&lt;br /&gt;
&lt;br /&gt;
===[[Inscription]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 2nd circle scrolls&lt;br /&gt;
*30-40 – 3rd circle scrolls&lt;br /&gt;
*40-50 – 4th circle scrolls&lt;br /&gt;
*50-60 – 5th circle scrolls&lt;br /&gt;
*60-65 – 6th circle scrolls&lt;br /&gt;
&lt;br /&gt;
===[[Item Identification]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on any item, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on. Just like with arms lore.&lt;br /&gt;
&lt;br /&gt;
===[[Lockpicking]]===&lt;br /&gt;
&lt;br /&gt;
Thanks to the difficulty in training this skill, this part will instead point you to a few places to start. &lt;br /&gt;
Rule of thumb is pick everything you can.&lt;br /&gt;
&lt;br /&gt;
Low level chests can be found in: '''Despise, Ant Cave, Yew forest, first level of Covetous''' &lt;br /&gt;
&lt;br /&gt;
Tip; Just keep lockpicking chests you see, they have different difficulty depending on their location.&lt;br /&gt;
&lt;br /&gt;
Pro tip; pay attention to the amount of gold in them, this is a indication of how hard they are.&lt;br /&gt;
&lt;br /&gt;
===[[Lumberjacking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 35 normal&lt;br /&gt;
*35 - 40 willow&lt;br /&gt;
*40 - 45 cedar&lt;br /&gt;
*45 - 55 walnut&lt;br /&gt;
*55 - 65 cypress, apple, peach&lt;br /&gt;
&lt;br /&gt;
===[[Mace Fighting]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Pickaxe]]&lt;br /&gt;
*23-28 – [[Club]]&lt;br /&gt;
*28-33 – [[Hammer pick]]&lt;br /&gt;
*33-38 – [[Mace]]&lt;br /&gt;
*38-43 – [[Gnarled staff]]&lt;br /&gt;
*43-50 – [[Sledge Hammer]]&lt;br /&gt;
*50-58 – [[Black Staff]]&lt;br /&gt;
*58-63 – [[Quarter Staff]]&lt;br /&gt;
*63-65 – [[War hammer]]&lt;br /&gt;
&lt;br /&gt;
===[[Magery]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 1st Circle (Magic Arrow)&lt;br /&gt;
*30-40 – 2nd Circle&lt;br /&gt;
*40-50 – 3rd Circle (Poison)&lt;br /&gt;
*50-60 – 4th Circle (Lightning)&lt;br /&gt;
*60-65 – 5th Circle (Paralyze)&lt;br /&gt;
&lt;br /&gt;
===[[Meditation]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – The altar at Britain.&lt;br /&gt;
*40-65 – Keep meditating when training magery.&lt;br /&gt;
;For religious characters you should use:&lt;br /&gt;
*restoration or effulgence from 40 - 50, &lt;br /&gt;
*ennervation from 50 - 60&lt;br /&gt;
*encumberance from 60 - 65.&lt;br /&gt;
&lt;br /&gt;
===[[Mining]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 30 normal ores&lt;br /&gt;
*30 - 45 clay/sand&lt;br /&gt;
*45 - 55 aughlite, executor, radlius&lt;br /&gt;
*55 - 65 spirit stone, silver, obsidian, devil's claw&lt;br /&gt;
&lt;br /&gt;
===[[Musicianship]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Fertility&lt;br /&gt;
*25-30 – Lightheadedness&lt;br /&gt;
*30-35 – Shielding&lt;br /&gt;
*35-40 – Transportation&lt;br /&gt;
*40-45 – Bane&lt;br /&gt;
*45-50 – Sound of damage&lt;br /&gt;
*50-55 – True seeing&lt;br /&gt;
*55-60 – Boosting&lt;br /&gt;
*60-65 – Recovery&lt;br /&gt;
&lt;br /&gt;
Tip; Some [[songs]] are easier to play with a certain instrument. Wood types also&lt;br /&gt;
affect the success rate, and therefore gain rate.&lt;br /&gt;
&lt;br /&gt;
===[[Parrying]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – Wooden shield&lt;br /&gt;
*23-38 – Buckler&lt;br /&gt;
*38-53 – Bronze shield&lt;br /&gt;
*53-65 – Metal shield&lt;br /&gt;
&lt;br /&gt;
===[[Peacemaking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Go to some place with harmless monsters such as headless ones,&lt;br /&gt;
arm yourself with a weak weapon to not kill them and repeat peacemaking&lt;br /&gt;
in peace mode.&lt;br /&gt;
&lt;br /&gt;
Tip;This skill is very fast to gain. Use it in a place with lots of monsters&lt;br /&gt;
who aren’t really dangerous. Corpsers are a great choice.&lt;br /&gt;
&lt;br /&gt;
===[[Poisoning]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – Lesser poison potion&lt;br /&gt;
*40-65 – Poison potion&lt;br /&gt;
&lt;br /&gt;
Tip; This is a very hard skill to train., costs a lot of money to buy potions.&lt;br /&gt;
&lt;br /&gt;
===[[Provocation]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 rabbit, rat, cat&lt;br /&gt;
*20 - 25 sheep, cow, pig&lt;br /&gt;
*25 - 30 raven, great hart&lt;br /&gt;
*30 - 35 wildboar, headless one&lt;br /&gt;
*35 - 40 horses&lt;br /&gt;
*40 - 45 puma&lt;br /&gt;
*45 - 50 goat, llama2, black bear&lt;br /&gt;
*50 - 58 corpser&lt;br /&gt;
*58 - 63 harpy&lt;br /&gt;
*63 - 65 llama4, polar bear&lt;br /&gt;
&lt;br /&gt;
===[[Remove Trap]]===&lt;br /&gt;
&lt;br /&gt;
See: See [[General skill guide#Lockpicking]]...&lt;br /&gt;
Same rules apply&lt;br /&gt;
&lt;br /&gt;
===[[Resisting Spells]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 40 bone magician&lt;br /&gt;
*40 - 65 bone warlock (or meer herbalists if you have help)&lt;br /&gt;
&lt;br /&gt;
Tip: Meer herbalists work from almost 30, but for better gains, its better to start with 31+&lt;br /&gt;
&lt;br /&gt;
===[[Snooping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – opening other players backpacks, no snooping gloves needed.&lt;br /&gt;
&lt;br /&gt;
:Tip; If you are caught snooping, you are grey for some time, so be careful.&lt;br /&gt;
&lt;br /&gt;
===[[Spirit Speak]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using the spirit speak skill&lt;br /&gt;
&lt;br /&gt;
*Tip; Best way to do this is by res-killing with someone training healing.&lt;br /&gt;
&lt;br /&gt;
===[[Stealing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Not many people will tell you about this one. Try and try again.&lt;br /&gt;
*There is also a [[Pickpocket Dip]] that can be used for training this skill.&lt;br /&gt;
Tip; The weight of the item.&lt;br /&gt;
&lt;br /&gt;
===[[Stealth]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Doesn’t matter who or what you do it around, you just have to do&lt;br /&gt;
it over and over.&lt;br /&gt;
&lt;br /&gt;
Tip; You might as well do it near many people however, you probably need to&lt;br /&gt;
gain hiding as well.&lt;br /&gt;
&lt;br /&gt;
===[[Swordsmanship]]===&lt;br /&gt;
&lt;br /&gt;
*20-25 – Cleaver&lt;br /&gt;
*25-35 – Axe or hatchet&lt;br /&gt;
*35-43 – Bone harvester&lt;br /&gt;
*43-48 – Cutlass&lt;br /&gt;
*48-53 – Katana&lt;br /&gt;
*53-58 – Scimitar or executioner’s axe&lt;br /&gt;
*58-63 – Longsword&lt;br /&gt;
*63-65 – Broad sword or double axe&lt;br /&gt;
&lt;br /&gt;
===[[Tactics]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep being hit by as many attackers as you can, but don’t die.&lt;br /&gt;
&lt;br /&gt;
this skill builds up while you are fighting &lt;br /&gt;
&lt;br /&gt;
===[[Tailoring]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 waraji&lt;br /&gt;
*25 - 34 bonnet&lt;br /&gt;
*34 - 39 straw hat&lt;br /&gt;
*39 - 44 tricorne hat&lt;br /&gt;
*44 - 49 body sash&lt;br /&gt;
*49 - 54 half apron, obi&lt;br /&gt;
*54 - 59 doublet, shirt&lt;br /&gt;
*59 - 65 long pants, fancy shirt&lt;br /&gt;
&lt;br /&gt;
===[[Taste Identification]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 nightsight&lt;br /&gt;
*20 - 25 lesser cure, lesser heal&lt;br /&gt;
*25 - 30 refresh, wisdom&lt;br /&gt;
*30 - 40 strength, lesser weaken&lt;br /&gt;
*40 - 48 lesser regeneration&lt;br /&gt;
*48 - 55 lesser poison&lt;br /&gt;
*55 - 60 cure&lt;br /&gt;
*60 - 65 weaken, mana regeneration&lt;br /&gt;
&lt;br /&gt;
===[[Tinkering]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 inshave&lt;br /&gt;
*25 - 38 hinge, empty bottle&lt;br /&gt;
*38 - 48 gears&lt;br /&gt;
*48 - 60 lockpicks&lt;br /&gt;
*60 - 65 pen and ink (or just finish with lockpicks, as those can be sold for profit)&lt;br /&gt;
&lt;br /&gt;
===[[Tracking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep using the tracking skill. To make your life easier&lt;br /&gt;
just make a macro that tracks and closes all gumps. Or do it somewhere&lt;br /&gt;
where no one’s around&lt;br /&gt;
&lt;br /&gt;
===[[Veterinary]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cat, dog&lt;br /&gt;
*25 - 35 pig, goat, sheep, cow&lt;br /&gt;
*35 - 40 eagle&lt;br /&gt;
*40 - 45 wildboar, deer&lt;br /&gt;
*45 - 50 raven&lt;br /&gt;
*50 - 55 walrus, horse1&lt;br /&gt;
*55 - 60 brown bear, black bear&lt;br /&gt;
*60 - 65 llama1, bull&lt;br /&gt;
&lt;br /&gt;
Tip; You could try using weak weapons to hit the animal, but not kill it or&lt;br /&gt;
damage it so much that you can’t heal it.&lt;br /&gt;
&lt;br /&gt;
===[[Wrestling]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep hitting something or someone unarmed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://pangaea-world.dk/pangaea/player-guides/general-skill-guide-0-65 Original source]&lt;br /&gt;
*[[Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Resisting_Spells&amp;diff=13638</id>
		<title>Resisting Spells</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Resisting_Spells&amp;diff=13638"/>
				<updated>2026-02-04T20:12:42Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Skill guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Allows you to resist spells casted by a monster or by a player. When you resist a spell there is possibility that you take no damage at all or the spell is weaker.&lt;br /&gt;
&lt;br /&gt;
This skill is one of the most important skills to have if you plan to hunt magic casting monsters, but at the same time an absolute horror to train. Some friends to help you are most certainly recommended. &lt;br /&gt;
&lt;br /&gt;
== Skill guide ==&lt;br /&gt;
&lt;br /&gt;
See [[General skill guide#Resisting Spells]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
You cannot train this skill by casting spells on yourself, you will need another player, or preferably a monster.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{skills}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13637</id>
		<title>General skill guide</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13637"/>
				<updated>2026-02-04T20:12:07Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Remove Trap */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]] [[Category:Professions]] {{TOC_right}}&lt;br /&gt;
;General Skill Guide 0-65&lt;br /&gt;
The list below gives you an idea of how to train your skill, there are a lot of ways to train each skill&lt;br /&gt;
===[[Vendor Train|Vendor Training]]===&lt;br /&gt;
Most skills can be started off with asking a [[Vendor]] to train you in the skill in exchange for a little gold. Check the list of what vendors have witch skills [[Vendor train|here]]. The price they ask for corresponds with how much skill you are missing from how much they can teach you.&lt;br /&gt;
&lt;br /&gt;
They will always be able to teach you 25% of your max for your current class. So vendor training skills that will be penalty skills (40%) for your intended class in base class will be better than after you enter class.&lt;br /&gt;
&lt;br /&gt;
===Training Dummie===&lt;br /&gt;
*For melee combat skills you can use a [[Training dummie]] to aid you in your training.&lt;br /&gt;
*For archery there is the Archery Butte&lt;br /&gt;
*Stealing can also be trained with the pickpocket dip&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
===[[Alchemy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 18 lesser cure potion&lt;br /&gt;
*18 - 23 lesser heal potion&lt;br /&gt;
*23 - 28 lesser explosion, refresh potions&lt;br /&gt;
*28 - 31 wisdom potion&lt;br /&gt;
*31 - 34 normal agility potion&lt;br /&gt;
*34 - 42 normal strength potion&lt;br /&gt;
*42 - 52 lesser poison potion&lt;br /&gt;
*52 – 60 normal cure potion&lt;br /&gt;
*60 - 65 normal heal potion&lt;br /&gt;
&lt;br /&gt;
(Alternatively, a faster but costlier way that may not be accessible to all:&lt;br /&gt;
*50 – 53 powdered bone, deadwood&lt;br /&gt;
*53 – 58 normal cure potion&lt;br /&gt;
*58 – 63 weaken potion&lt;br /&gt;
*63 – 65 normal protection potion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip; It’s recommended that you start with 50% alchemy. The skill is hard to&lt;br /&gt;
gain and the explosions and poisonings make it even more annoying.&lt;br /&gt;
&lt;br /&gt;
===[[Archery]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Bow]]&lt;br /&gt;
*23-38 – [[Short Bow]]&lt;br /&gt;
*38-53 – [[Crossbow]]&lt;br /&gt;
*53-65 – [[Heavy Crossbow]]&lt;br /&gt;
&lt;br /&gt;
Tip; If you shoot arrows to the training targets on training ground, you can&lt;br /&gt;
retrieve about half of them from the butte so you don’t need to buy so&lt;br /&gt;
many new ones.&lt;br /&gt;
&lt;br /&gt;
===[[Arms Lore]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on anything, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on.&lt;br /&gt;
&lt;br /&gt;
===[[Anatomy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 deer&lt;br /&gt;
*23 - 28 desert ostard&lt;br /&gt;
*28 - 33 barkeep, innkeeper&lt;br /&gt;
*33 - 38 frost wolf&lt;br /&gt;
*38 - 43 raven&lt;br /&gt;
*43 - 48 mountain ostard&lt;br /&gt;
*48 - 53 horse&lt;br /&gt;
*53 - 58 dust ostard&lt;br /&gt;
*58 - 65 llama4, llama5&lt;br /&gt;
&lt;br /&gt;
===[[Animal Lore]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 dog&lt;br /&gt;
*20 - 25 cow, sheep&lt;br /&gt;
*25 - 30 eagle&lt;br /&gt;
*30 - 35 wildboar, deer&lt;br /&gt;
*35 - 40 raven&lt;br /&gt;
*40 - 45 walrus, horse1&lt;br /&gt;
*45 - 50 brown bear, black bear&lt;br /&gt;
*50 - 55 llama&lt;br /&gt;
*55 - 60 bull, great hart&lt;br /&gt;
*60 - 65 llama2, hildisvini&lt;br /&gt;
&lt;br /&gt;
===[[Animal Taming]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 dog, cat, rat&lt;br /&gt;
*25 - 35 sheep, goat, pig, cow&lt;br /&gt;
*35 - 45 wildboar, deer, raven&lt;br /&gt;
*45 - 55 walrus, horse1, horse4, brown bear, black bear&lt;br /&gt;
*55 - 65 great hart, bull, horse2, llama&lt;br /&gt;
&lt;br /&gt;
Tip; You cannot use same animal to gain again by releasing and retaming it.&lt;br /&gt;
Also this list doesn’t contain all the animals you could use to gain&lt;br /&gt;
skill, you will learn soon which will give you gain and which ones will not.&lt;br /&gt;
&lt;br /&gt;
===[[Blacksmithy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 hatchet&lt;br /&gt;
*28 - 33 mace&lt;br /&gt;
*33 - 36 cutlass&lt;br /&gt;
*36 - 39 bone harvester&lt;br /&gt;
*39 - 43 kryss&lt;br /&gt;
*43 - 49 short spear&lt;br /&gt;
*49 - 54 - longsword, chainmail gloves&lt;br /&gt;
*54 - 59 spear&lt;br /&gt;
*59 - 65 pike&lt;br /&gt;
&lt;br /&gt;
===[[Bowcraft/Fletching]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 shaft&lt;br /&gt;
*28 - 36 club&lt;br /&gt;
*36 - 46 tamborine&lt;br /&gt;
*46 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 65 lute&lt;br /&gt;
&lt;br /&gt;
Or, if you have feathers:&lt;br /&gt;
*44 - 48 lesser fire/cold arrows&lt;br /&gt;
*48 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 63 lute&lt;br /&gt;
*63 - 65 normal arrows&lt;br /&gt;
&lt;br /&gt;
===[[Camping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using kindlings in war mode. You can train it like that to 65.&lt;br /&gt;
&lt;br /&gt;
Tip; You can train it with war mode off if you want to attract snakes. Beware though, the guards do not like those luring snakes into towns&lt;br /&gt;
&lt;br /&gt;
===[[Carpentry]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 kindling&lt;br /&gt;
*28 - 38 torch&lt;br /&gt;
*38 - 44 small crate&lt;br /&gt;
*44 - 48 keg&lt;br /&gt;
*48 - 58 fishing pole&lt;br /&gt;
*58 - 65 billboard pole&lt;br /&gt;
&lt;br /&gt;
===[[Cartography]]===&lt;br /&gt;
&lt;br /&gt;
*20 – 40 – Detailed&lt;br /&gt;
*40 – 65 – Regional&lt;br /&gt;
&lt;br /&gt;
===[[Cooking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cooked rib/bird&lt;br /&gt;
*25 - 45 cooked fishsteak (1)&lt;br /&gt;
*45 - 65 cooked fishsteak (3)&lt;br /&gt;
&lt;br /&gt;
===[[Detect Hidden]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Do it with a friend training hiding.&lt;br /&gt;
&lt;br /&gt;
*Works up to 30% on your own house&lt;br /&gt;
&lt;br /&gt;
Tip; The person must be hiding&lt;br /&gt;
around your detecting target. If you have 30% detect hidden, use someone&lt;br /&gt;
with 40 hiding. If you always find him, try with someone with higher&lt;br /&gt;
hiding, and if you can never find him do it with someone that has lower&lt;br /&gt;
hiding.&lt;br /&gt;
&lt;br /&gt;
===[[Enticement]]===&lt;br /&gt;
Also known as Leadership or Discordance&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 birds, rabbit&lt;br /&gt;
*20 - 25 eagle, deer&lt;br /&gt;
*25 - 30 raven&lt;br /&gt;
*30 - 38 alligator, desert ostard, wildboar&lt;br /&gt;
*38 - 48 any horse&lt;br /&gt;
*48 - 58 llama2, goat&lt;br /&gt;
*58 - 65 llama3, cave bear&lt;br /&gt;
&lt;br /&gt;
===[[Evaluating Intelligence]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 cow, bull&lt;br /&gt;
*20 - 30 frenzied/mountain ostard&lt;br /&gt;
*30 - 35 florist&lt;br /&gt;
*35 - 45 ranger, guards&lt;br /&gt;
*45 - 55 Harry&lt;br /&gt;
*55 - 65 innkeeper, bard, jeweler, Emissaries&lt;br /&gt;
&lt;br /&gt;
===[[Fencing]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Dagger&lt;br /&gt;
*30-40 – Pitchfork&lt;br /&gt;
*40-50 – War fork&lt;br /&gt;
*50-60 – Short spear&lt;br /&gt;
*60-65 – Kryss&lt;br /&gt;
&lt;br /&gt;
===[[Fishing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep fishing with a fishing rod in any patch of water as long as there is fish&lt;br /&gt;
&lt;br /&gt;
===[[Forensic Evaluation]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just kill some animal or use it on a friend’s corpse, chop it with your dagger and macro Forensic Evaluation on it.&lt;br /&gt;
&lt;br /&gt;
===[[Healing (skill)|Healing]]===&lt;br /&gt;
&lt;br /&gt;
*20-60 – Just keep healing your wounds. The more wounded you are, the harder it’s to heal.&lt;br /&gt;
*60-65 – You can use lesser poison on yourself and after that cure yourself.&lt;br /&gt;
&lt;br /&gt;
Tip; There are certain mobs that poison you. For example the giant spider&lt;br /&gt;
&lt;br /&gt;
===[[Herding]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 rabbit, chicken&lt;br /&gt;
*23 - 40 cat&lt;br /&gt;
*40 - 55 pig, goat, sheep, cow&lt;br /&gt;
*55 - 65 deer&lt;br /&gt;
&lt;br /&gt;
===[[Hiding]]===&lt;br /&gt;
&lt;br /&gt;
*0-20 – [[Vendor Train]] with the thief in Cove&lt;br /&gt;
*20-40 – do it alone&lt;br /&gt;
*40-50 – do it with 1 animal / person near you&lt;br /&gt;
*50-60 – 2 animals/persons near you&lt;br /&gt;
*60-65 – 3 animals/persons near you&lt;br /&gt;
&lt;br /&gt;
Tip; If you get stuck, switch it 1 backwards for a while.&lt;br /&gt;
&lt;br /&gt;
===[[Inscription]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 2nd circle scrolls&lt;br /&gt;
*30-40 – 3rd circle scrolls&lt;br /&gt;
*40-50 – 4th circle scrolls&lt;br /&gt;
*50-60 – 5th circle scrolls&lt;br /&gt;
*60-65 – 6th circle scrolls&lt;br /&gt;
&lt;br /&gt;
===[[Item Identification]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on any item, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on. Just like with arms lore.&lt;br /&gt;
&lt;br /&gt;
===[[Lockpicking]]===&lt;br /&gt;
&lt;br /&gt;
Thanks to the difficulty in training this skill, this part will instead point you to a few places to start. &lt;br /&gt;
Rule of thumb is pick everything you can.&lt;br /&gt;
&lt;br /&gt;
Low level chests can be found in: '''Despise, Ant Cave, Yew forest, first level of Covetous''' &lt;br /&gt;
&lt;br /&gt;
Tip; Just keep lockpicking chests you see, they have different difficulty depending on their location.&lt;br /&gt;
&lt;br /&gt;
Pro tip; pay attention to the amount of gold in them, this is a indication of how hard they are.&lt;br /&gt;
&lt;br /&gt;
===[[Lumberjacking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 35 normal&lt;br /&gt;
*35 - 40 willow&lt;br /&gt;
*40 - 45 cedar&lt;br /&gt;
*45 - 55 walnut&lt;br /&gt;
*55 - 65 cypress, apple, peach&lt;br /&gt;
&lt;br /&gt;
===[[Mace Fighting]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Pickaxe]]&lt;br /&gt;
*23-28 – [[Club]]&lt;br /&gt;
*28-33 – [[Hammer pick]]&lt;br /&gt;
*33-38 – [[Mace]]&lt;br /&gt;
*38-43 – [[Gnarled staff]]&lt;br /&gt;
*43-50 – [[Sledge Hammer]]&lt;br /&gt;
*50-58 – [[Black Staff]]&lt;br /&gt;
*58-63 – [[Quarter Staff]]&lt;br /&gt;
*63-65 – [[War hammer]]&lt;br /&gt;
&lt;br /&gt;
===[[Magery]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 1st Circle (Magic Arrow)&lt;br /&gt;
*30-40 – 2nd Circle&lt;br /&gt;
*40-50 – 3rd Circle (Poison)&lt;br /&gt;
*50-60 – 4th Circle (Lightning)&lt;br /&gt;
*60-65 – 5th Circle (Paralyze)&lt;br /&gt;
&lt;br /&gt;
===[[Meditation]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – The altar at Britain.&lt;br /&gt;
*40-65 – Keep meditating when training magery.&lt;br /&gt;
;For religious characters you should use:&lt;br /&gt;
*restoration or effulgence from 40 - 50, &lt;br /&gt;
*ennervation from 50 - 60&lt;br /&gt;
*encumberance from 60 - 65.&lt;br /&gt;
&lt;br /&gt;
===[[Mining]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 30 normal ores&lt;br /&gt;
*30 - 45 clay/sand&lt;br /&gt;
*45 - 55 aughlite, executor, radlius&lt;br /&gt;
*55 - 65 spirit stone, silver, obsidian, devil's claw&lt;br /&gt;
&lt;br /&gt;
===[[Musicianship]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Fertility&lt;br /&gt;
*25-30 – Lightheadedness&lt;br /&gt;
*30-35 – Shielding&lt;br /&gt;
*35-40 – Transportation&lt;br /&gt;
*40-45 – Bane&lt;br /&gt;
*45-50 – Sound of damage&lt;br /&gt;
*50-55 – True seeing&lt;br /&gt;
*55-60 – Boosting&lt;br /&gt;
*60-65 – Recovery&lt;br /&gt;
&lt;br /&gt;
Tip; Some [[songs]] are easier to play with a certain instrument. Wood types also&lt;br /&gt;
affect the success rate, and therefore gain rate.&lt;br /&gt;
&lt;br /&gt;
===[[Parrying]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – Wooden shield&lt;br /&gt;
*23-38 – Buckler&lt;br /&gt;
*38-53 – Bronze shield&lt;br /&gt;
*53-65 – Metal shield&lt;br /&gt;
&lt;br /&gt;
===[[Peacemaking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Go to some place with harmless monsters such as headless ones,&lt;br /&gt;
arm yourself with a weak weapon to not kill them and repeat peacemaking&lt;br /&gt;
in peace mode.&lt;br /&gt;
&lt;br /&gt;
Tip;This skill is very fast to gain. Use it in a place with lots of monsters&lt;br /&gt;
who aren’t really dangerous. Corpsers are a great choice.&lt;br /&gt;
&lt;br /&gt;
===[[Poisoning]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – Lesser poison potion&lt;br /&gt;
*40-65 – Poison potion&lt;br /&gt;
&lt;br /&gt;
Tip; This is a very hard skill to train., costs a lot of money to buy potions.&lt;br /&gt;
&lt;br /&gt;
===[[Provocation]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 rabbit, rat, cat&lt;br /&gt;
*20 - 25 sheep, cow, pig&lt;br /&gt;
*25 - 30 raven, great hart&lt;br /&gt;
*30 - 35 wildboar, headless one&lt;br /&gt;
*35 - 40 horses&lt;br /&gt;
*40 - 45 puma&lt;br /&gt;
*45 - 50 goat, llama2, black bear&lt;br /&gt;
*50 - 58 corpser&lt;br /&gt;
*58 - 63 harpy&lt;br /&gt;
*63 - 65 llama4, polar bear&lt;br /&gt;
&lt;br /&gt;
===[[Remove Trap]]===&lt;br /&gt;
&lt;br /&gt;
See: See [[General skill guide#Lockpicking]]...&lt;br /&gt;
Same rules apply&lt;br /&gt;
&lt;br /&gt;
===[[Resisting Spells]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 40 bone magician&lt;br /&gt;
*40 - 65 bone warlock (or meer herbalists if you have help)&lt;br /&gt;
&lt;br /&gt;
Tip: Meer herbalists work from almost 30, but for better gains, its better to start with 31+&lt;br /&gt;
&lt;br /&gt;
===[[Snooping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – opening other players backpacks, no snooping gloves needed.&lt;br /&gt;
&lt;br /&gt;
:Tip; If you are caught snooping, you are grey for some time, so be careful.&lt;br /&gt;
:Tip2; You will need Snooping gloves for that.&lt;br /&gt;
&lt;br /&gt;
===[[Spirit Speak]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using the spirit speak skill&lt;br /&gt;
&lt;br /&gt;
*Tip; Best way to do this is by res-killing with someone training healing.&lt;br /&gt;
&lt;br /&gt;
===[[Stealing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Not many people will tell you about this one. Try and try again.&lt;br /&gt;
*There is also a [[Pickpocket Dip]] that can be used for training this skill.&lt;br /&gt;
Tip; The weight of the item.&lt;br /&gt;
&lt;br /&gt;
===[[Stealth]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Doesn’t matter who or what you do it around, you just have to do&lt;br /&gt;
it over and over.&lt;br /&gt;
&lt;br /&gt;
Tip; You might as well do it near many people however, you probably need to&lt;br /&gt;
gain hiding as well.&lt;br /&gt;
&lt;br /&gt;
===[[Swordsmanship]]===&lt;br /&gt;
&lt;br /&gt;
*20-25 – Cleaver&lt;br /&gt;
*25-35 – Axe or hatchet&lt;br /&gt;
*35-43 – Bone harvester&lt;br /&gt;
*43-48 – Cutlass&lt;br /&gt;
*48-53 – Katana&lt;br /&gt;
*53-58 – Scimitar or executioner’s axe&lt;br /&gt;
*58-63 – Longsword&lt;br /&gt;
*63-65 – Broad sword or double axe&lt;br /&gt;
&lt;br /&gt;
===[[Tactics]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep being hit by as many attackers as you can, but don’t die.&lt;br /&gt;
&lt;br /&gt;
this skill builds up while you are fighting &lt;br /&gt;
&lt;br /&gt;
===[[Tailoring]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 waraji&lt;br /&gt;
*25 - 34 bonnet&lt;br /&gt;
*34 - 39 straw hat&lt;br /&gt;
*39 - 44 tricorne hat&lt;br /&gt;
*44 - 49 body sash&lt;br /&gt;
*49 - 54 half apron, obi&lt;br /&gt;
*54 - 59 doublet, shirt&lt;br /&gt;
*59 - 65 long pants, fancy shirt&lt;br /&gt;
&lt;br /&gt;
===[[Taste Identification]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 nightsight&lt;br /&gt;
*20 - 25 lesser cure, lesser heal&lt;br /&gt;
*25 - 30 refresh, wisdom&lt;br /&gt;
*30 - 40 strength, lesser weaken&lt;br /&gt;
*40 - 48 lesser regeneration&lt;br /&gt;
*48 - 55 lesser poison&lt;br /&gt;
*55 - 60 cure&lt;br /&gt;
*60 - 65 weaken, mana regeneration&lt;br /&gt;
&lt;br /&gt;
===[[Tinkering]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 inshave&lt;br /&gt;
*25 - 38 hinge, empty bottle&lt;br /&gt;
*38 - 48 gears&lt;br /&gt;
*48 - 60 lockpicks&lt;br /&gt;
*60 - 65 pen and ink (or just finish with lockpicks, as those can be sold for profit)&lt;br /&gt;
&lt;br /&gt;
===[[Tracking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep using the tracking skill. To make your life easier&lt;br /&gt;
just make a macro that tracks and closes all gumps. Or do it somewhere&lt;br /&gt;
where no one’s around&lt;br /&gt;
&lt;br /&gt;
===[[Veterinary]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cat, dog&lt;br /&gt;
*25 - 35 pig, goat, sheep, cow&lt;br /&gt;
*35 - 40 eagle&lt;br /&gt;
*40 - 45 wildboar, deer&lt;br /&gt;
*45 - 50 raven&lt;br /&gt;
*50 - 55 walrus, horse1&lt;br /&gt;
*55 - 60 brown bear, black bear&lt;br /&gt;
*60 - 65 llama1, bull&lt;br /&gt;
&lt;br /&gt;
Tip; You could try using weak weapons to hit the animal, but not kill it or&lt;br /&gt;
damage it so much that you can’t heal it.&lt;br /&gt;
&lt;br /&gt;
===[[Wrestling]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep hitting something or someone unarmed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://pangaea-world.dk/pangaea/player-guides/general-skill-guide-0-65 Original source]&lt;br /&gt;
*[[Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13636</id>
		<title>General skill guide</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13636"/>
				<updated>2026-02-04T20:11:57Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Remove Trap */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]] [[Category:Professions]] {{TOC_right}}&lt;br /&gt;
;General Skill Guide 0-65&lt;br /&gt;
The list below gives you an idea of how to train your skill, there are a lot of ways to train each skill&lt;br /&gt;
===[[Vendor Train|Vendor Training]]===&lt;br /&gt;
Most skills can be started off with asking a [[Vendor]] to train you in the skill in exchange for a little gold. Check the list of what vendors have witch skills [[Vendor train|here]]. The price they ask for corresponds with how much skill you are missing from how much they can teach you.&lt;br /&gt;
&lt;br /&gt;
They will always be able to teach you 25% of your max for your current class. So vendor training skills that will be penalty skills (40%) for your intended class in base class will be better than after you enter class.&lt;br /&gt;
&lt;br /&gt;
===Training Dummie===&lt;br /&gt;
*For melee combat skills you can use a [[Training dummie]] to aid you in your training.&lt;br /&gt;
*For archery there is the Archery Butte&lt;br /&gt;
*Stealing can also be trained with the pickpocket dip&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
===[[Alchemy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 18 lesser cure potion&lt;br /&gt;
*18 - 23 lesser heal potion&lt;br /&gt;
*23 - 28 lesser explosion, refresh potions&lt;br /&gt;
*28 - 31 wisdom potion&lt;br /&gt;
*31 - 34 normal agility potion&lt;br /&gt;
*34 - 42 normal strength potion&lt;br /&gt;
*42 - 52 lesser poison potion&lt;br /&gt;
*52 – 60 normal cure potion&lt;br /&gt;
*60 - 65 normal heal potion&lt;br /&gt;
&lt;br /&gt;
(Alternatively, a faster but costlier way that may not be accessible to all:&lt;br /&gt;
*50 – 53 powdered bone, deadwood&lt;br /&gt;
*53 – 58 normal cure potion&lt;br /&gt;
*58 – 63 weaken potion&lt;br /&gt;
*63 – 65 normal protection potion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip; It’s recommended that you start with 50% alchemy. The skill is hard to&lt;br /&gt;
gain and the explosions and poisonings make it even more annoying.&lt;br /&gt;
&lt;br /&gt;
===[[Archery]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Bow]]&lt;br /&gt;
*23-38 – [[Short Bow]]&lt;br /&gt;
*38-53 – [[Crossbow]]&lt;br /&gt;
*53-65 – [[Heavy Crossbow]]&lt;br /&gt;
&lt;br /&gt;
Tip; If you shoot arrows to the training targets on training ground, you can&lt;br /&gt;
retrieve about half of them from the butte so you don’t need to buy so&lt;br /&gt;
many new ones.&lt;br /&gt;
&lt;br /&gt;
===[[Arms Lore]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on anything, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on.&lt;br /&gt;
&lt;br /&gt;
===[[Anatomy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 deer&lt;br /&gt;
*23 - 28 desert ostard&lt;br /&gt;
*28 - 33 barkeep, innkeeper&lt;br /&gt;
*33 - 38 frost wolf&lt;br /&gt;
*38 - 43 raven&lt;br /&gt;
*43 - 48 mountain ostard&lt;br /&gt;
*48 - 53 horse&lt;br /&gt;
*53 - 58 dust ostard&lt;br /&gt;
*58 - 65 llama4, llama5&lt;br /&gt;
&lt;br /&gt;
===[[Animal Lore]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 dog&lt;br /&gt;
*20 - 25 cow, sheep&lt;br /&gt;
*25 - 30 eagle&lt;br /&gt;
*30 - 35 wildboar, deer&lt;br /&gt;
*35 - 40 raven&lt;br /&gt;
*40 - 45 walrus, horse1&lt;br /&gt;
*45 - 50 brown bear, black bear&lt;br /&gt;
*50 - 55 llama&lt;br /&gt;
*55 - 60 bull, great hart&lt;br /&gt;
*60 - 65 llama2, hildisvini&lt;br /&gt;
&lt;br /&gt;
===[[Animal Taming]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 dog, cat, rat&lt;br /&gt;
*25 - 35 sheep, goat, pig, cow&lt;br /&gt;
*35 - 45 wildboar, deer, raven&lt;br /&gt;
*45 - 55 walrus, horse1, horse4, brown bear, black bear&lt;br /&gt;
*55 - 65 great hart, bull, horse2, llama&lt;br /&gt;
&lt;br /&gt;
Tip; You cannot use same animal to gain again by releasing and retaming it.&lt;br /&gt;
Also this list doesn’t contain all the animals you could use to gain&lt;br /&gt;
skill, you will learn soon which will give you gain and which ones will not.&lt;br /&gt;
&lt;br /&gt;
===[[Blacksmithy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 hatchet&lt;br /&gt;
*28 - 33 mace&lt;br /&gt;
*33 - 36 cutlass&lt;br /&gt;
*36 - 39 bone harvester&lt;br /&gt;
*39 - 43 kryss&lt;br /&gt;
*43 - 49 short spear&lt;br /&gt;
*49 - 54 - longsword, chainmail gloves&lt;br /&gt;
*54 - 59 spear&lt;br /&gt;
*59 - 65 pike&lt;br /&gt;
&lt;br /&gt;
===[[Bowcraft/Fletching]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 shaft&lt;br /&gt;
*28 - 36 club&lt;br /&gt;
*36 - 46 tamborine&lt;br /&gt;
*46 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 65 lute&lt;br /&gt;
&lt;br /&gt;
Or, if you have feathers:&lt;br /&gt;
*44 - 48 lesser fire/cold arrows&lt;br /&gt;
*48 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 63 lute&lt;br /&gt;
*63 - 65 normal arrows&lt;br /&gt;
&lt;br /&gt;
===[[Camping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using kindlings in war mode. You can train it like that to 65.&lt;br /&gt;
&lt;br /&gt;
Tip; You can train it with war mode off if you want to attract snakes. Beware though, the guards do not like those luring snakes into towns&lt;br /&gt;
&lt;br /&gt;
===[[Carpentry]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 kindling&lt;br /&gt;
*28 - 38 torch&lt;br /&gt;
*38 - 44 small crate&lt;br /&gt;
*44 - 48 keg&lt;br /&gt;
*48 - 58 fishing pole&lt;br /&gt;
*58 - 65 billboard pole&lt;br /&gt;
&lt;br /&gt;
===[[Cartography]]===&lt;br /&gt;
&lt;br /&gt;
*20 – 40 – Detailed&lt;br /&gt;
*40 – 65 – Regional&lt;br /&gt;
&lt;br /&gt;
===[[Cooking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cooked rib/bird&lt;br /&gt;
*25 - 45 cooked fishsteak (1)&lt;br /&gt;
*45 - 65 cooked fishsteak (3)&lt;br /&gt;
&lt;br /&gt;
===[[Detect Hidden]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Do it with a friend training hiding.&lt;br /&gt;
&lt;br /&gt;
*Works up to 30% on your own house&lt;br /&gt;
&lt;br /&gt;
Tip; The person must be hiding&lt;br /&gt;
around your detecting target. If you have 30% detect hidden, use someone&lt;br /&gt;
with 40 hiding. If you always find him, try with someone with higher&lt;br /&gt;
hiding, and if you can never find him do it with someone that has lower&lt;br /&gt;
hiding.&lt;br /&gt;
&lt;br /&gt;
===[[Enticement]]===&lt;br /&gt;
Also known as Leadership or Discordance&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 birds, rabbit&lt;br /&gt;
*20 - 25 eagle, deer&lt;br /&gt;
*25 - 30 raven&lt;br /&gt;
*30 - 38 alligator, desert ostard, wildboar&lt;br /&gt;
*38 - 48 any horse&lt;br /&gt;
*48 - 58 llama2, goat&lt;br /&gt;
*58 - 65 llama3, cave bear&lt;br /&gt;
&lt;br /&gt;
===[[Evaluating Intelligence]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 cow, bull&lt;br /&gt;
*20 - 30 frenzied/mountain ostard&lt;br /&gt;
*30 - 35 florist&lt;br /&gt;
*35 - 45 ranger, guards&lt;br /&gt;
*45 - 55 Harry&lt;br /&gt;
*55 - 65 innkeeper, bard, jeweler, Emissaries&lt;br /&gt;
&lt;br /&gt;
===[[Fencing]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Dagger&lt;br /&gt;
*30-40 – Pitchfork&lt;br /&gt;
*40-50 – War fork&lt;br /&gt;
*50-60 – Short spear&lt;br /&gt;
*60-65 – Kryss&lt;br /&gt;
&lt;br /&gt;
===[[Fishing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep fishing with a fishing rod in any patch of water as long as there is fish&lt;br /&gt;
&lt;br /&gt;
===[[Forensic Evaluation]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just kill some animal or use it on a friend’s corpse, chop it with your dagger and macro Forensic Evaluation on it.&lt;br /&gt;
&lt;br /&gt;
===[[Healing (skill)|Healing]]===&lt;br /&gt;
&lt;br /&gt;
*20-60 – Just keep healing your wounds. The more wounded you are, the harder it’s to heal.&lt;br /&gt;
*60-65 – You can use lesser poison on yourself and after that cure yourself.&lt;br /&gt;
&lt;br /&gt;
Tip; There are certain mobs that poison you. For example the giant spider&lt;br /&gt;
&lt;br /&gt;
===[[Herding]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 rabbit, chicken&lt;br /&gt;
*23 - 40 cat&lt;br /&gt;
*40 - 55 pig, goat, sheep, cow&lt;br /&gt;
*55 - 65 deer&lt;br /&gt;
&lt;br /&gt;
===[[Hiding]]===&lt;br /&gt;
&lt;br /&gt;
*0-20 – [[Vendor Train]] with the thief in Cove&lt;br /&gt;
*20-40 – do it alone&lt;br /&gt;
*40-50 – do it with 1 animal / person near you&lt;br /&gt;
*50-60 – 2 animals/persons near you&lt;br /&gt;
*60-65 – 3 animals/persons near you&lt;br /&gt;
&lt;br /&gt;
Tip; If you get stuck, switch it 1 backwards for a while.&lt;br /&gt;
&lt;br /&gt;
===[[Inscription]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 2nd circle scrolls&lt;br /&gt;
*30-40 – 3rd circle scrolls&lt;br /&gt;
*40-50 – 4th circle scrolls&lt;br /&gt;
*50-60 – 5th circle scrolls&lt;br /&gt;
*60-65 – 6th circle scrolls&lt;br /&gt;
&lt;br /&gt;
===[[Item Identification]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on any item, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on. Just like with arms lore.&lt;br /&gt;
&lt;br /&gt;
===[[Lockpicking]]===&lt;br /&gt;
&lt;br /&gt;
Thanks to the difficulty in training this skill, this part will instead point you to a few places to start. &lt;br /&gt;
Rule of thumb is pick everything you can.&lt;br /&gt;
&lt;br /&gt;
Low level chests can be found in: '''Despise, Ant Cave, Yew forest, first level of Covetous''' &lt;br /&gt;
&lt;br /&gt;
Tip; Just keep lockpicking chests you see, they have different difficulty depending on their location.&lt;br /&gt;
&lt;br /&gt;
Pro tip; pay attention to the amount of gold in them, this is a indication of how hard they are.&lt;br /&gt;
&lt;br /&gt;
===[[Lumberjacking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 35 normal&lt;br /&gt;
*35 - 40 willow&lt;br /&gt;
*40 - 45 cedar&lt;br /&gt;
*45 - 55 walnut&lt;br /&gt;
*55 - 65 cypress, apple, peach&lt;br /&gt;
&lt;br /&gt;
===[[Mace Fighting]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Pickaxe]]&lt;br /&gt;
*23-28 – [[Club]]&lt;br /&gt;
*28-33 – [[Hammer pick]]&lt;br /&gt;
*33-38 – [[Mace]]&lt;br /&gt;
*38-43 – [[Gnarled staff]]&lt;br /&gt;
*43-50 – [[Sledge Hammer]]&lt;br /&gt;
*50-58 – [[Black Staff]]&lt;br /&gt;
*58-63 – [[Quarter Staff]]&lt;br /&gt;
*63-65 – [[War hammer]]&lt;br /&gt;
&lt;br /&gt;
===[[Magery]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 1st Circle (Magic Arrow)&lt;br /&gt;
*30-40 – 2nd Circle&lt;br /&gt;
*40-50 – 3rd Circle (Poison)&lt;br /&gt;
*50-60 – 4th Circle (Lightning)&lt;br /&gt;
*60-65 – 5th Circle (Paralyze)&lt;br /&gt;
&lt;br /&gt;
===[[Meditation]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – The altar at Britain.&lt;br /&gt;
*40-65 – Keep meditating when training magery.&lt;br /&gt;
;For religious characters you should use:&lt;br /&gt;
*restoration or effulgence from 40 - 50, &lt;br /&gt;
*ennervation from 50 - 60&lt;br /&gt;
*encumberance from 60 - 65.&lt;br /&gt;
&lt;br /&gt;
===[[Mining]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 30 normal ores&lt;br /&gt;
*30 - 45 clay/sand&lt;br /&gt;
*45 - 55 aughlite, executor, radlius&lt;br /&gt;
*55 - 65 spirit stone, silver, obsidian, devil's claw&lt;br /&gt;
&lt;br /&gt;
===[[Musicianship]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Fertility&lt;br /&gt;
*25-30 – Lightheadedness&lt;br /&gt;
*30-35 – Shielding&lt;br /&gt;
*35-40 – Transportation&lt;br /&gt;
*40-45 – Bane&lt;br /&gt;
*45-50 – Sound of damage&lt;br /&gt;
*50-55 – True seeing&lt;br /&gt;
*55-60 – Boosting&lt;br /&gt;
*60-65 – Recovery&lt;br /&gt;
&lt;br /&gt;
Tip; Some [[songs]] are easier to play with a certain instrument. Wood types also&lt;br /&gt;
affect the success rate, and therefore gain rate.&lt;br /&gt;
&lt;br /&gt;
===[[Parrying]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – Wooden shield&lt;br /&gt;
*23-38 – Buckler&lt;br /&gt;
*38-53 – Bronze shield&lt;br /&gt;
*53-65 – Metal shield&lt;br /&gt;
&lt;br /&gt;
===[[Peacemaking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Go to some place with harmless monsters such as headless ones,&lt;br /&gt;
arm yourself with a weak weapon to not kill them and repeat peacemaking&lt;br /&gt;
in peace mode.&lt;br /&gt;
&lt;br /&gt;
Tip;This skill is very fast to gain. Use it in a place with lots of monsters&lt;br /&gt;
who aren’t really dangerous. Corpsers are a great choice.&lt;br /&gt;
&lt;br /&gt;
===[[Poisoning]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – Lesser poison potion&lt;br /&gt;
*40-65 – Poison potion&lt;br /&gt;
&lt;br /&gt;
Tip; This is a very hard skill to train., costs a lot of money to buy potions.&lt;br /&gt;
&lt;br /&gt;
===[[Provocation]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 rabbit, rat, cat&lt;br /&gt;
*20 - 25 sheep, cow, pig&lt;br /&gt;
*25 - 30 raven, great hart&lt;br /&gt;
*30 - 35 wildboar, headless one&lt;br /&gt;
*35 - 40 horses&lt;br /&gt;
*40 - 45 puma&lt;br /&gt;
*45 - 50 goat, llama2, black bear&lt;br /&gt;
*50 - 58 corpser&lt;br /&gt;
*58 - 63 harpy&lt;br /&gt;
*63 - 65 llama4, polar bear&lt;br /&gt;
&lt;br /&gt;
===[[Remove Trap]]===&lt;br /&gt;
&lt;br /&gt;
See: See [[General skill guide#Lockpicking]]&lt;br /&gt;
Same rules apply&lt;br /&gt;
&lt;br /&gt;
===[[Resisting Spells]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 40 bone magician&lt;br /&gt;
*40 - 65 bone warlock (or meer herbalists if you have help)&lt;br /&gt;
&lt;br /&gt;
Tip: Meer herbalists work from almost 30, but for better gains, its better to start with 31+&lt;br /&gt;
&lt;br /&gt;
===[[Snooping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – opening other players backpacks, no snooping gloves needed.&lt;br /&gt;
&lt;br /&gt;
:Tip; If you are caught snooping, you are grey for some time, so be careful.&lt;br /&gt;
:Tip2; You will need Snooping gloves for that.&lt;br /&gt;
&lt;br /&gt;
===[[Spirit Speak]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using the spirit speak skill&lt;br /&gt;
&lt;br /&gt;
*Tip; Best way to do this is by res-killing with someone training healing.&lt;br /&gt;
&lt;br /&gt;
===[[Stealing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Not many people will tell you about this one. Try and try again.&lt;br /&gt;
*There is also a [[Pickpocket Dip]] that can be used for training this skill.&lt;br /&gt;
Tip; The weight of the item.&lt;br /&gt;
&lt;br /&gt;
===[[Stealth]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Doesn’t matter who or what you do it around, you just have to do&lt;br /&gt;
it over and over.&lt;br /&gt;
&lt;br /&gt;
Tip; You might as well do it near many people however, you probably need to&lt;br /&gt;
gain hiding as well.&lt;br /&gt;
&lt;br /&gt;
===[[Swordsmanship]]===&lt;br /&gt;
&lt;br /&gt;
*20-25 – Cleaver&lt;br /&gt;
*25-35 – Axe or hatchet&lt;br /&gt;
*35-43 – Bone harvester&lt;br /&gt;
*43-48 – Cutlass&lt;br /&gt;
*48-53 – Katana&lt;br /&gt;
*53-58 – Scimitar or executioner’s axe&lt;br /&gt;
*58-63 – Longsword&lt;br /&gt;
*63-65 – Broad sword or double axe&lt;br /&gt;
&lt;br /&gt;
===[[Tactics]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep being hit by as many attackers as you can, but don’t die.&lt;br /&gt;
&lt;br /&gt;
this skill builds up while you are fighting &lt;br /&gt;
&lt;br /&gt;
===[[Tailoring]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 waraji&lt;br /&gt;
*25 - 34 bonnet&lt;br /&gt;
*34 - 39 straw hat&lt;br /&gt;
*39 - 44 tricorne hat&lt;br /&gt;
*44 - 49 body sash&lt;br /&gt;
*49 - 54 half apron, obi&lt;br /&gt;
*54 - 59 doublet, shirt&lt;br /&gt;
*59 - 65 long pants, fancy shirt&lt;br /&gt;
&lt;br /&gt;
===[[Taste Identification]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 nightsight&lt;br /&gt;
*20 - 25 lesser cure, lesser heal&lt;br /&gt;
*25 - 30 refresh, wisdom&lt;br /&gt;
*30 - 40 strength, lesser weaken&lt;br /&gt;
*40 - 48 lesser regeneration&lt;br /&gt;
*48 - 55 lesser poison&lt;br /&gt;
*55 - 60 cure&lt;br /&gt;
*60 - 65 weaken, mana regeneration&lt;br /&gt;
&lt;br /&gt;
===[[Tinkering]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 inshave&lt;br /&gt;
*25 - 38 hinge, empty bottle&lt;br /&gt;
*38 - 48 gears&lt;br /&gt;
*48 - 60 lockpicks&lt;br /&gt;
*60 - 65 pen and ink (or just finish with lockpicks, as those can be sold for profit)&lt;br /&gt;
&lt;br /&gt;
===[[Tracking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep using the tracking skill. To make your life easier&lt;br /&gt;
just make a macro that tracks and closes all gumps. Or do it somewhere&lt;br /&gt;
where no one’s around&lt;br /&gt;
&lt;br /&gt;
===[[Veterinary]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cat, dog&lt;br /&gt;
*25 - 35 pig, goat, sheep, cow&lt;br /&gt;
*35 - 40 eagle&lt;br /&gt;
*40 - 45 wildboar, deer&lt;br /&gt;
*45 - 50 raven&lt;br /&gt;
*50 - 55 walrus, horse1&lt;br /&gt;
*55 - 60 brown bear, black bear&lt;br /&gt;
*60 - 65 llama1, bull&lt;br /&gt;
&lt;br /&gt;
Tip; You could try using weak weapons to hit the animal, but not kill it or&lt;br /&gt;
damage it so much that you can’t heal it.&lt;br /&gt;
&lt;br /&gt;
===[[Wrestling]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep hitting something or someone unarmed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://pangaea-world.dk/pangaea/player-guides/general-skill-guide-0-65 Original source]&lt;br /&gt;
*[[Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Provocation&amp;diff=13635</id>
		<title>Provocation</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Provocation&amp;diff=13635"/>
				<updated>2026-02-04T20:11:20Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Skill Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Provocation]] skill requires an [[instrument]] to use, once the targets [target 1 and 2] have been selected you will either fail and anger the creature originally targeted, or be successful in which case the selected creature [target 1] will then start to attack the other creature [target 2]. This requires LOS as checks are made at the beginning and end of the skill.&lt;br /&gt;
==Who can use it?==&lt;br /&gt;
*Only the [[bard]] gets this skill and train it too '''100%'''&lt;br /&gt;
==Training==&lt;br /&gt;
===Tools of the Trade===&lt;br /&gt;
:This skill requires you to have a musical [[instrument]] within your [[inventory]]&lt;br /&gt;
=== Skill Guide ===&lt;br /&gt;
&lt;br /&gt;
See [[General skill guide#Provocation ]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Keep in mind the most dangerous monsters in the world, like Lords of the Abyss, are so strong that a creature provoked to attack them has a 50% chance to simply run away in fear. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Skills}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Mining&amp;diff=13634</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Mining&amp;diff=13634"/>
				<updated>2026-02-04T20:10:34Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Immeasurable quantities of ore can be found just mining along any mountain face or buried deep in the heart of a mountain's vast cave system. While there are some mines that are productive, offering up rare metals, others just offer up Copper, Dull Copper, Bronze or Iron. If huddling inside a dark cave illuminated only by a tiny candle is not your idea of fun, mining does offer other opportunities such as the vast swamp systems that are located around the world which is the best way to collect clay that is than used to make earthenware as well as various other items. Then there are the sunny dunes of Nu'Jelm that offer the best way for a miner to collect vast amounts of sand which can then be converted into glass.&lt;br /&gt;
&lt;br /&gt;
Pangaea offers quite an extensive list of ores, some are more useful then others and some make better armor then weapons and better weapons then armor. To find out what ore is located at a specific spot, it is best to buy some [[Assay Kits]], these are very helpful in that they will tell you if there is a special ore located at or near the spot you select. Keep in mind however, being able to identify ore locations with an Assay Kit is reliant on your mining skill.&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
To use the skill, acquire a shovel for sand and clay mining, double click it and target the spot you wish to mine. For mining caves and mountains, acquire a pick axe or hammer pick, equip it, double click the pick axe and target the mountainside or cave floor you wish to mine.&lt;br /&gt;
&lt;br /&gt;
=== Guide ===&lt;br /&gt;
&lt;br /&gt;
See [[General skill guide#Mining ]]&lt;br /&gt;
&lt;br /&gt;
=== Notes/Tips ===&lt;br /&gt;
#You can make shovels and pick axes out of Bronze, Copper, Dull Copper and Iron ore.&lt;br /&gt;
#Keep a couple Assay Kits on you while out mining, never know if you'll find an undiscovered vein.&lt;br /&gt;
#Keep an eye out for golems as you mine, they have a tendency to not like the miners who have awakened them.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Ore]]s&lt;br /&gt;
* [[Blacksmith]]&lt;br /&gt;
* [[Tinker]]&lt;br /&gt;
* [[Cook]]&lt;br /&gt;
{{skills}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Magery&amp;diff=13633</id>
		<title>Magery</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Magery&amp;diff=13633"/>
				<updated>2026-02-04T20:10:03Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Skill Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will let you cast certain spells. The higher the skill the higher the circle you can cast. Magery affects the success rate of casting spells, other skills like [[Evaluating Intelligence]], [[Animal lore]] and [[Spirit Speak]] affect the strength of the spells. Evaluating intelligence makes normal spells stronger, while animal lore and spirit speak make Druid and Necromancer spells stronger respectfully. &lt;br /&gt;
&lt;br /&gt;
A good [[Meditation]] skill also helps, since you use that to regenerate the mana necessary to cast the spells.&lt;br /&gt;
==Who can use it?==&lt;br /&gt;
*All [[Magic User]]s except [[bard]]s get this as a primary skill, training it '''100%'''&lt;br /&gt;
*[[Bard]]s only get this skill up to '''65%'''&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
You will need the basic [[spellbook]] (with [[spells]]) and LOTS of [[reagents]] to train this skill.&lt;br /&gt;
=== Skill Guide ===&lt;br /&gt;
&lt;br /&gt;
See [[General skill guide#Magery ]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
{{skills}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Lumberjacking&amp;diff=13632</id>
		<title>Lumberjacking</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Lumberjacking&amp;diff=13632"/>
				<updated>2026-02-04T20:09:27Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lumberjacking''', also called '''Harvesting''', allows a character to fell even the biggest of trees. This gathering skill is very important to those who practice in [[Carpentry]] or the art of Bowcrafting. Pangaea offers a diverse list of 15 [[list of logs|wood types]] which can be gathered with Lumberjacking. Be warned however, a Lumberjack might disturb the ancient spirits living within the tree and awaken a [[Treefellow]].&lt;br /&gt;
&lt;br /&gt;
'''What lumberjacking is used for:'''&lt;br /&gt;
*Chopping down Trees for [[list of logs|logs]]&lt;br /&gt;
*Harvesting from fields&lt;br /&gt;
*Harvesting honey and wax from [[Beehive|Beehives]]&lt;br /&gt;
 &lt;br /&gt;
== Training ==&lt;br /&gt;
To use the skill, acquire a hatchet or other axe type from either a blacksmith or tinker npc, equip it and double click it and target the tree you wish to chop.&lt;br /&gt;
&lt;br /&gt;
See [[General skill guide#Lumberjacking ]]&lt;br /&gt;
&lt;br /&gt;
=== Guide ===&lt;br /&gt;
This is how difficult each type is&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Tree Types to Chop&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 20 || [[Vendor Train]], Farm fields&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Normal Trees (labeled &amp;quot;a tree&amp;quot; in-game when single clicked)&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Willow &lt;br /&gt;
|-&lt;br /&gt;
| 40 || Cedar&lt;br /&gt;
|-&lt;br /&gt;
| 45 || Walnut&lt;br /&gt;
|-&lt;br /&gt;
| 55 || Apple &lt;br /&gt;
|-&lt;br /&gt;
| 60 || Cypress&lt;br /&gt;
|-&lt;br /&gt;
| 65 || Peach &lt;br /&gt;
|-&lt;br /&gt;
| 65 || Pear&lt;br /&gt;
|-&lt;br /&gt;
| 70 || Coconut&lt;br /&gt;
|-&lt;br /&gt;
| 75 || Oak&lt;br /&gt;
|-&lt;br /&gt;
| 80 || Banana&lt;br /&gt;
|-&lt;br /&gt;
| 80 || Yucca&lt;br /&gt;
|-&lt;br /&gt;
| 85 || Yew&lt;br /&gt;
|-&lt;br /&gt;
| 90 || O´hii&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Date&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Logs]]&lt;br /&gt;
* [[Field]]s&lt;br /&gt;
* [[Resource]]s&lt;br /&gt;
* [[Beekeeping]]&lt;br /&gt;
{{skills}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13631</id>
		<title>General skill guide</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13631"/>
				<updated>2026-02-04T20:08:49Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Lockpicking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]] [[Category:Professions]] {{TOC_right}}&lt;br /&gt;
;General Skill Guide 0-65&lt;br /&gt;
The list below gives you an idea of how to train your skill, there are a lot of ways to train each skill&lt;br /&gt;
===[[Vendor Train|Vendor Training]]===&lt;br /&gt;
Most skills can be started off with asking a [[Vendor]] to train you in the skill in exchange for a little gold. Check the list of what vendors have witch skills [[Vendor train|here]]. The price they ask for corresponds with how much skill you are missing from how much they can teach you.&lt;br /&gt;
&lt;br /&gt;
They will always be able to teach you 25% of your max for your current class. So vendor training skills that will be penalty skills (40%) for your intended class in base class will be better than after you enter class.&lt;br /&gt;
&lt;br /&gt;
===Training Dummie===&lt;br /&gt;
*For melee combat skills you can use a [[Training dummie]] to aid you in your training.&lt;br /&gt;
*For archery there is the Archery Butte&lt;br /&gt;
*Stealing can also be trained with the pickpocket dip&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
===[[Alchemy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 18 lesser cure potion&lt;br /&gt;
*18 - 23 lesser heal potion&lt;br /&gt;
*23 - 28 lesser explosion, refresh potions&lt;br /&gt;
*28 - 31 wisdom potion&lt;br /&gt;
*31 - 34 normal agility potion&lt;br /&gt;
*34 - 42 normal strength potion&lt;br /&gt;
*42 - 52 lesser poison potion&lt;br /&gt;
*52 – 60 normal cure potion&lt;br /&gt;
*60 - 65 normal heal potion&lt;br /&gt;
&lt;br /&gt;
(Alternatively, a faster but costlier way that may not be accessible to all:&lt;br /&gt;
*50 – 53 powdered bone, deadwood&lt;br /&gt;
*53 – 58 normal cure potion&lt;br /&gt;
*58 – 63 weaken potion&lt;br /&gt;
*63 – 65 normal protection potion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip; It’s recommended that you start with 50% alchemy. The skill is hard to&lt;br /&gt;
gain and the explosions and poisonings make it even more annoying.&lt;br /&gt;
&lt;br /&gt;
===[[Archery]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Bow]]&lt;br /&gt;
*23-38 – [[Short Bow]]&lt;br /&gt;
*38-53 – [[Crossbow]]&lt;br /&gt;
*53-65 – [[Heavy Crossbow]]&lt;br /&gt;
&lt;br /&gt;
Tip; If you shoot arrows to the training targets on training ground, you can&lt;br /&gt;
retrieve about half of them from the butte so you don’t need to buy so&lt;br /&gt;
many new ones.&lt;br /&gt;
&lt;br /&gt;
===[[Arms Lore]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on anything, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on.&lt;br /&gt;
&lt;br /&gt;
===[[Anatomy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 deer&lt;br /&gt;
*23 - 28 desert ostard&lt;br /&gt;
*28 - 33 barkeep, innkeeper&lt;br /&gt;
*33 - 38 frost wolf&lt;br /&gt;
*38 - 43 raven&lt;br /&gt;
*43 - 48 mountain ostard&lt;br /&gt;
*48 - 53 horse&lt;br /&gt;
*53 - 58 dust ostard&lt;br /&gt;
*58 - 65 llama4, llama5&lt;br /&gt;
&lt;br /&gt;
===[[Animal Lore]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 dog&lt;br /&gt;
*20 - 25 cow, sheep&lt;br /&gt;
*25 - 30 eagle&lt;br /&gt;
*30 - 35 wildboar, deer&lt;br /&gt;
*35 - 40 raven&lt;br /&gt;
*40 - 45 walrus, horse1&lt;br /&gt;
*45 - 50 brown bear, black bear&lt;br /&gt;
*50 - 55 llama&lt;br /&gt;
*55 - 60 bull, great hart&lt;br /&gt;
*60 - 65 llama2, hildisvini&lt;br /&gt;
&lt;br /&gt;
===[[Animal Taming]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 dog, cat, rat&lt;br /&gt;
*25 - 35 sheep, goat, pig, cow&lt;br /&gt;
*35 - 45 wildboar, deer, raven&lt;br /&gt;
*45 - 55 walrus, horse1, horse4, brown bear, black bear&lt;br /&gt;
*55 - 65 great hart, bull, horse2, llama&lt;br /&gt;
&lt;br /&gt;
Tip; You cannot use same animal to gain again by releasing and retaming it.&lt;br /&gt;
Also this list doesn’t contain all the animals you could use to gain&lt;br /&gt;
skill, you will learn soon which will give you gain and which ones will not.&lt;br /&gt;
&lt;br /&gt;
===[[Blacksmithy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 hatchet&lt;br /&gt;
*28 - 33 mace&lt;br /&gt;
*33 - 36 cutlass&lt;br /&gt;
*36 - 39 bone harvester&lt;br /&gt;
*39 - 43 kryss&lt;br /&gt;
*43 - 49 short spear&lt;br /&gt;
*49 - 54 - longsword, chainmail gloves&lt;br /&gt;
*54 - 59 spear&lt;br /&gt;
*59 - 65 pike&lt;br /&gt;
&lt;br /&gt;
===[[Bowcraft/Fletching]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 shaft&lt;br /&gt;
*28 - 36 club&lt;br /&gt;
*36 - 46 tamborine&lt;br /&gt;
*46 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 65 lute&lt;br /&gt;
&lt;br /&gt;
Or, if you have feathers:&lt;br /&gt;
*44 - 48 lesser fire/cold arrows&lt;br /&gt;
*48 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 63 lute&lt;br /&gt;
*63 - 65 normal arrows&lt;br /&gt;
&lt;br /&gt;
===[[Camping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using kindlings in war mode. You can train it like that to 65.&lt;br /&gt;
&lt;br /&gt;
Tip; You can train it with war mode off if you want to attract snakes. Beware though, the guards do not like those luring snakes into towns&lt;br /&gt;
&lt;br /&gt;
===[[Carpentry]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 kindling&lt;br /&gt;
*28 - 38 torch&lt;br /&gt;
*38 - 44 small crate&lt;br /&gt;
*44 - 48 keg&lt;br /&gt;
*48 - 58 fishing pole&lt;br /&gt;
*58 - 65 billboard pole&lt;br /&gt;
&lt;br /&gt;
===[[Cartography]]===&lt;br /&gt;
&lt;br /&gt;
*20 – 40 – Detailed&lt;br /&gt;
*40 – 65 – Regional&lt;br /&gt;
&lt;br /&gt;
===[[Cooking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cooked rib/bird&lt;br /&gt;
*25 - 45 cooked fishsteak (1)&lt;br /&gt;
*45 - 65 cooked fishsteak (3)&lt;br /&gt;
&lt;br /&gt;
===[[Detect Hidden]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Do it with a friend training hiding.&lt;br /&gt;
&lt;br /&gt;
*Works up to 30% on your own house&lt;br /&gt;
&lt;br /&gt;
Tip; The person must be hiding&lt;br /&gt;
around your detecting target. If you have 30% detect hidden, use someone&lt;br /&gt;
with 40 hiding. If you always find him, try with someone with higher&lt;br /&gt;
hiding, and if you can never find him do it with someone that has lower&lt;br /&gt;
hiding.&lt;br /&gt;
&lt;br /&gt;
===[[Enticement]]===&lt;br /&gt;
Also known as Leadership or Discordance&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 birds, rabbit&lt;br /&gt;
*20 - 25 eagle, deer&lt;br /&gt;
*25 - 30 raven&lt;br /&gt;
*30 - 38 alligator, desert ostard, wildboar&lt;br /&gt;
*38 - 48 any horse&lt;br /&gt;
*48 - 58 llama2, goat&lt;br /&gt;
*58 - 65 llama3, cave bear&lt;br /&gt;
&lt;br /&gt;
===[[Evaluating Intelligence]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 cow, bull&lt;br /&gt;
*20 - 30 frenzied/mountain ostard&lt;br /&gt;
*30 - 35 florist&lt;br /&gt;
*35 - 45 ranger, guards&lt;br /&gt;
*45 - 55 Harry&lt;br /&gt;
*55 - 65 innkeeper, bard, jeweler, Emissaries&lt;br /&gt;
&lt;br /&gt;
===[[Fencing]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Dagger&lt;br /&gt;
*30-40 – Pitchfork&lt;br /&gt;
*40-50 – War fork&lt;br /&gt;
*50-60 – Short spear&lt;br /&gt;
*60-65 – Kryss&lt;br /&gt;
&lt;br /&gt;
===[[Fishing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep fishing with a fishing rod in any patch of water as long as there is fish&lt;br /&gt;
&lt;br /&gt;
===[[Forensic Evaluation]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just kill some animal or use it on a friend’s corpse, chop it with your dagger and macro Forensic Evaluation on it.&lt;br /&gt;
&lt;br /&gt;
===[[Healing (skill)|Healing]]===&lt;br /&gt;
&lt;br /&gt;
*20-60 – Just keep healing your wounds. The more wounded you are, the harder it’s to heal.&lt;br /&gt;
*60-65 – You can use lesser poison on yourself and after that cure yourself.&lt;br /&gt;
&lt;br /&gt;
Tip; There are certain mobs that poison you. For example the giant spider&lt;br /&gt;
&lt;br /&gt;
===[[Herding]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 rabbit, chicken&lt;br /&gt;
*23 - 40 cat&lt;br /&gt;
*40 - 55 pig, goat, sheep, cow&lt;br /&gt;
*55 - 65 deer&lt;br /&gt;
&lt;br /&gt;
===[[Hiding]]===&lt;br /&gt;
&lt;br /&gt;
*0-20 – [[Vendor Train]] with the thief in Cove&lt;br /&gt;
*20-40 – do it alone&lt;br /&gt;
*40-50 – do it with 1 animal / person near you&lt;br /&gt;
*50-60 – 2 animals/persons near you&lt;br /&gt;
*60-65 – 3 animals/persons near you&lt;br /&gt;
&lt;br /&gt;
Tip; If you get stuck, switch it 1 backwards for a while.&lt;br /&gt;
&lt;br /&gt;
===[[Inscription]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 2nd circle scrolls&lt;br /&gt;
*30-40 – 3rd circle scrolls&lt;br /&gt;
*40-50 – 4th circle scrolls&lt;br /&gt;
*50-60 – 5th circle scrolls&lt;br /&gt;
*60-65 – 6th circle scrolls&lt;br /&gt;
&lt;br /&gt;
===[[Item Identification]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on any item, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on. Just like with arms lore.&lt;br /&gt;
&lt;br /&gt;
===[[Lockpicking]]===&lt;br /&gt;
&lt;br /&gt;
Thanks to the difficulty in training this skill, this part will instead point you to a few places to start. &lt;br /&gt;
Rule of thumb is pick everything you can.&lt;br /&gt;
&lt;br /&gt;
Low level chests can be found in: '''Despise, Ant Cave, Yew forest, first level of Covetous''' &lt;br /&gt;
&lt;br /&gt;
Tip; Just keep lockpicking chests you see, they have different difficulty depending on their location.&lt;br /&gt;
&lt;br /&gt;
Pro tip; pay attention to the amount of gold in them, this is a indication of how hard they are.&lt;br /&gt;
&lt;br /&gt;
===[[Lumberjacking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 35 normal&lt;br /&gt;
*35 - 40 willow&lt;br /&gt;
*40 - 45 cedar&lt;br /&gt;
*45 - 55 walnut&lt;br /&gt;
*55 - 65 cypress, apple, peach&lt;br /&gt;
&lt;br /&gt;
===[[Mace Fighting]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Pickaxe]]&lt;br /&gt;
*23-28 – [[Club]]&lt;br /&gt;
*28-33 – [[Hammer pick]]&lt;br /&gt;
*33-38 – [[Mace]]&lt;br /&gt;
*38-43 – [[Gnarled staff]]&lt;br /&gt;
*43-50 – [[Sledge Hammer]]&lt;br /&gt;
*50-58 – [[Black Staff]]&lt;br /&gt;
*58-63 – [[Quarter Staff]]&lt;br /&gt;
*63-65 – [[War hammer]]&lt;br /&gt;
&lt;br /&gt;
===[[Magery]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 1st Circle (Magic Arrow)&lt;br /&gt;
*30-40 – 2nd Circle&lt;br /&gt;
*40-50 – 3rd Circle (Poison)&lt;br /&gt;
*50-60 – 4th Circle (Lightning)&lt;br /&gt;
*60-65 – 5th Circle (Paralyze)&lt;br /&gt;
&lt;br /&gt;
===[[Meditation]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – The altar at Britain.&lt;br /&gt;
*40-65 – Keep meditating when training magery.&lt;br /&gt;
;For religious characters you should use:&lt;br /&gt;
*restoration or effulgence from 40 - 50, &lt;br /&gt;
*ennervation from 50 - 60&lt;br /&gt;
*encumberance from 60 - 65.&lt;br /&gt;
&lt;br /&gt;
===[[Mining]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 30 normal ores&lt;br /&gt;
*30 - 45 clay/sand&lt;br /&gt;
*45 - 55 aughlite, executor, radlius&lt;br /&gt;
*55 - 65 spirit stone, silver, obsidian, devil's claw&lt;br /&gt;
&lt;br /&gt;
===[[Musicianship]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Fertility&lt;br /&gt;
*25-30 – Lightheadedness&lt;br /&gt;
*30-35 – Shielding&lt;br /&gt;
*35-40 – Transportation&lt;br /&gt;
*40-45 – Bane&lt;br /&gt;
*45-50 – Sound of damage&lt;br /&gt;
*50-55 – True seeing&lt;br /&gt;
*55-60 – Boosting&lt;br /&gt;
*60-65 – Recovery&lt;br /&gt;
&lt;br /&gt;
Tip; Some [[songs]] are easier to play with a certain instrument. Wood types also&lt;br /&gt;
affect the success rate, and therefore gain rate.&lt;br /&gt;
&lt;br /&gt;
===[[Parrying]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – Wooden shield&lt;br /&gt;
*23-38 – Buckler&lt;br /&gt;
*38-53 – Bronze shield&lt;br /&gt;
*53-65 – Metal shield&lt;br /&gt;
&lt;br /&gt;
===[[Peacemaking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Go to some place with harmless monsters such as headless ones,&lt;br /&gt;
arm yourself with a weak weapon to not kill them and repeat peacemaking&lt;br /&gt;
in peace mode.&lt;br /&gt;
&lt;br /&gt;
Tip;This skill is very fast to gain. Use it in a place with lots of monsters&lt;br /&gt;
who aren’t really dangerous. Corpsers are a great choice.&lt;br /&gt;
&lt;br /&gt;
===[[Poisoning]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – Lesser poison potion&lt;br /&gt;
*40-65 – Poison potion&lt;br /&gt;
&lt;br /&gt;
Tip; This is a very hard skill to train., costs a lot of money to buy potions.&lt;br /&gt;
&lt;br /&gt;
===[[Provocation]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 rabbit, rat, cat&lt;br /&gt;
*20 - 25 sheep, cow, pig&lt;br /&gt;
*25 - 30 raven, great hart&lt;br /&gt;
*30 - 35 wildboar, headless one&lt;br /&gt;
*35 - 40 horses&lt;br /&gt;
*40 - 45 puma&lt;br /&gt;
*45 - 50 goat, llama2, black bear&lt;br /&gt;
*50 - 58 corpser&lt;br /&gt;
*58 - 63 harpy&lt;br /&gt;
*63 - 65 llama4, polar bear&lt;br /&gt;
&lt;br /&gt;
===[[Remove Trap]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Unknown&lt;br /&gt;
*30-40 – Try those chests in Yew forest&lt;br /&gt;
*40-50 – Maybe try those chests on first level of Covetous and Despise&lt;br /&gt;
*50-65 – Despise&lt;br /&gt;
&lt;br /&gt;
Tip; Just keep removing traps from chests you see, they have different&lt;br /&gt;
difficulty depending on their location. This skill’s training is similar&lt;br /&gt;
to lockpicking.&lt;br /&gt;
&lt;br /&gt;
===[[Resisting Spells]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 40 bone magician&lt;br /&gt;
*40 - 65 bone warlock (or meer herbalists if you have help)&lt;br /&gt;
&lt;br /&gt;
Tip: Meer herbalists work from almost 30, but for better gains, its better to start with 31+&lt;br /&gt;
&lt;br /&gt;
===[[Snooping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – opening other players backpacks, no snooping gloves needed.&lt;br /&gt;
&lt;br /&gt;
:Tip; If you are caught snooping, you are grey for some time, so be careful.&lt;br /&gt;
:Tip2; You will need Snooping gloves for that.&lt;br /&gt;
&lt;br /&gt;
===[[Spirit Speak]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using the spirit speak skill&lt;br /&gt;
&lt;br /&gt;
*Tip; Best way to do this is by res-killing with someone training healing.&lt;br /&gt;
&lt;br /&gt;
===[[Stealing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Not many people will tell you about this one. Try and try again.&lt;br /&gt;
*There is also a [[Pickpocket Dip]] that can be used for training this skill.&lt;br /&gt;
Tip; The weight of the item.&lt;br /&gt;
&lt;br /&gt;
===[[Stealth]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Doesn’t matter who or what you do it around, you just have to do&lt;br /&gt;
it over and over.&lt;br /&gt;
&lt;br /&gt;
Tip; You might as well do it near many people however, you probably need to&lt;br /&gt;
gain hiding as well.&lt;br /&gt;
&lt;br /&gt;
===[[Swordsmanship]]===&lt;br /&gt;
&lt;br /&gt;
*20-25 – Cleaver&lt;br /&gt;
*25-35 – Axe or hatchet&lt;br /&gt;
*35-43 – Bone harvester&lt;br /&gt;
*43-48 – Cutlass&lt;br /&gt;
*48-53 – Katana&lt;br /&gt;
*53-58 – Scimitar or executioner’s axe&lt;br /&gt;
*58-63 – Longsword&lt;br /&gt;
*63-65 – Broad sword or double axe&lt;br /&gt;
&lt;br /&gt;
===[[Tactics]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep being hit by as many attackers as you can, but don’t die.&lt;br /&gt;
&lt;br /&gt;
this skill builds up while you are fighting &lt;br /&gt;
&lt;br /&gt;
===[[Tailoring]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 waraji&lt;br /&gt;
*25 - 34 bonnet&lt;br /&gt;
*34 - 39 straw hat&lt;br /&gt;
*39 - 44 tricorne hat&lt;br /&gt;
*44 - 49 body sash&lt;br /&gt;
*49 - 54 half apron, obi&lt;br /&gt;
*54 - 59 doublet, shirt&lt;br /&gt;
*59 - 65 long pants, fancy shirt&lt;br /&gt;
&lt;br /&gt;
===[[Taste Identification]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 nightsight&lt;br /&gt;
*20 - 25 lesser cure, lesser heal&lt;br /&gt;
*25 - 30 refresh, wisdom&lt;br /&gt;
*30 - 40 strength, lesser weaken&lt;br /&gt;
*40 - 48 lesser regeneration&lt;br /&gt;
*48 - 55 lesser poison&lt;br /&gt;
*55 - 60 cure&lt;br /&gt;
*60 - 65 weaken, mana regeneration&lt;br /&gt;
&lt;br /&gt;
===[[Tinkering]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 inshave&lt;br /&gt;
*25 - 38 hinge, empty bottle&lt;br /&gt;
*38 - 48 gears&lt;br /&gt;
*48 - 60 lockpicks&lt;br /&gt;
*60 - 65 pen and ink (or just finish with lockpicks, as those can be sold for profit)&lt;br /&gt;
&lt;br /&gt;
===[[Tracking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep using the tracking skill. To make your life easier&lt;br /&gt;
just make a macro that tracks and closes all gumps. Or do it somewhere&lt;br /&gt;
where no one’s around&lt;br /&gt;
&lt;br /&gt;
===[[Veterinary]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cat, dog&lt;br /&gt;
*25 - 35 pig, goat, sheep, cow&lt;br /&gt;
*35 - 40 eagle&lt;br /&gt;
*40 - 45 wildboar, deer&lt;br /&gt;
*45 - 50 raven&lt;br /&gt;
*50 - 55 walrus, horse1&lt;br /&gt;
*55 - 60 brown bear, black bear&lt;br /&gt;
*60 - 65 llama1, bull&lt;br /&gt;
&lt;br /&gt;
Tip; You could try using weak weapons to hit the animal, but not kill it or&lt;br /&gt;
damage it so much that you can’t heal it.&lt;br /&gt;
&lt;br /&gt;
===[[Wrestling]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep hitting something or someone unarmed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://pangaea-world.dk/pangaea/player-guides/general-skill-guide-0-65 Original source]&lt;br /&gt;
*[[Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13630</id>
		<title>General skill guide</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13630"/>
				<updated>2026-02-04T20:08:36Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Lockpicking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]] [[Category:Professions]] {{TOC_right}}&lt;br /&gt;
;General Skill Guide 0-65&lt;br /&gt;
The list below gives you an idea of how to train your skill, there are a lot of ways to train each skill&lt;br /&gt;
===[[Vendor Train|Vendor Training]]===&lt;br /&gt;
Most skills can be started off with asking a [[Vendor]] to train you in the skill in exchange for a little gold. Check the list of what vendors have witch skills [[Vendor train|here]]. The price they ask for corresponds with how much skill you are missing from how much they can teach you.&lt;br /&gt;
&lt;br /&gt;
They will always be able to teach you 25% of your max for your current class. So vendor training skills that will be penalty skills (40%) for your intended class in base class will be better than after you enter class.&lt;br /&gt;
&lt;br /&gt;
===Training Dummie===&lt;br /&gt;
*For melee combat skills you can use a [[Training dummie]] to aid you in your training.&lt;br /&gt;
*For archery there is the Archery Butte&lt;br /&gt;
*Stealing can also be trained with the pickpocket dip&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
===[[Alchemy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 18 lesser cure potion&lt;br /&gt;
*18 - 23 lesser heal potion&lt;br /&gt;
*23 - 28 lesser explosion, refresh potions&lt;br /&gt;
*28 - 31 wisdom potion&lt;br /&gt;
*31 - 34 normal agility potion&lt;br /&gt;
*34 - 42 normal strength potion&lt;br /&gt;
*42 - 52 lesser poison potion&lt;br /&gt;
*52 – 60 normal cure potion&lt;br /&gt;
*60 - 65 normal heal potion&lt;br /&gt;
&lt;br /&gt;
(Alternatively, a faster but costlier way that may not be accessible to all:&lt;br /&gt;
*50 – 53 powdered bone, deadwood&lt;br /&gt;
*53 – 58 normal cure potion&lt;br /&gt;
*58 – 63 weaken potion&lt;br /&gt;
*63 – 65 normal protection potion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip; It’s recommended that you start with 50% alchemy. The skill is hard to&lt;br /&gt;
gain and the explosions and poisonings make it even more annoying.&lt;br /&gt;
&lt;br /&gt;
===[[Archery]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Bow]]&lt;br /&gt;
*23-38 – [[Short Bow]]&lt;br /&gt;
*38-53 – [[Crossbow]]&lt;br /&gt;
*53-65 – [[Heavy Crossbow]]&lt;br /&gt;
&lt;br /&gt;
Tip; If you shoot arrows to the training targets on training ground, you can&lt;br /&gt;
retrieve about half of them from the butte so you don’t need to buy so&lt;br /&gt;
many new ones.&lt;br /&gt;
&lt;br /&gt;
===[[Arms Lore]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on anything, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on.&lt;br /&gt;
&lt;br /&gt;
===[[Anatomy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 deer&lt;br /&gt;
*23 - 28 desert ostard&lt;br /&gt;
*28 - 33 barkeep, innkeeper&lt;br /&gt;
*33 - 38 frost wolf&lt;br /&gt;
*38 - 43 raven&lt;br /&gt;
*43 - 48 mountain ostard&lt;br /&gt;
*48 - 53 horse&lt;br /&gt;
*53 - 58 dust ostard&lt;br /&gt;
*58 - 65 llama4, llama5&lt;br /&gt;
&lt;br /&gt;
===[[Animal Lore]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 dog&lt;br /&gt;
*20 - 25 cow, sheep&lt;br /&gt;
*25 - 30 eagle&lt;br /&gt;
*30 - 35 wildboar, deer&lt;br /&gt;
*35 - 40 raven&lt;br /&gt;
*40 - 45 walrus, horse1&lt;br /&gt;
*45 - 50 brown bear, black bear&lt;br /&gt;
*50 - 55 llama&lt;br /&gt;
*55 - 60 bull, great hart&lt;br /&gt;
*60 - 65 llama2, hildisvini&lt;br /&gt;
&lt;br /&gt;
===[[Animal Taming]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 dog, cat, rat&lt;br /&gt;
*25 - 35 sheep, goat, pig, cow&lt;br /&gt;
*35 - 45 wildboar, deer, raven&lt;br /&gt;
*45 - 55 walrus, horse1, horse4, brown bear, black bear&lt;br /&gt;
*55 - 65 great hart, bull, horse2, llama&lt;br /&gt;
&lt;br /&gt;
Tip; You cannot use same animal to gain again by releasing and retaming it.&lt;br /&gt;
Also this list doesn’t contain all the animals you could use to gain&lt;br /&gt;
skill, you will learn soon which will give you gain and which ones will not.&lt;br /&gt;
&lt;br /&gt;
===[[Blacksmithy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 hatchet&lt;br /&gt;
*28 - 33 mace&lt;br /&gt;
*33 - 36 cutlass&lt;br /&gt;
*36 - 39 bone harvester&lt;br /&gt;
*39 - 43 kryss&lt;br /&gt;
*43 - 49 short spear&lt;br /&gt;
*49 - 54 - longsword, chainmail gloves&lt;br /&gt;
*54 - 59 spear&lt;br /&gt;
*59 - 65 pike&lt;br /&gt;
&lt;br /&gt;
===[[Bowcraft/Fletching]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 shaft&lt;br /&gt;
*28 - 36 club&lt;br /&gt;
*36 - 46 tamborine&lt;br /&gt;
*46 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 65 lute&lt;br /&gt;
&lt;br /&gt;
Or, if you have feathers:&lt;br /&gt;
*44 - 48 lesser fire/cold arrows&lt;br /&gt;
*48 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 63 lute&lt;br /&gt;
*63 - 65 normal arrows&lt;br /&gt;
&lt;br /&gt;
===[[Camping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using kindlings in war mode. You can train it like that to 65.&lt;br /&gt;
&lt;br /&gt;
Tip; You can train it with war mode off if you want to attract snakes. Beware though, the guards do not like those luring snakes into towns&lt;br /&gt;
&lt;br /&gt;
===[[Carpentry]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 kindling&lt;br /&gt;
*28 - 38 torch&lt;br /&gt;
*38 - 44 small crate&lt;br /&gt;
*44 - 48 keg&lt;br /&gt;
*48 - 58 fishing pole&lt;br /&gt;
*58 - 65 billboard pole&lt;br /&gt;
&lt;br /&gt;
===[[Cartography]]===&lt;br /&gt;
&lt;br /&gt;
*20 – 40 – Detailed&lt;br /&gt;
*40 – 65 – Regional&lt;br /&gt;
&lt;br /&gt;
===[[Cooking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cooked rib/bird&lt;br /&gt;
*25 - 45 cooked fishsteak (1)&lt;br /&gt;
*45 - 65 cooked fishsteak (3)&lt;br /&gt;
&lt;br /&gt;
===[[Detect Hidden]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Do it with a friend training hiding.&lt;br /&gt;
&lt;br /&gt;
*Works up to 30% on your own house&lt;br /&gt;
&lt;br /&gt;
Tip; The person must be hiding&lt;br /&gt;
around your detecting target. If you have 30% detect hidden, use someone&lt;br /&gt;
with 40 hiding. If you always find him, try with someone with higher&lt;br /&gt;
hiding, and if you can never find him do it with someone that has lower&lt;br /&gt;
hiding.&lt;br /&gt;
&lt;br /&gt;
===[[Enticement]]===&lt;br /&gt;
Also known as Leadership or Discordance&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 birds, rabbit&lt;br /&gt;
*20 - 25 eagle, deer&lt;br /&gt;
*25 - 30 raven&lt;br /&gt;
*30 - 38 alligator, desert ostard, wildboar&lt;br /&gt;
*38 - 48 any horse&lt;br /&gt;
*48 - 58 llama2, goat&lt;br /&gt;
*58 - 65 llama3, cave bear&lt;br /&gt;
&lt;br /&gt;
===[[Evaluating Intelligence]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 cow, bull&lt;br /&gt;
*20 - 30 frenzied/mountain ostard&lt;br /&gt;
*30 - 35 florist&lt;br /&gt;
*35 - 45 ranger, guards&lt;br /&gt;
*45 - 55 Harry&lt;br /&gt;
*55 - 65 innkeeper, bard, jeweler, Emissaries&lt;br /&gt;
&lt;br /&gt;
===[[Fencing]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Dagger&lt;br /&gt;
*30-40 – Pitchfork&lt;br /&gt;
*40-50 – War fork&lt;br /&gt;
*50-60 – Short spear&lt;br /&gt;
*60-65 – Kryss&lt;br /&gt;
&lt;br /&gt;
===[[Fishing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep fishing with a fishing rod in any patch of water as long as there is fish&lt;br /&gt;
&lt;br /&gt;
===[[Forensic Evaluation]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just kill some animal or use it on a friend’s corpse, chop it with your dagger and macro Forensic Evaluation on it.&lt;br /&gt;
&lt;br /&gt;
===[[Healing (skill)|Healing]]===&lt;br /&gt;
&lt;br /&gt;
*20-60 – Just keep healing your wounds. The more wounded you are, the harder it’s to heal.&lt;br /&gt;
*60-65 – You can use lesser poison on yourself and after that cure yourself.&lt;br /&gt;
&lt;br /&gt;
Tip; There are certain mobs that poison you. For example the giant spider&lt;br /&gt;
&lt;br /&gt;
===[[Herding]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 rabbit, chicken&lt;br /&gt;
*23 - 40 cat&lt;br /&gt;
*40 - 55 pig, goat, sheep, cow&lt;br /&gt;
*55 - 65 deer&lt;br /&gt;
&lt;br /&gt;
===[[Hiding]]===&lt;br /&gt;
&lt;br /&gt;
*0-20 – [[Vendor Train]] with the thief in Cove&lt;br /&gt;
*20-40 – do it alone&lt;br /&gt;
*40-50 – do it with 1 animal / person near you&lt;br /&gt;
*50-60 – 2 animals/persons near you&lt;br /&gt;
*60-65 – 3 animals/persons near you&lt;br /&gt;
&lt;br /&gt;
Tip; If you get stuck, switch it 1 backwards for a while.&lt;br /&gt;
&lt;br /&gt;
===[[Inscription]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 2nd circle scrolls&lt;br /&gt;
*30-40 – 3rd circle scrolls&lt;br /&gt;
*40-50 – 4th circle scrolls&lt;br /&gt;
*50-60 – 5th circle scrolls&lt;br /&gt;
*60-65 – 6th circle scrolls&lt;br /&gt;
&lt;br /&gt;
===[[Item Identification]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on any item, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on. Just like with arms lore.&lt;br /&gt;
&lt;br /&gt;
===[[Lockpicking]]===&lt;br /&gt;
&lt;br /&gt;
Thanks to the difficulty in training this skill, this part will instead point you to a few places to start. &lt;br /&gt;
Rule of thumb is pick everything you can.&lt;br /&gt;
&lt;br /&gt;
Low level chests can be found in: Despise, Ant Cave, Yew forest, first level of Covetous &lt;br /&gt;
&lt;br /&gt;
Tip; Just keep lockpicking chests you see, they have different difficulty depending on their location.&lt;br /&gt;
&lt;br /&gt;
Pro tip; pay attention to the amount of gold in them, this is a indication of how hard they are.&lt;br /&gt;
&lt;br /&gt;
===[[Lumberjacking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 35 normal&lt;br /&gt;
*35 - 40 willow&lt;br /&gt;
*40 - 45 cedar&lt;br /&gt;
*45 - 55 walnut&lt;br /&gt;
*55 - 65 cypress, apple, peach&lt;br /&gt;
&lt;br /&gt;
===[[Mace Fighting]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Pickaxe]]&lt;br /&gt;
*23-28 – [[Club]]&lt;br /&gt;
*28-33 – [[Hammer pick]]&lt;br /&gt;
*33-38 – [[Mace]]&lt;br /&gt;
*38-43 – [[Gnarled staff]]&lt;br /&gt;
*43-50 – [[Sledge Hammer]]&lt;br /&gt;
*50-58 – [[Black Staff]]&lt;br /&gt;
*58-63 – [[Quarter Staff]]&lt;br /&gt;
*63-65 – [[War hammer]]&lt;br /&gt;
&lt;br /&gt;
===[[Magery]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 1st Circle (Magic Arrow)&lt;br /&gt;
*30-40 – 2nd Circle&lt;br /&gt;
*40-50 – 3rd Circle (Poison)&lt;br /&gt;
*50-60 – 4th Circle (Lightning)&lt;br /&gt;
*60-65 – 5th Circle (Paralyze)&lt;br /&gt;
&lt;br /&gt;
===[[Meditation]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – The altar at Britain.&lt;br /&gt;
*40-65 – Keep meditating when training magery.&lt;br /&gt;
;For religious characters you should use:&lt;br /&gt;
*restoration or effulgence from 40 - 50, &lt;br /&gt;
*ennervation from 50 - 60&lt;br /&gt;
*encumberance from 60 - 65.&lt;br /&gt;
&lt;br /&gt;
===[[Mining]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 30 normal ores&lt;br /&gt;
*30 - 45 clay/sand&lt;br /&gt;
*45 - 55 aughlite, executor, radlius&lt;br /&gt;
*55 - 65 spirit stone, silver, obsidian, devil's claw&lt;br /&gt;
&lt;br /&gt;
===[[Musicianship]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Fertility&lt;br /&gt;
*25-30 – Lightheadedness&lt;br /&gt;
*30-35 – Shielding&lt;br /&gt;
*35-40 – Transportation&lt;br /&gt;
*40-45 – Bane&lt;br /&gt;
*45-50 – Sound of damage&lt;br /&gt;
*50-55 – True seeing&lt;br /&gt;
*55-60 – Boosting&lt;br /&gt;
*60-65 – Recovery&lt;br /&gt;
&lt;br /&gt;
Tip; Some [[songs]] are easier to play with a certain instrument. Wood types also&lt;br /&gt;
affect the success rate, and therefore gain rate.&lt;br /&gt;
&lt;br /&gt;
===[[Parrying]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – Wooden shield&lt;br /&gt;
*23-38 – Buckler&lt;br /&gt;
*38-53 – Bronze shield&lt;br /&gt;
*53-65 – Metal shield&lt;br /&gt;
&lt;br /&gt;
===[[Peacemaking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Go to some place with harmless monsters such as headless ones,&lt;br /&gt;
arm yourself with a weak weapon to not kill them and repeat peacemaking&lt;br /&gt;
in peace mode.&lt;br /&gt;
&lt;br /&gt;
Tip;This skill is very fast to gain. Use it in a place with lots of monsters&lt;br /&gt;
who aren’t really dangerous. Corpsers are a great choice.&lt;br /&gt;
&lt;br /&gt;
===[[Poisoning]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – Lesser poison potion&lt;br /&gt;
*40-65 – Poison potion&lt;br /&gt;
&lt;br /&gt;
Tip; This is a very hard skill to train., costs a lot of money to buy potions.&lt;br /&gt;
&lt;br /&gt;
===[[Provocation]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 rabbit, rat, cat&lt;br /&gt;
*20 - 25 sheep, cow, pig&lt;br /&gt;
*25 - 30 raven, great hart&lt;br /&gt;
*30 - 35 wildboar, headless one&lt;br /&gt;
*35 - 40 horses&lt;br /&gt;
*40 - 45 puma&lt;br /&gt;
*45 - 50 goat, llama2, black bear&lt;br /&gt;
*50 - 58 corpser&lt;br /&gt;
*58 - 63 harpy&lt;br /&gt;
*63 - 65 llama4, polar bear&lt;br /&gt;
&lt;br /&gt;
===[[Remove Trap]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Unknown&lt;br /&gt;
*30-40 – Try those chests in Yew forest&lt;br /&gt;
*40-50 – Maybe try those chests on first level of Covetous and Despise&lt;br /&gt;
*50-65 – Despise&lt;br /&gt;
&lt;br /&gt;
Tip; Just keep removing traps from chests you see, they have different&lt;br /&gt;
difficulty depending on their location. This skill’s training is similar&lt;br /&gt;
to lockpicking.&lt;br /&gt;
&lt;br /&gt;
===[[Resisting Spells]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 40 bone magician&lt;br /&gt;
*40 - 65 bone warlock (or meer herbalists if you have help)&lt;br /&gt;
&lt;br /&gt;
Tip: Meer herbalists work from almost 30, but for better gains, its better to start with 31+&lt;br /&gt;
&lt;br /&gt;
===[[Snooping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – opening other players backpacks, no snooping gloves needed.&lt;br /&gt;
&lt;br /&gt;
:Tip; If you are caught snooping, you are grey for some time, so be careful.&lt;br /&gt;
:Tip2; You will need Snooping gloves for that.&lt;br /&gt;
&lt;br /&gt;
===[[Spirit Speak]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using the spirit speak skill&lt;br /&gt;
&lt;br /&gt;
*Tip; Best way to do this is by res-killing with someone training healing.&lt;br /&gt;
&lt;br /&gt;
===[[Stealing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Not many people will tell you about this one. Try and try again.&lt;br /&gt;
*There is also a [[Pickpocket Dip]] that can be used for training this skill.&lt;br /&gt;
Tip; The weight of the item.&lt;br /&gt;
&lt;br /&gt;
===[[Stealth]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Doesn’t matter who or what you do it around, you just have to do&lt;br /&gt;
it over and over.&lt;br /&gt;
&lt;br /&gt;
Tip; You might as well do it near many people however, you probably need to&lt;br /&gt;
gain hiding as well.&lt;br /&gt;
&lt;br /&gt;
===[[Swordsmanship]]===&lt;br /&gt;
&lt;br /&gt;
*20-25 – Cleaver&lt;br /&gt;
*25-35 – Axe or hatchet&lt;br /&gt;
*35-43 – Bone harvester&lt;br /&gt;
*43-48 – Cutlass&lt;br /&gt;
*48-53 – Katana&lt;br /&gt;
*53-58 – Scimitar or executioner’s axe&lt;br /&gt;
*58-63 – Longsword&lt;br /&gt;
*63-65 – Broad sword or double axe&lt;br /&gt;
&lt;br /&gt;
===[[Tactics]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep being hit by as many attackers as you can, but don’t die.&lt;br /&gt;
&lt;br /&gt;
this skill builds up while you are fighting &lt;br /&gt;
&lt;br /&gt;
===[[Tailoring]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 waraji&lt;br /&gt;
*25 - 34 bonnet&lt;br /&gt;
*34 - 39 straw hat&lt;br /&gt;
*39 - 44 tricorne hat&lt;br /&gt;
*44 - 49 body sash&lt;br /&gt;
*49 - 54 half apron, obi&lt;br /&gt;
*54 - 59 doublet, shirt&lt;br /&gt;
*59 - 65 long pants, fancy shirt&lt;br /&gt;
&lt;br /&gt;
===[[Taste Identification]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 nightsight&lt;br /&gt;
*20 - 25 lesser cure, lesser heal&lt;br /&gt;
*25 - 30 refresh, wisdom&lt;br /&gt;
*30 - 40 strength, lesser weaken&lt;br /&gt;
*40 - 48 lesser regeneration&lt;br /&gt;
*48 - 55 lesser poison&lt;br /&gt;
*55 - 60 cure&lt;br /&gt;
*60 - 65 weaken, mana regeneration&lt;br /&gt;
&lt;br /&gt;
===[[Tinkering]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 inshave&lt;br /&gt;
*25 - 38 hinge, empty bottle&lt;br /&gt;
*38 - 48 gears&lt;br /&gt;
*48 - 60 lockpicks&lt;br /&gt;
*60 - 65 pen and ink (or just finish with lockpicks, as those can be sold for profit)&lt;br /&gt;
&lt;br /&gt;
===[[Tracking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep using the tracking skill. To make your life easier&lt;br /&gt;
just make a macro that tracks and closes all gumps. Or do it somewhere&lt;br /&gt;
where no one’s around&lt;br /&gt;
&lt;br /&gt;
===[[Veterinary]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cat, dog&lt;br /&gt;
*25 - 35 pig, goat, sheep, cow&lt;br /&gt;
*35 - 40 eagle&lt;br /&gt;
*40 - 45 wildboar, deer&lt;br /&gt;
*45 - 50 raven&lt;br /&gt;
*50 - 55 walrus, horse1&lt;br /&gt;
*55 - 60 brown bear, black bear&lt;br /&gt;
*60 - 65 llama1, bull&lt;br /&gt;
&lt;br /&gt;
Tip; You could try using weak weapons to hit the animal, but not kill it or&lt;br /&gt;
damage it so much that you can’t heal it.&lt;br /&gt;
&lt;br /&gt;
===[[Wrestling]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep hitting something or someone unarmed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://pangaea-world.dk/pangaea/player-guides/general-skill-guide-0-65 Original source]&lt;br /&gt;
*[[Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13629</id>
		<title>General skill guide</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13629"/>
				<updated>2026-02-04T20:08:25Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Lockpicking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]] [[Category:Professions]] {{TOC_right}}&lt;br /&gt;
;General Skill Guide 0-65&lt;br /&gt;
The list below gives you an idea of how to train your skill, there are a lot of ways to train each skill&lt;br /&gt;
===[[Vendor Train|Vendor Training]]===&lt;br /&gt;
Most skills can be started off with asking a [[Vendor]] to train you in the skill in exchange for a little gold. Check the list of what vendors have witch skills [[Vendor train|here]]. The price they ask for corresponds with how much skill you are missing from how much they can teach you.&lt;br /&gt;
&lt;br /&gt;
They will always be able to teach you 25% of your max for your current class. So vendor training skills that will be penalty skills (40%) for your intended class in base class will be better than after you enter class.&lt;br /&gt;
&lt;br /&gt;
===Training Dummie===&lt;br /&gt;
*For melee combat skills you can use a [[Training dummie]] to aid you in your training.&lt;br /&gt;
*For archery there is the Archery Butte&lt;br /&gt;
*Stealing can also be trained with the pickpocket dip&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
===[[Alchemy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 18 lesser cure potion&lt;br /&gt;
*18 - 23 lesser heal potion&lt;br /&gt;
*23 - 28 lesser explosion, refresh potions&lt;br /&gt;
*28 - 31 wisdom potion&lt;br /&gt;
*31 - 34 normal agility potion&lt;br /&gt;
*34 - 42 normal strength potion&lt;br /&gt;
*42 - 52 lesser poison potion&lt;br /&gt;
*52 – 60 normal cure potion&lt;br /&gt;
*60 - 65 normal heal potion&lt;br /&gt;
&lt;br /&gt;
(Alternatively, a faster but costlier way that may not be accessible to all:&lt;br /&gt;
*50 – 53 powdered bone, deadwood&lt;br /&gt;
*53 – 58 normal cure potion&lt;br /&gt;
*58 – 63 weaken potion&lt;br /&gt;
*63 – 65 normal protection potion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip; It’s recommended that you start with 50% alchemy. The skill is hard to&lt;br /&gt;
gain and the explosions and poisonings make it even more annoying.&lt;br /&gt;
&lt;br /&gt;
===[[Archery]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Bow]]&lt;br /&gt;
*23-38 – [[Short Bow]]&lt;br /&gt;
*38-53 – [[Crossbow]]&lt;br /&gt;
*53-65 – [[Heavy Crossbow]]&lt;br /&gt;
&lt;br /&gt;
Tip; If you shoot arrows to the training targets on training ground, you can&lt;br /&gt;
retrieve about half of them from the butte so you don’t need to buy so&lt;br /&gt;
many new ones.&lt;br /&gt;
&lt;br /&gt;
===[[Arms Lore]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on anything, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on.&lt;br /&gt;
&lt;br /&gt;
===[[Anatomy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 deer&lt;br /&gt;
*23 - 28 desert ostard&lt;br /&gt;
*28 - 33 barkeep, innkeeper&lt;br /&gt;
*33 - 38 frost wolf&lt;br /&gt;
*38 - 43 raven&lt;br /&gt;
*43 - 48 mountain ostard&lt;br /&gt;
*48 - 53 horse&lt;br /&gt;
*53 - 58 dust ostard&lt;br /&gt;
*58 - 65 llama4, llama5&lt;br /&gt;
&lt;br /&gt;
===[[Animal Lore]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 dog&lt;br /&gt;
*20 - 25 cow, sheep&lt;br /&gt;
*25 - 30 eagle&lt;br /&gt;
*30 - 35 wildboar, deer&lt;br /&gt;
*35 - 40 raven&lt;br /&gt;
*40 - 45 walrus, horse1&lt;br /&gt;
*45 - 50 brown bear, black bear&lt;br /&gt;
*50 - 55 llama&lt;br /&gt;
*55 - 60 bull, great hart&lt;br /&gt;
*60 - 65 llama2, hildisvini&lt;br /&gt;
&lt;br /&gt;
===[[Animal Taming]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 dog, cat, rat&lt;br /&gt;
*25 - 35 sheep, goat, pig, cow&lt;br /&gt;
*35 - 45 wildboar, deer, raven&lt;br /&gt;
*45 - 55 walrus, horse1, horse4, brown bear, black bear&lt;br /&gt;
*55 - 65 great hart, bull, horse2, llama&lt;br /&gt;
&lt;br /&gt;
Tip; You cannot use same animal to gain again by releasing and retaming it.&lt;br /&gt;
Also this list doesn’t contain all the animals you could use to gain&lt;br /&gt;
skill, you will learn soon which will give you gain and which ones will not.&lt;br /&gt;
&lt;br /&gt;
===[[Blacksmithy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 hatchet&lt;br /&gt;
*28 - 33 mace&lt;br /&gt;
*33 - 36 cutlass&lt;br /&gt;
*36 - 39 bone harvester&lt;br /&gt;
*39 - 43 kryss&lt;br /&gt;
*43 - 49 short spear&lt;br /&gt;
*49 - 54 - longsword, chainmail gloves&lt;br /&gt;
*54 - 59 spear&lt;br /&gt;
*59 - 65 pike&lt;br /&gt;
&lt;br /&gt;
===[[Bowcraft/Fletching]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 shaft&lt;br /&gt;
*28 - 36 club&lt;br /&gt;
*36 - 46 tamborine&lt;br /&gt;
*46 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 65 lute&lt;br /&gt;
&lt;br /&gt;
Or, if you have feathers:&lt;br /&gt;
*44 - 48 lesser fire/cold arrows&lt;br /&gt;
*48 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 63 lute&lt;br /&gt;
*63 - 65 normal arrows&lt;br /&gt;
&lt;br /&gt;
===[[Camping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using kindlings in war mode. You can train it like that to 65.&lt;br /&gt;
&lt;br /&gt;
Tip; You can train it with war mode off if you want to attract snakes. Beware though, the guards do not like those luring snakes into towns&lt;br /&gt;
&lt;br /&gt;
===[[Carpentry]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 kindling&lt;br /&gt;
*28 - 38 torch&lt;br /&gt;
*38 - 44 small crate&lt;br /&gt;
*44 - 48 keg&lt;br /&gt;
*48 - 58 fishing pole&lt;br /&gt;
*58 - 65 billboard pole&lt;br /&gt;
&lt;br /&gt;
===[[Cartography]]===&lt;br /&gt;
&lt;br /&gt;
*20 – 40 – Detailed&lt;br /&gt;
*40 – 65 – Regional&lt;br /&gt;
&lt;br /&gt;
===[[Cooking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cooked rib/bird&lt;br /&gt;
*25 - 45 cooked fishsteak (1)&lt;br /&gt;
*45 - 65 cooked fishsteak (3)&lt;br /&gt;
&lt;br /&gt;
===[[Detect Hidden]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Do it with a friend training hiding.&lt;br /&gt;
&lt;br /&gt;
*Works up to 30% on your own house&lt;br /&gt;
&lt;br /&gt;
Tip; The person must be hiding&lt;br /&gt;
around your detecting target. If you have 30% detect hidden, use someone&lt;br /&gt;
with 40 hiding. If you always find him, try with someone with higher&lt;br /&gt;
hiding, and if you can never find him do it with someone that has lower&lt;br /&gt;
hiding.&lt;br /&gt;
&lt;br /&gt;
===[[Enticement]]===&lt;br /&gt;
Also known as Leadership or Discordance&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 birds, rabbit&lt;br /&gt;
*20 - 25 eagle, deer&lt;br /&gt;
*25 - 30 raven&lt;br /&gt;
*30 - 38 alligator, desert ostard, wildboar&lt;br /&gt;
*38 - 48 any horse&lt;br /&gt;
*48 - 58 llama2, goat&lt;br /&gt;
*58 - 65 llama3, cave bear&lt;br /&gt;
&lt;br /&gt;
===[[Evaluating Intelligence]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 cow, bull&lt;br /&gt;
*20 - 30 frenzied/mountain ostard&lt;br /&gt;
*30 - 35 florist&lt;br /&gt;
*35 - 45 ranger, guards&lt;br /&gt;
*45 - 55 Harry&lt;br /&gt;
*55 - 65 innkeeper, bard, jeweler, Emissaries&lt;br /&gt;
&lt;br /&gt;
===[[Fencing]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Dagger&lt;br /&gt;
*30-40 – Pitchfork&lt;br /&gt;
*40-50 – War fork&lt;br /&gt;
*50-60 – Short spear&lt;br /&gt;
*60-65 – Kryss&lt;br /&gt;
&lt;br /&gt;
===[[Fishing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep fishing with a fishing rod in any patch of water as long as there is fish&lt;br /&gt;
&lt;br /&gt;
===[[Forensic Evaluation]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just kill some animal or use it on a friend’s corpse, chop it with your dagger and macro Forensic Evaluation on it.&lt;br /&gt;
&lt;br /&gt;
===[[Healing (skill)|Healing]]===&lt;br /&gt;
&lt;br /&gt;
*20-60 – Just keep healing your wounds. The more wounded you are, the harder it’s to heal.&lt;br /&gt;
*60-65 – You can use lesser poison on yourself and after that cure yourself.&lt;br /&gt;
&lt;br /&gt;
Tip; There are certain mobs that poison you. For example the giant spider&lt;br /&gt;
&lt;br /&gt;
===[[Herding]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 rabbit, chicken&lt;br /&gt;
*23 - 40 cat&lt;br /&gt;
*40 - 55 pig, goat, sheep, cow&lt;br /&gt;
*55 - 65 deer&lt;br /&gt;
&lt;br /&gt;
===[[Hiding]]===&lt;br /&gt;
&lt;br /&gt;
*0-20 – [[Vendor Train]] with the thief in Cove&lt;br /&gt;
*20-40 – do it alone&lt;br /&gt;
*40-50 – do it with 1 animal / person near you&lt;br /&gt;
*50-60 – 2 animals/persons near you&lt;br /&gt;
*60-65 – 3 animals/persons near you&lt;br /&gt;
&lt;br /&gt;
Tip; If you get stuck, switch it 1 backwards for a while.&lt;br /&gt;
&lt;br /&gt;
===[[Inscription]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 2nd circle scrolls&lt;br /&gt;
*30-40 – 3rd circle scrolls&lt;br /&gt;
*40-50 – 4th circle scrolls&lt;br /&gt;
*50-60 – 5th circle scrolls&lt;br /&gt;
*60-65 – 6th circle scrolls&lt;br /&gt;
&lt;br /&gt;
===[[Item Identification]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on any item, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on. Just like with arms lore.&lt;br /&gt;
&lt;br /&gt;
===[[Lockpicking]]===&lt;br /&gt;
&lt;br /&gt;
Thanks to the difficulty in training this skill, this part will instead point you to a few places to start. &lt;br /&gt;
Rule of thumb is pick everything you can.&lt;br /&gt;
&lt;br /&gt;
Low level chests can be found in: Despise, Ant Cave, Yew forest, first level of Covetous &lt;br /&gt;
&lt;br /&gt;
Tip; Just keep lockpicking chests you see, they have different difficulty depending on their location.&lt;br /&gt;
Pro tip; pay attention to the amount of gold in them, this is a indication of how hard they are.&lt;br /&gt;
&lt;br /&gt;
===[[Lumberjacking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 35 normal&lt;br /&gt;
*35 - 40 willow&lt;br /&gt;
*40 - 45 cedar&lt;br /&gt;
*45 - 55 walnut&lt;br /&gt;
*55 - 65 cypress, apple, peach&lt;br /&gt;
&lt;br /&gt;
===[[Mace Fighting]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Pickaxe]]&lt;br /&gt;
*23-28 – [[Club]]&lt;br /&gt;
*28-33 – [[Hammer pick]]&lt;br /&gt;
*33-38 – [[Mace]]&lt;br /&gt;
*38-43 – [[Gnarled staff]]&lt;br /&gt;
*43-50 – [[Sledge Hammer]]&lt;br /&gt;
*50-58 – [[Black Staff]]&lt;br /&gt;
*58-63 – [[Quarter Staff]]&lt;br /&gt;
*63-65 – [[War hammer]]&lt;br /&gt;
&lt;br /&gt;
===[[Magery]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 1st Circle (Magic Arrow)&lt;br /&gt;
*30-40 – 2nd Circle&lt;br /&gt;
*40-50 – 3rd Circle (Poison)&lt;br /&gt;
*50-60 – 4th Circle (Lightning)&lt;br /&gt;
*60-65 – 5th Circle (Paralyze)&lt;br /&gt;
&lt;br /&gt;
===[[Meditation]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – The altar at Britain.&lt;br /&gt;
*40-65 – Keep meditating when training magery.&lt;br /&gt;
;For religious characters you should use:&lt;br /&gt;
*restoration or effulgence from 40 - 50, &lt;br /&gt;
*ennervation from 50 - 60&lt;br /&gt;
*encumberance from 60 - 65.&lt;br /&gt;
&lt;br /&gt;
===[[Mining]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 30 normal ores&lt;br /&gt;
*30 - 45 clay/sand&lt;br /&gt;
*45 - 55 aughlite, executor, radlius&lt;br /&gt;
*55 - 65 spirit stone, silver, obsidian, devil's claw&lt;br /&gt;
&lt;br /&gt;
===[[Musicianship]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Fertility&lt;br /&gt;
*25-30 – Lightheadedness&lt;br /&gt;
*30-35 – Shielding&lt;br /&gt;
*35-40 – Transportation&lt;br /&gt;
*40-45 – Bane&lt;br /&gt;
*45-50 – Sound of damage&lt;br /&gt;
*50-55 – True seeing&lt;br /&gt;
*55-60 – Boosting&lt;br /&gt;
*60-65 – Recovery&lt;br /&gt;
&lt;br /&gt;
Tip; Some [[songs]] are easier to play with a certain instrument. Wood types also&lt;br /&gt;
affect the success rate, and therefore gain rate.&lt;br /&gt;
&lt;br /&gt;
===[[Parrying]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – Wooden shield&lt;br /&gt;
*23-38 – Buckler&lt;br /&gt;
*38-53 – Bronze shield&lt;br /&gt;
*53-65 – Metal shield&lt;br /&gt;
&lt;br /&gt;
===[[Peacemaking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Go to some place with harmless monsters such as headless ones,&lt;br /&gt;
arm yourself with a weak weapon to not kill them and repeat peacemaking&lt;br /&gt;
in peace mode.&lt;br /&gt;
&lt;br /&gt;
Tip;This skill is very fast to gain. Use it in a place with lots of monsters&lt;br /&gt;
who aren’t really dangerous. Corpsers are a great choice.&lt;br /&gt;
&lt;br /&gt;
===[[Poisoning]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – Lesser poison potion&lt;br /&gt;
*40-65 – Poison potion&lt;br /&gt;
&lt;br /&gt;
Tip; This is a very hard skill to train., costs a lot of money to buy potions.&lt;br /&gt;
&lt;br /&gt;
===[[Provocation]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 rabbit, rat, cat&lt;br /&gt;
*20 - 25 sheep, cow, pig&lt;br /&gt;
*25 - 30 raven, great hart&lt;br /&gt;
*30 - 35 wildboar, headless one&lt;br /&gt;
*35 - 40 horses&lt;br /&gt;
*40 - 45 puma&lt;br /&gt;
*45 - 50 goat, llama2, black bear&lt;br /&gt;
*50 - 58 corpser&lt;br /&gt;
*58 - 63 harpy&lt;br /&gt;
*63 - 65 llama4, polar bear&lt;br /&gt;
&lt;br /&gt;
===[[Remove Trap]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Unknown&lt;br /&gt;
*30-40 – Try those chests in Yew forest&lt;br /&gt;
*40-50 – Maybe try those chests on first level of Covetous and Despise&lt;br /&gt;
*50-65 – Despise&lt;br /&gt;
&lt;br /&gt;
Tip; Just keep removing traps from chests you see, they have different&lt;br /&gt;
difficulty depending on their location. This skill’s training is similar&lt;br /&gt;
to lockpicking.&lt;br /&gt;
&lt;br /&gt;
===[[Resisting Spells]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 40 bone magician&lt;br /&gt;
*40 - 65 bone warlock (or meer herbalists if you have help)&lt;br /&gt;
&lt;br /&gt;
Tip: Meer herbalists work from almost 30, but for better gains, its better to start with 31+&lt;br /&gt;
&lt;br /&gt;
===[[Snooping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – opening other players backpacks, no snooping gloves needed.&lt;br /&gt;
&lt;br /&gt;
:Tip; If you are caught snooping, you are grey for some time, so be careful.&lt;br /&gt;
:Tip2; You will need Snooping gloves for that.&lt;br /&gt;
&lt;br /&gt;
===[[Spirit Speak]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using the spirit speak skill&lt;br /&gt;
&lt;br /&gt;
*Tip; Best way to do this is by res-killing with someone training healing.&lt;br /&gt;
&lt;br /&gt;
===[[Stealing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Not many people will tell you about this one. Try and try again.&lt;br /&gt;
*There is also a [[Pickpocket Dip]] that can be used for training this skill.&lt;br /&gt;
Tip; The weight of the item.&lt;br /&gt;
&lt;br /&gt;
===[[Stealth]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Doesn’t matter who or what you do it around, you just have to do&lt;br /&gt;
it over and over.&lt;br /&gt;
&lt;br /&gt;
Tip; You might as well do it near many people however, you probably need to&lt;br /&gt;
gain hiding as well.&lt;br /&gt;
&lt;br /&gt;
===[[Swordsmanship]]===&lt;br /&gt;
&lt;br /&gt;
*20-25 – Cleaver&lt;br /&gt;
*25-35 – Axe or hatchet&lt;br /&gt;
*35-43 – Bone harvester&lt;br /&gt;
*43-48 – Cutlass&lt;br /&gt;
*48-53 – Katana&lt;br /&gt;
*53-58 – Scimitar or executioner’s axe&lt;br /&gt;
*58-63 – Longsword&lt;br /&gt;
*63-65 – Broad sword or double axe&lt;br /&gt;
&lt;br /&gt;
===[[Tactics]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep being hit by as many attackers as you can, but don’t die.&lt;br /&gt;
&lt;br /&gt;
this skill builds up while you are fighting &lt;br /&gt;
&lt;br /&gt;
===[[Tailoring]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 waraji&lt;br /&gt;
*25 - 34 bonnet&lt;br /&gt;
*34 - 39 straw hat&lt;br /&gt;
*39 - 44 tricorne hat&lt;br /&gt;
*44 - 49 body sash&lt;br /&gt;
*49 - 54 half apron, obi&lt;br /&gt;
*54 - 59 doublet, shirt&lt;br /&gt;
*59 - 65 long pants, fancy shirt&lt;br /&gt;
&lt;br /&gt;
===[[Taste Identification]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 nightsight&lt;br /&gt;
*20 - 25 lesser cure, lesser heal&lt;br /&gt;
*25 - 30 refresh, wisdom&lt;br /&gt;
*30 - 40 strength, lesser weaken&lt;br /&gt;
*40 - 48 lesser regeneration&lt;br /&gt;
*48 - 55 lesser poison&lt;br /&gt;
*55 - 60 cure&lt;br /&gt;
*60 - 65 weaken, mana regeneration&lt;br /&gt;
&lt;br /&gt;
===[[Tinkering]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 inshave&lt;br /&gt;
*25 - 38 hinge, empty bottle&lt;br /&gt;
*38 - 48 gears&lt;br /&gt;
*48 - 60 lockpicks&lt;br /&gt;
*60 - 65 pen and ink (or just finish with lockpicks, as those can be sold for profit)&lt;br /&gt;
&lt;br /&gt;
===[[Tracking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep using the tracking skill. To make your life easier&lt;br /&gt;
just make a macro that tracks and closes all gumps. Or do it somewhere&lt;br /&gt;
where no one’s around&lt;br /&gt;
&lt;br /&gt;
===[[Veterinary]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cat, dog&lt;br /&gt;
*25 - 35 pig, goat, sheep, cow&lt;br /&gt;
*35 - 40 eagle&lt;br /&gt;
*40 - 45 wildboar, deer&lt;br /&gt;
*45 - 50 raven&lt;br /&gt;
*50 - 55 walrus, horse1&lt;br /&gt;
*55 - 60 brown bear, black bear&lt;br /&gt;
*60 - 65 llama1, bull&lt;br /&gt;
&lt;br /&gt;
Tip; You could try using weak weapons to hit the animal, but not kill it or&lt;br /&gt;
damage it so much that you can’t heal it.&lt;br /&gt;
&lt;br /&gt;
===[[Wrestling]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep hitting something or someone unarmed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://pangaea-world.dk/pangaea/player-guides/general-skill-guide-0-65 Original source]&lt;br /&gt;
*[[Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Herding&amp;diff=13628</id>
		<title>Herding</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Herding&amp;diff=13628"/>
				<updated>2026-02-04T20:05:00Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Herding]] allows you to move an animal into certain spot by using Shepherd's Crook.&lt;br /&gt;
&lt;br /&gt;
==Who can use it?==&lt;br /&gt;
*[[Animal Tamer]]s have this as a primary skill, training it to '''100%'''&lt;br /&gt;
*[[Bard]]s and [[Druid]]s make use of this skill and train it to '''85%'''&lt;br /&gt;
*[[Ranger]]s and [[Mage]]s can get this skill to '''65%'''&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
To use the skill, acquire a Shepherd's Crook and double click it and target the animal you wish to herd.&lt;br /&gt;
&lt;br /&gt;
=== Guide ===&lt;br /&gt;
&lt;br /&gt;
See [[General skill guide#Herding ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{skills}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Herding&amp;diff=13627</id>
		<title>Herding</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Herding&amp;diff=13627"/>
				<updated>2026-02-04T20:04:34Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Herding]] allows you to move an animal into certain spot by using Shepherd's Crook.&lt;br /&gt;
&lt;br /&gt;
==Who can use it?==&lt;br /&gt;
*[[Animal Tamer]]s have this as a primary skill, training it to '''100%'''&lt;br /&gt;
*[[Bard]]s and [[Druid]]s make use of this skill and train it to '''85%'''&lt;br /&gt;
*[[Ranger]]s and [[Mage]]s can get this skill to '''65%'''&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
To use the skill, acquire a Shepherd's Crook and double click it and target the animal you wish to herd.&lt;br /&gt;
&lt;br /&gt;
=== Guide ===&lt;br /&gt;
&lt;br /&gt;
See [[General skill guide#Herding ]]&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
To use the skill, either setup a macro in the in game macro options or just click the little blue gem next to the skill in the skill log.&lt;br /&gt;
&lt;br /&gt;
=== Guide ===&lt;br /&gt;
Below is a guide to get Animal Lore to 65 in skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Subject(s) to Study&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 20 || Vendor Train, Wren, Chicken&lt;br /&gt;
|-&lt;br /&gt;
| 20 - 25 || Goat&lt;br /&gt;
|-&lt;br /&gt;
| 25 - 30 || Cow&lt;br /&gt;
|-&lt;br /&gt;
| 30 - 40 || Wild boar, Horse (Any)&lt;br /&gt;
|-&lt;br /&gt;
| 40 - 50 || Horse (Any)&lt;br /&gt;
|-&lt;br /&gt;
| 50 - 60 || Shabooli Warhorse, Giant Serpent, Mountain Ostard&lt;br /&gt;
|-&lt;br /&gt;
| 60 - 65 || Praetorian War Ostard, Frost Wolf, &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{skills}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13626</id>
		<title>General skill guide</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13626"/>
				<updated>2026-02-04T20:04:17Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Healing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]] [[Category:Professions]] {{TOC_right}}&lt;br /&gt;
;General Skill Guide 0-65&lt;br /&gt;
The list below gives you an idea of how to train your skill, there are a lot of ways to train each skill&lt;br /&gt;
===[[Vendor Train|Vendor Training]]===&lt;br /&gt;
Most skills can be started off with asking a [[Vendor]] to train you in the skill in exchange for a little gold. Check the list of what vendors have witch skills [[Vendor train|here]]. The price they ask for corresponds with how much skill you are missing from how much they can teach you.&lt;br /&gt;
&lt;br /&gt;
They will always be able to teach you 25% of your max for your current class. So vendor training skills that will be penalty skills (40%) for your intended class in base class will be better than after you enter class.&lt;br /&gt;
&lt;br /&gt;
===Training Dummie===&lt;br /&gt;
*For melee combat skills you can use a [[Training dummie]] to aid you in your training.&lt;br /&gt;
*For archery there is the Archery Butte&lt;br /&gt;
*Stealing can also be trained with the pickpocket dip&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
===[[Alchemy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 18 lesser cure potion&lt;br /&gt;
*18 - 23 lesser heal potion&lt;br /&gt;
*23 - 28 lesser explosion, refresh potions&lt;br /&gt;
*28 - 31 wisdom potion&lt;br /&gt;
*31 - 34 normal agility potion&lt;br /&gt;
*34 - 42 normal strength potion&lt;br /&gt;
*42 - 52 lesser poison potion&lt;br /&gt;
*52 – 60 normal cure potion&lt;br /&gt;
*60 - 65 normal heal potion&lt;br /&gt;
&lt;br /&gt;
(Alternatively, a faster but costlier way that may not be accessible to all:&lt;br /&gt;
*50 – 53 powdered bone, deadwood&lt;br /&gt;
*53 – 58 normal cure potion&lt;br /&gt;
*58 – 63 weaken potion&lt;br /&gt;
*63 – 65 normal protection potion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip; It’s recommended that you start with 50% alchemy. The skill is hard to&lt;br /&gt;
gain and the explosions and poisonings make it even more annoying.&lt;br /&gt;
&lt;br /&gt;
===[[Archery]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Bow]]&lt;br /&gt;
*23-38 – [[Short Bow]]&lt;br /&gt;
*38-53 – [[Crossbow]]&lt;br /&gt;
*53-65 – [[Heavy Crossbow]]&lt;br /&gt;
&lt;br /&gt;
Tip; If you shoot arrows to the training targets on training ground, you can&lt;br /&gt;
retrieve about half of them from the butte so you don’t need to buy so&lt;br /&gt;
many new ones.&lt;br /&gt;
&lt;br /&gt;
===[[Arms Lore]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on anything, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on.&lt;br /&gt;
&lt;br /&gt;
===[[Anatomy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 deer&lt;br /&gt;
*23 - 28 desert ostard&lt;br /&gt;
*28 - 33 barkeep, innkeeper&lt;br /&gt;
*33 - 38 frost wolf&lt;br /&gt;
*38 - 43 raven&lt;br /&gt;
*43 - 48 mountain ostard&lt;br /&gt;
*48 - 53 horse&lt;br /&gt;
*53 - 58 dust ostard&lt;br /&gt;
*58 - 65 llama4, llama5&lt;br /&gt;
&lt;br /&gt;
===[[Animal Lore]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 dog&lt;br /&gt;
*20 - 25 cow, sheep&lt;br /&gt;
*25 - 30 eagle&lt;br /&gt;
*30 - 35 wildboar, deer&lt;br /&gt;
*35 - 40 raven&lt;br /&gt;
*40 - 45 walrus, horse1&lt;br /&gt;
*45 - 50 brown bear, black bear&lt;br /&gt;
*50 - 55 llama&lt;br /&gt;
*55 - 60 bull, great hart&lt;br /&gt;
*60 - 65 llama2, hildisvini&lt;br /&gt;
&lt;br /&gt;
===[[Animal Taming]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 dog, cat, rat&lt;br /&gt;
*25 - 35 sheep, goat, pig, cow&lt;br /&gt;
*35 - 45 wildboar, deer, raven&lt;br /&gt;
*45 - 55 walrus, horse1, horse4, brown bear, black bear&lt;br /&gt;
*55 - 65 great hart, bull, horse2, llama&lt;br /&gt;
&lt;br /&gt;
Tip; You cannot use same animal to gain again by releasing and retaming it.&lt;br /&gt;
Also this list doesn’t contain all the animals you could use to gain&lt;br /&gt;
skill, you will learn soon which will give you gain and which ones will not.&lt;br /&gt;
&lt;br /&gt;
===[[Blacksmithy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 hatchet&lt;br /&gt;
*28 - 33 mace&lt;br /&gt;
*33 - 36 cutlass&lt;br /&gt;
*36 - 39 bone harvester&lt;br /&gt;
*39 - 43 kryss&lt;br /&gt;
*43 - 49 short spear&lt;br /&gt;
*49 - 54 - longsword, chainmail gloves&lt;br /&gt;
*54 - 59 spear&lt;br /&gt;
*59 - 65 pike&lt;br /&gt;
&lt;br /&gt;
===[[Bowcraft/Fletching]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 shaft&lt;br /&gt;
*28 - 36 club&lt;br /&gt;
*36 - 46 tamborine&lt;br /&gt;
*46 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 65 lute&lt;br /&gt;
&lt;br /&gt;
Or, if you have feathers:&lt;br /&gt;
*44 - 48 lesser fire/cold arrows&lt;br /&gt;
*48 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 63 lute&lt;br /&gt;
*63 - 65 normal arrows&lt;br /&gt;
&lt;br /&gt;
===[[Camping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using kindlings in war mode. You can train it like that to 65.&lt;br /&gt;
&lt;br /&gt;
Tip; You can train it with war mode off if you want to attract snakes. Beware though, the guards do not like those luring snakes into towns&lt;br /&gt;
&lt;br /&gt;
===[[Carpentry]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 kindling&lt;br /&gt;
*28 - 38 torch&lt;br /&gt;
*38 - 44 small crate&lt;br /&gt;
*44 - 48 keg&lt;br /&gt;
*48 - 58 fishing pole&lt;br /&gt;
*58 - 65 billboard pole&lt;br /&gt;
&lt;br /&gt;
===[[Cartography]]===&lt;br /&gt;
&lt;br /&gt;
*20 – 40 – Detailed&lt;br /&gt;
*40 – 65 – Regional&lt;br /&gt;
&lt;br /&gt;
===[[Cooking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cooked rib/bird&lt;br /&gt;
*25 - 45 cooked fishsteak (1)&lt;br /&gt;
*45 - 65 cooked fishsteak (3)&lt;br /&gt;
&lt;br /&gt;
===[[Detect Hidden]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Do it with a friend training hiding.&lt;br /&gt;
&lt;br /&gt;
*Works up to 30% on your own house&lt;br /&gt;
&lt;br /&gt;
Tip; The person must be hiding&lt;br /&gt;
around your detecting target. If you have 30% detect hidden, use someone&lt;br /&gt;
with 40 hiding. If you always find him, try with someone with higher&lt;br /&gt;
hiding, and if you can never find him do it with someone that has lower&lt;br /&gt;
hiding.&lt;br /&gt;
&lt;br /&gt;
===[[Enticement]]===&lt;br /&gt;
Also known as Leadership or Discordance&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 birds, rabbit&lt;br /&gt;
*20 - 25 eagle, deer&lt;br /&gt;
*25 - 30 raven&lt;br /&gt;
*30 - 38 alligator, desert ostard, wildboar&lt;br /&gt;
*38 - 48 any horse&lt;br /&gt;
*48 - 58 llama2, goat&lt;br /&gt;
*58 - 65 llama3, cave bear&lt;br /&gt;
&lt;br /&gt;
===[[Evaluating Intelligence]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 cow, bull&lt;br /&gt;
*20 - 30 frenzied/mountain ostard&lt;br /&gt;
*30 - 35 florist&lt;br /&gt;
*35 - 45 ranger, guards&lt;br /&gt;
*45 - 55 Harry&lt;br /&gt;
*55 - 65 innkeeper, bard, jeweler, Emissaries&lt;br /&gt;
&lt;br /&gt;
===[[Fencing]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Dagger&lt;br /&gt;
*30-40 – Pitchfork&lt;br /&gt;
*40-50 – War fork&lt;br /&gt;
*50-60 – Short spear&lt;br /&gt;
*60-65 – Kryss&lt;br /&gt;
&lt;br /&gt;
===[[Fishing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep fishing with a fishing rod in any patch of water as long as there is fish&lt;br /&gt;
&lt;br /&gt;
===[[Forensic Evaluation]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just kill some animal or use it on a friend’s corpse, chop it with your dagger and macro Forensic Evaluation on it.&lt;br /&gt;
&lt;br /&gt;
===[[Healing (skill)|Healing]]===&lt;br /&gt;
&lt;br /&gt;
*20-60 – Just keep healing your wounds. The more wounded you are, the harder it’s to heal.&lt;br /&gt;
*60-65 – You can use lesser poison on yourself and after that cure yourself.&lt;br /&gt;
&lt;br /&gt;
Tip; There are certain mobs that poison you. For example the giant spider&lt;br /&gt;
&lt;br /&gt;
===[[Herding]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 rabbit, chicken&lt;br /&gt;
*23 - 40 cat&lt;br /&gt;
*40 - 55 pig, goat, sheep, cow&lt;br /&gt;
*55 - 65 deer&lt;br /&gt;
&lt;br /&gt;
===[[Hiding]]===&lt;br /&gt;
&lt;br /&gt;
*0-20 – [[Vendor Train]] with the thief in Cove&lt;br /&gt;
*20-40 – do it alone&lt;br /&gt;
*40-50 – do it with 1 animal / person near you&lt;br /&gt;
*50-60 – 2 animals/persons near you&lt;br /&gt;
*60-65 – 3 animals/persons near you&lt;br /&gt;
&lt;br /&gt;
Tip; If you get stuck, switch it 1 backwards for a while.&lt;br /&gt;
&lt;br /&gt;
===[[Inscription]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 2nd circle scrolls&lt;br /&gt;
*30-40 – 3rd circle scrolls&lt;br /&gt;
*40-50 – 4th circle scrolls&lt;br /&gt;
*50-60 – 5th circle scrolls&lt;br /&gt;
*60-65 – 6th circle scrolls&lt;br /&gt;
&lt;br /&gt;
===[[Item Identification]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on any item, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on. Just like with arms lore.&lt;br /&gt;
&lt;br /&gt;
===[[Lockpicking]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Despise&lt;br /&gt;
*30-40 – Try those chests in Yew forest&lt;br /&gt;
*40-50 – Maybe try those chests on first level of Covetous and Despise&lt;br /&gt;
*50-65 – Despise&lt;br /&gt;
&lt;br /&gt;
Tip; Just keep lockpicking chests you see, they have different difficulty&lt;br /&gt;
depending on their location.&lt;br /&gt;
&lt;br /&gt;
===[[Lumberjacking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 35 normal&lt;br /&gt;
*35 - 40 willow&lt;br /&gt;
*40 - 45 cedar&lt;br /&gt;
*45 - 55 walnut&lt;br /&gt;
*55 - 65 cypress, apple, peach&lt;br /&gt;
&lt;br /&gt;
===[[Mace Fighting]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Pickaxe]]&lt;br /&gt;
*23-28 – [[Club]]&lt;br /&gt;
*28-33 – [[Hammer pick]]&lt;br /&gt;
*33-38 – [[Mace]]&lt;br /&gt;
*38-43 – [[Gnarled staff]]&lt;br /&gt;
*43-50 – [[Sledge Hammer]]&lt;br /&gt;
*50-58 – [[Black Staff]]&lt;br /&gt;
*58-63 – [[Quarter Staff]]&lt;br /&gt;
*63-65 – [[War hammer]]&lt;br /&gt;
&lt;br /&gt;
===[[Magery]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 1st Circle (Magic Arrow)&lt;br /&gt;
*30-40 – 2nd Circle&lt;br /&gt;
*40-50 – 3rd Circle (Poison)&lt;br /&gt;
*50-60 – 4th Circle (Lightning)&lt;br /&gt;
*60-65 – 5th Circle (Paralyze)&lt;br /&gt;
&lt;br /&gt;
===[[Meditation]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – The altar at Britain.&lt;br /&gt;
*40-65 – Keep meditating when training magery.&lt;br /&gt;
;For religious characters you should use:&lt;br /&gt;
*restoration or effulgence from 40 - 50, &lt;br /&gt;
*ennervation from 50 - 60&lt;br /&gt;
*encumberance from 60 - 65.&lt;br /&gt;
&lt;br /&gt;
===[[Mining]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 30 normal ores&lt;br /&gt;
*30 - 45 clay/sand&lt;br /&gt;
*45 - 55 aughlite, executor, radlius&lt;br /&gt;
*55 - 65 spirit stone, silver, obsidian, devil's claw&lt;br /&gt;
&lt;br /&gt;
===[[Musicianship]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Fertility&lt;br /&gt;
*25-30 – Lightheadedness&lt;br /&gt;
*30-35 – Shielding&lt;br /&gt;
*35-40 – Transportation&lt;br /&gt;
*40-45 – Bane&lt;br /&gt;
*45-50 – Sound of damage&lt;br /&gt;
*50-55 – True seeing&lt;br /&gt;
*55-60 – Boosting&lt;br /&gt;
*60-65 – Recovery&lt;br /&gt;
&lt;br /&gt;
Tip; Some [[songs]] are easier to play with a certain instrument. Wood types also&lt;br /&gt;
affect the success rate, and therefore gain rate.&lt;br /&gt;
&lt;br /&gt;
===[[Parrying]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – Wooden shield&lt;br /&gt;
*23-38 – Buckler&lt;br /&gt;
*38-53 – Bronze shield&lt;br /&gt;
*53-65 – Metal shield&lt;br /&gt;
&lt;br /&gt;
===[[Peacemaking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Go to some place with harmless monsters such as headless ones,&lt;br /&gt;
arm yourself with a weak weapon to not kill them and repeat peacemaking&lt;br /&gt;
in peace mode.&lt;br /&gt;
&lt;br /&gt;
Tip;This skill is very fast to gain. Use it in a place with lots of monsters&lt;br /&gt;
who aren’t really dangerous. Corpsers are a great choice.&lt;br /&gt;
&lt;br /&gt;
===[[Poisoning]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – Lesser poison potion&lt;br /&gt;
*40-65 – Poison potion&lt;br /&gt;
&lt;br /&gt;
Tip; This is a very hard skill to train., costs a lot of money to buy potions.&lt;br /&gt;
&lt;br /&gt;
===[[Provocation]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 rabbit, rat, cat&lt;br /&gt;
*20 - 25 sheep, cow, pig&lt;br /&gt;
*25 - 30 raven, great hart&lt;br /&gt;
*30 - 35 wildboar, headless one&lt;br /&gt;
*35 - 40 horses&lt;br /&gt;
*40 - 45 puma&lt;br /&gt;
*45 - 50 goat, llama2, black bear&lt;br /&gt;
*50 - 58 corpser&lt;br /&gt;
*58 - 63 harpy&lt;br /&gt;
*63 - 65 llama4, polar bear&lt;br /&gt;
&lt;br /&gt;
===[[Remove Trap]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Unknown&lt;br /&gt;
*30-40 – Try those chests in Yew forest&lt;br /&gt;
*40-50 – Maybe try those chests on first level of Covetous and Despise&lt;br /&gt;
*50-65 – Despise&lt;br /&gt;
&lt;br /&gt;
Tip; Just keep removing traps from chests you see, they have different&lt;br /&gt;
difficulty depending on their location. This skill’s training is similar&lt;br /&gt;
to lockpicking.&lt;br /&gt;
&lt;br /&gt;
===[[Resisting Spells]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 40 bone magician&lt;br /&gt;
*40 - 65 bone warlock (or meer herbalists if you have help)&lt;br /&gt;
&lt;br /&gt;
Tip: Meer herbalists work from almost 30, but for better gains, its better to start with 31+&lt;br /&gt;
&lt;br /&gt;
===[[Snooping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – opening other players backpacks, no snooping gloves needed.&lt;br /&gt;
&lt;br /&gt;
:Tip; If you are caught snooping, you are grey for some time, so be careful.&lt;br /&gt;
:Tip2; You will need Snooping gloves for that.&lt;br /&gt;
&lt;br /&gt;
===[[Spirit Speak]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using the spirit speak skill&lt;br /&gt;
&lt;br /&gt;
*Tip; Best way to do this is by res-killing with someone training healing.&lt;br /&gt;
&lt;br /&gt;
===[[Stealing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Not many people will tell you about this one. Try and try again.&lt;br /&gt;
*There is also a [[Pickpocket Dip]] that can be used for training this skill.&lt;br /&gt;
Tip; The weight of the item.&lt;br /&gt;
&lt;br /&gt;
===[[Stealth]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Doesn’t matter who or what you do it around, you just have to do&lt;br /&gt;
it over and over.&lt;br /&gt;
&lt;br /&gt;
Tip; You might as well do it near many people however, you probably need to&lt;br /&gt;
gain hiding as well.&lt;br /&gt;
&lt;br /&gt;
===[[Swordsmanship]]===&lt;br /&gt;
&lt;br /&gt;
*20-25 – Cleaver&lt;br /&gt;
*25-35 – Axe or hatchet&lt;br /&gt;
*35-43 – Bone harvester&lt;br /&gt;
*43-48 – Cutlass&lt;br /&gt;
*48-53 – Katana&lt;br /&gt;
*53-58 – Scimitar or executioner’s axe&lt;br /&gt;
*58-63 – Longsword&lt;br /&gt;
*63-65 – Broad sword or double axe&lt;br /&gt;
&lt;br /&gt;
===[[Tactics]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep being hit by as many attackers as you can, but don’t die.&lt;br /&gt;
&lt;br /&gt;
this skill builds up while you are fighting &lt;br /&gt;
&lt;br /&gt;
===[[Tailoring]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 waraji&lt;br /&gt;
*25 - 34 bonnet&lt;br /&gt;
*34 - 39 straw hat&lt;br /&gt;
*39 - 44 tricorne hat&lt;br /&gt;
*44 - 49 body sash&lt;br /&gt;
*49 - 54 half apron, obi&lt;br /&gt;
*54 - 59 doublet, shirt&lt;br /&gt;
*59 - 65 long pants, fancy shirt&lt;br /&gt;
&lt;br /&gt;
===[[Taste Identification]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 nightsight&lt;br /&gt;
*20 - 25 lesser cure, lesser heal&lt;br /&gt;
*25 - 30 refresh, wisdom&lt;br /&gt;
*30 - 40 strength, lesser weaken&lt;br /&gt;
*40 - 48 lesser regeneration&lt;br /&gt;
*48 - 55 lesser poison&lt;br /&gt;
*55 - 60 cure&lt;br /&gt;
*60 - 65 weaken, mana regeneration&lt;br /&gt;
&lt;br /&gt;
===[[Tinkering]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 inshave&lt;br /&gt;
*25 - 38 hinge, empty bottle&lt;br /&gt;
*38 - 48 gears&lt;br /&gt;
*48 - 60 lockpicks&lt;br /&gt;
*60 - 65 pen and ink (or just finish with lockpicks, as those can be sold for profit)&lt;br /&gt;
&lt;br /&gt;
===[[Tracking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep using the tracking skill. To make your life easier&lt;br /&gt;
just make a macro that tracks and closes all gumps. Or do it somewhere&lt;br /&gt;
where no one’s around&lt;br /&gt;
&lt;br /&gt;
===[[Veterinary]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cat, dog&lt;br /&gt;
*25 - 35 pig, goat, sheep, cow&lt;br /&gt;
*35 - 40 eagle&lt;br /&gt;
*40 - 45 wildboar, deer&lt;br /&gt;
*45 - 50 raven&lt;br /&gt;
*50 - 55 walrus, horse1&lt;br /&gt;
*55 - 60 brown bear, black bear&lt;br /&gt;
*60 - 65 llama1, bull&lt;br /&gt;
&lt;br /&gt;
Tip; You could try using weak weapons to hit the animal, but not kill it or&lt;br /&gt;
damage it so much that you can’t heal it.&lt;br /&gt;
&lt;br /&gt;
===[[Wrestling]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep hitting something or someone unarmed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://pangaea-world.dk/pangaea/player-guides/general-skill-guide-0-65 Original source]&lt;br /&gt;
*[[Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13625</id>
		<title>General skill guide</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13625"/>
				<updated>2026-02-04T20:03:29Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Forensic Evaluation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]] [[Category:Professions]] {{TOC_right}}&lt;br /&gt;
;General Skill Guide 0-65&lt;br /&gt;
The list below gives you an idea of how to train your skill, there are a lot of ways to train each skill&lt;br /&gt;
===[[Vendor Train|Vendor Training]]===&lt;br /&gt;
Most skills can be started off with asking a [[Vendor]] to train you in the skill in exchange for a little gold. Check the list of what vendors have witch skills [[Vendor train|here]]. The price they ask for corresponds with how much skill you are missing from how much they can teach you.&lt;br /&gt;
&lt;br /&gt;
They will always be able to teach you 25% of your max for your current class. So vendor training skills that will be penalty skills (40%) for your intended class in base class will be better than after you enter class.&lt;br /&gt;
&lt;br /&gt;
===Training Dummie===&lt;br /&gt;
*For melee combat skills you can use a [[Training dummie]] to aid you in your training.&lt;br /&gt;
*For archery there is the Archery Butte&lt;br /&gt;
*Stealing can also be trained with the pickpocket dip&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
===[[Alchemy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 18 lesser cure potion&lt;br /&gt;
*18 - 23 lesser heal potion&lt;br /&gt;
*23 - 28 lesser explosion, refresh potions&lt;br /&gt;
*28 - 31 wisdom potion&lt;br /&gt;
*31 - 34 normal agility potion&lt;br /&gt;
*34 - 42 normal strength potion&lt;br /&gt;
*42 - 52 lesser poison potion&lt;br /&gt;
*52 – 60 normal cure potion&lt;br /&gt;
*60 - 65 normal heal potion&lt;br /&gt;
&lt;br /&gt;
(Alternatively, a faster but costlier way that may not be accessible to all:&lt;br /&gt;
*50 – 53 powdered bone, deadwood&lt;br /&gt;
*53 – 58 normal cure potion&lt;br /&gt;
*58 – 63 weaken potion&lt;br /&gt;
*63 – 65 normal protection potion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip; It’s recommended that you start with 50% alchemy. The skill is hard to&lt;br /&gt;
gain and the explosions and poisonings make it even more annoying.&lt;br /&gt;
&lt;br /&gt;
===[[Archery]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Bow]]&lt;br /&gt;
*23-38 – [[Short Bow]]&lt;br /&gt;
*38-53 – [[Crossbow]]&lt;br /&gt;
*53-65 – [[Heavy Crossbow]]&lt;br /&gt;
&lt;br /&gt;
Tip; If you shoot arrows to the training targets on training ground, you can&lt;br /&gt;
retrieve about half of them from the butte so you don’t need to buy so&lt;br /&gt;
many new ones.&lt;br /&gt;
&lt;br /&gt;
===[[Arms Lore]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on anything, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on.&lt;br /&gt;
&lt;br /&gt;
===[[Anatomy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 deer&lt;br /&gt;
*23 - 28 desert ostard&lt;br /&gt;
*28 - 33 barkeep, innkeeper&lt;br /&gt;
*33 - 38 frost wolf&lt;br /&gt;
*38 - 43 raven&lt;br /&gt;
*43 - 48 mountain ostard&lt;br /&gt;
*48 - 53 horse&lt;br /&gt;
*53 - 58 dust ostard&lt;br /&gt;
*58 - 65 llama4, llama5&lt;br /&gt;
&lt;br /&gt;
===[[Animal Lore]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 dog&lt;br /&gt;
*20 - 25 cow, sheep&lt;br /&gt;
*25 - 30 eagle&lt;br /&gt;
*30 - 35 wildboar, deer&lt;br /&gt;
*35 - 40 raven&lt;br /&gt;
*40 - 45 walrus, horse1&lt;br /&gt;
*45 - 50 brown bear, black bear&lt;br /&gt;
*50 - 55 llama&lt;br /&gt;
*55 - 60 bull, great hart&lt;br /&gt;
*60 - 65 llama2, hildisvini&lt;br /&gt;
&lt;br /&gt;
===[[Animal Taming]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 dog, cat, rat&lt;br /&gt;
*25 - 35 sheep, goat, pig, cow&lt;br /&gt;
*35 - 45 wildboar, deer, raven&lt;br /&gt;
*45 - 55 walrus, horse1, horse4, brown bear, black bear&lt;br /&gt;
*55 - 65 great hart, bull, horse2, llama&lt;br /&gt;
&lt;br /&gt;
Tip; You cannot use same animal to gain again by releasing and retaming it.&lt;br /&gt;
Also this list doesn’t contain all the animals you could use to gain&lt;br /&gt;
skill, you will learn soon which will give you gain and which ones will not.&lt;br /&gt;
&lt;br /&gt;
===[[Blacksmithy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 hatchet&lt;br /&gt;
*28 - 33 mace&lt;br /&gt;
*33 - 36 cutlass&lt;br /&gt;
*36 - 39 bone harvester&lt;br /&gt;
*39 - 43 kryss&lt;br /&gt;
*43 - 49 short spear&lt;br /&gt;
*49 - 54 - longsword, chainmail gloves&lt;br /&gt;
*54 - 59 spear&lt;br /&gt;
*59 - 65 pike&lt;br /&gt;
&lt;br /&gt;
===[[Bowcraft/Fletching]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 shaft&lt;br /&gt;
*28 - 36 club&lt;br /&gt;
*36 - 46 tamborine&lt;br /&gt;
*46 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 65 lute&lt;br /&gt;
&lt;br /&gt;
Or, if you have feathers:&lt;br /&gt;
*44 - 48 lesser fire/cold arrows&lt;br /&gt;
*48 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 63 lute&lt;br /&gt;
*63 - 65 normal arrows&lt;br /&gt;
&lt;br /&gt;
===[[Camping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using kindlings in war mode. You can train it like that to 65.&lt;br /&gt;
&lt;br /&gt;
Tip; You can train it with war mode off if you want to attract snakes. Beware though, the guards do not like those luring snakes into towns&lt;br /&gt;
&lt;br /&gt;
===[[Carpentry]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 kindling&lt;br /&gt;
*28 - 38 torch&lt;br /&gt;
*38 - 44 small crate&lt;br /&gt;
*44 - 48 keg&lt;br /&gt;
*48 - 58 fishing pole&lt;br /&gt;
*58 - 65 billboard pole&lt;br /&gt;
&lt;br /&gt;
===[[Cartography]]===&lt;br /&gt;
&lt;br /&gt;
*20 – 40 – Detailed&lt;br /&gt;
*40 – 65 – Regional&lt;br /&gt;
&lt;br /&gt;
===[[Cooking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cooked rib/bird&lt;br /&gt;
*25 - 45 cooked fishsteak (1)&lt;br /&gt;
*45 - 65 cooked fishsteak (3)&lt;br /&gt;
&lt;br /&gt;
===[[Detect Hidden]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Do it with a friend training hiding.&lt;br /&gt;
&lt;br /&gt;
*Works up to 30% on your own house&lt;br /&gt;
&lt;br /&gt;
Tip; The person must be hiding&lt;br /&gt;
around your detecting target. If you have 30% detect hidden, use someone&lt;br /&gt;
with 40 hiding. If you always find him, try with someone with higher&lt;br /&gt;
hiding, and if you can never find him do it with someone that has lower&lt;br /&gt;
hiding.&lt;br /&gt;
&lt;br /&gt;
===[[Enticement]]===&lt;br /&gt;
Also known as Leadership or Discordance&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 birds, rabbit&lt;br /&gt;
*20 - 25 eagle, deer&lt;br /&gt;
*25 - 30 raven&lt;br /&gt;
*30 - 38 alligator, desert ostard, wildboar&lt;br /&gt;
*38 - 48 any horse&lt;br /&gt;
*48 - 58 llama2, goat&lt;br /&gt;
*58 - 65 llama3, cave bear&lt;br /&gt;
&lt;br /&gt;
===[[Evaluating Intelligence]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 cow, bull&lt;br /&gt;
*20 - 30 frenzied/mountain ostard&lt;br /&gt;
*30 - 35 florist&lt;br /&gt;
*35 - 45 ranger, guards&lt;br /&gt;
*45 - 55 Harry&lt;br /&gt;
*55 - 65 innkeeper, bard, jeweler, Emissaries&lt;br /&gt;
&lt;br /&gt;
===[[Fencing]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Dagger&lt;br /&gt;
*30-40 – Pitchfork&lt;br /&gt;
*40-50 – War fork&lt;br /&gt;
*50-60 – Short spear&lt;br /&gt;
*60-65 – Kryss&lt;br /&gt;
&lt;br /&gt;
===[[Fishing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep fishing with a fishing rod in any patch of water as long as there is fish&lt;br /&gt;
&lt;br /&gt;
===[[Forensic Evaluation]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just kill some animal or use it on a friend’s corpse, chop it with your dagger and macro Forensic Evaluation on it.&lt;br /&gt;
&lt;br /&gt;
===[[Healing (skill)|Healing]]===&lt;br /&gt;
&lt;br /&gt;
*20-60 – Just keep healing your wounds. The more wounded you are, the&lt;br /&gt;
harder it’s to heal.&lt;br /&gt;
*60-65 – You can use lesser poison on yourself and after that cure yourself.&lt;br /&gt;
&lt;br /&gt;
Tip; There are certain mobs to get poisoned with. Use a giant spider&lt;br /&gt;
&lt;br /&gt;
===[[Herding]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 rabbit, chicken&lt;br /&gt;
*23 - 40 cat&lt;br /&gt;
*40 - 55 pig, goat, sheep, cow&lt;br /&gt;
*55 - 65 deer&lt;br /&gt;
&lt;br /&gt;
===[[Hiding]]===&lt;br /&gt;
&lt;br /&gt;
*0-20 – [[Vendor Train]] with the thief in Cove&lt;br /&gt;
*20-40 – do it alone&lt;br /&gt;
*40-50 – do it with 1 animal / person near you&lt;br /&gt;
*50-60 – 2 animals/persons near you&lt;br /&gt;
*60-65 – 3 animals/persons near you&lt;br /&gt;
&lt;br /&gt;
Tip; If you get stuck, switch it 1 backwards for a while.&lt;br /&gt;
&lt;br /&gt;
===[[Inscription]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 2nd circle scrolls&lt;br /&gt;
*30-40 – 3rd circle scrolls&lt;br /&gt;
*40-50 – 4th circle scrolls&lt;br /&gt;
*50-60 – 5th circle scrolls&lt;br /&gt;
*60-65 – 6th circle scrolls&lt;br /&gt;
&lt;br /&gt;
===[[Item Identification]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on any item, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on. Just like with arms lore.&lt;br /&gt;
&lt;br /&gt;
===[[Lockpicking]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Despise&lt;br /&gt;
*30-40 – Try those chests in Yew forest&lt;br /&gt;
*40-50 – Maybe try those chests on first level of Covetous and Despise&lt;br /&gt;
*50-65 – Despise&lt;br /&gt;
&lt;br /&gt;
Tip; Just keep lockpicking chests you see, they have different difficulty&lt;br /&gt;
depending on their location.&lt;br /&gt;
&lt;br /&gt;
===[[Lumberjacking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 35 normal&lt;br /&gt;
*35 - 40 willow&lt;br /&gt;
*40 - 45 cedar&lt;br /&gt;
*45 - 55 walnut&lt;br /&gt;
*55 - 65 cypress, apple, peach&lt;br /&gt;
&lt;br /&gt;
===[[Mace Fighting]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Pickaxe]]&lt;br /&gt;
*23-28 – [[Club]]&lt;br /&gt;
*28-33 – [[Hammer pick]]&lt;br /&gt;
*33-38 – [[Mace]]&lt;br /&gt;
*38-43 – [[Gnarled staff]]&lt;br /&gt;
*43-50 – [[Sledge Hammer]]&lt;br /&gt;
*50-58 – [[Black Staff]]&lt;br /&gt;
*58-63 – [[Quarter Staff]]&lt;br /&gt;
*63-65 – [[War hammer]]&lt;br /&gt;
&lt;br /&gt;
===[[Magery]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 1st Circle (Magic Arrow)&lt;br /&gt;
*30-40 – 2nd Circle&lt;br /&gt;
*40-50 – 3rd Circle (Poison)&lt;br /&gt;
*50-60 – 4th Circle (Lightning)&lt;br /&gt;
*60-65 – 5th Circle (Paralyze)&lt;br /&gt;
&lt;br /&gt;
===[[Meditation]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – The altar at Britain.&lt;br /&gt;
*40-65 – Keep meditating when training magery.&lt;br /&gt;
;For religious characters you should use:&lt;br /&gt;
*restoration or effulgence from 40 - 50, &lt;br /&gt;
*ennervation from 50 - 60&lt;br /&gt;
*encumberance from 60 - 65.&lt;br /&gt;
&lt;br /&gt;
===[[Mining]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 30 normal ores&lt;br /&gt;
*30 - 45 clay/sand&lt;br /&gt;
*45 - 55 aughlite, executor, radlius&lt;br /&gt;
*55 - 65 spirit stone, silver, obsidian, devil's claw&lt;br /&gt;
&lt;br /&gt;
===[[Musicianship]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Fertility&lt;br /&gt;
*25-30 – Lightheadedness&lt;br /&gt;
*30-35 – Shielding&lt;br /&gt;
*35-40 – Transportation&lt;br /&gt;
*40-45 – Bane&lt;br /&gt;
*45-50 – Sound of damage&lt;br /&gt;
*50-55 – True seeing&lt;br /&gt;
*55-60 – Boosting&lt;br /&gt;
*60-65 – Recovery&lt;br /&gt;
&lt;br /&gt;
Tip; Some [[songs]] are easier to play with a certain instrument. Wood types also&lt;br /&gt;
affect the success rate, and therefore gain rate.&lt;br /&gt;
&lt;br /&gt;
===[[Parrying]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – Wooden shield&lt;br /&gt;
*23-38 – Buckler&lt;br /&gt;
*38-53 – Bronze shield&lt;br /&gt;
*53-65 – Metal shield&lt;br /&gt;
&lt;br /&gt;
===[[Peacemaking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Go to some place with harmless monsters such as headless ones,&lt;br /&gt;
arm yourself with a weak weapon to not kill them and repeat peacemaking&lt;br /&gt;
in peace mode.&lt;br /&gt;
&lt;br /&gt;
Tip;This skill is very fast to gain. Use it in a place with lots of monsters&lt;br /&gt;
who aren’t really dangerous. Corpsers are a great choice.&lt;br /&gt;
&lt;br /&gt;
===[[Poisoning]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – Lesser poison potion&lt;br /&gt;
*40-65 – Poison potion&lt;br /&gt;
&lt;br /&gt;
Tip; This is a very hard skill to train., costs a lot of money to buy potions.&lt;br /&gt;
&lt;br /&gt;
===[[Provocation]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 rabbit, rat, cat&lt;br /&gt;
*20 - 25 sheep, cow, pig&lt;br /&gt;
*25 - 30 raven, great hart&lt;br /&gt;
*30 - 35 wildboar, headless one&lt;br /&gt;
*35 - 40 horses&lt;br /&gt;
*40 - 45 puma&lt;br /&gt;
*45 - 50 goat, llama2, black bear&lt;br /&gt;
*50 - 58 corpser&lt;br /&gt;
*58 - 63 harpy&lt;br /&gt;
*63 - 65 llama4, polar bear&lt;br /&gt;
&lt;br /&gt;
===[[Remove Trap]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Unknown&lt;br /&gt;
*30-40 – Try those chests in Yew forest&lt;br /&gt;
*40-50 – Maybe try those chests on first level of Covetous and Despise&lt;br /&gt;
*50-65 – Despise&lt;br /&gt;
&lt;br /&gt;
Tip; Just keep removing traps from chests you see, they have different&lt;br /&gt;
difficulty depending on their location. This skill’s training is similar&lt;br /&gt;
to lockpicking.&lt;br /&gt;
&lt;br /&gt;
===[[Resisting Spells]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 40 bone magician&lt;br /&gt;
*40 - 65 bone warlock (or meer herbalists if you have help)&lt;br /&gt;
&lt;br /&gt;
Tip: Meer herbalists work from almost 30, but for better gains, its better to start with 31+&lt;br /&gt;
&lt;br /&gt;
===[[Snooping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – opening other players backpacks, no snooping gloves needed.&lt;br /&gt;
&lt;br /&gt;
:Tip; If you are caught snooping, you are grey for some time, so be careful.&lt;br /&gt;
:Tip2; You will need Snooping gloves for that.&lt;br /&gt;
&lt;br /&gt;
===[[Spirit Speak]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using the spirit speak skill&lt;br /&gt;
&lt;br /&gt;
*Tip; Best way to do this is by res-killing with someone training healing.&lt;br /&gt;
&lt;br /&gt;
===[[Stealing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Not many people will tell you about this one. Try and try again.&lt;br /&gt;
*There is also a [[Pickpocket Dip]] that can be used for training this skill.&lt;br /&gt;
Tip; The weight of the item.&lt;br /&gt;
&lt;br /&gt;
===[[Stealth]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Doesn’t matter who or what you do it around, you just have to do&lt;br /&gt;
it over and over.&lt;br /&gt;
&lt;br /&gt;
Tip; You might as well do it near many people however, you probably need to&lt;br /&gt;
gain hiding as well.&lt;br /&gt;
&lt;br /&gt;
===[[Swordsmanship]]===&lt;br /&gt;
&lt;br /&gt;
*20-25 – Cleaver&lt;br /&gt;
*25-35 – Axe or hatchet&lt;br /&gt;
*35-43 – Bone harvester&lt;br /&gt;
*43-48 – Cutlass&lt;br /&gt;
*48-53 – Katana&lt;br /&gt;
*53-58 – Scimitar or executioner’s axe&lt;br /&gt;
*58-63 – Longsword&lt;br /&gt;
*63-65 – Broad sword or double axe&lt;br /&gt;
&lt;br /&gt;
===[[Tactics]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep being hit by as many attackers as you can, but don’t die.&lt;br /&gt;
&lt;br /&gt;
this skill builds up while you are fighting &lt;br /&gt;
&lt;br /&gt;
===[[Tailoring]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 waraji&lt;br /&gt;
*25 - 34 bonnet&lt;br /&gt;
*34 - 39 straw hat&lt;br /&gt;
*39 - 44 tricorne hat&lt;br /&gt;
*44 - 49 body sash&lt;br /&gt;
*49 - 54 half apron, obi&lt;br /&gt;
*54 - 59 doublet, shirt&lt;br /&gt;
*59 - 65 long pants, fancy shirt&lt;br /&gt;
&lt;br /&gt;
===[[Taste Identification]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 nightsight&lt;br /&gt;
*20 - 25 lesser cure, lesser heal&lt;br /&gt;
*25 - 30 refresh, wisdom&lt;br /&gt;
*30 - 40 strength, lesser weaken&lt;br /&gt;
*40 - 48 lesser regeneration&lt;br /&gt;
*48 - 55 lesser poison&lt;br /&gt;
*55 - 60 cure&lt;br /&gt;
*60 - 65 weaken, mana regeneration&lt;br /&gt;
&lt;br /&gt;
===[[Tinkering]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 inshave&lt;br /&gt;
*25 - 38 hinge, empty bottle&lt;br /&gt;
*38 - 48 gears&lt;br /&gt;
*48 - 60 lockpicks&lt;br /&gt;
*60 - 65 pen and ink (or just finish with lockpicks, as those can be sold for profit)&lt;br /&gt;
&lt;br /&gt;
===[[Tracking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep using the tracking skill. To make your life easier&lt;br /&gt;
just make a macro that tracks and closes all gumps. Or do it somewhere&lt;br /&gt;
where no one’s around&lt;br /&gt;
&lt;br /&gt;
===[[Veterinary]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cat, dog&lt;br /&gt;
*25 - 35 pig, goat, sheep, cow&lt;br /&gt;
*35 - 40 eagle&lt;br /&gt;
*40 - 45 wildboar, deer&lt;br /&gt;
*45 - 50 raven&lt;br /&gt;
*50 - 55 walrus, horse1&lt;br /&gt;
*55 - 60 brown bear, black bear&lt;br /&gt;
*60 - 65 llama1, bull&lt;br /&gt;
&lt;br /&gt;
Tip; You could try using weak weapons to hit the animal, but not kill it or&lt;br /&gt;
damage it so much that you can’t heal it.&lt;br /&gt;
&lt;br /&gt;
===[[Wrestling]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep hitting something or someone unarmed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://pangaea-world.dk/pangaea/player-guides/general-skill-guide-0-65 Original source]&lt;br /&gt;
*[[Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13624</id>
		<title>General skill guide</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13624"/>
				<updated>2026-02-04T20:03:18Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Fishing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]] [[Category:Professions]] {{TOC_right}}&lt;br /&gt;
;General Skill Guide 0-65&lt;br /&gt;
The list below gives you an idea of how to train your skill, there are a lot of ways to train each skill&lt;br /&gt;
===[[Vendor Train|Vendor Training]]===&lt;br /&gt;
Most skills can be started off with asking a [[Vendor]] to train you in the skill in exchange for a little gold. Check the list of what vendors have witch skills [[Vendor train|here]]. The price they ask for corresponds with how much skill you are missing from how much they can teach you.&lt;br /&gt;
&lt;br /&gt;
They will always be able to teach you 25% of your max for your current class. So vendor training skills that will be penalty skills (40%) for your intended class in base class will be better than after you enter class.&lt;br /&gt;
&lt;br /&gt;
===Training Dummie===&lt;br /&gt;
*For melee combat skills you can use a [[Training dummie]] to aid you in your training.&lt;br /&gt;
*For archery there is the Archery Butte&lt;br /&gt;
*Stealing can also be trained with the pickpocket dip&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
===[[Alchemy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 18 lesser cure potion&lt;br /&gt;
*18 - 23 lesser heal potion&lt;br /&gt;
*23 - 28 lesser explosion, refresh potions&lt;br /&gt;
*28 - 31 wisdom potion&lt;br /&gt;
*31 - 34 normal agility potion&lt;br /&gt;
*34 - 42 normal strength potion&lt;br /&gt;
*42 - 52 lesser poison potion&lt;br /&gt;
*52 – 60 normal cure potion&lt;br /&gt;
*60 - 65 normal heal potion&lt;br /&gt;
&lt;br /&gt;
(Alternatively, a faster but costlier way that may not be accessible to all:&lt;br /&gt;
*50 – 53 powdered bone, deadwood&lt;br /&gt;
*53 – 58 normal cure potion&lt;br /&gt;
*58 – 63 weaken potion&lt;br /&gt;
*63 – 65 normal protection potion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip; It’s recommended that you start with 50% alchemy. The skill is hard to&lt;br /&gt;
gain and the explosions and poisonings make it even more annoying.&lt;br /&gt;
&lt;br /&gt;
===[[Archery]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Bow]]&lt;br /&gt;
*23-38 – [[Short Bow]]&lt;br /&gt;
*38-53 – [[Crossbow]]&lt;br /&gt;
*53-65 – [[Heavy Crossbow]]&lt;br /&gt;
&lt;br /&gt;
Tip; If you shoot arrows to the training targets on training ground, you can&lt;br /&gt;
retrieve about half of them from the butte so you don’t need to buy so&lt;br /&gt;
many new ones.&lt;br /&gt;
&lt;br /&gt;
===[[Arms Lore]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on anything, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on.&lt;br /&gt;
&lt;br /&gt;
===[[Anatomy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 deer&lt;br /&gt;
*23 - 28 desert ostard&lt;br /&gt;
*28 - 33 barkeep, innkeeper&lt;br /&gt;
*33 - 38 frost wolf&lt;br /&gt;
*38 - 43 raven&lt;br /&gt;
*43 - 48 mountain ostard&lt;br /&gt;
*48 - 53 horse&lt;br /&gt;
*53 - 58 dust ostard&lt;br /&gt;
*58 - 65 llama4, llama5&lt;br /&gt;
&lt;br /&gt;
===[[Animal Lore]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 dog&lt;br /&gt;
*20 - 25 cow, sheep&lt;br /&gt;
*25 - 30 eagle&lt;br /&gt;
*30 - 35 wildboar, deer&lt;br /&gt;
*35 - 40 raven&lt;br /&gt;
*40 - 45 walrus, horse1&lt;br /&gt;
*45 - 50 brown bear, black bear&lt;br /&gt;
*50 - 55 llama&lt;br /&gt;
*55 - 60 bull, great hart&lt;br /&gt;
*60 - 65 llama2, hildisvini&lt;br /&gt;
&lt;br /&gt;
===[[Animal Taming]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 dog, cat, rat&lt;br /&gt;
*25 - 35 sheep, goat, pig, cow&lt;br /&gt;
*35 - 45 wildboar, deer, raven&lt;br /&gt;
*45 - 55 walrus, horse1, horse4, brown bear, black bear&lt;br /&gt;
*55 - 65 great hart, bull, horse2, llama&lt;br /&gt;
&lt;br /&gt;
Tip; You cannot use same animal to gain again by releasing and retaming it.&lt;br /&gt;
Also this list doesn’t contain all the animals you could use to gain&lt;br /&gt;
skill, you will learn soon which will give you gain and which ones will not.&lt;br /&gt;
&lt;br /&gt;
===[[Blacksmithy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 hatchet&lt;br /&gt;
*28 - 33 mace&lt;br /&gt;
*33 - 36 cutlass&lt;br /&gt;
*36 - 39 bone harvester&lt;br /&gt;
*39 - 43 kryss&lt;br /&gt;
*43 - 49 short spear&lt;br /&gt;
*49 - 54 - longsword, chainmail gloves&lt;br /&gt;
*54 - 59 spear&lt;br /&gt;
*59 - 65 pike&lt;br /&gt;
&lt;br /&gt;
===[[Bowcraft/Fletching]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 shaft&lt;br /&gt;
*28 - 36 club&lt;br /&gt;
*36 - 46 tamborine&lt;br /&gt;
*46 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 65 lute&lt;br /&gt;
&lt;br /&gt;
Or, if you have feathers:&lt;br /&gt;
*44 - 48 lesser fire/cold arrows&lt;br /&gt;
*48 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 63 lute&lt;br /&gt;
*63 - 65 normal arrows&lt;br /&gt;
&lt;br /&gt;
===[[Camping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using kindlings in war mode. You can train it like that to 65.&lt;br /&gt;
&lt;br /&gt;
Tip; You can train it with war mode off if you want to attract snakes. Beware though, the guards do not like those luring snakes into towns&lt;br /&gt;
&lt;br /&gt;
===[[Carpentry]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 kindling&lt;br /&gt;
*28 - 38 torch&lt;br /&gt;
*38 - 44 small crate&lt;br /&gt;
*44 - 48 keg&lt;br /&gt;
*48 - 58 fishing pole&lt;br /&gt;
*58 - 65 billboard pole&lt;br /&gt;
&lt;br /&gt;
===[[Cartography]]===&lt;br /&gt;
&lt;br /&gt;
*20 – 40 – Detailed&lt;br /&gt;
*40 – 65 – Regional&lt;br /&gt;
&lt;br /&gt;
===[[Cooking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cooked rib/bird&lt;br /&gt;
*25 - 45 cooked fishsteak (1)&lt;br /&gt;
*45 - 65 cooked fishsteak (3)&lt;br /&gt;
&lt;br /&gt;
===[[Detect Hidden]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Do it with a friend training hiding.&lt;br /&gt;
&lt;br /&gt;
*Works up to 30% on your own house&lt;br /&gt;
&lt;br /&gt;
Tip; The person must be hiding&lt;br /&gt;
around your detecting target. If you have 30% detect hidden, use someone&lt;br /&gt;
with 40 hiding. If you always find him, try with someone with higher&lt;br /&gt;
hiding, and if you can never find him do it with someone that has lower&lt;br /&gt;
hiding.&lt;br /&gt;
&lt;br /&gt;
===[[Enticement]]===&lt;br /&gt;
Also known as Leadership or Discordance&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 birds, rabbit&lt;br /&gt;
*20 - 25 eagle, deer&lt;br /&gt;
*25 - 30 raven&lt;br /&gt;
*30 - 38 alligator, desert ostard, wildboar&lt;br /&gt;
*38 - 48 any horse&lt;br /&gt;
*48 - 58 llama2, goat&lt;br /&gt;
*58 - 65 llama3, cave bear&lt;br /&gt;
&lt;br /&gt;
===[[Evaluating Intelligence]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 cow, bull&lt;br /&gt;
*20 - 30 frenzied/mountain ostard&lt;br /&gt;
*30 - 35 florist&lt;br /&gt;
*35 - 45 ranger, guards&lt;br /&gt;
*45 - 55 Harry&lt;br /&gt;
*55 - 65 innkeeper, bard, jeweler, Emissaries&lt;br /&gt;
&lt;br /&gt;
===[[Fencing]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Dagger&lt;br /&gt;
*30-40 – Pitchfork&lt;br /&gt;
*40-50 – War fork&lt;br /&gt;
*50-60 – Short spear&lt;br /&gt;
*60-65 – Kryss&lt;br /&gt;
&lt;br /&gt;
===[[Fishing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep fishing with a fishing rod in any patch of water as long as there is fish&lt;br /&gt;
&lt;br /&gt;
===[[Forensic Evaluation]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just kill some animal or use it on a friend’s corpse, chop it&lt;br /&gt;
with your dagger and macro Forensic Evaluation on it.&lt;br /&gt;
&lt;br /&gt;
===[[Healing (skill)|Healing]]===&lt;br /&gt;
&lt;br /&gt;
*20-60 – Just keep healing your wounds. The more wounded you are, the&lt;br /&gt;
harder it’s to heal.&lt;br /&gt;
*60-65 – You can use lesser poison on yourself and after that cure yourself.&lt;br /&gt;
&lt;br /&gt;
Tip; There are certain mobs to get poisoned with. Use a giant spider&lt;br /&gt;
&lt;br /&gt;
===[[Herding]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 rabbit, chicken&lt;br /&gt;
*23 - 40 cat&lt;br /&gt;
*40 - 55 pig, goat, sheep, cow&lt;br /&gt;
*55 - 65 deer&lt;br /&gt;
&lt;br /&gt;
===[[Hiding]]===&lt;br /&gt;
&lt;br /&gt;
*0-20 – [[Vendor Train]] with the thief in Cove&lt;br /&gt;
*20-40 – do it alone&lt;br /&gt;
*40-50 – do it with 1 animal / person near you&lt;br /&gt;
*50-60 – 2 animals/persons near you&lt;br /&gt;
*60-65 – 3 animals/persons near you&lt;br /&gt;
&lt;br /&gt;
Tip; If you get stuck, switch it 1 backwards for a while.&lt;br /&gt;
&lt;br /&gt;
===[[Inscription]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 2nd circle scrolls&lt;br /&gt;
*30-40 – 3rd circle scrolls&lt;br /&gt;
*40-50 – 4th circle scrolls&lt;br /&gt;
*50-60 – 5th circle scrolls&lt;br /&gt;
*60-65 – 6th circle scrolls&lt;br /&gt;
&lt;br /&gt;
===[[Item Identification]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on any item, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on. Just like with arms lore.&lt;br /&gt;
&lt;br /&gt;
===[[Lockpicking]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Despise&lt;br /&gt;
*30-40 – Try those chests in Yew forest&lt;br /&gt;
*40-50 – Maybe try those chests on first level of Covetous and Despise&lt;br /&gt;
*50-65 – Despise&lt;br /&gt;
&lt;br /&gt;
Tip; Just keep lockpicking chests you see, they have different difficulty&lt;br /&gt;
depending on their location.&lt;br /&gt;
&lt;br /&gt;
===[[Lumberjacking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 35 normal&lt;br /&gt;
*35 - 40 willow&lt;br /&gt;
*40 - 45 cedar&lt;br /&gt;
*45 - 55 walnut&lt;br /&gt;
*55 - 65 cypress, apple, peach&lt;br /&gt;
&lt;br /&gt;
===[[Mace Fighting]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Pickaxe]]&lt;br /&gt;
*23-28 – [[Club]]&lt;br /&gt;
*28-33 – [[Hammer pick]]&lt;br /&gt;
*33-38 – [[Mace]]&lt;br /&gt;
*38-43 – [[Gnarled staff]]&lt;br /&gt;
*43-50 – [[Sledge Hammer]]&lt;br /&gt;
*50-58 – [[Black Staff]]&lt;br /&gt;
*58-63 – [[Quarter Staff]]&lt;br /&gt;
*63-65 – [[War hammer]]&lt;br /&gt;
&lt;br /&gt;
===[[Magery]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 1st Circle (Magic Arrow)&lt;br /&gt;
*30-40 – 2nd Circle&lt;br /&gt;
*40-50 – 3rd Circle (Poison)&lt;br /&gt;
*50-60 – 4th Circle (Lightning)&lt;br /&gt;
*60-65 – 5th Circle (Paralyze)&lt;br /&gt;
&lt;br /&gt;
===[[Meditation]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – The altar at Britain.&lt;br /&gt;
*40-65 – Keep meditating when training magery.&lt;br /&gt;
;For religious characters you should use:&lt;br /&gt;
*restoration or effulgence from 40 - 50, &lt;br /&gt;
*ennervation from 50 - 60&lt;br /&gt;
*encumberance from 60 - 65.&lt;br /&gt;
&lt;br /&gt;
===[[Mining]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 30 normal ores&lt;br /&gt;
*30 - 45 clay/sand&lt;br /&gt;
*45 - 55 aughlite, executor, radlius&lt;br /&gt;
*55 - 65 spirit stone, silver, obsidian, devil's claw&lt;br /&gt;
&lt;br /&gt;
===[[Musicianship]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Fertility&lt;br /&gt;
*25-30 – Lightheadedness&lt;br /&gt;
*30-35 – Shielding&lt;br /&gt;
*35-40 – Transportation&lt;br /&gt;
*40-45 – Bane&lt;br /&gt;
*45-50 – Sound of damage&lt;br /&gt;
*50-55 – True seeing&lt;br /&gt;
*55-60 – Boosting&lt;br /&gt;
*60-65 – Recovery&lt;br /&gt;
&lt;br /&gt;
Tip; Some [[songs]] are easier to play with a certain instrument. Wood types also&lt;br /&gt;
affect the success rate, and therefore gain rate.&lt;br /&gt;
&lt;br /&gt;
===[[Parrying]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – Wooden shield&lt;br /&gt;
*23-38 – Buckler&lt;br /&gt;
*38-53 – Bronze shield&lt;br /&gt;
*53-65 – Metal shield&lt;br /&gt;
&lt;br /&gt;
===[[Peacemaking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Go to some place with harmless monsters such as headless ones,&lt;br /&gt;
arm yourself with a weak weapon to not kill them and repeat peacemaking&lt;br /&gt;
in peace mode.&lt;br /&gt;
&lt;br /&gt;
Tip;This skill is very fast to gain. Use it in a place with lots of monsters&lt;br /&gt;
who aren’t really dangerous. Corpsers are a great choice.&lt;br /&gt;
&lt;br /&gt;
===[[Poisoning]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – Lesser poison potion&lt;br /&gt;
*40-65 – Poison potion&lt;br /&gt;
&lt;br /&gt;
Tip; This is a very hard skill to train., costs a lot of money to buy potions.&lt;br /&gt;
&lt;br /&gt;
===[[Provocation]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 rabbit, rat, cat&lt;br /&gt;
*20 - 25 sheep, cow, pig&lt;br /&gt;
*25 - 30 raven, great hart&lt;br /&gt;
*30 - 35 wildboar, headless one&lt;br /&gt;
*35 - 40 horses&lt;br /&gt;
*40 - 45 puma&lt;br /&gt;
*45 - 50 goat, llama2, black bear&lt;br /&gt;
*50 - 58 corpser&lt;br /&gt;
*58 - 63 harpy&lt;br /&gt;
*63 - 65 llama4, polar bear&lt;br /&gt;
&lt;br /&gt;
===[[Remove Trap]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Unknown&lt;br /&gt;
*30-40 – Try those chests in Yew forest&lt;br /&gt;
*40-50 – Maybe try those chests on first level of Covetous and Despise&lt;br /&gt;
*50-65 – Despise&lt;br /&gt;
&lt;br /&gt;
Tip; Just keep removing traps from chests you see, they have different&lt;br /&gt;
difficulty depending on their location. This skill’s training is similar&lt;br /&gt;
to lockpicking.&lt;br /&gt;
&lt;br /&gt;
===[[Resisting Spells]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 40 bone magician&lt;br /&gt;
*40 - 65 bone warlock (or meer herbalists if you have help)&lt;br /&gt;
&lt;br /&gt;
Tip: Meer herbalists work from almost 30, but for better gains, its better to start with 31+&lt;br /&gt;
&lt;br /&gt;
===[[Snooping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – opening other players backpacks, no snooping gloves needed.&lt;br /&gt;
&lt;br /&gt;
:Tip; If you are caught snooping, you are grey for some time, so be careful.&lt;br /&gt;
:Tip2; You will need Snooping gloves for that.&lt;br /&gt;
&lt;br /&gt;
===[[Spirit Speak]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using the spirit speak skill&lt;br /&gt;
&lt;br /&gt;
*Tip; Best way to do this is by res-killing with someone training healing.&lt;br /&gt;
&lt;br /&gt;
===[[Stealing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Not many people will tell you about this one. Try and try again.&lt;br /&gt;
*There is also a [[Pickpocket Dip]] that can be used for training this skill.&lt;br /&gt;
Tip; The weight of the item.&lt;br /&gt;
&lt;br /&gt;
===[[Stealth]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Doesn’t matter who or what you do it around, you just have to do&lt;br /&gt;
it over and over.&lt;br /&gt;
&lt;br /&gt;
Tip; You might as well do it near many people however, you probably need to&lt;br /&gt;
gain hiding as well.&lt;br /&gt;
&lt;br /&gt;
===[[Swordsmanship]]===&lt;br /&gt;
&lt;br /&gt;
*20-25 – Cleaver&lt;br /&gt;
*25-35 – Axe or hatchet&lt;br /&gt;
*35-43 – Bone harvester&lt;br /&gt;
*43-48 – Cutlass&lt;br /&gt;
*48-53 – Katana&lt;br /&gt;
*53-58 – Scimitar or executioner’s axe&lt;br /&gt;
*58-63 – Longsword&lt;br /&gt;
*63-65 – Broad sword or double axe&lt;br /&gt;
&lt;br /&gt;
===[[Tactics]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep being hit by as many attackers as you can, but don’t die.&lt;br /&gt;
&lt;br /&gt;
this skill builds up while you are fighting &lt;br /&gt;
&lt;br /&gt;
===[[Tailoring]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 waraji&lt;br /&gt;
*25 - 34 bonnet&lt;br /&gt;
*34 - 39 straw hat&lt;br /&gt;
*39 - 44 tricorne hat&lt;br /&gt;
*44 - 49 body sash&lt;br /&gt;
*49 - 54 half apron, obi&lt;br /&gt;
*54 - 59 doublet, shirt&lt;br /&gt;
*59 - 65 long pants, fancy shirt&lt;br /&gt;
&lt;br /&gt;
===[[Taste Identification]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 nightsight&lt;br /&gt;
*20 - 25 lesser cure, lesser heal&lt;br /&gt;
*25 - 30 refresh, wisdom&lt;br /&gt;
*30 - 40 strength, lesser weaken&lt;br /&gt;
*40 - 48 lesser regeneration&lt;br /&gt;
*48 - 55 lesser poison&lt;br /&gt;
*55 - 60 cure&lt;br /&gt;
*60 - 65 weaken, mana regeneration&lt;br /&gt;
&lt;br /&gt;
===[[Tinkering]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 inshave&lt;br /&gt;
*25 - 38 hinge, empty bottle&lt;br /&gt;
*38 - 48 gears&lt;br /&gt;
*48 - 60 lockpicks&lt;br /&gt;
*60 - 65 pen and ink (or just finish with lockpicks, as those can be sold for profit)&lt;br /&gt;
&lt;br /&gt;
===[[Tracking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep using the tracking skill. To make your life easier&lt;br /&gt;
just make a macro that tracks and closes all gumps. Or do it somewhere&lt;br /&gt;
where no one’s around&lt;br /&gt;
&lt;br /&gt;
===[[Veterinary]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cat, dog&lt;br /&gt;
*25 - 35 pig, goat, sheep, cow&lt;br /&gt;
*35 - 40 eagle&lt;br /&gt;
*40 - 45 wildboar, deer&lt;br /&gt;
*45 - 50 raven&lt;br /&gt;
*50 - 55 walrus, horse1&lt;br /&gt;
*55 - 60 brown bear, black bear&lt;br /&gt;
*60 - 65 llama1, bull&lt;br /&gt;
&lt;br /&gt;
Tip; You could try using weak weapons to hit the animal, but not kill it or&lt;br /&gt;
damage it so much that you can’t heal it.&lt;br /&gt;
&lt;br /&gt;
===[[Wrestling]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep hitting something or someone unarmed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://pangaea-world.dk/pangaea/player-guides/general-skill-guide-0-65 Original source]&lt;br /&gt;
*[[Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Evaluating_Intelligence&amp;diff=13623</id>
		<title>Evaluating Intelligence</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Evaluating_Intelligence&amp;diff=13623"/>
				<updated>2026-02-04T20:02:47Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Skill Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Evaluating Intelligence''' is a skill that directly affects the damage normal spells do. &lt;br /&gt;
&lt;br /&gt;
==Who can use it?==&lt;br /&gt;
*[[Mage]]s get this as a primary skill, and train it to '''100%'''&lt;br /&gt;
*[[Monk]]s make use of this skill, training it to '''65%'''&lt;br /&gt;
*[[Bard]]s, [[Druid]]s and [[Necromancer]]s can train this skill to '''40%'''&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
===Skill Guide ===&lt;br /&gt;
&lt;br /&gt;
See [[General skill guide#Evaluating Intelligence]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{skills}}&lt;br /&gt;
[[category:skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Enticement&amp;diff=13622</id>
		<title>Enticement</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Enticement&amp;diff=13622"/>
				<updated>2026-02-04T20:02:26Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Skill Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also known as '''Discordance''' and '''Leadership'''&lt;br /&gt;
&lt;br /&gt;
By using this skill on monster you can provoke them to attack yourself.&lt;br /&gt;
&lt;br /&gt;
Also at higher skill level allows you to acquire virtue shields or/and non player character.&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
To use the skill, either setup a macro in the in game macro options or just click the little blue gem next to the skill in the skill log.&lt;br /&gt;
&lt;br /&gt;
=== Skill Guide ===&lt;br /&gt;
&lt;br /&gt;
See [[General skill guide#Enticement ]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Skills}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Cooking&amp;diff=13621</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Cooking&amp;diff=13621"/>
				<updated>2026-02-04T20:01:43Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Skill Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cooking.jpg|200px|thumb|right|Cooking]]&lt;br /&gt;
[[Cooking]] is a [[merchant]] skill, it is used to create the many different [[food]] items that exist on Pangaea, some of which have various effects on your character when eaten.&lt;br /&gt;
&lt;br /&gt;
== Who can use it? ==&lt;br /&gt;
*[[Cook]]s utilise Cooking as their primary skill and are able to train it to '''100%'''&lt;br /&gt;
*[[Animal Tamer]] and [[Tailor]] are also able very capable and can train the skill to '''85%'''&lt;br /&gt;
&lt;br /&gt;
== How is it trained? ==&lt;br /&gt;
To train Cooking, you will require the following items: mixing bowl, water barrel, oven, skillet, rolling pin. The ingredients required range from raw meat to eggs to blue fish. Different combinations and methods of preparation result in a different finished meal.&lt;br /&gt;
&lt;br /&gt;
A Cook book is available to purchase with detailed recipes for each dish.&lt;br /&gt;
&lt;br /&gt;
''*Cooking is considered to be one of the easiest skills to train on Pangaea, and a [[Cook]] is highly recommended as good a starter character for a first-time player on Pangaea''&lt;br /&gt;
===Skill Guide ===&lt;br /&gt;
&lt;br /&gt;
See [[General skill guide#Cooking ]]&lt;br /&gt;
&lt;br /&gt;
== Tools of the trade ==&lt;br /&gt;
These are the items most used by this skill&lt;br /&gt;
*Frypan&lt;br /&gt;
*Wooden bowl (Mixing Bowl)&lt;br /&gt;
*Rolling pin&lt;br /&gt;
*[[Oven]]s and [[Campfire]]s&lt;br /&gt;
*[[Food]] ingredients.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Cook]] (class)&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Cooking Recipes]]&lt;br /&gt;
{{skills}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Carpentry&amp;diff=13620</id>
		<title>Carpentry</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Carpentry&amp;diff=13620"/>
				<updated>2026-02-04T20:01:13Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Skill Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Carpentry station.jpg|200px|thumb|right|Carpentry]]&lt;br /&gt;
[[Carpentry]] is a [[merchant]] skill, it is used to create a wide variety of different wooden items such as [[containers]], [[furniture]], decorative item [[deeds]], [[boats]], and various other miscellaneous wooden items.&lt;br /&gt;
&lt;br /&gt;
== Who can use it? ==&lt;br /&gt;
*[[Carpenter]]s utilise Carpentry as their primary skill and are able to train it to '''100%'''&lt;br /&gt;
*[[Blacksmith]]s, [[Bowyer]]s and [[Tinker]]s  are able to train the skill '''65%'''&lt;br /&gt;
&lt;br /&gt;
== Training==&lt;br /&gt;
&lt;br /&gt;
To train Carpentry, you will require a number of different things, firstly [[list of logs|wooden logs]], which are obtained through [[Lumberjacking]] and using an axe on a tree.  To craft the logs into items you will require a hammer. After double clicking the hammer and targeting the logs, you can choose what item to try and craft.&lt;br /&gt;
&lt;br /&gt;
''*More complex items such as deeds and boats will require many different items to craft.''&lt;br /&gt;
=== Skill Guide ===&lt;br /&gt;
&lt;br /&gt;
See [[General skill guide#Carpentry ]]&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
[[File:Carpentry.png|thumb|300px|Image shows the many items the carpenter can create]]&lt;br /&gt;
You look for a '''carpenter''' when you need things such as:&lt;br /&gt;
*[[Furniture]]&lt;br /&gt;
*[[Container]]s&lt;br /&gt;
*[[Decoration]]s&lt;br /&gt;
*[[AddOn|AddOns]]&lt;br /&gt;
*[[Fence]]s&lt;br /&gt;
*[[Boats]]&lt;br /&gt;
&lt;br /&gt;
===Tools===&lt;br /&gt;
There are many tools associated with the Carpenter, but these can be considered the essentials:&lt;br /&gt;
*'''Saw:''' Double-click the item and select any log, it will turn them into wooden planks&lt;br /&gt;
*'''Moulding/Joining Plane''': Double-click the item and select any ''log'', lets you create most things&lt;br /&gt;
*'''Smoothing Plane:''' Double-click it and select ''planks'' to create paper items&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Carpenter]]&lt;br /&gt;
* [[Crafting (carpenter)]]&lt;br /&gt;
* [[Containers]]&lt;br /&gt;
* [[Furniture]]&lt;br /&gt;
* [[Boats]]&lt;br /&gt;
{{skills}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13619</id>
		<title>General skill guide</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13619"/>
				<updated>2026-02-04T20:00:43Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Camping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]] [[Category:Professions]] {{TOC_right}}&lt;br /&gt;
;General Skill Guide 0-65&lt;br /&gt;
The list below gives you an idea of how to train your skill, there are a lot of ways to train each skill&lt;br /&gt;
===[[Vendor Train|Vendor Training]]===&lt;br /&gt;
Most skills can be started off with asking a [[Vendor]] to train you in the skill in exchange for a little gold. Check the list of what vendors have witch skills [[Vendor train|here]]. The price they ask for corresponds with how much skill you are missing from how much they can teach you.&lt;br /&gt;
&lt;br /&gt;
They will always be able to teach you 25% of your max for your current class. So vendor training skills that will be penalty skills (40%) for your intended class in base class will be better than after you enter class.&lt;br /&gt;
&lt;br /&gt;
===Training Dummie===&lt;br /&gt;
*For melee combat skills you can use a [[Training dummie]] to aid you in your training.&lt;br /&gt;
*For archery there is the Archery Butte&lt;br /&gt;
*Stealing can also be trained with the pickpocket dip&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
===[[Alchemy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 18 lesser cure potion&lt;br /&gt;
*18 - 23 lesser heal potion&lt;br /&gt;
*23 - 28 lesser explosion, refresh potions&lt;br /&gt;
*28 - 31 wisdom potion&lt;br /&gt;
*31 - 34 normal agility potion&lt;br /&gt;
*34 - 42 normal strength potion&lt;br /&gt;
*42 - 52 lesser poison potion&lt;br /&gt;
*52 – 60 normal cure potion&lt;br /&gt;
*60 - 65 normal heal potion&lt;br /&gt;
&lt;br /&gt;
(Alternatively, a faster but costlier way that may not be accessible to all:&lt;br /&gt;
*50 – 53 powdered bone, deadwood&lt;br /&gt;
*53 – 58 normal cure potion&lt;br /&gt;
*58 – 63 weaken potion&lt;br /&gt;
*63 – 65 normal protection potion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip; It’s recommended that you start with 50% alchemy. The skill is hard to&lt;br /&gt;
gain and the explosions and poisonings make it even more annoying.&lt;br /&gt;
&lt;br /&gt;
===[[Archery]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Bow]]&lt;br /&gt;
*23-38 – [[Short Bow]]&lt;br /&gt;
*38-53 – [[Crossbow]]&lt;br /&gt;
*53-65 – [[Heavy Crossbow]]&lt;br /&gt;
&lt;br /&gt;
Tip; If you shoot arrows to the training targets on training ground, you can&lt;br /&gt;
retrieve about half of them from the butte so you don’t need to buy so&lt;br /&gt;
many new ones.&lt;br /&gt;
&lt;br /&gt;
===[[Arms Lore]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on anything, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on.&lt;br /&gt;
&lt;br /&gt;
===[[Anatomy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 deer&lt;br /&gt;
*23 - 28 desert ostard&lt;br /&gt;
*28 - 33 barkeep, innkeeper&lt;br /&gt;
*33 - 38 frost wolf&lt;br /&gt;
*38 - 43 raven&lt;br /&gt;
*43 - 48 mountain ostard&lt;br /&gt;
*48 - 53 horse&lt;br /&gt;
*53 - 58 dust ostard&lt;br /&gt;
*58 - 65 llama4, llama5&lt;br /&gt;
&lt;br /&gt;
===[[Animal Lore]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 dog&lt;br /&gt;
*20 - 25 cow, sheep&lt;br /&gt;
*25 - 30 eagle&lt;br /&gt;
*30 - 35 wildboar, deer&lt;br /&gt;
*35 - 40 raven&lt;br /&gt;
*40 - 45 walrus, horse1&lt;br /&gt;
*45 - 50 brown bear, black bear&lt;br /&gt;
*50 - 55 llama&lt;br /&gt;
*55 - 60 bull, great hart&lt;br /&gt;
*60 - 65 llama2, hildisvini&lt;br /&gt;
&lt;br /&gt;
===[[Animal Taming]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 dog, cat, rat&lt;br /&gt;
*25 - 35 sheep, goat, pig, cow&lt;br /&gt;
*35 - 45 wildboar, deer, raven&lt;br /&gt;
*45 - 55 walrus, horse1, horse4, brown bear, black bear&lt;br /&gt;
*55 - 65 great hart, bull, horse2, llama&lt;br /&gt;
&lt;br /&gt;
Tip; You cannot use same animal to gain again by releasing and retaming it.&lt;br /&gt;
Also this list doesn’t contain all the animals you could use to gain&lt;br /&gt;
skill, you will learn soon which will give you gain and which ones will not.&lt;br /&gt;
&lt;br /&gt;
===[[Blacksmithy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 hatchet&lt;br /&gt;
*28 - 33 mace&lt;br /&gt;
*33 - 36 cutlass&lt;br /&gt;
*36 - 39 bone harvester&lt;br /&gt;
*39 - 43 kryss&lt;br /&gt;
*43 - 49 short spear&lt;br /&gt;
*49 - 54 - longsword, chainmail gloves&lt;br /&gt;
*54 - 59 spear&lt;br /&gt;
*59 - 65 pike&lt;br /&gt;
&lt;br /&gt;
===[[Bowcraft/Fletching]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 shaft&lt;br /&gt;
*28 - 36 club&lt;br /&gt;
*36 - 46 tamborine&lt;br /&gt;
*46 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 65 lute&lt;br /&gt;
&lt;br /&gt;
Or, if you have feathers:&lt;br /&gt;
*44 - 48 lesser fire/cold arrows&lt;br /&gt;
*48 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 63 lute&lt;br /&gt;
*63 - 65 normal arrows&lt;br /&gt;
&lt;br /&gt;
===[[Camping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using kindlings in war mode. You can train it like that to 65.&lt;br /&gt;
&lt;br /&gt;
Tip; You can train it with war mode off if you want to attract snakes. Beware though, the guards do not like those luring snakes into towns&lt;br /&gt;
&lt;br /&gt;
===[[Carpentry]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 kindling&lt;br /&gt;
*28 - 38 torch&lt;br /&gt;
*38 - 44 small crate&lt;br /&gt;
*44 - 48 keg&lt;br /&gt;
*48 - 58 fishing pole&lt;br /&gt;
*58 - 65 billboard pole&lt;br /&gt;
&lt;br /&gt;
===[[Cartography]]===&lt;br /&gt;
&lt;br /&gt;
*20 – 40 – Detailed&lt;br /&gt;
*40 – 65 – Regional&lt;br /&gt;
&lt;br /&gt;
===[[Cooking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cooked rib/bird&lt;br /&gt;
*25 - 45 cooked fishsteak (1)&lt;br /&gt;
*45 - 65 cooked fishsteak (3)&lt;br /&gt;
&lt;br /&gt;
===[[Detect Hidden]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Do it with a friend training hiding.&lt;br /&gt;
&lt;br /&gt;
*Works up to 30% on your own house&lt;br /&gt;
&lt;br /&gt;
Tip; The person must be hiding&lt;br /&gt;
around your detecting target. If you have 30% detect hidden, use someone&lt;br /&gt;
with 40 hiding. If you always find him, try with someone with higher&lt;br /&gt;
hiding, and if you can never find him do it with someone that has lower&lt;br /&gt;
hiding.&lt;br /&gt;
&lt;br /&gt;
===[[Enticement]]===&lt;br /&gt;
Also known as Leadership or Discordance&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 birds, rabbit&lt;br /&gt;
*20 - 25 eagle, deer&lt;br /&gt;
*25 - 30 raven&lt;br /&gt;
*30 - 38 alligator, desert ostard, wildboar&lt;br /&gt;
*38 - 48 any horse&lt;br /&gt;
*48 - 58 llama2, goat&lt;br /&gt;
*58 - 65 llama3, cave bear&lt;br /&gt;
&lt;br /&gt;
===[[Evaluating Intelligence]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 cow, bull&lt;br /&gt;
*20 - 30 frenzied/mountain ostard&lt;br /&gt;
*30 - 35 florist&lt;br /&gt;
*35 - 45 ranger, guards&lt;br /&gt;
*45 - 55 Harry&lt;br /&gt;
*55 - 65 innkeeper, bard, jeweler, Emissaries&lt;br /&gt;
&lt;br /&gt;
===[[Fencing]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Dagger&lt;br /&gt;
*30-40 – Pitchfork&lt;br /&gt;
*40-50 – War fork&lt;br /&gt;
*50-60 – Short spear&lt;br /&gt;
*60-65 – Kryss&lt;br /&gt;
&lt;br /&gt;
===[[Fishing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep fishing with a fishing rod anywhere where there’s fish&lt;br /&gt;
around&lt;br /&gt;
&lt;br /&gt;
===[[Forensic Evaluation]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just kill some animal or use it on a friend’s corpse, chop it&lt;br /&gt;
with your dagger and macro Forensic Evaluation on it.&lt;br /&gt;
&lt;br /&gt;
===[[Healing (skill)|Healing]]===&lt;br /&gt;
&lt;br /&gt;
*20-60 – Just keep healing your wounds. The more wounded you are, the&lt;br /&gt;
harder it’s to heal.&lt;br /&gt;
*60-65 – You can use lesser poison on yourself and after that cure yourself.&lt;br /&gt;
&lt;br /&gt;
Tip; There are certain mobs to get poisoned with. Use a giant spider&lt;br /&gt;
&lt;br /&gt;
===[[Herding]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 rabbit, chicken&lt;br /&gt;
*23 - 40 cat&lt;br /&gt;
*40 - 55 pig, goat, sheep, cow&lt;br /&gt;
*55 - 65 deer&lt;br /&gt;
&lt;br /&gt;
===[[Hiding]]===&lt;br /&gt;
&lt;br /&gt;
*0-20 – [[Vendor Train]] with the thief in Cove&lt;br /&gt;
*20-40 – do it alone&lt;br /&gt;
*40-50 – do it with 1 animal / person near you&lt;br /&gt;
*50-60 – 2 animals/persons near you&lt;br /&gt;
*60-65 – 3 animals/persons near you&lt;br /&gt;
&lt;br /&gt;
Tip; If you get stuck, switch it 1 backwards for a while.&lt;br /&gt;
&lt;br /&gt;
===[[Inscription]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 2nd circle scrolls&lt;br /&gt;
*30-40 – 3rd circle scrolls&lt;br /&gt;
*40-50 – 4th circle scrolls&lt;br /&gt;
*50-60 – 5th circle scrolls&lt;br /&gt;
*60-65 – 6th circle scrolls&lt;br /&gt;
&lt;br /&gt;
===[[Item Identification]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on any item, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on. Just like with arms lore.&lt;br /&gt;
&lt;br /&gt;
===[[Lockpicking]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Despise&lt;br /&gt;
*30-40 – Try those chests in Yew forest&lt;br /&gt;
*40-50 – Maybe try those chests on first level of Covetous and Despise&lt;br /&gt;
*50-65 – Despise&lt;br /&gt;
&lt;br /&gt;
Tip; Just keep lockpicking chests you see, they have different difficulty&lt;br /&gt;
depending on their location.&lt;br /&gt;
&lt;br /&gt;
===[[Lumberjacking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 35 normal&lt;br /&gt;
*35 - 40 willow&lt;br /&gt;
*40 - 45 cedar&lt;br /&gt;
*45 - 55 walnut&lt;br /&gt;
*55 - 65 cypress, apple, peach&lt;br /&gt;
&lt;br /&gt;
===[[Mace Fighting]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Pickaxe]]&lt;br /&gt;
*23-28 – [[Club]]&lt;br /&gt;
*28-33 – [[Hammer pick]]&lt;br /&gt;
*33-38 – [[Mace]]&lt;br /&gt;
*38-43 – [[Gnarled staff]]&lt;br /&gt;
*43-50 – [[Sledge Hammer]]&lt;br /&gt;
*50-58 – [[Black Staff]]&lt;br /&gt;
*58-63 – [[Quarter Staff]]&lt;br /&gt;
*63-65 – [[War hammer]]&lt;br /&gt;
&lt;br /&gt;
===[[Magery]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 1st Circle (Magic Arrow)&lt;br /&gt;
*30-40 – 2nd Circle&lt;br /&gt;
*40-50 – 3rd Circle (Poison)&lt;br /&gt;
*50-60 – 4th Circle (Lightning)&lt;br /&gt;
*60-65 – 5th Circle (Paralyze)&lt;br /&gt;
&lt;br /&gt;
===[[Meditation]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – The altar at Britain.&lt;br /&gt;
*40-65 – Keep meditating when training magery.&lt;br /&gt;
;For religious characters you should use:&lt;br /&gt;
*restoration or effulgence from 40 - 50, &lt;br /&gt;
*ennervation from 50 - 60&lt;br /&gt;
*encumberance from 60 - 65.&lt;br /&gt;
&lt;br /&gt;
===[[Mining]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 30 normal ores&lt;br /&gt;
*30 - 45 clay/sand&lt;br /&gt;
*45 - 55 aughlite, executor, radlius&lt;br /&gt;
*55 - 65 spirit stone, silver, obsidian, devil's claw&lt;br /&gt;
&lt;br /&gt;
===[[Musicianship]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Fertility&lt;br /&gt;
*25-30 – Lightheadedness&lt;br /&gt;
*30-35 – Shielding&lt;br /&gt;
*35-40 – Transportation&lt;br /&gt;
*40-45 – Bane&lt;br /&gt;
*45-50 – Sound of damage&lt;br /&gt;
*50-55 – True seeing&lt;br /&gt;
*55-60 – Boosting&lt;br /&gt;
*60-65 – Recovery&lt;br /&gt;
&lt;br /&gt;
Tip; Some [[songs]] are easier to play with a certain instrument. Wood types also&lt;br /&gt;
affect the success rate, and therefore gain rate.&lt;br /&gt;
&lt;br /&gt;
===[[Parrying]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – Wooden shield&lt;br /&gt;
*23-38 – Buckler&lt;br /&gt;
*38-53 – Bronze shield&lt;br /&gt;
*53-65 – Metal shield&lt;br /&gt;
&lt;br /&gt;
===[[Peacemaking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Go to some place with harmless monsters such as headless ones,&lt;br /&gt;
arm yourself with a weak weapon to not kill them and repeat peacemaking&lt;br /&gt;
in peace mode.&lt;br /&gt;
&lt;br /&gt;
Tip;This skill is very fast to gain. Use it in a place with lots of monsters&lt;br /&gt;
who aren’t really dangerous. Corpsers are a great choice.&lt;br /&gt;
&lt;br /&gt;
===[[Poisoning]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – Lesser poison potion&lt;br /&gt;
*40-65 – Poison potion&lt;br /&gt;
&lt;br /&gt;
Tip; This is a very hard skill to train., costs a lot of money to buy potions.&lt;br /&gt;
&lt;br /&gt;
===[[Provocation]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 rabbit, rat, cat&lt;br /&gt;
*20 - 25 sheep, cow, pig&lt;br /&gt;
*25 - 30 raven, great hart&lt;br /&gt;
*30 - 35 wildboar, headless one&lt;br /&gt;
*35 - 40 horses&lt;br /&gt;
*40 - 45 puma&lt;br /&gt;
*45 - 50 goat, llama2, black bear&lt;br /&gt;
*50 - 58 corpser&lt;br /&gt;
*58 - 63 harpy&lt;br /&gt;
*63 - 65 llama4, polar bear&lt;br /&gt;
&lt;br /&gt;
===[[Remove Trap]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Unknown&lt;br /&gt;
*30-40 – Try those chests in Yew forest&lt;br /&gt;
*40-50 – Maybe try those chests on first level of Covetous and Despise&lt;br /&gt;
*50-65 – Despise&lt;br /&gt;
&lt;br /&gt;
Tip; Just keep removing traps from chests you see, they have different&lt;br /&gt;
difficulty depending on their location. This skill’s training is similar&lt;br /&gt;
to lockpicking.&lt;br /&gt;
&lt;br /&gt;
===[[Resisting Spells]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 40 bone magician&lt;br /&gt;
*40 - 65 bone warlock (or meer herbalists if you have help)&lt;br /&gt;
&lt;br /&gt;
Tip: Meer herbalists work from almost 30, but for better gains, its better to start with 31+&lt;br /&gt;
&lt;br /&gt;
===[[Snooping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – opening other players backpacks, no snooping gloves needed.&lt;br /&gt;
&lt;br /&gt;
:Tip; If you are caught snooping, you are grey for some time, so be careful.&lt;br /&gt;
:Tip2; You will need Snooping gloves for that.&lt;br /&gt;
&lt;br /&gt;
===[[Spirit Speak]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using the spirit speak skill&lt;br /&gt;
&lt;br /&gt;
*Tip; Best way to do this is by res-killing with someone training healing.&lt;br /&gt;
&lt;br /&gt;
===[[Stealing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Not many people will tell you about this one. Try and try again.&lt;br /&gt;
*There is also a [[Pickpocket Dip]] that can be used for training this skill.&lt;br /&gt;
Tip; The weight of the item.&lt;br /&gt;
&lt;br /&gt;
===[[Stealth]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Doesn’t matter who or what you do it around, you just have to do&lt;br /&gt;
it over and over.&lt;br /&gt;
&lt;br /&gt;
Tip; You might as well do it near many people however, you probably need to&lt;br /&gt;
gain hiding as well.&lt;br /&gt;
&lt;br /&gt;
===[[Swordsmanship]]===&lt;br /&gt;
&lt;br /&gt;
*20-25 – Cleaver&lt;br /&gt;
*25-35 – Axe or hatchet&lt;br /&gt;
*35-43 – Bone harvester&lt;br /&gt;
*43-48 – Cutlass&lt;br /&gt;
*48-53 – Katana&lt;br /&gt;
*53-58 – Scimitar or executioner’s axe&lt;br /&gt;
*58-63 – Longsword&lt;br /&gt;
*63-65 – Broad sword or double axe&lt;br /&gt;
&lt;br /&gt;
===[[Tactics]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep being hit by as many attackers as you can, but don’t die.&lt;br /&gt;
&lt;br /&gt;
this skill builds up while you are fighting &lt;br /&gt;
&lt;br /&gt;
===[[Tailoring]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 waraji&lt;br /&gt;
*25 - 34 bonnet&lt;br /&gt;
*34 - 39 straw hat&lt;br /&gt;
*39 - 44 tricorne hat&lt;br /&gt;
*44 - 49 body sash&lt;br /&gt;
*49 - 54 half apron, obi&lt;br /&gt;
*54 - 59 doublet, shirt&lt;br /&gt;
*59 - 65 long pants, fancy shirt&lt;br /&gt;
&lt;br /&gt;
===[[Taste Identification]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 nightsight&lt;br /&gt;
*20 - 25 lesser cure, lesser heal&lt;br /&gt;
*25 - 30 refresh, wisdom&lt;br /&gt;
*30 - 40 strength, lesser weaken&lt;br /&gt;
*40 - 48 lesser regeneration&lt;br /&gt;
*48 - 55 lesser poison&lt;br /&gt;
*55 - 60 cure&lt;br /&gt;
*60 - 65 weaken, mana regeneration&lt;br /&gt;
&lt;br /&gt;
===[[Tinkering]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 inshave&lt;br /&gt;
*25 - 38 hinge, empty bottle&lt;br /&gt;
*38 - 48 gears&lt;br /&gt;
*48 - 60 lockpicks&lt;br /&gt;
*60 - 65 pen and ink (or just finish with lockpicks, as those can be sold for profit)&lt;br /&gt;
&lt;br /&gt;
===[[Tracking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep using the tracking skill. To make your life easier&lt;br /&gt;
just make a macro that tracks and closes all gumps. Or do it somewhere&lt;br /&gt;
where no one’s around&lt;br /&gt;
&lt;br /&gt;
===[[Veterinary]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cat, dog&lt;br /&gt;
*25 - 35 pig, goat, sheep, cow&lt;br /&gt;
*35 - 40 eagle&lt;br /&gt;
*40 - 45 wildboar, deer&lt;br /&gt;
*45 - 50 raven&lt;br /&gt;
*50 - 55 walrus, horse1&lt;br /&gt;
*55 - 60 brown bear, black bear&lt;br /&gt;
*60 - 65 llama1, bull&lt;br /&gt;
&lt;br /&gt;
Tip; You could try using weak weapons to hit the animal, but not kill it or&lt;br /&gt;
damage it so much that you can’t heal it.&lt;br /&gt;
&lt;br /&gt;
===[[Wrestling]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep hitting something or someone unarmed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://pangaea-world.dk/pangaea/player-guides/general-skill-guide-0-65 Original source]&lt;br /&gt;
*[[Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Bowcraft_%26_Fletching&amp;diff=13618</id>
		<title>Bowcraft &amp; Fletching</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Bowcraft_%26_Fletching&amp;diff=13618"/>
				<updated>2026-02-04T19:59:44Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Skill Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bowcraft.jpg|200px|thumb|right|bowcrafting]]&lt;br /&gt;
'''Bowcraft/Fletching''' (often referred to as just '''Bowcraft''') is a merchant skill, it is used to create a wide variety of different wooden [[weapons]] such as [[Bows]] and [[Staffs]], and is also used to craft [[Instruments]] it can also be used to craft various other miscellaneous wooden items. The fletching aspect refers to the ability to make [[Arrows and Bolts]] for use with [[Archery]] weapons. They also repair staves and bows.&lt;br /&gt;
&lt;br /&gt;
== Who can use it? ==&lt;br /&gt;
* [[Bowyer]]s utilise Bowcraft as their primary skill and are able to train it to '''100%.''' &lt;br /&gt;
* [[Carpenter]]s also have limited use of the skill and can train it to '''40%'''&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
To train Bowcraft, you will require a number of different things, firstly wooden [[logs]], which are obtained through [[Lumberjacking]] and using an axe on a tree.  To craft the logs into weapons or instruments a [[skinning knife]] is required. After double clicking the knife and targeting the logs, you can choose what item to try and craft.  The wooden weapons can be crafted in different qualities dependent on the crafter's skill.&lt;br /&gt;
&lt;br /&gt;
To create arrows or bolts, the skinning knife is used once again, however you need to craft shafts, you must also have feathers in your inventory. When the shafts are complete you can double click on the shafts and choose what type of arrows or bolts to create. Different wood types can produce different types of elemental ammunition.&lt;br /&gt;
&lt;br /&gt;
Bowcraft is complemented by the skill [[Arms Lore]], which when trained to a similar level as your bowcraft, will allow you more success with your crafting.&lt;br /&gt;
&lt;br /&gt;
=== Skill Guide ===&lt;br /&gt;
See [[General skill guide#Bowcraft/Fletching]]&lt;br /&gt;
&lt;br /&gt;
=== Crafting menu ===&lt;br /&gt;
Upgrading weapons and bows to 'Quality' costs additional 50% of the item's required log amount, and another 50% for 'Exceptional'. For example, a Quality Crossbow requires 30 logs, and Exceptional Crossbow 40 logs&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=10|MAIN MENU (ITEM LOG COST)&lt;br /&gt;
|-&lt;br /&gt;
!INSTRUMENTS MENU ||WEAPONS MENU  ||ARCHERY ITEMS ||MISC MENU&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
*Flute (5)&lt;br /&gt;
*Tamborine (10)&lt;br /&gt;
*Tamborine With Ribbon (10)&lt;br /&gt;
*Lute (15)&lt;br /&gt;
*Drum (15)&lt;br /&gt;
*Harp (20)&lt;br /&gt;
*Standing Harp (30)&lt;br /&gt;
|valign=top|&lt;br /&gt;
*Shepherd's Crook (20)&lt;br /&gt;
*Quarter Staff (40)&lt;br /&gt;
*Training Staff (40)&lt;br /&gt;
*Mage Staff (30)&lt;br /&gt;
*Druid Staff (30 + 35 Reaper Heartwoods)&lt;br /&gt;
*Lich Staff (30 + 35 Deadwood)&lt;br /&gt;
*Gnarlded Staff (30)&lt;br /&gt;
*Black Staff (30)&lt;br /&gt;
*Club (5)&lt;br /&gt;
|valign=top|&lt;br /&gt;
*Shafts (1)&lt;br /&gt;
*Shortbow (15)&lt;br /&gt;
*Bow (15)&lt;br /&gt;
*Compositebow (30)&lt;br /&gt;
*Longbow (25)&lt;br /&gt;
*Crossbow (20)&lt;br /&gt;
*Heavy Crossbow (25)&lt;br /&gt;
*Repeating Crossbow (28)&lt;br /&gt;
|valign=top|&lt;br /&gt;
*Kindling (1) *You get 5 kindlings out of 1 log&lt;br /&gt;
*Recall Rune (2)&lt;br /&gt;
*Torch (5)&lt;br /&gt;
*Fishing Pole (3)&lt;br /&gt;
*Chess Board (75)&lt;br /&gt;
*Backgammon Board (65)&lt;br /&gt;
*Dice and Cup (10)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Raw data for tables&lt;br /&gt;
&lt;br /&gt;
INSTRUMENTS MENU&lt;br /&gt;
Flute (5)&lt;br /&gt;
Tamborine (10)&lt;br /&gt;
Tamborine With Ribbon (10)&lt;br /&gt;
Lute (15)&lt;br /&gt;
Drum (15)&lt;br /&gt;
Harp (20)&lt;br /&gt;
Standing Harp (30)&lt;br /&gt;
&lt;br /&gt;
WEAPONS MENU &lt;br /&gt;
Shepherd's Crook (20)&lt;br /&gt;
Quarter Staff (40)&lt;br /&gt;
Training Staff (40)&lt;br /&gt;
Mage Staff (30)&lt;br /&gt;
Druid Staff (30 + 35 Reaper Heartwoods)&lt;br /&gt;
Lich Staff (30 + 35 Deadwood)&lt;br /&gt;
Gnarlded Staff (30)&lt;br /&gt;
Black Staff (30)&lt;br /&gt;
Club (5)&lt;br /&gt;
&lt;br /&gt;
ARCHERY ITEMS&lt;br /&gt;
Shafts (1)&lt;br /&gt;
Shortbow (15)&lt;br /&gt;
Bow (15)&lt;br /&gt;
Compositebow (30)&lt;br /&gt;
Longbow (25)&lt;br /&gt;
Crossbow (20)&lt;br /&gt;
Heavy Crossbow (25)&lt;br /&gt;
Repeating Crossbow (28)&lt;br /&gt;
&lt;br /&gt;
(Upgrading weapons and bows to 'Quality' costs additional 50% of the item's required log amount, and another 50% for 'Exceptional'. For example, a Quality Crossbow requires 30 logs, and Exceptional Crossbow 40 logs)&lt;br /&gt;
&lt;br /&gt;
MISC MENU&lt;br /&gt;
Kindling (1) *You get 5 kindlings out of 1 log&lt;br /&gt;
Recall Rune (2)&lt;br /&gt;
Torch (5)&lt;br /&gt;
Fishing Pole (3)&lt;br /&gt;
Chess Board (75)&lt;br /&gt;
Backgammon Board (65)&lt;br /&gt;
Dice and Cup (10)&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Bowyer]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Instruments]]&lt;br /&gt;
{{skills}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Bowcraft_%26_Fletching&amp;diff=13617</id>
		<title>Bowcraft &amp; Fletching</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Bowcraft_%26_Fletching&amp;diff=13617"/>
				<updated>2026-02-04T19:59:29Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Skill Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bowcraft.jpg|200px|thumb|right|bowcrafting]]&lt;br /&gt;
'''Bowcraft/Fletching''' (often referred to as just '''Bowcraft''') is a merchant skill, it is used to create a wide variety of different wooden [[weapons]] such as [[Bows]] and [[Staffs]], and is also used to craft [[Instruments]] it can also be used to craft various other miscellaneous wooden items. The fletching aspect refers to the ability to make [[Arrows and Bolts]] for use with [[Archery]] weapons. They also repair staves and bows.&lt;br /&gt;
&lt;br /&gt;
== Who can use it? ==&lt;br /&gt;
* [[Bowyer]]s utilise Bowcraft as their primary skill and are able to train it to '''100%.''' &lt;br /&gt;
* [[Carpenter]]s also have limited use of the skill and can train it to '''40%'''&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
To train Bowcraft, you will require a number of different things, firstly wooden [[logs]], which are obtained through [[Lumberjacking]] and using an axe on a tree.  To craft the logs into weapons or instruments a [[skinning knife]] is required. After double clicking the knife and targeting the logs, you can choose what item to try and craft.  The wooden weapons can be crafted in different qualities dependent on the crafter's skill.&lt;br /&gt;
&lt;br /&gt;
To create arrows or bolts, the skinning knife is used once again, however you need to craft shafts, you must also have feathers in your inventory. When the shafts are complete you can double click on the shafts and choose what type of arrows or bolts to create. Different wood types can produce different types of elemental ammunition.&lt;br /&gt;
&lt;br /&gt;
Bowcraft is complemented by the skill [[Arms Lore]], which when trained to a similar level as your bowcraft, will allow you more success with your crafting.&lt;br /&gt;
&lt;br /&gt;
=== Skill Guide ===&lt;br /&gt;
See [[General skill guide#Bowcraft &amp;amp; Fletching]]&lt;br /&gt;
&lt;br /&gt;
=== Crafting menu ===&lt;br /&gt;
Upgrading weapons and bows to 'Quality' costs additional 50% of the item's required log amount, and another 50% for 'Exceptional'. For example, a Quality Crossbow requires 30 logs, and Exceptional Crossbow 40 logs&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=10|MAIN MENU (ITEM LOG COST)&lt;br /&gt;
|-&lt;br /&gt;
!INSTRUMENTS MENU ||WEAPONS MENU  ||ARCHERY ITEMS ||MISC MENU&lt;br /&gt;
|-&lt;br /&gt;
|valign=top|&lt;br /&gt;
*Flute (5)&lt;br /&gt;
*Tamborine (10)&lt;br /&gt;
*Tamborine With Ribbon (10)&lt;br /&gt;
*Lute (15)&lt;br /&gt;
*Drum (15)&lt;br /&gt;
*Harp (20)&lt;br /&gt;
*Standing Harp (30)&lt;br /&gt;
|valign=top|&lt;br /&gt;
*Shepherd's Crook (20)&lt;br /&gt;
*Quarter Staff (40)&lt;br /&gt;
*Training Staff (40)&lt;br /&gt;
*Mage Staff (30)&lt;br /&gt;
*Druid Staff (30 + 35 Reaper Heartwoods)&lt;br /&gt;
*Lich Staff (30 + 35 Deadwood)&lt;br /&gt;
*Gnarlded Staff (30)&lt;br /&gt;
*Black Staff (30)&lt;br /&gt;
*Club (5)&lt;br /&gt;
|valign=top|&lt;br /&gt;
*Shafts (1)&lt;br /&gt;
*Shortbow (15)&lt;br /&gt;
*Bow (15)&lt;br /&gt;
*Compositebow (30)&lt;br /&gt;
*Longbow (25)&lt;br /&gt;
*Crossbow (20)&lt;br /&gt;
*Heavy Crossbow (25)&lt;br /&gt;
*Repeating Crossbow (28)&lt;br /&gt;
|valign=top|&lt;br /&gt;
*Kindling (1) *You get 5 kindlings out of 1 log&lt;br /&gt;
*Recall Rune (2)&lt;br /&gt;
*Torch (5)&lt;br /&gt;
*Fishing Pole (3)&lt;br /&gt;
*Chess Board (75)&lt;br /&gt;
*Backgammon Board (65)&lt;br /&gt;
*Dice and Cup (10)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Raw data for tables&lt;br /&gt;
&lt;br /&gt;
INSTRUMENTS MENU&lt;br /&gt;
Flute (5)&lt;br /&gt;
Tamborine (10)&lt;br /&gt;
Tamborine With Ribbon (10)&lt;br /&gt;
Lute (15)&lt;br /&gt;
Drum (15)&lt;br /&gt;
Harp (20)&lt;br /&gt;
Standing Harp (30)&lt;br /&gt;
&lt;br /&gt;
WEAPONS MENU &lt;br /&gt;
Shepherd's Crook (20)&lt;br /&gt;
Quarter Staff (40)&lt;br /&gt;
Training Staff (40)&lt;br /&gt;
Mage Staff (30)&lt;br /&gt;
Druid Staff (30 + 35 Reaper Heartwoods)&lt;br /&gt;
Lich Staff (30 + 35 Deadwood)&lt;br /&gt;
Gnarlded Staff (30)&lt;br /&gt;
Black Staff (30)&lt;br /&gt;
Club (5)&lt;br /&gt;
&lt;br /&gt;
ARCHERY ITEMS&lt;br /&gt;
Shafts (1)&lt;br /&gt;
Shortbow (15)&lt;br /&gt;
Bow (15)&lt;br /&gt;
Compositebow (30)&lt;br /&gt;
Longbow (25)&lt;br /&gt;
Crossbow (20)&lt;br /&gt;
Heavy Crossbow (25)&lt;br /&gt;
Repeating Crossbow (28)&lt;br /&gt;
&lt;br /&gt;
(Upgrading weapons and bows to 'Quality' costs additional 50% of the item's required log amount, and another 50% for 'Exceptional'. For example, a Quality Crossbow requires 30 logs, and Exceptional Crossbow 40 logs)&lt;br /&gt;
&lt;br /&gt;
MISC MENU&lt;br /&gt;
Kindling (1) *You get 5 kindlings out of 1 log&lt;br /&gt;
Recall Rune (2)&lt;br /&gt;
Torch (5)&lt;br /&gt;
Fishing Pole (3)&lt;br /&gt;
Chess Board (75)&lt;br /&gt;
Backgammon Board (65)&lt;br /&gt;
Dice and Cup (10)&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Bowyer]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Instruments]]&lt;br /&gt;
{{skills}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Blacksmithy&amp;diff=13616</id>
		<title>Blacksmithy</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Blacksmithy&amp;diff=13616"/>
				<updated>2026-02-04T19:58:56Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Skill Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Blacksmithy.jpg|200px|thumb|right|an anvil and forge in Britain]]&lt;br /&gt;
[[Blacksmithy]] is a [[merchant]] skill, it is used to create a wide variety of different metal [[armours]] and also metal [[weapons]] , it can also be used to craft various other miscellaneous items. It also allows you to repair armors and weapons.&lt;br /&gt;
&lt;br /&gt;
Once you start crafting item it rolls a dice and chances are calculated from your blacksmithy and arms lore skill %. Once you finish crafting the item that is created gets its quality.&lt;br /&gt;
&lt;br /&gt;
Quality ranges from Below average -&amp;gt; normal quality -&amp;gt; above average -&amp;gt; exceptional -&amp;gt; elite, in order from worst to best. Elite weapons and armors can be named, after crafting if it is an elite there will be a gump asking for name for the item.&lt;br /&gt;
&lt;br /&gt;
== Who can use it? ==&lt;br /&gt;
&lt;br /&gt;
*[[Blacksmith]]s utilise Blacksmithy as their primary skill and are able to train it to '''100%''' &lt;br /&gt;
*[[Tinker]]s and [[Carpenter]]s are also able to use the skill and can train it to '''65%''' &lt;br /&gt;
*[[Tailor]] has very limited use and is able to train it to '''40%'''&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
&lt;br /&gt;
To train Blacksmithy, you will require a number of different things, firstly raw metal ores, which are obtained by [[mining]] ore veins. Once collected, these ores can be smelted into ingots using a [[forge]], when you have enough ingots a [[smith's hammer]] and [[anvil]] are required. When standing at an anvil, double clicking your hammer and targeting the ingots, you can choose which weapons and armour you will try to craft. These items can be crafted in different qualities dependent on the crafter's skill.&lt;br /&gt;
&lt;br /&gt;
Blacksmithy is complemented by the skill [[Arms Lore]], which when trained to a similar level as your blacksmithy, will allow you more success with your crafting.&lt;br /&gt;
&lt;br /&gt;
Once you get good enough you can smelt any metallic item into the type of ingot its made from using tongs. The amount you get is not as much as goes into making the item, but at least you get something back.&lt;br /&gt;
&lt;br /&gt;
=== Skill Guide ===&lt;br /&gt;
&lt;br /&gt;
See [[General skill guide#Blacksmithy ]]&lt;br /&gt;
&lt;br /&gt;
==Smelting iron items==&lt;br /&gt;
You need atleast 70 blacksmithy to smelt armor and weapons, the ammount of iron gained might be dependant on your skill&lt;br /&gt;
&lt;br /&gt;
==Crafting with Blacksmithy==&lt;br /&gt;
:;View [[Crafting (blacksmith)]] for more info&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Blacksmith]] (class)&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
{{skills}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Animal_Taming&amp;diff=13615</id>
		<title>Animal Taming</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Animal_Taming&amp;diff=13615"/>
				<updated>2026-02-04T19:58:24Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Skill Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Animal Taming]] is a unique skill which allows a player to go out and domesticate the wildest of animals. Whether it be the lowliest chicken which every good [[Cook]] needs the eggs from or the colossal dragon every traveler or adventurer wishes they had whilst being jumped by the treacherous brigands that occasionally roam the lands. This is not a skill for the fainthearted, a successful tamer must learn how to stand their ground against the toughest beasts of the land. &lt;br /&gt;
==Who can use it?==&lt;br /&gt;
*[[Animal Tamer]]s get this as a primary skill, training it to '''100%'''&lt;br /&gt;
*[[Bard]]s, [[Druid]]s, [[Mage]]s, [[Monk]]s, [[Cook]]s and [[Tailor]]s can have this skill to '''40%'''&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
=== Skill Guide ===&lt;br /&gt;
&lt;br /&gt;
See [[General skill guide#Animal Taming]]&lt;br /&gt;
&lt;br /&gt;
* As long as you can fail at taming the animal, it can give you gains.&lt;br /&gt;
* Hostile creatures can be tamed, just dazzle them first ([[Peacemaking]])&lt;br /&gt;
* You should tame every creature and sell them to NPC Animal Tamers (its one way to earn gold)&lt;br /&gt;
* When an animal is way out of your skill level to train, you will be told that you have no chance in taming it.&lt;br /&gt;
* You can actually tame some monsters&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Animal tamer]]&lt;br /&gt;
* [[Peacemaking]]&lt;br /&gt;
* [[Petslots]]&lt;br /&gt;
{{skills}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Animal_Lore&amp;diff=13614</id>
		<title>Animal Lore</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Animal_Lore&amp;diff=13614"/>
				<updated>2026-02-04T19:57:32Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Skill Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Animal Lore affects a tamer's ability to tame creatures and more generally character's ability in controlling larger creatures by granting a character more pet slots. It also affects a character's ability to heal and cure pets when using the [[Veterinary]] skill. Animal Lore also has a secondary name on Pangaea and that is Druidry, the reason for this is that it also directly affects a [[Druid]]'s ability to cast their spells as well as the damage output of said spells.&lt;br /&gt;
&lt;br /&gt;
==Who can use it?==&lt;br /&gt;
*[[Druid]]s and [[Animal Tamer]]s have this as a primary skill, and train it to '''100%'''&lt;br /&gt;
*[[Archer]]s and [[Ranger]]s can train this skill to '''85%'''&lt;br /&gt;
*[[Warrior]]s can train this skill up to '''65%'''&lt;br /&gt;
*[[Mage]]s, [[Monk]]s, [[Blacksmith]]s, [[Bowyer]]s, [[Carpenter]]s, [[Cook]]s and [[Tinker]]s can have '''40%''' in this skill&lt;br /&gt;
== Training ==&lt;br /&gt;
To use the skill, either setup a macro in the in game macro options or just click the little blue gem next to the skill in the skill log.&lt;br /&gt;
&lt;br /&gt;
=== Skill Guide ===&lt;br /&gt;
&lt;br /&gt;
See [[General skill guide#Animal Lore]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{skills}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Anatomy&amp;diff=13613</id>
		<title>Anatomy</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Anatomy&amp;diff=13613"/>
				<updated>2026-02-04T19:56:31Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With anatomy you are able to see your targets physical condition, strenght and how dexterous he is. Anatomy also affects how much damage you do with physical hits, and improves your [[healing]]&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
&lt;br /&gt;
See [[General skill guide#Anatomy]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{Skills}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Alchemy&amp;diff=13612</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Alchemy&amp;diff=13612"/>
				<updated>2026-02-04T19:55:23Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Skill Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Alchemy.jpg|200px|thumb|right|Alchemical equipment]] &lt;br /&gt;
[[Alchemy]] is a [[merchant]] skill, it is used to create a wide variety of different [[potion]]s that have various effects on the character that drinks them, it is also used to charge [[alchemical symbols]].&lt;br /&gt;
&lt;br /&gt;
== Who can use it? ==&lt;br /&gt;
*[[Alchemist]]s utilise Alchemy as their primary skill and are able to train it to '''100%''' &lt;br /&gt;
*[[Cook]]s and [[Scribe]]s are also able to use the skill and can train it to '''65%'''&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
&lt;br /&gt;
To train alchemy, you will need, ingredients (or [[reagents]] as they are known in UO), a mortar and pestle, and numerous empty bottles. After double clicking your mortar and pestle and targeting your chosen reagent, you will either succeed or fail at creating a potion. If you do succeed the mixture will be poured into one of your empty bottles and is then ready to use. If you fail the consequences can be disastrous, and explosions and poisonings are not uncommon.&lt;br /&gt;
&lt;br /&gt;
At more advanced levels of alchemy, a heating stand and alembic may be required.&lt;br /&gt;
&lt;br /&gt;
Alchemy is complemented by the skill [[Taste Identification]], which when trained to a similar level as your alchemy, will allow you more success with your brewing.&lt;br /&gt;
&lt;br /&gt;
=== Skill Guide ===&lt;br /&gt;
&lt;br /&gt;
See [[General skill guide#Alchemy]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Alchemist]]&lt;br /&gt;
* [[Crafting (alchemist)]]&lt;br /&gt;
* [[Potions]]&lt;br /&gt;
* [[Taste Identification]]&lt;br /&gt;
{{Skills}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Alchemy&amp;diff=13611</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Alchemy&amp;diff=13611"/>
				<updated>2026-02-04T19:53:11Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Skill Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Alchemy.jpg|200px|thumb|right|Alchemical equipment]] &lt;br /&gt;
[[Alchemy]] is a [[merchant]] skill, it is used to create a wide variety of different [[potion]]s that have various effects on the character that drinks them, it is also used to charge [[alchemical symbols]].&lt;br /&gt;
&lt;br /&gt;
== Who can use it? ==&lt;br /&gt;
*[[Alchemist]]s utilise Alchemy as their primary skill and are able to train it to '''100%''' &lt;br /&gt;
*[[Cook]]s and [[Scribe]]s are also able to use the skill and can train it to '''65%'''&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
&lt;br /&gt;
To train alchemy, you will need, ingredients (or [[reagents]] as they are known in UO), a mortar and pestle, and numerous empty bottles. After double clicking your mortar and pestle and targeting your chosen reagent, you will either succeed or fail at creating a potion. If you do succeed the mixture will be poured into one of your empty bottles and is then ready to use. If you fail the consequences can be disastrous, and explosions and poisonings are not uncommon.&lt;br /&gt;
&lt;br /&gt;
At more advanced levels of alchemy, a heating stand and alembic may be required.&lt;br /&gt;
&lt;br /&gt;
Alchemy is complemented by the skill [[Taste Identification]], which when trained to a similar level as your alchemy, will allow you more success with your brewing.&lt;br /&gt;
&lt;br /&gt;
=== Skill Guide ===&lt;br /&gt;
&lt;br /&gt;
See [[General skill guide]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Alchemist]]&lt;br /&gt;
* [[Crafting (alchemist)]]&lt;br /&gt;
* [[Potions]]&lt;br /&gt;
* [[Taste Identification]]&lt;br /&gt;
{{Skills}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Alchemy&amp;diff=13610</id>
		<title>Alchemy</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Alchemy&amp;diff=13610"/>
				<updated>2026-02-04T19:52:52Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Alchemy.jpg|200px|thumb|right|Alchemical equipment]] &lt;br /&gt;
[[Alchemy]] is a [[merchant]] skill, it is used to create a wide variety of different [[potion]]s that have various effects on the character that drinks them, it is also used to charge [[alchemical symbols]].&lt;br /&gt;
&lt;br /&gt;
== Who can use it? ==&lt;br /&gt;
*[[Alchemist]]s utilise Alchemy as their primary skill and are able to train it to '''100%''' &lt;br /&gt;
*[[Cook]]s and [[Scribe]]s are also able to use the skill and can train it to '''65%'''&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
&lt;br /&gt;
To train alchemy, you will need, ingredients (or [[reagents]] as they are known in UO), a mortar and pestle, and numerous empty bottles. After double clicking your mortar and pestle and targeting your chosen reagent, you will either succeed or fail at creating a potion. If you do succeed the mixture will be poured into one of your empty bottles and is then ready to use. If you fail the consequences can be disastrous, and explosions and poisonings are not uncommon.&lt;br /&gt;
&lt;br /&gt;
At more advanced levels of alchemy, a heating stand and alembic may be required.&lt;br /&gt;
&lt;br /&gt;
Alchemy is complemented by the skill [[Taste Identification]], which when trained to a similar level as your alchemy, will allow you more success with your brewing.&lt;br /&gt;
&lt;br /&gt;
=== Skill Guide ===&lt;br /&gt;
&lt;br /&gt;
See [[General Skill Guide]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Alchemist]]&lt;br /&gt;
* [[Crafting (alchemist)]]&lt;br /&gt;
* [[Potions]]&lt;br /&gt;
* [[Taste Identification]]&lt;br /&gt;
{{Skills}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13609</id>
		<title>General skill guide</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13609"/>
				<updated>2026-02-04T19:52:13Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Training Dummie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]] [[Category:Professions]] {{TOC_right}}&lt;br /&gt;
;General Skill Guide 0-65&lt;br /&gt;
The list below gives you an idea of how to train your skill, there are a lot of ways to train each skill&lt;br /&gt;
===[[Vendor Train|Vendor Training]]===&lt;br /&gt;
Most skills can be started off with asking a [[Vendor]] to train you in the skill in exchange for a little gold. Check the list of what vendors have witch skills [[Vendor train|here]]. The price they ask for corresponds with how much skill you are missing from how much they can teach you.&lt;br /&gt;
&lt;br /&gt;
They will always be able to teach you 25% of your max for your current class. So vendor training skills that will be penalty skills (40%) for your intended class in base class will be better than after you enter class.&lt;br /&gt;
&lt;br /&gt;
===Training Dummie===&lt;br /&gt;
*For melee combat skills you can use a [[Training dummie]] to aid you in your training.&lt;br /&gt;
*For archery there is the Archery Butte&lt;br /&gt;
*Stealing can also be trained with the pickpocket dip&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
===[[Alchemy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 18 lesser cure potion&lt;br /&gt;
*18 - 23 lesser heal potion&lt;br /&gt;
*23 - 28 lesser explosion, refresh potions&lt;br /&gt;
*28 - 31 wisdom potion&lt;br /&gt;
*31 - 34 normal agility potion&lt;br /&gt;
*34 - 42 normal strength potion&lt;br /&gt;
*42 - 52 lesser poison potion&lt;br /&gt;
*52 – 60 normal cure potion&lt;br /&gt;
*60 - 65 normal heal potion&lt;br /&gt;
&lt;br /&gt;
(Alternatively, a faster but costlier way that may not be accessible to all:&lt;br /&gt;
*50 – 53 powdered bone, deadwood&lt;br /&gt;
*53 – 58 normal cure potion&lt;br /&gt;
*58 – 63 weaken potion&lt;br /&gt;
*63 – 65 normal protection potion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip; It’s recommended that you start with 50% alchemy. The skill is hard to&lt;br /&gt;
gain and the explosions and poisonings make it even more annoying.&lt;br /&gt;
&lt;br /&gt;
===[[Archery]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Bow]]&lt;br /&gt;
*23-38 – [[Short Bow]]&lt;br /&gt;
*38-53 – [[Crossbow]]&lt;br /&gt;
*53-65 – [[Heavy Crossbow]]&lt;br /&gt;
&lt;br /&gt;
Tip; If you shoot arrows to the training targets on training ground, you can&lt;br /&gt;
retrieve about half of them from the butte so you don’t need to buy so&lt;br /&gt;
many new ones.&lt;br /&gt;
&lt;br /&gt;
===[[Arms Lore]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on anything, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on.&lt;br /&gt;
&lt;br /&gt;
===[[Anatomy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 deer&lt;br /&gt;
*23 - 28 desert ostard&lt;br /&gt;
*28 - 33 barkeep, innkeeper&lt;br /&gt;
*33 - 38 frost wolf&lt;br /&gt;
*38 - 43 raven&lt;br /&gt;
*43 - 48 mountain ostard&lt;br /&gt;
*48 - 53 horse&lt;br /&gt;
*53 - 58 dust ostard&lt;br /&gt;
*58 - 65 llama4, llama5&lt;br /&gt;
&lt;br /&gt;
===[[Animal Lore]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 dog&lt;br /&gt;
*20 - 25 cow, sheep&lt;br /&gt;
*25 - 30 eagle&lt;br /&gt;
*30 - 35 wildboar, deer&lt;br /&gt;
*35 - 40 raven&lt;br /&gt;
*40 - 45 walrus, horse1&lt;br /&gt;
*45 - 50 brown bear, black bear&lt;br /&gt;
*50 - 55 llama&lt;br /&gt;
*55 - 60 bull, great hart&lt;br /&gt;
*60 - 65 llama2, hildisvini&lt;br /&gt;
&lt;br /&gt;
===[[Animal Taming]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 dog, cat, rat&lt;br /&gt;
*25 - 35 sheep, goat, pig, cow&lt;br /&gt;
*35 - 45 wildboar, deer, raven&lt;br /&gt;
*45 - 55 walrus, horse1, horse4, brown bear, black bear&lt;br /&gt;
*55 - 65 great hart, bull, horse2, llama&lt;br /&gt;
&lt;br /&gt;
Tip; You cannot use same animal to gain again by releasing and retaming it.&lt;br /&gt;
Also this list doesn’t contain all the animals you could use to gain&lt;br /&gt;
skill, you will learn soon which will give you gain and which ones will not.&lt;br /&gt;
&lt;br /&gt;
===[[Blacksmithy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 hatchet&lt;br /&gt;
*28 - 33 mace&lt;br /&gt;
*33 - 36 cutlass&lt;br /&gt;
*36 - 39 bone harvester&lt;br /&gt;
*39 - 43 kryss&lt;br /&gt;
*43 - 49 short spear&lt;br /&gt;
*49 - 54 - longsword, chainmail gloves&lt;br /&gt;
*54 - 59 spear&lt;br /&gt;
*59 - 65 pike&lt;br /&gt;
&lt;br /&gt;
===[[Bowcraft/Fletching]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 shaft&lt;br /&gt;
*28 - 36 club&lt;br /&gt;
*36 - 46 tamborine&lt;br /&gt;
*46 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 65 lute&lt;br /&gt;
&lt;br /&gt;
Or, if you have feathers:&lt;br /&gt;
*44 - 48 lesser fire/cold arrows&lt;br /&gt;
*48 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 63 lute&lt;br /&gt;
*63 - 65 normal arrows&lt;br /&gt;
&lt;br /&gt;
===[[Camping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using kindlings in war mode. You can train it like that to 65.&lt;br /&gt;
&lt;br /&gt;
Tip; You can aswell train it with war mode off&lt;br /&gt;
&lt;br /&gt;
===[[Carpentry]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 kindling&lt;br /&gt;
*28 - 38 torch&lt;br /&gt;
*38 - 44 small crate&lt;br /&gt;
*44 - 48 keg&lt;br /&gt;
*48 - 58 fishing pole&lt;br /&gt;
*58 - 65 billboard pole&lt;br /&gt;
&lt;br /&gt;
===[[Cartography]]===&lt;br /&gt;
&lt;br /&gt;
*20 – 40 – Detailed&lt;br /&gt;
*40 – 65 – Regional&lt;br /&gt;
&lt;br /&gt;
===[[Cooking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cooked rib/bird&lt;br /&gt;
*25 - 45 cooked fishsteak (1)&lt;br /&gt;
*45 - 65 cooked fishsteak (3)&lt;br /&gt;
&lt;br /&gt;
===[[Detect Hidden]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Do it with a friend training hiding.&lt;br /&gt;
&lt;br /&gt;
*Works up to 30% on your own house&lt;br /&gt;
&lt;br /&gt;
Tip; The person must be hiding&lt;br /&gt;
around your detecting target. If you have 30% detect hidden, use someone&lt;br /&gt;
with 40 hiding. If you always find him, try with someone with higher&lt;br /&gt;
hiding, and if you can never find him do it with someone that has lower&lt;br /&gt;
hiding.&lt;br /&gt;
&lt;br /&gt;
===[[Enticement]]===&lt;br /&gt;
Also known as Leadership or Discordance&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 birds, rabbit&lt;br /&gt;
*20 - 25 eagle, deer&lt;br /&gt;
*25 - 30 raven&lt;br /&gt;
*30 - 38 alligator, desert ostard, wildboar&lt;br /&gt;
*38 - 48 any horse&lt;br /&gt;
*48 - 58 llama2, goat&lt;br /&gt;
*58 - 65 llama3, cave bear&lt;br /&gt;
&lt;br /&gt;
===[[Evaluating Intelligence]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 cow, bull&lt;br /&gt;
*20 - 30 frenzied/mountain ostard&lt;br /&gt;
*30 - 35 florist&lt;br /&gt;
*35 - 45 ranger, guards&lt;br /&gt;
*45 - 55 Harry&lt;br /&gt;
*55 - 65 innkeeper, bard, jeweler, Emissaries&lt;br /&gt;
&lt;br /&gt;
===[[Fencing]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Dagger&lt;br /&gt;
*30-40 – Pitchfork&lt;br /&gt;
*40-50 – War fork&lt;br /&gt;
*50-60 – Short spear&lt;br /&gt;
*60-65 – Kryss&lt;br /&gt;
&lt;br /&gt;
===[[Fishing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep fishing with a fishing rod anywhere where there’s fish&lt;br /&gt;
around&lt;br /&gt;
&lt;br /&gt;
===[[Forensic Evaluation]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just kill some animal or use it on a friend’s corpse, chop it&lt;br /&gt;
with your dagger and macro Forensic Evaluation on it.&lt;br /&gt;
&lt;br /&gt;
===[[Healing (skill)|Healing]]===&lt;br /&gt;
&lt;br /&gt;
*20-60 – Just keep healing your wounds. The more wounded you are, the&lt;br /&gt;
harder it’s to heal.&lt;br /&gt;
*60-65 – You can use lesser poison on yourself and after that cure yourself.&lt;br /&gt;
&lt;br /&gt;
Tip; There are certain mobs to get poisoned with. Use a giant spider&lt;br /&gt;
&lt;br /&gt;
===[[Herding]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 rabbit, chicken&lt;br /&gt;
*23 - 40 cat&lt;br /&gt;
*40 - 55 pig, goat, sheep, cow&lt;br /&gt;
*55 - 65 deer&lt;br /&gt;
&lt;br /&gt;
===[[Hiding]]===&lt;br /&gt;
&lt;br /&gt;
*0-20 – [[Vendor Train]] with the thief in Cove&lt;br /&gt;
*20-40 – do it alone&lt;br /&gt;
*40-50 – do it with 1 animal / person near you&lt;br /&gt;
*50-60 – 2 animals/persons near you&lt;br /&gt;
*60-65 – 3 animals/persons near you&lt;br /&gt;
&lt;br /&gt;
Tip; If you get stuck, switch it 1 backwards for a while.&lt;br /&gt;
&lt;br /&gt;
===[[Inscription]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 2nd circle scrolls&lt;br /&gt;
*30-40 – 3rd circle scrolls&lt;br /&gt;
*40-50 – 4th circle scrolls&lt;br /&gt;
*50-60 – 5th circle scrolls&lt;br /&gt;
*60-65 – 6th circle scrolls&lt;br /&gt;
&lt;br /&gt;
===[[Item Identification]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on any item, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on. Just like with arms lore.&lt;br /&gt;
&lt;br /&gt;
===[[Lockpicking]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Despise&lt;br /&gt;
*30-40 – Try those chests in Yew forest&lt;br /&gt;
*40-50 – Maybe try those chests on first level of Covetous and Despise&lt;br /&gt;
*50-65 – Despise&lt;br /&gt;
&lt;br /&gt;
Tip; Just keep lockpicking chests you see, they have different difficulty&lt;br /&gt;
depending on their location.&lt;br /&gt;
&lt;br /&gt;
===[[Lumberjacking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 35 normal&lt;br /&gt;
*35 - 40 willow&lt;br /&gt;
*40 - 45 cedar&lt;br /&gt;
*45 - 55 walnut&lt;br /&gt;
*55 - 65 cypress, apple, peach&lt;br /&gt;
&lt;br /&gt;
===[[Mace Fighting]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Pickaxe]]&lt;br /&gt;
*23-28 – [[Club]]&lt;br /&gt;
*28-33 – [[Hammer pick]]&lt;br /&gt;
*33-38 – [[Mace]]&lt;br /&gt;
*38-43 – [[Gnarled staff]]&lt;br /&gt;
*43-50 – [[Sledge Hammer]]&lt;br /&gt;
*50-58 – [[Black Staff]]&lt;br /&gt;
*58-63 – [[Quarter Staff]]&lt;br /&gt;
*63-65 – [[War hammer]]&lt;br /&gt;
&lt;br /&gt;
===[[Magery]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 1st Circle (Magic Arrow)&lt;br /&gt;
*30-40 – 2nd Circle&lt;br /&gt;
*40-50 – 3rd Circle (Poison)&lt;br /&gt;
*50-60 – 4th Circle (Lightning)&lt;br /&gt;
*60-65 – 5th Circle (Paralyze)&lt;br /&gt;
&lt;br /&gt;
===[[Meditation]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – The altar at Britain.&lt;br /&gt;
*40-65 – Keep meditating when training magery.&lt;br /&gt;
;For religious characters you should use:&lt;br /&gt;
*restoration or effulgence from 40 - 50, &lt;br /&gt;
*ennervation from 50 - 60&lt;br /&gt;
*encumberance from 60 - 65.&lt;br /&gt;
&lt;br /&gt;
===[[Mining]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 30 normal ores&lt;br /&gt;
*30 - 45 clay/sand&lt;br /&gt;
*45 - 55 aughlite, executor, radlius&lt;br /&gt;
*55 - 65 spirit stone, silver, obsidian, devil's claw&lt;br /&gt;
&lt;br /&gt;
===[[Musicianship]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Fertility&lt;br /&gt;
*25-30 – Lightheadedness&lt;br /&gt;
*30-35 – Shielding&lt;br /&gt;
*35-40 – Transportation&lt;br /&gt;
*40-45 – Bane&lt;br /&gt;
*45-50 – Sound of damage&lt;br /&gt;
*50-55 – True seeing&lt;br /&gt;
*55-60 – Boosting&lt;br /&gt;
*60-65 – Recovery&lt;br /&gt;
&lt;br /&gt;
Tip; Some [[songs]] are easier to play with a certain instrument. Wood types also&lt;br /&gt;
affect the success rate, and therefore gain rate.&lt;br /&gt;
&lt;br /&gt;
===[[Parrying]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – Wooden shield&lt;br /&gt;
*23-38 – Buckler&lt;br /&gt;
*38-53 – Bronze shield&lt;br /&gt;
*53-65 – Metal shield&lt;br /&gt;
&lt;br /&gt;
===[[Peacemaking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Go to some place with harmless monsters such as headless ones,&lt;br /&gt;
arm yourself with a weak weapon to not kill them and repeat peacemaking&lt;br /&gt;
in peace mode.&lt;br /&gt;
&lt;br /&gt;
Tip;This skill is very fast to gain. Use it in a place with lots of monsters&lt;br /&gt;
who aren’t really dangerous. Corpsers are a great choice.&lt;br /&gt;
&lt;br /&gt;
===[[Poisoning]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – Lesser poison potion&lt;br /&gt;
*40-65 – Poison potion&lt;br /&gt;
&lt;br /&gt;
Tip; This is a very hard skill to train., costs a lot of money to buy potions.&lt;br /&gt;
&lt;br /&gt;
===[[Provocation]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 rabbit, rat, cat&lt;br /&gt;
*20 - 25 sheep, cow, pig&lt;br /&gt;
*25 - 30 raven, great hart&lt;br /&gt;
*30 - 35 wildboar, headless one&lt;br /&gt;
*35 - 40 horses&lt;br /&gt;
*40 - 45 puma&lt;br /&gt;
*45 - 50 goat, llama2, black bear&lt;br /&gt;
*50 - 58 corpser&lt;br /&gt;
*58 - 63 harpy&lt;br /&gt;
*63 - 65 llama4, polar bear&lt;br /&gt;
&lt;br /&gt;
===[[Remove Trap]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Unknown&lt;br /&gt;
*30-40 – Try those chests in Yew forest&lt;br /&gt;
*40-50 – Maybe try those chests on first level of Covetous and Despise&lt;br /&gt;
*50-65 – Despise&lt;br /&gt;
&lt;br /&gt;
Tip; Just keep removing traps from chests you see, they have different&lt;br /&gt;
difficulty depending on their location. This skill’s training is similar&lt;br /&gt;
to lockpicking.&lt;br /&gt;
&lt;br /&gt;
===[[Resisting Spells]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 40 bone magician&lt;br /&gt;
*40 - 65 bone warlock (or meer herbalists if you have help)&lt;br /&gt;
&lt;br /&gt;
Tip: Meer herbalists work from almost 30, but for better gains, its better to start with 31+&lt;br /&gt;
&lt;br /&gt;
===[[Snooping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – opening other players backpacks, no snooping gloves needed.&lt;br /&gt;
&lt;br /&gt;
:Tip; If you are caught snooping, you are grey for some time, so be careful.&lt;br /&gt;
:Tip2; You will need Snooping gloves for that.&lt;br /&gt;
&lt;br /&gt;
===[[Spirit Speak]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using the spirit speak skill&lt;br /&gt;
&lt;br /&gt;
*Tip; Best way to do this is by res-killing with someone training healing.&lt;br /&gt;
&lt;br /&gt;
===[[Stealing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Not many people will tell you about this one. Try and try again.&lt;br /&gt;
*There is also a [[Pickpocket Dip]] that can be used for training this skill.&lt;br /&gt;
Tip; The weight of the item.&lt;br /&gt;
&lt;br /&gt;
===[[Stealth]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Doesn’t matter who or what you do it around, you just have to do&lt;br /&gt;
it over and over.&lt;br /&gt;
&lt;br /&gt;
Tip; You might as well do it near many people however, you probably need to&lt;br /&gt;
gain hiding as well.&lt;br /&gt;
&lt;br /&gt;
===[[Swordsmanship]]===&lt;br /&gt;
&lt;br /&gt;
*20-25 – Cleaver&lt;br /&gt;
*25-35 – Axe or hatchet&lt;br /&gt;
*35-43 – Bone harvester&lt;br /&gt;
*43-48 – Cutlass&lt;br /&gt;
*48-53 – Katana&lt;br /&gt;
*53-58 – Scimitar or executioner’s axe&lt;br /&gt;
*58-63 – Longsword&lt;br /&gt;
*63-65 – Broad sword or double axe&lt;br /&gt;
&lt;br /&gt;
===[[Tactics]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep being hit by as many attackers as you can, but don’t die.&lt;br /&gt;
&lt;br /&gt;
this skill builds up while you are fighting &lt;br /&gt;
&lt;br /&gt;
===[[Tailoring]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 waraji&lt;br /&gt;
*25 - 34 bonnet&lt;br /&gt;
*34 - 39 straw hat&lt;br /&gt;
*39 - 44 tricorne hat&lt;br /&gt;
*44 - 49 body sash&lt;br /&gt;
*49 - 54 half apron, obi&lt;br /&gt;
*54 - 59 doublet, shirt&lt;br /&gt;
*59 - 65 long pants, fancy shirt&lt;br /&gt;
&lt;br /&gt;
===[[Taste Identification]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 nightsight&lt;br /&gt;
*20 - 25 lesser cure, lesser heal&lt;br /&gt;
*25 - 30 refresh, wisdom&lt;br /&gt;
*30 - 40 strength, lesser weaken&lt;br /&gt;
*40 - 48 lesser regeneration&lt;br /&gt;
*48 - 55 lesser poison&lt;br /&gt;
*55 - 60 cure&lt;br /&gt;
*60 - 65 weaken, mana regeneration&lt;br /&gt;
&lt;br /&gt;
===[[Tinkering]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 inshave&lt;br /&gt;
*25 - 38 hinge, empty bottle&lt;br /&gt;
*38 - 48 gears&lt;br /&gt;
*48 - 60 lockpicks&lt;br /&gt;
*60 - 65 pen and ink (or just finish with lockpicks, as those can be sold for profit)&lt;br /&gt;
&lt;br /&gt;
===[[Tracking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep using the tracking skill. To make your life easier&lt;br /&gt;
just make a macro that tracks and closes all gumps. Or do it somewhere&lt;br /&gt;
where no one’s around&lt;br /&gt;
&lt;br /&gt;
===[[Veterinary]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cat, dog&lt;br /&gt;
*25 - 35 pig, goat, sheep, cow&lt;br /&gt;
*35 - 40 eagle&lt;br /&gt;
*40 - 45 wildboar, deer&lt;br /&gt;
*45 - 50 raven&lt;br /&gt;
*50 - 55 walrus, horse1&lt;br /&gt;
*55 - 60 brown bear, black bear&lt;br /&gt;
*60 - 65 llama1, bull&lt;br /&gt;
&lt;br /&gt;
Tip; You could try using weak weapons to hit the animal, but not kill it or&lt;br /&gt;
damage it so much that you can’t heal it.&lt;br /&gt;
&lt;br /&gt;
===[[Wrestling]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep hitting something or someone unarmed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://pangaea-world.dk/pangaea/player-guides/general-skill-guide-0-65 Original source]&lt;br /&gt;
*[[Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13608</id>
		<title>General skill guide</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13608"/>
				<updated>2026-02-04T19:51:33Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Training Dummie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]] [[Category:Professions]] {{TOC_right}}&lt;br /&gt;
;General Skill Guide 0-65&lt;br /&gt;
The list below gives you an idea of how to train your skill, there are a lot of ways to train each skill&lt;br /&gt;
===[[Vendor Train|Vendor Training]]===&lt;br /&gt;
Most skills can be started off with asking a [[Vendor]] to train you in the skill in exchange for a little gold. Check the list of what vendors have witch skills [[Vendor train|here]]. The price they ask for corresponds with how much skill you are missing from how much they can teach you.&lt;br /&gt;
&lt;br /&gt;
They will always be able to teach you 25% of your max for your current class. So vendor training skills that will be penalty skills (40%) for your intended class in base class will be better than after you enter class.&lt;br /&gt;
&lt;br /&gt;
===Training Dummie===&lt;br /&gt;
*For melee combat skills you can use a [[Training dummie]] to aid you in your training.&lt;br /&gt;
*For archery there is the Archery Butte&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
===[[Alchemy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 18 lesser cure potion&lt;br /&gt;
*18 - 23 lesser heal potion&lt;br /&gt;
*23 - 28 lesser explosion, refresh potions&lt;br /&gt;
*28 - 31 wisdom potion&lt;br /&gt;
*31 - 34 normal agility potion&lt;br /&gt;
*34 - 42 normal strength potion&lt;br /&gt;
*42 - 52 lesser poison potion&lt;br /&gt;
*52 – 60 normal cure potion&lt;br /&gt;
*60 - 65 normal heal potion&lt;br /&gt;
&lt;br /&gt;
(Alternatively, a faster but costlier way that may not be accessible to all:&lt;br /&gt;
*50 – 53 powdered bone, deadwood&lt;br /&gt;
*53 – 58 normal cure potion&lt;br /&gt;
*58 – 63 weaken potion&lt;br /&gt;
*63 – 65 normal protection potion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip; It’s recommended that you start with 50% alchemy. The skill is hard to&lt;br /&gt;
gain and the explosions and poisonings make it even more annoying.&lt;br /&gt;
&lt;br /&gt;
===[[Archery]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Bow]]&lt;br /&gt;
*23-38 – [[Short Bow]]&lt;br /&gt;
*38-53 – [[Crossbow]]&lt;br /&gt;
*53-65 – [[Heavy Crossbow]]&lt;br /&gt;
&lt;br /&gt;
Tip; If you shoot arrows to the training targets on training ground, you can&lt;br /&gt;
retrieve about half of them from the butte so you don’t need to buy so&lt;br /&gt;
many new ones.&lt;br /&gt;
&lt;br /&gt;
===[[Arms Lore]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on anything, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on.&lt;br /&gt;
&lt;br /&gt;
===[[Anatomy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 deer&lt;br /&gt;
*23 - 28 desert ostard&lt;br /&gt;
*28 - 33 barkeep, innkeeper&lt;br /&gt;
*33 - 38 frost wolf&lt;br /&gt;
*38 - 43 raven&lt;br /&gt;
*43 - 48 mountain ostard&lt;br /&gt;
*48 - 53 horse&lt;br /&gt;
*53 - 58 dust ostard&lt;br /&gt;
*58 - 65 llama4, llama5&lt;br /&gt;
&lt;br /&gt;
===[[Animal Lore]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 dog&lt;br /&gt;
*20 - 25 cow, sheep&lt;br /&gt;
*25 - 30 eagle&lt;br /&gt;
*30 - 35 wildboar, deer&lt;br /&gt;
*35 - 40 raven&lt;br /&gt;
*40 - 45 walrus, horse1&lt;br /&gt;
*45 - 50 brown bear, black bear&lt;br /&gt;
*50 - 55 llama&lt;br /&gt;
*55 - 60 bull, great hart&lt;br /&gt;
*60 - 65 llama2, hildisvini&lt;br /&gt;
&lt;br /&gt;
===[[Animal Taming]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 dog, cat, rat&lt;br /&gt;
*25 - 35 sheep, goat, pig, cow&lt;br /&gt;
*35 - 45 wildboar, deer, raven&lt;br /&gt;
*45 - 55 walrus, horse1, horse4, brown bear, black bear&lt;br /&gt;
*55 - 65 great hart, bull, horse2, llama&lt;br /&gt;
&lt;br /&gt;
Tip; You cannot use same animal to gain again by releasing and retaming it.&lt;br /&gt;
Also this list doesn’t contain all the animals you could use to gain&lt;br /&gt;
skill, you will learn soon which will give you gain and which ones will not.&lt;br /&gt;
&lt;br /&gt;
===[[Blacksmithy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 hatchet&lt;br /&gt;
*28 - 33 mace&lt;br /&gt;
*33 - 36 cutlass&lt;br /&gt;
*36 - 39 bone harvester&lt;br /&gt;
*39 - 43 kryss&lt;br /&gt;
*43 - 49 short spear&lt;br /&gt;
*49 - 54 - longsword, chainmail gloves&lt;br /&gt;
*54 - 59 spear&lt;br /&gt;
*59 - 65 pike&lt;br /&gt;
&lt;br /&gt;
===[[Bowcraft/Fletching]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 shaft&lt;br /&gt;
*28 - 36 club&lt;br /&gt;
*36 - 46 tamborine&lt;br /&gt;
*46 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 65 lute&lt;br /&gt;
&lt;br /&gt;
Or, if you have feathers:&lt;br /&gt;
*44 - 48 lesser fire/cold arrows&lt;br /&gt;
*48 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 63 lute&lt;br /&gt;
*63 - 65 normal arrows&lt;br /&gt;
&lt;br /&gt;
===[[Camping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using kindlings in war mode. You can train it like that to 65.&lt;br /&gt;
&lt;br /&gt;
Tip; You can aswell train it with war mode off&lt;br /&gt;
&lt;br /&gt;
===[[Carpentry]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 kindling&lt;br /&gt;
*28 - 38 torch&lt;br /&gt;
*38 - 44 small crate&lt;br /&gt;
*44 - 48 keg&lt;br /&gt;
*48 - 58 fishing pole&lt;br /&gt;
*58 - 65 billboard pole&lt;br /&gt;
&lt;br /&gt;
===[[Cartography]]===&lt;br /&gt;
&lt;br /&gt;
*20 – 40 – Detailed&lt;br /&gt;
*40 – 65 – Regional&lt;br /&gt;
&lt;br /&gt;
===[[Cooking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cooked rib/bird&lt;br /&gt;
*25 - 45 cooked fishsteak (1)&lt;br /&gt;
*45 - 65 cooked fishsteak (3)&lt;br /&gt;
&lt;br /&gt;
===[[Detect Hidden]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Do it with a friend training hiding.&lt;br /&gt;
&lt;br /&gt;
*Works up to 30% on your own house&lt;br /&gt;
&lt;br /&gt;
Tip; The person must be hiding&lt;br /&gt;
around your detecting target. If you have 30% detect hidden, use someone&lt;br /&gt;
with 40 hiding. If you always find him, try with someone with higher&lt;br /&gt;
hiding, and if you can never find him do it with someone that has lower&lt;br /&gt;
hiding.&lt;br /&gt;
&lt;br /&gt;
===[[Enticement]]===&lt;br /&gt;
Also known as Leadership or Discordance&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 birds, rabbit&lt;br /&gt;
*20 - 25 eagle, deer&lt;br /&gt;
*25 - 30 raven&lt;br /&gt;
*30 - 38 alligator, desert ostard, wildboar&lt;br /&gt;
*38 - 48 any horse&lt;br /&gt;
*48 - 58 llama2, goat&lt;br /&gt;
*58 - 65 llama3, cave bear&lt;br /&gt;
&lt;br /&gt;
===[[Evaluating Intelligence]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 cow, bull&lt;br /&gt;
*20 - 30 frenzied/mountain ostard&lt;br /&gt;
*30 - 35 florist&lt;br /&gt;
*35 - 45 ranger, guards&lt;br /&gt;
*45 - 55 Harry&lt;br /&gt;
*55 - 65 innkeeper, bard, jeweler, Emissaries&lt;br /&gt;
&lt;br /&gt;
===[[Fencing]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Dagger&lt;br /&gt;
*30-40 – Pitchfork&lt;br /&gt;
*40-50 – War fork&lt;br /&gt;
*50-60 – Short spear&lt;br /&gt;
*60-65 – Kryss&lt;br /&gt;
&lt;br /&gt;
===[[Fishing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep fishing with a fishing rod anywhere where there’s fish&lt;br /&gt;
around&lt;br /&gt;
&lt;br /&gt;
===[[Forensic Evaluation]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just kill some animal or use it on a friend’s corpse, chop it&lt;br /&gt;
with your dagger and macro Forensic Evaluation on it.&lt;br /&gt;
&lt;br /&gt;
===[[Healing (skill)|Healing]]===&lt;br /&gt;
&lt;br /&gt;
*20-60 – Just keep healing your wounds. The more wounded you are, the&lt;br /&gt;
harder it’s to heal.&lt;br /&gt;
*60-65 – You can use lesser poison on yourself and after that cure yourself.&lt;br /&gt;
&lt;br /&gt;
Tip; There are certain mobs to get poisoned with. Use a giant spider&lt;br /&gt;
&lt;br /&gt;
===[[Herding]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 rabbit, chicken&lt;br /&gt;
*23 - 40 cat&lt;br /&gt;
*40 - 55 pig, goat, sheep, cow&lt;br /&gt;
*55 - 65 deer&lt;br /&gt;
&lt;br /&gt;
===[[Hiding]]===&lt;br /&gt;
&lt;br /&gt;
*0-20 – [[Vendor Train]] with the thief in Cove&lt;br /&gt;
*20-40 – do it alone&lt;br /&gt;
*40-50 – do it with 1 animal / person near you&lt;br /&gt;
*50-60 – 2 animals/persons near you&lt;br /&gt;
*60-65 – 3 animals/persons near you&lt;br /&gt;
&lt;br /&gt;
Tip; If you get stuck, switch it 1 backwards for a while.&lt;br /&gt;
&lt;br /&gt;
===[[Inscription]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 2nd circle scrolls&lt;br /&gt;
*30-40 – 3rd circle scrolls&lt;br /&gt;
*40-50 – 4th circle scrolls&lt;br /&gt;
*50-60 – 5th circle scrolls&lt;br /&gt;
*60-65 – 6th circle scrolls&lt;br /&gt;
&lt;br /&gt;
===[[Item Identification]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on any item, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on. Just like with arms lore.&lt;br /&gt;
&lt;br /&gt;
===[[Lockpicking]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Despise&lt;br /&gt;
*30-40 – Try those chests in Yew forest&lt;br /&gt;
*40-50 – Maybe try those chests on first level of Covetous and Despise&lt;br /&gt;
*50-65 – Despise&lt;br /&gt;
&lt;br /&gt;
Tip; Just keep lockpicking chests you see, they have different difficulty&lt;br /&gt;
depending on their location.&lt;br /&gt;
&lt;br /&gt;
===[[Lumberjacking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 35 normal&lt;br /&gt;
*35 - 40 willow&lt;br /&gt;
*40 - 45 cedar&lt;br /&gt;
*45 - 55 walnut&lt;br /&gt;
*55 - 65 cypress, apple, peach&lt;br /&gt;
&lt;br /&gt;
===[[Mace Fighting]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Pickaxe]]&lt;br /&gt;
*23-28 – [[Club]]&lt;br /&gt;
*28-33 – [[Hammer pick]]&lt;br /&gt;
*33-38 – [[Mace]]&lt;br /&gt;
*38-43 – [[Gnarled staff]]&lt;br /&gt;
*43-50 – [[Sledge Hammer]]&lt;br /&gt;
*50-58 – [[Black Staff]]&lt;br /&gt;
*58-63 – [[Quarter Staff]]&lt;br /&gt;
*63-65 – [[War hammer]]&lt;br /&gt;
&lt;br /&gt;
===[[Magery]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 1st Circle (Magic Arrow)&lt;br /&gt;
*30-40 – 2nd Circle&lt;br /&gt;
*40-50 – 3rd Circle (Poison)&lt;br /&gt;
*50-60 – 4th Circle (Lightning)&lt;br /&gt;
*60-65 – 5th Circle (Paralyze)&lt;br /&gt;
&lt;br /&gt;
===[[Meditation]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – The altar at Britain.&lt;br /&gt;
*40-65 – Keep meditating when training magery.&lt;br /&gt;
;For religious characters you should use:&lt;br /&gt;
*restoration or effulgence from 40 - 50, &lt;br /&gt;
*ennervation from 50 - 60&lt;br /&gt;
*encumberance from 60 - 65.&lt;br /&gt;
&lt;br /&gt;
===[[Mining]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 30 normal ores&lt;br /&gt;
*30 - 45 clay/sand&lt;br /&gt;
*45 - 55 aughlite, executor, radlius&lt;br /&gt;
*55 - 65 spirit stone, silver, obsidian, devil's claw&lt;br /&gt;
&lt;br /&gt;
===[[Musicianship]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Fertility&lt;br /&gt;
*25-30 – Lightheadedness&lt;br /&gt;
*30-35 – Shielding&lt;br /&gt;
*35-40 – Transportation&lt;br /&gt;
*40-45 – Bane&lt;br /&gt;
*45-50 – Sound of damage&lt;br /&gt;
*50-55 – True seeing&lt;br /&gt;
*55-60 – Boosting&lt;br /&gt;
*60-65 – Recovery&lt;br /&gt;
&lt;br /&gt;
Tip; Some [[songs]] are easier to play with a certain instrument. Wood types also&lt;br /&gt;
affect the success rate, and therefore gain rate.&lt;br /&gt;
&lt;br /&gt;
===[[Parrying]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – Wooden shield&lt;br /&gt;
*23-38 – Buckler&lt;br /&gt;
*38-53 – Bronze shield&lt;br /&gt;
*53-65 – Metal shield&lt;br /&gt;
&lt;br /&gt;
===[[Peacemaking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Go to some place with harmless monsters such as headless ones,&lt;br /&gt;
arm yourself with a weak weapon to not kill them and repeat peacemaking&lt;br /&gt;
in peace mode.&lt;br /&gt;
&lt;br /&gt;
Tip;This skill is very fast to gain. Use it in a place with lots of monsters&lt;br /&gt;
who aren’t really dangerous. Corpsers are a great choice.&lt;br /&gt;
&lt;br /&gt;
===[[Poisoning]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – Lesser poison potion&lt;br /&gt;
*40-65 – Poison potion&lt;br /&gt;
&lt;br /&gt;
Tip; This is a very hard skill to train., costs a lot of money to buy potions.&lt;br /&gt;
&lt;br /&gt;
===[[Provocation]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 rabbit, rat, cat&lt;br /&gt;
*20 - 25 sheep, cow, pig&lt;br /&gt;
*25 - 30 raven, great hart&lt;br /&gt;
*30 - 35 wildboar, headless one&lt;br /&gt;
*35 - 40 horses&lt;br /&gt;
*40 - 45 puma&lt;br /&gt;
*45 - 50 goat, llama2, black bear&lt;br /&gt;
*50 - 58 corpser&lt;br /&gt;
*58 - 63 harpy&lt;br /&gt;
*63 - 65 llama4, polar bear&lt;br /&gt;
&lt;br /&gt;
===[[Remove Trap]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Unknown&lt;br /&gt;
*30-40 – Try those chests in Yew forest&lt;br /&gt;
*40-50 – Maybe try those chests on first level of Covetous and Despise&lt;br /&gt;
*50-65 – Despise&lt;br /&gt;
&lt;br /&gt;
Tip; Just keep removing traps from chests you see, they have different&lt;br /&gt;
difficulty depending on their location. This skill’s training is similar&lt;br /&gt;
to lockpicking.&lt;br /&gt;
&lt;br /&gt;
===[[Resisting Spells]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 40 bone magician&lt;br /&gt;
*40 - 65 bone warlock (or meer herbalists if you have help)&lt;br /&gt;
&lt;br /&gt;
Tip: Meer herbalists work from almost 30, but for better gains, its better to start with 31+&lt;br /&gt;
&lt;br /&gt;
===[[Snooping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – opening other players backpacks, no snooping gloves needed.&lt;br /&gt;
&lt;br /&gt;
:Tip; If you are caught snooping, you are grey for some time, so be careful.&lt;br /&gt;
:Tip2; You will need Snooping gloves for that.&lt;br /&gt;
&lt;br /&gt;
===[[Spirit Speak]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using the spirit speak skill&lt;br /&gt;
&lt;br /&gt;
*Tip; Best way to do this is by res-killing with someone training healing.&lt;br /&gt;
&lt;br /&gt;
===[[Stealing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Not many people will tell you about this one. Try and try again.&lt;br /&gt;
*There is also a [[Pickpocket Dip]] that can be used for training this skill.&lt;br /&gt;
Tip; The weight of the item.&lt;br /&gt;
&lt;br /&gt;
===[[Stealth]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Doesn’t matter who or what you do it around, you just have to do&lt;br /&gt;
it over and over.&lt;br /&gt;
&lt;br /&gt;
Tip; You might as well do it near many people however, you probably need to&lt;br /&gt;
gain hiding as well.&lt;br /&gt;
&lt;br /&gt;
===[[Swordsmanship]]===&lt;br /&gt;
&lt;br /&gt;
*20-25 – Cleaver&lt;br /&gt;
*25-35 – Axe or hatchet&lt;br /&gt;
*35-43 – Bone harvester&lt;br /&gt;
*43-48 – Cutlass&lt;br /&gt;
*48-53 – Katana&lt;br /&gt;
*53-58 – Scimitar or executioner’s axe&lt;br /&gt;
*58-63 – Longsword&lt;br /&gt;
*63-65 – Broad sword or double axe&lt;br /&gt;
&lt;br /&gt;
===[[Tactics]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep being hit by as many attackers as you can, but don’t die.&lt;br /&gt;
&lt;br /&gt;
this skill builds up while you are fighting &lt;br /&gt;
&lt;br /&gt;
===[[Tailoring]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 waraji&lt;br /&gt;
*25 - 34 bonnet&lt;br /&gt;
*34 - 39 straw hat&lt;br /&gt;
*39 - 44 tricorne hat&lt;br /&gt;
*44 - 49 body sash&lt;br /&gt;
*49 - 54 half apron, obi&lt;br /&gt;
*54 - 59 doublet, shirt&lt;br /&gt;
*59 - 65 long pants, fancy shirt&lt;br /&gt;
&lt;br /&gt;
===[[Taste Identification]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 nightsight&lt;br /&gt;
*20 - 25 lesser cure, lesser heal&lt;br /&gt;
*25 - 30 refresh, wisdom&lt;br /&gt;
*30 - 40 strength, lesser weaken&lt;br /&gt;
*40 - 48 lesser regeneration&lt;br /&gt;
*48 - 55 lesser poison&lt;br /&gt;
*55 - 60 cure&lt;br /&gt;
*60 - 65 weaken, mana regeneration&lt;br /&gt;
&lt;br /&gt;
===[[Tinkering]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 inshave&lt;br /&gt;
*25 - 38 hinge, empty bottle&lt;br /&gt;
*38 - 48 gears&lt;br /&gt;
*48 - 60 lockpicks&lt;br /&gt;
*60 - 65 pen and ink (or just finish with lockpicks, as those can be sold for profit)&lt;br /&gt;
&lt;br /&gt;
===[[Tracking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep using the tracking skill. To make your life easier&lt;br /&gt;
just make a macro that tracks and closes all gumps. Or do it somewhere&lt;br /&gt;
where no one’s around&lt;br /&gt;
&lt;br /&gt;
===[[Veterinary]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cat, dog&lt;br /&gt;
*25 - 35 pig, goat, sheep, cow&lt;br /&gt;
*35 - 40 eagle&lt;br /&gt;
*40 - 45 wildboar, deer&lt;br /&gt;
*45 - 50 raven&lt;br /&gt;
*50 - 55 walrus, horse1&lt;br /&gt;
*55 - 60 brown bear, black bear&lt;br /&gt;
*60 - 65 llama1, bull&lt;br /&gt;
&lt;br /&gt;
Tip; You could try using weak weapons to hit the animal, but not kill it or&lt;br /&gt;
damage it so much that you can’t heal it.&lt;br /&gt;
&lt;br /&gt;
===[[Wrestling]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep hitting something or someone unarmed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://pangaea-world.dk/pangaea/player-guides/general-skill-guide-0-65 Original source]&lt;br /&gt;
*[[Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13607</id>
		<title>General skill guide</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13607"/>
				<updated>2026-02-04T19:50:51Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Vendor Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]] [[Category:Professions]] {{TOC_right}}&lt;br /&gt;
;General Skill Guide 0-65&lt;br /&gt;
The list below gives you an idea of how to train your skill, there are a lot of ways to train each skill&lt;br /&gt;
===[[Vendor Train|Vendor Training]]===&lt;br /&gt;
Most skills can be started off with asking a [[Vendor]] to train you in the skill in exchange for a little gold. Check the list of what vendors have witch skills [[Vendor train|here]]. The price they ask for corresponds with how much skill you are missing from how much they can teach you.&lt;br /&gt;
&lt;br /&gt;
They will always be able to teach you 25% of your max for your current class. So vendor training skills that will be penalty skills (40%) for your intended class in base class will be better than after you enter class.&lt;br /&gt;
&lt;br /&gt;
===Training Dummie===&lt;br /&gt;
*For melee combat skills you can use a [[Training dummie]] to aid you in your training.&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
===[[Alchemy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 18 lesser cure potion&lt;br /&gt;
*18 - 23 lesser heal potion&lt;br /&gt;
*23 - 28 lesser explosion, refresh potions&lt;br /&gt;
*28 - 31 wisdom potion&lt;br /&gt;
*31 - 34 normal agility potion&lt;br /&gt;
*34 - 42 normal strength potion&lt;br /&gt;
*42 - 52 lesser poison potion&lt;br /&gt;
*52 – 60 normal cure potion&lt;br /&gt;
*60 - 65 normal heal potion&lt;br /&gt;
&lt;br /&gt;
(Alternatively, a faster but costlier way that may not be accessible to all:&lt;br /&gt;
*50 – 53 powdered bone, deadwood&lt;br /&gt;
*53 – 58 normal cure potion&lt;br /&gt;
*58 – 63 weaken potion&lt;br /&gt;
*63 – 65 normal protection potion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip; It’s recommended that you start with 50% alchemy. The skill is hard to&lt;br /&gt;
gain and the explosions and poisonings make it even more annoying.&lt;br /&gt;
&lt;br /&gt;
===[[Archery]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Bow]]&lt;br /&gt;
*23-38 – [[Short Bow]]&lt;br /&gt;
*38-53 – [[Crossbow]]&lt;br /&gt;
*53-65 – [[Heavy Crossbow]]&lt;br /&gt;
&lt;br /&gt;
Tip; If you shoot arrows to the training targets on training ground, you can&lt;br /&gt;
retrieve about half of them from the butte so you don’t need to buy so&lt;br /&gt;
many new ones.&lt;br /&gt;
&lt;br /&gt;
===[[Arms Lore]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on anything, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on.&lt;br /&gt;
&lt;br /&gt;
===[[Anatomy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 deer&lt;br /&gt;
*23 - 28 desert ostard&lt;br /&gt;
*28 - 33 barkeep, innkeeper&lt;br /&gt;
*33 - 38 frost wolf&lt;br /&gt;
*38 - 43 raven&lt;br /&gt;
*43 - 48 mountain ostard&lt;br /&gt;
*48 - 53 horse&lt;br /&gt;
*53 - 58 dust ostard&lt;br /&gt;
*58 - 65 llama4, llama5&lt;br /&gt;
&lt;br /&gt;
===[[Animal Lore]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 dog&lt;br /&gt;
*20 - 25 cow, sheep&lt;br /&gt;
*25 - 30 eagle&lt;br /&gt;
*30 - 35 wildboar, deer&lt;br /&gt;
*35 - 40 raven&lt;br /&gt;
*40 - 45 walrus, horse1&lt;br /&gt;
*45 - 50 brown bear, black bear&lt;br /&gt;
*50 - 55 llama&lt;br /&gt;
*55 - 60 bull, great hart&lt;br /&gt;
*60 - 65 llama2, hildisvini&lt;br /&gt;
&lt;br /&gt;
===[[Animal Taming]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 dog, cat, rat&lt;br /&gt;
*25 - 35 sheep, goat, pig, cow&lt;br /&gt;
*35 - 45 wildboar, deer, raven&lt;br /&gt;
*45 - 55 walrus, horse1, horse4, brown bear, black bear&lt;br /&gt;
*55 - 65 great hart, bull, horse2, llama&lt;br /&gt;
&lt;br /&gt;
Tip; You cannot use same animal to gain again by releasing and retaming it.&lt;br /&gt;
Also this list doesn’t contain all the animals you could use to gain&lt;br /&gt;
skill, you will learn soon which will give you gain and which ones will not.&lt;br /&gt;
&lt;br /&gt;
===[[Blacksmithy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 hatchet&lt;br /&gt;
*28 - 33 mace&lt;br /&gt;
*33 - 36 cutlass&lt;br /&gt;
*36 - 39 bone harvester&lt;br /&gt;
*39 - 43 kryss&lt;br /&gt;
*43 - 49 short spear&lt;br /&gt;
*49 - 54 - longsword, chainmail gloves&lt;br /&gt;
*54 - 59 spear&lt;br /&gt;
*59 - 65 pike&lt;br /&gt;
&lt;br /&gt;
===[[Bowcraft/Fletching]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 shaft&lt;br /&gt;
*28 - 36 club&lt;br /&gt;
*36 - 46 tamborine&lt;br /&gt;
*46 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 65 lute&lt;br /&gt;
&lt;br /&gt;
Or, if you have feathers:&lt;br /&gt;
*44 - 48 lesser fire/cold arrows&lt;br /&gt;
*48 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 63 lute&lt;br /&gt;
*63 - 65 normal arrows&lt;br /&gt;
&lt;br /&gt;
===[[Camping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using kindlings in war mode. You can train it like that to 65.&lt;br /&gt;
&lt;br /&gt;
Tip; You can aswell train it with war mode off&lt;br /&gt;
&lt;br /&gt;
===[[Carpentry]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 kindling&lt;br /&gt;
*28 - 38 torch&lt;br /&gt;
*38 - 44 small crate&lt;br /&gt;
*44 - 48 keg&lt;br /&gt;
*48 - 58 fishing pole&lt;br /&gt;
*58 - 65 billboard pole&lt;br /&gt;
&lt;br /&gt;
===[[Cartography]]===&lt;br /&gt;
&lt;br /&gt;
*20 – 40 – Detailed&lt;br /&gt;
*40 – 65 – Regional&lt;br /&gt;
&lt;br /&gt;
===[[Cooking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cooked rib/bird&lt;br /&gt;
*25 - 45 cooked fishsteak (1)&lt;br /&gt;
*45 - 65 cooked fishsteak (3)&lt;br /&gt;
&lt;br /&gt;
===[[Detect Hidden]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Do it with a friend training hiding.&lt;br /&gt;
&lt;br /&gt;
*Works up to 30% on your own house&lt;br /&gt;
&lt;br /&gt;
Tip; The person must be hiding&lt;br /&gt;
around your detecting target. If you have 30% detect hidden, use someone&lt;br /&gt;
with 40 hiding. If you always find him, try with someone with higher&lt;br /&gt;
hiding, and if you can never find him do it with someone that has lower&lt;br /&gt;
hiding.&lt;br /&gt;
&lt;br /&gt;
===[[Enticement]]===&lt;br /&gt;
Also known as Leadership or Discordance&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 birds, rabbit&lt;br /&gt;
*20 - 25 eagle, deer&lt;br /&gt;
*25 - 30 raven&lt;br /&gt;
*30 - 38 alligator, desert ostard, wildboar&lt;br /&gt;
*38 - 48 any horse&lt;br /&gt;
*48 - 58 llama2, goat&lt;br /&gt;
*58 - 65 llama3, cave bear&lt;br /&gt;
&lt;br /&gt;
===[[Evaluating Intelligence]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 cow, bull&lt;br /&gt;
*20 - 30 frenzied/mountain ostard&lt;br /&gt;
*30 - 35 florist&lt;br /&gt;
*35 - 45 ranger, guards&lt;br /&gt;
*45 - 55 Harry&lt;br /&gt;
*55 - 65 innkeeper, bard, jeweler, Emissaries&lt;br /&gt;
&lt;br /&gt;
===[[Fencing]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Dagger&lt;br /&gt;
*30-40 – Pitchfork&lt;br /&gt;
*40-50 – War fork&lt;br /&gt;
*50-60 – Short spear&lt;br /&gt;
*60-65 – Kryss&lt;br /&gt;
&lt;br /&gt;
===[[Fishing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep fishing with a fishing rod anywhere where there’s fish&lt;br /&gt;
around&lt;br /&gt;
&lt;br /&gt;
===[[Forensic Evaluation]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just kill some animal or use it on a friend’s corpse, chop it&lt;br /&gt;
with your dagger and macro Forensic Evaluation on it.&lt;br /&gt;
&lt;br /&gt;
===[[Healing (skill)|Healing]]===&lt;br /&gt;
&lt;br /&gt;
*20-60 – Just keep healing your wounds. The more wounded you are, the&lt;br /&gt;
harder it’s to heal.&lt;br /&gt;
*60-65 – You can use lesser poison on yourself and after that cure yourself.&lt;br /&gt;
&lt;br /&gt;
Tip; There are certain mobs to get poisoned with. Use a giant spider&lt;br /&gt;
&lt;br /&gt;
===[[Herding]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 rabbit, chicken&lt;br /&gt;
*23 - 40 cat&lt;br /&gt;
*40 - 55 pig, goat, sheep, cow&lt;br /&gt;
*55 - 65 deer&lt;br /&gt;
&lt;br /&gt;
===[[Hiding]]===&lt;br /&gt;
&lt;br /&gt;
*0-20 – [[Vendor Train]] with the thief in Cove&lt;br /&gt;
*20-40 – do it alone&lt;br /&gt;
*40-50 – do it with 1 animal / person near you&lt;br /&gt;
*50-60 – 2 animals/persons near you&lt;br /&gt;
*60-65 – 3 animals/persons near you&lt;br /&gt;
&lt;br /&gt;
Tip; If you get stuck, switch it 1 backwards for a while.&lt;br /&gt;
&lt;br /&gt;
===[[Inscription]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 2nd circle scrolls&lt;br /&gt;
*30-40 – 3rd circle scrolls&lt;br /&gt;
*40-50 – 4th circle scrolls&lt;br /&gt;
*50-60 – 5th circle scrolls&lt;br /&gt;
*60-65 – 6th circle scrolls&lt;br /&gt;
&lt;br /&gt;
===[[Item Identification]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on any item, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on. Just like with arms lore.&lt;br /&gt;
&lt;br /&gt;
===[[Lockpicking]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Despise&lt;br /&gt;
*30-40 – Try those chests in Yew forest&lt;br /&gt;
*40-50 – Maybe try those chests on first level of Covetous and Despise&lt;br /&gt;
*50-65 – Despise&lt;br /&gt;
&lt;br /&gt;
Tip; Just keep lockpicking chests you see, they have different difficulty&lt;br /&gt;
depending on their location.&lt;br /&gt;
&lt;br /&gt;
===[[Lumberjacking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 35 normal&lt;br /&gt;
*35 - 40 willow&lt;br /&gt;
*40 - 45 cedar&lt;br /&gt;
*45 - 55 walnut&lt;br /&gt;
*55 - 65 cypress, apple, peach&lt;br /&gt;
&lt;br /&gt;
===[[Mace Fighting]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Pickaxe]]&lt;br /&gt;
*23-28 – [[Club]]&lt;br /&gt;
*28-33 – [[Hammer pick]]&lt;br /&gt;
*33-38 – [[Mace]]&lt;br /&gt;
*38-43 – [[Gnarled staff]]&lt;br /&gt;
*43-50 – [[Sledge Hammer]]&lt;br /&gt;
*50-58 – [[Black Staff]]&lt;br /&gt;
*58-63 – [[Quarter Staff]]&lt;br /&gt;
*63-65 – [[War hammer]]&lt;br /&gt;
&lt;br /&gt;
===[[Magery]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 1st Circle (Magic Arrow)&lt;br /&gt;
*30-40 – 2nd Circle&lt;br /&gt;
*40-50 – 3rd Circle (Poison)&lt;br /&gt;
*50-60 – 4th Circle (Lightning)&lt;br /&gt;
*60-65 – 5th Circle (Paralyze)&lt;br /&gt;
&lt;br /&gt;
===[[Meditation]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – The altar at Britain.&lt;br /&gt;
*40-65 – Keep meditating when training magery.&lt;br /&gt;
;For religious characters you should use:&lt;br /&gt;
*restoration or effulgence from 40 - 50, &lt;br /&gt;
*ennervation from 50 - 60&lt;br /&gt;
*encumberance from 60 - 65.&lt;br /&gt;
&lt;br /&gt;
===[[Mining]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 30 normal ores&lt;br /&gt;
*30 - 45 clay/sand&lt;br /&gt;
*45 - 55 aughlite, executor, radlius&lt;br /&gt;
*55 - 65 spirit stone, silver, obsidian, devil's claw&lt;br /&gt;
&lt;br /&gt;
===[[Musicianship]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Fertility&lt;br /&gt;
*25-30 – Lightheadedness&lt;br /&gt;
*30-35 – Shielding&lt;br /&gt;
*35-40 – Transportation&lt;br /&gt;
*40-45 – Bane&lt;br /&gt;
*45-50 – Sound of damage&lt;br /&gt;
*50-55 – True seeing&lt;br /&gt;
*55-60 – Boosting&lt;br /&gt;
*60-65 – Recovery&lt;br /&gt;
&lt;br /&gt;
Tip; Some [[songs]] are easier to play with a certain instrument. Wood types also&lt;br /&gt;
affect the success rate, and therefore gain rate.&lt;br /&gt;
&lt;br /&gt;
===[[Parrying]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – Wooden shield&lt;br /&gt;
*23-38 – Buckler&lt;br /&gt;
*38-53 – Bronze shield&lt;br /&gt;
*53-65 – Metal shield&lt;br /&gt;
&lt;br /&gt;
===[[Peacemaking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Go to some place with harmless monsters such as headless ones,&lt;br /&gt;
arm yourself with a weak weapon to not kill them and repeat peacemaking&lt;br /&gt;
in peace mode.&lt;br /&gt;
&lt;br /&gt;
Tip;This skill is very fast to gain. Use it in a place with lots of monsters&lt;br /&gt;
who aren’t really dangerous. Corpsers are a great choice.&lt;br /&gt;
&lt;br /&gt;
===[[Poisoning]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – Lesser poison potion&lt;br /&gt;
*40-65 – Poison potion&lt;br /&gt;
&lt;br /&gt;
Tip; This is a very hard skill to train., costs a lot of money to buy potions.&lt;br /&gt;
&lt;br /&gt;
===[[Provocation]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 rabbit, rat, cat&lt;br /&gt;
*20 - 25 sheep, cow, pig&lt;br /&gt;
*25 - 30 raven, great hart&lt;br /&gt;
*30 - 35 wildboar, headless one&lt;br /&gt;
*35 - 40 horses&lt;br /&gt;
*40 - 45 puma&lt;br /&gt;
*45 - 50 goat, llama2, black bear&lt;br /&gt;
*50 - 58 corpser&lt;br /&gt;
*58 - 63 harpy&lt;br /&gt;
*63 - 65 llama4, polar bear&lt;br /&gt;
&lt;br /&gt;
===[[Remove Trap]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Unknown&lt;br /&gt;
*30-40 – Try those chests in Yew forest&lt;br /&gt;
*40-50 – Maybe try those chests on first level of Covetous and Despise&lt;br /&gt;
*50-65 – Despise&lt;br /&gt;
&lt;br /&gt;
Tip; Just keep removing traps from chests you see, they have different&lt;br /&gt;
difficulty depending on their location. This skill’s training is similar&lt;br /&gt;
to lockpicking.&lt;br /&gt;
&lt;br /&gt;
===[[Resisting Spells]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 40 bone magician&lt;br /&gt;
*40 - 65 bone warlock (or meer herbalists if you have help)&lt;br /&gt;
&lt;br /&gt;
Tip: Meer herbalists work from almost 30, but for better gains, its better to start with 31+&lt;br /&gt;
&lt;br /&gt;
===[[Snooping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – opening other players backpacks, no snooping gloves needed.&lt;br /&gt;
&lt;br /&gt;
:Tip; If you are caught snooping, you are grey for some time, so be careful.&lt;br /&gt;
:Tip2; You will need Snooping gloves for that.&lt;br /&gt;
&lt;br /&gt;
===[[Spirit Speak]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using the spirit speak skill&lt;br /&gt;
&lt;br /&gt;
*Tip; Best way to do this is by res-killing with someone training healing.&lt;br /&gt;
&lt;br /&gt;
===[[Stealing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Not many people will tell you about this one. Try and try again.&lt;br /&gt;
*There is also a [[Pickpocket Dip]] that can be used for training this skill.&lt;br /&gt;
Tip; The weight of the item.&lt;br /&gt;
&lt;br /&gt;
===[[Stealth]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Doesn’t matter who or what you do it around, you just have to do&lt;br /&gt;
it over and over.&lt;br /&gt;
&lt;br /&gt;
Tip; You might as well do it near many people however, you probably need to&lt;br /&gt;
gain hiding as well.&lt;br /&gt;
&lt;br /&gt;
===[[Swordsmanship]]===&lt;br /&gt;
&lt;br /&gt;
*20-25 – Cleaver&lt;br /&gt;
*25-35 – Axe or hatchet&lt;br /&gt;
*35-43 – Bone harvester&lt;br /&gt;
*43-48 – Cutlass&lt;br /&gt;
*48-53 – Katana&lt;br /&gt;
*53-58 – Scimitar or executioner’s axe&lt;br /&gt;
*58-63 – Longsword&lt;br /&gt;
*63-65 – Broad sword or double axe&lt;br /&gt;
&lt;br /&gt;
===[[Tactics]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep being hit by as many attackers as you can, but don’t die.&lt;br /&gt;
&lt;br /&gt;
this skill builds up while you are fighting &lt;br /&gt;
&lt;br /&gt;
===[[Tailoring]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 waraji&lt;br /&gt;
*25 - 34 bonnet&lt;br /&gt;
*34 - 39 straw hat&lt;br /&gt;
*39 - 44 tricorne hat&lt;br /&gt;
*44 - 49 body sash&lt;br /&gt;
*49 - 54 half apron, obi&lt;br /&gt;
*54 - 59 doublet, shirt&lt;br /&gt;
*59 - 65 long pants, fancy shirt&lt;br /&gt;
&lt;br /&gt;
===[[Taste Identification]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 nightsight&lt;br /&gt;
*20 - 25 lesser cure, lesser heal&lt;br /&gt;
*25 - 30 refresh, wisdom&lt;br /&gt;
*30 - 40 strength, lesser weaken&lt;br /&gt;
*40 - 48 lesser regeneration&lt;br /&gt;
*48 - 55 lesser poison&lt;br /&gt;
*55 - 60 cure&lt;br /&gt;
*60 - 65 weaken, mana regeneration&lt;br /&gt;
&lt;br /&gt;
===[[Tinkering]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 inshave&lt;br /&gt;
*25 - 38 hinge, empty bottle&lt;br /&gt;
*38 - 48 gears&lt;br /&gt;
*48 - 60 lockpicks&lt;br /&gt;
*60 - 65 pen and ink (or just finish with lockpicks, as those can be sold for profit)&lt;br /&gt;
&lt;br /&gt;
===[[Tracking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep using the tracking skill. To make your life easier&lt;br /&gt;
just make a macro that tracks and closes all gumps. Or do it somewhere&lt;br /&gt;
where no one’s around&lt;br /&gt;
&lt;br /&gt;
===[[Veterinary]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cat, dog&lt;br /&gt;
*25 - 35 pig, goat, sheep, cow&lt;br /&gt;
*35 - 40 eagle&lt;br /&gt;
*40 - 45 wildboar, deer&lt;br /&gt;
*45 - 50 raven&lt;br /&gt;
*50 - 55 walrus, horse1&lt;br /&gt;
*55 - 60 brown bear, black bear&lt;br /&gt;
*60 - 65 llama1, bull&lt;br /&gt;
&lt;br /&gt;
Tip; You could try using weak weapons to hit the animal, but not kill it or&lt;br /&gt;
damage it so much that you can’t heal it.&lt;br /&gt;
&lt;br /&gt;
===[[Wrestling]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep hitting something or someone unarmed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://pangaea-world.dk/pangaea/player-guides/general-skill-guide-0-65 Original source]&lt;br /&gt;
*[[Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Vendor_Train&amp;diff=13606</id>
		<title>Vendor Train</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Vendor_Train&amp;diff=13606"/>
				<updated>2026-02-04T19:44:52Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: Redirected page to Vendor train&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Vendor train]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13603</id>
		<title>General skill guide</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13603"/>
				<updated>2026-02-01T15:56:42Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]] [[Category:Professions]] {{TOC_right}}&lt;br /&gt;
;General Skill Guide 0-65&lt;br /&gt;
The list below gives you an idea of how to train your skill, there are a lot of ways to train each skill&lt;br /&gt;
===[[Vendor Train|Vendor Training]]===&lt;br /&gt;
Most skills can be started off with asking a [[Vendor]] to train you in the skill in exchange for a little gold. Each Vendor has different skills they can train you in, and will not train you past 20. The price they ask for corresponds with how many levels you need to reach 20&lt;br /&gt;
&lt;br /&gt;
===Training Dummie===&lt;br /&gt;
*For melee combat skills you can use a [[Training dummie]] to aid you in your training.&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
===[[Alchemy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 18 lesser cure potion&lt;br /&gt;
*18 - 23 lesser heal potion&lt;br /&gt;
*23 - 28 lesser explosion, refresh potions&lt;br /&gt;
*28 - 31 wisdom potion&lt;br /&gt;
*31 - 34 normal agility potion&lt;br /&gt;
*34 - 42 normal strength potion&lt;br /&gt;
*42 - 52 lesser poison potion&lt;br /&gt;
*52 – 60 normal cure potion&lt;br /&gt;
*60 - 65 normal heal potion&lt;br /&gt;
&lt;br /&gt;
(Alternatively, a faster but costlier way that may not be accessible to all:&lt;br /&gt;
*50 – 53 powdered bone, deadwood&lt;br /&gt;
*53 – 58 normal cure potion&lt;br /&gt;
*58 – 63 weaken potion&lt;br /&gt;
*63 – 65 normal protection potion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip; It’s recommended that you start with 50% alchemy. The skill is hard to&lt;br /&gt;
gain and the explosions and poisonings make it even more annoying.&lt;br /&gt;
&lt;br /&gt;
===[[Archery]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Bow]]&lt;br /&gt;
*23-38 – [[Short Bow]]&lt;br /&gt;
*38-53 – [[Crossbow]]&lt;br /&gt;
*53-65 – [[Heavy Crossbow]]&lt;br /&gt;
&lt;br /&gt;
Tip; If you shoot arrows to the training targets on training ground, you can&lt;br /&gt;
retrieve about half of them from the butte so you don’t need to buy so&lt;br /&gt;
many new ones.&lt;br /&gt;
&lt;br /&gt;
===[[Arms Lore]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on anything, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on.&lt;br /&gt;
&lt;br /&gt;
===[[Anatomy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 deer&lt;br /&gt;
*23 - 28 desert ostard&lt;br /&gt;
*28 - 33 barkeep, innkeeper&lt;br /&gt;
*33 - 38 frost wolf&lt;br /&gt;
*38 - 43 raven&lt;br /&gt;
*43 - 48 mountain ostard&lt;br /&gt;
*48 - 53 horse&lt;br /&gt;
*53 - 58 dust ostard&lt;br /&gt;
*58 - 65 llama4, llama5&lt;br /&gt;
&lt;br /&gt;
===[[Animal Lore]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 dog&lt;br /&gt;
*20 - 25 cow, sheep&lt;br /&gt;
*25 - 30 eagle&lt;br /&gt;
*30 - 35 wildboar, deer&lt;br /&gt;
*35 - 40 raven&lt;br /&gt;
*40 - 45 walrus, horse1&lt;br /&gt;
*45 - 50 brown bear, black bear&lt;br /&gt;
*50 - 55 llama&lt;br /&gt;
*55 - 60 bull, great hart&lt;br /&gt;
*60 - 65 llama2, hildisvini&lt;br /&gt;
&lt;br /&gt;
===[[Animal Taming]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 dog, cat, rat&lt;br /&gt;
*25 - 35 sheep, goat, pig, cow&lt;br /&gt;
*35 - 45 wildboar, deer, raven&lt;br /&gt;
*45 - 55 walrus, horse1, horse4, brown bear, black bear&lt;br /&gt;
*55 - 65 great hart, bull, horse2, llama&lt;br /&gt;
&lt;br /&gt;
Tip; You cannot use same animal to gain again by releasing and retaming it.&lt;br /&gt;
Also this list doesn’t contain all the animals you could use to gain&lt;br /&gt;
skill, you will learn soon which will give you gain and which ones will not.&lt;br /&gt;
&lt;br /&gt;
===[[Blacksmithy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 hatchet&lt;br /&gt;
*28 - 33 mace&lt;br /&gt;
*33 - 36 cutlass&lt;br /&gt;
*36 - 39 bone harvester&lt;br /&gt;
*39 - 43 kryss&lt;br /&gt;
*43 - 49 short spear&lt;br /&gt;
*49 - 54 - longsword, chainmail gloves&lt;br /&gt;
*54 - 59 spear&lt;br /&gt;
*59 - 65 pike&lt;br /&gt;
&lt;br /&gt;
===[[Bowcraft/Fletching]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 shaft&lt;br /&gt;
*28 - 36 club&lt;br /&gt;
*36 - 46 tamborine&lt;br /&gt;
*46 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 65 lute&lt;br /&gt;
&lt;br /&gt;
Or, if you have feathers:&lt;br /&gt;
*44 - 48 lesser fire/cold arrows&lt;br /&gt;
*48 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 63 lute&lt;br /&gt;
*63 - 65 normal arrows&lt;br /&gt;
&lt;br /&gt;
===[[Camping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using kindlings in war mode. You can train it like that to 65.&lt;br /&gt;
&lt;br /&gt;
Tip; You can aswell train it with war mode off&lt;br /&gt;
&lt;br /&gt;
===[[Carpentry]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 kindling&lt;br /&gt;
*28 - 38 torch&lt;br /&gt;
*38 - 44 small crate&lt;br /&gt;
*44 - 48 keg&lt;br /&gt;
*48 - 58 fishing pole&lt;br /&gt;
*58 - 65 billboard pole&lt;br /&gt;
&lt;br /&gt;
===[[Cartography]]===&lt;br /&gt;
&lt;br /&gt;
*20 – 40 – Detailed&lt;br /&gt;
*40 – 65 – Regional&lt;br /&gt;
&lt;br /&gt;
===[[Cooking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cooked rib/bird&lt;br /&gt;
*25 - 45 cooked fishsteak (1)&lt;br /&gt;
*45 - 65 cooked fishsteak (3)&lt;br /&gt;
&lt;br /&gt;
===[[Detect Hidden]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Do it with a friend training hiding.&lt;br /&gt;
&lt;br /&gt;
*Works up to 30% on your own house&lt;br /&gt;
&lt;br /&gt;
Tip; The person must be hiding&lt;br /&gt;
around your detecting target. If you have 30% detect hidden, use someone&lt;br /&gt;
with 40 hiding. If you always find him, try with someone with higher&lt;br /&gt;
hiding, and if you can never find him do it with someone that has lower&lt;br /&gt;
hiding.&lt;br /&gt;
&lt;br /&gt;
===[[Enticement]]===&lt;br /&gt;
Also known as Leadership or Discordance&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 birds, rabbit&lt;br /&gt;
*20 - 25 eagle, deer&lt;br /&gt;
*25 - 30 raven&lt;br /&gt;
*30 - 38 alligator, desert ostard, wildboar&lt;br /&gt;
*38 - 48 any horse&lt;br /&gt;
*48 - 58 llama2, goat&lt;br /&gt;
*58 - 65 llama3, cave bear&lt;br /&gt;
&lt;br /&gt;
===[[Evaluating Intelligence]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 cow, bull&lt;br /&gt;
*20 - 30 frenzied/mountain ostard&lt;br /&gt;
*30 - 35 florist&lt;br /&gt;
*35 - 45 ranger, guards&lt;br /&gt;
*45 - 55 Harry&lt;br /&gt;
*55 - 65 innkeeper, bard, jeweler, Emissaries&lt;br /&gt;
&lt;br /&gt;
===[[Fencing]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Dagger&lt;br /&gt;
*30-40 – Pitchfork&lt;br /&gt;
*40-50 – War fork&lt;br /&gt;
*50-60 – Short spear&lt;br /&gt;
*60-65 – Kryss&lt;br /&gt;
&lt;br /&gt;
===[[Fishing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep fishing with a fishing rod anywhere where there’s fish&lt;br /&gt;
around&lt;br /&gt;
&lt;br /&gt;
===[[Forensic Evaluation]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just kill some animal or use it on a friend’s corpse, chop it&lt;br /&gt;
with your dagger and macro Forensic Evaluation on it.&lt;br /&gt;
&lt;br /&gt;
===[[Healing (skill)|Healing]]===&lt;br /&gt;
&lt;br /&gt;
*20-60 – Just keep healing your wounds. The more wounded you are, the&lt;br /&gt;
harder it’s to heal.&lt;br /&gt;
*60-65 – You can use lesser poison on yourself and after that cure yourself.&lt;br /&gt;
&lt;br /&gt;
Tip; There are certain mobs to get poisoned with. Use a giant spider&lt;br /&gt;
&lt;br /&gt;
===[[Herding]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 rabbit, chicken&lt;br /&gt;
*23 - 40 cat&lt;br /&gt;
*40 - 55 pig, goat, sheep, cow&lt;br /&gt;
*55 - 65 deer&lt;br /&gt;
&lt;br /&gt;
===[[Hiding]]===&lt;br /&gt;
&lt;br /&gt;
*0-20 – [[Vendor Train]] with the thief in Cove&lt;br /&gt;
*20-40 – do it alone&lt;br /&gt;
*40-50 – do it with 1 animal / person near you&lt;br /&gt;
*50-60 – 2 animals/persons near you&lt;br /&gt;
*60-65 – 3 animals/persons near you&lt;br /&gt;
&lt;br /&gt;
Tip; If you get stuck, switch it 1 backwards for a while.&lt;br /&gt;
&lt;br /&gt;
===[[Inscription]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 2nd circle scrolls&lt;br /&gt;
*30-40 – 3rd circle scrolls&lt;br /&gt;
*40-50 – 4th circle scrolls&lt;br /&gt;
*50-60 – 5th circle scrolls&lt;br /&gt;
*60-65 – 6th circle scrolls&lt;br /&gt;
&lt;br /&gt;
===[[Item Identification]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on any item, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on. Just like with arms lore.&lt;br /&gt;
&lt;br /&gt;
===[[Lockpicking]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Despise&lt;br /&gt;
*30-40 – Try those chests in Yew forest&lt;br /&gt;
*40-50 – Maybe try those chests on first level of Covetous and Despise&lt;br /&gt;
*50-65 – Despise&lt;br /&gt;
&lt;br /&gt;
Tip; Just keep lockpicking chests you see, they have different difficulty&lt;br /&gt;
depending on their location.&lt;br /&gt;
&lt;br /&gt;
===[[Lumberjacking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 35 normal&lt;br /&gt;
*35 - 40 willow&lt;br /&gt;
*40 - 45 cedar&lt;br /&gt;
*45 - 55 walnut&lt;br /&gt;
*55 - 65 cypress, apple, peach&lt;br /&gt;
&lt;br /&gt;
===[[Mace Fighting]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Pickaxe]]&lt;br /&gt;
*23-28 – [[Club]]&lt;br /&gt;
*28-33 – [[Hammer pick]]&lt;br /&gt;
*33-38 – [[Mace]]&lt;br /&gt;
*38-43 – [[Gnarled staff]]&lt;br /&gt;
*43-50 – [[Sledge Hammer]]&lt;br /&gt;
*50-58 – [[Black Staff]]&lt;br /&gt;
*58-63 – [[Quarter Staff]]&lt;br /&gt;
*63-65 – [[War hammer]]&lt;br /&gt;
&lt;br /&gt;
===[[Magery]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 1st Circle (Magic Arrow)&lt;br /&gt;
*30-40 – 2nd Circle&lt;br /&gt;
*40-50 – 3rd Circle (Poison)&lt;br /&gt;
*50-60 – 4th Circle (Lightning)&lt;br /&gt;
*60-65 – 5th Circle (Paralyze)&lt;br /&gt;
&lt;br /&gt;
===[[Meditation]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – The altar at Britain.&lt;br /&gt;
*40-65 – Keep meditating when training magery.&lt;br /&gt;
;For religious characters you should use:&lt;br /&gt;
*restoration or effulgence from 40 - 50, &lt;br /&gt;
*ennervation from 50 - 60&lt;br /&gt;
*encumberance from 60 - 65.&lt;br /&gt;
&lt;br /&gt;
===[[Mining]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 30 normal ores&lt;br /&gt;
*30 - 45 clay/sand&lt;br /&gt;
*45 - 55 aughlite, executor, radlius&lt;br /&gt;
*55 - 65 spirit stone, silver, obsidian, devil's claw&lt;br /&gt;
&lt;br /&gt;
===[[Musicianship]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Fertility&lt;br /&gt;
*25-30 – Lightheadedness&lt;br /&gt;
*30-35 – Shielding&lt;br /&gt;
*35-40 – Transportation&lt;br /&gt;
*40-45 – Bane&lt;br /&gt;
*45-50 – Sound of damage&lt;br /&gt;
*50-55 – True seeing&lt;br /&gt;
*55-60 – Boosting&lt;br /&gt;
*60-65 – Recovery&lt;br /&gt;
&lt;br /&gt;
Tip; Some [[songs]] are easier to play with a certain instrument. Wood types also&lt;br /&gt;
affect the success rate, and therefore gain rate.&lt;br /&gt;
&lt;br /&gt;
===[[Parrying]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – Wooden shield&lt;br /&gt;
*23-38 – Buckler&lt;br /&gt;
*38-53 – Bronze shield&lt;br /&gt;
*53-65 – Metal shield&lt;br /&gt;
&lt;br /&gt;
===[[Peacemaking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Go to some place with harmless monsters such as headless ones,&lt;br /&gt;
arm yourself with a weak weapon to not kill them and repeat peacemaking&lt;br /&gt;
in peace mode.&lt;br /&gt;
&lt;br /&gt;
Tip;This skill is very fast to gain. Use it in a place with lots of monsters&lt;br /&gt;
who aren’t really dangerous. Corpsers are a great choice.&lt;br /&gt;
&lt;br /&gt;
===[[Poisoning]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – Lesser poison potion&lt;br /&gt;
*40-65 – Poison potion&lt;br /&gt;
&lt;br /&gt;
Tip; This is a very hard skill to train., costs a lot of money to buy potions.&lt;br /&gt;
&lt;br /&gt;
===[[Provocation]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 rabbit, rat, cat&lt;br /&gt;
*20 - 25 sheep, cow, pig&lt;br /&gt;
*25 - 30 raven, great hart&lt;br /&gt;
*30 - 35 wildboar, headless one&lt;br /&gt;
*35 - 40 horses&lt;br /&gt;
*40 - 45 puma&lt;br /&gt;
*45 - 50 goat, llama2, black bear&lt;br /&gt;
*50 - 58 corpser&lt;br /&gt;
*58 - 63 harpy&lt;br /&gt;
*63 - 65 llama4, polar bear&lt;br /&gt;
&lt;br /&gt;
===[[Remove Trap]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Unknown&lt;br /&gt;
*30-40 – Try those chests in Yew forest&lt;br /&gt;
*40-50 – Maybe try those chests on first level of Covetous and Despise&lt;br /&gt;
*50-65 – Despise&lt;br /&gt;
&lt;br /&gt;
Tip; Just keep removing traps from chests you see, they have different&lt;br /&gt;
difficulty depending on their location. This skill’s training is similar&lt;br /&gt;
to lockpicking.&lt;br /&gt;
&lt;br /&gt;
===[[Resisting Spells]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 40 bone magician&lt;br /&gt;
*40 - 65 bone warlock (or meer herbalists if you have help)&lt;br /&gt;
&lt;br /&gt;
Tip: Meer herbalists work from almost 30, but for better gains, its better to start with 31+&lt;br /&gt;
&lt;br /&gt;
===[[Snooping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – opening other players backpacks, no snooping gloves needed.&lt;br /&gt;
&lt;br /&gt;
:Tip; If you are caught snooping, you are grey for some time, so be careful.&lt;br /&gt;
:Tip2; You will need Snooping gloves for that.&lt;br /&gt;
&lt;br /&gt;
===[[Spirit Speak]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using the spirit speak skill&lt;br /&gt;
&lt;br /&gt;
*Tip; Best way to do this is by res-killing with someone training healing.&lt;br /&gt;
&lt;br /&gt;
===[[Stealing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Not many people will tell you about this one. Try and try again.&lt;br /&gt;
*There is also a [[Pickpocket Dip]] that can be used for training this skill.&lt;br /&gt;
Tip; The weight of the item.&lt;br /&gt;
&lt;br /&gt;
===[[Stealth]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Doesn’t matter who or what you do it around, you just have to do&lt;br /&gt;
it over and over.&lt;br /&gt;
&lt;br /&gt;
Tip; You might as well do it near many people however, you probably need to&lt;br /&gt;
gain hiding as well.&lt;br /&gt;
&lt;br /&gt;
===[[Swordsmanship]]===&lt;br /&gt;
&lt;br /&gt;
*20-25 – Cleaver&lt;br /&gt;
*25-35 – Axe or hatchet&lt;br /&gt;
*35-43 – Bone harvester&lt;br /&gt;
*43-48 – Cutlass&lt;br /&gt;
*48-53 – Katana&lt;br /&gt;
*53-58 – Scimitar or executioner’s axe&lt;br /&gt;
*58-63 – Longsword&lt;br /&gt;
*63-65 – Broad sword or double axe&lt;br /&gt;
&lt;br /&gt;
===[[Tactics]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep being hit by as many attackers as you can, but don’t die.&lt;br /&gt;
&lt;br /&gt;
this skill builds up while you are fighting &lt;br /&gt;
&lt;br /&gt;
===[[Tailoring]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 waraji&lt;br /&gt;
*25 - 34 bonnet&lt;br /&gt;
*34 - 39 straw hat&lt;br /&gt;
*39 - 44 tricorne hat&lt;br /&gt;
*44 - 49 body sash&lt;br /&gt;
*49 - 54 half apron, obi&lt;br /&gt;
*54 - 59 doublet, shirt&lt;br /&gt;
*59 - 65 long pants, fancy shirt&lt;br /&gt;
&lt;br /&gt;
===[[Taste Identification]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 nightsight&lt;br /&gt;
*20 - 25 lesser cure, lesser heal&lt;br /&gt;
*25 - 30 refresh, wisdom&lt;br /&gt;
*30 - 40 strength, lesser weaken&lt;br /&gt;
*40 - 48 lesser regeneration&lt;br /&gt;
*48 - 55 lesser poison&lt;br /&gt;
*55 - 60 cure&lt;br /&gt;
*60 - 65 weaken, mana regeneration&lt;br /&gt;
&lt;br /&gt;
===[[Tinkering]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 inshave&lt;br /&gt;
*25 - 38 hinge, empty bottle&lt;br /&gt;
*38 - 48 gears&lt;br /&gt;
*48 - 60 lockpicks&lt;br /&gt;
*60 - 65 pen and ink (or just finish with lockpicks, as those can be sold for profit)&lt;br /&gt;
&lt;br /&gt;
===[[Tracking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep using the tracking skill. To make your life easier&lt;br /&gt;
just make a macro that tracks and closes all gumps. Or do it somewhere&lt;br /&gt;
where no one’s around&lt;br /&gt;
&lt;br /&gt;
===[[Veterinary]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cat, dog&lt;br /&gt;
*25 - 35 pig, goat, sheep, cow&lt;br /&gt;
*35 - 40 eagle&lt;br /&gt;
*40 - 45 wildboar, deer&lt;br /&gt;
*45 - 50 raven&lt;br /&gt;
*50 - 55 walrus, horse1&lt;br /&gt;
*55 - 60 brown bear, black bear&lt;br /&gt;
*60 - 65 llama1, bull&lt;br /&gt;
&lt;br /&gt;
Tip; You could try using weak weapons to hit the animal, but not kill it or&lt;br /&gt;
damage it so much that you can’t heal it.&lt;br /&gt;
&lt;br /&gt;
===[[Wrestling]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep hitting something or someone unarmed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://pangaea-world.dk/pangaea/player-guides/general-skill-guide-0-65 Original source]&lt;br /&gt;
*[[Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13602</id>
		<title>General skill guide</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=General_skill_guide&amp;diff=13602"/>
				<updated>2026-02-01T15:54:58Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]] [[Category:Professions]] {{TOC_right}}&lt;br /&gt;
;General Skill Guide 0-65&lt;br /&gt;
The list below gives you an idea of how to train your skill, there are a lot of ways to train each skill&lt;br /&gt;
===[[Vendor Train|Vendor Training]]===&lt;br /&gt;
Most skills can be started off with asking a [[Vendor]] to train you in the skill in exchange for a little gold. Each Vendor has different skills they can train you in, and will not train you past 20. The price they ask for corresponds with how many levels you need to reach 20&lt;br /&gt;
&lt;br /&gt;
===Training Dummie===&lt;br /&gt;
*For melee combat skills you can use a [[Training dummie]] to aid you in your training.&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
===[[Alchemy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 18 lesser cure potion&lt;br /&gt;
*18 - 23 lesser heal potion&lt;br /&gt;
*23 - 28 lesser explosion, refresh potions&lt;br /&gt;
*28 - 31 wisdom potion&lt;br /&gt;
*31 - 34 normal agility potion&lt;br /&gt;
*34 - 42 normal strength potion&lt;br /&gt;
*42 - 52 lesser poison potion&lt;br /&gt;
*52 – 60 normal cure potion&lt;br /&gt;
*60 - 65 normal heal potion&lt;br /&gt;
&lt;br /&gt;
(Alternatively, a faster but costlier way that may not be accessible to all:&lt;br /&gt;
*50 – 53 powdered bone, deadwood&lt;br /&gt;
*53 – 58 normal cure potion&lt;br /&gt;
*58 – 63 weaken potion&lt;br /&gt;
*63 – 65 normal protection potion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tip; It’s recommended that you start with 50% alchemy. The skill is hard to&lt;br /&gt;
gain and the explosions and poisonings make it even more annoying.&lt;br /&gt;
&lt;br /&gt;
===[[Archery]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Bow]]&lt;br /&gt;
*23-38 – [[Short Bow]]&lt;br /&gt;
*38-53 – [[Crossbow]]&lt;br /&gt;
*53-65 – [[Heavy Crossbow]]&lt;br /&gt;
&lt;br /&gt;
Tip; If you shoot arrows to the training targets on training ground, you can&lt;br /&gt;
retrieve about half of them from the butte so you don’t need to buy so&lt;br /&gt;
many new ones.&lt;br /&gt;
&lt;br /&gt;
===[[Arms Lore]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on anything, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on.&lt;br /&gt;
&lt;br /&gt;
===[[Anatomy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 deer&lt;br /&gt;
*23 - 28 desert ostard&lt;br /&gt;
*28 - 33 barkeep, innkeeper&lt;br /&gt;
*33 - 38 frost wolf&lt;br /&gt;
*38 - 43 raven&lt;br /&gt;
*43 - 48 mountain ostard&lt;br /&gt;
*48 - 53 horse&lt;br /&gt;
*53 - 58 dust ostard&lt;br /&gt;
*58 - 65 llama4, llama5&lt;br /&gt;
&lt;br /&gt;
===[[Animal Lore]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 dog&lt;br /&gt;
*20 - 25 cow, sheep&lt;br /&gt;
*25 - 30 eagle&lt;br /&gt;
*30 - 35 wildboar, deer&lt;br /&gt;
*35 - 40 raven&lt;br /&gt;
*40 - 45 walrus, horse1&lt;br /&gt;
*45 - 50 brown bear, black bear&lt;br /&gt;
*50 - 55 llama&lt;br /&gt;
*55 - 60 bull, great hart&lt;br /&gt;
*60 - 65 llama2, hildisvini&lt;br /&gt;
&lt;br /&gt;
===[[Animal Taming]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 dog, cat, rat&lt;br /&gt;
*25 - 35 sheep, goat, pig, cow&lt;br /&gt;
*35 - 45 wildboar, deer, raven&lt;br /&gt;
*45 - 55 walrus, horse1, horse4, brown bear, black bear&lt;br /&gt;
*55 - 65 great hart, bull, horse2, llama&lt;br /&gt;
&lt;br /&gt;
Tip; You cannot use same animal to gain again by releasing and retaming it.&lt;br /&gt;
Also this list doesn’t contain all the animals you could use to gain&lt;br /&gt;
skill, you will learn soon which will give you gain and which ones will not.&lt;br /&gt;
&lt;br /&gt;
===[[Blacksmithy]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 hatchet&lt;br /&gt;
*28 - 33 mace&lt;br /&gt;
*33 - 36 cutlass&lt;br /&gt;
*36 - 39 bone harvester&lt;br /&gt;
*39 - 43 kryss&lt;br /&gt;
*43 - 49 short spear&lt;br /&gt;
*49 - 54 - longsword, chainmail gloves&lt;br /&gt;
*54 - 59 spear&lt;br /&gt;
*59 - 65 pike&lt;br /&gt;
&lt;br /&gt;
===[[Bowcraft/Fletching]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 shaft&lt;br /&gt;
*28 - 36 club&lt;br /&gt;
*36 - 46 tamborine&lt;br /&gt;
*46 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 65 lute&lt;br /&gt;
&lt;br /&gt;
Or, if you have feathers:&lt;br /&gt;
*44 - 48 lesser fire/cold arrows&lt;br /&gt;
*48 - 56 tamborine with ribbon&lt;br /&gt;
*56 - 63 lute&lt;br /&gt;
*63 - 65 normal arrows&lt;br /&gt;
&lt;br /&gt;
===[[Camping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using kindlings in war mode. You can train it like that to 65.&lt;br /&gt;
&lt;br /&gt;
Tip; You can aswell train it with war mode off&lt;br /&gt;
&lt;br /&gt;
===[[Carpentry]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 28 kindling&lt;br /&gt;
*28 - 38 torch&lt;br /&gt;
*38 - 44 small crate&lt;br /&gt;
*44 - 48 keg&lt;br /&gt;
*48 - 58 fishing pole&lt;br /&gt;
*58 - 65 billboard pole&lt;br /&gt;
&lt;br /&gt;
===[[Cartography]]===&lt;br /&gt;
&lt;br /&gt;
*20 – 40 – Detailed&lt;br /&gt;
*40 – 65 – Regional&lt;br /&gt;
&lt;br /&gt;
===[[Cooking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 cooked rib/bird&lt;br /&gt;
*25 - 45 cooked fishsteak (1)&lt;br /&gt;
*45 - 65 cooked fishsteak (3)&lt;br /&gt;
&lt;br /&gt;
===[[Detect Hidden]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Do it with a friend training hiding.&lt;br /&gt;
&lt;br /&gt;
*Works up to 30% on your own house&lt;br /&gt;
&lt;br /&gt;
Tip; The person must be hiding&lt;br /&gt;
around your detecting target. If you have 30% detect hidden, use someone&lt;br /&gt;
with 40 hiding. If you always find him, try with someone with higher&lt;br /&gt;
hiding, and if you can never find him do it with someone that has lower&lt;br /&gt;
hiding.&lt;br /&gt;
&lt;br /&gt;
===[[Enticement]]===&lt;br /&gt;
Also known as Leadership or Discordance&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 birds, rabbit&lt;br /&gt;
*20 - 25 eagle, deer&lt;br /&gt;
*25 - 30 raven&lt;br /&gt;
*30 - 38 alligator, desert ostard, wildboar&lt;br /&gt;
*38 - 48 any horse&lt;br /&gt;
*48 - 58 llama2, goat&lt;br /&gt;
*58 - 65 llama3, cave bear&lt;br /&gt;
&lt;br /&gt;
===[[Evaluating Intelligence]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 cow, bull&lt;br /&gt;
*20 - 30 frenzied/mountain ostard&lt;br /&gt;
*30 - 35 florist&lt;br /&gt;
*35 - 45 ranger, guards&lt;br /&gt;
*45 - 55 Harry&lt;br /&gt;
*55 - 65 innkeeper, bard, jeweler, Emissaries&lt;br /&gt;
&lt;br /&gt;
===[[Fencing]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Dagger&lt;br /&gt;
*30-40 – Pitchfork&lt;br /&gt;
*40-50 – War fork&lt;br /&gt;
*50-60 – Short spear&lt;br /&gt;
*60-65 – Kryss&lt;br /&gt;
&lt;br /&gt;
===[[Fishing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep fishing with a fishing rod anywhere where there’s fish&lt;br /&gt;
around&lt;br /&gt;
&lt;br /&gt;
===[[Forensic Evaluation]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just kill some animal or use it on a friend’s corpse, chop it&lt;br /&gt;
with your dagger and macro Forensic Evaluation on it.&lt;br /&gt;
&lt;br /&gt;
===[[Healing (skill)|Healing]]===&lt;br /&gt;
&lt;br /&gt;
*20-60 – Just keep healing your wounds. The more wounded you are, the&lt;br /&gt;
harder it’s to heal.&lt;br /&gt;
*60-65 – You can use lesser poison on yourself and after that cure yourself.&lt;br /&gt;
&lt;br /&gt;
Tip; There are certain mobs to get poisoned with. Use a giant spider&lt;br /&gt;
&lt;br /&gt;
===[[Herding]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 23 rabbit, chicken&lt;br /&gt;
*23 - 40 cat&lt;br /&gt;
*40 - 55 pig, goat, sheep, cow&lt;br /&gt;
*55 - 65 deer&lt;br /&gt;
&lt;br /&gt;
===[[Hiding]]===&lt;br /&gt;
&lt;br /&gt;
*0-20 – [[Vendor Train]] with the thief in Cove&lt;br /&gt;
*20-40 – do it alone&lt;br /&gt;
*40-50 – do it with 1 animal / person near you&lt;br /&gt;
*50-60 – 2 animals/persons near you&lt;br /&gt;
*60-65 – 3 animals/persons near you&lt;br /&gt;
&lt;br /&gt;
Tip; If you get stuck, switch it 1 backwards for a while.&lt;br /&gt;
&lt;br /&gt;
===[[Inscription]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 2nd circle scrolls&lt;br /&gt;
*30-40 – 3rd circle scrolls&lt;br /&gt;
*40-50 – 4th circle scrolls&lt;br /&gt;
*50-60 – 5th circle scrolls&lt;br /&gt;
*60-65 – 6th circle scrolls&lt;br /&gt;
&lt;br /&gt;
===[[Item Identification]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Use the skill on any item, like a carrot or a dagger.&lt;br /&gt;
&lt;br /&gt;
Tip; The gain doesn’t depend on which items you use the skill on. Just like with arms lore.&lt;br /&gt;
&lt;br /&gt;
===[[Lockpicking]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Despise&lt;br /&gt;
*30-40 – Try those chests in Yew forest&lt;br /&gt;
*40-50 – Maybe try those chests on first level of Covetous and Despise&lt;br /&gt;
*50-65 – Despise&lt;br /&gt;
&lt;br /&gt;
Tip; Just keep lockpicking chests you see, they have different difficulty&lt;br /&gt;
depending on their location.&lt;br /&gt;
&lt;br /&gt;
===[[Lumberjacking]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 35 normal&lt;br /&gt;
*35 - 40 willow&lt;br /&gt;
*40 - 45 cedar&lt;br /&gt;
*45 - 55 walnut&lt;br /&gt;
*55 - 65 cypress, apple, peach&lt;br /&gt;
&lt;br /&gt;
===[[Mace Fighting]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – [[Pickaxe]]&lt;br /&gt;
*23-28 – [[Club]]&lt;br /&gt;
*28-33 – [[Hammer pick]]&lt;br /&gt;
*33-38 – [[Mace]]&lt;br /&gt;
*38-43 – [[Gnarled staff]]&lt;br /&gt;
*43-50 – [[Sledge Hammer]]&lt;br /&gt;
*50-58 – [[Black Staff]]&lt;br /&gt;
*58-63 – [[Quarter Staff]]&lt;br /&gt;
*63-65 – [[War hammer]]&lt;br /&gt;
&lt;br /&gt;
===[[Magery]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – 1st Circle (Magic Arrow)&lt;br /&gt;
*30-40 – 2nd Circle&lt;br /&gt;
*40-50 – 3rd Circle (Poison)&lt;br /&gt;
*50-60 – 4th Circle (Lightning)&lt;br /&gt;
*60-65 – 5th Circle (Paralyze)&lt;br /&gt;
&lt;br /&gt;
===[[Meditation]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – The altar at Britain.&lt;br /&gt;
*40-65 – Keep meditating when training magery.&lt;br /&gt;
;For religious characters you should use:&lt;br /&gt;
*restoration or effulgence from 40 - 50, &lt;br /&gt;
*ennervation from 50 - 60&lt;br /&gt;
*encumberance from 60 - 65.&lt;br /&gt;
&lt;br /&gt;
===[[Mining]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 30 normal ores&lt;br /&gt;
*30 - 45 clay/sand&lt;br /&gt;
*45 - 55 aughlite, executor, radlius&lt;br /&gt;
*55 - 65 spirit stone, silver, obsidian, devil's claw&lt;br /&gt;
&lt;br /&gt;
===[[Musicianship]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Fertility&lt;br /&gt;
*25-30 – Lightheadedness&lt;br /&gt;
*30-35 – Shielding&lt;br /&gt;
*35-40 – Transportation&lt;br /&gt;
*40-45 – Bane&lt;br /&gt;
*45-50 – Sound of damage&lt;br /&gt;
*50-55 – True seeing&lt;br /&gt;
*55-60 – Boosting&lt;br /&gt;
*60-65 – Recovery&lt;br /&gt;
&lt;br /&gt;
Tip; Some [[songs]] are easier to play with a certain instrument. Wood types also&lt;br /&gt;
affect the success rate, and therefore gain rate.&lt;br /&gt;
&lt;br /&gt;
===[[Parrying]]===&lt;br /&gt;
&lt;br /&gt;
*20-23 – Wooden shield&lt;br /&gt;
*23-38 – Buckler&lt;br /&gt;
*38-53 – Bronze shield&lt;br /&gt;
*53-65 – Metal shield&lt;br /&gt;
&lt;br /&gt;
===[[Peacemaking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Go to some place with harmless monsters such as headless ones,&lt;br /&gt;
arm yourself with a weak weapon to not kill them and repeat peacemaking&lt;br /&gt;
in peace mode.&lt;br /&gt;
&lt;br /&gt;
Tip;This skill is very fast to gain. Use it in a place with lots of monsters&lt;br /&gt;
who aren’t really dangerous. Corpsers are a great choice.&lt;br /&gt;
&lt;br /&gt;
===[[Poisoning]]===&lt;br /&gt;
&lt;br /&gt;
*20-40 – Lesser poison potion&lt;br /&gt;
*40-65 – Poison potion&lt;br /&gt;
&lt;br /&gt;
Tip; This is a very hard skill to train., costs a lot of money to buy potions.&lt;br /&gt;
&lt;br /&gt;
===[[Provocation]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 rabbit, rat, cat&lt;br /&gt;
*20 - 25 sheep, cow, pig&lt;br /&gt;
*25 - 30 raven, great hart&lt;br /&gt;
*30 - 35 wildboar, headless one&lt;br /&gt;
*35 - 40 horses&lt;br /&gt;
*40 - 45 puma&lt;br /&gt;
*45 - 50 goat, llama2, black bear&lt;br /&gt;
*50 - 58 corpser&lt;br /&gt;
*58 - 63 harpy&lt;br /&gt;
*63 - 65 llama4, polar bear&lt;br /&gt;
&lt;br /&gt;
===[[Remove Trap]]===&lt;br /&gt;
&lt;br /&gt;
*20-30 – Unknown&lt;br /&gt;
*30-40 – Try those chests in Yew forest&lt;br /&gt;
*40-50 – Maybe try those chests on first level of Covetous and Despise&lt;br /&gt;
*50-65 – Despise&lt;br /&gt;
&lt;br /&gt;
Tip; Just keep removing traps from chests you see, they have different&lt;br /&gt;
difficulty depending on their location. This skill’s training is similar&lt;br /&gt;
to lockpicking.&lt;br /&gt;
&lt;br /&gt;
===[[Resisting Spells]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 40 bone magician&lt;br /&gt;
*40 - 65 bone warlock (or meer herbalists if you have help)&lt;br /&gt;
&lt;br /&gt;
Tip: Meer herbalists work from almost 30, but for better gains, its better to start with 31+&lt;br /&gt;
&lt;br /&gt;
===[[Snooping]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – opening other players backpacks, no snooping gloves needed.&lt;br /&gt;
&lt;br /&gt;
:Tip; If you are caught snooping, you are grey for some time, so be careful.&lt;br /&gt;
:Tip2; You will need Snooping gloves for that.&lt;br /&gt;
&lt;br /&gt;
===[[Spirit Speak]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Keep using the spirit speak skill&lt;br /&gt;
&lt;br /&gt;
*Tip; Best way to do this is by res-killing with someone training healing.&lt;br /&gt;
&lt;br /&gt;
===[[Stealing]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Not many people will tell you about this one. Try and try again.&lt;br /&gt;
*There is also a [[Pickpocket Dip]] that can be used for training this skill.&lt;br /&gt;
Tip; The weight of the item.&lt;br /&gt;
&lt;br /&gt;
===[[Stealth]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Doesn’t matter who or what you do it around, you just have to do&lt;br /&gt;
it over and over.&lt;br /&gt;
&lt;br /&gt;
Tip; You might as well do it near many people however, you probably need to&lt;br /&gt;
gain hiding as well.&lt;br /&gt;
&lt;br /&gt;
===[[Swordsmanship]]===&lt;br /&gt;
&lt;br /&gt;
*20-25 – Cleaver&lt;br /&gt;
*25-35 – Axe or hatchet&lt;br /&gt;
*35-43 – Bone harvester&lt;br /&gt;
*43-48 – Cutlass&lt;br /&gt;
*48-53 – Katana&lt;br /&gt;
*53-58 – Scimitar or executioner’s axe&lt;br /&gt;
*58-63 – Longsword&lt;br /&gt;
*63-65 – Broad sword or double axe&lt;br /&gt;
&lt;br /&gt;
===[[Tactics]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep being hit by as many attackers as you can, but don’t die.&lt;br /&gt;
&lt;br /&gt;
this skill builds up while you are fighting &lt;br /&gt;
&lt;br /&gt;
===[[Tailoring]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 25 waraji&lt;br /&gt;
*25 - 34 bonnet&lt;br /&gt;
*34 - 39 straw hat&lt;br /&gt;
*39 - 44 tricorne hat&lt;br /&gt;
*44 - 49 body sash&lt;br /&gt;
*49 - 54 half apron, obi&lt;br /&gt;
*54 - 59 doublet, shirt&lt;br /&gt;
*59 - 65 long pants, fancy shirt&lt;br /&gt;
&lt;br /&gt;
===[[Taste Identification]]===&lt;br /&gt;
&lt;br /&gt;
*16.3 - 20 nightsight&lt;br /&gt;
*20 - 25 lesser cure, lesser heal&lt;br /&gt;
*25 - 30 refresh, wisdom&lt;br /&gt;
*30 - 40 strength, lesser weaken&lt;br /&gt;
*40 - 48 lesser regeneration&lt;br /&gt;
*48 - 55 lesser poison&lt;br /&gt;
*55 - 60 cure&lt;br /&gt;
*60 - 65 weaken, mana regeneration&lt;br /&gt;
&lt;br /&gt;
===[[Tinkering]]===&lt;br /&gt;
&lt;br /&gt;
*30-35 – Clay vases&lt;br /&gt;
*35-50 – Glass bottles, goblets, large vases&lt;br /&gt;
*50-60 – Lockpicks&lt;br /&gt;
*60-65 – Pen and ink, scrolls&lt;br /&gt;
&lt;br /&gt;
===[[Tracking]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep using the tracking skill. To make your life easier&lt;br /&gt;
just make a macro that tracks and closes all gumps. Or do it somewhere&lt;br /&gt;
where no one’s around&lt;br /&gt;
&lt;br /&gt;
===[[Veterinary]]===&lt;br /&gt;
&lt;br /&gt;
*20-42 – Cow&lt;br /&gt;
*42-65 – Llama&lt;br /&gt;
&lt;br /&gt;
Tip; You could try using weak weapons to hit the animal, but not kill it or&lt;br /&gt;
damage it so much that you can’t heal it.&lt;br /&gt;
&lt;br /&gt;
===[[Wrestling]]===&lt;br /&gt;
&lt;br /&gt;
*20-65 – Just keep hitting something or someone unarmed.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[http://pangaea-world.dk/pangaea/player-guides/general-skill-guide-0-65 Original source]&lt;br /&gt;
*[[Skills]]&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Dot_Commands&amp;diff=13599</id>
		<title>Dot Commands</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Dot_Commands&amp;diff=13599"/>
				<updated>2026-01-14T13:22:54Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Commands]]&lt;br /&gt;
[[Dot Commands]] are are used for many various things, giving the user access to options and other helpful tidbits that are not found in the default interface for Ultima Online. While most other games might use either a /command or a [command on Pangaea it is .command so for those new to Pangaea but used to either Ultima on other platforms or other online games in general, this might be a little tricky to get used to but it isn't a huge hurdle to overcome.&lt;br /&gt;
== Counselor Commands ==&lt;br /&gt;
A Counselor is a normal player who has decided to help out the staff by answering some of the lesser questions mostly to do with game play leaving the more serious questions for the Game Masters and Admins to answer. This being said, they have a set of dot commands that allow them to more easily help out those who are in need of assistance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .gms {text} || This allows a counselor to send a broadcast to every staff member currently online.&lt;br /&gt;
|-&lt;br /&gt;
| .ooctalk || This allows a counselor to politely remind another player that this is a roleplay shard and that their current conduct is not appropriate for such a shard.&lt;br /&gt;
|-&lt;br /&gt;
| .helpqueue || This allows a counselor to check the current pages that are awaiting an answer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Account Commands ==&lt;br /&gt;
These commands deal mainly with your account.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .myaccount || Allows you to see and change the email address currently attached to your account or change your password. Just erase the text in the boxes when typing out your new password.&lt;br /&gt;
|-&lt;br /&gt;
| .checkmail || Checks to see if you have any new in-game mail. This mail is generally automated reminders from staff about things such as a house decaying soon. Mail is automatically checked when you first log in.&lt;br /&gt;
|-&lt;br /&gt;
| .options || Allows you to set some specialized options not available in the default options menu for Ultima Online such as job options, sound options as well as selling options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character Status Commands ==&lt;br /&gt;
The following commands have to deal with various character statistics that may not be readily visible through the default game user interface.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .consider || Displays your current murder counts.&lt;br /&gt;
|-&lt;br /&gt;
| .hunger || Displays just how hungry your character currently is.&lt;br /&gt;
|-&lt;br /&gt;
| .myclass || Displays your current class and it's Base Class category.&lt;br /&gt;
|-&lt;br /&gt;
| .statcap || Displays your character's vitals as well as their total along with the total cap.&lt;br /&gt;
|-&lt;br /&gt;
| .virtue|| Displays how many virtue points your character has.&lt;br /&gt;
|-&lt;br /&gt;
| .where || Gives you the current coordinates that your character is standing at on the world.&lt;br /&gt;
|-&lt;br /&gt;
| .whereat || Allows the user to get the coordinates they target.&lt;br /&gt;
|-&lt;br /&gt;
| .br|| Simply adds a blank line to the journal.&lt;br /&gt;
|-&lt;br /&gt;
| .outlawstatus|| Allows the user to check to see if they are considered an outlaw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Commands ==&lt;br /&gt;
These are commands that for the most part deal with combat related issues.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .arm {1 2 or 3} || This command will arm whichever weapon/shield set is assigned to the number chosen. The weapon and shield may be in any container in your pack.&lt;br /&gt;
|-&lt;br /&gt;
| .disarm || Will remove your weapon/shield; .disarm [1 2 or 3] will assign what was disarmed to the number (see .arm). “.disarm bag” will allow you to designate a container.&lt;br /&gt;
|-&lt;br /&gt;
| .backstab || Can only be used when you are in stealth mode. Will let you backstab a person.&lt;br /&gt;
|-&lt;br /&gt;
| .grab || Used to quickly loot your OWN corpse.&lt;br /&gt;
|-&lt;br /&gt;
| .lastsong || Plays the last song that the bard last played. This does not reset on log out.&lt;br /&gt;
|-&lt;br /&gt;
| ..playsong {song_name|?} || Allows the user to quickly play a given song.&lt;br /&gt;
|-&lt;br /&gt;
| .use {bandage, lheal, heal, gheal, anyheal, lcure, cure, gcure, anycure, refresh, frefresh, anyrefresh, dagger, lockpick, assaykit} || Uses the specified item, particularly useful for using heal potions and cure potions.&lt;br /&gt;
|-&lt;br /&gt;
| .usewand {wand_type} || This command will find a designated type of wand in your inventory and equip it as the main hand weapon and then use the wand. This command also accepts either a question mark or &amp;quot;help&amp;quot; to display the usage text in a gump to help with its use. &lt;br /&gt;
|-&lt;br /&gt;
| .divinevault {mana/stamina/hp} || Used to consume a charge of your vault to restore the selected stat. This item is exclusive to the rite [[Divine Vault]] for the Order of Imperial. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List for .usewand {wand_type} ==&lt;br /&gt;
Commands tailored to using wands quickly. It is important to note that this command only uses the wand and will not automatically unequip the wand. It is recommended to combine this with .disarm and .rearm to keep using your actual weapons. Old wands you have to use once for the new system to work. Uses include .usewand greaterheal&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Wand type&lt;br /&gt;
|-&lt;br /&gt;
| .usewand {wand_type} || &lt;br /&gt;
|-&lt;br /&gt;
| ||summondaemon&lt;br /&gt;
|-&lt;br /&gt;
| ||lightning&lt;br /&gt;
|-&lt;br /&gt;
| ||flamestrike&lt;br /&gt;
|-&lt;br /&gt;
| ||meteorswarm&lt;br /&gt;
|-&lt;br /&gt;
| ||greaterheal&lt;br /&gt;
|-&lt;br /&gt;
| ||archprotection&lt;br /&gt;
|-&lt;br /&gt;
| ||poison&lt;br /&gt;
|-&lt;br /&gt;
| ||magicreflection&lt;br /&gt;
|-&lt;br /&gt;
| ||resurrection&lt;br /&gt;
|-&lt;br /&gt;
| ||bless&lt;br /&gt;
|-&lt;br /&gt;
| ||firefield&lt;br /&gt;
|-&lt;br /&gt;
| ||reveal&lt;br /&gt;
|-&lt;br /&gt;
| ||energybolt&lt;br /&gt;
|-&lt;br /&gt;
| ||archcure&lt;br /&gt;
|-&lt;br /&gt;
| ||teleport&lt;br /&gt;
|-&lt;br /&gt;
| ||nightsight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Emote Commands ==&lt;br /&gt;
The following commands allow you to emote very specific actions in game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .fall || Allows you to emote an action in which a falling animation will occur as well as the emote *falls* appearing over your character's head.&lt;br /&gt;
|-&lt;br /&gt;
| .point || Allows you to emote that your character has pointed at a non-static object.&lt;br /&gt;
|-&lt;br /&gt;
| .halt || Should be used before engaging in PvP if your intended victim is running. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guild related Commands ==&lt;br /&gt;
The following commands pertain to the guild system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .resignfrommyguild || Allows you to resign from your guild. It has a 30 minute delay before this takes effect so make sure to remain online until it does. For a quicker way to resign from the guild, simply click the guild button on the Paper Doll and resign that way, it is instantaneous this way. This command seems to be a remnant left over from when you had to resign from the guild stone.&lt;br /&gt;
|-&lt;br /&gt;
| .guild || Allows the user to check if they are still in the adventurer's guild and whether the player has an active or expired quest for the adventurer's guild.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Housing Commands ==&lt;br /&gt;
The following commands pertain to the housing system in one way or another. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .checksecurelevel || Checks secure level of all containers in the house.&lt;br /&gt;
|-&lt;br /&gt;
| .decorate || Opens the Decorator tool. Very usefull for precise control of items inside your house or that of a friend. &lt;br /&gt;
|-&lt;br /&gt;
| .flip || Allows you to change the direction that most decorative items are facing.&lt;br /&gt;
|-&lt;br /&gt;
| .granthouse || Allows the Head Priest of a religion to grant ownership of a temple room.&lt;br /&gt;
|-&lt;br /&gt;
| .house || Allows you to access your house sign while inside your house.*&lt;br /&gt;
|-&lt;br /&gt;
| .lockdowncheck || Displays if there are any items currently not locked down in the house.*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;* must be within your house to use these commands.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory Commands ==&lt;br /&gt;
The following commands pertain to your inventory and management of said inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .count ||  Counts all items in a selected container, if the optional parameter of show is sent, the user is presented with printed text of all item names in the container.&lt;br /&gt;
|-&lt;br /&gt;
| .lockem || Allows you to lock all containers within reach that you have a key for.&lt;br /&gt;
|-&lt;br /&gt;
| .move || Allows you to move a mass amount of items from one container to another.&lt;br /&gt;
|-&lt;br /&gt;
| .reg || Displays the total amount of reagents currently in your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| .unlockem || Allows you to unlock all containers within reach that you have a key for.&lt;br /&gt;
|-&lt;br /&gt;
| .convertskillbooks || Use this to convert a bag of skill books to skill Vellums, the cooler version of skill books that are stackable. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Un/dressing Commands ==&lt;br /&gt;
These new commands let you have better control what to take off or rearm quickly. Most of these are used with the .undress command. Uses include &amp;quot;.undress allnojewelry&amp;quot; to take off everything except jewls.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .dresslast || Put on what you undressed last time, very usefull to throw everything back on after resurrection(only if you used .undress beforehand though). &lt;br /&gt;
|-&lt;br /&gt;
| .undress {option} || The base command for everything after this, can be used on its own to unequip everything or with a further command to be more specific. &lt;br /&gt;
|-&lt;br /&gt;
| all || Removes all items that are equipped.&lt;br /&gt;
|- &lt;br /&gt;
| allnojewelry || Unequips everything except jewelry items.&lt;br /&gt;
|-&lt;br /&gt;
| armor || Unequips every piece of armor.&lt;br /&gt;
|-&lt;br /&gt;
| clothing || Unequips every piece of clothing.&lt;br /&gt;
|-&lt;br /&gt;
| jewelry || Only unequips jewelry items (rings, necklaces, etc).&lt;br /&gt;
|-&lt;br /&gt;
| weapons || Only unequips weapon items (shields and weapons...).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vox book Commands ==&lt;br /&gt;
Unsure if they are in the game, but the commands are still here. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .vox || Allows the user to send an in game message if a vox book is present in their inventory.&lt;br /&gt;
|-&lt;br /&gt;
| .voxadd {player_name} || Adds the player who's name matches the player_name supplied to the command only if the player is online.&lt;br /&gt;
|-&lt;br /&gt;
| .voxremove || Allows user to remove a name from their vox friends list.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Commands ==&lt;br /&gt;
The following commands do not really seem to fit in any category.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .motd || Displays the Message of the Day window, displays some changes and bugfixes to the shard.&lt;br /&gt;
|-&lt;br /&gt;
| .online || Shows a brief description of the quantity of people currently online.&lt;br /&gt;
|-&lt;br /&gt;
| .msg || Will give you a list of people that sent you messages, for example through asking for help from a Counselor or Game Master. Click the blue gem to reply.&lt;br /&gt;
|-&lt;br /&gt;
| .tithingpoints || Tells you how many tithing points a religious character has.&lt;br /&gt;
|-&lt;br /&gt;
| .help|| Quickly allows the user to open one of the given help topics found otherwise in the Help menu. Viable commands are: &lt;br /&gt;
{ roleplay, credits, vendorTrain, containers, moongates, magicalProperties, houses, controlSlots, weaponSkillRequirements, shieldsArmor, skills }&lt;br /&gt;
|-&lt;br /&gt;
| .lastsave|| Allows the user to check when the last world save was done.&lt;br /&gt;
|-&lt;br /&gt;
| .servertime|| Allows the user to check the server time.&lt;br /&gt;
|-&lt;br /&gt;
| .roll {maxnumber} || Allows the user to simulate a dice roll which is printed above the players head or if the user is in a party, sends a party message to all party members with the roll result.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Dot_Commands&amp;diff=13598</id>
		<title>Dot Commands</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Dot_Commands&amp;diff=13598"/>
				<updated>2026-01-14T13:20:27Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Character Status Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Commands]]&lt;br /&gt;
[[Dot Commands]] are are used for many various things, giving the user access to options and other helpful tidbits that are not found in the default interface for Ultima Online. While most other games might use either a /command or a [command on Pangaea it is .command so for those new to Pangaea but used to either Ultima on other platforms or other online games in general, this might be a little tricky to get used to but it isn't a huge hurdle to overcome.&lt;br /&gt;
== Counselor Commands ==&lt;br /&gt;
A Counselor is a normal player who has decided to help out the staff by answering some of the lesser questions mostly to do with game play leaving the more serious questions for the Game Masters and Admins to answer. This being said, they have a set of dot commands that allow them to more easily help out those who are in need of assistance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .gms {text} || This allows a counselor to send a broadcast to every staff member currently online.&lt;br /&gt;
|-&lt;br /&gt;
| .ooctalk || This allows a counselor to politely remind another player that this is a roleplay shard and that their current conduct is not appropriate for such a shard.&lt;br /&gt;
|-&lt;br /&gt;
| .helpqueue || This allows a counselor to check the current pages that are awaiting an answer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Account Commands ==&lt;br /&gt;
These commands deal mainly with your account.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .myaccount || Allows you to see and change the email address currently attached to your account or change your password. Just erase the text in the boxes when typing out your new password.&lt;br /&gt;
|-&lt;br /&gt;
| .checkmail || Checks to see if you have any new in-game mail. This mail is generally automated reminders from staff about things such as a house decaying soon. Mail is automatically checked when you first log in.&lt;br /&gt;
|-&lt;br /&gt;
| .options || Allows you to set some specialized options not available in the default options menu for Ultima Online such as job options, sound options as well as selling options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character Status Commands ==&lt;br /&gt;
The following commands have to deal with various character statistics that may not be readily visible through the default game user interface.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .consider || Displays your current murder counts.&lt;br /&gt;
|-&lt;br /&gt;
| .hunger || Displays just how hungry your character currently is.&lt;br /&gt;
|-&lt;br /&gt;
| .myclass || Displays your current class and it's Base Class category.&lt;br /&gt;
|-&lt;br /&gt;
| .statcap || Displays your character's vitals as well as their total along with the total cap.&lt;br /&gt;
|-&lt;br /&gt;
| .virtue|| Displays how many virtue points your character has.&lt;br /&gt;
|-&lt;br /&gt;
| .where || Gives you the current coordinates that your character is standing at on the world.&lt;br /&gt;
|-&lt;br /&gt;
| .whereat || Allows the user to get the coordinates they target.&lt;br /&gt;
|-&lt;br /&gt;
| .br|| Simply adds a blank line to the journal.&lt;br /&gt;
|-&lt;br /&gt;
| .outlawstatus|| Allows the user to check to see if they are considered an outlaw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Commands ==&lt;br /&gt;
These are commands that for the most part deal with combat related issues.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .arm {1 2 or 3} || This command will arm whichever weapon/shield set is assigned to the number chosen. The weapon and shield may be in any container in your pack.&lt;br /&gt;
|-&lt;br /&gt;
| .disarm || Will remove your weapon/shield; .disarm [1 2 or 3] will assign what was disarmed to the number (see .arm). “.disarm bag” will allow you to designate a container.&lt;br /&gt;
|-&lt;br /&gt;
| .backstab || Can only be used when you are in stealth mode. Will let you backstab a person.&lt;br /&gt;
|-&lt;br /&gt;
| .grab || Used to quickly loot your OWN corpse.&lt;br /&gt;
|-&lt;br /&gt;
| .lastsong || Plays the last song that the bard last played. This does not reset on log out.&lt;br /&gt;
|-&lt;br /&gt;
| ..playsong {song_name|?} || Allows the user to quickly play a given song.&lt;br /&gt;
|-&lt;br /&gt;
| .use {bandage, lheal, heal, gheal, anyheal, lcure, cure, gcure, anycure, refresh, frefresh, anyrefresh, dagger, lockpick, assaykit} || Uses the specified item, particularly useful for using heal potions and cure potions.&lt;br /&gt;
|-&lt;br /&gt;
| .usewand {wand_type} || This command will find a designated type of wand in your inventory and equip it as the main hand weapon and then use the wand. This command also accepts either a question mark or &amp;quot;help&amp;quot; to display the usage text in a gump to help with its use. &lt;br /&gt;
|-&lt;br /&gt;
| .divinevault {mana/stamina/hp} || Used to consume a charge of your vault to restore the selected stat. This item is exclusive to the rite [[Divine Vault]] for the Order of Imperial. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List for .usewand {wand_type} ==&lt;br /&gt;
Commands tailored to using wands quickly. It is important to note that this command only uses the wand and will not automatically unequip the wand. It is recommended to combine this with .disarm and .rearm to keep using your actual weapons. Old wands you have to use once for the new system to work. Uses include .usewand greaterheal&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Wand type&lt;br /&gt;
|-&lt;br /&gt;
| .usewand {wand_type} || &lt;br /&gt;
|-&lt;br /&gt;
| ||summondaemon&lt;br /&gt;
|-&lt;br /&gt;
| ||lightning&lt;br /&gt;
|-&lt;br /&gt;
| ||flamestrike&lt;br /&gt;
|-&lt;br /&gt;
| ||meteorswarm&lt;br /&gt;
|-&lt;br /&gt;
| ||greaterheal&lt;br /&gt;
|-&lt;br /&gt;
| ||archprotection&lt;br /&gt;
|-&lt;br /&gt;
| ||poison&lt;br /&gt;
|-&lt;br /&gt;
| ||magicreflection&lt;br /&gt;
|-&lt;br /&gt;
| ||resurrection&lt;br /&gt;
|-&lt;br /&gt;
| ||bless&lt;br /&gt;
|-&lt;br /&gt;
| ||firefield&lt;br /&gt;
|-&lt;br /&gt;
| ||reveal&lt;br /&gt;
|-&lt;br /&gt;
| ||energybolt&lt;br /&gt;
|-&lt;br /&gt;
| ||archcure&lt;br /&gt;
|-&lt;br /&gt;
| ||teleport&lt;br /&gt;
|-&lt;br /&gt;
| ||nightsight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Emote Commands ==&lt;br /&gt;
The following commands allow you to emote very specific actions in game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .fall || Allows you to emote an action in which a falling animation will occur as well as the emote *falls* appearing over your character's head.&lt;br /&gt;
|-&lt;br /&gt;
| .point || Allows you to emote that your character has pointed at a non-static object.&lt;br /&gt;
|-&lt;br /&gt;
| .halt || Should be used before engaging in PvP if your intended victim is running. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guild related Commands ==&lt;br /&gt;
The following commands pertain to the guild system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .resignfrommyguild || Allows you to resign from your guild. It has a 30 minute delay before this takes effect so make sure to remain online until it does. For a quicker way to resign from the guild, simply click the guild button on the Paper Doll and resign that way, it is instantaneous this way. This command seems to be a remnant left over from when you had to resign from the guild stone.&lt;br /&gt;
|-&lt;br /&gt;
| .guild || Allows the user to check if they are still in the adventurer's guild and whether the player has an active or expired quest for the adventurer's guild.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Housing Commands ==&lt;br /&gt;
The following commands pertain to the housing system in one way or another. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .checksecurelevel || Checks secure level of all containers in the house.&lt;br /&gt;
|-&lt;br /&gt;
| .decorate || Opens the Decorator tool. Very usefull for precise control of items inside your house or that of a friend. &lt;br /&gt;
|-&lt;br /&gt;
| .flip || Allows you to change the direction that most decorative items are facing.&lt;br /&gt;
|-&lt;br /&gt;
| .granthouse || Allows the Head Priest of a religion to grant ownership of a temple room.&lt;br /&gt;
|-&lt;br /&gt;
| .house || Allows you to access your house sign while inside your house.*&lt;br /&gt;
|-&lt;br /&gt;
| .lockdowncheck || Displays if there are any items currently not locked down in the house.*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;* must be within your house to use these commands.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory Commands ==&lt;br /&gt;
The following commands pertain to your inventory and management of said inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .count ||  Counts all items in a selected container, if the optional parameter of show is sent, the user is presented with printed text of all item names in the container.&lt;br /&gt;
|-&lt;br /&gt;
| .lockem || Allows you to lock all containers within reach that you have a key for.&lt;br /&gt;
|-&lt;br /&gt;
| .move || Allows you to move a mass amount of items from one container to another.&lt;br /&gt;
|-&lt;br /&gt;
| .reg || Displays the total amount of reagents currently in your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| .unlockem || Allows you to unlock all containers within reach that you have a key for.&lt;br /&gt;
|-&lt;br /&gt;
| .convertskillbooks || Use this to convert a bag of skill books to skill Vellums, the cooler version of skill books that are stackable. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Un/dressing Commands ==&lt;br /&gt;
These new commands let you have better control what to take off or rearm quickly. Most of these are used with the .undress command. Uses include &amp;quot;.undress allnojewelry&amp;quot; to take off everything except jewls.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .dresslast || Put on what you undressed last time, very usefull to throw everything back on after resurrection(only if you used .undress beforehand though). &lt;br /&gt;
|-&lt;br /&gt;
| .undress {option} || The base command for everything after this, can be used on its own to unequip everything or with a further command to be more specific. &lt;br /&gt;
|-&lt;br /&gt;
| all || Removes all items that are equipped.&lt;br /&gt;
|- &lt;br /&gt;
| allnojewelry || Unequips everything except jewelry items.&lt;br /&gt;
|-&lt;br /&gt;
| armor || Unequips every piece of armor.&lt;br /&gt;
|-&lt;br /&gt;
| clothing || Unequips every piece of clothing.&lt;br /&gt;
|-&lt;br /&gt;
| jewelry || Only unequips jewelry items (rings, necklaces, etc).&lt;br /&gt;
|-&lt;br /&gt;
| weapons || Only unequips weapon items (shields and weapons...).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Commands ==&lt;br /&gt;
The following commands do not really seem to fit in any category.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .motd || Displays the Message of the Day window, displays some changes and bugfixes to the shard.&lt;br /&gt;
|-&lt;br /&gt;
| .online || Shows a brief description of the quantity of people currently online.&lt;br /&gt;
|-&lt;br /&gt;
| .msg || Will give you a list of people that sent you messages, for example through asking for help from a Counselor or Game Master. Click the blue gem to reply.&lt;br /&gt;
|-&lt;br /&gt;
| .tithingpoints || Tells you how many tithing points a religious character has.&lt;br /&gt;
|-&lt;br /&gt;
| .help|| Quickly allows the user to open one of the given help topics found otherwise in the Help menu. Viable commands are: &lt;br /&gt;
{ roleplay, credits, vendorTrain, containers, moongates, magicalProperties, houses, controlSlots, weaponSkillRequirements, shieldsArmor, skills }&lt;br /&gt;
|-&lt;br /&gt;
| .lastsave|| Allows the user to check when the last world save was done.&lt;br /&gt;
|-&lt;br /&gt;
| .servertime|| Allows the user to check the server time.&lt;br /&gt;
|-&lt;br /&gt;
| .roll {maxnumber} || Allows the user to simulate a dice roll which is printed above the players head or if the user is in a party, sends a party message to all party members with the roll result.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Dot_Commands&amp;diff=13597</id>
		<title>Dot Commands</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Dot_Commands&amp;diff=13597"/>
				<updated>2026-01-14T13:18:11Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Combat Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Commands]]&lt;br /&gt;
[[Dot Commands]] are are used for many various things, giving the user access to options and other helpful tidbits that are not found in the default interface for Ultima Online. While most other games might use either a /command or a [command on Pangaea it is .command so for those new to Pangaea but used to either Ultima on other platforms or other online games in general, this might be a little tricky to get used to but it isn't a huge hurdle to overcome.&lt;br /&gt;
== Counselor Commands ==&lt;br /&gt;
A Counselor is a normal player who has decided to help out the staff by answering some of the lesser questions mostly to do with game play leaving the more serious questions for the Game Masters and Admins to answer. This being said, they have a set of dot commands that allow them to more easily help out those who are in need of assistance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .gms {text} || This allows a counselor to send a broadcast to every staff member currently online.&lt;br /&gt;
|-&lt;br /&gt;
| .ooctalk || This allows a counselor to politely remind another player that this is a roleplay shard and that their current conduct is not appropriate for such a shard.&lt;br /&gt;
|-&lt;br /&gt;
| .helpqueue || This allows a counselor to check the current pages that are awaiting an answer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Account Commands ==&lt;br /&gt;
These commands deal mainly with your account.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .myaccount || Allows you to see and change the email address currently attached to your account or change your password. Just erase the text in the boxes when typing out your new password.&lt;br /&gt;
|-&lt;br /&gt;
| .checkmail || Checks to see if you have any new in-game mail. This mail is generally automated reminders from staff about things such as a house decaying soon. Mail is automatically checked when you first log in.&lt;br /&gt;
|-&lt;br /&gt;
| .options || Allows you to set some specialized options not available in the default options menu for Ultima Online such as job options, sound options as well as selling options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character Status Commands ==&lt;br /&gt;
The following commands have to deal with various character statistics that may not be readily visible through the default game user interface.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .consider || Displays your current murder counts.&lt;br /&gt;
|-&lt;br /&gt;
| .hunger || Displays just how hungry your character currently is.&lt;br /&gt;
|-&lt;br /&gt;
| .myclass || Displays your current class and it's Base Class category.&lt;br /&gt;
|-&lt;br /&gt;
| .statcap || Displays your character's vitals as well as their total along with the total cap.&lt;br /&gt;
|-&lt;br /&gt;
| .virtue|| Displays how many virtue points your character has.&lt;br /&gt;
|-&lt;br /&gt;
| .where || Gives you the current coordinates that your character is standing at on the world.&lt;br /&gt;
|-&lt;br /&gt;
| .br|| Simply adds a blank line to the journal.&lt;br /&gt;
|-&lt;br /&gt;
| .outlawstatus|| Allows the user to check to see if they are considered an outlaw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Commands ==&lt;br /&gt;
These are commands that for the most part deal with combat related issues.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .arm {1 2 or 3} || This command will arm whichever weapon/shield set is assigned to the number chosen. The weapon and shield may be in any container in your pack.&lt;br /&gt;
|-&lt;br /&gt;
| .disarm || Will remove your weapon/shield; .disarm [1 2 or 3] will assign what was disarmed to the number (see .arm). “.disarm bag” will allow you to designate a container.&lt;br /&gt;
|-&lt;br /&gt;
| .backstab || Can only be used when you are in stealth mode. Will let you backstab a person.&lt;br /&gt;
|-&lt;br /&gt;
| .grab || Used to quickly loot your OWN corpse.&lt;br /&gt;
|-&lt;br /&gt;
| .lastsong || Plays the last song that the bard last played. This does not reset on log out.&lt;br /&gt;
|-&lt;br /&gt;
| ..playsong {song_name|?} || Allows the user to quickly play a given song.&lt;br /&gt;
|-&lt;br /&gt;
| .use {bandage, lheal, heal, gheal, anyheal, lcure, cure, gcure, anycure, refresh, frefresh, anyrefresh, dagger, lockpick, assaykit} || Uses the specified item, particularly useful for using heal potions and cure potions.&lt;br /&gt;
|-&lt;br /&gt;
| .usewand {wand_type} || This command will find a designated type of wand in your inventory and equip it as the main hand weapon and then use the wand. This command also accepts either a question mark or &amp;quot;help&amp;quot; to display the usage text in a gump to help with its use. &lt;br /&gt;
|-&lt;br /&gt;
| .divinevault {mana/stamina/hp} || Used to consume a charge of your vault to restore the selected stat. This item is exclusive to the rite [[Divine Vault]] for the Order of Imperial. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List for .usewand {wand_type} ==&lt;br /&gt;
Commands tailored to using wands quickly. It is important to note that this command only uses the wand and will not automatically unequip the wand. It is recommended to combine this with .disarm and .rearm to keep using your actual weapons. Old wands you have to use once for the new system to work. Uses include .usewand greaterheal&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Wand type&lt;br /&gt;
|-&lt;br /&gt;
| .usewand {wand_type} || &lt;br /&gt;
|-&lt;br /&gt;
| ||summondaemon&lt;br /&gt;
|-&lt;br /&gt;
| ||lightning&lt;br /&gt;
|-&lt;br /&gt;
| ||flamestrike&lt;br /&gt;
|-&lt;br /&gt;
| ||meteorswarm&lt;br /&gt;
|-&lt;br /&gt;
| ||greaterheal&lt;br /&gt;
|-&lt;br /&gt;
| ||archprotection&lt;br /&gt;
|-&lt;br /&gt;
| ||poison&lt;br /&gt;
|-&lt;br /&gt;
| ||magicreflection&lt;br /&gt;
|-&lt;br /&gt;
| ||resurrection&lt;br /&gt;
|-&lt;br /&gt;
| ||bless&lt;br /&gt;
|-&lt;br /&gt;
| ||firefield&lt;br /&gt;
|-&lt;br /&gt;
| ||reveal&lt;br /&gt;
|-&lt;br /&gt;
| ||energybolt&lt;br /&gt;
|-&lt;br /&gt;
| ||archcure&lt;br /&gt;
|-&lt;br /&gt;
| ||teleport&lt;br /&gt;
|-&lt;br /&gt;
| ||nightsight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Emote Commands ==&lt;br /&gt;
The following commands allow you to emote very specific actions in game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .fall || Allows you to emote an action in which a falling animation will occur as well as the emote *falls* appearing over your character's head.&lt;br /&gt;
|-&lt;br /&gt;
| .point || Allows you to emote that your character has pointed at a non-static object.&lt;br /&gt;
|-&lt;br /&gt;
| .halt || Should be used before engaging in PvP if your intended victim is running. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guild related Commands ==&lt;br /&gt;
The following commands pertain to the guild system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .resignfrommyguild || Allows you to resign from your guild. It has a 30 minute delay before this takes effect so make sure to remain online until it does. For a quicker way to resign from the guild, simply click the guild button on the Paper Doll and resign that way, it is instantaneous this way. This command seems to be a remnant left over from when you had to resign from the guild stone.&lt;br /&gt;
|-&lt;br /&gt;
| .guild || Allows the user to check if they are still in the adventurer's guild and whether the player has an active or expired quest for the adventurer's guild.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Housing Commands ==&lt;br /&gt;
The following commands pertain to the housing system in one way or another. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .checksecurelevel || Checks secure level of all containers in the house.&lt;br /&gt;
|-&lt;br /&gt;
| .decorate || Opens the Decorator tool. Very usefull for precise control of items inside your house or that of a friend. &lt;br /&gt;
|-&lt;br /&gt;
| .flip || Allows you to change the direction that most decorative items are facing.&lt;br /&gt;
|-&lt;br /&gt;
| .granthouse || Allows the Head Priest of a religion to grant ownership of a temple room.&lt;br /&gt;
|-&lt;br /&gt;
| .house || Allows you to access your house sign while inside your house.*&lt;br /&gt;
|-&lt;br /&gt;
| .lockdowncheck || Displays if there are any items currently not locked down in the house.*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;* must be within your house to use these commands.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory Commands ==&lt;br /&gt;
The following commands pertain to your inventory and management of said inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .count ||  Counts all items in a selected container, if the optional parameter of show is sent, the user is presented with printed text of all item names in the container.&lt;br /&gt;
|-&lt;br /&gt;
| .lockem || Allows you to lock all containers within reach that you have a key for.&lt;br /&gt;
|-&lt;br /&gt;
| .move || Allows you to move a mass amount of items from one container to another.&lt;br /&gt;
|-&lt;br /&gt;
| .reg || Displays the total amount of reagents currently in your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| .unlockem || Allows you to unlock all containers within reach that you have a key for.&lt;br /&gt;
|-&lt;br /&gt;
| .convertskillbooks || Use this to convert a bag of skill books to skill Vellums, the cooler version of skill books that are stackable. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Un/dressing Commands ==&lt;br /&gt;
These new commands let you have better control what to take off or rearm quickly. Most of these are used with the .undress command. Uses include &amp;quot;.undress allnojewelry&amp;quot; to take off everything except jewls.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .dresslast || Put on what you undressed last time, very usefull to throw everything back on after resurrection(only if you used .undress beforehand though). &lt;br /&gt;
|-&lt;br /&gt;
| .undress {option} || The base command for everything after this, can be used on its own to unequip everything or with a further command to be more specific. &lt;br /&gt;
|-&lt;br /&gt;
| all || Removes all items that are equipped.&lt;br /&gt;
|- &lt;br /&gt;
| allnojewelry || Unequips everything except jewelry items.&lt;br /&gt;
|-&lt;br /&gt;
| armor || Unequips every piece of armor.&lt;br /&gt;
|-&lt;br /&gt;
| clothing || Unequips every piece of clothing.&lt;br /&gt;
|-&lt;br /&gt;
| jewelry || Only unequips jewelry items (rings, necklaces, etc).&lt;br /&gt;
|-&lt;br /&gt;
| weapons || Only unequips weapon items (shields and weapons...).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Commands ==&lt;br /&gt;
The following commands do not really seem to fit in any category.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .motd || Displays the Message of the Day window, displays some changes and bugfixes to the shard.&lt;br /&gt;
|-&lt;br /&gt;
| .online || Shows a brief description of the quantity of people currently online.&lt;br /&gt;
|-&lt;br /&gt;
| .msg || Will give you a list of people that sent you messages, for example through asking for help from a Counselor or Game Master. Click the blue gem to reply.&lt;br /&gt;
|-&lt;br /&gt;
| .tithingpoints || Tells you how many tithing points a religious character has.&lt;br /&gt;
|-&lt;br /&gt;
| .help|| Quickly allows the user to open one of the given help topics found otherwise in the Help menu. Viable commands are: &lt;br /&gt;
{ roleplay, credits, vendorTrain, containers, moongates, magicalProperties, houses, controlSlots, weaponSkillRequirements, shieldsArmor, skills }&lt;br /&gt;
|-&lt;br /&gt;
| .lastsave|| Allows the user to check when the last world save was done.&lt;br /&gt;
|-&lt;br /&gt;
| .servertime|| Allows the user to check the server time.&lt;br /&gt;
|-&lt;br /&gt;
| .roll {maxnumber} || Allows the user to simulate a dice roll which is printed above the players head or if the user is in a party, sends a party message to all party members with the roll result.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Dot_Commands&amp;diff=13596</id>
		<title>Dot Commands</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Dot_Commands&amp;diff=13596"/>
				<updated>2026-01-14T13:15:37Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Miscellaneous Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Commands]]&lt;br /&gt;
[[Dot Commands]] are are used for many various things, giving the user access to options and other helpful tidbits that are not found in the default interface for Ultima Online. While most other games might use either a /command or a [command on Pangaea it is .command so for those new to Pangaea but used to either Ultima on other platforms or other online games in general, this might be a little tricky to get used to but it isn't a huge hurdle to overcome.&lt;br /&gt;
== Counselor Commands ==&lt;br /&gt;
A Counselor is a normal player who has decided to help out the staff by answering some of the lesser questions mostly to do with game play leaving the more serious questions for the Game Masters and Admins to answer. This being said, they have a set of dot commands that allow them to more easily help out those who are in need of assistance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .gms {text} || This allows a counselor to send a broadcast to every staff member currently online.&lt;br /&gt;
|-&lt;br /&gt;
| .ooctalk || This allows a counselor to politely remind another player that this is a roleplay shard and that their current conduct is not appropriate for such a shard.&lt;br /&gt;
|-&lt;br /&gt;
| .helpqueue || This allows a counselor to check the current pages that are awaiting an answer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Account Commands ==&lt;br /&gt;
These commands deal mainly with your account.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .myaccount || Allows you to see and change the email address currently attached to your account or change your password. Just erase the text in the boxes when typing out your new password.&lt;br /&gt;
|-&lt;br /&gt;
| .checkmail || Checks to see if you have any new in-game mail. This mail is generally automated reminders from staff about things such as a house decaying soon. Mail is automatically checked when you first log in.&lt;br /&gt;
|-&lt;br /&gt;
| .options || Allows you to set some specialized options not available in the default options menu for Ultima Online such as job options, sound options as well as selling options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character Status Commands ==&lt;br /&gt;
The following commands have to deal with various character statistics that may not be readily visible through the default game user interface.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .consider || Displays your current murder counts.&lt;br /&gt;
|-&lt;br /&gt;
| .hunger || Displays just how hungry your character currently is.&lt;br /&gt;
|-&lt;br /&gt;
| .myclass || Displays your current class and it's Base Class category.&lt;br /&gt;
|-&lt;br /&gt;
| .statcap || Displays your character's vitals as well as their total along with the total cap.&lt;br /&gt;
|-&lt;br /&gt;
| .virtue|| Displays how many virtue points your character has.&lt;br /&gt;
|-&lt;br /&gt;
| .where || Gives you the current coordinates that your character is standing at on the world.&lt;br /&gt;
|-&lt;br /&gt;
| .br|| Simply adds a blank line to the journal.&lt;br /&gt;
|-&lt;br /&gt;
| .outlawstatus|| Allows the user to check to see if they are considered an outlaw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Commands ==&lt;br /&gt;
These are commands that for the most part deal with combat related issues.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .arm {1 2 or 3} || This command will arm whichever weapon/shield set is assigned to the number chosen. The weapon and shield may be in any container in your pack.&lt;br /&gt;
|-&lt;br /&gt;
| .disarm || Will remove your weapon/shield; .disarm [1 2 or 3] will assign what was disarmed to the number (see .arm). “.disarm bag” will allow you to designate a container.&lt;br /&gt;
|-&lt;br /&gt;
| .backstab || Can only be used when you are in stealth mode. Will let you backstab a person.&lt;br /&gt;
|-&lt;br /&gt;
| .grab || Used to quickly loot your OWN corpse.&lt;br /&gt;
|-&lt;br /&gt;
| .lastsong || Plays the last song that the bard last played. This does not reset on log out.&lt;br /&gt;
|-&lt;br /&gt;
| ..playsong {song_name|?} || Allows the user to quickly play a given song.&lt;br /&gt;
|-&lt;br /&gt;
| .use {bandage, lheal, heal, gheal, anyheal, lcure, cure, gcure, anycure, refresh, frefresh, dagger, lockpick} || Uses the specified item, particularly useful for using heal potions and cure potions.&lt;br /&gt;
|-&lt;br /&gt;
| .usewand {wand_type} || This command will find a designated type of wand in your inventory and equip it as the main hand weapon and then use the wand. This command also accepts either a question mark or &amp;quot;help&amp;quot; to display the usage text in a gump to help with its use. &lt;br /&gt;
|-&lt;br /&gt;
| .divinevault {mana/stamina/hp} || Used to consume a charge of your vault to restore the selected stat. This item is exclusive to the rite [[Divine Vault]] for the Order of Imperial. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List for .usewand {wand_type} ==&lt;br /&gt;
Commands tailored to using wands quickly. It is important to note that this command only uses the wand and will not automatically unequip the wand. It is recommended to combine this with .disarm and .rearm to keep using your actual weapons. Old wands you have to use once for the new system to work. Uses include .usewand greaterheal&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Wand type&lt;br /&gt;
|-&lt;br /&gt;
| .usewand {wand_type} || &lt;br /&gt;
|-&lt;br /&gt;
| ||summondaemon&lt;br /&gt;
|-&lt;br /&gt;
| ||lightning&lt;br /&gt;
|-&lt;br /&gt;
| ||flamestrike&lt;br /&gt;
|-&lt;br /&gt;
| ||meteorswarm&lt;br /&gt;
|-&lt;br /&gt;
| ||greaterheal&lt;br /&gt;
|-&lt;br /&gt;
| ||archprotection&lt;br /&gt;
|-&lt;br /&gt;
| ||poison&lt;br /&gt;
|-&lt;br /&gt;
| ||magicreflection&lt;br /&gt;
|-&lt;br /&gt;
| ||resurrection&lt;br /&gt;
|-&lt;br /&gt;
| ||bless&lt;br /&gt;
|-&lt;br /&gt;
| ||firefield&lt;br /&gt;
|-&lt;br /&gt;
| ||reveal&lt;br /&gt;
|-&lt;br /&gt;
| ||energybolt&lt;br /&gt;
|-&lt;br /&gt;
| ||archcure&lt;br /&gt;
|-&lt;br /&gt;
| ||teleport&lt;br /&gt;
|-&lt;br /&gt;
| ||nightsight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Emote Commands ==&lt;br /&gt;
The following commands allow you to emote very specific actions in game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .fall || Allows you to emote an action in which a falling animation will occur as well as the emote *falls* appearing over your character's head.&lt;br /&gt;
|-&lt;br /&gt;
| .point || Allows you to emote that your character has pointed at a non-static object.&lt;br /&gt;
|-&lt;br /&gt;
| .halt || Should be used before engaging in PvP if your intended victim is running. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guild related Commands ==&lt;br /&gt;
The following commands pertain to the guild system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .resignfrommyguild || Allows you to resign from your guild. It has a 30 minute delay before this takes effect so make sure to remain online until it does. For a quicker way to resign from the guild, simply click the guild button on the Paper Doll and resign that way, it is instantaneous this way. This command seems to be a remnant left over from when you had to resign from the guild stone.&lt;br /&gt;
|-&lt;br /&gt;
| .guild || Allows the user to check if they are still in the adventurer's guild and whether the player has an active or expired quest for the adventurer's guild.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Housing Commands ==&lt;br /&gt;
The following commands pertain to the housing system in one way or another. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .checksecurelevel || Checks secure level of all containers in the house.&lt;br /&gt;
|-&lt;br /&gt;
| .decorate || Opens the Decorator tool. Very usefull for precise control of items inside your house or that of a friend. &lt;br /&gt;
|-&lt;br /&gt;
| .flip || Allows you to change the direction that most decorative items are facing.&lt;br /&gt;
|-&lt;br /&gt;
| .granthouse || Allows the Head Priest of a religion to grant ownership of a temple room.&lt;br /&gt;
|-&lt;br /&gt;
| .house || Allows you to access your house sign while inside your house.*&lt;br /&gt;
|-&lt;br /&gt;
| .lockdowncheck || Displays if there are any items currently not locked down in the house.*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;* must be within your house to use these commands.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory Commands ==&lt;br /&gt;
The following commands pertain to your inventory and management of said inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .count ||  Counts all items in a selected container, if the optional parameter of show is sent, the user is presented with printed text of all item names in the container.&lt;br /&gt;
|-&lt;br /&gt;
| .lockem || Allows you to lock all containers within reach that you have a key for.&lt;br /&gt;
|-&lt;br /&gt;
| .move || Allows you to move a mass amount of items from one container to another.&lt;br /&gt;
|-&lt;br /&gt;
| .reg || Displays the total amount of reagents currently in your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| .unlockem || Allows you to unlock all containers within reach that you have a key for.&lt;br /&gt;
|-&lt;br /&gt;
| .convertskillbooks || Use this to convert a bag of skill books to skill Vellums, the cooler version of skill books that are stackable. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Un/dressing Commands ==&lt;br /&gt;
These new commands let you have better control what to take off or rearm quickly. Most of these are used with the .undress command. Uses include &amp;quot;.undress allnojewelry&amp;quot; to take off everything except jewls.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .dresslast || Put on what you undressed last time, very usefull to throw everything back on after resurrection(only if you used .undress beforehand though). &lt;br /&gt;
|-&lt;br /&gt;
| .undress {option} || The base command for everything after this, can be used on its own to unequip everything or with a further command to be more specific. &lt;br /&gt;
|-&lt;br /&gt;
| all || Removes all items that are equipped.&lt;br /&gt;
|- &lt;br /&gt;
| allnojewelry || Unequips everything except jewelry items.&lt;br /&gt;
|-&lt;br /&gt;
| armor || Unequips every piece of armor.&lt;br /&gt;
|-&lt;br /&gt;
| clothing || Unequips every piece of clothing.&lt;br /&gt;
|-&lt;br /&gt;
| jewelry || Only unequips jewelry items (rings, necklaces, etc).&lt;br /&gt;
|-&lt;br /&gt;
| weapons || Only unequips weapon items (shields and weapons...).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Commands ==&lt;br /&gt;
The following commands do not really seem to fit in any category.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .motd || Displays the Message of the Day window, displays some changes and bugfixes to the shard.&lt;br /&gt;
|-&lt;br /&gt;
| .online || Shows a brief description of the quantity of people currently online.&lt;br /&gt;
|-&lt;br /&gt;
| .msg || Will give you a list of people that sent you messages, for example through asking for help from a Counselor or Game Master. Click the blue gem to reply.&lt;br /&gt;
|-&lt;br /&gt;
| .tithingpoints || Tells you how many tithing points a religious character has.&lt;br /&gt;
|-&lt;br /&gt;
| .help|| Quickly allows the user to open one of the given help topics found otherwise in the Help menu. Viable commands are: &lt;br /&gt;
{ roleplay, credits, vendorTrain, containers, moongates, magicalProperties, houses, controlSlots, weaponSkillRequirements, shieldsArmor, skills }&lt;br /&gt;
|-&lt;br /&gt;
| .lastsave|| Allows the user to check when the last world save was done.&lt;br /&gt;
|-&lt;br /&gt;
| .servertime|| Allows the user to check the server time.&lt;br /&gt;
|-&lt;br /&gt;
| .roll {maxnumber} || Allows the user to simulate a dice roll which is printed above the players head or if the user is in a party, sends a party message to all party members with the roll result.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Dot_Commands&amp;diff=13595</id>
		<title>Dot Commands</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Dot_Commands&amp;diff=13595"/>
				<updated>2026-01-14T13:14:44Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Miscellaneous Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Commands]]&lt;br /&gt;
[[Dot Commands]] are are used for many various things, giving the user access to options and other helpful tidbits that are not found in the default interface for Ultima Online. While most other games might use either a /command or a [command on Pangaea it is .command so for those new to Pangaea but used to either Ultima on other platforms or other online games in general, this might be a little tricky to get used to but it isn't a huge hurdle to overcome.&lt;br /&gt;
== Counselor Commands ==&lt;br /&gt;
A Counselor is a normal player who has decided to help out the staff by answering some of the lesser questions mostly to do with game play leaving the more serious questions for the Game Masters and Admins to answer. This being said, they have a set of dot commands that allow them to more easily help out those who are in need of assistance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .gms {text} || This allows a counselor to send a broadcast to every staff member currently online.&lt;br /&gt;
|-&lt;br /&gt;
| .ooctalk || This allows a counselor to politely remind another player that this is a roleplay shard and that their current conduct is not appropriate for such a shard.&lt;br /&gt;
|-&lt;br /&gt;
| .helpqueue || This allows a counselor to check the current pages that are awaiting an answer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Account Commands ==&lt;br /&gt;
These commands deal mainly with your account.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .myaccount || Allows you to see and change the email address currently attached to your account or change your password. Just erase the text in the boxes when typing out your new password.&lt;br /&gt;
|-&lt;br /&gt;
| .checkmail || Checks to see if you have any new in-game mail. This mail is generally automated reminders from staff about things such as a house decaying soon. Mail is automatically checked when you first log in.&lt;br /&gt;
|-&lt;br /&gt;
| .options || Allows you to set some specialized options not available in the default options menu for Ultima Online such as job options, sound options as well as selling options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character Status Commands ==&lt;br /&gt;
The following commands have to deal with various character statistics that may not be readily visible through the default game user interface.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .consider || Displays your current murder counts.&lt;br /&gt;
|-&lt;br /&gt;
| .hunger || Displays just how hungry your character currently is.&lt;br /&gt;
|-&lt;br /&gt;
| .myclass || Displays your current class and it's Base Class category.&lt;br /&gt;
|-&lt;br /&gt;
| .statcap || Displays your character's vitals as well as their total along with the total cap.&lt;br /&gt;
|-&lt;br /&gt;
| .virtue|| Displays how many virtue points your character has.&lt;br /&gt;
|-&lt;br /&gt;
| .where || Gives you the current coordinates that your character is standing at on the world.&lt;br /&gt;
|-&lt;br /&gt;
| .br|| Simply adds a blank line to the journal.&lt;br /&gt;
|-&lt;br /&gt;
| .outlawstatus|| Allows the user to check to see if they are considered an outlaw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Commands ==&lt;br /&gt;
These are commands that for the most part deal with combat related issues.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .arm {1 2 or 3} || This command will arm whichever weapon/shield set is assigned to the number chosen. The weapon and shield may be in any container in your pack.&lt;br /&gt;
|-&lt;br /&gt;
| .disarm || Will remove your weapon/shield; .disarm [1 2 or 3] will assign what was disarmed to the number (see .arm). “.disarm bag” will allow you to designate a container.&lt;br /&gt;
|-&lt;br /&gt;
| .backstab || Can only be used when you are in stealth mode. Will let you backstab a person.&lt;br /&gt;
|-&lt;br /&gt;
| .grab || Used to quickly loot your OWN corpse.&lt;br /&gt;
|-&lt;br /&gt;
| .lastsong || Plays the last song that the bard last played. This does not reset on log out.&lt;br /&gt;
|-&lt;br /&gt;
| ..playsong {song_name|?} || Allows the user to quickly play a given song.&lt;br /&gt;
|-&lt;br /&gt;
| .use {bandage, lheal, heal, gheal, anyheal, lcure, cure, gcure, anycure, refresh, frefresh, dagger, lockpick} || Uses the specified item, particularly useful for using heal potions and cure potions.&lt;br /&gt;
|-&lt;br /&gt;
| .usewand {wand_type} || This command will find a designated type of wand in your inventory and equip it as the main hand weapon and then use the wand. This command also accepts either a question mark or &amp;quot;help&amp;quot; to display the usage text in a gump to help with its use. &lt;br /&gt;
|-&lt;br /&gt;
| .divinevault {mana/stamina/hp} || Used to consume a charge of your vault to restore the selected stat. This item is exclusive to the rite [[Divine Vault]] for the Order of Imperial. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List for .usewand {wand_type} ==&lt;br /&gt;
Commands tailored to using wands quickly. It is important to note that this command only uses the wand and will not automatically unequip the wand. It is recommended to combine this with .disarm and .rearm to keep using your actual weapons. Old wands you have to use once for the new system to work. Uses include .usewand greaterheal&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Wand type&lt;br /&gt;
|-&lt;br /&gt;
| .usewand {wand_type} || &lt;br /&gt;
|-&lt;br /&gt;
| ||summondaemon&lt;br /&gt;
|-&lt;br /&gt;
| ||lightning&lt;br /&gt;
|-&lt;br /&gt;
| ||flamestrike&lt;br /&gt;
|-&lt;br /&gt;
| ||meteorswarm&lt;br /&gt;
|-&lt;br /&gt;
| ||greaterheal&lt;br /&gt;
|-&lt;br /&gt;
| ||archprotection&lt;br /&gt;
|-&lt;br /&gt;
| ||poison&lt;br /&gt;
|-&lt;br /&gt;
| ||magicreflection&lt;br /&gt;
|-&lt;br /&gt;
| ||resurrection&lt;br /&gt;
|-&lt;br /&gt;
| ||bless&lt;br /&gt;
|-&lt;br /&gt;
| ||firefield&lt;br /&gt;
|-&lt;br /&gt;
| ||reveal&lt;br /&gt;
|-&lt;br /&gt;
| ||energybolt&lt;br /&gt;
|-&lt;br /&gt;
| ||archcure&lt;br /&gt;
|-&lt;br /&gt;
| ||teleport&lt;br /&gt;
|-&lt;br /&gt;
| ||nightsight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Emote Commands ==&lt;br /&gt;
The following commands allow you to emote very specific actions in game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .fall || Allows you to emote an action in which a falling animation will occur as well as the emote *falls* appearing over your character's head.&lt;br /&gt;
|-&lt;br /&gt;
| .point || Allows you to emote that your character has pointed at a non-static object.&lt;br /&gt;
|-&lt;br /&gt;
| .halt || Should be used before engaging in PvP if your intended victim is running. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guild related Commands ==&lt;br /&gt;
The following commands pertain to the guild system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .resignfrommyguild || Allows you to resign from your guild. It has a 30 minute delay before this takes effect so make sure to remain online until it does. For a quicker way to resign from the guild, simply click the guild button on the Paper Doll and resign that way, it is instantaneous this way. This command seems to be a remnant left over from when you had to resign from the guild stone.&lt;br /&gt;
|-&lt;br /&gt;
| .guild || Allows the user to check if they are still in the adventurer's guild and whether the player has an active or expired quest for the adventurer's guild.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Housing Commands ==&lt;br /&gt;
The following commands pertain to the housing system in one way or another. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .checksecurelevel || Checks secure level of all containers in the house.&lt;br /&gt;
|-&lt;br /&gt;
| .decorate || Opens the Decorator tool. Very usefull for precise control of items inside your house or that of a friend. &lt;br /&gt;
|-&lt;br /&gt;
| .flip || Allows you to change the direction that most decorative items are facing.&lt;br /&gt;
|-&lt;br /&gt;
| .granthouse || Allows the Head Priest of a religion to grant ownership of a temple room.&lt;br /&gt;
|-&lt;br /&gt;
| .house || Allows you to access your house sign while inside your house.*&lt;br /&gt;
|-&lt;br /&gt;
| .lockdowncheck || Displays if there are any items currently not locked down in the house.*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;* must be within your house to use these commands.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory Commands ==&lt;br /&gt;
The following commands pertain to your inventory and management of said inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .count ||  Counts all items in a selected container, if the optional parameter of show is sent, the user is presented with printed text of all item names in the container.&lt;br /&gt;
|-&lt;br /&gt;
| .lockem || Allows you to lock all containers within reach that you have a key for.&lt;br /&gt;
|-&lt;br /&gt;
| .move || Allows you to move a mass amount of items from one container to another.&lt;br /&gt;
|-&lt;br /&gt;
| .reg || Displays the total amount of reagents currently in your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| .unlockem || Allows you to unlock all containers within reach that you have a key for.&lt;br /&gt;
|-&lt;br /&gt;
| .convertskillbooks || Use this to convert a bag of skill books to skill Vellums, the cooler version of skill books that are stackable. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Un/dressing Commands ==&lt;br /&gt;
These new commands let you have better control what to take off or rearm quickly. Most of these are used with the .undress command. Uses include &amp;quot;.undress allnojewelry&amp;quot; to take off everything except jewls.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .dresslast || Put on what you undressed last time, very usefull to throw everything back on after resurrection(only if you used .undress beforehand though). &lt;br /&gt;
|-&lt;br /&gt;
| .undress {option} || The base command for everything after this, can be used on its own to unequip everything or with a further command to be more specific. &lt;br /&gt;
|-&lt;br /&gt;
| all || Removes all items that are equipped.&lt;br /&gt;
|- &lt;br /&gt;
| allnojewelry || Unequips everything except jewelry items.&lt;br /&gt;
|-&lt;br /&gt;
| armor || Unequips every piece of armor.&lt;br /&gt;
|-&lt;br /&gt;
| clothing || Unequips every piece of clothing.&lt;br /&gt;
|-&lt;br /&gt;
| jewelry || Only unequips jewelry items (rings, necklaces, etc).&lt;br /&gt;
|-&lt;br /&gt;
| weapons || Only unequips weapon items (shields and weapons...).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Commands ==&lt;br /&gt;
The following commands do not really seem to fit in any category.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .motd || Displays the Message of the Day window, displays some changes and bugfixes to the shard.&lt;br /&gt;
|-&lt;br /&gt;
| .online || Shows a brief description of the quantity of people currently online.&lt;br /&gt;
|-&lt;br /&gt;
| .msg || Will give you a list of people that sent you messages, for example through asking for help from a Counselor or Game Master. Click the blue gem to reply.&lt;br /&gt;
|-&lt;br /&gt;
| .tithingpoints || Tells you how many tithing points a religious character has.&lt;br /&gt;
|-&lt;br /&gt;
| .help|| Quickly allows the user to open one of the given help topics found otherwise in the Help menu. Viable commands are: &lt;br /&gt;
{ roleplay, credits, vendorTrain, containers, moongates, magicalProperties, houses, controlSlots, weaponSkillRequirements, shieldsArmor, skills }&lt;br /&gt;
|-&lt;br /&gt;
| .lastsave|| Allows the user to check when the last world save was done.&lt;br /&gt;
|-&lt;br /&gt;
| .roll {maxnumber} || Allows the user to simulate a dice roll which is printed above the players head or if the user is in a party, sends a party message to all party members with the roll result.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Dot_Commands&amp;diff=13594</id>
		<title>Dot Commands</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Dot_Commands&amp;diff=13594"/>
				<updated>2026-01-14T13:13:26Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Combat Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Commands]]&lt;br /&gt;
[[Dot Commands]] are are used for many various things, giving the user access to options and other helpful tidbits that are not found in the default interface for Ultima Online. While most other games might use either a /command or a [command on Pangaea it is .command so for those new to Pangaea but used to either Ultima on other platforms or other online games in general, this might be a little tricky to get used to but it isn't a huge hurdle to overcome.&lt;br /&gt;
== Counselor Commands ==&lt;br /&gt;
A Counselor is a normal player who has decided to help out the staff by answering some of the lesser questions mostly to do with game play leaving the more serious questions for the Game Masters and Admins to answer. This being said, they have a set of dot commands that allow them to more easily help out those who are in need of assistance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .gms {text} || This allows a counselor to send a broadcast to every staff member currently online.&lt;br /&gt;
|-&lt;br /&gt;
| .ooctalk || This allows a counselor to politely remind another player that this is a roleplay shard and that their current conduct is not appropriate for such a shard.&lt;br /&gt;
|-&lt;br /&gt;
| .helpqueue || This allows a counselor to check the current pages that are awaiting an answer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Account Commands ==&lt;br /&gt;
These commands deal mainly with your account.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .myaccount || Allows you to see and change the email address currently attached to your account or change your password. Just erase the text in the boxes when typing out your new password.&lt;br /&gt;
|-&lt;br /&gt;
| .checkmail || Checks to see if you have any new in-game mail. This mail is generally automated reminders from staff about things such as a house decaying soon. Mail is automatically checked when you first log in.&lt;br /&gt;
|-&lt;br /&gt;
| .options || Allows you to set some specialized options not available in the default options menu for Ultima Online such as job options, sound options as well as selling options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character Status Commands ==&lt;br /&gt;
The following commands have to deal with various character statistics that may not be readily visible through the default game user interface.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .consider || Displays your current murder counts.&lt;br /&gt;
|-&lt;br /&gt;
| .hunger || Displays just how hungry your character currently is.&lt;br /&gt;
|-&lt;br /&gt;
| .myclass || Displays your current class and it's Base Class category.&lt;br /&gt;
|-&lt;br /&gt;
| .statcap || Displays your character's vitals as well as their total along with the total cap.&lt;br /&gt;
|-&lt;br /&gt;
| .virtue|| Displays how many virtue points your character has.&lt;br /&gt;
|-&lt;br /&gt;
| .where || Gives you the current coordinates that your character is standing at on the world.&lt;br /&gt;
|-&lt;br /&gt;
| .br|| Simply adds a blank line to the journal.&lt;br /&gt;
|-&lt;br /&gt;
| .outlawstatus|| Allows the user to check to see if they are considered an outlaw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Commands ==&lt;br /&gt;
These are commands that for the most part deal with combat related issues.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .arm {1 2 or 3} || This command will arm whichever weapon/shield set is assigned to the number chosen. The weapon and shield may be in any container in your pack.&lt;br /&gt;
|-&lt;br /&gt;
| .disarm || Will remove your weapon/shield; .disarm [1 2 or 3] will assign what was disarmed to the number (see .arm). “.disarm bag” will allow you to designate a container.&lt;br /&gt;
|-&lt;br /&gt;
| .backstab || Can only be used when you are in stealth mode. Will let you backstab a person.&lt;br /&gt;
|-&lt;br /&gt;
| .grab || Used to quickly loot your OWN corpse.&lt;br /&gt;
|-&lt;br /&gt;
| .lastsong || Plays the last song that the bard last played. This does not reset on log out.&lt;br /&gt;
|-&lt;br /&gt;
| ..playsong {song_name|?} || Allows the user to quickly play a given song.&lt;br /&gt;
|-&lt;br /&gt;
| .use {bandage, lheal, heal, gheal, anyheal, lcure, cure, gcure, anycure, refresh, frefresh, dagger, lockpick} || Uses the specified item, particularly useful for using heal potions and cure potions.&lt;br /&gt;
|-&lt;br /&gt;
| .usewand {wand_type} || This command will find a designated type of wand in your inventory and equip it as the main hand weapon and then use the wand. This command also accepts either a question mark or &amp;quot;help&amp;quot; to display the usage text in a gump to help with its use. &lt;br /&gt;
|-&lt;br /&gt;
| .divinevault {mana/stamina/hp} || Used to consume a charge of your vault to restore the selected stat. This item is exclusive to the rite [[Divine Vault]] for the Order of Imperial. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List for .usewand {wand_type} ==&lt;br /&gt;
Commands tailored to using wands quickly. It is important to note that this command only uses the wand and will not automatically unequip the wand. It is recommended to combine this with .disarm and .rearm to keep using your actual weapons. Old wands you have to use once for the new system to work. Uses include .usewand greaterheal&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Wand type&lt;br /&gt;
|-&lt;br /&gt;
| .usewand {wand_type} || &lt;br /&gt;
|-&lt;br /&gt;
| ||summondaemon&lt;br /&gt;
|-&lt;br /&gt;
| ||lightning&lt;br /&gt;
|-&lt;br /&gt;
| ||flamestrike&lt;br /&gt;
|-&lt;br /&gt;
| ||meteorswarm&lt;br /&gt;
|-&lt;br /&gt;
| ||greaterheal&lt;br /&gt;
|-&lt;br /&gt;
| ||archprotection&lt;br /&gt;
|-&lt;br /&gt;
| ||poison&lt;br /&gt;
|-&lt;br /&gt;
| ||magicreflection&lt;br /&gt;
|-&lt;br /&gt;
| ||resurrection&lt;br /&gt;
|-&lt;br /&gt;
| ||bless&lt;br /&gt;
|-&lt;br /&gt;
| ||firefield&lt;br /&gt;
|-&lt;br /&gt;
| ||reveal&lt;br /&gt;
|-&lt;br /&gt;
| ||energybolt&lt;br /&gt;
|-&lt;br /&gt;
| ||archcure&lt;br /&gt;
|-&lt;br /&gt;
| ||teleport&lt;br /&gt;
|-&lt;br /&gt;
| ||nightsight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Emote Commands ==&lt;br /&gt;
The following commands allow you to emote very specific actions in game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .fall || Allows you to emote an action in which a falling animation will occur as well as the emote *falls* appearing over your character's head.&lt;br /&gt;
|-&lt;br /&gt;
| .point || Allows you to emote that your character has pointed at a non-static object.&lt;br /&gt;
|-&lt;br /&gt;
| .halt || Should be used before engaging in PvP if your intended victim is running. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guild related Commands ==&lt;br /&gt;
The following commands pertain to the guild system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .resignfrommyguild || Allows you to resign from your guild. It has a 30 minute delay before this takes effect so make sure to remain online until it does. For a quicker way to resign from the guild, simply click the guild button on the Paper Doll and resign that way, it is instantaneous this way. This command seems to be a remnant left over from when you had to resign from the guild stone.&lt;br /&gt;
|-&lt;br /&gt;
| .guild || Allows the user to check if they are still in the adventurer's guild and whether the player has an active or expired quest for the adventurer's guild.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Housing Commands ==&lt;br /&gt;
The following commands pertain to the housing system in one way or another. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .checksecurelevel || Checks secure level of all containers in the house.&lt;br /&gt;
|-&lt;br /&gt;
| .decorate || Opens the Decorator tool. Very usefull for precise control of items inside your house or that of a friend. &lt;br /&gt;
|-&lt;br /&gt;
| .flip || Allows you to change the direction that most decorative items are facing.&lt;br /&gt;
|-&lt;br /&gt;
| .granthouse || Allows the Head Priest of a religion to grant ownership of a temple room.&lt;br /&gt;
|-&lt;br /&gt;
| .house || Allows you to access your house sign while inside your house.*&lt;br /&gt;
|-&lt;br /&gt;
| .lockdowncheck || Displays if there are any items currently not locked down in the house.*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;* must be within your house to use these commands.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory Commands ==&lt;br /&gt;
The following commands pertain to your inventory and management of said inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .count ||  Counts all items in a selected container, if the optional parameter of show is sent, the user is presented with printed text of all item names in the container.&lt;br /&gt;
|-&lt;br /&gt;
| .lockem || Allows you to lock all containers within reach that you have a key for.&lt;br /&gt;
|-&lt;br /&gt;
| .move || Allows you to move a mass amount of items from one container to another.&lt;br /&gt;
|-&lt;br /&gt;
| .reg || Displays the total amount of reagents currently in your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| .unlockem || Allows you to unlock all containers within reach that you have a key for.&lt;br /&gt;
|-&lt;br /&gt;
| .convertskillbooks || Use this to convert a bag of skill books to skill Vellums, the cooler version of skill books that are stackable. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Un/dressing Commands ==&lt;br /&gt;
These new commands let you have better control what to take off or rearm quickly. Most of these are used with the .undress command. Uses include &amp;quot;.undress allnojewelry&amp;quot; to take off everything except jewls.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .dresslast || Put on what you undressed last time, very usefull to throw everything back on after resurrection(only if you used .undress beforehand though). &lt;br /&gt;
|-&lt;br /&gt;
| .undress {option} || The base command for everything after this, can be used on its own to unequip everything or with a further command to be more specific. &lt;br /&gt;
|-&lt;br /&gt;
| all || Removes all items that are equipped.&lt;br /&gt;
|- &lt;br /&gt;
| allnojewelry || Unequips everything except jewelry items.&lt;br /&gt;
|-&lt;br /&gt;
| armor || Unequips every piece of armor.&lt;br /&gt;
|-&lt;br /&gt;
| clothing || Unequips every piece of clothing.&lt;br /&gt;
|-&lt;br /&gt;
| jewelry || Only unequips jewelry items (rings, necklaces, etc).&lt;br /&gt;
|-&lt;br /&gt;
| weapons || Only unequips weapon items (shields and weapons...).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Commands ==&lt;br /&gt;
The following commands do not really seem to fit in any category.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .motd || Displays the Message of the Day window, displays some changes and bugfixes to the shard.&lt;br /&gt;
|-&lt;br /&gt;
| .online || Shows a brief description of the quantity of people currently online.&lt;br /&gt;
|-&lt;br /&gt;
| .msg || Will give you a list of people that sent you messages, for example through asking for help from a Counselor or Game Master. Click the blue gem to reply.&lt;br /&gt;
|-&lt;br /&gt;
| .tithingpoints || Tells you how many tithing points a religious character has.&lt;br /&gt;
|-&lt;br /&gt;
| .help|| Quickly allows the user to open one of the given help topics found otherwise in the Help menu. Viable commands are: &lt;br /&gt;
{ roleplay, credits, vendorTrain, containers, moongates, magicalProperties, houses, controlSlots, weaponSkillRequirements, shieldsArmor, skills }&lt;br /&gt;
|-&lt;br /&gt;
| .lastsave|| Allows the user to check when the last world save was done.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Dot_Commands&amp;diff=13593</id>
		<title>Dot Commands</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Dot_Commands&amp;diff=13593"/>
				<updated>2026-01-14T13:12:32Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Character Status Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Commands]]&lt;br /&gt;
[[Dot Commands]] are are used for many various things, giving the user access to options and other helpful tidbits that are not found in the default interface for Ultima Online. While most other games might use either a /command or a [command on Pangaea it is .command so for those new to Pangaea but used to either Ultima on other platforms or other online games in general, this might be a little tricky to get used to but it isn't a huge hurdle to overcome.&lt;br /&gt;
== Counselor Commands ==&lt;br /&gt;
A Counselor is a normal player who has decided to help out the staff by answering some of the lesser questions mostly to do with game play leaving the more serious questions for the Game Masters and Admins to answer. This being said, they have a set of dot commands that allow them to more easily help out those who are in need of assistance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .gms {text} || This allows a counselor to send a broadcast to every staff member currently online.&lt;br /&gt;
|-&lt;br /&gt;
| .ooctalk || This allows a counselor to politely remind another player that this is a roleplay shard and that their current conduct is not appropriate for such a shard.&lt;br /&gt;
|-&lt;br /&gt;
| .helpqueue || This allows a counselor to check the current pages that are awaiting an answer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Account Commands ==&lt;br /&gt;
These commands deal mainly with your account.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .myaccount || Allows you to see and change the email address currently attached to your account or change your password. Just erase the text in the boxes when typing out your new password.&lt;br /&gt;
|-&lt;br /&gt;
| .checkmail || Checks to see if you have any new in-game mail. This mail is generally automated reminders from staff about things such as a house decaying soon. Mail is automatically checked when you first log in.&lt;br /&gt;
|-&lt;br /&gt;
| .options || Allows you to set some specialized options not available in the default options menu for Ultima Online such as job options, sound options as well as selling options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character Status Commands ==&lt;br /&gt;
The following commands have to deal with various character statistics that may not be readily visible through the default game user interface.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .consider || Displays your current murder counts.&lt;br /&gt;
|-&lt;br /&gt;
| .hunger || Displays just how hungry your character currently is.&lt;br /&gt;
|-&lt;br /&gt;
| .myclass || Displays your current class and it's Base Class category.&lt;br /&gt;
|-&lt;br /&gt;
| .statcap || Displays your character's vitals as well as their total along with the total cap.&lt;br /&gt;
|-&lt;br /&gt;
| .virtue|| Displays how many virtue points your character has.&lt;br /&gt;
|-&lt;br /&gt;
| .where || Gives you the current coordinates that your character is standing at on the world.&lt;br /&gt;
|-&lt;br /&gt;
| .br|| Simply adds a blank line to the journal.&lt;br /&gt;
|-&lt;br /&gt;
| .outlawstatus|| Allows the user to check to see if they are considered an outlaw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Commands ==&lt;br /&gt;
These are commands that for the most part deal with combat related issues.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .arm {1 2 or 3} || This command will arm whichever weapon/shield set is assigned to the number chosen. The weapon and shield may be in any container in your pack.&lt;br /&gt;
|-&lt;br /&gt;
| .disarm || Will remove your weapon/shield; .disarm [1 2 or 3] will assign what was disarmed to the number (see .arm). “.disarm bag” will allow you to designate a container.&lt;br /&gt;
|-&lt;br /&gt;
| .backstab || Can only be used when you are in stealth mode. Will let you backstab a person.&lt;br /&gt;
|-&lt;br /&gt;
| .grab || Used to quickly loot your OWN corpse.&lt;br /&gt;
|-&lt;br /&gt;
| .lastsong || Plays the last song that the bard last played. This does not reset on log out.&lt;br /&gt;
|-&lt;br /&gt;
| .use {bandage, lheal, heal, gheal, anyheal, lcure, cure, gcure, anycure, refresh, frefresh, dagger, lockpick} || Uses the specified item, particularly useful for using heal potions and cure potions.&lt;br /&gt;
|-&lt;br /&gt;
| .usewand {wand_type} || This command will find a designated type of wand in your inventory and equip it as the main hand weapon and then use the wand. This command also accepts either a question mark or &amp;quot;help&amp;quot; to display the usage text in a gump to help with its use. &lt;br /&gt;
|-&lt;br /&gt;
| .divinevault {mana/stamina/hp} || Used to consume a charge of your vault to restore the selected stat. This item is exclusive to the rite [[Divine Vault]] for the Order of Imperial. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List for .usewand {wand_type} ==&lt;br /&gt;
Commands tailored to using wands quickly. It is important to note that this command only uses the wand and will not automatically unequip the wand. It is recommended to combine this with .disarm and .rearm to keep using your actual weapons. Old wands you have to use once for the new system to work. Uses include .usewand greaterheal&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Wand type&lt;br /&gt;
|-&lt;br /&gt;
| .usewand {wand_type} || &lt;br /&gt;
|-&lt;br /&gt;
| ||summondaemon&lt;br /&gt;
|-&lt;br /&gt;
| ||lightning&lt;br /&gt;
|-&lt;br /&gt;
| ||flamestrike&lt;br /&gt;
|-&lt;br /&gt;
| ||meteorswarm&lt;br /&gt;
|-&lt;br /&gt;
| ||greaterheal&lt;br /&gt;
|-&lt;br /&gt;
| ||archprotection&lt;br /&gt;
|-&lt;br /&gt;
| ||poison&lt;br /&gt;
|-&lt;br /&gt;
| ||magicreflection&lt;br /&gt;
|-&lt;br /&gt;
| ||resurrection&lt;br /&gt;
|-&lt;br /&gt;
| ||bless&lt;br /&gt;
|-&lt;br /&gt;
| ||firefield&lt;br /&gt;
|-&lt;br /&gt;
| ||reveal&lt;br /&gt;
|-&lt;br /&gt;
| ||energybolt&lt;br /&gt;
|-&lt;br /&gt;
| ||archcure&lt;br /&gt;
|-&lt;br /&gt;
| ||teleport&lt;br /&gt;
|-&lt;br /&gt;
| ||nightsight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Emote Commands ==&lt;br /&gt;
The following commands allow you to emote very specific actions in game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .fall || Allows you to emote an action in which a falling animation will occur as well as the emote *falls* appearing over your character's head.&lt;br /&gt;
|-&lt;br /&gt;
| .point || Allows you to emote that your character has pointed at a non-static object.&lt;br /&gt;
|-&lt;br /&gt;
| .halt || Should be used before engaging in PvP if your intended victim is running. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guild related Commands ==&lt;br /&gt;
The following commands pertain to the guild system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .resignfrommyguild || Allows you to resign from your guild. It has a 30 minute delay before this takes effect so make sure to remain online until it does. For a quicker way to resign from the guild, simply click the guild button on the Paper Doll and resign that way, it is instantaneous this way. This command seems to be a remnant left over from when you had to resign from the guild stone.&lt;br /&gt;
|-&lt;br /&gt;
| .guild || Allows the user to check if they are still in the adventurer's guild and whether the player has an active or expired quest for the adventurer's guild.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Housing Commands ==&lt;br /&gt;
The following commands pertain to the housing system in one way or another. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .checksecurelevel || Checks secure level of all containers in the house.&lt;br /&gt;
|-&lt;br /&gt;
| .decorate || Opens the Decorator tool. Very usefull for precise control of items inside your house or that of a friend. &lt;br /&gt;
|-&lt;br /&gt;
| .flip || Allows you to change the direction that most decorative items are facing.&lt;br /&gt;
|-&lt;br /&gt;
| .granthouse || Allows the Head Priest of a religion to grant ownership of a temple room.&lt;br /&gt;
|-&lt;br /&gt;
| .house || Allows you to access your house sign while inside your house.*&lt;br /&gt;
|-&lt;br /&gt;
| .lockdowncheck || Displays if there are any items currently not locked down in the house.*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;* must be within your house to use these commands.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory Commands ==&lt;br /&gt;
The following commands pertain to your inventory and management of said inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .count ||  Counts all items in a selected container, if the optional parameter of show is sent, the user is presented with printed text of all item names in the container.&lt;br /&gt;
|-&lt;br /&gt;
| .lockem || Allows you to lock all containers within reach that you have a key for.&lt;br /&gt;
|-&lt;br /&gt;
| .move || Allows you to move a mass amount of items from one container to another.&lt;br /&gt;
|-&lt;br /&gt;
| .reg || Displays the total amount of reagents currently in your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| .unlockem || Allows you to unlock all containers within reach that you have a key for.&lt;br /&gt;
|-&lt;br /&gt;
| .convertskillbooks || Use this to convert a bag of skill books to skill Vellums, the cooler version of skill books that are stackable. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Un/dressing Commands ==&lt;br /&gt;
These new commands let you have better control what to take off or rearm quickly. Most of these are used with the .undress command. Uses include &amp;quot;.undress allnojewelry&amp;quot; to take off everything except jewls.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .dresslast || Put on what you undressed last time, very usefull to throw everything back on after resurrection(only if you used .undress beforehand though). &lt;br /&gt;
|-&lt;br /&gt;
| .undress {option} || The base command for everything after this, can be used on its own to unequip everything or with a further command to be more specific. &lt;br /&gt;
|-&lt;br /&gt;
| all || Removes all items that are equipped.&lt;br /&gt;
|- &lt;br /&gt;
| allnojewelry || Unequips everything except jewelry items.&lt;br /&gt;
|-&lt;br /&gt;
| armor || Unequips every piece of armor.&lt;br /&gt;
|-&lt;br /&gt;
| clothing || Unequips every piece of clothing.&lt;br /&gt;
|-&lt;br /&gt;
| jewelry || Only unequips jewelry items (rings, necklaces, etc).&lt;br /&gt;
|-&lt;br /&gt;
| weapons || Only unequips weapon items (shields and weapons...).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Commands ==&lt;br /&gt;
The following commands do not really seem to fit in any category.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .motd || Displays the Message of the Day window, displays some changes and bugfixes to the shard.&lt;br /&gt;
|-&lt;br /&gt;
| .online || Shows a brief description of the quantity of people currently online.&lt;br /&gt;
|-&lt;br /&gt;
| .msg || Will give you a list of people that sent you messages, for example through asking for help from a Counselor or Game Master. Click the blue gem to reply.&lt;br /&gt;
|-&lt;br /&gt;
| .tithingpoints || Tells you how many tithing points a religious character has.&lt;br /&gt;
|-&lt;br /&gt;
| .help|| Quickly allows the user to open one of the given help topics found otherwise in the Help menu. Viable commands are: &lt;br /&gt;
{ roleplay, credits, vendorTrain, containers, moongates, magicalProperties, houses, controlSlots, weaponSkillRequirements, shieldsArmor, skills }&lt;br /&gt;
|-&lt;br /&gt;
| .lastsave|| Allows the user to check when the last world save was done.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Dot_Commands&amp;diff=13592</id>
		<title>Dot Commands</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Dot_Commands&amp;diff=13592"/>
				<updated>2026-01-14T13:10:56Z</updated>
		
		<summary type="html">&lt;p&gt;Erthel: /* Miscellaneous Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Commands]]&lt;br /&gt;
[[Dot Commands]] are are used for many various things, giving the user access to options and other helpful tidbits that are not found in the default interface for Ultima Online. While most other games might use either a /command or a [command on Pangaea it is .command so for those new to Pangaea but used to either Ultima on other platforms or other online games in general, this might be a little tricky to get used to but it isn't a huge hurdle to overcome.&lt;br /&gt;
== Counselor Commands ==&lt;br /&gt;
A Counselor is a normal player who has decided to help out the staff by answering some of the lesser questions mostly to do with game play leaving the more serious questions for the Game Masters and Admins to answer. This being said, they have a set of dot commands that allow them to more easily help out those who are in need of assistance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .gms {text} || This allows a counselor to send a broadcast to every staff member currently online.&lt;br /&gt;
|-&lt;br /&gt;
| .ooctalk || This allows a counselor to politely remind another player that this is a roleplay shard and that their current conduct is not appropriate for such a shard.&lt;br /&gt;
|-&lt;br /&gt;
| .helpqueue || This allows a counselor to check the current pages that are awaiting an answer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Account Commands ==&lt;br /&gt;
These commands deal mainly with your account.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .myaccount || Allows you to see and change the email address currently attached to your account or change your password. Just erase the text in the boxes when typing out your new password.&lt;br /&gt;
|-&lt;br /&gt;
| .checkmail || Checks to see if you have any new in-game mail. This mail is generally automated reminders from staff about things such as a house decaying soon. Mail is automatically checked when you first log in.&lt;br /&gt;
|-&lt;br /&gt;
| .options || Allows you to set some specialized options not available in the default options menu for Ultima Online such as job options, sound options as well as selling options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character Status Commands ==&lt;br /&gt;
The following commands have to deal with various character statistics that may not be readily visible through the default game user interface.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .consider || Displays your current murder counts.&lt;br /&gt;
|-&lt;br /&gt;
| .hunger || Displays just how hungry your character currently is.&lt;br /&gt;
|-&lt;br /&gt;
| .myclass || Displays your current class and it's Base Class category.&lt;br /&gt;
|-&lt;br /&gt;
| .statcap || Displays your character's vitals as well as their total along with the total cap.&lt;br /&gt;
|-&lt;br /&gt;
| .virtue|| Displays how many virtue points your character has.&lt;br /&gt;
|-&lt;br /&gt;
| .where || Gives you the current coordinates that your character is standing at on the world.&lt;br /&gt;
|-&lt;br /&gt;
| .br|| Simply adds a blank line to the journal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Commands ==&lt;br /&gt;
These are commands that for the most part deal with combat related issues.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .arm {1 2 or 3} || This command will arm whichever weapon/shield set is assigned to the number chosen. The weapon and shield may be in any container in your pack.&lt;br /&gt;
|-&lt;br /&gt;
| .disarm || Will remove your weapon/shield; .disarm [1 2 or 3] will assign what was disarmed to the number (see .arm). “.disarm bag” will allow you to designate a container.&lt;br /&gt;
|-&lt;br /&gt;
| .backstab || Can only be used when you are in stealth mode. Will let you backstab a person.&lt;br /&gt;
|-&lt;br /&gt;
| .grab || Used to quickly loot your OWN corpse.&lt;br /&gt;
|-&lt;br /&gt;
| .lastsong || Plays the last song that the bard last played. This does not reset on log out.&lt;br /&gt;
|-&lt;br /&gt;
| .use {bandage, lheal, heal, gheal, anyheal, lcure, cure, gcure, anycure, refresh, frefresh, dagger, lockpick} || Uses the specified item, particularly useful for using heal potions and cure potions.&lt;br /&gt;
|-&lt;br /&gt;
| .usewand {wand_type} || This command will find a designated type of wand in your inventory and equip it as the main hand weapon and then use the wand. This command also accepts either a question mark or &amp;quot;help&amp;quot; to display the usage text in a gump to help with its use. &lt;br /&gt;
|-&lt;br /&gt;
| .divinevault {mana/stamina/hp} || Used to consume a charge of your vault to restore the selected stat. This item is exclusive to the rite [[Divine Vault]] for the Order of Imperial. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List for .usewand {wand_type} ==&lt;br /&gt;
Commands tailored to using wands quickly. It is important to note that this command only uses the wand and will not automatically unequip the wand. It is recommended to combine this with .disarm and .rearm to keep using your actual weapons. Old wands you have to use once for the new system to work. Uses include .usewand greaterheal&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Wand type&lt;br /&gt;
|-&lt;br /&gt;
| .usewand {wand_type} || &lt;br /&gt;
|-&lt;br /&gt;
| ||summondaemon&lt;br /&gt;
|-&lt;br /&gt;
| ||lightning&lt;br /&gt;
|-&lt;br /&gt;
| ||flamestrike&lt;br /&gt;
|-&lt;br /&gt;
| ||meteorswarm&lt;br /&gt;
|-&lt;br /&gt;
| ||greaterheal&lt;br /&gt;
|-&lt;br /&gt;
| ||archprotection&lt;br /&gt;
|-&lt;br /&gt;
| ||poison&lt;br /&gt;
|-&lt;br /&gt;
| ||magicreflection&lt;br /&gt;
|-&lt;br /&gt;
| ||resurrection&lt;br /&gt;
|-&lt;br /&gt;
| ||bless&lt;br /&gt;
|-&lt;br /&gt;
| ||firefield&lt;br /&gt;
|-&lt;br /&gt;
| ||reveal&lt;br /&gt;
|-&lt;br /&gt;
| ||energybolt&lt;br /&gt;
|-&lt;br /&gt;
| ||archcure&lt;br /&gt;
|-&lt;br /&gt;
| ||teleport&lt;br /&gt;
|-&lt;br /&gt;
| ||nightsight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Emote Commands ==&lt;br /&gt;
The following commands allow you to emote very specific actions in game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .fall || Allows you to emote an action in which a falling animation will occur as well as the emote *falls* appearing over your character's head.&lt;br /&gt;
|-&lt;br /&gt;
| .point || Allows you to emote that your character has pointed at a non-static object.&lt;br /&gt;
|-&lt;br /&gt;
| .halt || Should be used before engaging in PvP if your intended victim is running. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guild related Commands ==&lt;br /&gt;
The following commands pertain to the guild system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .resignfrommyguild || Allows you to resign from your guild. It has a 30 minute delay before this takes effect so make sure to remain online until it does. For a quicker way to resign from the guild, simply click the guild button on the Paper Doll and resign that way, it is instantaneous this way. This command seems to be a remnant left over from when you had to resign from the guild stone.&lt;br /&gt;
|-&lt;br /&gt;
| .guild || Allows the user to check if they are still in the adventurer's guild and whether the player has an active or expired quest for the adventurer's guild.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Housing Commands ==&lt;br /&gt;
The following commands pertain to the housing system in one way or another. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .checksecurelevel || Checks secure level of all containers in the house.&lt;br /&gt;
|-&lt;br /&gt;
| .decorate || Opens the Decorator tool. Very usefull for precise control of items inside your house or that of a friend. &lt;br /&gt;
|-&lt;br /&gt;
| .flip || Allows you to change the direction that most decorative items are facing.&lt;br /&gt;
|-&lt;br /&gt;
| .granthouse || Allows the Head Priest of a religion to grant ownership of a temple room.&lt;br /&gt;
|-&lt;br /&gt;
| .house || Allows you to access your house sign while inside your house.*&lt;br /&gt;
|-&lt;br /&gt;
| .lockdowncheck || Displays if there are any items currently not locked down in the house.*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;* must be within your house to use these commands.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory Commands ==&lt;br /&gt;
The following commands pertain to your inventory and management of said inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .count ||  Counts all items in a selected container, if the optional parameter of show is sent, the user is presented with printed text of all item names in the container.&lt;br /&gt;
|-&lt;br /&gt;
| .lockem || Allows you to lock all containers within reach that you have a key for.&lt;br /&gt;
|-&lt;br /&gt;
| .move || Allows you to move a mass amount of items from one container to another.&lt;br /&gt;
|-&lt;br /&gt;
| .reg || Displays the total amount of reagents currently in your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| .unlockem || Allows you to unlock all containers within reach that you have a key for.&lt;br /&gt;
|-&lt;br /&gt;
| .convertskillbooks || Use this to convert a bag of skill books to skill Vellums, the cooler version of skill books that are stackable. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Un/dressing Commands ==&lt;br /&gt;
These new commands let you have better control what to take off or rearm quickly. Most of these are used with the .undress command. Uses include &amp;quot;.undress allnojewelry&amp;quot; to take off everything except jewls.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .dresslast || Put on what you undressed last time, very usefull to throw everything back on after resurrection(only if you used .undress beforehand though). &lt;br /&gt;
|-&lt;br /&gt;
| .undress {option} || The base command for everything after this, can be used on its own to unequip everything or with a further command to be more specific. &lt;br /&gt;
|-&lt;br /&gt;
| all || Removes all items that are equipped.&lt;br /&gt;
|- &lt;br /&gt;
| allnojewelry || Unequips everything except jewelry items.&lt;br /&gt;
|-&lt;br /&gt;
| armor || Unequips every piece of armor.&lt;br /&gt;
|-&lt;br /&gt;
| clothing || Unequips every piece of clothing.&lt;br /&gt;
|-&lt;br /&gt;
| jewelry || Only unequips jewelry items (rings, necklaces, etc).&lt;br /&gt;
|-&lt;br /&gt;
| weapons || Only unequips weapon items (shields and weapons...).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Commands ==&lt;br /&gt;
The following commands do not really seem to fit in any category.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .motd || Displays the Message of the Day window, displays some changes and bugfixes to the shard.&lt;br /&gt;
|-&lt;br /&gt;
| .online || Shows a brief description of the quantity of people currently online.&lt;br /&gt;
|-&lt;br /&gt;
| .msg || Will give you a list of people that sent you messages, for example through asking for help from a Counselor or Game Master. Click the blue gem to reply.&lt;br /&gt;
|-&lt;br /&gt;
| .tithingpoints || Tells you how many tithing points a religious character has.&lt;br /&gt;
|-&lt;br /&gt;
| .help|| Quickly allows the user to open one of the given help topics found otherwise in the Help menu. Viable commands are: &lt;br /&gt;
{ roleplay, credits, vendorTrain, containers, moongates, magicalProperties, houses, controlSlots, weaponSkillRequirements, shieldsArmor, skills }&lt;br /&gt;
|-&lt;br /&gt;
| .lastsave|| Allows the user to check when the last world save was done.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Erthel</name></author>	</entry>

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