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		<id>https://pangaea.myramidnight.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ivan</id>
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		<updated>2026-05-06T03:14:46Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Magical_Equipment&amp;diff=13660</id>
		<title>Magical Equipment</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Magical_Equipment&amp;diff=13660"/>
				<updated>2026-02-06T23:26:57Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Equipment]]&lt;br /&gt;
Guide to prefixes and suffixes on magical equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Worst!! !! !! !! Best&lt;br /&gt;
|-&lt;br /&gt;
| Fire damage prefix || flaming || infernal || burning || molten || incinerating &lt;br /&gt;
|-&lt;br /&gt;
| Electric damage prefix || electric || dazzling || thundering || striking || blinding &lt;br /&gt;
|-&lt;br /&gt;
| Ice damage prefix || icy || frozen || shivering || frosty || frigid &lt;br /&gt;
|-&lt;br /&gt;
| Durability prefix || durable || substantial || massive || fortified || indestructible &lt;br /&gt;
|-&lt;br /&gt;
| Damage suffix || ruin || might || force || power || vanquishing &lt;br /&gt;
|-&lt;br /&gt;
| Armor suffix || Defense || Guarding || Hardening || Fortification || Invulnerability &lt;br /&gt;
|-&lt;br /&gt;
| Maps || tattered || frazzled || frayed || worn || ragged &lt;br /&gt;
|-&lt;br /&gt;
| Magical instruments || Sonority || Accord|| Melody|| Harmony|| Consonance &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Magical clothes give bonus % to the skill when worn. However you cannot gain skills while wearing clothing that boosts the said skill, unless your character is heighten in that skill, but even then you get reduced chance for gaining skill while wearing a skill boosting cloth that boosts the skill.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! +2% !! +4% !! +6% !! +8% !! +10%&lt;br /&gt;
|-&lt;br /&gt;
| Prefix || durable || substantial || massive || fortified || indestructible &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Note: Extra suffixes like Harming is charge based bonus. These are: Harming, Flametongue, Paralyzation, Dispelling, Cursing, Weakening, Feeblemindedness, Clumsiness, &lt;br /&gt;
* It casts I believe harming spell, so it takes your magery and eval into consideration when calculating damage. Flametongue is same, it casts fireball. Cursing, paralyzation are the same.&lt;br /&gt;
* So if mage uses mage staff of paralyzation, it gets full effect of his skills. While fighter only gets the absolute minimum paralyze timers with weapon that has paralyzation charges.&lt;br /&gt;
* These can also be resisted completely with resisting spells.&lt;br /&gt;
* Wands also work of the users magery like other charge based items and Wands get bonus from magery/eval.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* You can also find smith hammers, sewing kits and other crafting tools as magical tools. These once identified will get one of the durability prefixes and amount of charges, which can then be used to craft higher durability items. Example: an exceptional and substantial onyx spear.&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Traveling_Spells&amp;diff=13659</id>
		<title>Traveling Spells</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Traveling_Spells&amp;diff=13659"/>
				<updated>2026-02-06T22:29:32Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: Created page with &amp;quot;Currently on the shard there are few options for magical transporation.  Spells: # Recall # Gate # Druid gate  Rites: # Untrodden paths # Convocation # Banishment # Interventi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Currently on the shard there are few options for magical transporation.&lt;br /&gt;
&lt;br /&gt;
Spells:&lt;br /&gt;
# Recall&lt;br /&gt;
# Gate&lt;br /&gt;
# Druid gate&lt;br /&gt;
&lt;br /&gt;
Rites:&lt;br /&gt;
# Untrodden paths&lt;br /&gt;
# Convocation&lt;br /&gt;
# Banishment&lt;br /&gt;
# Intervention&lt;br /&gt;
&lt;br /&gt;
Song:&lt;br /&gt;
# Song of transportation&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Category:Consumables&amp;diff=13658</id>
		<title>Category:Consumables</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Category:Consumables&amp;diff=13658"/>
				<updated>2026-02-06T22:27:09Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: Created page with &amp;quot;Wikipages with consumable tag.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wikipages with consumable tag.&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Category:Items&amp;diff=13657</id>
		<title>Category:Items</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Category:Items&amp;diff=13657"/>
				<updated>2026-02-06T22:26:48Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: Created page with &amp;quot;Here are all wikipages with items tag currently.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are all wikipages with items tag currently.&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Support_Ticket&amp;diff=13656</id>
		<title>Support Ticket</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Support_Ticket&amp;diff=13656"/>
				<updated>2026-02-06T22:26:04Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: Created page with &amp;quot;Support requests in our [https://discord.gg/DeAgEEyp3u discord.]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Support requests in our [https://discord.gg/DeAgEEyp3u discord.]&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Category:Guides&amp;diff=13655</id>
		<title>Category:Guides</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Category:Guides&amp;diff=13655"/>
				<updated>2026-02-06T22:24:08Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: Created page with &amp;quot;Here are all the guides currently tagged as guides in this wiki.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are all the guides currently tagged as guides in this wiki.&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Template:Navigation&amp;diff=13654</id>
		<title>Template:Navigation</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Template:Navigation&amp;diff=13654"/>
				<updated>2026-02-06T22:23:11Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;main-page-navigation&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--   PLAYER, GUIDES, ITEMS--&amp;gt;&lt;br /&gt;
{{Navigation/section|title=Player|content=&lt;br /&gt;
:[[Player]] &amp;amp; [[Account]]&lt;br /&gt;
:[[Character]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Professions|Proffession]]&lt;br /&gt;
* [[Classes|Classes]]&lt;br /&gt;
* [[Skills]] &amp;amp; [[Stats]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Magic|Magic]]&lt;br /&gt;
* [[Spell]]s &lt;br /&gt;
* [[Bard songs]]&lt;br /&gt;
* [[Rites]]}}  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--   COMBAT --&amp;gt;{{Navigation/section|title=Combat|content=&lt;br /&gt;
[[PvM]] / [[PvE]] &lt;br /&gt;
* [[Animals]]&lt;br /&gt;
* [[Monsters]]&lt;br /&gt;
[[Player versus Player (rules)|PvP (rules)]]&lt;br /&gt;
* [[Reputation]]&lt;br /&gt;
** [[Criminal]] &lt;br /&gt;
** [[Murderer]]&lt;br /&gt;
* [[:Category:Guilds|Guilds]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--   COMMUNITY  --&amp;gt; {{Navigation/section|title=Community Info|content=&lt;br /&gt;
[[Staff]]&lt;br /&gt;
* [http://pangaea-world.dk/forum/ Official Forum]&lt;br /&gt;
* [http://pangaea-world.dk/news News on Website]&lt;br /&gt;
* [http://pangaea-world.dk/forum/viewforum.php?f=4 News on Forums]&lt;br /&gt;
&lt;br /&gt;
[[Religions]]&lt;br /&gt;
* [[Order of Law]]&lt;br /&gt;
* [[Order of Imperial]]&lt;br /&gt;
* [[Order of Nature]]&lt;br /&gt;
* [[Cult of Tekstone]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--   GUIDES --&amp;gt;{{Navigation/section|title=Guides|content=&lt;br /&gt;
&lt;br /&gt;
* [[New Player Guide]]&lt;br /&gt;
* [[Interface|Guide to the Interface]]&lt;br /&gt;
* [[General skill guide|Skill Guide]]&lt;br /&gt;
* [[Crafting|Crafting Guide]]&lt;br /&gt;
[[:Category:Guides|View all Guides...]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  WORLD--&amp;gt; {{Navigation/section|title=World|content=&lt;br /&gt;
'''[[Atlas]]'''&lt;br /&gt;
* [[:Category:Cities|Cities &amp;amp; Towns]]&lt;br /&gt;
* [[:Category:Dungeons|Dungeons]]&lt;br /&gt;
'''[[Houses]]''' &lt;br /&gt;
* [[House Commands]] }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  LIBRARIES --&amp;gt; {{Navigation/section|title=Libraries|content=&lt;br /&gt;
*[[:Category:Commands|Command Lists...]]&lt;br /&gt;
**[[Dot Commands]]&lt;br /&gt;
*[[:Category:Game Terms|Glossary]]&lt;br /&gt;
*[[:Category:Systems|Systems and Changelogs]]&lt;br /&gt;
*[[:Category:Scripts|EasyUO scripts]]&lt;br /&gt;
*'''[[:Category:Rules|List of Rules...]]'''&lt;br /&gt;
}}  &lt;br /&gt;
  &lt;br /&gt;
&amp;lt;!--   ITEMS--&amp;gt;{{Navigation/section|title=Items|content=&lt;br /&gt;
'''[[:Category:Equipment|Equipment]]'''&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Weapon]]s&lt;br /&gt;
* [[Shield]]s&lt;br /&gt;
* [[Jewelry]]&lt;br /&gt;
* [[Clothing]]&lt;br /&gt;
* [[Tools]]&lt;br /&gt;
* [[Magical Equipment]]&lt;br /&gt;
&lt;br /&gt;
'''[[Resource]]s'''&lt;br /&gt;
* [[List of Ores]]&lt;br /&gt;
* [[List of Logs]]&lt;br /&gt;
* [[List of Hides]]&lt;br /&gt;
* [[List of Bones]]&lt;br /&gt;
&lt;br /&gt;
'''[[:Category:Consumables|Consumables]]'''&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Potion]]s}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--   GAMEPLAY --&amp;gt;{{Navigation/section|title=Gameplay|content=&lt;br /&gt;
&lt;br /&gt;
'''General'''&lt;br /&gt;
* [[Hunger]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
* [[Virtue]]&lt;br /&gt;
* [[NPC]]s&lt;br /&gt;
* [[Vendor]]s&lt;br /&gt;
* [[Pets]]&lt;br /&gt;
* [[NPC Commands]]&lt;br /&gt;
&lt;br /&gt;
'''[[:Category:Events|Events]]'''&lt;br /&gt;
* [[Quests]]&lt;br /&gt;
&lt;br /&gt;
'''[[:Category:Transport|Transportation]]'''&lt;br /&gt;
* [[Sailing]] ''(Vendor Sailing)''&lt;br /&gt;
* [[Boats]] &amp;amp; [[Boat Commands|Controls]]&lt;br /&gt;
* [[Traveling Spells|Magic Travel]]&lt;br /&gt;
* [[Moongate]]s&lt;br /&gt;
* [[Mounts]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  TECHNICAL  --&amp;gt;{{Navigation/section|title=Technical|content=&lt;br /&gt;
&lt;br /&gt;
'''Links'''&lt;br /&gt;
* [http://pangaea-world.dk/joining Join the Pangaea Shard]&lt;br /&gt;
* [[Shard]]  &amp;amp; [http://pangaea-world.dk/web-shard?show=serverinfo Server Status]&lt;br /&gt;
* [[Support Ticket|Support Center]]&lt;br /&gt;
&lt;br /&gt;
'''[[:Category:Programs|Programs]]'''&lt;br /&gt;
* [[:Category:UltimaOnline|Client]]&lt;br /&gt;
*[[IRC]]&lt;br /&gt;
*[[ICQ]]&lt;br /&gt;
*[[UOAM]]&lt;br /&gt;
&lt;br /&gt;
'''[[Macroing]]'''&lt;br /&gt;
*[[EasyUO]]&lt;br /&gt;
*[[OpenEUO]]&lt;br /&gt;
*[[UO loop]]&lt;br /&gt;
&lt;br /&gt;
'''[[:Category:PangaeaWiki|Our Wiki]]'''&lt;br /&gt;
* [[Help:Contents|Help Contents]]&lt;br /&gt;
* [[Special:ListFiles|Files list]]}} 	&lt;br /&gt;
&lt;br /&gt;
:[[:Category:Items|View list of Items...]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{navbar|Navigation|text=Navigation template: }}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;__NOTOC__{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Template:Navigation&amp;diff=13653</id>
		<title>Template:Navigation</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Template:Navigation&amp;diff=13653"/>
				<updated>2026-02-06T22:20:08Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;main-page-navigation&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!--   PLAYER, GUIDES, ITEMS--&amp;gt;&lt;br /&gt;
{{Navigation/section|title=Player|content=&lt;br /&gt;
:[[Player]] &amp;amp; [[Account]]&lt;br /&gt;
:[[Character]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Professions|Proffession]]&lt;br /&gt;
* [[Classes|Classes]]&lt;br /&gt;
* [[Skills]] &amp;amp; [[Stats]]&lt;br /&gt;
&lt;br /&gt;
[[:Category:Magic|Magic]]&lt;br /&gt;
* [[Spell]]s &lt;br /&gt;
* [[Bard songs]]&lt;br /&gt;
* [[Rites]]}}  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--   COMBAT --&amp;gt;{{Navigation/section|title=Combat|content=&lt;br /&gt;
[[PvM]] / [[PvE]] &lt;br /&gt;
* [[Animals]]&lt;br /&gt;
* [[Monsters]]&lt;br /&gt;
[[Player versus Player (rules)|PvP (rules)]]&lt;br /&gt;
* [[Reputation]]&lt;br /&gt;
** [[Criminal]] &lt;br /&gt;
** [[Murderer]]&lt;br /&gt;
* [[:Category:Guilds|Guilds]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--   COMMUNITY  --&amp;gt; {{Navigation/section|title=Community Info|content=&lt;br /&gt;
[[Staff]]&lt;br /&gt;
* [http://pangaea-world.dk/forum/ Official Forum]&lt;br /&gt;
* [http://pangaea-world.dk/news News on Website]&lt;br /&gt;
* [http://pangaea-world.dk/forum/viewforum.php?f=4 News on Forums]&lt;br /&gt;
&lt;br /&gt;
[[Religions]]&lt;br /&gt;
* [[Order of Law]]&lt;br /&gt;
* [[Order of Imperial]]&lt;br /&gt;
* [[Order of Nature]]&lt;br /&gt;
* [[Cult of Tekstone]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--   GUIDES --&amp;gt;{{Navigation/section|title=Guides|content=&lt;br /&gt;
[[:Category:Guides|View all Guides...]]&lt;br /&gt;
* [[New Player Guide]]&lt;br /&gt;
* [[Interface|Guide to the Interface]]&lt;br /&gt;
* [[General skill guide|Skill Guide]]&lt;br /&gt;
* [[Crafting|Crafting Guide]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  WORLD--&amp;gt; {{Navigation/section|title=World|content=&lt;br /&gt;
[[Atlas]]&lt;br /&gt;
* [[:Category:Cities|Cities &amp;amp; Towns]]&lt;br /&gt;
* [[:Category:Dungeons|Dungeons]]&lt;br /&gt;
[[Houses]] &lt;br /&gt;
* [[House Commands]] }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  LIBRARIES --&amp;gt; {{Navigation/section|title=Libraries|content=&lt;br /&gt;
*[[:Category:Commands|Command Lists...]]&lt;br /&gt;
**[[Dot Commands]]&lt;br /&gt;
*[[:Category:Game Terms|Glossary]]&lt;br /&gt;
*[[:Category:Systems|Systems and Changelogs]]&lt;br /&gt;
*[[:Category:Scripts|EasyUO scripts]]&lt;br /&gt;
*'''[[:Category:Rules|List of Rules...]]'''&lt;br /&gt;
}}  &lt;br /&gt;
  &lt;br /&gt;
&amp;lt;!--   ITEMS--&amp;gt;{{Navigation/section|title=Items|content=&lt;br /&gt;
'''[[:Category:Equipment|Equipment]]'''&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Weapon]]s&lt;br /&gt;
* [[Shield]]s&lt;br /&gt;
* [[Jewelry]]&lt;br /&gt;
* [[Clothing]]&lt;br /&gt;
* [[Tools]]&lt;br /&gt;
* [[Magical Equipment]]&lt;br /&gt;
&lt;br /&gt;
'''[[Resource]]s'''&lt;br /&gt;
* [[List of Ores]]&lt;br /&gt;
* [[List of Logs]]&lt;br /&gt;
* [[List of Hides]]&lt;br /&gt;
* [[List of Bones]]&lt;br /&gt;
&lt;br /&gt;
'''[[:Category:Consumables|Consumables]]'''&lt;br /&gt;
* [[Food]]&lt;br /&gt;
* [[Potion]]s}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--   GAMEPLAY --&amp;gt;{{Navigation/section|title=Gameplay|content=&lt;br /&gt;
&lt;br /&gt;
'''General'''&lt;br /&gt;
* [[Hunger]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
* [[Virtue]]&lt;br /&gt;
* [[NPC]]s&lt;br /&gt;
* [[Vendor]]s&lt;br /&gt;
* [[Pets]]&lt;br /&gt;
* [[NPC Commands]]&lt;br /&gt;
&lt;br /&gt;
'''[[:Category:Events|Events]]'''&lt;br /&gt;
* [[Quests]]&lt;br /&gt;
&lt;br /&gt;
'''[[:Category:Transport|Transportation]]'''&lt;br /&gt;
* [[Sailing]] ''(Vendor Sailing)''&lt;br /&gt;
* [[Boats]] &amp;amp; [[Boat Commands|Controls]]&lt;br /&gt;
* [[Traveling Spells|Magic Travel]]&lt;br /&gt;
* [[Moongate]]s&lt;br /&gt;
* [[Mounts]]}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--  TECHNICAL  --&amp;gt;{{Navigation/section|title=Technical|content=&lt;br /&gt;
&lt;br /&gt;
'''Links'''&lt;br /&gt;
* [http://pangaea-world.dk/joining Join the Pangaea Shard]&lt;br /&gt;
* [[Shard]]  &amp;amp; [http://pangaea-world.dk/web-shard?show=serverinfo Server Status]&lt;br /&gt;
* [[Support Ticket|Support Center]]&lt;br /&gt;
&lt;br /&gt;
'''[[:Category:Programs|Programs]]'''&lt;br /&gt;
* [[:Category:UltimaOnline|Client]]&lt;br /&gt;
*[[IRC]]&lt;br /&gt;
*[[ICQ]]&lt;br /&gt;
*[[UOAM]]&lt;br /&gt;
&lt;br /&gt;
'''[[Macroing]]'''&lt;br /&gt;
*[[EasyUO]]&lt;br /&gt;
*[[OpenEUO]]&lt;br /&gt;
*[[UO loop]]&lt;br /&gt;
&lt;br /&gt;
'''[[:Category:PangaeaWiki|Our Wiki]]'''&lt;br /&gt;
* [[Help:Contents|Help Contents]]&lt;br /&gt;
* [[Special:ListFiles|Files list]]}} 	&lt;br /&gt;
&lt;br /&gt;
:[[:Category:Items|View list of Items...]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{navbar|Navigation|text=Navigation template: }}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;__NOTOC__{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Magical_Equipment&amp;diff=13652</id>
		<title>Magical Equipment</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Magical_Equipment&amp;diff=13652"/>
				<updated>2026-02-06T22:18:07Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Equipment]]&lt;br /&gt;
Guide to prefixes and suffixes on magical equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Worst!! !! !! !! Best&lt;br /&gt;
|-&lt;br /&gt;
| Fire damage prefix || flaming || infernal || burning || molten || incinerating &lt;br /&gt;
|-&lt;br /&gt;
| Electric damage prefix || electric || dazzling || thundering || striking || blinding &lt;br /&gt;
|-&lt;br /&gt;
| Ice damage prefix || icy || frozen || shivering || frosty || frigid &lt;br /&gt;
|-&lt;br /&gt;
| Durability prefix || durable || substantial || massive || fortified || indestructible &lt;br /&gt;
|-&lt;br /&gt;
| Damage suffix || ruin || might || force || power || vanquishing &lt;br /&gt;
|-&lt;br /&gt;
| Armor suffix || Defense || Guarding || Hardening || Fortification || Invulnerability &lt;br /&gt;
|-&lt;br /&gt;
| Maps || tattered || frazzled || frayed || worn || ragged &lt;br /&gt;
|-&lt;br /&gt;
| Magical instruments || Sonority || Accord|| Melody|| Harmony|| Consonance &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Magical clothes give bonus % to the skill when worn. However you cannot gain skills while wearing clothing that boosts the said skill, unless your character is heighten in that skill, but even then you get reduced chance for gaining skill while wearing a skill boosting cloth that boosts the skill.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! +2% !! +4% !! +6% !! +8% !! +10%&lt;br /&gt;
|-&lt;br /&gt;
| Prefix || durable || substantial || massive || fortified || indestructible &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Note: Extra suffixes like Harming is charge based bonus. These are: Harming, Flametongue, Paralyzation, Dispelling, Cursing, Weakening, Feeblemindedness, Clumsiness, &lt;br /&gt;
* It casts I believe harming spell, so it takes your magery and eval into consideration when calculating damage. Flametongue is same, it casts fireball. Cursing, paralyzation are the same.&lt;br /&gt;
* So if mage uses mage staff of paralyzation, it gets full effect of his skills. While fighter only gets the absolute minimum paralyze timers with weapon that has paralyzation charges.&lt;br /&gt;
* These can also be resisted completely with resisting spells.&lt;br /&gt;
* Wands also work of the users magery like other charge based items and Wands get bonus from magery/eval.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* You can also find smith hammers, sewing kits and other crafting tools as magical tools. These once identified will get one of the durability prefixes and amount of charges, which can then be used to craft higher durability items. Example: an exceptional and substantial onyx spear.&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

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				<updated>2026-02-06T22:17:17Z</updated>
		
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				<updated>2026-02-06T22:12:04Z</updated>
		
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&amp;lt;noinclude&amp;gt;__NOTOC__{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Magical_Equipment&amp;diff=13648</id>
		<title>Magical Equipment</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Magical_Equipment&amp;diff=13648"/>
				<updated>2026-02-06T22:02:24Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guide to prefixes and suffixes on magical equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Worst!! !! !! !! Best&lt;br /&gt;
|-&lt;br /&gt;
| Fire damage prefix || flaming || infernal || burning || molten || incinerating &lt;br /&gt;
|-&lt;br /&gt;
| Electric damage prefix || electric || dazzling || thundering || striking || blinding &lt;br /&gt;
|-&lt;br /&gt;
| Ice damage prefix || icy || frozen || shivering || frosty || frigid &lt;br /&gt;
|-&lt;br /&gt;
| Durability prefix || durable || substantial || massive || fortified || indestructible &lt;br /&gt;
|-&lt;br /&gt;
| Damage suffix || ruin || might || force || power || vanquishing &lt;br /&gt;
|-&lt;br /&gt;
| Armor suffix || Defense || Guarding || Hardening || Fortification || Invulnerability &lt;br /&gt;
|-&lt;br /&gt;
| Maps || tattered || frazzled || frayed || worn || ragged &lt;br /&gt;
|-&lt;br /&gt;
| Magical instruments || Sonority || Accord|| Melody|| Harmony|| Consonance &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Magical clothes give bonus % to the skill when worn. However you cannot gain skills while wearing clothing that boosts the said skill, unless your character is heighten in that skill, but even then you get reduced chance for gaining skill while wearing a skill boosting cloth that boosts the skill.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! +2% !! +4% !! +6% !! +8% !! +10%&lt;br /&gt;
|-&lt;br /&gt;
| Prefix || durable || substantial || massive || fortified || indestructible &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Note: Extra suffixes like Harming is charge based bonus. These are: Harming, Flametongue, Paralyzation, Dispelling, Cursing, Weakening, Feeblemindedness, Clumsiness, &lt;br /&gt;
* It casts I believe harming spell, so it takes your magery and eval into consideration when calculating damage. Flametongue is same, it casts fireball. Cursing, paralyzation are the same.&lt;br /&gt;
* So if mage uses mage staff of paralyzation, it gets full effect of his skills. While fighter only gets the absolute minimum paralyze timers with weapon that has paralyzation charges.&lt;br /&gt;
* These can also be resisted completely with resisting spells.&lt;br /&gt;
* Wands also work of the users magery like other charge based items and Wands get bonus from magery/eval.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* You can also find smith hammers, sewing kits and other crafting tools as magical tools. These once identified will get one of the durability prefixes and amount of charges, which can then be used to craft higher durability items. Example: an exceptional and substantial onyx spear.&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Magical_Equipment&amp;diff=13647</id>
		<title>Magical Equipment</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Magical_Equipment&amp;diff=13647"/>
				<updated>2026-02-06T22:01:10Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guide to prefixes and suffixes on magical equipment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Worst!! !! !! !! Best&lt;br /&gt;
|-&lt;br /&gt;
| Fire || flaming || infernal || burning || molten || incinerating &lt;br /&gt;
|-&lt;br /&gt;
| Electric || electric || dazzling || thundering || striking || blinding &lt;br /&gt;
|-&lt;br /&gt;
| Cold || icy || frozen || shivering || frosty || frigid &lt;br /&gt;
|-&lt;br /&gt;
| Weapon/armor prefix || durable || substantial || massive || fortified || indestructible &lt;br /&gt;
|-&lt;br /&gt;
| Weapon suffix || ruin || might || force || power || vanquishing &lt;br /&gt;
|-&lt;br /&gt;
| Armor suffix || Defense || Guarding || Hardening || Fortification || Invulnerability &lt;br /&gt;
|-&lt;br /&gt;
| Maps || tattered || frazzled || frayed || worn || ragged &lt;br /&gt;
|-&lt;br /&gt;
| Magical instruments || Sonority || Accord|| Melody|| Harmony|| Consonance &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Magical clothes give bonus % to the skill when worn. However you cannot gain skills while wearing clothing that boosts the said skill, unless your character is heighten in that skill, but even then you get reduced chance for gaining skill while wearing a skill boosting cloth that boosts the skill.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! +2% !! +4% !! +6% !! +8% !! +10%&lt;br /&gt;
|-&lt;br /&gt;
| Prefix || durable || substantial || massive || fortified || indestructible &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Note: Extra suffixes like Harming is charge based bonus. These are: Harming, Flametongue, Paralyzation, Dispelling, Cursing, Weakening, Feeblemindedness, Clumsiness, &lt;br /&gt;
* It casts I believe harming spell, so it takes your magery and eval into consideration when calculating damage. Flametongue is same, it casts fireball. Cursing, paralyzation are the same.&lt;br /&gt;
* So if mage uses mage staff of paralyzation, it gets full effect of his skills. While fighter only gets the absolute minimum paralyze timers with weapon that has paralyzation charges.&lt;br /&gt;
* These can also be resisted completely with resisting spells.&lt;br /&gt;
* Wands also work of the users magery like other charge based items and Wands get bonus from magery/eval.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* You can also find smith hammers, sewing kits and other crafting tools as magical tools. These once identified will get one of the durability prefixes and amount of charges, which can then be used to craft higher durability items. Example: an exceptional and substantial onyx spear.&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Magical_Equipment&amp;diff=13646</id>
		<title>Magical Equipment</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Magical_Equipment&amp;diff=13646"/>
				<updated>2026-02-06T21:55:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Guide to names on items&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Worst!! !! !! !! Best&lt;br /&gt;
|-&lt;br /&gt;
| Fire || flaming || infernal || burning || molten || incinerating &lt;br /&gt;
|-&lt;br /&gt;
| Electric || electric || dazzling || thundering || striking || blinding &lt;br /&gt;
|-&lt;br /&gt;
| Cold || icy || frozen || shivering || frosty || frigid &lt;br /&gt;
|-&lt;br /&gt;
| Weapon/armor prefix || durable || substantial || massive || fortified || indestructible &lt;br /&gt;
|-&lt;br /&gt;
| Weapon suffix || ruin || might || force || power || vanquishing &lt;br /&gt;
|-&lt;br /&gt;
| Armor suffix || Defense || Guarding || Hardening || Fortification || Invulnerability &lt;br /&gt;
|-&lt;br /&gt;
| Maps || tattered || frazzled || frayed || worn || ragged &lt;br /&gt;
|-&lt;br /&gt;
| Magical instruments || Sonority || Accord|| Melody|| Harmony|| Consonance &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Magical clothes give bonus % to the skill when worn. However you cannot gain skills while wearing clothing that boosts the said skill, unless your character is heighten in that skill, but even then you get reduced chance for gaining skill while wearing a skill boosting cloth that boosts the skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! +2% !! +4% !! +6% !! +8% !! +10%&lt;br /&gt;
|-&lt;br /&gt;
| Prefix || durable || substantial || massive || fortified || indestructible &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Note: Extra suffixes like Harming is charge based bonus&lt;br /&gt;
&lt;br /&gt;
These are: Harming, Flametongue, Paralyzation, Dispelling, Cursing, Weakening, Feeblemindedness, Clumsiness, &lt;br /&gt;
&lt;br /&gt;
It casts I believe harming spell, so it takes your magery and eval into consideration when calculating damage.&lt;br /&gt;
Flametongue is same, it casts fireball&lt;br /&gt;
Cursing, paralyzation are the same.&lt;br /&gt;
*So if mage uses mage staff of paralyzation, it gets full effect of his skills. While fighter only gets the absolute minimum paralyze timers with weapon that has paralyzation charges.&lt;br /&gt;
These can also be resisted completely with resisting spells.&lt;br /&gt;
&lt;br /&gt;
Wands also work of the users magery like other charge based items and Wands get bonus from magery/eval.&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Dot_Commands&amp;diff=13605</id>
		<title>Dot Commands</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Dot_Commands&amp;diff=13605"/>
				<updated>2026-02-03T14:54:35Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Commands]]&lt;br /&gt;
[[Dot Commands]] are are used for many various things, giving the user access to options and other helpful tidbits that are not found in the default interface for Ultima Online. While most other games might use either a /command or a [command on Pangaea it is .command so for those new to Pangaea but used to either Ultima on other platforms or other online games in general, this might be a little tricky to get used to but it isn't a huge hurdle to overcome.&lt;br /&gt;
== Counselor Commands ==&lt;br /&gt;
A Counselor is a normal player who has decided to help out the staff by answering some of the lesser questions mostly to do with game play leaving the more serious questions for the Game Masters and Admins to answer. This being said, they have a set of dot commands that allow them to more easily help out those who are in need of assistance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .gms {text} || This allows a counselor to send a broadcast to every staff member currently online.&lt;br /&gt;
|-&lt;br /&gt;
| .ooctalk || This allows a counselor to politely remind another player that this is a roleplay shard and that their current conduct is not appropriate for such a shard.&lt;br /&gt;
|-&lt;br /&gt;
| .helpqueue || This allows a counselor to check the current pages that are awaiting an answer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Account Commands ==&lt;br /&gt;
These commands deal mainly with your account.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .myaccount || Allows you to see and change the email address currently attached to your account or change your password. Just erase the text in the boxes when typing out your new password.&lt;br /&gt;
|-&lt;br /&gt;
| .checkmail || Checks to see if you have any new in-game mail. This mail is generally automated reminders from staff about things such as a house decaying soon. Mail is automatically checked when you first log in.&lt;br /&gt;
|-&lt;br /&gt;
| .options || Allows you to set some specialized options not available in the default options menu for Ultima Online such as job options, sound options as well as selling options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character Status Commands ==&lt;br /&gt;
The following commands have to deal with various character statistics that may not be readily visible through the default game user interface.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .consider || Displays your current murder counts.&lt;br /&gt;
|-&lt;br /&gt;
| .hunger || Displays just how hungry your character currently is.&lt;br /&gt;
|-&lt;br /&gt;
| .myclass || Displays your current class and it's Base Class category.&lt;br /&gt;
|-&lt;br /&gt;
| .statcap || Displays your character's vitals as well as their total along with the total cap.&lt;br /&gt;
|-&lt;br /&gt;
| .virtue|| Displays how many virtue points your character has.&lt;br /&gt;
|-&lt;br /&gt;
| .where || Gives you the current coordinates that your character is standing at on the world.&lt;br /&gt;
|-&lt;br /&gt;
| .whereat || Allows the user to get the coordinates they target.&lt;br /&gt;
|-&lt;br /&gt;
| .br|| Simply adds a blank line to the journal.&lt;br /&gt;
|-&lt;br /&gt;
| .outlawstatus|| Allows the user to check to see if they are considered an outlaw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Commands ==&lt;br /&gt;
These are commands that for the most part deal with combat related issues.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .arm {1 2 or 3} || This command will arm whichever weapon/shield set is assigned to the number chosen. The weapon and shield may be in any container in your pack.&lt;br /&gt;
|-&lt;br /&gt;
| .disarm || Will remove your weapon/shield; .disarm [1 2 or 3] will assign what was disarmed to the number (see .arm). “.disarm bag” will allow you to designate a container.&lt;br /&gt;
|-&lt;br /&gt;
| .backstab || Can only be used when you are in stealth mode. Will let you backstab a person.&lt;br /&gt;
|-&lt;br /&gt;
| .grab || Used to quickly loot your OWN corpse.&lt;br /&gt;
|-&lt;br /&gt;
| .lastsong || Plays the last song that the bard last played. This does not reset on log out.&lt;br /&gt;
|-&lt;br /&gt;
| .playsong &amp;quot;song_name&amp;quot; || Allows the user to quickly play a given song.&lt;br /&gt;
|-&lt;br /&gt;
| .use {bandage, lheal, heal, gheal, anyheal, lcure, cure, gcure, anycure, refresh, frefresh, anyrefresh, dagger, lockpick, assaykit} || Uses the specified item, particularly useful for using heal potions and cure potions.&lt;br /&gt;
|-&lt;br /&gt;
| .usewand {wand_type} || This command will find a designated type of wand in your inventory and equip it as the main hand weapon and then use the wand. This command also accepts either a question mark or &amp;quot;help&amp;quot; to display the usage text in a gump to help with its use. &lt;br /&gt;
|-&lt;br /&gt;
| .divinevault {mana/stamina/hp} || Used to consume a charge of your vault to restore the selected stat. This item is exclusive to the rite [[Divine Vault]] for the Order of Imperial. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List for .usewand {wand_type} ==&lt;br /&gt;
Commands tailored to using wands quickly. It is important to note that this command only uses the wand and will not automatically unequip the wand. It is recommended to combine this with .disarm and .rearm to keep using your actual weapons. Old wands you have to use once for the new system to work. Uses include .usewand greaterheal&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Wand type&lt;br /&gt;
|-&lt;br /&gt;
| .usewand {wand_type} || &lt;br /&gt;
|-&lt;br /&gt;
| ||summondaemon&lt;br /&gt;
|-&lt;br /&gt;
| ||lightning&lt;br /&gt;
|-&lt;br /&gt;
| ||flamestrike&lt;br /&gt;
|-&lt;br /&gt;
| ||meteorswarm&lt;br /&gt;
|-&lt;br /&gt;
| ||greaterheal&lt;br /&gt;
|-&lt;br /&gt;
| ||archprotection&lt;br /&gt;
|-&lt;br /&gt;
| ||poison&lt;br /&gt;
|-&lt;br /&gt;
| ||magicreflection&lt;br /&gt;
|-&lt;br /&gt;
| ||resurrection&lt;br /&gt;
|-&lt;br /&gt;
| ||bless&lt;br /&gt;
|-&lt;br /&gt;
| ||firefield&lt;br /&gt;
|-&lt;br /&gt;
| ||reveal&lt;br /&gt;
|-&lt;br /&gt;
| ||energybolt&lt;br /&gt;
|-&lt;br /&gt;
| ||archcure&lt;br /&gt;
|-&lt;br /&gt;
| ||teleport&lt;br /&gt;
|-&lt;br /&gt;
| ||nightsight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Emote Commands ==&lt;br /&gt;
The following commands allow you to emote very specific actions in game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .fall || Allows you to emote an action in which a falling animation will occur as well as the emote *falls* appearing over your character's head.&lt;br /&gt;
|-&lt;br /&gt;
| .point || Allows you to emote that your character has pointed at a non-static object.&lt;br /&gt;
|-&lt;br /&gt;
| .halt || Should be used before engaging in PvP if your intended victim is running. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guild related Commands ==&lt;br /&gt;
The following commands pertain to the guild system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .resignfrommyguild || Allows you to resign from your guild. It has a 30 minute delay before this takes effect so make sure to remain online until it does. For a quicker way to resign from the guild, simply click the guild button on the Paper Doll and resign that way, it is instantaneous this way. This command seems to be a remnant left over from when you had to resign from the guild stone.&lt;br /&gt;
|-&lt;br /&gt;
| .guild || Allows the user to check if they are still in the adventurer's guild and whether the player has an active or expired quest for the adventurer's guild.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Housing Commands ==&lt;br /&gt;
The following commands pertain to the housing system in one way or another. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .checksecurelevel || Checks secure level of all containers in the house.&lt;br /&gt;
|-&lt;br /&gt;
| .decorate || Opens the Decorator tool. Very usefull for precise control of items inside your house or that of a friend. &lt;br /&gt;
|-&lt;br /&gt;
| .flip || Allows you to change the direction that most decorative items are facing.&lt;br /&gt;
|-&lt;br /&gt;
| .granthouse || Allows the Head Priest of a religion to grant ownership of a temple room.&lt;br /&gt;
|-&lt;br /&gt;
| .house || Allows you to access your house sign while inside your house.*&lt;br /&gt;
|-&lt;br /&gt;
| .lockdowncheck || Displays if there are any items currently not locked down in the house.*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;* must be within your house to use these commands.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory Commands ==&lt;br /&gt;
The following commands pertain to your inventory and management of said inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .count ||  Counts all items in a selected container, if the optional parameter of show is sent, the user is presented with printed text of all item names in the container.&lt;br /&gt;
|-&lt;br /&gt;
| .lockem || Allows you to lock all containers within reach that you have a key for.&lt;br /&gt;
|-&lt;br /&gt;
| .move || Allows you to move a mass amount of items from one container to another.&lt;br /&gt;
|-&lt;br /&gt;
| .reg || Displays the total amount of reagents currently in your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| .unlockem || Allows you to unlock all containers within reach that you have a key for.&lt;br /&gt;
|-&lt;br /&gt;
| .convertskillbooks || Use this to convert a bag of skill books to skill Vellums, the cooler version of skill books that are stackable. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Un/dressing Commands ==&lt;br /&gt;
These new commands let you have better control what to take off or rearm quickly. Most of these are used with the .undress command. Uses include &amp;quot;.undress allnojewelry&amp;quot; to take off everything except jewls.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .dresslast || Put on what you undressed last time, very usefull to throw everything back on after resurrection(only if you used .undress beforehand though). &lt;br /&gt;
|-&lt;br /&gt;
| .undress {option} || The base command for everything after this, can be used on its own to unequip everything or with a further command to be more specific. &lt;br /&gt;
|-&lt;br /&gt;
| all || Removes all items that are equipped.&lt;br /&gt;
|- &lt;br /&gt;
| allnojewelry || Unequips everything except jewelry items.&lt;br /&gt;
|-&lt;br /&gt;
| armor || Unequips every piece of armor.&lt;br /&gt;
|-&lt;br /&gt;
| clothing || Unequips every piece of clothing.&lt;br /&gt;
|-&lt;br /&gt;
| jewelry || Only unequips jewelry items (rings, necklaces, etc).&lt;br /&gt;
|-&lt;br /&gt;
| weapons || Only unequips weapon items (shields and weapons...).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vox book Commands ==&lt;br /&gt;
Unsure if they are in the game, but the commands are still here. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .vox || Allows the user to send an in game message if a vox book is present in their inventory.&lt;br /&gt;
|-&lt;br /&gt;
| .voxadd {player_name} || Adds the player who's name matches the player_name supplied to the command only if the player is online.&lt;br /&gt;
|-&lt;br /&gt;
| .voxremove || Allows user to remove a name from their vox friends list.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Commands ==&lt;br /&gt;
The following commands do not really seem to fit in any category.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .motd || Displays the Message of the Day window, displays some changes and bugfixes to the shard.&lt;br /&gt;
|-&lt;br /&gt;
| .online || Shows a brief description of the quantity of people currently online.&lt;br /&gt;
|-&lt;br /&gt;
| .msg || Will give you a list of people that sent you messages, for example through asking for help from a Counselor or Game Master. Click the blue gem to reply.&lt;br /&gt;
|-&lt;br /&gt;
| .tithingpoints || Tells you how many tithing points a religious character has.&lt;br /&gt;
|-&lt;br /&gt;
| .help|| Quickly allows the user to open one of the given help topics found otherwise in the Help menu. Viable commands are: &lt;br /&gt;
{ roleplay, credits, vendorTrain, containers, moongates, magicalProperties, houses, controlSlots, weaponSkillRequirements, shieldsArmor, skills }&lt;br /&gt;
|-&lt;br /&gt;
| .lastsave|| Allows the user to check when the last world save was done.&lt;br /&gt;
|-&lt;br /&gt;
| .servertime|| Allows the user to check the server time.&lt;br /&gt;
|-&lt;br /&gt;
| .roll {maxnumber} || Allows the user to simulate a dice roll which is printed above the players head or if the user is in a party, sends a party message to all party members with the roll result.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Dot_Commands&amp;diff=13604</id>
		<title>Dot Commands</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Dot_Commands&amp;diff=13604"/>
				<updated>2026-02-03T14:53:28Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Commands]]&lt;br /&gt;
[[Dot Commands]] are are used for many various things, giving the user access to options and other helpful tidbits that are not found in the default interface for Ultima Online. While most other games might use either a /command or a [command on Pangaea it is .command so for those new to Pangaea but used to either Ultima on other platforms or other online games in general, this might be a little tricky to get used to but it isn't a huge hurdle to overcome.&lt;br /&gt;
== Counselor Commands ==&lt;br /&gt;
A Counselor is a normal player who has decided to help out the staff by answering some of the lesser questions mostly to do with game play leaving the more serious questions for the Game Masters and Admins to answer. This being said, they have a set of dot commands that allow them to more easily help out those who are in need of assistance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .gms {text} || This allows a counselor to send a broadcast to every staff member currently online.&lt;br /&gt;
|-&lt;br /&gt;
| .ooctalk || This allows a counselor to politely remind another player that this is a roleplay shard and that their current conduct is not appropriate for such a shard.&lt;br /&gt;
|-&lt;br /&gt;
| .helpqueue || This allows a counselor to check the current pages that are awaiting an answer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Account Commands ==&lt;br /&gt;
These commands deal mainly with your account.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .myaccount || Allows you to see and change the email address currently attached to your account or change your password. Just erase the text in the boxes when typing out your new password.&lt;br /&gt;
|-&lt;br /&gt;
| .checkmail || Checks to see if you have any new in-game mail. This mail is generally automated reminders from staff about things such as a house decaying soon. Mail is automatically checked when you first log in.&lt;br /&gt;
|-&lt;br /&gt;
| .options || Allows you to set some specialized options not available in the default options menu for Ultima Online such as job options, sound options as well as selling options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Character Status Commands ==&lt;br /&gt;
The following commands have to deal with various character statistics that may not be readily visible through the default game user interface.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .consider || Displays your current murder counts.&lt;br /&gt;
|-&lt;br /&gt;
| .hunger || Displays just how hungry your character currently is.&lt;br /&gt;
|-&lt;br /&gt;
| .myclass || Displays your current class and it's Base Class category.&lt;br /&gt;
|-&lt;br /&gt;
| .statcap || Displays your character's vitals as well as their total along with the total cap.&lt;br /&gt;
|-&lt;br /&gt;
| .virtue|| Displays how many virtue points your character has.&lt;br /&gt;
|-&lt;br /&gt;
| .where || Gives you the current coordinates that your character is standing at on the world.&lt;br /&gt;
|-&lt;br /&gt;
| .whereat || Allows the user to get the coordinates they target.&lt;br /&gt;
|-&lt;br /&gt;
| .br|| Simply adds a blank line to the journal.&lt;br /&gt;
|-&lt;br /&gt;
| .outlawstatus|| Allows the user to check to see if they are considered an outlaw.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat Commands ==&lt;br /&gt;
These are commands that for the most part deal with combat related issues.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .arm {1 2 or 3} || This command will arm whichever weapon/shield set is assigned to the number chosen. The weapon and shield may be in any container in your pack.&lt;br /&gt;
|-&lt;br /&gt;
| .disarm || Will remove your weapon/shield; .disarm [1 2 or 3] will assign what was disarmed to the number (see .arm). “.disarm bag” will allow you to designate a container.&lt;br /&gt;
|-&lt;br /&gt;
| .backstab || Can only be used when you are in stealth mode. Will let you backstab a person.&lt;br /&gt;
|-&lt;br /&gt;
| .grab || Used to quickly loot your OWN corpse.&lt;br /&gt;
|-&lt;br /&gt;
| .lastsong || Plays the last song that the bard last played. This does not reset on log out.&lt;br /&gt;
|-&lt;br /&gt;
| .playsong {song_name|?} || Allows the user to quickly play a given song.&lt;br /&gt;
|-&lt;br /&gt;
| .use {bandage, lheal, heal, gheal, anyheal, lcure, cure, gcure, anycure, refresh, frefresh, anyrefresh, dagger, lockpick, assaykit} || Uses the specified item, particularly useful for using heal potions and cure potions.&lt;br /&gt;
|-&lt;br /&gt;
| .usewand {wand_type} || This command will find a designated type of wand in your inventory and equip it as the main hand weapon and then use the wand. This command also accepts either a question mark or &amp;quot;help&amp;quot; to display the usage text in a gump to help with its use. &lt;br /&gt;
|-&lt;br /&gt;
| .divinevault {mana/stamina/hp} || Used to consume a charge of your vault to restore the selected stat. This item is exclusive to the rite [[Divine Vault]] for the Order of Imperial. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List for .usewand {wand_type} ==&lt;br /&gt;
Commands tailored to using wands quickly. It is important to note that this command only uses the wand and will not automatically unequip the wand. It is recommended to combine this with .disarm and .rearm to keep using your actual weapons. Old wands you have to use once for the new system to work. Uses include .usewand greaterheal&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Wand type&lt;br /&gt;
|-&lt;br /&gt;
| .usewand {wand_type} || &lt;br /&gt;
|-&lt;br /&gt;
| ||summondaemon&lt;br /&gt;
|-&lt;br /&gt;
| ||lightning&lt;br /&gt;
|-&lt;br /&gt;
| ||flamestrike&lt;br /&gt;
|-&lt;br /&gt;
| ||meteorswarm&lt;br /&gt;
|-&lt;br /&gt;
| ||greaterheal&lt;br /&gt;
|-&lt;br /&gt;
| ||archprotection&lt;br /&gt;
|-&lt;br /&gt;
| ||poison&lt;br /&gt;
|-&lt;br /&gt;
| ||magicreflection&lt;br /&gt;
|-&lt;br /&gt;
| ||resurrection&lt;br /&gt;
|-&lt;br /&gt;
| ||bless&lt;br /&gt;
|-&lt;br /&gt;
| ||firefield&lt;br /&gt;
|-&lt;br /&gt;
| ||reveal&lt;br /&gt;
|-&lt;br /&gt;
| ||energybolt&lt;br /&gt;
|-&lt;br /&gt;
| ||archcure&lt;br /&gt;
|-&lt;br /&gt;
| ||teleport&lt;br /&gt;
|-&lt;br /&gt;
| ||nightsight&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Emote Commands ==&lt;br /&gt;
The following commands allow you to emote very specific actions in game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .fall || Allows you to emote an action in which a falling animation will occur as well as the emote *falls* appearing over your character's head.&lt;br /&gt;
|-&lt;br /&gt;
| .point || Allows you to emote that your character has pointed at a non-static object.&lt;br /&gt;
|-&lt;br /&gt;
| .halt || Should be used before engaging in PvP if your intended victim is running. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Guild related Commands ==&lt;br /&gt;
The following commands pertain to the guild system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .resignfrommyguild || Allows you to resign from your guild. It has a 30 minute delay before this takes effect so make sure to remain online until it does. For a quicker way to resign from the guild, simply click the guild button on the Paper Doll and resign that way, it is instantaneous this way. This command seems to be a remnant left over from when you had to resign from the guild stone.&lt;br /&gt;
|-&lt;br /&gt;
| .guild || Allows the user to check if they are still in the adventurer's guild and whether the player has an active or expired quest for the adventurer's guild.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Housing Commands ==&lt;br /&gt;
The following commands pertain to the housing system in one way or another. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .checksecurelevel || Checks secure level of all containers in the house.&lt;br /&gt;
|-&lt;br /&gt;
| .decorate || Opens the Decorator tool. Very usefull for precise control of items inside your house or that of a friend. &lt;br /&gt;
|-&lt;br /&gt;
| .flip || Allows you to change the direction that most decorative items are facing.&lt;br /&gt;
|-&lt;br /&gt;
| .granthouse || Allows the Head Priest of a religion to grant ownership of a temple room.&lt;br /&gt;
|-&lt;br /&gt;
| .house || Allows you to access your house sign while inside your house.*&lt;br /&gt;
|-&lt;br /&gt;
| .lockdowncheck || Displays if there are any items currently not locked down in the house.*&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;* must be within your house to use these commands.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Inventory Commands ==&lt;br /&gt;
The following commands pertain to your inventory and management of said inventory.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .count ||  Counts all items in a selected container, if the optional parameter of show is sent, the user is presented with printed text of all item names in the container.&lt;br /&gt;
|-&lt;br /&gt;
| .lockem || Allows you to lock all containers within reach that you have a key for.&lt;br /&gt;
|-&lt;br /&gt;
| .move || Allows you to move a mass amount of items from one container to another.&lt;br /&gt;
|-&lt;br /&gt;
| .reg || Displays the total amount of reagents currently in your inventory.&lt;br /&gt;
|-&lt;br /&gt;
| .unlockem || Allows you to unlock all containers within reach that you have a key for.&lt;br /&gt;
|-&lt;br /&gt;
| .convertskillbooks || Use this to convert a bag of skill books to skill Vellums, the cooler version of skill books that are stackable. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Un/dressing Commands ==&lt;br /&gt;
These new commands let you have better control what to take off or rearm quickly. Most of these are used with the .undress command. Uses include &amp;quot;.undress allnojewelry&amp;quot; to take off everything except jewls.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .dresslast || Put on what you undressed last time, very usefull to throw everything back on after resurrection(only if you used .undress beforehand though). &lt;br /&gt;
|-&lt;br /&gt;
| .undress {option} || The base command for everything after this, can be used on its own to unequip everything or with a further command to be more specific. &lt;br /&gt;
|-&lt;br /&gt;
| all || Removes all items that are equipped.&lt;br /&gt;
|- &lt;br /&gt;
| allnojewelry || Unequips everything except jewelry items.&lt;br /&gt;
|-&lt;br /&gt;
| armor || Unequips every piece of armor.&lt;br /&gt;
|-&lt;br /&gt;
| clothing || Unequips every piece of clothing.&lt;br /&gt;
|-&lt;br /&gt;
| jewelry || Only unequips jewelry items (rings, necklaces, etc).&lt;br /&gt;
|-&lt;br /&gt;
| weapons || Only unequips weapon items (shields and weapons...).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Vox book Commands ==&lt;br /&gt;
Unsure if they are in the game, but the commands are still here. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .vox || Allows the user to send an in game message if a vox book is present in their inventory.&lt;br /&gt;
|-&lt;br /&gt;
| .voxadd {player_name} || Adds the player who's name matches the player_name supplied to the command only if the player is online.&lt;br /&gt;
|-&lt;br /&gt;
| .voxremove || Allows user to remove a name from their vox friends list.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Commands ==&lt;br /&gt;
The following commands do not really seem to fit in any category.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| .motd || Displays the Message of the Day window, displays some changes and bugfixes to the shard.&lt;br /&gt;
|-&lt;br /&gt;
| .online || Shows a brief description of the quantity of people currently online.&lt;br /&gt;
|-&lt;br /&gt;
| .msg || Will give you a list of people that sent you messages, for example through asking for help from a Counselor or Game Master. Click the blue gem to reply.&lt;br /&gt;
|-&lt;br /&gt;
| .tithingpoints || Tells you how many tithing points a religious character has.&lt;br /&gt;
|-&lt;br /&gt;
| .help|| Quickly allows the user to open one of the given help topics found otherwise in the Help menu. Viable commands are: &lt;br /&gt;
{ roleplay, credits, vendorTrain, containers, moongates, magicalProperties, houses, controlSlots, weaponSkillRequirements, shieldsArmor, skills }&lt;br /&gt;
|-&lt;br /&gt;
| .lastsave|| Allows the user to check when the last world save was done.&lt;br /&gt;
|-&lt;br /&gt;
| .servertime|| Allows the user to check the server time.&lt;br /&gt;
|-&lt;br /&gt;
| .roll {maxnumber} || Allows the user to simulate a dice roll which is printed above the players head or if the user is in a party, sends a party message to all party members with the roll result.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan/Hidden&amp;diff=13601</id>
		<title>User:Ivan/Hidden</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan/Hidden&amp;diff=13601"/>
				<updated>2026-01-24T14:37:00Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== BOWCRAFT ===&lt;br /&gt;
&lt;br /&gt;
:0-20: Vendor train&lt;br /&gt;
:20-30: Normal logs and make Tamborines&lt;br /&gt;
:30-40: Normal logs and make Flutes&lt;br /&gt;
:40-50: Walnut logs and make Tamborines With a Ribon&lt;br /&gt;
:50-65: Normal logs and make Lutes&lt;br /&gt;
:65-75: Normal logs and make Drums&lt;br /&gt;
:75-85: Normal logs and make Harps&lt;br /&gt;
:85-100: Normal logs and make Blank Runes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ALCHEMY === &lt;br /&gt;
       &lt;br /&gt;
:50 - 55 Lesser Poison/Normal Cure&lt;br /&gt;
:55 - 60 Normal Cure&lt;br /&gt;
:60 - 65 Normal Cure/Normal Heal/Normal Poison&lt;br /&gt;
:65 - 75 Normal Poison&lt;br /&gt;
:75 - 80 Normal Poison/Greater Cure&lt;br /&gt;
:80 - 85 Greater Cure&lt;br /&gt;
:85 - 90 Greater Heal&lt;br /&gt;
:90 - 100 Greater Heal/Greater Poison&lt;br /&gt;
 &lt;br /&gt;
:50-53 lesser poison/lesser cures&lt;br /&gt;
:53-60 normal cure&lt;br /&gt;
:60-70 normal heals/ normal cures&lt;br /&gt;
:70-80 lesser vampires, clumbsies &amp;amp; greater strength&lt;br /&gt;
:80-85 greater cures&lt;br /&gt;
:85-90 greater heals&lt;br /&gt;
:90-95 greater heals&lt;br /&gt;
:95-100 greater poisons&lt;br /&gt;
&lt;br /&gt;
=== ANATOMY === &lt;br /&gt;
&lt;br /&gt;
:00 - 20 Vendor train&lt;br /&gt;
:20 – 30 Inn Vendor&lt;br /&gt;
:30 – 40 Banker&lt;br /&gt;
:40 – 55 Blacksmith Gm / Bard GM&lt;br /&gt;
:55 – 70 Alchemist GM / Brown horse / Bard GM&lt;br /&gt;
:70 – 80 Gambler &lt;br /&gt;
:80 – 90 Foot Guard&lt;br /&gt;
:90 – 95 Virtue Guard&lt;br /&gt;
:95 - 100 Emissery / Virtue Guard&lt;br /&gt;
&lt;br /&gt;
=== ANIMAL LORE === &lt;br /&gt;
 &lt;br /&gt;
:20 - 30 = Cow/llama horse&lt;br /&gt;
:30 – 40 = Horse&lt;br /&gt;
:40 – 50 = Forest ostard&lt;br /&gt;
:50 - 60 = Shaboolie warhorse/giant serpent&lt;br /&gt;
:60 – 70 = Praetorian war ostard/frost wolf&lt;br /&gt;
:70 - 80 = Drake&lt;br /&gt;
:80 - 91 = Frost Drake&lt;br /&gt;
:91 - 100 = Unicorn/Dragon/Phoenix&lt;br /&gt;
 &lt;br /&gt;
:20 - 30 = cow&lt;br /&gt;
:30 – 40 = wildboar&lt;br /&gt;
:40 – 50 = brown horse (horse)&lt;br /&gt;
:50 - 60 = white horse (horse3)&lt;br /&gt;
:60 – 70 = forest ostard&lt;br /&gt;
:70 - 80 = war ostard -&amp;gt; frenzied ostard -&amp;gt; drake&lt;br /&gt;
:80 - 91 = frost drake&lt;br /&gt;
:91 - 100 = nightmare&lt;br /&gt;
 &lt;br /&gt;
:20 - 30------------cow/llama/ horse&lt;br /&gt;
:30 - 50------------horse (any horse)&lt;br /&gt;
:50 - 60------------warhorse/giant serpent/mountain ostard&lt;br /&gt;
:60 - 65------------war ostard&lt;br /&gt;
:70 - 80------------drake&lt;br /&gt;
:80 - 85------------frost drake&lt;br /&gt;
:85 -100------------unicorn/dragon/frost drake&lt;br /&gt;
&lt;br /&gt;
=== BLACKSMITHY === &lt;br /&gt;
 &lt;br /&gt;
:0-20: Vendor Train&lt;br /&gt;
:20-25: Ringmail Gloves&lt;br /&gt;
:25-30: RIngmail Coif&lt;br /&gt;
:30-35: RIngmail Arms&lt;br /&gt;
:35-40: Ringmail Leggings&lt;br /&gt;
:40-45: RIngmail Tunic&lt;br /&gt;
:45-50: Chainmail Gloves&lt;br /&gt;
:50-53: Chainmail Coif&lt;br /&gt;
:53-57: Chainmail Leggings&lt;br /&gt;
:57-65: Chainmail Tunic&lt;br /&gt;
:65-70: Plate helm&lt;br /&gt;
:70-75: Viking Sword&lt;br /&gt;
:75-80: Platemail Gorget&lt;br /&gt;
:80-86: Platemail Arms&lt;br /&gt;
:86-93: Platemail Leggings&lt;br /&gt;
:93-100: Platemail&lt;br /&gt;
&lt;br /&gt;
=== CARPENTRY === &lt;br /&gt;
 &lt;br /&gt;
:20-30 Whatever.. axles? Torches? Kindlings?&lt;br /&gt;
:30-40 stools&lt;br /&gt;
:40-55 kite shields&lt;br /&gt;
:55-70 thrones&lt;br /&gt;
:70-75 tables&lt;br /&gt;
:75-100 runes&lt;br /&gt;
&lt;br /&gt;
=== DETECT HIDDEN === &lt;br /&gt;
&lt;br /&gt;
:Someone with +-10% hiding skill from your detect.&lt;br /&gt;
&lt;br /&gt;
=== DISCORDANCE / ENTICEMENT / LEADERSHIP === &lt;br /&gt;
       &lt;br /&gt;
:0-20 = Vendor train&lt;br /&gt;
:20-35 = Sheep&lt;br /&gt;
:35-41 = Great hart&lt;br /&gt;
:41-61 = Black bear&lt;br /&gt;
:62-65 = Cave bear or Ursa&lt;br /&gt;
:65-75 = Shaboolie Warhorse&lt;br /&gt;
:75-90 = Praetorian Warostard&lt;br /&gt;
:90-100 = Etheral Horse&lt;br /&gt;
&lt;br /&gt;
:20 - 23: Starling&lt;br /&gt;
:23 - 24: Woodpecker&lt;br /&gt;
:24 - 27: Kingfisher&lt;br /&gt;
:27 - 35: Deer, sheep or chicken&lt;br /&gt;
:35 - 41: Great hart&lt;br /&gt;
:41 - 60: Black bear&lt;br /&gt;
:60 - 70: Polar Bear/Cave bear/Ursa&lt;br /&gt;
:70 - 80: Shabooli warhorse&lt;br /&gt;
:80 - 85: Serpent&lt;br /&gt;
:85 - 90: Rock lizard&lt;br /&gt;
:90 - 95: Ethereal Lama&lt;br /&gt;
:95 - 100: Ethereal Horse&lt;br /&gt;
&lt;br /&gt;
=== EVALUATING INTELLIGENCE === &lt;br /&gt;
 &lt;br /&gt;
:0-20 = Vendor train/target self&lt;br /&gt;
:20-40 = Target self&lt;br /&gt;
:40 - 55 = Harry the handyman in Britain, next to healer (avarage intelligence)&lt;br /&gt;
:55 - 60 = Mage guildmaster in Britain (rather bright)&lt;br /&gt;
:60 - 63 = Blessed Mage guildmaster in Britain (rather bright)&lt;br /&gt;
:63 - 75 = Alchemist guildmaster in Britain Adventurer guildmaster house, downstairs (extremely intelligent)&lt;br /&gt;
:75 -86 = Healer (extremely intelligent)&lt;br /&gt;
:86-100 = Adventurer guildmaster&lt;br /&gt;
&lt;br /&gt;
:20 - 35 : Yourself &lt;br /&gt;
:35 - 50 : Bless yourself &lt;br /&gt;
:50 - 60 : Banker &lt;br /&gt;
:60 - 65 : Mage GM &lt;br /&gt;
:65 - 70 : Mage GM (blessed)&lt;br /&gt;
:70 - 80 : Healer &lt;br /&gt;
:80 - 90 : Blessed healer &lt;br /&gt;
:90 - GM : Adventure guild GM&lt;br /&gt;
&lt;br /&gt;
=== HEALING === &lt;br /&gt;
&lt;br /&gt;
:Vendor train to 20&lt;br /&gt;
:20-30 Hunt monsters and heal when injured&lt;br /&gt;
:30-65 Lesser Poisons&lt;br /&gt;
:65-75 Normal Poisons &lt;br /&gt;
:(72-100 Resskilling)&lt;br /&gt;
:78-85 Greater Poisons&lt;br /&gt;
:85-90 Deadlier Poisons/anaconda/serpent&lt;br /&gt;
:90-GM Poisons/anaconda/serpent&lt;br /&gt;
&lt;br /&gt;
=== HERDING === &lt;br /&gt;
&lt;br /&gt;
:20-55 cat&lt;br /&gt;
:55-70 sheep&lt;br /&gt;
:70-95 horse&lt;br /&gt;
:95-100 wolf&lt;br /&gt;
&lt;br /&gt;
=== HIDING === &lt;br /&gt;
&lt;br /&gt;
:skill% / 10 - 2 (amount of people/pets around)&lt;br /&gt;
&lt;br /&gt;
=== LOCKPICKING === &lt;br /&gt;
&lt;br /&gt;
:20-30 – Despise Level 1&lt;br /&gt;
:30-40 – Try those chests in Yew forest&lt;br /&gt;
:40-50 – Maybe try those chests on first level of Covetous and Despise 2&lt;br /&gt;
:50-65 – Despise 3 &lt;br /&gt;
:65-70 Covetous 2 and 3.&lt;br /&gt;
&lt;br /&gt;
=== LUMBERJACKING === &lt;br /&gt;
&lt;br /&gt;
:0-20 fields&lt;br /&gt;
:20-40 normal&lt;br /&gt;
:40-55 Willow, Walnut&lt;br /&gt;
:55-65 Oak&lt;br /&gt;
:65-80 apple, pear, peach, banana&lt;br /&gt;
:80-90 o'hii, banana&lt;br /&gt;
:90-100 o'hii&lt;br /&gt;
&lt;br /&gt;
=== MAGERY === &lt;br /&gt;
 &lt;br /&gt;
:0-20 buy from mage vendor&lt;br /&gt;
:20-30 harm&lt;br /&gt;
:30-45 poison&lt;br /&gt;
:45-55 lightning&lt;br /&gt;
:55-65 paralyze&lt;br /&gt;
:65-75 energy bolt&lt;br /&gt;
:75-85 flamestrike&lt;br /&gt;
:85-100 resurrection&lt;br /&gt;
&lt;br /&gt;
=== MEDITATION === &lt;br /&gt;
 &lt;br /&gt;
:under 40 - Britain healer's altar (keep sacrificing mana, don't meditate while doing it)  &lt;br /&gt;
:40-55 Lux Emanio Plebis  &lt;br /&gt;
:55-63 Fortuno Aetas  &lt;br /&gt;
:63-70 Ligo Quaedam Confuto (tell your horse to stay and target it)  &lt;br /&gt;
:70-82 Emoveo Incompositus (target self)  &lt;br /&gt;
:82-88 Itum Fanum Divinus (target self) / untrodden paths&lt;br /&gt;
:88-100 Deus Adservio Fortis (gate, use sigils)&lt;br /&gt;
 &lt;br /&gt;
=== MINING === &lt;br /&gt;
       &lt;br /&gt;
:20 - 40 Sand&lt;br /&gt;
:40 Verite&lt;br /&gt;
:45 Syntian&lt;br /&gt;
:50 Azurite&lt;br /&gt;
:50 Executor&lt;br /&gt;
:50 Radlius&lt;br /&gt;
:55 Aughlite&lt;br /&gt;
:60 Spirit Stone&lt;br /&gt;
:65 Devils Claw&lt;br /&gt;
:68 Silver&lt;br /&gt;
:70 Shadow&lt;br /&gt;
:75 Gloom&lt;br /&gt;
:75 Lunar&lt;br /&gt;
:79 Devils Tooth&lt;br /&gt;
:83 Pyrite&lt;br /&gt;
:85 Solar&lt;br /&gt;
:87 Agapite&lt;br /&gt;
:90 Malachite&lt;br /&gt;
:92 Kryztal&lt;br /&gt;
:95 Gold&lt;br /&gt;
:95 Royal&lt;br /&gt;
:97 Startear&lt;br /&gt;
:98 Daemonspine&lt;br /&gt;
:100 Snograz&lt;br /&gt;
 &lt;br /&gt;
:0 – 20 Vendor Train&lt;br /&gt;
:20 – 40 Sand, Normal Mountains&lt;br /&gt;
:40 – 50 Verite&lt;br /&gt;
:50 – 60 Azurite, Executor, Syntian&lt;br /&gt;
:60 – 70 Spirit Stone, Aughlite, Radlius, Azurite&lt;br /&gt;
:70 – 80 Devil’s Claw, Devil’s Tooth, Spirit Stone&lt;br /&gt;
:80 – 90 Malachite, Kryzstal&lt;br /&gt;
:90 – 100 Gold, Startear, Daemon Spine, Kryzstal&lt;br /&gt;
&lt;br /&gt;
=== RESISTING SPELLS === &lt;br /&gt;
&lt;br /&gt;
Tip: Energy resist gear helps a lot.&lt;br /&gt;
&lt;br /&gt;
:0-20 Vendor&lt;br /&gt;
:20-35 Master of the wind / Bone mage / Brethen&lt;br /&gt;
:35-75 Meer herbalists&lt;br /&gt;
:75-90 Shabool warlock / Ice elementals&lt;br /&gt;
:90-100 Shabool Shaman&lt;br /&gt;
&lt;br /&gt;
Note: Meer herbalists cast ton of elementals, but once those are dispelled they start casting mana drain constantly if you've got another character standing next to you with max mana. So you're going to need a friend to be able to make use of this, preferably a caster so that the dispell part goes without a bigger trouble.&lt;br /&gt;
&lt;br /&gt;
Old guides:&lt;br /&gt;
&lt;br /&gt;
:0-70	Master of the wind / Brethen / Meer herbalist&lt;br /&gt;
:70-100	ice elementals&lt;br /&gt;
:75-100 Shabool warlock&lt;br /&gt;
:90-100 Daemons (in somecases people get bored with ice elementals)&lt;br /&gt;
&lt;br /&gt;
:0-20 Buy from vendor&lt;br /&gt;
:20-60 Bone mage&lt;br /&gt;
:60-70 Bone warlock&lt;br /&gt;
:70-100 Ice elemental&lt;br /&gt;
:90-100 Demon&lt;br /&gt;
&lt;br /&gt;
=== TAILORING === &lt;br /&gt;
&lt;br /&gt;
:0-20 : buy from vendor&lt;br /&gt;
:20-30 : hat&lt;br /&gt;
:30-50 : body sash / half apron&lt;br /&gt;
:50-65 : half apron / full apron&lt;br /&gt;
:65-70 : kilt&lt;br /&gt;
:70-75 : cloak&lt;br /&gt;
:75-85 : mage robe&lt;br /&gt;
:85-92 : druid robe&lt;br /&gt;
:90-100 : necro robe/priest robe/banner deeds&lt;br /&gt;
&lt;br /&gt;
=== TASTE IDENTIFICATION === &lt;br /&gt;
       &lt;br /&gt;
:0 - 20 nightsight&lt;br /&gt;
:20 - 35lesser poison&lt;br /&gt;
:35 - 40 - 45 normal poison&lt;br /&gt;
:40 - 60 greater poison&lt;br /&gt;
:60 - 80 deadly poison&lt;br /&gt;
:80 - 100 plague potion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== TINKERING === &lt;br /&gt;
&lt;br /&gt;
:30-35 - Clay vases 10 clay ingots&lt;br /&gt;
:35-50 Glass bottles, Goblets, Large Vases (2 glass)&lt;br /&gt;
:50-60 Lockpicks&lt;br /&gt;
:60-65 Pen and Ink, scrolls&lt;br /&gt;
:60-75 pen and ink / scroll&lt;br /&gt;
:75-95 obsidian&lt;br /&gt;
:95-100 obsidian / silverware&lt;br /&gt;
 &lt;br /&gt;
=== VETERINARY === &lt;br /&gt;
       &lt;br /&gt;
:0-20 dog&lt;br /&gt;
:20-40 Cow&lt;br /&gt;
:40-50 Llama&lt;br /&gt;
:50-60 Horse&lt;br /&gt;
:60-70 Bull&lt;br /&gt;
:70-80 Desert ostard / drake&lt;br /&gt;
:80-90 Swamp ostard / frost drake / Frenzied ostard&lt;br /&gt;
:90-100 Lava ostard / nightmare&lt;br /&gt;
 &lt;br /&gt;
:20-40 cow&lt;br /&gt;
:40-50 mongbat&lt;br /&gt;
:50-56 horse&lt;br /&gt;
:56-65 bull&lt;br /&gt;
:65- 70 black bear&lt;br /&gt;
:70-75 desert ostard&lt;br /&gt;
:75-100 Drake, Frost drake, Nightmare&lt;br /&gt;
&lt;br /&gt;
=== PROVOCATION === &lt;br /&gt;
&lt;br /&gt;
:0-20 vendor buy&lt;br /&gt;
:20-30 sheep&lt;br /&gt;
:30-40 cow&lt;br /&gt;
:40-55 black bear&lt;br /&gt;
:55-65 corpser&lt;br /&gt;
:65-70 shabooli warhorse&lt;br /&gt;
:70-80 praetorian warostard&lt;br /&gt;
:80-90 rock lizard&lt;br /&gt;
:90-100 etheral horse&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan/Hidden&amp;diff=13600</id>
		<title>User:Ivan/Hidden</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan/Hidden&amp;diff=13600"/>
				<updated>2026-01-24T14:36:44Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== BOWCRAFT ===&lt;br /&gt;
&lt;br /&gt;
0-20: Vendor train&lt;br /&gt;
20-30: Normal logs and make Tamborines&lt;br /&gt;
30-40: Normal logs and make Flutes&lt;br /&gt;
40-50: Walnut logs and make Tamborines With a Ribon&lt;br /&gt;
50-65: Normal logs and make Lutes&lt;br /&gt;
65-75: Normal logs and make Drums&lt;br /&gt;
75-85: Normal logs and make Harps&lt;br /&gt;
85-100: Normal logs and make Blank Runes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ALCHEMY === &lt;br /&gt;
       &lt;br /&gt;
:50 - 55 Lesser Poison/Normal Cure&lt;br /&gt;
:55 - 60 Normal Cure&lt;br /&gt;
:60 - 65 Normal Cure/Normal Heal/Normal Poison&lt;br /&gt;
:65 - 75 Normal Poison&lt;br /&gt;
:75 - 80 Normal Poison/Greater Cure&lt;br /&gt;
:80 - 85 Greater Cure&lt;br /&gt;
:85 - 90 Greater Heal&lt;br /&gt;
:90 - 100 Greater Heal/Greater Poison&lt;br /&gt;
 &lt;br /&gt;
:50-53 lesser poison/lesser cures&lt;br /&gt;
:53-60 normal cure&lt;br /&gt;
:60-70 normal heals/ normal cures&lt;br /&gt;
:70-80 lesser vampires, clumbsies &amp;amp; greater strength&lt;br /&gt;
:80-85 greater cures&lt;br /&gt;
:85-90 greater heals&lt;br /&gt;
:90-95 greater heals&lt;br /&gt;
:95-100 greater poisons&lt;br /&gt;
&lt;br /&gt;
=== ANATOMY === &lt;br /&gt;
&lt;br /&gt;
:00 - 20 Vendor train&lt;br /&gt;
:20 – 30 Inn Vendor&lt;br /&gt;
:30 – 40 Banker&lt;br /&gt;
:40 – 55 Blacksmith Gm / Bard GM&lt;br /&gt;
:55 – 70 Alchemist GM / Brown horse / Bard GM&lt;br /&gt;
:70 – 80 Gambler &lt;br /&gt;
:80 – 90 Foot Guard&lt;br /&gt;
:90 – 95 Virtue Guard&lt;br /&gt;
:95 - 100 Emissery / Virtue Guard&lt;br /&gt;
&lt;br /&gt;
=== ANIMAL LORE === &lt;br /&gt;
 &lt;br /&gt;
:20 - 30 = Cow/llama horse&lt;br /&gt;
:30 – 40 = Horse&lt;br /&gt;
:40 – 50 = Forest ostard&lt;br /&gt;
:50 - 60 = Shaboolie warhorse/giant serpent&lt;br /&gt;
:60 – 70 = Praetorian war ostard/frost wolf&lt;br /&gt;
:70 - 80 = Drake&lt;br /&gt;
:80 - 91 = Frost Drake&lt;br /&gt;
:91 - 100 = Unicorn/Dragon/Phoenix&lt;br /&gt;
 &lt;br /&gt;
:20 - 30 = cow&lt;br /&gt;
:30 – 40 = wildboar&lt;br /&gt;
:40 – 50 = brown horse (horse)&lt;br /&gt;
:50 - 60 = white horse (horse3)&lt;br /&gt;
:60 – 70 = forest ostard&lt;br /&gt;
:70 - 80 = war ostard -&amp;gt; frenzied ostard -&amp;gt; drake&lt;br /&gt;
:80 - 91 = frost drake&lt;br /&gt;
:91 - 100 = nightmare&lt;br /&gt;
 &lt;br /&gt;
:20 - 30------------cow/llama/ horse&lt;br /&gt;
:30 - 50------------horse (any horse)&lt;br /&gt;
:50 - 60------------warhorse/giant serpent/mountain ostard&lt;br /&gt;
:60 - 65------------war ostard&lt;br /&gt;
:70 - 80------------drake&lt;br /&gt;
:80 - 85------------frost drake&lt;br /&gt;
:85 -100------------unicorn/dragon/frost drake&lt;br /&gt;
&lt;br /&gt;
=== BLACKSMITHY === &lt;br /&gt;
 &lt;br /&gt;
:0-20: Vendor Train&lt;br /&gt;
:20-25: Ringmail Gloves&lt;br /&gt;
:25-30: RIngmail Coif&lt;br /&gt;
:30-35: RIngmail Arms&lt;br /&gt;
:35-40: Ringmail Leggings&lt;br /&gt;
:40-45: RIngmail Tunic&lt;br /&gt;
:45-50: Chainmail Gloves&lt;br /&gt;
:50-53: Chainmail Coif&lt;br /&gt;
:53-57: Chainmail Leggings&lt;br /&gt;
:57-65: Chainmail Tunic&lt;br /&gt;
:65-70: Plate helm&lt;br /&gt;
:70-75: Viking Sword&lt;br /&gt;
:75-80: Platemail Gorget&lt;br /&gt;
:80-86: Platemail Arms&lt;br /&gt;
:86-93: Platemail Leggings&lt;br /&gt;
:93-100: Platemail&lt;br /&gt;
&lt;br /&gt;
=== CARPENTRY === &lt;br /&gt;
 &lt;br /&gt;
:20-30 Whatever.. axles? Torches? Kindlings?&lt;br /&gt;
:30-40 stools&lt;br /&gt;
:40-55 kite shields&lt;br /&gt;
:55-70 thrones&lt;br /&gt;
:70-75 tables&lt;br /&gt;
:75-100 runes&lt;br /&gt;
&lt;br /&gt;
=== DETECT HIDDEN === &lt;br /&gt;
&lt;br /&gt;
:Someone with +-10% hiding skill from your detect.&lt;br /&gt;
&lt;br /&gt;
=== DISCORDANCE / ENTICEMENT / LEADERSHIP === &lt;br /&gt;
       &lt;br /&gt;
:0-20 = Vendor train&lt;br /&gt;
:20-35 = Sheep&lt;br /&gt;
:35-41 = Great hart&lt;br /&gt;
:41-61 = Black bear&lt;br /&gt;
:62-65 = Cave bear or Ursa&lt;br /&gt;
:65-75 = Shaboolie Warhorse&lt;br /&gt;
:75-90 = Praetorian Warostard&lt;br /&gt;
:90-100 = Etheral Horse&lt;br /&gt;
&lt;br /&gt;
:20 - 23: Starling&lt;br /&gt;
:23 - 24: Woodpecker&lt;br /&gt;
:24 - 27: Kingfisher&lt;br /&gt;
:27 - 35: Deer, sheep or chicken&lt;br /&gt;
:35 - 41: Great hart&lt;br /&gt;
:41 - 60: Black bear&lt;br /&gt;
:60 - 70: Polar Bear/Cave bear/Ursa&lt;br /&gt;
:70 - 80: Shabooli warhorse&lt;br /&gt;
:80 - 85: Serpent&lt;br /&gt;
:85 - 90: Rock lizard&lt;br /&gt;
:90 - 95: Ethereal Lama&lt;br /&gt;
:95 - 100: Ethereal Horse&lt;br /&gt;
&lt;br /&gt;
=== EVALUATING INTELLIGENCE === &lt;br /&gt;
 &lt;br /&gt;
:0-20 = Vendor train/target self&lt;br /&gt;
:20-40 = Target self&lt;br /&gt;
:40 - 55 = Harry the handyman in Britain, next to healer (avarage intelligence)&lt;br /&gt;
:55 - 60 = Mage guildmaster in Britain (rather bright)&lt;br /&gt;
:60 - 63 = Blessed Mage guildmaster in Britain (rather bright)&lt;br /&gt;
:63 - 75 = Alchemist guildmaster in Britain Adventurer guildmaster house, downstairs (extremely intelligent)&lt;br /&gt;
:75 -86 = Healer (extremely intelligent)&lt;br /&gt;
:86-100 = Adventurer guildmaster&lt;br /&gt;
&lt;br /&gt;
:20 - 35 : Yourself &lt;br /&gt;
:35 - 50 : Bless yourself &lt;br /&gt;
:50 - 60 : Banker &lt;br /&gt;
:60 - 65 : Mage GM &lt;br /&gt;
:65 - 70 : Mage GM (blessed)&lt;br /&gt;
:70 - 80 : Healer &lt;br /&gt;
:80 - 90 : Blessed healer &lt;br /&gt;
:90 - GM : Adventure guild GM&lt;br /&gt;
&lt;br /&gt;
=== HEALING === &lt;br /&gt;
&lt;br /&gt;
:Vendor train to 20&lt;br /&gt;
:20-30 Hunt monsters and heal when injured&lt;br /&gt;
:30-65 Lesser Poisons&lt;br /&gt;
:65-75 Normal Poisons &lt;br /&gt;
:(72-100 Resskilling)&lt;br /&gt;
:78-85 Greater Poisons&lt;br /&gt;
:85-90 Deadlier Poisons/anaconda/serpent&lt;br /&gt;
:90-GM Poisons/anaconda/serpent&lt;br /&gt;
&lt;br /&gt;
=== HERDING === &lt;br /&gt;
&lt;br /&gt;
:20-55 cat&lt;br /&gt;
:55-70 sheep&lt;br /&gt;
:70-95 horse&lt;br /&gt;
:95-100 wolf&lt;br /&gt;
&lt;br /&gt;
=== HIDING === &lt;br /&gt;
&lt;br /&gt;
:skill% / 10 - 2 (amount of people/pets around)&lt;br /&gt;
&lt;br /&gt;
=== LOCKPICKING === &lt;br /&gt;
&lt;br /&gt;
:20-30 – Despise Level 1&lt;br /&gt;
:30-40 – Try those chests in Yew forest&lt;br /&gt;
:40-50 – Maybe try those chests on first level of Covetous and Despise 2&lt;br /&gt;
:50-65 – Despise 3 &lt;br /&gt;
:65-70 Covetous 2 and 3.&lt;br /&gt;
&lt;br /&gt;
=== LUMBERJACKING === &lt;br /&gt;
&lt;br /&gt;
:0-20 fields&lt;br /&gt;
:20-40 normal&lt;br /&gt;
:40-55 Willow, Walnut&lt;br /&gt;
:55-65 Oak&lt;br /&gt;
:65-80 apple, pear, peach, banana&lt;br /&gt;
:80-90 o'hii, banana&lt;br /&gt;
:90-100 o'hii&lt;br /&gt;
&lt;br /&gt;
=== MAGERY === &lt;br /&gt;
 &lt;br /&gt;
:0-20 buy from mage vendor&lt;br /&gt;
:20-30 harm&lt;br /&gt;
:30-45 poison&lt;br /&gt;
:45-55 lightning&lt;br /&gt;
:55-65 paralyze&lt;br /&gt;
:65-75 energy bolt&lt;br /&gt;
:75-85 flamestrike&lt;br /&gt;
:85-100 resurrection&lt;br /&gt;
&lt;br /&gt;
=== MEDITATION === &lt;br /&gt;
 &lt;br /&gt;
:under 40 - Britain healer's altar (keep sacrificing mana, don't meditate while doing it)  &lt;br /&gt;
:40-55 Lux Emanio Plebis  &lt;br /&gt;
:55-63 Fortuno Aetas  &lt;br /&gt;
:63-70 Ligo Quaedam Confuto (tell your horse to stay and target it)  &lt;br /&gt;
:70-82 Emoveo Incompositus (target self)  &lt;br /&gt;
:82-88 Itum Fanum Divinus (target self) / untrodden paths&lt;br /&gt;
:88-100 Deus Adservio Fortis (gate, use sigils)&lt;br /&gt;
 &lt;br /&gt;
=== MINING === &lt;br /&gt;
       &lt;br /&gt;
:20 - 40 Sand&lt;br /&gt;
:40 Verite&lt;br /&gt;
:45 Syntian&lt;br /&gt;
:50 Azurite&lt;br /&gt;
:50 Executor&lt;br /&gt;
:50 Radlius&lt;br /&gt;
:55 Aughlite&lt;br /&gt;
:60 Spirit Stone&lt;br /&gt;
:65 Devils Claw&lt;br /&gt;
:68 Silver&lt;br /&gt;
:70 Shadow&lt;br /&gt;
:75 Gloom&lt;br /&gt;
:75 Lunar&lt;br /&gt;
:79 Devils Tooth&lt;br /&gt;
:83 Pyrite&lt;br /&gt;
:85 Solar&lt;br /&gt;
:87 Agapite&lt;br /&gt;
:90 Malachite&lt;br /&gt;
:92 Kryztal&lt;br /&gt;
:95 Gold&lt;br /&gt;
:95 Royal&lt;br /&gt;
:97 Startear&lt;br /&gt;
:98 Daemonspine&lt;br /&gt;
:100 Snograz&lt;br /&gt;
 &lt;br /&gt;
:0 – 20 Vendor Train&lt;br /&gt;
:20 – 40 Sand, Normal Mountains&lt;br /&gt;
:40 – 50 Verite&lt;br /&gt;
:50 – 60 Azurite, Executor, Syntian&lt;br /&gt;
:60 – 70 Spirit Stone, Aughlite, Radlius, Azurite&lt;br /&gt;
:70 – 80 Devil’s Claw, Devil’s Tooth, Spirit Stone&lt;br /&gt;
:80 – 90 Malachite, Kryzstal&lt;br /&gt;
:90 – 100 Gold, Startear, Daemon Spine, Kryzstal&lt;br /&gt;
&lt;br /&gt;
=== RESISTING SPELLS === &lt;br /&gt;
&lt;br /&gt;
Tip: Energy resist gear helps a lot.&lt;br /&gt;
&lt;br /&gt;
:0-20 Vendor&lt;br /&gt;
:20-35 Master of the wind / Bone mage / Brethen&lt;br /&gt;
:35-75 Meer herbalists&lt;br /&gt;
:75-90 Shabool warlock / Ice elementals&lt;br /&gt;
:90-100 Shabool Shaman&lt;br /&gt;
&lt;br /&gt;
Note: Meer herbalists cast ton of elementals, but once those are dispelled they start casting mana drain constantly if you've got another character standing next to you with max mana. So you're going to need a friend to be able to make use of this, preferably a caster so that the dispell part goes without a bigger trouble.&lt;br /&gt;
&lt;br /&gt;
Old guides:&lt;br /&gt;
&lt;br /&gt;
:0-70	Master of the wind / Brethen / Meer herbalist&lt;br /&gt;
:70-100	ice elementals&lt;br /&gt;
:75-100 Shabool warlock&lt;br /&gt;
:90-100 Daemons (in somecases people get bored with ice elementals)&lt;br /&gt;
&lt;br /&gt;
:0-20 Buy from vendor&lt;br /&gt;
:20-60 Bone mage&lt;br /&gt;
:60-70 Bone warlock&lt;br /&gt;
:70-100 Ice elemental&lt;br /&gt;
:90-100 Demon&lt;br /&gt;
&lt;br /&gt;
=== TAILORING === &lt;br /&gt;
&lt;br /&gt;
:0-20 : buy from vendor&lt;br /&gt;
:20-30 : hat&lt;br /&gt;
:30-50 : body sash / half apron&lt;br /&gt;
:50-65 : half apron / full apron&lt;br /&gt;
:65-70 : kilt&lt;br /&gt;
:70-75 : cloak&lt;br /&gt;
:75-85 : mage robe&lt;br /&gt;
:85-92 : druid robe&lt;br /&gt;
:90-100 : necro robe/priest robe/banner deeds&lt;br /&gt;
&lt;br /&gt;
=== TASTE IDENTIFICATION === &lt;br /&gt;
       &lt;br /&gt;
:0 - 20 nightsight&lt;br /&gt;
:20 - 35lesser poison&lt;br /&gt;
:35 - 40 - 45 normal poison&lt;br /&gt;
:40 - 60 greater poison&lt;br /&gt;
:60 - 80 deadly poison&lt;br /&gt;
:80 - 100 plague potion&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== TINKERING === &lt;br /&gt;
&lt;br /&gt;
:30-35 - Clay vases 10 clay ingots&lt;br /&gt;
:35-50 Glass bottles, Goblets, Large Vases (2 glass)&lt;br /&gt;
:50-60 Lockpicks&lt;br /&gt;
:60-65 Pen and Ink, scrolls&lt;br /&gt;
:60-75 pen and ink / scroll&lt;br /&gt;
:75-95 obsidian&lt;br /&gt;
:95-100 obsidian / silverware&lt;br /&gt;
 &lt;br /&gt;
=== VETERINARY === &lt;br /&gt;
       &lt;br /&gt;
:0-20 dog&lt;br /&gt;
:20-40 Cow&lt;br /&gt;
:40-50 Llama&lt;br /&gt;
:50-60 Horse&lt;br /&gt;
:60-70 Bull&lt;br /&gt;
:70-80 Desert ostard / drake&lt;br /&gt;
:80-90 Swamp ostard / frost drake / Frenzied ostard&lt;br /&gt;
:90-100 Lava ostard / nightmare&lt;br /&gt;
 &lt;br /&gt;
:20-40 cow&lt;br /&gt;
:40-50 mongbat&lt;br /&gt;
:50-56 horse&lt;br /&gt;
:56-65 bull&lt;br /&gt;
:65- 70 black bear&lt;br /&gt;
:70-75 desert ostard&lt;br /&gt;
:75-100 Drake, Frost drake, Nightmare&lt;br /&gt;
&lt;br /&gt;
=== PROVOCATION === &lt;br /&gt;
&lt;br /&gt;
:0-20 vendor buy&lt;br /&gt;
:20-30 sheep&lt;br /&gt;
:30-40 cow&lt;br /&gt;
:40-55 black bear&lt;br /&gt;
:55-65 corpser&lt;br /&gt;
:65-70 shabooli warhorse&lt;br /&gt;
:70-80 praetorian warostard&lt;br /&gt;
:80-90 rock lizard&lt;br /&gt;
:90-100 etheral horse&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan&amp;diff=13520</id>
		<title>User:Ivan</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan&amp;diff=13520"/>
				<updated>2021-02-21T13:18:14Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ivan is a counselor on shard, started as player somewhere around 2004-2005. Has a char in guild [[The Wayfarers]].&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
*Ivan - Ancient [[Barbarian]]&lt;br /&gt;
*Felissa - Legendary [[Archer]]&lt;br /&gt;
*Aliza - Heightened [[Bard]]&lt;br /&gt;
*&amp;lt;strike&amp;gt; Alisa - Grandmaster [[Tailor]]&amp;lt;/strike&amp;gt; &lt;br /&gt;
*Jessica - Heightened [[Blacksmith]]&lt;br /&gt;
*Vladimir - Heightened [[Mage]] [ [[The Wayfarers]] ]&lt;br /&gt;
&lt;br /&gt;
== Contact info ==&lt;br /&gt;
&lt;br /&gt;
Discord: ptee#2592&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=GBjlX2g4xgI&amp;amp;list=PL-pOapcWMV6YINq0VyxeC62YRNNn741p0 Youtube playlist of all Pangaea videos]&lt;br /&gt;
&lt;br /&gt;
===== PVM =====&lt;br /&gt;
[http://www.youtube.com/watch?v=6e1omk5czLE Balron killing]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=WMZWsK0AOlk Khaldun 1 and first half of 2 solo hunted]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=_tnRKOtnBvE Shame 3-4 solo hunt]&lt;br /&gt;
&lt;br /&gt;
===== PVP =====&lt;br /&gt;
====== Brown lodge tournament ======&lt;br /&gt;
:[http://www.youtube.com/watch?v=GBjlX2g4xgI Ivan &amp;amp; Pelle Pellets VS Daren priesten &amp;amp; Sienna De'vitus]&lt;br /&gt;
:[http://www.youtube.com/watch?v=OyeO4T_VWrU Ivan &amp;amp; Pelle Pellets VS Johnny Walac &amp;amp; Momath]&lt;br /&gt;
:[http://www.youtube.com/watch?v=xLJIseP4P74 Ivan vs Pelle Pellets]&lt;br /&gt;
&lt;br /&gt;
== Guides by Ivan ==&lt;br /&gt;
&amp;lt;strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== '''UPDATE 2017''' ====&lt;br /&gt;
&lt;br /&gt;
''RESIST IS NO LONGER NECESSARY SKILL TO TAKE AT 50% INSTEAD PICK 30% RESIST AND GET SOMEONE TO HELP TRAINING AND USE MEER HERBALISTS TO GET TO 70%.''&lt;br /&gt;
&lt;br /&gt;
I'd recommend instead of 50 resist picking 50 healing for fighters, 50 magery/meditation for casters and 50 crafting skill for merchants.&lt;br /&gt;
&lt;br /&gt;
Priest info is definitely outdated, since religions are being remade and released at later date.&lt;br /&gt;
&lt;br /&gt;
Old religions were re-added to the game.&lt;br /&gt;
&lt;br /&gt;
===='''GUIDES MADE IN 2013 CHECK CHANGES FROM FORUMS TO SEE IF SOMETHING ESSENTIAL HAS CHANGED SINCE 2013.'''====&lt;br /&gt;
&lt;br /&gt;
First to note, even if the specific class you are looking for cannot be found here dont worry! Starting for fighter and magic user classes are VERY similar. So for ranger and fencer classes you should seek archer guide, it will tell you most you need. For knights and warriors, guide for barbarian is similar and will tell you nearly all you need. Rest you'll figure out while playing. As for necromancer and druid you can look at mage guide, it works the same way as for that class at the start.&lt;br /&gt;
&lt;br /&gt;
ABOUT STATS: You cannot lock stats or make them go lower, once you hit statcap one stat will randomly drop or the 1.0 point gain will be negated. You must use potions to drop other stats if you wish to get more of another. Stats will gain even with maxed skills so its suggested to keep few points of total stats free from statcap to be able to control your stats.&lt;br /&gt;
&lt;br /&gt;
=== Hunting basics ===&lt;br /&gt;
&lt;br /&gt;
If you are completely new on this shard and don't know at all how hunting works on pangaea, here is a guide for basic tactics. If you cannot &amp;quot;tank&amp;quot; your enemy you will have to use two tiling. You use weapon that has reach of over the tile next to you (you can check which weapons are two tiling weapons from wiki.) You can use this easily by running west - north and south - east direction back and forth past the enemy from either its north - east or west- south side. (make sure there is a tile between you and the monster) It wont get close as long as you do run enough far away from the monster. For health recovery in middle of combat you can use bandages and healing potions, bandaging requires healing for its success and anatomy for its speed.&lt;br /&gt;
&lt;br /&gt;
Magic users usually hunt by using their summons. (this is not possible without 100% magery atleast) So if you are unable to &amp;quot;tank&amp;quot; the enemy and beat it with your staff, you have to rely on casting off screen and running with precasted spell near the monster and using it on the monster. Again retreat away and repeat, with this tactic you might have to hunt with certain magic user classes in the future, but most of them have to rely completely on their summons. Magic users heal in middle of combat with either healing wands or healing potions, you do not have time to cast a healing spell if a monster is approaching.&lt;br /&gt;
&lt;br /&gt;
=== Barbarian ===&lt;br /&gt;
&lt;br /&gt;
I started off my barbarian as a knight, but it doesn't really make difference at the start of the game which str based fighter you start as.&lt;br /&gt;
&lt;br /&gt;
I'd highly recommend 50 resist 30 healing 30 any of the fighting skills your choosing for starters, and ofcourse 50 str.&lt;br /&gt;
&lt;br /&gt;
First of all you need to get on the fields and train your str, after if you are heading for heighten i'd highly recommend finishing all 40% skills for barbarian class except cooking. (it cannot be done as baseclass fighter)&lt;br /&gt;
&lt;br /&gt;
Controlling your stats will be a trouble, but simply farming despise will help a lot. After you get classed training mace,tactics , anatomy, healing, resist to max is the most important job. Simply because those skills will be required for better hunting. After getting those done there is two ways to get str, either train parrying, sms and getting str meanwhile or/and harvesting like a crazy man. I doubt you have enough contacts or friends to get indestructable lumberjacking in your hands for str training.&lt;br /&gt;
&lt;br /&gt;
P.S: get that healing and anat done before even thinking of training resist, it will help a lot.&lt;br /&gt;
&lt;br /&gt;
=== Archer ===&lt;br /&gt;
&lt;br /&gt;
Again i'd start with 50 resist 30 healing 30 archery, first of all either harvesting cotton/flax for sale to get money, also hunting monsters and collecting all arrows and bolts is recommended. Fencing will be your melee skill so its really necessary to get it trained along with archery, archery itself may be a bit of pain in the ass to train but use archery butte's until 45 archery (you'll be able to recover some of the bolts/arrows you waste). If you choose to set destination in heighten from the starters train all 40% and 65% skills in baseclass.&lt;br /&gt;
&lt;br /&gt;
After getting classed again striving for 100 str would be really recommended it will help you alot, for hunting purposes training anat, healing, resist, archery, fencing and tactics are really recommended to be maxed. Most of other archer players have bowyers of their own for providing bows and arrows, so its easy to contact them for purchases. O'hii bows are the best and i'd recommend getting greater cold arrows/bolts and when you start training poisoning with greater poisons GET A LOT NORMAL ARROWS AND BOLTS greater poison arrows/bolts are really good and they'll come beside of your training. Im willing to buy some of those, if you are training poisoning skill (you will get money for more training and I will get my arrows/bolts). Also remember that poisoning skill affects how often you poison with any poisoned weapon or arrow/bolt so using them before having 85 poisoning would be a bit of waste.&lt;br /&gt;
&lt;br /&gt;
=== Tailor ===&lt;br /&gt;
&lt;br /&gt;
I recently deleted mine since I saw no need for having one anymore, its really good class for money making if you have time to harvest or another char with 100 lumberjacking. (I lack char with 100 lumber so no point for having it for money farming.) Tailor is really simple and nice char, all you do is farm cotton / flax on fields and go to tailor shop to turn them to cloth and macro them into clothes and either sell the clothes or (not 100% sure this works with cloth items) use searing kit and dress form to turn them back into cloth and craft again. Getting arm lore and tailoring to 100% is recommended so you can actually craft armors from hides or bones, there is rumors of itemid having effect on creating banner deeds or curtains also so having that trained also is not a bad idea.&lt;br /&gt;
&lt;br /&gt;
If you simply want to farm money on tailor, harvest flax/cotton and turn it into banner deeds and sell to vendor (4gp per cloth basically) or you can try to sell bandages made from bolts with 4gp each(basic price for bandies). Remember that Bolts of cloth can be turned into 25 bandages or 25 cloths and 25 cloths can be turned into 12 bandages... Never make a mistake and first create cloth and then turn it into bandages, you'll lose 50%.&lt;br /&gt;
&lt;br /&gt;
Tools: Sewing kit, Magic sewing kit (blue ones found from lizards and stuff commonly, can be used to newbiefieding non-magical clothing)and searing kit &amp;amp; dress form (for destroying tailored armor).&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith ===&lt;br /&gt;
&lt;br /&gt;
This is a tricky class, I started with 50 resist 30 mining 30 blacksmithy which was stupid imo should've picked 30 tinkering instead just to save waste of time. You start by buying shovels from vendor and going to beach to mine sand and repeat. From sand you make bottles with tinkering tools to get your tinkering up to 50 or something. Now you buy pickaxes and go mine all the mountains around britain, few assay kits are recommended also for searching ores... There is executor next to britain anvil and forge it will help you up a bit. After a looooong while you have gotten required skills and stats for class, and you'll start wondering how the hell im supposed to do stuff alone. You'll head to nujelm with few thousand iron ingots in bank and loads of shovels in bag and start mining sand like hell to sell for some greedy tinker for money. After you have a money you can afford buying greater heals and greater cure potions and you'll craft some armour from some low grade ore and weapons ofcourse and start training your SMS up so you can handle some of the guardians yourself (now your 50 resist will be worth it) you are able to kill gazers and gargoyles by yourself with high sms + gheals and can searchs for betters veins.&lt;br /&gt;
&lt;br /&gt;
Smithing itself as a skill can be done from 0-100 with iron only, arm lore should be also trained to max. Mining will be essential for getting materials ofcourse.&lt;br /&gt;
&lt;br /&gt;
Tools: Smiths hammer/sledge hammer, Tongs (for smelthing armours&amp;amp;weapons), Assay kits (to determine what ores is in that exact spot), Tinkering tools (for pickaxes) and last but not least gcures and heals for your own survival.&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
&lt;br /&gt;
Bard is pretty laid back class, start off with 50 medit 30 music 30 magery as an example... it doesn't really matter as long as you have 50 medit (otherwise it will prove to be pain in the arse). You can actually start off anyway you wish using an instrument for playing a song second or third from bottom of the list to gain... getting 60+ medit is recommended so you can use all songs in bone armour, also magery for fast travel and little nice feats like magic reflection is good to train.&lt;br /&gt;
&lt;br /&gt;
In the end for &amp;quot;perfecting&amp;quot; your bard for hunting purposes getting max music, mace, tactics, magery, medit, resist, provo and peacemaking is recommended. Hopefully I didn't forget any...&lt;br /&gt;
&lt;br /&gt;
As you might've noticed bard doesnt realy have healing abilities except musicianship and magery, which will suck. You'll end up using greater heals and healing wands which will be proven to be effective.&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
&lt;br /&gt;
Its troublesome class to start like any other magic user except bard and monk because of meditation training, so 50 medit 30 resist and 30 magery were the skills I started with ofcourse 50str again. Its really hard to gather money with stave weapons and such for reagents, but in the end its possible to collect 50'000 coins for spell book with despise hunting by using a staff. I'd highly recommend buying exceptional yucca quarter or gnarled from some bowyer to clear despise faster. Reagents will cost from 0-100 magery about 100'000 coins altogether which is not still impossible to gather. Getting a spellbook from vendor and filling it with useful spells ain't a bad idea either, getting it filled completely for a greater price later ofcourse.&lt;br /&gt;
&lt;br /&gt;
There aint realy much to say about training, for mage to be perfect it only requires 100 magery and 100 eval, 91 meditation is recommended due petslots (allows 4 fire elementals at once).&lt;br /&gt;
&lt;br /&gt;
=== Bowyer ===&lt;br /&gt;
&lt;br /&gt;
Yes I've had one of these once also, its pretty simple class start off with 50 lumber 30 bowyering 30 arm lore, get some armour and whack trees until backpack full, craft some stuff and repeat... Nothing special about it. Easy to train, fairly useless unless you have archer of your own.&lt;br /&gt;
&lt;br /&gt;
Tools: hatchet and skinning knife&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
&lt;br /&gt;
Oh yes I've had one of these also, I dislike religions a lot. I made it basically for purpose of trying out and proving that its not even hard to train.&lt;br /&gt;
&lt;br /&gt;
You start with 50 resist as usual, 30 medit and 30 healing. You'll go to altars at britain 2nd healer and waste your mana into it repeatedly, no you don't meditate in between just keep pouring it all in repeatedly. You'll hit 40 medit in no time, then you start with mace and other stuff required for class and play like normal fighter. Once classed you get into religion of your choosing (I was in law which has best tome). You do this so you can get piety timer running as fast as possible. Now you simply train healing, anat, mace, tactics etc. skills to max and be 1337 in few months when you hit 40 piety. You'll get a lot of help from fellow religions members once in religion so no point in contacting me for advice, they know better anyhow.&lt;br /&gt;
&lt;br /&gt;
Yes priest is the most effective class in pvp and pvm atm on the shard thus I dislike it mostly also I don't like religions at all.&lt;br /&gt;
&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guides for complete newcomers ==&lt;br /&gt;
&lt;br /&gt;
Just to note out, I've not played these classes myself nor do I know a lot about playing them.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
&lt;br /&gt;
As for monk start up, I'd highly recommend 50% resisting spells, 30% magery and 30% meditation. Train up those skills and hunt with wrestling using leathers / studdeds at the beginning. Wrestling is pretty effective skill against little monsters like lizardmen, if you get it trained. Join a religion as soon as you are classed and you'll get rest of the help from there. Bone mage at britain graveyard can be used for resisting spells training to gain that 5% you are missing, rest of the time just train magery and meditation up. (look for tips from mage guide, its pretty much similar class except the weapon difference and after getting classed difference.&lt;br /&gt;
&lt;br /&gt;
You should strive for 55% resist and 65% magery to get into class. (meditation can be trained easily while in religion trough religious rites so do not hurry with it!)&lt;br /&gt;
&lt;br /&gt;
=== Scribe ===&lt;br /&gt;
&lt;br /&gt;
[[Scribe]]&lt;br /&gt;
&lt;br /&gt;
=== Tinker ===&lt;br /&gt;
&lt;br /&gt;
As you might have read smith guide already, you get the idea for this already. You start out with the skills you choose as usual and follow the guide provided by me or someone for the main skill tinkering itself. You will spend most of the time mining clay or glass, to create porcelain or obsidian later in the game. So be prepared to that.&lt;br /&gt;
&lt;br /&gt;
Tools: Tinkering tools, shovel and pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter ===&lt;br /&gt;
&lt;br /&gt;
As you might imagine, carpenter requires loads of wood chopping. You can acquire tools from normal shop for the jobs. Hatchets wont break while chopping wood so you dont need replacements. Training goes simply by following the guide.&lt;br /&gt;
&lt;br /&gt;
Tools: Smoothing plane, Hatchet... then there is loads of different stuff for the carpentry skill itself, like hammers and such which do basically the same thing.&lt;br /&gt;
&lt;br /&gt;
=== Cook ===&lt;br /&gt;
&lt;br /&gt;
As you might imagine this class is simply about cooking! There are various foods on pangaea and all combinations have yet to be found! You concentrate as a cook for fishing to raise your skill in both fishing and cooking, so be prepared to pick up that fishing rod and keep camp fire or oven close to you for the cooking itself! You use dagger to cut the fish into steaks which can be cooked.&lt;br /&gt;
&lt;br /&gt;
Tools: Dagger, Fishing rod and ofcourse campfire or oven. &lt;br /&gt;
&lt;br /&gt;
(These are main tools for getting your skill up, you will need frying pans and such for other types of food instead of fish steaks. For that information you should while training try contacting another cook.)&lt;br /&gt;
&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
&lt;br /&gt;
Alchemist, yeah that money maker class. You'll be buying the reagent shops empty just to create your potions! But you need the empty bottles aye? You make them yourself, if you have to. You can mine sand with shovels and you have tinkering enough to make the tools for that! So choose your starting skills wisely, taste identification also affects success ratio while creating potions.&lt;br /&gt;
&lt;br /&gt;
Tools: Heating stand, mortar&amp;amp;pestle, shovel, pickaxe and tinkering tools&lt;br /&gt;
&lt;br /&gt;
=== Animal Tamer ===&lt;br /&gt;
&lt;br /&gt;
This is one interesting class, don't you want to tame all the great beasts on this shard? There certainly is variety in that. To become good at this you need to be sturdy enough to run past the monsters in the forests and so on, so getting resisting spells is really recommended. Animal tamer does not use tools, except macefighting weapons for the monsters he may come across. So its all about going around and taming chickens until you think you can do a dog!&lt;br /&gt;
&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=List_of_Hides&amp;diff=13516</id>
		<title>List of Hides</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=List_of_Hides&amp;diff=13516"/>
				<updated>2021-02-08T20:36:51Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Resources]]&lt;br /&gt;
;List of Leather Hides that can be collected on Pangaea. &lt;br /&gt;
&lt;br /&gt;
:Crafting with '''Hides''' requires ''[[Tailoring]]. &lt;br /&gt;
:What you can craft from hides includes:&lt;br /&gt;
*Backpacks, Bags, Pounces&lt;br /&gt;
*Boots&lt;br /&gt;
*Leather/Studded [[Armor]]&lt;br /&gt;
*Gloves (snooping, knuckled, plain)&lt;br /&gt;
*Bridle&lt;br /&gt;
&lt;br /&gt;
;Enhancements have an increasing chance the more armor pieces you're wearing from the same set.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:700px&amp;quot;&lt;br /&gt;
|+List of Hides&lt;br /&gt;
!Hide || class=&amp;quot;unsortable&amp;quot; |Enhancements ||class=&amp;quot;unsortable&amp;quot; |Special&lt;br /&gt;
|-&lt;br /&gt;
|Hide ||No enhancements ||&lt;br /&gt;
|-&lt;br /&gt;
|Daemon (Black) ||Chance to reflect incoming damage when hit ||&lt;br /&gt;
|-&lt;br /&gt;
|Dragon (Black) ||Chance to block against Vampires' drain ||''Assassin Hoods'' can be made&lt;br /&gt;
|-&lt;br /&gt;
|Giant (Cloud) ||5 Resistance against all elements ||&lt;br /&gt;
|-&lt;br /&gt;
|Cyclops ||Resistance against dark energy ( [[Keldien]] ) ||&lt;br /&gt;
|-&lt;br /&gt;
|Fiend (Electrical) ||Lowers spell mana-cost || Electrical damage in ''knuckled gloves''&lt;br /&gt;
|-&lt;br /&gt;
|Fiend (Fire) || ||Fire damage as ''knuckled gloves''&lt;br /&gt;
|-&lt;br /&gt;
|Fiend (Poison) || ||Poison damage as ''knuckled gloves''&lt;br /&gt;
|-&lt;br /&gt;
|Giant (Fire) ||8 Resistance against fire damage ||&lt;br /&gt;
|-&lt;br /&gt;
|Ostard (Frenzied) ||6 Resistance against energy damage ||&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin ||Reflect physical damage ||''Snooping gloves'' won't break&lt;br /&gt;
|-&lt;br /&gt;
|Drake (Frost) ||6 Resistance against frost ||&lt;br /&gt;
|-&lt;br /&gt;
|Giant (Frost) ||8 Resistance against frost ||&lt;br /&gt;
|-&lt;br /&gt;
|Dragon (Glacier) || 4 All resistances ||&lt;br /&gt;
|-&lt;br /&gt;
|Gorilla || ||&lt;br /&gt;
|-&lt;br /&gt;
|Dragon (Green) ||Resistance against poison ||&lt;br /&gt;
|-&lt;br /&gt;
|Gremlin || ||&lt;br /&gt;
|-&lt;br /&gt;
|Dragon (Gray) ||Can protect you from paralyzing ||&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly Bear ||No enhancements ||&lt;br /&gt;
|-&lt;br /&gt;
|Giant (Hill) ||Resistance against energy damage ||&lt;br /&gt;
|-&lt;br /&gt;
|Fiend (Ice) ||Chance to protect from paralyze ||Ice damage in ''knuckled gloves''&lt;br /&gt;
|-&lt;br /&gt;
|Imp ||Resistance against fire damage ||&lt;br /&gt;
|-&lt;br /&gt;
|Lizard ||Resistance against energy damage ||&lt;br /&gt;
|-&lt;br /&gt;
|Lizardman Warlock ||Resistance against spells ||&lt;br /&gt;
|-&lt;br /&gt;
|Llama || ||&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare ||No enchantments ||&lt;br /&gt;
|-&lt;br /&gt;
|Orc || ||&lt;br /&gt;
|-&lt;br /&gt;
|Pig|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Polar Bear || 4 Resistance against frost ||&lt;br /&gt;
|-&lt;br /&gt;
|Rat || ||&lt;br /&gt;
|-&lt;br /&gt;
|Daemon (Red) ||Chance to reflect damage when hit ||&lt;br /&gt;
|-&lt;br /&gt;
|Dragon (Red) || Reflects physical damage ||&lt;br /&gt;
|-&lt;br /&gt;
|Dragon (Royal) ||No enhancements ||&lt;br /&gt;
|-&lt;br /&gt;
|Sea Serpent ||Resistance against mana-drain ||&lt;br /&gt;
|-&lt;br /&gt;
|Serpent ||Resistance against poison ||&lt;br /&gt;
|-&lt;br /&gt;
|Giant (Stone) ||Chance to block incoming damage when hit ||&lt;br /&gt;
|-&lt;br /&gt;
|Giant (Storm) ||Chance to reflect incoming damage when hit ||&lt;br /&gt;
|-&lt;br /&gt;
|Titan ||Resistance against fire damage ||&lt;br /&gt;
|-&lt;br /&gt;
|Troll ||Chance to block incoming damage when hit ||&lt;br /&gt;
|-&lt;br /&gt;
|Unicorn ||Can protect you from paralyzing ||&lt;br /&gt;
|-&lt;br /&gt;
|Giant (Water) ||Can protect you from paralyzing ||&lt;br /&gt;
|-&lt;br /&gt;
|Dragon (White) || 3 Resistance to all elemental types ||&lt;br /&gt;
|-&lt;br /&gt;
|Wyrm || 6 Protection against poison ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Tailor]]&lt;br /&gt;
*[[Tailoring]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Resource lists}}&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=New_Player_Guide&amp;diff=13309</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=New_Player_Guide&amp;diff=13309"/>
				<updated>2019-11-05T19:05:55Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: /* Robbers (.mayday) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you start a new charater, the following image will be prompt, as usual in Ultima Online:&lt;br /&gt;
&lt;br /&gt;
[[Image:Choose-trade.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Please note that in Pangaea there is a custom [[:Category:Classes|class-system]], therefore there is no need of the Ultima standards Warrior, Mage and Blacksmith. You must choose '''ADVANCED''' in order to procede. Then another gump will appear:&lt;br /&gt;
&lt;br /&gt;
[[Image:Trade-skills.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
In this screen, the choosen skills and stats are irrelevant, so you shouldn't care about what you choose in this screen, however you must choose anything to procede. When you enter in the world, a custom gump will allow you to choose everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Picking starting skills/stats ==&lt;br /&gt;
&lt;br /&gt;
=== For Fighters ===&lt;br /&gt;
&lt;br /&gt;
Some of the hardest skills to train are:&lt;br /&gt;
# [[Lockpicking]]&lt;br /&gt;
# [[Resisting Spells]]&lt;br /&gt;
# [[Healing]]&lt;br /&gt;
The most valuable skills to train are:&lt;br /&gt;
# [[Healing]]&lt;br /&gt;
# [[Anatomy]]&lt;br /&gt;
# [[Tactics]]&lt;br /&gt;
# [[Resisting Spells]]&lt;br /&gt;
It is generally best to put all your stats into strength&lt;br /&gt;
&lt;br /&gt;
=== For Magic Users ===&lt;br /&gt;
The hardest skills to train are:&lt;br /&gt;
* [[Spirit Speak]]&lt;br /&gt;
* [[Resisting Spells]]&lt;br /&gt;
&lt;br /&gt;
The most valuable skills to train are:&lt;br /&gt;
* [[Meditation]]&lt;br /&gt;
* [[Evaluating Intelligence]]&lt;br /&gt;
* [[Resisting Spells]]&lt;br /&gt;
* [[Animal Lore]]&lt;br /&gt;
It is generally best to put all your stats into strength&lt;br /&gt;
&lt;br /&gt;
=== For Merchants ===&lt;br /&gt;
The hardest skills to train are:&lt;br /&gt;
* [[Animal Taming]]&lt;br /&gt;
* [[Alchemy]]&lt;br /&gt;
* [[Cartography]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
It is generally best to put all your stats into strength&lt;br /&gt;
&lt;br /&gt;
== Earning gold ==&lt;br /&gt;
The most common way to earn some gold when starting out is to head to a field and harvest some crops. Carrots and cabbage not only provide food for you and your pets, but vendors buy them for a few coins and it builds up your strength as well.&lt;br /&gt;
&lt;br /&gt;
Wheat can be harvested and turned into flour near a [[flour mill]] (there's one located near the baker in Britain).&lt;br /&gt;
&lt;br /&gt;
And lastly, cotton and flax can be harvested, then turned into yarn and cloth in the tailor shop, and then cut into bandages which fighters are more than happy to buy from you on the [http://pangaea-world.dk/forum/ sales boards]. This is usually the most profitable method.&lt;br /&gt;
&lt;br /&gt;
After you've gained some strength and equipment, a few more options become available:&lt;br /&gt;
=== Fighters and Magic Users ===&lt;br /&gt;
* Hunting in [[Despise]] or other low level [[:category:dungeons|dungeons]] and monster camps (such as [[lizardmen]] and [[ratmen]]).&lt;br /&gt;
* Selling [[weapons]], [[armor]], items, and [[gems]] you find to [[:Category:NPCs|vendors]]&lt;br /&gt;
&lt;br /&gt;
=== For Merchants ===&lt;br /&gt;
* Selling whatever your merchant makes/harvests/tames to [[vendors]] or [[Player|players]]&lt;br /&gt;
* Harvest [[sand]] and [[clay]] and sell it on the [http://pangaea-world.dk/forum/ forum], or turn it into [[glass]] and [[bottles]] for an even higher profit&lt;br /&gt;
&lt;br /&gt;
== Training skills with vendors ==&lt;br /&gt;
Vendors are NPC merchants that you can interact with to sell and buy items. Some of them are also able to train you in certain skills in exchange for gold, but only up to 20 points.&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
# Walk up to a vendor and say &amp;quot;Vendor train&amp;quot; &lt;br /&gt;
# They will tell you what skills they can train, each vendor is different&lt;br /&gt;
# Say &amp;quot;Vendor train [Skill name]&amp;quot; (make sure you do not train skills that the class you wish to enter does not possess, check here to see: http://pangaea-world.dk/pangaea/class-system)&lt;br /&gt;
# Drag the amount of gold to the vendor that he has specified as a cost&lt;br /&gt;
# You have gained a portion of that skill, vendors cannot train you beyond 20 points&lt;br /&gt;
&lt;br /&gt;
== Dying ==&lt;br /&gt;
When you die, you become a ghost, unable to physically interact with the world. &lt;br /&gt;
&lt;br /&gt;
* '''No one can see you''' as a ghost, unless you are in &amp;quot;[[War Mode]]&amp;quot;. It can be set in your paperdoll, or by holding down the Tab key.&lt;br /&gt;
* '''No one can understand you''' as a ghost. Anything you say will appear to them as &amp;quot;OOooOooooo&amp;quot; (Only characters proficient in [[Spirit Speak]] will be able to understand you)&lt;br /&gt;
* All items you had will stay with your corpse (except for certain noobified beginner objects). If you do not get back to your corpse in time, it will decay and eventually your items as well. Most monsters will loot your corpse when close by (you will have to kill them in order to get your items back). A quick way to loot everything from your corpse is with the &amp;quot;grab&amp;quot; [[Dot_Commands|command]].&lt;br /&gt;
&lt;br /&gt;
[[File:Ankh.gif|thumb|alt=Statue of Ankh on UltimaOnline|Ankh]] &lt;br /&gt;
===Resurrection===&lt;br /&gt;
When you die you can be resurrected by the following means:&lt;br /&gt;
* [[Healer|NPC Healers]]: These can be found around the world wearing a robe and wizard's hat&lt;br /&gt;
* Other Players: If they see you as a ghost they might be willing/able to resurrect you with healing or magic&lt;br /&gt;
* Ankhs: These are scattered across the land (see the image on the right).&lt;br /&gt;
&lt;br /&gt;
== Plague ==&lt;br /&gt;
[[Image:plague.png|thumb|Picture of plague bearer]]&lt;br /&gt;
Plague, a fairly unique mechanic in regards to most other [[Ultima Online]] [[Shard|shards]]. This is considered a poison, though it could almost certainly be classified as a disease, but to keep it simple, it is thrown in the poison category. While the normal cure potions or spells do not cure it, it can be cured multiple ways, including but certainly not limited to the bard's Song of Cleansing and a Cleric's rite [[Purification]]. &lt;br /&gt;
&lt;br /&gt;
Plague is unique in itself from the other poison types because unlike the basic poison types, those who are infected with Plague are able to spread it to [[Player|other players]] and [[:Category:NPCs|NPCs]] through close proximity of each other. It can be a very effective way of ravaging a city and crippling the city's defenses. It is important to note that if one plagues an NPC, they do not drop their natural loot, it will however drop any loot that it has looted. This is very good to note because should you find yourself with no other options in retrieving your belongings, there is still hope if you can find someone who can utilize Plague potions or spells.&lt;br /&gt;
&lt;br /&gt;
== Robbers (.mayday) ==&lt;br /&gt;
Sometimes, you might find robbers around (Players that dedicate their life to crime). When in trouble, players can use the [[Dot_Commands|command]] &amp;quot;.mayday&amp;quot; and call the local authorities ([[Order of Law]] or [[Order of Imperial]]), so they can be warned and help you as fast as they can.&lt;br /&gt;
&lt;br /&gt;
It is not allowed to rob a baseclass character, even if you yourself are in baseclass. Performing a robbery on a baseclass character is against shard rules and staff will handout punishment for breaking the rules.&lt;br /&gt;
&lt;br /&gt;
== Picking weapons ==&lt;br /&gt;
Check the [[Skill requirements for weapons]] list in order to check what weapon fits you the best.&lt;br /&gt;
&lt;br /&gt;
== Marcoing/macrochecks ==&lt;br /&gt;
'''[[Macro|Macroing]]''', the art of looping a skill or ability over and over again in hopes to gain skill, monetary value or resources. On Pangaea, you are allowed to macro, you can use programs such as [[EasyUO]] or [[UOLoop]]. &lt;br /&gt;
* [[UOLoop]] allows for you to create fairly simplistic macros through the in game macro system and it will simply send the the key press to the client every X seconds for it to trigger the macro you set up in game.&lt;br /&gt;
* [[EasyUO]] however is a different beast altogether, with this handy tool you can create very extensive and complex macros. This tool requires you to learn how to write macros, but once someone has become even slightly proficient with the sometimes clumsy code, they are able to make some fairly good macros. This is the tool of choice when it comes to macroing on Pangaea for the simple fact that it can do some extraordinary tasks with the client.&lt;br /&gt;
&lt;br /&gt;
Be warned however, while macroing is perfectly legal on Pangaea, '''Unattended macroing is not allowed'''. This is where the [[Macro Check]] comes in, it is a simple [[Gump]] that appears in game and asks you to input a two digit number that is shown in the gump. You have '''5 minutes''' to answer with the correct answer before you are kicked offline and your name is added to the infamous &amp;quot;Unattended Macroing List&amp;quot;. Do not fret if you fail a macro check or two, most veterans have failed at least one and most two, it is not the end of the world unless you are a habitual offender of this rule. If you find yourself having failed a macro check and your skill dropped, if you are very mad, the best advice would be to take a break from the game for a couple days to a week and let it blow over and pick up the pieces. It really is not anything to get steamed about, it happens to the best of the players on Pangaea, just do not make it a regular habit to breaking this rule. &lt;br /&gt;
&lt;br /&gt;
Through the use of [[EasyUO]] and a Macro Check Alarm script, you are able to multitask a little easier while macroing, however, there are a couple points you ought to consider:&lt;br /&gt;
* Be vigilant, should you find yourself needing to leave the room, ensure that you have completely stopped your macro and if you are going to be gone longer than 5 minutes or you are unsure of the length of time, log out. It is always better to be safer then very sorry later.&lt;br /&gt;
* If you are waiting for an audio cue if a macro check gump appears, ensure your speakers are on and the volume turned up to an appropriate level and that your computer's sound is not muted and also it's volume at an appropriate level. Some people, including the person typing this now, have failed macro check(s) in the past for simple mistakes such as these, there was no forgiveness shown nor should there have been.&lt;br /&gt;
&lt;br /&gt;
== Joining your class ==&lt;br /&gt;
So your ready to join class? Do not be too hasty, there are tips and tricks you might consider before joining class, most veterans know them, but for those amongst us who are fairly new to Pangaea and the Class System that Pangaea offers, these are invaluable tips for the long life your character may have.&lt;br /&gt;
&lt;br /&gt;
To begin with, just because you have the required two skills it takes to join your class, you might consider raising your desired classes' tertiary and penalty skills to their appropriate levels as they will raise faster in pre-classed. Once you have done this, you also might consider raising your secondaries to 65 as this means ultimately less time training while in class, while your secondary skills will not raise any faster pre-class than in class, it just means less training, indeed in most cases safer training.&lt;br /&gt;
&lt;br /&gt;
However, once you have raised the skills to the levels you wish to get them to, head to your [[guild master]] and say join the class by using the word &amp;quot;join&amp;quot; either by itself or if you wish to properly adhere to a better RP atmosphere, which is something we should all strive for, use it in a sentence such as &amp;quot;I'd like to join your class.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Also upon joining your class, you are no longer protected by shard rules from robberies.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=New_Player_Guide&amp;diff=13308</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=New_Player_Guide&amp;diff=13308"/>
				<updated>2019-11-05T19:05:34Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: /* Robbers (.mayday) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you start a new charater, the following image will be prompt, as usual in Ultima Online:&lt;br /&gt;
&lt;br /&gt;
[[Image:Choose-trade.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Please note that in Pangaea there is a custom [[:Category:Classes|class-system]], therefore there is no need of the Ultima standards Warrior, Mage and Blacksmith. You must choose '''ADVANCED''' in order to procede. Then another gump will appear:&lt;br /&gt;
&lt;br /&gt;
[[Image:Trade-skills.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
In this screen, the choosen skills and stats are irrelevant, so you shouldn't care about what you choose in this screen, however you must choose anything to procede. When you enter in the world, a custom gump will allow you to choose everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Picking starting skills/stats ==&lt;br /&gt;
&lt;br /&gt;
=== For Fighters ===&lt;br /&gt;
&lt;br /&gt;
Some of the hardest skills to train are:&lt;br /&gt;
# [[Lockpicking]]&lt;br /&gt;
# [[Resisting Spells]]&lt;br /&gt;
# [[Healing]]&lt;br /&gt;
The most valuable skills to train are:&lt;br /&gt;
# [[Healing]]&lt;br /&gt;
# [[Anatomy]]&lt;br /&gt;
# [[Tactics]]&lt;br /&gt;
# [[Resisting Spells]]&lt;br /&gt;
It is generally best to put all your stats into strength&lt;br /&gt;
&lt;br /&gt;
=== For Magic Users ===&lt;br /&gt;
The hardest skills to train are:&lt;br /&gt;
* [[Spirit Speak]]&lt;br /&gt;
* [[Resisting Spells]]&lt;br /&gt;
&lt;br /&gt;
The most valuable skills to train are:&lt;br /&gt;
* [[Meditation]]&lt;br /&gt;
* [[Evaluating Intelligence]]&lt;br /&gt;
* [[Resisting Spells]]&lt;br /&gt;
* [[Animal Lore]]&lt;br /&gt;
It is generally best to put all your stats into strength&lt;br /&gt;
&lt;br /&gt;
=== For Merchants ===&lt;br /&gt;
The hardest skills to train are:&lt;br /&gt;
* [[Animal Taming]]&lt;br /&gt;
* [[Alchemy]]&lt;br /&gt;
* [[Cartography]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
It is generally best to put all your stats into strength&lt;br /&gt;
&lt;br /&gt;
== Earning gold ==&lt;br /&gt;
The most common way to earn some gold when starting out is to head to a field and harvest some crops. Carrots and cabbage not only provide food for you and your pets, but vendors buy them for a few coins and it builds up your strength as well.&lt;br /&gt;
&lt;br /&gt;
Wheat can be harvested and turned into flour near a [[flour mill]] (there's one located near the baker in Britain).&lt;br /&gt;
&lt;br /&gt;
And lastly, cotton and flax can be harvested, then turned into yarn and cloth in the tailor shop, and then cut into bandages which fighters are more than happy to buy from you on the [http://pangaea-world.dk/forum/ sales boards]. This is usually the most profitable method.&lt;br /&gt;
&lt;br /&gt;
After you've gained some strength and equipment, a few more options become available:&lt;br /&gt;
=== Fighters and Magic Users ===&lt;br /&gt;
* Hunting in [[Despise]] or other low level [[:category:dungeons|dungeons]] and monster camps (such as [[lizardmen]] and [[ratmen]]).&lt;br /&gt;
* Selling [[weapons]], [[armor]], items, and [[gems]] you find to [[:Category:NPCs|vendors]]&lt;br /&gt;
&lt;br /&gt;
=== For Merchants ===&lt;br /&gt;
* Selling whatever your merchant makes/harvests/tames to [[vendors]] or [[Player|players]]&lt;br /&gt;
* Harvest [[sand]] and [[clay]] and sell it on the [http://pangaea-world.dk/forum/ forum], or turn it into [[glass]] and [[bottles]] for an even higher profit&lt;br /&gt;
&lt;br /&gt;
== Training skills with vendors ==&lt;br /&gt;
Vendors are NPC merchants that you can interact with to sell and buy items. Some of them are also able to train you in certain skills in exchange for gold, but only up to 20 points.&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
# Walk up to a vendor and say &amp;quot;Vendor train&amp;quot; &lt;br /&gt;
# They will tell you what skills they can train, each vendor is different&lt;br /&gt;
# Say &amp;quot;Vendor train [Skill name]&amp;quot; (make sure you do not train skills that the class you wish to enter does not possess, check here to see: http://pangaea-world.dk/pangaea/class-system)&lt;br /&gt;
# Drag the amount of gold to the vendor that he has specified as a cost&lt;br /&gt;
# You have gained a portion of that skill, vendors cannot train you beyond 20 points&lt;br /&gt;
&lt;br /&gt;
== Dying ==&lt;br /&gt;
When you die, you become a ghost, unable to physically interact with the world. &lt;br /&gt;
&lt;br /&gt;
* '''No one can see you''' as a ghost, unless you are in &amp;quot;[[War Mode]]&amp;quot;. It can be set in your paperdoll, or by holding down the Tab key.&lt;br /&gt;
* '''No one can understand you''' as a ghost. Anything you say will appear to them as &amp;quot;OOooOooooo&amp;quot; (Only characters proficient in [[Spirit Speak]] will be able to understand you)&lt;br /&gt;
* All items you had will stay with your corpse (except for certain noobified beginner objects). If you do not get back to your corpse in time, it will decay and eventually your items as well. Most monsters will loot your corpse when close by (you will have to kill them in order to get your items back). A quick way to loot everything from your corpse is with the &amp;quot;grab&amp;quot; [[Dot_Commands|command]].&lt;br /&gt;
&lt;br /&gt;
[[File:Ankh.gif|thumb|alt=Statue of Ankh on UltimaOnline|Ankh]] &lt;br /&gt;
===Resurrection===&lt;br /&gt;
When you die you can be resurrected by the following means:&lt;br /&gt;
* [[Healer|NPC Healers]]: These can be found around the world wearing a robe and wizard's hat&lt;br /&gt;
* Other Players: If they see you as a ghost they might be willing/able to resurrect you with healing or magic&lt;br /&gt;
* Ankhs: These are scattered across the land (see the image on the right).&lt;br /&gt;
&lt;br /&gt;
== Plague ==&lt;br /&gt;
[[Image:plague.png|thumb|Picture of plague bearer]]&lt;br /&gt;
Plague, a fairly unique mechanic in regards to most other [[Ultima Online]] [[Shard|shards]]. This is considered a poison, though it could almost certainly be classified as a disease, but to keep it simple, it is thrown in the poison category. While the normal cure potions or spells do not cure it, it can be cured multiple ways, including but certainly not limited to the bard's Song of Cleansing and a Cleric's rite [[Purification]]. &lt;br /&gt;
&lt;br /&gt;
Plague is unique in itself from the other poison types because unlike the basic poison types, those who are infected with Plague are able to spread it to [[Player|other players]] and [[:Category:NPCs|NPCs]] through close proximity of each other. It can be a very effective way of ravaging a city and crippling the city's defenses. It is important to note that if one plagues an NPC, they do not drop their natural loot, it will however drop any loot that it has looted. This is very good to note because should you find yourself with no other options in retrieving your belongings, there is still hope if you can find someone who can utilize Plague potions or spells.&lt;br /&gt;
&lt;br /&gt;
== Robbers (.mayday) ==&lt;br /&gt;
Sometimes, you might find robbers around (Players that dedicate their life to crime). When in trouble, players can use the [[Dot_Commands|command]] &amp;quot;.mayday&amp;quot; and call the local authorities ([[Order of Law]] or [[Order of Imperial]]), so they can be warned and help you as fast as they can.&lt;br /&gt;
&lt;br /&gt;
It is not allowed to rob a baseclass character, even if you yourself are in baseclass. Performing a robbery on baseclass character is against shard rules and staff will handout punishment for breaking the rules.&lt;br /&gt;
&lt;br /&gt;
== Picking weapons ==&lt;br /&gt;
Check the [[Skill requirements for weapons]] list in order to check what weapon fits you the best.&lt;br /&gt;
&lt;br /&gt;
== Marcoing/macrochecks ==&lt;br /&gt;
'''[[Macro|Macroing]]''', the art of looping a skill or ability over and over again in hopes to gain skill, monetary value or resources. On Pangaea, you are allowed to macro, you can use programs such as [[EasyUO]] or [[UOLoop]]. &lt;br /&gt;
* [[UOLoop]] allows for you to create fairly simplistic macros through the in game macro system and it will simply send the the key press to the client every X seconds for it to trigger the macro you set up in game.&lt;br /&gt;
* [[EasyUO]] however is a different beast altogether, with this handy tool you can create very extensive and complex macros. This tool requires you to learn how to write macros, but once someone has become even slightly proficient with the sometimes clumsy code, they are able to make some fairly good macros. This is the tool of choice when it comes to macroing on Pangaea for the simple fact that it can do some extraordinary tasks with the client.&lt;br /&gt;
&lt;br /&gt;
Be warned however, while macroing is perfectly legal on Pangaea, '''Unattended macroing is not allowed'''. This is where the [[Macro Check]] comes in, it is a simple [[Gump]] that appears in game and asks you to input a two digit number that is shown in the gump. You have '''5 minutes''' to answer with the correct answer before you are kicked offline and your name is added to the infamous &amp;quot;Unattended Macroing List&amp;quot;. Do not fret if you fail a macro check or two, most veterans have failed at least one and most two, it is not the end of the world unless you are a habitual offender of this rule. If you find yourself having failed a macro check and your skill dropped, if you are very mad, the best advice would be to take a break from the game for a couple days to a week and let it blow over and pick up the pieces. It really is not anything to get steamed about, it happens to the best of the players on Pangaea, just do not make it a regular habit to breaking this rule. &lt;br /&gt;
&lt;br /&gt;
Through the use of [[EasyUO]] and a Macro Check Alarm script, you are able to multitask a little easier while macroing, however, there are a couple points you ought to consider:&lt;br /&gt;
* Be vigilant, should you find yourself needing to leave the room, ensure that you have completely stopped your macro and if you are going to be gone longer than 5 minutes or you are unsure of the length of time, log out. It is always better to be safer then very sorry later.&lt;br /&gt;
* If you are waiting for an audio cue if a macro check gump appears, ensure your speakers are on and the volume turned up to an appropriate level and that your computer's sound is not muted and also it's volume at an appropriate level. Some people, including the person typing this now, have failed macro check(s) in the past for simple mistakes such as these, there was no forgiveness shown nor should there have been.&lt;br /&gt;
&lt;br /&gt;
== Joining your class ==&lt;br /&gt;
So your ready to join class? Do not be too hasty, there are tips and tricks you might consider before joining class, most veterans know them, but for those amongst us who are fairly new to Pangaea and the Class System that Pangaea offers, these are invaluable tips for the long life your character may have.&lt;br /&gt;
&lt;br /&gt;
To begin with, just because you have the required two skills it takes to join your class, you might consider raising your desired classes' tertiary and penalty skills to their appropriate levels as they will raise faster in pre-classed. Once you have done this, you also might consider raising your secondaries to 65 as this means ultimately less time training while in class, while your secondary skills will not raise any faster pre-class than in class, it just means less training, indeed in most cases safer training.&lt;br /&gt;
&lt;br /&gt;
However, once you have raised the skills to the levels you wish to get them to, head to your [[guild master]] and say join the class by using the word &amp;quot;join&amp;quot; either by itself or if you wish to properly adhere to a better RP atmosphere, which is something we should all strive for, use it in a sentence such as &amp;quot;I'd like to join your class.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Also upon joining your class, you are no longer protected by shard rules from robberies.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=New_Player_Guide&amp;diff=13307</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=New_Player_Guide&amp;diff=13307"/>
				<updated>2019-11-05T19:04:08Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: /* Robbers (.mayday) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you start a new charater, the following image will be prompt, as usual in Ultima Online:&lt;br /&gt;
&lt;br /&gt;
[[Image:Choose-trade.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Please note that in Pangaea there is a custom [[:Category:Classes|class-system]], therefore there is no need of the Ultima standards Warrior, Mage and Blacksmith. You must choose '''ADVANCED''' in order to procede. Then another gump will appear:&lt;br /&gt;
&lt;br /&gt;
[[Image:Trade-skills.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
In this screen, the choosen skills and stats are irrelevant, so you shouldn't care about what you choose in this screen, however you must choose anything to procede. When you enter in the world, a custom gump will allow you to choose everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Picking starting skills/stats ==&lt;br /&gt;
&lt;br /&gt;
=== For Fighters ===&lt;br /&gt;
&lt;br /&gt;
Some of the hardest skills to train are:&lt;br /&gt;
# [[Lockpicking]]&lt;br /&gt;
# [[Resisting Spells]]&lt;br /&gt;
# [[Healing]]&lt;br /&gt;
The most valuable skills to train are:&lt;br /&gt;
# [[Healing]]&lt;br /&gt;
# [[Anatomy]]&lt;br /&gt;
# [[Tactics]]&lt;br /&gt;
# [[Resisting Spells]]&lt;br /&gt;
It is generally best to put all your stats into strength&lt;br /&gt;
&lt;br /&gt;
=== For Magic Users ===&lt;br /&gt;
The hardest skills to train are:&lt;br /&gt;
* [[Spirit Speak]]&lt;br /&gt;
* [[Resisting Spells]]&lt;br /&gt;
&lt;br /&gt;
The most valuable skills to train are:&lt;br /&gt;
* [[Meditation]]&lt;br /&gt;
* [[Evaluating Intelligence]]&lt;br /&gt;
* [[Resisting Spells]]&lt;br /&gt;
* [[Animal Lore]]&lt;br /&gt;
It is generally best to put all your stats into strength&lt;br /&gt;
&lt;br /&gt;
=== For Merchants ===&lt;br /&gt;
The hardest skills to train are:&lt;br /&gt;
* [[Animal Taming]]&lt;br /&gt;
* [[Alchemy]]&lt;br /&gt;
* [[Cartography]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
It is generally best to put all your stats into strength&lt;br /&gt;
&lt;br /&gt;
== Earning gold ==&lt;br /&gt;
The most common way to earn some gold when starting out is to head to a field and harvest some crops. Carrots and cabbage not only provide food for you and your pets, but vendors buy them for a few coins and it builds up your strength as well.&lt;br /&gt;
&lt;br /&gt;
Wheat can be harvested and turned into flour near a [[flour mill]] (there's one located near the baker in Britain).&lt;br /&gt;
&lt;br /&gt;
And lastly, cotton and flax can be harvested, then turned into yarn and cloth in the tailor shop, and then cut into bandages which fighters are more than happy to buy from you on the [http://pangaea-world.dk/forum/ sales boards]. This is usually the most profitable method.&lt;br /&gt;
&lt;br /&gt;
After you've gained some strength and equipment, a few more options become available:&lt;br /&gt;
=== Fighters and Magic Users ===&lt;br /&gt;
* Hunting in [[Despise]] or other low level [[:category:dungeons|dungeons]] and monster camps (such as [[lizardmen]] and [[ratmen]]).&lt;br /&gt;
* Selling [[weapons]], [[armor]], items, and [[gems]] you find to [[:Category:NPCs|vendors]]&lt;br /&gt;
&lt;br /&gt;
=== For Merchants ===&lt;br /&gt;
* Selling whatever your merchant makes/harvests/tames to [[vendors]] or [[Player|players]]&lt;br /&gt;
* Harvest [[sand]] and [[clay]] and sell it on the [http://pangaea-world.dk/forum/ forum], or turn it into [[glass]] and [[bottles]] for an even higher profit&lt;br /&gt;
&lt;br /&gt;
== Training skills with vendors ==&lt;br /&gt;
Vendors are NPC merchants that you can interact with to sell and buy items. Some of them are also able to train you in certain skills in exchange for gold, but only up to 20 points.&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
# Walk up to a vendor and say &amp;quot;Vendor train&amp;quot; &lt;br /&gt;
# They will tell you what skills they can train, each vendor is different&lt;br /&gt;
# Say &amp;quot;Vendor train [Skill name]&amp;quot; (make sure you do not train skills that the class you wish to enter does not possess, check here to see: http://pangaea-world.dk/pangaea/class-system)&lt;br /&gt;
# Drag the amount of gold to the vendor that he has specified as a cost&lt;br /&gt;
# You have gained a portion of that skill, vendors cannot train you beyond 20 points&lt;br /&gt;
&lt;br /&gt;
== Dying ==&lt;br /&gt;
When you die, you become a ghost, unable to physically interact with the world. &lt;br /&gt;
&lt;br /&gt;
* '''No one can see you''' as a ghost, unless you are in &amp;quot;[[War Mode]]&amp;quot;. It can be set in your paperdoll, or by holding down the Tab key.&lt;br /&gt;
* '''No one can understand you''' as a ghost. Anything you say will appear to them as &amp;quot;OOooOooooo&amp;quot; (Only characters proficient in [[Spirit Speak]] will be able to understand you)&lt;br /&gt;
* All items you had will stay with your corpse (except for certain noobified beginner objects). If you do not get back to your corpse in time, it will decay and eventually your items as well. Most monsters will loot your corpse when close by (you will have to kill them in order to get your items back). A quick way to loot everything from your corpse is with the &amp;quot;grab&amp;quot; [[Dot_Commands|command]].&lt;br /&gt;
&lt;br /&gt;
[[File:Ankh.gif|thumb|alt=Statue of Ankh on UltimaOnline|Ankh]] &lt;br /&gt;
===Resurrection===&lt;br /&gt;
When you die you can be resurrected by the following means:&lt;br /&gt;
* [[Healer|NPC Healers]]: These can be found around the world wearing a robe and wizard's hat&lt;br /&gt;
* Other Players: If they see you as a ghost they might be willing/able to resurrect you with healing or magic&lt;br /&gt;
* Ankhs: These are scattered across the land (see the image on the right).&lt;br /&gt;
&lt;br /&gt;
== Plague ==&lt;br /&gt;
[[Image:plague.png|thumb|Picture of plague bearer]]&lt;br /&gt;
Plague, a fairly unique mechanic in regards to most other [[Ultima Online]] [[Shard|shards]]. This is considered a poison, though it could almost certainly be classified as a disease, but to keep it simple, it is thrown in the poison category. While the normal cure potions or spells do not cure it, it can be cured multiple ways, including but certainly not limited to the bard's Song of Cleansing and a Cleric's rite [[Purification]]. &lt;br /&gt;
&lt;br /&gt;
Plague is unique in itself from the other poison types because unlike the basic poison types, those who are infected with Plague are able to spread it to [[Player|other players]] and [[:Category:NPCs|NPCs]] through close proximity of each other. It can be a very effective way of ravaging a city and crippling the city's defenses. It is important to note that if one plagues an NPC, they do not drop their natural loot, it will however drop any loot that it has looted. This is very good to note because should you find yourself with no other options in retrieving your belongings, there is still hope if you can find someone who can utilize Plague potions or spells.&lt;br /&gt;
&lt;br /&gt;
== Robbers (.mayday) ==&lt;br /&gt;
Sometimes, you might find robbers around (Players that dedicate their life to crime). When in trouble, players can use the [[Dot_Commands|command]] &amp;quot;.mayday&amp;quot; and call the local authorities ([[Order of Law]] or [[Order of Imperial]]), so they can be warned and help you as fast as they can.&lt;br /&gt;
&lt;br /&gt;
It is not allowed to rob a baseclass character, even if you yourself are in baseclass.&lt;br /&gt;
&lt;br /&gt;
== Picking weapons ==&lt;br /&gt;
Check the [[Skill requirements for weapons]] list in order to check what weapon fits you the best.&lt;br /&gt;
&lt;br /&gt;
== Marcoing/macrochecks ==&lt;br /&gt;
'''[[Macro|Macroing]]''', the art of looping a skill or ability over and over again in hopes to gain skill, monetary value or resources. On Pangaea, you are allowed to macro, you can use programs such as [[EasyUO]] or [[UOLoop]]. &lt;br /&gt;
* [[UOLoop]] allows for you to create fairly simplistic macros through the in game macro system and it will simply send the the key press to the client every X seconds for it to trigger the macro you set up in game.&lt;br /&gt;
* [[EasyUO]] however is a different beast altogether, with this handy tool you can create very extensive and complex macros. This tool requires you to learn how to write macros, but once someone has become even slightly proficient with the sometimes clumsy code, they are able to make some fairly good macros. This is the tool of choice when it comes to macroing on Pangaea for the simple fact that it can do some extraordinary tasks with the client.&lt;br /&gt;
&lt;br /&gt;
Be warned however, while macroing is perfectly legal on Pangaea, '''Unattended macroing is not allowed'''. This is where the [[Macro Check]] comes in, it is a simple [[Gump]] that appears in game and asks you to input a two digit number that is shown in the gump. You have '''5 minutes''' to answer with the correct answer before you are kicked offline and your name is added to the infamous &amp;quot;Unattended Macroing List&amp;quot;. Do not fret if you fail a macro check or two, most veterans have failed at least one and most two, it is not the end of the world unless you are a habitual offender of this rule. If you find yourself having failed a macro check and your skill dropped, if you are very mad, the best advice would be to take a break from the game for a couple days to a week and let it blow over and pick up the pieces. It really is not anything to get steamed about, it happens to the best of the players on Pangaea, just do not make it a regular habit to breaking this rule. &lt;br /&gt;
&lt;br /&gt;
Through the use of [[EasyUO]] and a Macro Check Alarm script, you are able to multitask a little easier while macroing, however, there are a couple points you ought to consider:&lt;br /&gt;
* Be vigilant, should you find yourself needing to leave the room, ensure that you have completely stopped your macro and if you are going to be gone longer than 5 minutes or you are unsure of the length of time, log out. It is always better to be safer then very sorry later.&lt;br /&gt;
* If you are waiting for an audio cue if a macro check gump appears, ensure your speakers are on and the volume turned up to an appropriate level and that your computer's sound is not muted and also it's volume at an appropriate level. Some people, including the person typing this now, have failed macro check(s) in the past for simple mistakes such as these, there was no forgiveness shown nor should there have been.&lt;br /&gt;
&lt;br /&gt;
== Joining your class ==&lt;br /&gt;
So your ready to join class? Do not be too hasty, there are tips and tricks you might consider before joining class, most veterans know them, but for those amongst us who are fairly new to Pangaea and the Class System that Pangaea offers, these are invaluable tips for the long life your character may have.&lt;br /&gt;
&lt;br /&gt;
To begin with, just because you have the required two skills it takes to join your class, you might consider raising your desired classes' tertiary and penalty skills to their appropriate levels as they will raise faster in pre-classed. Once you have done this, you also might consider raising your secondaries to 65 as this means ultimately less time training while in class, while your secondary skills will not raise any faster pre-class than in class, it just means less training, indeed in most cases safer training.&lt;br /&gt;
&lt;br /&gt;
However, once you have raised the skills to the levels you wish to get them to, head to your [[guild master]] and say join the class by using the word &amp;quot;join&amp;quot; either by itself or if you wish to properly adhere to a better RP atmosphere, which is something we should all strive for, use it in a sentence such as &amp;quot;I'd like to join your class.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Also upon joining your class, you are no longer protected by shard rules from robberies.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=New_Player_Guide&amp;diff=13306</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=New_Player_Guide&amp;diff=13306"/>
				<updated>2019-11-05T19:03:32Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: /* Joining your class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you start a new charater, the following image will be prompt, as usual in Ultima Online:&lt;br /&gt;
&lt;br /&gt;
[[Image:Choose-trade.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Please note that in Pangaea there is a custom [[:Category:Classes|class-system]], therefore there is no need of the Ultima standards Warrior, Mage and Blacksmith. You must choose '''ADVANCED''' in order to procede. Then another gump will appear:&lt;br /&gt;
&lt;br /&gt;
[[Image:Trade-skills.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
In this screen, the choosen skills and stats are irrelevant, so you shouldn't care about what you choose in this screen, however you must choose anything to procede. When you enter in the world, a custom gump will allow you to choose everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Picking starting skills/stats ==&lt;br /&gt;
&lt;br /&gt;
=== For Fighters ===&lt;br /&gt;
&lt;br /&gt;
Some of the hardest skills to train are:&lt;br /&gt;
# [[Lockpicking]]&lt;br /&gt;
# [[Resisting Spells]]&lt;br /&gt;
# [[Healing]]&lt;br /&gt;
The most valuable skills to train are:&lt;br /&gt;
# [[Healing]]&lt;br /&gt;
# [[Anatomy]]&lt;br /&gt;
# [[Tactics]]&lt;br /&gt;
# [[Resisting Spells]]&lt;br /&gt;
It is generally best to put all your stats into strength&lt;br /&gt;
&lt;br /&gt;
=== For Magic Users ===&lt;br /&gt;
The hardest skills to train are:&lt;br /&gt;
* [[Spirit Speak]]&lt;br /&gt;
* [[Resisting Spells]]&lt;br /&gt;
&lt;br /&gt;
The most valuable skills to train are:&lt;br /&gt;
* [[Meditation]]&lt;br /&gt;
* [[Evaluating Intelligence]]&lt;br /&gt;
* [[Resisting Spells]]&lt;br /&gt;
* [[Animal Lore]]&lt;br /&gt;
It is generally best to put all your stats into strength&lt;br /&gt;
&lt;br /&gt;
=== For Merchants ===&lt;br /&gt;
The hardest skills to train are:&lt;br /&gt;
* [[Animal Taming]]&lt;br /&gt;
* [[Alchemy]]&lt;br /&gt;
* [[Cartography]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
It is generally best to put all your stats into strength&lt;br /&gt;
&lt;br /&gt;
== Earning gold ==&lt;br /&gt;
The most common way to earn some gold when starting out is to head to a field and harvest some crops. Carrots and cabbage not only provide food for you and your pets, but vendors buy them for a few coins and it builds up your strength as well.&lt;br /&gt;
&lt;br /&gt;
Wheat can be harvested and turned into flour near a [[flour mill]] (there's one located near the baker in Britain).&lt;br /&gt;
&lt;br /&gt;
And lastly, cotton and flax can be harvested, then turned into yarn and cloth in the tailor shop, and then cut into bandages which fighters are more than happy to buy from you on the [http://pangaea-world.dk/forum/ sales boards]. This is usually the most profitable method.&lt;br /&gt;
&lt;br /&gt;
After you've gained some strength and equipment, a few more options become available:&lt;br /&gt;
=== Fighters and Magic Users ===&lt;br /&gt;
* Hunting in [[Despise]] or other low level [[:category:dungeons|dungeons]] and monster camps (such as [[lizardmen]] and [[ratmen]]).&lt;br /&gt;
* Selling [[weapons]], [[armor]], items, and [[gems]] you find to [[:Category:NPCs|vendors]]&lt;br /&gt;
&lt;br /&gt;
=== For Merchants ===&lt;br /&gt;
* Selling whatever your merchant makes/harvests/tames to [[vendors]] or [[Player|players]]&lt;br /&gt;
* Harvest [[sand]] and [[clay]] and sell it on the [http://pangaea-world.dk/forum/ forum], or turn it into [[glass]] and [[bottles]] for an even higher profit&lt;br /&gt;
&lt;br /&gt;
== Training skills with vendors ==&lt;br /&gt;
Vendors are NPC merchants that you can interact with to sell and buy items. Some of them are also able to train you in certain skills in exchange for gold, but only up to 20 points.&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
# Walk up to a vendor and say &amp;quot;Vendor train&amp;quot; &lt;br /&gt;
# They will tell you what skills they can train, each vendor is different&lt;br /&gt;
# Say &amp;quot;Vendor train [Skill name]&amp;quot; (make sure you do not train skills that the class you wish to enter does not possess, check here to see: http://pangaea-world.dk/pangaea/class-system)&lt;br /&gt;
# Drag the amount of gold to the vendor that he has specified as a cost&lt;br /&gt;
# You have gained a portion of that skill, vendors cannot train you beyond 20 points&lt;br /&gt;
&lt;br /&gt;
== Dying ==&lt;br /&gt;
When you die, you become a ghost, unable to physically interact with the world. &lt;br /&gt;
&lt;br /&gt;
* '''No one can see you''' as a ghost, unless you are in &amp;quot;[[War Mode]]&amp;quot;. It can be set in your paperdoll, or by holding down the Tab key.&lt;br /&gt;
* '''No one can understand you''' as a ghost. Anything you say will appear to them as &amp;quot;OOooOooooo&amp;quot; (Only characters proficient in [[Spirit Speak]] will be able to understand you)&lt;br /&gt;
* All items you had will stay with your corpse (except for certain noobified beginner objects). If you do not get back to your corpse in time, it will decay and eventually your items as well. Most monsters will loot your corpse when close by (you will have to kill them in order to get your items back). A quick way to loot everything from your corpse is with the &amp;quot;grab&amp;quot; [[Dot_Commands|command]].&lt;br /&gt;
&lt;br /&gt;
[[File:Ankh.gif|thumb|alt=Statue of Ankh on UltimaOnline|Ankh]] &lt;br /&gt;
===Resurrection===&lt;br /&gt;
When you die you can be resurrected by the following means:&lt;br /&gt;
* [[Healer|NPC Healers]]: These can be found around the world wearing a robe and wizard's hat&lt;br /&gt;
* Other Players: If they see you as a ghost they might be willing/able to resurrect you with healing or magic&lt;br /&gt;
* Ankhs: These are scattered across the land (see the image on the right).&lt;br /&gt;
&lt;br /&gt;
== Plague ==&lt;br /&gt;
[[Image:plague.png|thumb|Picture of plague bearer]]&lt;br /&gt;
Plague, a fairly unique mechanic in regards to most other [[Ultima Online]] [[Shard|shards]]. This is considered a poison, though it could almost certainly be classified as a disease, but to keep it simple, it is thrown in the poison category. While the normal cure potions or spells do not cure it, it can be cured multiple ways, including but certainly not limited to the bard's Song of Cleansing and a Cleric's rite [[Purification]]. &lt;br /&gt;
&lt;br /&gt;
Plague is unique in itself from the other poison types because unlike the basic poison types, those who are infected with Plague are able to spread it to [[Player|other players]] and [[:Category:NPCs|NPCs]] through close proximity of each other. It can be a very effective way of ravaging a city and crippling the city's defenses. It is important to note that if one plagues an NPC, they do not drop their natural loot, it will however drop any loot that it has looted. This is very good to note because should you find yourself with no other options in retrieving your belongings, there is still hope if you can find someone who can utilize Plague potions or spells.&lt;br /&gt;
&lt;br /&gt;
== Robbers (.mayday) ==&lt;br /&gt;
Sometimes, you might find robbers around (Players that dedicate their life to crime). When in trouble, players can use the [[Dot_Commands|command]] &amp;quot;.mayday&amp;quot; and call the local authorities ([[Order of Law]] or [[Order of Imperial]]), so they can be warned and help you as fast as they can.&lt;br /&gt;
&lt;br /&gt;
There isn't allowed to rob or steal baseclass charaters.&lt;br /&gt;
&lt;br /&gt;
== Picking weapons ==&lt;br /&gt;
Check the [[Skill requirements for weapons]] list in order to check what weapon fits you the best.&lt;br /&gt;
&lt;br /&gt;
== Marcoing/macrochecks ==&lt;br /&gt;
'''[[Macro|Macroing]]''', the art of looping a skill or ability over and over again in hopes to gain skill, monetary value or resources. On Pangaea, you are allowed to macro, you can use programs such as [[EasyUO]] or [[UOLoop]]. &lt;br /&gt;
* [[UOLoop]] allows for you to create fairly simplistic macros through the in game macro system and it will simply send the the key press to the client every X seconds for it to trigger the macro you set up in game.&lt;br /&gt;
* [[EasyUO]] however is a different beast altogether, with this handy tool you can create very extensive and complex macros. This tool requires you to learn how to write macros, but once someone has become even slightly proficient with the sometimes clumsy code, they are able to make some fairly good macros. This is the tool of choice when it comes to macroing on Pangaea for the simple fact that it can do some extraordinary tasks with the client.&lt;br /&gt;
&lt;br /&gt;
Be warned however, while macroing is perfectly legal on Pangaea, '''Unattended macroing is not allowed'''. This is where the [[Macro Check]] comes in, it is a simple [[Gump]] that appears in game and asks you to input a two digit number that is shown in the gump. You have '''5 minutes''' to answer with the correct answer before you are kicked offline and your name is added to the infamous &amp;quot;Unattended Macroing List&amp;quot;. Do not fret if you fail a macro check or two, most veterans have failed at least one and most two, it is not the end of the world unless you are a habitual offender of this rule. If you find yourself having failed a macro check and your skill dropped, if you are very mad, the best advice would be to take a break from the game for a couple days to a week and let it blow over and pick up the pieces. It really is not anything to get steamed about, it happens to the best of the players on Pangaea, just do not make it a regular habit to breaking this rule. &lt;br /&gt;
&lt;br /&gt;
Through the use of [[EasyUO]] and a Macro Check Alarm script, you are able to multitask a little easier while macroing, however, there are a couple points you ought to consider:&lt;br /&gt;
* Be vigilant, should you find yourself needing to leave the room, ensure that you have completely stopped your macro and if you are going to be gone longer than 5 minutes or you are unsure of the length of time, log out. It is always better to be safer then very sorry later.&lt;br /&gt;
* If you are waiting for an audio cue if a macro check gump appears, ensure your speakers are on and the volume turned up to an appropriate level and that your computer's sound is not muted and also it's volume at an appropriate level. Some people, including the person typing this now, have failed macro check(s) in the past for simple mistakes such as these, there was no forgiveness shown nor should there have been.&lt;br /&gt;
&lt;br /&gt;
== Joining your class ==&lt;br /&gt;
So your ready to join class? Do not be too hasty, there are tips and tricks you might consider before joining class, most veterans know them, but for those amongst us who are fairly new to Pangaea and the Class System that Pangaea offers, these are invaluable tips for the long life your character may have.&lt;br /&gt;
&lt;br /&gt;
To begin with, just because you have the required two skills it takes to join your class, you might consider raising your desired classes' tertiary and penalty skills to their appropriate levels as they will raise faster in pre-classed. Once you have done this, you also might consider raising your secondaries to 65 as this means ultimately less time training while in class, while your secondary skills will not raise any faster pre-class than in class, it just means less training, indeed in most cases safer training.&lt;br /&gt;
&lt;br /&gt;
However, once you have raised the skills to the levels you wish to get them to, head to your [[guild master]] and say join the class by using the word &amp;quot;join&amp;quot; either by itself or if you wish to properly adhere to a better RP atmosphere, which is something we should all strive for, use it in a sentence such as &amp;quot;I'd like to join your class.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Also upon joining your class, you are no longer protected by shard rules from robberies.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=New_Player_Guide&amp;diff=13305</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=New_Player_Guide&amp;diff=13305"/>
				<updated>2019-11-05T19:02:07Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: /* For Fighters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you start a new charater, the following image will be prompt, as usual in Ultima Online:&lt;br /&gt;
&lt;br /&gt;
[[Image:Choose-trade.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Please note that in Pangaea there is a custom [[:Category:Classes|class-system]], therefore there is no need of the Ultima standards Warrior, Mage and Blacksmith. You must choose '''ADVANCED''' in order to procede. Then another gump will appear:&lt;br /&gt;
&lt;br /&gt;
[[Image:Trade-skills.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
In this screen, the choosen skills and stats are irrelevant, so you shouldn't care about what you choose in this screen, however you must choose anything to procede. When you enter in the world, a custom gump will allow you to choose everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Picking starting skills/stats ==&lt;br /&gt;
&lt;br /&gt;
=== For Fighters ===&lt;br /&gt;
&lt;br /&gt;
Some of the hardest skills to train are:&lt;br /&gt;
# [[Lockpicking]]&lt;br /&gt;
# [[Resisting Spells]]&lt;br /&gt;
# [[Healing]]&lt;br /&gt;
The most valuable skills to train are:&lt;br /&gt;
# [[Healing]]&lt;br /&gt;
# [[Anatomy]]&lt;br /&gt;
# [[Tactics]]&lt;br /&gt;
# [[Resisting Spells]]&lt;br /&gt;
It is generally best to put all your stats into strength&lt;br /&gt;
&lt;br /&gt;
=== For Magic Users ===&lt;br /&gt;
The hardest skills to train are:&lt;br /&gt;
* [[Spirit Speak]]&lt;br /&gt;
* [[Resisting Spells]]&lt;br /&gt;
&lt;br /&gt;
The most valuable skills to train are:&lt;br /&gt;
* [[Meditation]]&lt;br /&gt;
* [[Evaluating Intelligence]]&lt;br /&gt;
* [[Resisting Spells]]&lt;br /&gt;
* [[Animal Lore]]&lt;br /&gt;
It is generally best to put all your stats into strength&lt;br /&gt;
&lt;br /&gt;
=== For Merchants ===&lt;br /&gt;
The hardest skills to train are:&lt;br /&gt;
* [[Animal Taming]]&lt;br /&gt;
* [[Alchemy]]&lt;br /&gt;
* [[Cartography]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
It is generally best to put all your stats into strength&lt;br /&gt;
&lt;br /&gt;
== Earning gold ==&lt;br /&gt;
The most common way to earn some gold when starting out is to head to a field and harvest some crops. Carrots and cabbage not only provide food for you and your pets, but vendors buy them for a few coins and it builds up your strength as well.&lt;br /&gt;
&lt;br /&gt;
Wheat can be harvested and turned into flour near a [[flour mill]] (there's one located near the baker in Britain).&lt;br /&gt;
&lt;br /&gt;
And lastly, cotton and flax can be harvested, then turned into yarn and cloth in the tailor shop, and then cut into bandages which fighters are more than happy to buy from you on the [http://pangaea-world.dk/forum/ sales boards]. This is usually the most profitable method.&lt;br /&gt;
&lt;br /&gt;
After you've gained some strength and equipment, a few more options become available:&lt;br /&gt;
=== Fighters and Magic Users ===&lt;br /&gt;
* Hunting in [[Despise]] or other low level [[:category:dungeons|dungeons]] and monster camps (such as [[lizardmen]] and [[ratmen]]).&lt;br /&gt;
* Selling [[weapons]], [[armor]], items, and [[gems]] you find to [[:Category:NPCs|vendors]]&lt;br /&gt;
&lt;br /&gt;
=== For Merchants ===&lt;br /&gt;
* Selling whatever your merchant makes/harvests/tames to [[vendors]] or [[Player|players]]&lt;br /&gt;
* Harvest [[sand]] and [[clay]] and sell it on the [http://pangaea-world.dk/forum/ forum], or turn it into [[glass]] and [[bottles]] for an even higher profit&lt;br /&gt;
&lt;br /&gt;
== Training skills with vendors ==&lt;br /&gt;
Vendors are NPC merchants that you can interact with to sell and buy items. Some of them are also able to train you in certain skills in exchange for gold, but only up to 20 points.&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
# Walk up to a vendor and say &amp;quot;Vendor train&amp;quot; &lt;br /&gt;
# They will tell you what skills they can train, each vendor is different&lt;br /&gt;
# Say &amp;quot;Vendor train [Skill name]&amp;quot; (make sure you do not train skills that the class you wish to enter does not possess, check here to see: http://pangaea-world.dk/pangaea/class-system)&lt;br /&gt;
# Drag the amount of gold to the vendor that he has specified as a cost&lt;br /&gt;
# You have gained a portion of that skill, vendors cannot train you beyond 20 points&lt;br /&gt;
&lt;br /&gt;
== Dying ==&lt;br /&gt;
When you die, you become a ghost, unable to physically interact with the world. &lt;br /&gt;
&lt;br /&gt;
* '''No one can see you''' as a ghost, unless you are in &amp;quot;[[War Mode]]&amp;quot;. It can be set in your paperdoll, or by holding down the Tab key.&lt;br /&gt;
* '''No one can understand you''' as a ghost. Anything you say will appear to them as &amp;quot;OOooOooooo&amp;quot; (Only characters proficient in [[Spirit Speak]] will be able to understand you)&lt;br /&gt;
* All items you had will stay with your corpse (except for certain noobified beginner objects). If you do not get back to your corpse in time, it will decay and eventually your items as well. Most monsters will loot your corpse when close by (you will have to kill them in order to get your items back). A quick way to loot everything from your corpse is with the &amp;quot;grab&amp;quot; [[Dot_Commands|command]].&lt;br /&gt;
&lt;br /&gt;
[[File:Ankh.gif|thumb|alt=Statue of Ankh on UltimaOnline|Ankh]] &lt;br /&gt;
===Resurrection===&lt;br /&gt;
When you die you can be resurrected by the following means:&lt;br /&gt;
* [[Healer|NPC Healers]]: These can be found around the world wearing a robe and wizard's hat&lt;br /&gt;
* Other Players: If they see you as a ghost they might be willing/able to resurrect you with healing or magic&lt;br /&gt;
* Ankhs: These are scattered across the land (see the image on the right).&lt;br /&gt;
&lt;br /&gt;
== Plague ==&lt;br /&gt;
[[Image:plague.png|thumb|Picture of plague bearer]]&lt;br /&gt;
Plague, a fairly unique mechanic in regards to most other [[Ultima Online]] [[Shard|shards]]. This is considered a poison, though it could almost certainly be classified as a disease, but to keep it simple, it is thrown in the poison category. While the normal cure potions or spells do not cure it, it can be cured multiple ways, including but certainly not limited to the bard's Song of Cleansing and a Cleric's rite [[Purification]]. &lt;br /&gt;
&lt;br /&gt;
Plague is unique in itself from the other poison types because unlike the basic poison types, those who are infected with Plague are able to spread it to [[Player|other players]] and [[:Category:NPCs|NPCs]] through close proximity of each other. It can be a very effective way of ravaging a city and crippling the city's defenses. It is important to note that if one plagues an NPC, they do not drop their natural loot, it will however drop any loot that it has looted. This is very good to note because should you find yourself with no other options in retrieving your belongings, there is still hope if you can find someone who can utilize Plague potions or spells.&lt;br /&gt;
&lt;br /&gt;
== Robbers (.mayday) ==&lt;br /&gt;
Sometimes, you might find robbers around (Players that dedicate their life to crime). When in trouble, players can use the [[Dot_Commands|command]] &amp;quot;.mayday&amp;quot; and call the local authorities ([[Order of Law]] or [[Order of Imperial]]), so they can be warned and help you as fast as they can.&lt;br /&gt;
&lt;br /&gt;
There isn't allowed to rob or steal baseclass charaters.&lt;br /&gt;
&lt;br /&gt;
== Picking weapons ==&lt;br /&gt;
Check the [[Skill requirements for weapons]] list in order to check what weapon fits you the best.&lt;br /&gt;
&lt;br /&gt;
== Marcoing/macrochecks ==&lt;br /&gt;
'''[[Macro|Macroing]]''', the art of looping a skill or ability over and over again in hopes to gain skill, monetary value or resources. On Pangaea, you are allowed to macro, you can use programs such as [[EasyUO]] or [[UOLoop]]. &lt;br /&gt;
* [[UOLoop]] allows for you to create fairly simplistic macros through the in game macro system and it will simply send the the key press to the client every X seconds for it to trigger the macro you set up in game.&lt;br /&gt;
* [[EasyUO]] however is a different beast altogether, with this handy tool you can create very extensive and complex macros. This tool requires you to learn how to write macros, but once someone has become even slightly proficient with the sometimes clumsy code, they are able to make some fairly good macros. This is the tool of choice when it comes to macroing on Pangaea for the simple fact that it can do some extraordinary tasks with the client.&lt;br /&gt;
&lt;br /&gt;
Be warned however, while macroing is perfectly legal on Pangaea, '''Unattended macroing is not allowed'''. This is where the [[Macro Check]] comes in, it is a simple [[Gump]] that appears in game and asks you to input a two digit number that is shown in the gump. You have '''5 minutes''' to answer with the correct answer before you are kicked offline and your name is added to the infamous &amp;quot;Unattended Macroing List&amp;quot;. Do not fret if you fail a macro check or two, most veterans have failed at least one and most two, it is not the end of the world unless you are a habitual offender of this rule. If you find yourself having failed a macro check and your skill dropped, if you are very mad, the best advice would be to take a break from the game for a couple days to a week and let it blow over and pick up the pieces. It really is not anything to get steamed about, it happens to the best of the players on Pangaea, just do not make it a regular habit to breaking this rule. &lt;br /&gt;
&lt;br /&gt;
Through the use of [[EasyUO]] and a Macro Check Alarm script, you are able to multitask a little easier while macroing, however, there are a couple points you ought to consider:&lt;br /&gt;
* Be vigilant, should you find yourself needing to leave the room, ensure that you have completely stopped your macro and if you are going to be gone longer than 5 minutes or you are unsure of the length of time, log out. It is always better to be safer then very sorry later.&lt;br /&gt;
* If you are waiting for an audio cue if a macro check gump appears, ensure your speakers are on and the volume turned up to an appropriate level and that your computer's sound is not muted and also it's volume at an appropriate level. Some people, including the person typing this now, have failed macro check(s) in the past for simple mistakes such as these, there was no forgiveness shown nor should there have been.&lt;br /&gt;
&lt;br /&gt;
== Joining your class ==&lt;br /&gt;
So your ready to join class? Do not be too hasty, there are tips and tricks you might consider before joining class, most veterans know them, but for those amongst us who are fairly new to Pangaea and the Class System that Pangaea offers, these are invaluable tips for the long life your character may have.&lt;br /&gt;
&lt;br /&gt;
To begin with, just because you have the required two skills it takes to join your class, you might consider raising your desired classes' tertiary and penalty skills to their appropriate levels as they will raise faster in pre-classed. Once you have done this, you also might consider raising your secondaries to 65 as this means ultimately less time training while in class, while your secondary skills will not raise any faster pre-class than in class, it just means less training, indeed in most cases safer training.&lt;br /&gt;
&lt;br /&gt;
However, once you have raised the skills to the levels you wish to get them to, head to your [[guild master]] and say join the class by using the word &amp;quot;join&amp;quot; either by itself or if you wish to properly adhere to a better RP atmosphere, which is something we should all strive for, use it in a sentence such as &amp;quot;I'd like to join your class.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=New_Player_Guide&amp;diff=13304</id>
		<title>New Player Guide</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=New_Player_Guide&amp;diff=13304"/>
				<updated>2019-11-05T19:01:51Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: /* For Fighters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you start a new charater, the following image will be prompt, as usual in Ultima Online:&lt;br /&gt;
&lt;br /&gt;
[[Image:Choose-trade.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
Please note that in Pangaea there is a custom [[:Category:Classes|class-system]], therefore there is no need of the Ultima standards Warrior, Mage and Blacksmith. You must choose '''ADVANCED''' in order to procede. Then another gump will appear:&lt;br /&gt;
&lt;br /&gt;
[[Image:Trade-skills.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
In this screen, the choosen skills and stats are irrelevant, so you shouldn't care about what you choose in this screen, however you must choose anything to procede. When you enter in the world, a custom gump will allow you to choose everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Picking starting skills/stats ==&lt;br /&gt;
&lt;br /&gt;
=== For Fighters ===&lt;br /&gt;
&lt;br /&gt;
Some of the hardest skills to train are:&lt;br /&gt;
# [[Lockpicking]]&lt;br /&gt;
# [[Provocation]]&lt;br /&gt;
# [[Resisting Spells]]&lt;br /&gt;
# [[Healing]]&lt;br /&gt;
The most valuable skills to train are:&lt;br /&gt;
# [[Healing]]&lt;br /&gt;
# [[Anatomy]]&lt;br /&gt;
# [[Tactics]]&lt;br /&gt;
# [[Resisting Spells]]&lt;br /&gt;
It is generally best to put all your stats into strength&lt;br /&gt;
&lt;br /&gt;
=== For Magic Users ===&lt;br /&gt;
The hardest skills to train are:&lt;br /&gt;
* [[Spirit Speak]]&lt;br /&gt;
* [[Resisting Spells]]&lt;br /&gt;
&lt;br /&gt;
The most valuable skills to train are:&lt;br /&gt;
* [[Meditation]]&lt;br /&gt;
* [[Evaluating Intelligence]]&lt;br /&gt;
* [[Resisting Spells]]&lt;br /&gt;
* [[Animal Lore]]&lt;br /&gt;
It is generally best to put all your stats into strength&lt;br /&gt;
&lt;br /&gt;
=== For Merchants ===&lt;br /&gt;
The hardest skills to train are:&lt;br /&gt;
* [[Animal Taming]]&lt;br /&gt;
* [[Alchemy]]&lt;br /&gt;
* [[Cartography]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
It is generally best to put all your stats into strength&lt;br /&gt;
&lt;br /&gt;
== Earning gold ==&lt;br /&gt;
The most common way to earn some gold when starting out is to head to a field and harvest some crops. Carrots and cabbage not only provide food for you and your pets, but vendors buy them for a few coins and it builds up your strength as well.&lt;br /&gt;
&lt;br /&gt;
Wheat can be harvested and turned into flour near a [[flour mill]] (there's one located near the baker in Britain).&lt;br /&gt;
&lt;br /&gt;
And lastly, cotton and flax can be harvested, then turned into yarn and cloth in the tailor shop, and then cut into bandages which fighters are more than happy to buy from you on the [http://pangaea-world.dk/forum/ sales boards]. This is usually the most profitable method.&lt;br /&gt;
&lt;br /&gt;
After you've gained some strength and equipment, a few more options become available:&lt;br /&gt;
=== Fighters and Magic Users ===&lt;br /&gt;
* Hunting in [[Despise]] or other low level [[:category:dungeons|dungeons]] and monster camps (such as [[lizardmen]] and [[ratmen]]).&lt;br /&gt;
* Selling [[weapons]], [[armor]], items, and [[gems]] you find to [[:Category:NPCs|vendors]]&lt;br /&gt;
&lt;br /&gt;
=== For Merchants ===&lt;br /&gt;
* Selling whatever your merchant makes/harvests/tames to [[vendors]] or [[Player|players]]&lt;br /&gt;
* Harvest [[sand]] and [[clay]] and sell it on the [http://pangaea-world.dk/forum/ forum], or turn it into [[glass]] and [[bottles]] for an even higher profit&lt;br /&gt;
&lt;br /&gt;
== Training skills with vendors ==&lt;br /&gt;
Vendors are NPC merchants that you can interact with to sell and buy items. Some of them are also able to train you in certain skills in exchange for gold, but only up to 20 points.&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
# Walk up to a vendor and say &amp;quot;Vendor train&amp;quot; &lt;br /&gt;
# They will tell you what skills they can train, each vendor is different&lt;br /&gt;
# Say &amp;quot;Vendor train [Skill name]&amp;quot; (make sure you do not train skills that the class you wish to enter does not possess, check here to see: http://pangaea-world.dk/pangaea/class-system)&lt;br /&gt;
# Drag the amount of gold to the vendor that he has specified as a cost&lt;br /&gt;
# You have gained a portion of that skill, vendors cannot train you beyond 20 points&lt;br /&gt;
&lt;br /&gt;
== Dying ==&lt;br /&gt;
When you die, you become a ghost, unable to physically interact with the world. &lt;br /&gt;
&lt;br /&gt;
* '''No one can see you''' as a ghost, unless you are in &amp;quot;[[War Mode]]&amp;quot;. It can be set in your paperdoll, or by holding down the Tab key.&lt;br /&gt;
* '''No one can understand you''' as a ghost. Anything you say will appear to them as &amp;quot;OOooOooooo&amp;quot; (Only characters proficient in [[Spirit Speak]] will be able to understand you)&lt;br /&gt;
* All items you had will stay with your corpse (except for certain noobified beginner objects). If you do not get back to your corpse in time, it will decay and eventually your items as well. Most monsters will loot your corpse when close by (you will have to kill them in order to get your items back). A quick way to loot everything from your corpse is with the &amp;quot;grab&amp;quot; [[Dot_Commands|command]].&lt;br /&gt;
&lt;br /&gt;
[[File:Ankh.gif|thumb|alt=Statue of Ankh on UltimaOnline|Ankh]] &lt;br /&gt;
===Resurrection===&lt;br /&gt;
When you die you can be resurrected by the following means:&lt;br /&gt;
* [[Healer|NPC Healers]]: These can be found around the world wearing a robe and wizard's hat&lt;br /&gt;
* Other Players: If they see you as a ghost they might be willing/able to resurrect you with healing or magic&lt;br /&gt;
* Ankhs: These are scattered across the land (see the image on the right).&lt;br /&gt;
&lt;br /&gt;
== Plague ==&lt;br /&gt;
[[Image:plague.png|thumb|Picture of plague bearer]]&lt;br /&gt;
Plague, a fairly unique mechanic in regards to most other [[Ultima Online]] [[Shard|shards]]. This is considered a poison, though it could almost certainly be classified as a disease, but to keep it simple, it is thrown in the poison category. While the normal cure potions or spells do not cure it, it can be cured multiple ways, including but certainly not limited to the bard's Song of Cleansing and a Cleric's rite [[Purification]]. &lt;br /&gt;
&lt;br /&gt;
Plague is unique in itself from the other poison types because unlike the basic poison types, those who are infected with Plague are able to spread it to [[Player|other players]] and [[:Category:NPCs|NPCs]] through close proximity of each other. It can be a very effective way of ravaging a city and crippling the city's defenses. It is important to note that if one plagues an NPC, they do not drop their natural loot, it will however drop any loot that it has looted. This is very good to note because should you find yourself with no other options in retrieving your belongings, there is still hope if you can find someone who can utilize Plague potions or spells.&lt;br /&gt;
&lt;br /&gt;
== Robbers (.mayday) ==&lt;br /&gt;
Sometimes, you might find robbers around (Players that dedicate their life to crime). When in trouble, players can use the [[Dot_Commands|command]] &amp;quot;.mayday&amp;quot; and call the local authorities ([[Order of Law]] or [[Order of Imperial]]), so they can be warned and help you as fast as they can.&lt;br /&gt;
&lt;br /&gt;
There isn't allowed to rob or steal baseclass charaters.&lt;br /&gt;
&lt;br /&gt;
== Picking weapons ==&lt;br /&gt;
Check the [[Skill requirements for weapons]] list in order to check what weapon fits you the best.&lt;br /&gt;
&lt;br /&gt;
== Marcoing/macrochecks ==&lt;br /&gt;
'''[[Macro|Macroing]]''', the art of looping a skill or ability over and over again in hopes to gain skill, monetary value or resources. On Pangaea, you are allowed to macro, you can use programs such as [[EasyUO]] or [[UOLoop]]. &lt;br /&gt;
* [[UOLoop]] allows for you to create fairly simplistic macros through the in game macro system and it will simply send the the key press to the client every X seconds for it to trigger the macro you set up in game.&lt;br /&gt;
* [[EasyUO]] however is a different beast altogether, with this handy tool you can create very extensive and complex macros. This tool requires you to learn how to write macros, but once someone has become even slightly proficient with the sometimes clumsy code, they are able to make some fairly good macros. This is the tool of choice when it comes to macroing on Pangaea for the simple fact that it can do some extraordinary tasks with the client.&lt;br /&gt;
&lt;br /&gt;
Be warned however, while macroing is perfectly legal on Pangaea, '''Unattended macroing is not allowed'''. This is where the [[Macro Check]] comes in, it is a simple [[Gump]] that appears in game and asks you to input a two digit number that is shown in the gump. You have '''5 minutes''' to answer with the correct answer before you are kicked offline and your name is added to the infamous &amp;quot;Unattended Macroing List&amp;quot;. Do not fret if you fail a macro check or two, most veterans have failed at least one and most two, it is not the end of the world unless you are a habitual offender of this rule. If you find yourself having failed a macro check and your skill dropped, if you are very mad, the best advice would be to take a break from the game for a couple days to a week and let it blow over and pick up the pieces. It really is not anything to get steamed about, it happens to the best of the players on Pangaea, just do not make it a regular habit to breaking this rule. &lt;br /&gt;
&lt;br /&gt;
Through the use of [[EasyUO]] and a Macro Check Alarm script, you are able to multitask a little easier while macroing, however, there are a couple points you ought to consider:&lt;br /&gt;
* Be vigilant, should you find yourself needing to leave the room, ensure that you have completely stopped your macro and if you are going to be gone longer than 5 minutes or you are unsure of the length of time, log out. It is always better to be safer then very sorry later.&lt;br /&gt;
* If you are waiting for an audio cue if a macro check gump appears, ensure your speakers are on and the volume turned up to an appropriate level and that your computer's sound is not muted and also it's volume at an appropriate level. Some people, including the person typing this now, have failed macro check(s) in the past for simple mistakes such as these, there was no forgiveness shown nor should there have been.&lt;br /&gt;
&lt;br /&gt;
== Joining your class ==&lt;br /&gt;
So your ready to join class? Do not be too hasty, there are tips and tricks you might consider before joining class, most veterans know them, but for those amongst us who are fairly new to Pangaea and the Class System that Pangaea offers, these are invaluable tips for the long life your character may have.&lt;br /&gt;
&lt;br /&gt;
To begin with, just because you have the required two skills it takes to join your class, you might consider raising your desired classes' tertiary and penalty skills to their appropriate levels as they will raise faster in pre-classed. Once you have done this, you also might consider raising your secondaries to 65 as this means ultimately less time training while in class, while your secondary skills will not raise any faster pre-class than in class, it just means less training, indeed in most cases safer training.&lt;br /&gt;
&lt;br /&gt;
However, once you have raised the skills to the levels you wish to get them to, head to your [[guild master]] and say join the class by using the word &amp;quot;join&amp;quot; either by itself or if you wish to properly adhere to a better RP atmosphere, which is something we should all strive for, use it in a sentence such as &amp;quot;I'd like to join your class.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Category:Guide]]&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan&amp;diff=13303</id>
		<title>User:Ivan</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan&amp;diff=13303"/>
				<updated>2019-11-05T18:59:18Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: /* Videos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ivan is a counselor on shard, started as player somewhere around 2004-2005. Has a char in guild [[The Wayfarers]].&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
*Ivan - Ancient [[Barbarian]]&lt;br /&gt;
*Felissa - Legendary [[Archer]]&lt;br /&gt;
*Aliza - Heightened [[Bard]]&lt;br /&gt;
*&amp;lt;strike&amp;gt; Alisa - Grandmaster [[Tailor]]&amp;lt;/strike&amp;gt; &lt;br /&gt;
*Jessica - Heightened [[Blacksmith]]&lt;br /&gt;
*Vladimir - Heightened [[Mage]] [ [[The Wayfarers]] ]&lt;br /&gt;
&lt;br /&gt;
== Contact info ==&lt;br /&gt;
&lt;br /&gt;
ICQ: 334-522-476&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=GBjlX2g4xgI&amp;amp;list=PL-pOapcWMV6YINq0VyxeC62YRNNn741p0 Youtube playlist of all Pangaea videos]&lt;br /&gt;
&lt;br /&gt;
===== PVM =====&lt;br /&gt;
[http://www.youtube.com/watch?v=6e1omk5czLE Balron killing]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=WMZWsK0AOlk Khaldun 1 and first half of 2 solo hunted]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=_tnRKOtnBvE Shame 3-4 solo hunt]&lt;br /&gt;
&lt;br /&gt;
===== PVP =====&lt;br /&gt;
====== Brown lodge tournament ======&lt;br /&gt;
:[http://www.youtube.com/watch?v=GBjlX2g4xgI Ivan &amp;amp; Pelle Pellets VS Daren priesten &amp;amp; Sienna De'vitus]&lt;br /&gt;
:[http://www.youtube.com/watch?v=OyeO4T_VWrU Ivan &amp;amp; Pelle Pellets VS Johnny Walac &amp;amp; Momath]&lt;br /&gt;
:[http://www.youtube.com/watch?v=xLJIseP4P74 Ivan vs Pelle Pellets]&lt;br /&gt;
&lt;br /&gt;
== Guides by Ivan ==&lt;br /&gt;
&amp;lt;strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== '''UPDATE 2017''' ====&lt;br /&gt;
&lt;br /&gt;
''RESIST IS NO LONGER NECESSARY SKILL TO TAKE AT 50% INSTEAD PICK 30% RESIST AND GET SOMEONE TO HELP TRAINING AND USE MEER HERBALISTS TO GET TO 70%.''&lt;br /&gt;
&lt;br /&gt;
I'd recommend instead of 50 resist picking 50 healing for fighters, 50 magery/meditation for casters and 50 crafting skill for merchants.&lt;br /&gt;
&lt;br /&gt;
Priest info is definitely outdated, since religions are being remade and released at later date.&lt;br /&gt;
&lt;br /&gt;
Old religions were re-added to the game.&lt;br /&gt;
&lt;br /&gt;
===='''GUIDES MADE IN 2013 CHECK CHANGES FROM FORUMS TO SEE IF SOMETHING ESSENTIAL HAS CHANGED SINCE 2013.'''====&lt;br /&gt;
&lt;br /&gt;
First to note, even if the specific class you are looking for cannot be found here dont worry! Starting for fighter and magic user classes are VERY similar. So for ranger and fencer classes you should seek archer guide, it will tell you most you need. For knights and warriors, guide for barbarian is similar and will tell you nearly all you need. Rest you'll figure out while playing. As for necromancer and druid you can look at mage guide, it works the same way as for that class at the start.&lt;br /&gt;
&lt;br /&gt;
ABOUT STATS: You cannot lock stats or make them go lower, once you hit statcap one stat will randomly drop or the 1.0 point gain will be negated. You must use potions to drop other stats if you wish to get more of another. Stats will gain even with maxed skills so its suggested to keep few points of total stats free from statcap to be able to control your stats.&lt;br /&gt;
&lt;br /&gt;
=== Hunting basics ===&lt;br /&gt;
&lt;br /&gt;
If you are completely new on this shard and don't know at all how hunting works on pangaea, here is a guide for basic tactics. If you cannot &amp;quot;tank&amp;quot; your enemy you will have to use two tiling. You use weapon that has reach of over the tile next to you (you can check which weapons are two tiling weapons from wiki.) You can use this easily by running west - north and south - east direction back and forth past the enemy from either its north - east or west- south side. (make sure there is a tile between you and the monster) It wont get close as long as you do run enough far away from the monster. For health recovery in middle of combat you can use bandages and healing potions, bandaging requires healing for its success and anatomy for its speed.&lt;br /&gt;
&lt;br /&gt;
Magic users usually hunt by using their summons. (this is not possible without 100% magery atleast) So if you are unable to &amp;quot;tank&amp;quot; the enemy and beat it with your staff, you have to rely on casting off screen and running with precasted spell near the monster and using it on the monster. Again retreat away and repeat, with this tactic you might have to hunt with certain magic user classes in the future, but most of them have to rely completely on their summons. Magic users heal in middle of combat with either healing wands or healing potions, you do not have time to cast a healing spell if a monster is approaching.&lt;br /&gt;
&lt;br /&gt;
=== Barbarian ===&lt;br /&gt;
&lt;br /&gt;
I started off my barbarian as a knight, but it doesn't really make difference at the start of the game which str based fighter you start as.&lt;br /&gt;
&lt;br /&gt;
I'd highly recommend 50 resist 30 healing 30 any of the fighting skills your choosing for starters, and ofcourse 50 str.&lt;br /&gt;
&lt;br /&gt;
First of all you need to get on the fields and train your str, after if you are heading for heighten i'd highly recommend finishing all 40% skills for barbarian class except cooking. (it cannot be done as baseclass fighter)&lt;br /&gt;
&lt;br /&gt;
Controlling your stats will be a trouble, but simply farming despise will help a lot. After you get classed training mace,tactics , anatomy, healing, resist to max is the most important job. Simply because those skills will be required for better hunting. After getting those done there is two ways to get str, either train parrying, sms and getting str meanwhile or/and harvesting like a crazy man. I doubt you have enough contacts or friends to get indestructable lumberjacking in your hands for str training.&lt;br /&gt;
&lt;br /&gt;
P.S: get that healing and anat done before even thinking of training resist, it will help a lot.&lt;br /&gt;
&lt;br /&gt;
=== Archer ===&lt;br /&gt;
&lt;br /&gt;
Again i'd start with 50 resist 30 healing 30 archery, first of all either harvesting cotton/flax for sale to get money, also hunting monsters and collecting all arrows and bolts is recommended. Fencing will be your melee skill so its really necessary to get it trained along with archery, archery itself may be a bit of pain in the ass to train but use archery butte's until 45 archery (you'll be able to recover some of the bolts/arrows you waste). If you choose to set destination in heighten from the starters train all 40% and 65% skills in baseclass.&lt;br /&gt;
&lt;br /&gt;
After getting classed again striving for 100 str would be really recommended it will help you alot, for hunting purposes training anat, healing, resist, archery, fencing and tactics are really recommended to be maxed. Most of other archer players have bowyers of their own for providing bows and arrows, so its easy to contact them for purchases. O'hii bows are the best and i'd recommend getting greater cold arrows/bolts and when you start training poisoning with greater poisons GET A LOT NORMAL ARROWS AND BOLTS greater poison arrows/bolts are really good and they'll come beside of your training. Im willing to buy some of those, if you are training poisoning skill (you will get money for more training and I will get my arrows/bolts). Also remember that poisoning skill affects how often you poison with any poisoned weapon or arrow/bolt so using them before having 85 poisoning would be a bit of waste.&lt;br /&gt;
&lt;br /&gt;
=== Tailor ===&lt;br /&gt;
&lt;br /&gt;
I recently deleted mine since I saw no need for having one anymore, its really good class for money making if you have time to harvest or another char with 100 lumberjacking. (I lack char with 100 lumber so no point for having it for money farming.) Tailor is really simple and nice char, all you do is farm cotton / flax on fields and go to tailor shop to turn them to cloth and macro them into clothes and either sell the clothes or (not 100% sure this works with cloth items) use searing kit and dress form to turn them back into cloth and craft again. Getting arm lore and tailoring to 100% is recommended so you can actually craft armors from hides or bones, there is rumors of itemid having effect on creating banner deeds or curtains also so having that trained also is not a bad idea.&lt;br /&gt;
&lt;br /&gt;
If you simply want to farm money on tailor, harvest flax/cotton and turn it into banner deeds and sell to vendor (4gp per cloth basically) or you can try to sell bandages made from bolts with 4gp each(basic price for bandies). Remember that Bolts of cloth can be turned into 25 bandages or 25 cloths and 25 cloths can be turned into 12 bandages... Never make a mistake and first create cloth and then turn it into bandages, you'll lose 50%.&lt;br /&gt;
&lt;br /&gt;
Tools: Sewing kit, Magic sewing kit (blue ones found from lizards and stuff commonly, can be used to newbiefieding non-magical clothing)and searing kit &amp;amp; dress form (for destroying tailored armor).&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith ===&lt;br /&gt;
&lt;br /&gt;
This is a tricky class, I started with 50 resist 30 mining 30 blacksmithy which was stupid imo should've picked 30 tinkering instead just to save waste of time. You start by buying shovels from vendor and going to beach to mine sand and repeat. From sand you make bottles with tinkering tools to get your tinkering up to 50 or something. Now you buy pickaxes and go mine all the mountains around britain, few assay kits are recommended also for searching ores... There is executor next to britain anvil and forge it will help you up a bit. After a looooong while you have gotten required skills and stats for class, and you'll start wondering how the hell im supposed to do stuff alone. You'll head to nujelm with few thousand iron ingots in bank and loads of shovels in bag and start mining sand like hell to sell for some greedy tinker for money. After you have a money you can afford buying greater heals and greater cure potions and you'll craft some armour from some low grade ore and weapons ofcourse and start training your SMS up so you can handle some of the guardians yourself (now your 50 resist will be worth it) you are able to kill gazers and gargoyles by yourself with high sms + gheals and can searchs for betters veins.&lt;br /&gt;
&lt;br /&gt;
Smithing itself as a skill can be done from 0-100 with iron only, arm lore should be also trained to max. Mining will be essential for getting materials ofcourse.&lt;br /&gt;
&lt;br /&gt;
Tools: Smiths hammer/sledge hammer, Tongs (for smelthing armours&amp;amp;weapons), Assay kits (to determine what ores is in that exact spot), Tinkering tools (for pickaxes) and last but not least gcures and heals for your own survival.&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
&lt;br /&gt;
Bard is pretty laid back class, start off with 50 medit 30 music 30 magery as an example... it doesn't really matter as long as you have 50 medit (otherwise it will prove to be pain in the arse). You can actually start off anyway you wish using an instrument for playing a song second or third from bottom of the list to gain... getting 60+ medit is recommended so you can use all songs in bone armour, also magery for fast travel and little nice feats like magic reflection is good to train.&lt;br /&gt;
&lt;br /&gt;
In the end for &amp;quot;perfecting&amp;quot; your bard for hunting purposes getting max music, mace, tactics, magery, medit, resist, provo and peacemaking is recommended. Hopefully I didn't forget any...&lt;br /&gt;
&lt;br /&gt;
As you might've noticed bard doesnt realy have healing abilities except musicianship and magery, which will suck. You'll end up using greater heals and healing wands which will be proven to be effective.&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
&lt;br /&gt;
Its troublesome class to start like any other magic user except bard and monk because of meditation training, so 50 medit 30 resist and 30 magery were the skills I started with ofcourse 50str again. Its really hard to gather money with stave weapons and such for reagents, but in the end its possible to collect 50'000 coins for spell book with despise hunting by using a staff. I'd highly recommend buying exceptional yucca quarter or gnarled from some bowyer to clear despise faster. Reagents will cost from 0-100 magery about 100'000 coins altogether which is not still impossible to gather. Getting a spellbook from vendor and filling it with useful spells ain't a bad idea either, getting it filled completely for a greater price later ofcourse.&lt;br /&gt;
&lt;br /&gt;
There aint realy much to say about training, for mage to be perfect it only requires 100 magery and 100 eval, 91 meditation is recommended due petslots (allows 4 fire elementals at once).&lt;br /&gt;
&lt;br /&gt;
=== Bowyer ===&lt;br /&gt;
&lt;br /&gt;
Yes I've had one of these once also, its pretty simple class start off with 50 lumber 30 bowyering 30 arm lore, get some armour and whack trees until backpack full, craft some stuff and repeat... Nothing special about it. Easy to train, fairly useless unless you have archer of your own.&lt;br /&gt;
&lt;br /&gt;
Tools: hatchet and skinning knife&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
&lt;br /&gt;
Oh yes I've had one of these also, I dislike religions a lot. I made it basically for purpose of trying out and proving that its not even hard to train.&lt;br /&gt;
&lt;br /&gt;
You start with 50 resist as usual, 30 medit and 30 healing. You'll go to altars at britain 2nd healer and waste your mana into it repeatedly, no you don't meditate in between just keep pouring it all in repeatedly. You'll hit 40 medit in no time, then you start with mace and other stuff required for class and play like normal fighter. Once classed you get into religion of your choosing (I was in law which has best tome). You do this so you can get piety timer running as fast as possible. Now you simply train healing, anat, mace, tactics etc. skills to max and be 1337 in few months when you hit 40 piety. You'll get a lot of help from fellow religions members once in religion so no point in contacting me for advice, they know better anyhow.&lt;br /&gt;
&lt;br /&gt;
Yes priest is the most effective class in pvp and pvm atm on the shard thus I dislike it mostly also I don't like religions at all.&lt;br /&gt;
&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guides for complete newcomers ==&lt;br /&gt;
&lt;br /&gt;
Just to note out, I've not played these classes myself nor do I know a lot about playing them.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
&lt;br /&gt;
As for monk start up, I'd highly recommend 50% resisting spells, 30% magery and 30% meditation. Train up those skills and hunt with wrestling using leathers / studdeds at the beginning. Wrestling is pretty effective skill against little monsters like lizardmen, if you get it trained. Join a religion as soon as you are classed and you'll get rest of the help from there. Bone mage at britain graveyard can be used for resisting spells training to gain that 5% you are missing, rest of the time just train magery and meditation up. (look for tips from mage guide, its pretty much similar class except the weapon difference and after getting classed difference.&lt;br /&gt;
&lt;br /&gt;
You should strive for 55% resist and 65% magery to get into class. (meditation can be trained easily while in religion trough religious rites so do not hurry with it!)&lt;br /&gt;
&lt;br /&gt;
=== Scribe ===&lt;br /&gt;
&lt;br /&gt;
[[Scribe]]&lt;br /&gt;
&lt;br /&gt;
=== Tinker ===&lt;br /&gt;
&lt;br /&gt;
As you might have read smith guide already, you get the idea for this already. You start out with the skills you choose as usual and follow the guide provided by me or someone for the main skill tinkering itself. You will spend most of the time mining clay or glass, to create porcelain or obsidian later in the game. So be prepared to that.&lt;br /&gt;
&lt;br /&gt;
Tools: Tinkering tools, shovel and pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter ===&lt;br /&gt;
&lt;br /&gt;
As you might imagine, carpenter requires loads of wood chopping. You can acquire tools from normal shop for the jobs. Hatchets wont break while chopping wood so you dont need replacements. Training goes simply by following the guide.&lt;br /&gt;
&lt;br /&gt;
Tools: Smoothing plane, Hatchet... then there is loads of different stuff for the carpentry skill itself, like hammers and such which do basically the same thing.&lt;br /&gt;
&lt;br /&gt;
=== Cook ===&lt;br /&gt;
&lt;br /&gt;
As you might imagine this class is simply about cooking! There are various foods on pangaea and all combinations have yet to be found! You concentrate as a cook for fishing to raise your skill in both fishing and cooking, so be prepared to pick up that fishing rod and keep camp fire or oven close to you for the cooking itself! You use dagger to cut the fish into steaks which can be cooked.&lt;br /&gt;
&lt;br /&gt;
Tools: Dagger, Fishing rod and ofcourse campfire or oven. &lt;br /&gt;
&lt;br /&gt;
(These are main tools for getting your skill up, you will need frying pans and such for other types of food instead of fish steaks. For that information you should while training try contacting another cook.)&lt;br /&gt;
&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
&lt;br /&gt;
Alchemist, yeah that money maker class. You'll be buying the reagent shops empty just to create your potions! But you need the empty bottles aye? You make them yourself, if you have to. You can mine sand with shovels and you have tinkering enough to make the tools for that! So choose your starting skills wisely, taste identification also affects success ratio while creating potions.&lt;br /&gt;
&lt;br /&gt;
Tools: Heating stand, mortar&amp;amp;pestle, shovel, pickaxe and tinkering tools&lt;br /&gt;
&lt;br /&gt;
=== Animal Tamer ===&lt;br /&gt;
&lt;br /&gt;
This is one interesting class, don't you want to tame all the great beasts on this shard? There certainly is variety in that. To become good at this you need to be sturdy enough to run past the monsters in the forests and so on, so getting resisting spells is really recommended. Animal tamer does not use tools, except macefighting weapons for the monsters he may come across. So its all about going around and taming chickens until you think you can do a dog!&lt;br /&gt;
&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan&amp;diff=12235</id>
		<title>User:Ivan</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan&amp;diff=12235"/>
				<updated>2018-07-09T13:37:29Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: /* Guides for complete newcomers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ivan is a counselor on shard, started as player somewhere around 2004-2005. Has a char in guild [[The Wayfarers]].&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
*Ivan - Ancient [[Barbarian]]&lt;br /&gt;
*Felissa - Legendary [[Archer]]&lt;br /&gt;
*Aliza - Heightened [[Bard]]&lt;br /&gt;
*&amp;lt;strike&amp;gt; Alisa - Grandmaster [[Tailor]]&amp;lt;/strike&amp;gt; &lt;br /&gt;
*Jessica - Heightened [[Blacksmith]]&lt;br /&gt;
*Vladimir - Heightened [[Mage]] [ [[The Wayfarers]] ]&lt;br /&gt;
&lt;br /&gt;
== Contact info ==&lt;br /&gt;
&lt;br /&gt;
ICQ: 334-522-476&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/user/sugga3/featured Youtube channel with even more videos]&lt;br /&gt;
&lt;br /&gt;
===== PVM =====&lt;br /&gt;
[http://www.youtube.com/watch?v=6e1omk5czLE Balron killing]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=WMZWsK0AOlk Khaldun 1 and first half of 2 solo hunted]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=_tnRKOtnBvE Shame 3-4 solo hunt]&lt;br /&gt;
&lt;br /&gt;
===== PVP =====&lt;br /&gt;
====== Brown lodge tournament ======&lt;br /&gt;
:[http://www.youtube.com/watch?v=GBjlX2g4xgI Ivan &amp;amp; Pelle Pellets VS Daren priesten &amp;amp; Sienna De'vitus]&lt;br /&gt;
:[http://www.youtube.com/watch?v=OyeO4T_VWrU Ivan &amp;amp; Pelle Pellets VS Johnny Walac &amp;amp; Momath]&lt;br /&gt;
:[http://www.youtube.com/watch?v=xLJIseP4P74 Ivan vs Pelle Pellets]&lt;br /&gt;
&lt;br /&gt;
== Guides by Ivan ==&lt;br /&gt;
&amp;lt;strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== '''UPDATE 2017''' ====&lt;br /&gt;
&lt;br /&gt;
''RESIST IS NO LONGER NECESSARY SKILL TO TAKE AT 50% INSTEAD PICK 30% RESIST AND GET SOMEONE TO HELP TRAINING AND USE MEER HERBALISTS TO GET TO 70%.''&lt;br /&gt;
&lt;br /&gt;
I'd recommend instead of 50 resist picking 50 healing for fighters, 50 magery/meditation for casters and 50 crafting skill for merchants.&lt;br /&gt;
&lt;br /&gt;
Priest info is definitely outdated, since religions are being remade and released at later date.&lt;br /&gt;
&lt;br /&gt;
Old religions were re-added to the game.&lt;br /&gt;
&lt;br /&gt;
===='''GUIDES MADE IN 2013 CHECK CHANGES FROM FORUMS TO SEE IF SOMETHING ESSENTIAL HAS CHANGED SINCE 2013.'''====&lt;br /&gt;
&lt;br /&gt;
First to note, even if the specific class you are looking for cannot be found here dont worry! Starting for fighter and magic user classes are VERY similar. So for ranger and fencer classes you should seek archer guide, it will tell you most you need. For knights and warriors, guide for barbarian is similar and will tell you nearly all you need. Rest you'll figure out while playing. As for necromancer and druid you can look at mage guide, it works the same way as for that class at the start.&lt;br /&gt;
&lt;br /&gt;
ABOUT STATS: You cannot lock stats or make them go lower, once you hit statcap one stat will randomly drop or the 1.0 point gain will be negated. You must use potions to drop other stats if you wish to get more of another. Stats will gain even with maxed skills so its suggested to keep few points of total stats free from statcap to be able to control your stats.&lt;br /&gt;
&lt;br /&gt;
=== Hunting basics ===&lt;br /&gt;
&lt;br /&gt;
If you are completely new on this shard and don't know at all how hunting works on pangaea, here is a guide for basic tactics. If you cannot &amp;quot;tank&amp;quot; your enemy you will have to use two tiling. You use weapon that has reach of over the tile next to you (you can check which weapons are two tiling weapons from wiki.) You can use this easily by running west - north and south - east direction back and forth past the enemy from either its north - east or west- south side. (make sure there is a tile between you and the monster) It wont get close as long as you do run enough far away from the monster. For health recovery in middle of combat you can use bandages and healing potions, bandaging requires healing for its success and anatomy for its speed.&lt;br /&gt;
&lt;br /&gt;
Magic users usually hunt by using their summons. (this is not possible without 100% magery atleast) So if you are unable to &amp;quot;tank&amp;quot; the enemy and beat it with your staff, you have to rely on casting off screen and running with precasted spell near the monster and using it on the monster. Again retreat away and repeat, with this tactic you might have to hunt with certain magic user classes in the future, but most of them have to rely completely on their summons. Magic users heal in middle of combat with either healing wands or healing potions, you do not have time to cast a healing spell if a monster is approaching.&lt;br /&gt;
&lt;br /&gt;
=== Barbarian ===&lt;br /&gt;
&lt;br /&gt;
I started off my barbarian as a knight, but it doesn't really make difference at the start of the game which str based fighter you start as.&lt;br /&gt;
&lt;br /&gt;
I'd highly recommend 50 resist 30 healing 30 any of the fighting skills your choosing for starters, and ofcourse 50 str.&lt;br /&gt;
&lt;br /&gt;
First of all you need to get on the fields and train your str, after if you are heading for heighten i'd highly recommend finishing all 40% skills for barbarian class except cooking. (it cannot be done as baseclass fighter)&lt;br /&gt;
&lt;br /&gt;
Controlling your stats will be a trouble, but simply farming despise will help a lot. After you get classed training mace,tactics , anatomy, healing, resist to max is the most important job. Simply because those skills will be required for better hunting. After getting those done there is two ways to get str, either train parrying, sms and getting str meanwhile or/and harvesting like a crazy man. I doubt you have enough contacts or friends to get indestructable lumberjacking in your hands for str training.&lt;br /&gt;
&lt;br /&gt;
P.S: get that healing and anat done before even thinking of training resist, it will help a lot.&lt;br /&gt;
&lt;br /&gt;
=== Archer ===&lt;br /&gt;
&lt;br /&gt;
Again i'd start with 50 resist 30 healing 30 archery, first of all either harvesting cotton/flax for sale to get money, also hunting monsters and collecting all arrows and bolts is recommended. Fencing will be your melee skill so its really necessary to get it trained along with archery, archery itself may be a bit of pain in the ass to train but use archery butte's until 45 archery (you'll be able to recover some of the bolts/arrows you waste). If you choose to set destination in heighten from the starters train all 40% and 65% skills in baseclass.&lt;br /&gt;
&lt;br /&gt;
After getting classed again striving for 100 str would be really recommended it will help you alot, for hunting purposes training anat, healing, resist, archery, fencing and tactics are really recommended to be maxed. Most of other archer players have bowyers of their own for providing bows and arrows, so its easy to contact them for purchases. O'hii bows are the best and i'd recommend getting greater cold arrows/bolts and when you start training poisoning with greater poisons GET A LOT NORMAL ARROWS AND BOLTS greater poison arrows/bolts are really good and they'll come beside of your training. Im willing to buy some of those, if you are training poisoning skill (you will get money for more training and I will get my arrows/bolts). Also remember that poisoning skill affects how often you poison with any poisoned weapon or arrow/bolt so using them before having 85 poisoning would be a bit of waste.&lt;br /&gt;
&lt;br /&gt;
=== Tailor ===&lt;br /&gt;
&lt;br /&gt;
I recently deleted mine since I saw no need for having one anymore, its really good class for money making if you have time to harvest or another char with 100 lumberjacking. (I lack char with 100 lumber so no point for having it for money farming.) Tailor is really simple and nice char, all you do is farm cotton / flax on fields and go to tailor shop to turn them to cloth and macro them into clothes and either sell the clothes or (not 100% sure this works with cloth items) use searing kit and dress form to turn them back into cloth and craft again. Getting arm lore and tailoring to 100% is recommended so you can actually craft armors from hides or bones, there is rumors of itemid having effect on creating banner deeds or curtains also so having that trained also is not a bad idea.&lt;br /&gt;
&lt;br /&gt;
If you simply want to farm money on tailor, harvest flax/cotton and turn it into banner deeds and sell to vendor (4gp per cloth basically) or you can try to sell bandages made from bolts with 4gp each(basic price for bandies). Remember that Bolts of cloth can be turned into 25 bandages or 25 cloths and 25 cloths can be turned into 12 bandages... Never make a mistake and first create cloth and then turn it into bandages, you'll lose 50%.&lt;br /&gt;
&lt;br /&gt;
Tools: Sewing kit, Magic sewing kit (blue ones found from lizards and stuff commonly, can be used to newbiefieding non-magical clothing)and searing kit &amp;amp; dress form (for destroying tailored armor).&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith ===&lt;br /&gt;
&lt;br /&gt;
This is a tricky class, I started with 50 resist 30 mining 30 blacksmithy which was stupid imo should've picked 30 tinkering instead just to save waste of time. You start by buying shovels from vendor and going to beach to mine sand and repeat. From sand you make bottles with tinkering tools to get your tinkering up to 50 or something. Now you buy pickaxes and go mine all the mountains around britain, few assay kits are recommended also for searching ores... There is executor next to britain anvil and forge it will help you up a bit. After a looooong while you have gotten required skills and stats for class, and you'll start wondering how the hell im supposed to do stuff alone. You'll head to nujelm with few thousand iron ingots in bank and loads of shovels in bag and start mining sand like hell to sell for some greedy tinker for money. After you have a money you can afford buying greater heals and greater cure potions and you'll craft some armour from some low grade ore and weapons ofcourse and start training your SMS up so you can handle some of the guardians yourself (now your 50 resist will be worth it) you are able to kill gazers and gargoyles by yourself with high sms + gheals and can searchs for betters veins.&lt;br /&gt;
&lt;br /&gt;
Smithing itself as a skill can be done from 0-100 with iron only, arm lore should be also trained to max. Mining will be essential for getting materials ofcourse.&lt;br /&gt;
&lt;br /&gt;
Tools: Smiths hammer/sledge hammer, Tongs (for smelthing armours&amp;amp;weapons), Assay kits (to determine what ores is in that exact spot), Tinkering tools (for pickaxes) and last but not least gcures and heals for your own survival.&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
&lt;br /&gt;
Bard is pretty laid back class, start off with 50 medit 30 music 30 magery as an example... it doesn't really matter as long as you have 50 medit (otherwise it will prove to be pain in the arse). You can actually start off anyway you wish using an instrument for playing a song second or third from bottom of the list to gain... getting 60+ medit is recommended so you can use all songs in bone armour, also magery for fast travel and little nice feats like magic reflection is good to train.&lt;br /&gt;
&lt;br /&gt;
In the end for &amp;quot;perfecting&amp;quot; your bard for hunting purposes getting max music, mace, tactics, magery, medit, resist, provo and peacemaking is recommended. Hopefully I didn't forget any...&lt;br /&gt;
&lt;br /&gt;
As you might've noticed bard doesnt realy have healing abilities except musicianship and magery, which will suck. You'll end up using greater heals and healing wands which will be proven to be effective.&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
&lt;br /&gt;
Its troublesome class to start like any other magic user except bard and monk because of meditation training, so 50 medit 30 resist and 30 magery were the skills I started with ofcourse 50str again. Its really hard to gather money with stave weapons and such for reagents, but in the end its possible to collect 50'000 coins for spell book with despise hunting by using a staff. I'd highly recommend buying exceptional yucca quarter or gnarled from some bowyer to clear despise faster. Reagents will cost from 0-100 magery about 100'000 coins altogether which is not still impossible to gather. Getting a spellbook from vendor and filling it with useful spells ain't a bad idea either, getting it filled completely for a greater price later ofcourse.&lt;br /&gt;
&lt;br /&gt;
There aint realy much to say about training, for mage to be perfect it only requires 100 magery and 100 eval, 91 meditation is recommended due petslots (allows 4 fire elementals at once).&lt;br /&gt;
&lt;br /&gt;
=== Bowyer ===&lt;br /&gt;
&lt;br /&gt;
Yes I've had one of these once also, its pretty simple class start off with 50 lumber 30 bowyering 30 arm lore, get some armour and whack trees until backpack full, craft some stuff and repeat... Nothing special about it. Easy to train, fairly useless unless you have archer of your own.&lt;br /&gt;
&lt;br /&gt;
Tools: hatchet and skinning knife&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
&lt;br /&gt;
Oh yes I've had one of these also, I dislike religions a lot. I made it basically for purpose of trying out and proving that its not even hard to train.&lt;br /&gt;
&lt;br /&gt;
You start with 50 resist as usual, 30 medit and 30 healing. You'll go to altars at britain 2nd healer and waste your mana into it repeatedly, no you don't meditate in between just keep pouring it all in repeatedly. You'll hit 40 medit in no time, then you start with mace and other stuff required for class and play like normal fighter. Once classed you get into religion of your choosing (I was in law which has best tome). You do this so you can get piety timer running as fast as possible. Now you simply train healing, anat, mace, tactics etc. skills to max and be 1337 in few months when you hit 40 piety. You'll get a lot of help from fellow religions members once in religion so no point in contacting me for advice, they know better anyhow.&lt;br /&gt;
&lt;br /&gt;
Yes priest is the most effective class in pvp and pvm atm on the shard thus I dislike it mostly also I don't like religions at all.&lt;br /&gt;
&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guides for complete newcomers ==&lt;br /&gt;
&lt;br /&gt;
Just to note out, I've not played these classes myself nor do I know a lot about playing them.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
&lt;br /&gt;
As for monk start up, I'd highly recommend 50% resisting spells, 30% magery and 30% meditation. Train up those skills and hunt with wrestling using leathers / studdeds at the beginning. Wrestling is pretty effective skill against little monsters like lizardmen, if you get it trained. Join a religion as soon as you are classed and you'll get rest of the help from there. Bone mage at britain graveyard can be used for resisting spells training to gain that 5% you are missing, rest of the time just train magery and meditation up. (look for tips from mage guide, its pretty much similar class except the weapon difference and after getting classed difference.&lt;br /&gt;
&lt;br /&gt;
You should strive for 55% resist and 65% magery to get into class. (meditation can be trained easily while in religion trough religious rites so do not hurry with it!)&lt;br /&gt;
&lt;br /&gt;
=== Scribe ===&lt;br /&gt;
&lt;br /&gt;
[[Scribe]]&lt;br /&gt;
&lt;br /&gt;
=== Tinker ===&lt;br /&gt;
&lt;br /&gt;
As you might have read smith guide already, you get the idea for this already. You start out with the skills you choose as usual and follow the guide provided by me or someone for the main skill tinkering itself. You will spend most of the time mining clay or glass, to create porcelain or obsidian later in the game. So be prepared to that.&lt;br /&gt;
&lt;br /&gt;
Tools: Tinkering tools, shovel and pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter ===&lt;br /&gt;
&lt;br /&gt;
As you might imagine, carpenter requires loads of wood chopping. You can acquire tools from normal shop for the jobs. Hatchets wont break while chopping wood so you dont need replacements. Training goes simply by following the guide.&lt;br /&gt;
&lt;br /&gt;
Tools: Smoothing plane, Hatchet... then there is loads of different stuff for the carpentry skill itself, like hammers and such which do basically the same thing.&lt;br /&gt;
&lt;br /&gt;
=== Cook ===&lt;br /&gt;
&lt;br /&gt;
As you might imagine this class is simply about cooking! There are various foods on pangaea and all combinations have yet to be found! You concentrate as a cook for fishing to raise your skill in both fishing and cooking, so be prepared to pick up that fishing rod and keep camp fire or oven close to you for the cooking itself! You use dagger to cut the fish into steaks which can be cooked.&lt;br /&gt;
&lt;br /&gt;
Tools: Dagger, Fishing rod and ofcourse campfire or oven. &lt;br /&gt;
&lt;br /&gt;
(These are main tools for getting your skill up, you will need frying pans and such for other types of food instead of fish steaks. For that information you should while training try contacting another cook.)&lt;br /&gt;
&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
&lt;br /&gt;
Alchemist, yeah that money maker class. You'll be buying the reagent shops empty just to create your potions! But you need the empty bottles aye? You make them yourself, if you have to. You can mine sand with shovels and you have tinkering enough to make the tools for that! So choose your starting skills wisely, taste identification also affects success ratio while creating potions.&lt;br /&gt;
&lt;br /&gt;
Tools: Heating stand, mortar&amp;amp;pestle, shovel, pickaxe and tinkering tools&lt;br /&gt;
&lt;br /&gt;
=== Animal Tamer ===&lt;br /&gt;
&lt;br /&gt;
This is one interesting class, don't you want to tame all the great beasts on this shard? There certainly is variety in that. To become good at this you need to be sturdy enough to run past the monsters in the forests and so on, so getting resisting spells is really recommended. Animal tamer does not use tools, except macefighting weapons for the monsters he may come across. So its all about going around and taming chickens until you think you can do a dog!&lt;br /&gt;
&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan&amp;diff=12234</id>
		<title>User:Ivan</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan&amp;diff=12234"/>
				<updated>2018-07-09T13:36:48Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: /* Guides by Ivan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ivan is a counselor on shard, started as player somewhere around 2004-2005. Has a char in guild [[The Wayfarers]].&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
*Ivan - Ancient [[Barbarian]]&lt;br /&gt;
*Felissa - Legendary [[Archer]]&lt;br /&gt;
*Aliza - Heightened [[Bard]]&lt;br /&gt;
*&amp;lt;strike&amp;gt; Alisa - Grandmaster [[Tailor]]&amp;lt;/strike&amp;gt; &lt;br /&gt;
*Jessica - Heightened [[Blacksmith]]&lt;br /&gt;
*Vladimir - Heightened [[Mage]] [ [[The Wayfarers]] ]&lt;br /&gt;
&lt;br /&gt;
== Contact info ==&lt;br /&gt;
&lt;br /&gt;
ICQ: 334-522-476&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/user/sugga3/featured Youtube channel with even more videos]&lt;br /&gt;
&lt;br /&gt;
===== PVM =====&lt;br /&gt;
[http://www.youtube.com/watch?v=6e1omk5czLE Balron killing]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=WMZWsK0AOlk Khaldun 1 and first half of 2 solo hunted]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=_tnRKOtnBvE Shame 3-4 solo hunt]&lt;br /&gt;
&lt;br /&gt;
===== PVP =====&lt;br /&gt;
====== Brown lodge tournament ======&lt;br /&gt;
:[http://www.youtube.com/watch?v=GBjlX2g4xgI Ivan &amp;amp; Pelle Pellets VS Daren priesten &amp;amp; Sienna De'vitus]&lt;br /&gt;
:[http://www.youtube.com/watch?v=OyeO4T_VWrU Ivan &amp;amp; Pelle Pellets VS Johnny Walac &amp;amp; Momath]&lt;br /&gt;
:[http://www.youtube.com/watch?v=xLJIseP4P74 Ivan vs Pelle Pellets]&lt;br /&gt;
&lt;br /&gt;
== Guides by Ivan ==&lt;br /&gt;
&amp;lt;strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== '''UPDATE 2017''' ====&lt;br /&gt;
&lt;br /&gt;
''RESIST IS NO LONGER NECESSARY SKILL TO TAKE AT 50% INSTEAD PICK 30% RESIST AND GET SOMEONE TO HELP TRAINING AND USE MEER HERBALISTS TO GET TO 70%.''&lt;br /&gt;
&lt;br /&gt;
I'd recommend instead of 50 resist picking 50 healing for fighters, 50 magery/meditation for casters and 50 crafting skill for merchants.&lt;br /&gt;
&lt;br /&gt;
Priest info is definitely outdated, since religions are being remade and released at later date.&lt;br /&gt;
&lt;br /&gt;
Old religions were re-added to the game.&lt;br /&gt;
&lt;br /&gt;
===='''GUIDES MADE IN 2013 CHECK CHANGES FROM FORUMS TO SEE IF SOMETHING ESSENTIAL HAS CHANGED SINCE 2013.'''====&lt;br /&gt;
&lt;br /&gt;
First to note, even if the specific class you are looking for cannot be found here dont worry! Starting for fighter and magic user classes are VERY similar. So for ranger and fencer classes you should seek archer guide, it will tell you most you need. For knights and warriors, guide for barbarian is similar and will tell you nearly all you need. Rest you'll figure out while playing. As for necromancer and druid you can look at mage guide, it works the same way as for that class at the start.&lt;br /&gt;
&lt;br /&gt;
ABOUT STATS: You cannot lock stats or make them go lower, once you hit statcap one stat will randomly drop or the 1.0 point gain will be negated. You must use potions to drop other stats if you wish to get more of another. Stats will gain even with maxed skills so its suggested to keep few points of total stats free from statcap to be able to control your stats.&lt;br /&gt;
&lt;br /&gt;
=== Hunting basics ===&lt;br /&gt;
&lt;br /&gt;
If you are completely new on this shard and don't know at all how hunting works on pangaea, here is a guide for basic tactics. If you cannot &amp;quot;tank&amp;quot; your enemy you will have to use two tiling. You use weapon that has reach of over the tile next to you (you can check which weapons are two tiling weapons from wiki.) You can use this easily by running west - north and south - east direction back and forth past the enemy from either its north - east or west- south side. (make sure there is a tile between you and the monster) It wont get close as long as you do run enough far away from the monster. For health recovery in middle of combat you can use bandages and healing potions, bandaging requires healing for its success and anatomy for its speed.&lt;br /&gt;
&lt;br /&gt;
Magic users usually hunt by using their summons. (this is not possible without 100% magery atleast) So if you are unable to &amp;quot;tank&amp;quot; the enemy and beat it with your staff, you have to rely on casting off screen and running with precasted spell near the monster and using it on the monster. Again retreat away and repeat, with this tactic you might have to hunt with certain magic user classes in the future, but most of them have to rely completely on their summons. Magic users heal in middle of combat with either healing wands or healing potions, you do not have time to cast a healing spell if a monster is approaching.&lt;br /&gt;
&lt;br /&gt;
=== Barbarian ===&lt;br /&gt;
&lt;br /&gt;
I started off my barbarian as a knight, but it doesn't really make difference at the start of the game which str based fighter you start as.&lt;br /&gt;
&lt;br /&gt;
I'd highly recommend 50 resist 30 healing 30 any of the fighting skills your choosing for starters, and ofcourse 50 str.&lt;br /&gt;
&lt;br /&gt;
First of all you need to get on the fields and train your str, after if you are heading for heighten i'd highly recommend finishing all 40% skills for barbarian class except cooking. (it cannot be done as baseclass fighter)&lt;br /&gt;
&lt;br /&gt;
Controlling your stats will be a trouble, but simply farming despise will help a lot. After you get classed training mace,tactics , anatomy, healing, resist to max is the most important job. Simply because those skills will be required for better hunting. After getting those done there is two ways to get str, either train parrying, sms and getting str meanwhile or/and harvesting like a crazy man. I doubt you have enough contacts or friends to get indestructable lumberjacking in your hands for str training.&lt;br /&gt;
&lt;br /&gt;
P.S: get that healing and anat done before even thinking of training resist, it will help a lot.&lt;br /&gt;
&lt;br /&gt;
=== Archer ===&lt;br /&gt;
&lt;br /&gt;
Again i'd start with 50 resist 30 healing 30 archery, first of all either harvesting cotton/flax for sale to get money, also hunting monsters and collecting all arrows and bolts is recommended. Fencing will be your melee skill so its really necessary to get it trained along with archery, archery itself may be a bit of pain in the ass to train but use archery butte's until 45 archery (you'll be able to recover some of the bolts/arrows you waste). If you choose to set destination in heighten from the starters train all 40% and 65% skills in baseclass.&lt;br /&gt;
&lt;br /&gt;
After getting classed again striving for 100 str would be really recommended it will help you alot, for hunting purposes training anat, healing, resist, archery, fencing and tactics are really recommended to be maxed. Most of other archer players have bowyers of their own for providing bows and arrows, so its easy to contact them for purchases. O'hii bows are the best and i'd recommend getting greater cold arrows/bolts and when you start training poisoning with greater poisons GET A LOT NORMAL ARROWS AND BOLTS greater poison arrows/bolts are really good and they'll come beside of your training. Im willing to buy some of those, if you are training poisoning skill (you will get money for more training and I will get my arrows/bolts). Also remember that poisoning skill affects how often you poison with any poisoned weapon or arrow/bolt so using them before having 85 poisoning would be a bit of waste.&lt;br /&gt;
&lt;br /&gt;
=== Tailor ===&lt;br /&gt;
&lt;br /&gt;
I recently deleted mine since I saw no need for having one anymore, its really good class for money making if you have time to harvest or another char with 100 lumberjacking. (I lack char with 100 lumber so no point for having it for money farming.) Tailor is really simple and nice char, all you do is farm cotton / flax on fields and go to tailor shop to turn them to cloth and macro them into clothes and either sell the clothes or (not 100% sure this works with cloth items) use searing kit and dress form to turn them back into cloth and craft again. Getting arm lore and tailoring to 100% is recommended so you can actually craft armors from hides or bones, there is rumors of itemid having effect on creating banner deeds or curtains also so having that trained also is not a bad idea.&lt;br /&gt;
&lt;br /&gt;
If you simply want to farm money on tailor, harvest flax/cotton and turn it into banner deeds and sell to vendor (4gp per cloth basically) or you can try to sell bandages made from bolts with 4gp each(basic price for bandies). Remember that Bolts of cloth can be turned into 25 bandages or 25 cloths and 25 cloths can be turned into 12 bandages... Never make a mistake and first create cloth and then turn it into bandages, you'll lose 50%.&lt;br /&gt;
&lt;br /&gt;
Tools: Sewing kit, Magic sewing kit (blue ones found from lizards and stuff commonly, can be used to newbiefieding non-magical clothing)and searing kit &amp;amp; dress form (for destroying tailored armor).&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith ===&lt;br /&gt;
&lt;br /&gt;
This is a tricky class, I started with 50 resist 30 mining 30 blacksmithy which was stupid imo should've picked 30 tinkering instead just to save waste of time. You start by buying shovels from vendor and going to beach to mine sand and repeat. From sand you make bottles with tinkering tools to get your tinkering up to 50 or something. Now you buy pickaxes and go mine all the mountains around britain, few assay kits are recommended also for searching ores... There is executor next to britain anvil and forge it will help you up a bit. After a looooong while you have gotten required skills and stats for class, and you'll start wondering how the hell im supposed to do stuff alone. You'll head to nujelm with few thousand iron ingots in bank and loads of shovels in bag and start mining sand like hell to sell for some greedy tinker for money. After you have a money you can afford buying greater heals and greater cure potions and you'll craft some armour from some low grade ore and weapons ofcourse and start training your SMS up so you can handle some of the guardians yourself (now your 50 resist will be worth it) you are able to kill gazers and gargoyles by yourself with high sms + gheals and can searchs for betters veins.&lt;br /&gt;
&lt;br /&gt;
Smithing itself as a skill can be done from 0-100 with iron only, arm lore should be also trained to max. Mining will be essential for getting materials ofcourse.&lt;br /&gt;
&lt;br /&gt;
Tools: Smiths hammer/sledge hammer, Tongs (for smelthing armours&amp;amp;weapons), Assay kits (to determine what ores is in that exact spot), Tinkering tools (for pickaxes) and last but not least gcures and heals for your own survival.&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
&lt;br /&gt;
Bard is pretty laid back class, start off with 50 medit 30 music 30 magery as an example... it doesn't really matter as long as you have 50 medit (otherwise it will prove to be pain in the arse). You can actually start off anyway you wish using an instrument for playing a song second or third from bottom of the list to gain... getting 60+ medit is recommended so you can use all songs in bone armour, also magery for fast travel and little nice feats like magic reflection is good to train.&lt;br /&gt;
&lt;br /&gt;
In the end for &amp;quot;perfecting&amp;quot; your bard for hunting purposes getting max music, mace, tactics, magery, medit, resist, provo and peacemaking is recommended. Hopefully I didn't forget any...&lt;br /&gt;
&lt;br /&gt;
As you might've noticed bard doesnt realy have healing abilities except musicianship and magery, which will suck. You'll end up using greater heals and healing wands which will be proven to be effective.&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
&lt;br /&gt;
Its troublesome class to start like any other magic user except bard and monk because of meditation training, so 50 medit 30 resist and 30 magery were the skills I started with ofcourse 50str again. Its really hard to gather money with stave weapons and such for reagents, but in the end its possible to collect 50'000 coins for spell book with despise hunting by using a staff. I'd highly recommend buying exceptional yucca quarter or gnarled from some bowyer to clear despise faster. Reagents will cost from 0-100 magery about 100'000 coins altogether which is not still impossible to gather. Getting a spellbook from vendor and filling it with useful spells ain't a bad idea either, getting it filled completely for a greater price later ofcourse.&lt;br /&gt;
&lt;br /&gt;
There aint realy much to say about training, for mage to be perfect it only requires 100 magery and 100 eval, 91 meditation is recommended due petslots (allows 4 fire elementals at once).&lt;br /&gt;
&lt;br /&gt;
=== Bowyer ===&lt;br /&gt;
&lt;br /&gt;
Yes I've had one of these once also, its pretty simple class start off with 50 lumber 30 bowyering 30 arm lore, get some armour and whack trees until backpack full, craft some stuff and repeat... Nothing special about it. Easy to train, fairly useless unless you have archer of your own.&lt;br /&gt;
&lt;br /&gt;
Tools: hatchet and skinning knife&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
&lt;br /&gt;
Oh yes I've had one of these also, I dislike religions a lot. I made it basically for purpose of trying out and proving that its not even hard to train.&lt;br /&gt;
&lt;br /&gt;
You start with 50 resist as usual, 30 medit and 30 healing. You'll go to altars at britain 2nd healer and waste your mana into it repeatedly, no you don't meditate in between just keep pouring it all in repeatedly. You'll hit 40 medit in no time, then you start with mace and other stuff required for class and play like normal fighter. Once classed you get into religion of your choosing (I was in law which has best tome). You do this so you can get piety timer running as fast as possible. Now you simply train healing, anat, mace, tactics etc. skills to max and be 1337 in few months when you hit 40 piety. You'll get a lot of help from fellow religions members once in religion so no point in contacting me for advice, they know better anyhow.&lt;br /&gt;
&lt;br /&gt;
Yes priest is the most effective class in pvp and pvm atm on the shard thus I dislike it mostly also I don't like religions at all.&lt;br /&gt;
&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Guides for complete newcomers ==&lt;br /&gt;
&lt;br /&gt;
Just to note out, I've not played these classes myself nor do I know a lot about playing them.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
&lt;br /&gt;
As for monk start up, I'd highly recommend 50% resisting spells, 30% magery and 30% meditation. Train up those skills and hunt with wrestling using leathers / studdeds at the beginning. Wrestling is pretty effective skill against little monsters like lizardmen, if you get it trained. Join a religion as soon as you are classed and you'll get rest of the help from there. Bone mage at britain graveyard can be used for resisting spells training to gain that 5% you are missing, rest of the time just train magery and meditation up. (look for tips from mage guide, its pretty much similar class except the weapon difference and after getting classed difference.&lt;br /&gt;
&lt;br /&gt;
You should strive for 55% resist and 65% magery to get into class. (meditation can be trained easily while in religion trough religious rites so do not hurry with it!)&lt;br /&gt;
&lt;br /&gt;
=== Scribe ===&lt;br /&gt;
&lt;br /&gt;
[[Scribe]]&lt;br /&gt;
&lt;br /&gt;
=== Tinker ===&lt;br /&gt;
&lt;br /&gt;
As you might have read smith guide already, you get the idea for this already. You start out with the skills you choose as usual and follow the guide provided by me or someone for the main skill tinkering itself. You will spend most of the time mining clay or glass, to create porcelain or obsidian later in the game. So be prepared to that.&lt;br /&gt;
&lt;br /&gt;
Tools: Tinkering tools, shovel and pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter ===&lt;br /&gt;
&lt;br /&gt;
As you might imagine, carpenter requires loads of wood chopping. You can acquire tools from normal shop for the jobs. Hatchets wont break while chopping wood so you dont need replacements. Training goes simply by following the guide.&lt;br /&gt;
&lt;br /&gt;
Tools: Smoothing plane, Hatchet... then there is loads of different stuff for the carpentry skill itself, like hammers and such which do basically the same thing.&lt;br /&gt;
&lt;br /&gt;
=== Cook ===&lt;br /&gt;
&lt;br /&gt;
As you might imagine this class is simply about cooking! There are various foods on pangaea and all combinations have yet to be found! You concentrate as a cook for fishing to raise your skill in both fishing and cooking, so be prepared to pick up that fishing rod and keep camp fire or oven close to you for the cooking itself! You use dagger to cut the fish into steaks which can be cooked.&lt;br /&gt;
&lt;br /&gt;
Tools: Dagger, Fishing rod and ofcourse campfire or oven. &lt;br /&gt;
&lt;br /&gt;
(These are main tools for getting your skill up, you will need frying pans and such for other types of food instead of fish steaks. For that information you should while training try contacting another cook.)&lt;br /&gt;
&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
&lt;br /&gt;
Alchemist, yeah that money maker class. You'll be buying the reagent shops empty just to create your potions! But you need the empty bottles aye? You make them yourself, if you have to. You can mine sand with shovels and you have tinkering enough to make the tools for that! So choose your starting skills wisely, taste identification also affects success ratio while creating potions.&lt;br /&gt;
&lt;br /&gt;
Tools: Heating stand, mortar&amp;amp;pestle, shovel, pickaxe and tinkering tools&lt;br /&gt;
&lt;br /&gt;
=== Animal Tamer ===&lt;br /&gt;
&lt;br /&gt;
This is one interesting class, don't you want to tame all the great beasts on this shard? There certainly is variety in that. To become good at this you need to be sturdy enough to run past the monsters in the forests and so on, so getting resisting spells is really recommended. Animal tamer does not use tools, except macefighting weapons for the monsters he may come across. So its all about going around and taming chickens until you think you can do a dog!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan/Hidden&amp;diff=12233</id>
		<title>User:Ivan/Hidden</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan/Hidden&amp;diff=12233"/>
				<updated>2018-07-09T13:36:00Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=New_Haven&amp;diff=1850</id>
		<title>New Haven</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=New_Haven&amp;diff=1850"/>
				<updated>2018-06-15T17:52:17Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: /* Currently */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Currently ==&lt;br /&gt;
&lt;br /&gt;
'''New haven is over ran by monsters called keldiens, while vendors are still in place and houses are purchase able the matter of fact stays that monsters will re-spawn on the area.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New haven is a small town located West of Britain. It is characterized by having many small individual houses.&lt;br /&gt;
&lt;br /&gt;
New Haven was originally created to alleviate the housing shortage that existed back then (the concept of [[housevalue]] didn't exist yet), and to provide more cheaper housing for new characters. After [[housevalue]] was introduced, and the housing shortage problem went away it was converted to a regular town with regularly priced houses.&lt;br /&gt;
&lt;br /&gt;
New Haven has 2 inns, stables, ships captain and a famous bath house.&lt;br /&gt;
&lt;br /&gt;
== Map of new haven ==&lt;br /&gt;
&lt;br /&gt;
[[File:New haven.png]]&lt;br /&gt;
&lt;br /&gt;
== List of vendors in new haven ==&lt;br /&gt;
# Barkeep&lt;br /&gt;
# Banker&lt;br /&gt;
# Stablemaster, Animal tamer&lt;br /&gt;
# Monk guildmaster&lt;br /&gt;
# Healer&lt;br /&gt;
# Alchemist&lt;br /&gt;
# Mage&lt;br /&gt;
# Baker&lt;br /&gt;
# Tinker&lt;br /&gt;
# Banker&lt;br /&gt;
# Innkeep&lt;br /&gt;
# Stablemaster&lt;br /&gt;
# Barkeep&lt;br /&gt;
# Ship captain&lt;br /&gt;
# Innkeep&lt;br /&gt;
# Armorer, Provisioner&lt;br /&gt;
# Tailor&lt;br /&gt;
# Bowyer&lt;br /&gt;
# Weaponsmith&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Atlas]]&lt;br /&gt;
[[Category:Cities]][[Category:Atlas]]&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=New_Haven&amp;diff=1849</id>
		<title>New Haven</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=New_Haven&amp;diff=1849"/>
				<updated>2018-06-15T17:52:01Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: /* Currently */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Currently ==&lt;br /&gt;
&lt;br /&gt;
'''New haven is over ran by monsters called keldiens, while vendors are still in place and houses are purchase able the matter of fact stays that monsters will re-spawn on the area.&lt;br /&gt;
'''&lt;br /&gt;
New haven is a small town located West of Britain. It is characterized by having many small individual houses.&lt;br /&gt;
&lt;br /&gt;
New Haven was originally created to alleviate the housing shortage that existed back then (the concept of [[housevalue]] didn't exist yet), and to provide more cheaper housing for new characters. After [[housevalue]] was introduced, and the housing shortage problem went away it was converted to a regular town with regularly priced houses.&lt;br /&gt;
&lt;br /&gt;
New Haven has 2 inns, stables, ships captain and a famous bath house.&lt;br /&gt;
&lt;br /&gt;
== Map of new haven ==&lt;br /&gt;
&lt;br /&gt;
[[File:New haven.png]]&lt;br /&gt;
&lt;br /&gt;
== List of vendors in new haven ==&lt;br /&gt;
# Barkeep&lt;br /&gt;
# Banker&lt;br /&gt;
# Stablemaster, Animal tamer&lt;br /&gt;
# Monk guildmaster&lt;br /&gt;
# Healer&lt;br /&gt;
# Alchemist&lt;br /&gt;
# Mage&lt;br /&gt;
# Baker&lt;br /&gt;
# Tinker&lt;br /&gt;
# Banker&lt;br /&gt;
# Innkeep&lt;br /&gt;
# Stablemaster&lt;br /&gt;
# Barkeep&lt;br /&gt;
# Ship captain&lt;br /&gt;
# Innkeep&lt;br /&gt;
# Armorer, Provisioner&lt;br /&gt;
# Tailor&lt;br /&gt;
# Bowyer&lt;br /&gt;
# Weaponsmith&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Atlas]]&lt;br /&gt;
[[Category:Cities]][[Category:Atlas]]&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=New_Haven&amp;diff=1848</id>
		<title>New Haven</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=New_Haven&amp;diff=1848"/>
				<updated>2018-06-15T17:51:48Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Currently ==&lt;br /&gt;
&lt;br /&gt;
New haven is over ran by monsters called keldiens, while vendors are still in place and houses are purchase able the matter of fact stays that monsters will re-spawn on the area.&lt;br /&gt;
&lt;br /&gt;
New haven is a small town located West of Britain. It is characterized by having many small individual houses.&lt;br /&gt;
&lt;br /&gt;
New Haven was originally created to alleviate the housing shortage that existed back then (the concept of [[housevalue]] didn't exist yet), and to provide more cheaper housing for new characters. After [[housevalue]] was introduced, and the housing shortage problem went away it was converted to a regular town with regularly priced houses.&lt;br /&gt;
&lt;br /&gt;
New Haven has 2 inns, stables, ships captain and a famous bath house.&lt;br /&gt;
&lt;br /&gt;
== Map of new haven ==&lt;br /&gt;
&lt;br /&gt;
[[File:New haven.png]]&lt;br /&gt;
&lt;br /&gt;
== List of vendors in new haven ==&lt;br /&gt;
# Barkeep&lt;br /&gt;
# Banker&lt;br /&gt;
# Stablemaster, Animal tamer&lt;br /&gt;
# Monk guildmaster&lt;br /&gt;
# Healer&lt;br /&gt;
# Alchemist&lt;br /&gt;
# Mage&lt;br /&gt;
# Baker&lt;br /&gt;
# Tinker&lt;br /&gt;
# Banker&lt;br /&gt;
# Innkeep&lt;br /&gt;
# Stablemaster&lt;br /&gt;
# Barkeep&lt;br /&gt;
# Ship captain&lt;br /&gt;
# Innkeep&lt;br /&gt;
# Armorer, Provisioner&lt;br /&gt;
# Tailor&lt;br /&gt;
# Bowyer&lt;br /&gt;
# Weaponsmith&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Atlas]]&lt;br /&gt;
[[Category:Cities]][[Category:Atlas]]&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Hunger&amp;diff=1847</id>
		<title>Hunger</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Hunger&amp;diff=1847"/>
				<updated>2018-06-15T17:44:39Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: /* Effects of Hunger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Hunger]] is a status that affects your character in many ways. To prevent hunger from rising, you need to eat [[food]] regularly. &lt;br /&gt;
&lt;br /&gt;
===Effects of Hunger===&lt;br /&gt;
When the character is hungry:&lt;br /&gt;
*Can lead to '''death''' through starvation&lt;br /&gt;
&lt;br /&gt;
==Hunger status==&lt;br /&gt;
Whenever your hunger rises, you get the message ''&amp;quot;your hunger increases&amp;quot;'' followed by the current status. Each of the messages indicates the current status of your hunger. You can manually call up the information with the &amp;quot;.hunger&amp;quot; [[Dot Commands|command]]. &lt;br /&gt;
&lt;br /&gt;
The ''hunger bar'' consist of 25 points. Every 15 minutes a single point falls off, increasing your hunger. To reduce the hunger, you will need to eat [[food]] which has varied amounts of nutritional value (1-10 points).&lt;br /&gt;
:''Hunger does not increase while the character is logged off or dead, but logging in takes 1 point''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!25&lt;br /&gt;
| &amp;quot;You're stuffed!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!24-20&lt;br /&gt;
|&amp;quot;You are no longer stuffed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!20-15&lt;br /&gt;
|&amp;quot;You start to feel a bit hungry.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!15-10&lt;br /&gt;
|&amp;quot;You are hungry.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!10-7&lt;br /&gt;
|&amp;quot;You are very hungry.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!7-5&lt;br /&gt;
|&amp;quot;You are famished.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!4-3&lt;br /&gt;
|&amp;quot;You're getting dizzy with hunger.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|&amp;quot;You're absolutely starving!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|&amp;quot;You are about to die of starvation!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!0 &lt;br /&gt;
|The player will be dead once hunger reaches 0&lt;br /&gt;
|}&lt;br /&gt;
::''[http://pangaea-world.dk/forum/viewtopic.php?p=134806#p134806 view source]''&lt;br /&gt;
&lt;br /&gt;
A day within [[UO]] consists of 19 points (4 hours, 45 minutes), and having 2 good meals can carry you through the day.&lt;br /&gt;
&lt;br /&gt;
===Hunger and Resurrection===&lt;br /&gt;
When you have been resurrected, you will have 4 points in hunger, meaning you have 1 hour to find some food before starving to death once more.&lt;br /&gt;
&lt;br /&gt;
==Nutritional Value==&lt;br /&gt;
Food items have a varied amount of nutritional value, ranging from 1-10, decreasing your hunger accordingly. When you eat food with higher nutritional value, you get a message describing the taste of the food, which indicates it's nutritional value.&lt;br /&gt;
&lt;br /&gt;
[[food|view the list of food items for more details]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Food]]&lt;br /&gt;
*[[Hunger System]]&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Camping&amp;diff=1846</id>
		<title>Camping</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Camping&amp;diff=1846"/>
				<updated>2018-06-15T17:35:20Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: /* Kindlings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Camping]] allows you to regenerate your health,stamina and mana by making a '''campfire'''. Campfire can be produced by using '''kindlings''', which can be acquired by using your [[dagger]] on a [[tree]] or by using [[carpentry]] tools or [[skinning knife]] on [[logs]].&lt;br /&gt;
&lt;br /&gt;
*The higher the [[skill]], the more the campfire regenerates you.&lt;br /&gt;
&lt;br /&gt;
==Kindlings==&lt;br /&gt;
'''Kindlings''' are scrap wood, which is used for making '''campfires'''.&lt;br /&gt;
&lt;br /&gt;
:;How kindlings are made&lt;br /&gt;
:*Using a [[dagger]] on tree bark&lt;br /&gt;
:*From [[logs]] with [[carpentry]] [[skill]]&lt;br /&gt;
&lt;br /&gt;
Woodworkers with [[Carpentry]] or [[Bowcraft/Fletching]] can make kindlings much faster from [[logs]] than chipping them off a tree with a dagger. And you will require their services to train this skill, since it will take thousands and thousands of kindlings.&lt;br /&gt;
&lt;br /&gt;
Besides for regular kindlings there are also special types made out of the corresponding log type. They have different effects from the regular type.&lt;br /&gt;
&lt;br /&gt;
:;Special Kindling types:&lt;br /&gt;
:*Banana Kindlings for stamina&lt;br /&gt;
:*Peach Kindlings for health&lt;br /&gt;
:*Pear Kindlings for mana&lt;br /&gt;
&lt;br /&gt;
''5 kindlings'' of any sort are required to make a campfire. Don't try to set up camp to heal up while in [[War Mode]] though. Anyone in war mode will disturb the camp, and so will guards or nearby hostile monsters.&lt;br /&gt;
&lt;br /&gt;
==Campfire==&lt;br /&gt;
Whenever you use kindlings, you create a '''campfire''' and a message above it will tell you the quality of the fire.&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Now that's a fire!&amp;quot;'' indicates you made a good campfire.&lt;br /&gt;
:*Good campfires last longer than bad ones&lt;br /&gt;
:*Good campfires provide increased health regeneration&lt;br /&gt;
:*Good campfires can attract poisonous snakes, so be careful&lt;br /&gt;
&lt;br /&gt;
If a hostile monster or anybody in [[War Mode]] comes near the campfire, they will ''disturb'' the fire.&lt;br /&gt;
*A disturbed campfire turns into a bad campfire, no longer providing health regeneration&lt;br /&gt;
*A disturbed campfire no longer attracts snakes&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
When training the skill keep in mind if you make a good fire it might attract a snake who ''will'' poison you. &lt;br /&gt;
*A good fire's regeneration can keep you alive through the poison, but a second snake might finish you off if you're unlucky.&lt;br /&gt;
*To train this skill without a risk of snakes, you should be in [[War Mode]]&lt;br /&gt;
&lt;br /&gt;
== Notes==&lt;br /&gt;
*You can harvest kindlings from any tree with a dagger, using the dagger on a fruit tree will give fruits instead.&lt;br /&gt;
*Getting the message ''&amp;quot;Now that's a fire!&amp;quot;'' indicates you made a good one, and it will increase your health regeneration.&lt;br /&gt;
*Making a good campfire attracts snakes, so be careful.&lt;br /&gt;
*Hostile monsters, and anyone in [[War Mode]] will disturb a good campfire, removing it's health regeneration and the danger of luring snakes. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{skills}}&lt;br /&gt;
&lt;br /&gt;
{{TOC_no}}&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan&amp;diff=1821</id>
		<title>User:Ivan</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan&amp;diff=1821"/>
				<updated>2018-05-13T17:00:18Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: /* UPDATE 2017 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ivan is a counselor on shard, started as player somewhere around 2004-2005. Has a char in guild [[The Wayfarers]].&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
*Ivan - Ancient [[Barbarian]]&lt;br /&gt;
*Felissa - Legendary [[Archer]]&lt;br /&gt;
*Aliza - Heightened [[Bard]]&lt;br /&gt;
*&amp;lt;strike&amp;gt; Alisa - Grandmaster [[Tailor]]&amp;lt;/strike&amp;gt; &lt;br /&gt;
*Jessica - Heightened [[Blacksmith]]&lt;br /&gt;
*Vladimir - Heightened [[Mage]] [ [[The Wayfarers]] ]&lt;br /&gt;
&lt;br /&gt;
== Contact info ==&lt;br /&gt;
&lt;br /&gt;
ICQ: 334-522-476&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/user/sugga3/featured Youtube channel with even more videos]&lt;br /&gt;
&lt;br /&gt;
===== PVM =====&lt;br /&gt;
[http://www.youtube.com/watch?v=6e1omk5czLE Balron killing]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=WMZWsK0AOlk Khaldun 1 and first half of 2 solo hunted]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=_tnRKOtnBvE Shame 3-4 solo hunt]&lt;br /&gt;
&lt;br /&gt;
===== PVP =====&lt;br /&gt;
====== Brown lodge tournament ======&lt;br /&gt;
:[http://www.youtube.com/watch?v=GBjlX2g4xgI Ivan &amp;amp; Pelle Pellets VS Daren priesten &amp;amp; Sienna De'vitus]&lt;br /&gt;
:[http://www.youtube.com/watch?v=OyeO4T_VWrU Ivan &amp;amp; Pelle Pellets VS Johnny Walac &amp;amp; Momath]&lt;br /&gt;
:[http://www.youtube.com/watch?v=xLJIseP4P74 Ivan vs Pelle Pellets]&lt;br /&gt;
&lt;br /&gt;
== Guides by Ivan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== '''UPDATE 2017''' ====&lt;br /&gt;
&lt;br /&gt;
''RESIST IS NO LONGER NECESSARY SKILL TO TAKE AT 50% INSTEAD PICK 30% RESIST AND GET SOMEONE TO HELP TRAINING AND USE MEER HERBALISTS TO GET TO 70%.''&lt;br /&gt;
&lt;br /&gt;
I'd recommend instead of 50 resist picking 50 healing for fighters, 50 magery/meditation for casters and 50 crafting skill for merchants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;Priest info is definitely outdated, since religions are being remade and released at later date.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Old religions were re-added to the game.&lt;br /&gt;
&lt;br /&gt;
===='''GUIDES MADE IN 2013 CHECK CHANGES FROM FORUMS TO SEE IF SOMETHING ESSENTIAL HAS CHANGED SINCE 2013.'''====&lt;br /&gt;
&lt;br /&gt;
First to note, even if the specific class you are looking for cannot be found here dont worry! Starting for fighter and magic user classes are VERY similar. So for ranger and fencer classes you should seek archer guide, it will tell you most you need. For knights and warriors, guide for barbarian is similar and will tell you nearly all you need. Rest you'll figure out while playing. As for necromancer and druid you can look at mage guide, it works the same way as for that class at the start.&lt;br /&gt;
&lt;br /&gt;
ABOUT STATS: You cannot lock stats or make them go lower, once you hit statcap one stat will randomly drop or the 1.0 point gain will be negated. You must use potions to drop other stats if you wish to get more of another. Stats will gain even with maxed skills so its suggested to keep few points of total stats free from statcap to be able to control your stats.&lt;br /&gt;
&lt;br /&gt;
=== Hunting basics ===&lt;br /&gt;
&lt;br /&gt;
If you are completely new on this shard and don't know at all how hunting works on pangaea, here is a guide for basic tactics. If you cannot &amp;quot;tank&amp;quot; your enemy you will have to use two tiling. You use weapon that has reach of over the tile next to you (you can check which weapons are two tiling weapons from wiki.) You can use this easily by running west - north and south - east direction back and forth past the enemy from either its north - east or west- south side. (make sure there is a tile between you and the monster) It wont get close as long as you do run enough far away from the monster. For health recovery in middle of combat you can use bandages and healing potions, bandaging requires healing for its success and anatomy for its speed.&lt;br /&gt;
&lt;br /&gt;
Magic users usually hunt by using their summons. (this is not possible without 100% magery atleast) So if you are unable to &amp;quot;tank&amp;quot; the enemy and beat it with your staff, you have to rely on casting off screen and running with precasted spell near the monster and using it on the monster. Again retreat away and repeat, with this tactic you might have to hunt with certain magic user classes in the future, but most of them have to rely completely on their summons. Magic users heal in middle of combat with either healing wands or healing potions, you do not have time to cast a healing spell if a monster is approaching.&lt;br /&gt;
&lt;br /&gt;
=== Barbarian ===&lt;br /&gt;
&lt;br /&gt;
I started off my barbarian as a knight, but it doesn't really make difference at the start of the game which str based fighter you start as.&lt;br /&gt;
&lt;br /&gt;
I'd highly recommend 50 resist 30 healing 30 any of the fighting skills your choosing for starters, and ofcourse 50 str.&lt;br /&gt;
&lt;br /&gt;
First of all you need to get on the fields and train your str, after if you are heading for heighten i'd highly recommend finishing all 40% skills for barbarian class except cooking. (it cannot be done as baseclass fighter)&lt;br /&gt;
&lt;br /&gt;
Controlling your stats will be a trouble, but simply farming despise will help a lot. After you get classed training mace,tactics , anatomy, healing, resist to max is the most important job. Simply because those skills will be required for better hunting. After getting those done there is two ways to get str, either train parrying, sms and getting str meanwhile or/and harvesting like a crazy man. I doubt you have enough contacts or friends to get indestructable lumberjacking in your hands for str training.&lt;br /&gt;
&lt;br /&gt;
P.S: get that healing and anat done before even thinking of training resist, it will help a lot.&lt;br /&gt;
&lt;br /&gt;
=== Archer ===&lt;br /&gt;
&lt;br /&gt;
Again i'd start with 50 resist 30 healing 30 archery, first of all either harvesting cotton/flax for sale to get money, also hunting monsters and collecting all arrows and bolts is recommended. Fencing will be your melee skill so its really necessary to get it trained along with archery, archery itself may be a bit of pain in the ass to train but use archery butte's until 45 archery (you'll be able to recover some of the bolts/arrows you waste). If you choose to set destination in heighten from the starters train all 40% and 65% skills in baseclass.&lt;br /&gt;
&lt;br /&gt;
After getting classed again striving for 100 str would be really recommended it will help you alot, for hunting purposes training anat, healing, resist, archery, fencing and tactics are really recommended to be maxed. Most of other archer players have bowyers of their own for providing bows and arrows, so its easy to contact them for purchases. O'hii bows are the best and i'd recommend getting greater cold arrows/bolts and when you start training poisoning with greater poisons GET A LOT NORMAL ARROWS AND BOLTS greater poison arrows/bolts are really good and they'll come beside of your training. Im willing to buy some of those, if you are training poisoning skill (you will get money for more training and I will get my arrows/bolts). Also remember that poisoning skill affects how often you poison with any poisoned weapon or arrow/bolt so using them before having 85 poisoning would be a bit of waste.&lt;br /&gt;
&lt;br /&gt;
=== Tailor ===&lt;br /&gt;
&lt;br /&gt;
I recently deleted mine since I saw no need for having one anymore, its really good class for money making if you have time to harvest or another char with 100 lumberjacking. (I lack char with 100 lumber so no point for having it for money farming.) Tailor is really simple and nice char, all you do is farm cotton / flax on fields and go to tailor shop to turn them to cloth and macro them into clothes and either sell the clothes or (not 100% sure this works with cloth items) use searing kit and dress form to turn them back into cloth and craft again. Getting arm lore and tailoring to 100% is recommended so you can actually craft armors from hides or bones, there is rumors of itemid having effect on creating banner deeds or curtains also so having that trained also is not a bad idea.&lt;br /&gt;
&lt;br /&gt;
If you simply want to farm money on tailor, harvest flax/cotton and turn it into banner deeds and sell to vendor (4gp per cloth basically) or you can try to sell bandages made from bolts with 4gp each(basic price for bandies). Remember that Bolts of cloth can be turned into 25 bandages or 25 cloths and 25 cloths can be turned into 12 bandages... Never make a mistake and first create cloth and then turn it into bandages, you'll lose 50%.&lt;br /&gt;
&lt;br /&gt;
Tools: Sewing kit, Magic sewing kit (blue ones found from lizards and stuff commonly, can be used to newbiefieding non-magical clothing)and searing kit &amp;amp; dress form (for destroying tailored armor).&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith ===&lt;br /&gt;
&lt;br /&gt;
This is a tricky class, I started with 50 resist 30 mining 30 blacksmithy which was stupid imo should've picked 30 tinkering instead just to save waste of time. You start by buying shovels from vendor and going to beach to mine sand and repeat. From sand you make bottles with tinkering tools to get your tinkering up to 50 or something. Now you buy pickaxes and go mine all the mountains around britain, few assay kits are recommended also for searching ores... There is executor next to britain anvil and forge it will help you up a bit. After a looooong while you have gotten required skills and stats for class, and you'll start wondering how the hell im supposed to do stuff alone. You'll head to nujelm with few thousand iron ingots in bank and loads of shovels in bag and start mining sand like hell to sell for some greedy tinker for money. After you have a money you can afford buying greater heals and greater cure potions and you'll craft some armour from some low grade ore and weapons ofcourse and start training your SMS up so you can handle some of the guardians yourself (now your 50 resist will be worth it) you are able to kill gazers and gargoyles by yourself with high sms + gheals and can searchs for betters veins.&lt;br /&gt;
&lt;br /&gt;
Smithing itself as a skill can be done from 0-100 with iron only, arm lore should be also trained to max. Mining will be essential for getting materials ofcourse.&lt;br /&gt;
&lt;br /&gt;
Tools: Smiths hammer/sledge hammer, Tongs (for smelthing armours&amp;amp;weapons), Assay kits (to determine what ores is in that exact spot), Tinkering tools (for pickaxes) and last but not least gcures and heals for your own survival.&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
&lt;br /&gt;
Bard is pretty laid back class, start off with 50 medit 30 music 30 magery as an example... it doesn't really matter as long as you have 50 medit (otherwise it will prove to be pain in the arse). You can actually start off anyway you wish using an instrument for playing a song second or third from bottom of the list to gain... getting 60+ medit is recommended so you can use all songs in bone armour, also magery for fast travel and little nice feats like magic reflection is good to train.&lt;br /&gt;
&lt;br /&gt;
In the end for &amp;quot;perfecting&amp;quot; your bard for hunting purposes getting max music, mace, tactics, magery, medit, resist, provo and peacemaking is recommended. Hopefully I didn't forget any...&lt;br /&gt;
&lt;br /&gt;
As you might've noticed bard doesnt realy have healing abilities except musicianship and magery, which will suck. You'll end up using greater heals and healing wands which will be proven to be effective.&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
&lt;br /&gt;
Its troublesome class to start like any other magic user except bard and monk because of meditation training, so 50 medit 30 resist and 30 magery were the skills I started with ofcourse 50str again. Its really hard to gather money with stave weapons and such for reagents, but in the end its possible to collect 50'000 coins for spell book with despise hunting by using a staff. I'd highly recommend buying exceptional yucca quarter or gnarled from some bowyer to clear despise faster. Reagents will cost from 0-100 magery about 100'000 coins altogether which is not still impossible to gather. Getting a spellbook from vendor and filling it with useful spells ain't a bad idea either, getting it filled completely for a greater price later ofcourse.&lt;br /&gt;
&lt;br /&gt;
There aint realy much to say about training, for mage to be perfect it only requires 100 magery and 100 eval, 91 meditation is recommended due petslots (allows 4 fire elementals at once).&lt;br /&gt;
&lt;br /&gt;
=== Bowyer ===&lt;br /&gt;
&lt;br /&gt;
Yes I've had one of these once also, its pretty simple class start off with 50 lumber 30 bowyering 30 arm lore, get some armour and whack trees until backpack full, craft some stuff and repeat... Nothing special about it. Easy to train, fairly useless unless you have archer of your own.&lt;br /&gt;
&lt;br /&gt;
Tools: hatchet and skinning knife&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
&lt;br /&gt;
Oh yes I've had one of these also, I dislike religions a lot. I made it basically for purpose of trying out and proving that its not even hard to train.&lt;br /&gt;
&lt;br /&gt;
You start with 50 resist as usual, 30 medit and 30 healing. You'll go to altars at britain 2nd healer and waste your mana into it repeatedly, no you don't meditate in between just keep pouring it all in repeatedly. You'll hit 40 medit in no time, then you start with mace and other stuff required for class and play like normal fighter. Once classed you get into religion of your choosing (I was in law which has best tome). You do this so you can get piety timer running as fast as possible. Now you simply train healing, anat, mace, tactics etc. skills to max and be 1337 in few months when you hit 40 piety. You'll get a lot of help from fellow religions members once in religion so no point in contacting me for advice, they know better anyhow.&lt;br /&gt;
&lt;br /&gt;
Yes priest is the most effective class in pvp and pvm atm on the shard thus I dislike it mostly also I don't like religions at all.&lt;br /&gt;
&lt;br /&gt;
== Guides for complete newcomers ==&lt;br /&gt;
&lt;br /&gt;
Just to note out, I've not played these classes myself nor do I know a lot about playing them.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
&lt;br /&gt;
As for monk start up, I'd highly recommend 50% resisting spells, 30% magery and 30% meditation. Train up those skills and hunt with wrestling using leathers / studdeds at the beginning. Wrestling is pretty effective skill against little monsters like lizardmen, if you get it trained. Join a religion as soon as you are classed and you'll get rest of the help from there. Bone mage at britain graveyard can be used for resisting spells training to gain that 5% you are missing, rest of the time just train magery and meditation up. (look for tips from mage guide, its pretty much similar class except the weapon difference and after getting classed difference.&lt;br /&gt;
&lt;br /&gt;
You should strive for 55% resist and 65% magery to get into class. (meditation can be trained easily while in religion trough religious rites so do not hurry with it!)&lt;br /&gt;
&lt;br /&gt;
=== Scribe ===&lt;br /&gt;
&lt;br /&gt;
[[Scribe]]&lt;br /&gt;
&lt;br /&gt;
=== Tinker ===&lt;br /&gt;
&lt;br /&gt;
As you might have read smith guide already, you get the idea for this already. You start out with the skills you choose as usual and follow the guide provided by me or someone for the main skill tinkering itself. You will spend most of the time mining clay or glass, to create porcelain or obsidian later in the game. So be prepared to that.&lt;br /&gt;
&lt;br /&gt;
Tools: Tinkering tools, shovel and pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter ===&lt;br /&gt;
&lt;br /&gt;
As you might imagine, carpenter requires loads of wood chopping. You can acquire tools from normal shop for the jobs. Hatchets wont break while chopping wood so you dont need replacements. Training goes simply by following the guide.&lt;br /&gt;
&lt;br /&gt;
Tools: Smoothing plane, Hatchet... then there is loads of different stuff for the carpentry skill itself, like hammers and such which do basically the same thing.&lt;br /&gt;
&lt;br /&gt;
=== Cook ===&lt;br /&gt;
&lt;br /&gt;
As you might imagine this class is simply about cooking! There are various foods on pangaea and all combinations have yet to be found! You concentrate as a cook for fishing to raise your skill in both fishing and cooking, so be prepared to pick up that fishing rod and keep camp fire or oven close to you for the cooking itself! You use dagger to cut the fish into steaks which can be cooked.&lt;br /&gt;
&lt;br /&gt;
Tools: Dagger, Fishing rod and ofcourse campfire or oven. &lt;br /&gt;
&lt;br /&gt;
(These are main tools for getting your skill up, you will need frying pans and such for other types of food instead of fish steaks. For that information you should while training try contacting another cook.)&lt;br /&gt;
&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
&lt;br /&gt;
Alchemist, yeah that money maker class. You'll be buying the reagent shops empty just to create your potions! But you need the empty bottles aye? You make them yourself, if you have to. You can mine sand with shovels and you have tinkering enough to make the tools for that! So choose your starting skills wisely, taste identification also affects success ratio while creating potions.&lt;br /&gt;
&lt;br /&gt;
Tools: Heating stand, mortar&amp;amp;pestle, shovel, pickaxe and tinkering tools&lt;br /&gt;
&lt;br /&gt;
=== Animal Tamer ===&lt;br /&gt;
&lt;br /&gt;
This is one interesting class, don't you want to tame all the great beasts on this shard? There certainly is variety in that. To become good at this you need to be sturdy enough to run past the monsters in the forests and so on, so getting resisting spells is really recommended. Animal tamer does not use tools, except macefighting weapons for the monsters he may come across. So its all about going around and taming chickens until you think you can do a dog!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan&amp;diff=1820</id>
		<title>User:Ivan</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan&amp;diff=1820"/>
				<updated>2018-05-13T16:59:54Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: /* UPDATE 2017 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ivan is a counselor on shard, started as player somewhere around 2004-2005. Has a char in guild [[The Wayfarers]].&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
*Ivan - Ancient [[Barbarian]]&lt;br /&gt;
*Felissa - Legendary [[Archer]]&lt;br /&gt;
*Aliza - Heightened [[Bard]]&lt;br /&gt;
*&amp;lt;strike&amp;gt; Alisa - Grandmaster [[Tailor]]&amp;lt;/strike&amp;gt; &lt;br /&gt;
*Jessica - Heightened [[Blacksmith]]&lt;br /&gt;
*Vladimir - Heightened [[Mage]] [ [[The Wayfarers]] ]&lt;br /&gt;
&lt;br /&gt;
== Contact info ==&lt;br /&gt;
&lt;br /&gt;
ICQ: 334-522-476&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/user/sugga3/featured Youtube channel with even more videos]&lt;br /&gt;
&lt;br /&gt;
===== PVM =====&lt;br /&gt;
[http://www.youtube.com/watch?v=6e1omk5czLE Balron killing]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=WMZWsK0AOlk Khaldun 1 and first half of 2 solo hunted]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=_tnRKOtnBvE Shame 3-4 solo hunt]&lt;br /&gt;
&lt;br /&gt;
===== PVP =====&lt;br /&gt;
====== Brown lodge tournament ======&lt;br /&gt;
:[http://www.youtube.com/watch?v=GBjlX2g4xgI Ivan &amp;amp; Pelle Pellets VS Daren priesten &amp;amp; Sienna De'vitus]&lt;br /&gt;
:[http://www.youtube.com/watch?v=OyeO4T_VWrU Ivan &amp;amp; Pelle Pellets VS Johnny Walac &amp;amp; Momath]&lt;br /&gt;
:[http://www.youtube.com/watch?v=xLJIseP4P74 Ivan vs Pelle Pellets]&lt;br /&gt;
&lt;br /&gt;
== Guides by Ivan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== '''UPDATE 2017''' ====&lt;br /&gt;
&lt;br /&gt;
''RESIST IS NO LONGER NECESSARY SKILL TO TAKE AT 50% INSTEAD PICK 30% RESIST AND GET SOMEONE TO HELP TRAINING AND USE MEER HERBALISTS TO GET TO 70%.''&lt;br /&gt;
&lt;br /&gt;
I'd recommend instead of 50 resist picking 50 healing for fighters, 50 magery/meditation for casters and 50 crafting skill for merchants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;Priest info is definitely outdated, since religions are being remade and released at later date.&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===='''GUIDES MADE IN 2013 CHECK CHANGES FROM FORUMS TO SEE IF SOMETHING ESSENTIAL HAS CHANGED SINCE 2013.'''====&lt;br /&gt;
&lt;br /&gt;
First to note, even if the specific class you are looking for cannot be found here dont worry! Starting for fighter and magic user classes are VERY similar. So for ranger and fencer classes you should seek archer guide, it will tell you most you need. For knights and warriors, guide for barbarian is similar and will tell you nearly all you need. Rest you'll figure out while playing. As for necromancer and druid you can look at mage guide, it works the same way as for that class at the start.&lt;br /&gt;
&lt;br /&gt;
ABOUT STATS: You cannot lock stats or make them go lower, once you hit statcap one stat will randomly drop or the 1.0 point gain will be negated. You must use potions to drop other stats if you wish to get more of another. Stats will gain even with maxed skills so its suggested to keep few points of total stats free from statcap to be able to control your stats.&lt;br /&gt;
&lt;br /&gt;
=== Hunting basics ===&lt;br /&gt;
&lt;br /&gt;
If you are completely new on this shard and don't know at all how hunting works on pangaea, here is a guide for basic tactics. If you cannot &amp;quot;tank&amp;quot; your enemy you will have to use two tiling. You use weapon that has reach of over the tile next to you (you can check which weapons are two tiling weapons from wiki.) You can use this easily by running west - north and south - east direction back and forth past the enemy from either its north - east or west- south side. (make sure there is a tile between you and the monster) It wont get close as long as you do run enough far away from the monster. For health recovery in middle of combat you can use bandages and healing potions, bandaging requires healing for its success and anatomy for its speed.&lt;br /&gt;
&lt;br /&gt;
Magic users usually hunt by using their summons. (this is not possible without 100% magery atleast) So if you are unable to &amp;quot;tank&amp;quot; the enemy and beat it with your staff, you have to rely on casting off screen and running with precasted spell near the monster and using it on the monster. Again retreat away and repeat, with this tactic you might have to hunt with certain magic user classes in the future, but most of them have to rely completely on their summons. Magic users heal in middle of combat with either healing wands or healing potions, you do not have time to cast a healing spell if a monster is approaching.&lt;br /&gt;
&lt;br /&gt;
=== Barbarian ===&lt;br /&gt;
&lt;br /&gt;
I started off my barbarian as a knight, but it doesn't really make difference at the start of the game which str based fighter you start as.&lt;br /&gt;
&lt;br /&gt;
I'd highly recommend 50 resist 30 healing 30 any of the fighting skills your choosing for starters, and ofcourse 50 str.&lt;br /&gt;
&lt;br /&gt;
First of all you need to get on the fields and train your str, after if you are heading for heighten i'd highly recommend finishing all 40% skills for barbarian class except cooking. (it cannot be done as baseclass fighter)&lt;br /&gt;
&lt;br /&gt;
Controlling your stats will be a trouble, but simply farming despise will help a lot. After you get classed training mace,tactics , anatomy, healing, resist to max is the most important job. Simply because those skills will be required for better hunting. After getting those done there is two ways to get str, either train parrying, sms and getting str meanwhile or/and harvesting like a crazy man. I doubt you have enough contacts or friends to get indestructable lumberjacking in your hands for str training.&lt;br /&gt;
&lt;br /&gt;
P.S: get that healing and anat done before even thinking of training resist, it will help a lot.&lt;br /&gt;
&lt;br /&gt;
=== Archer ===&lt;br /&gt;
&lt;br /&gt;
Again i'd start with 50 resist 30 healing 30 archery, first of all either harvesting cotton/flax for sale to get money, also hunting monsters and collecting all arrows and bolts is recommended. Fencing will be your melee skill so its really necessary to get it trained along with archery, archery itself may be a bit of pain in the ass to train but use archery butte's until 45 archery (you'll be able to recover some of the bolts/arrows you waste). If you choose to set destination in heighten from the starters train all 40% and 65% skills in baseclass.&lt;br /&gt;
&lt;br /&gt;
After getting classed again striving for 100 str would be really recommended it will help you alot, for hunting purposes training anat, healing, resist, archery, fencing and tactics are really recommended to be maxed. Most of other archer players have bowyers of their own for providing bows and arrows, so its easy to contact them for purchases. O'hii bows are the best and i'd recommend getting greater cold arrows/bolts and when you start training poisoning with greater poisons GET A LOT NORMAL ARROWS AND BOLTS greater poison arrows/bolts are really good and they'll come beside of your training. Im willing to buy some of those, if you are training poisoning skill (you will get money for more training and I will get my arrows/bolts). Also remember that poisoning skill affects how often you poison with any poisoned weapon or arrow/bolt so using them before having 85 poisoning would be a bit of waste.&lt;br /&gt;
&lt;br /&gt;
=== Tailor ===&lt;br /&gt;
&lt;br /&gt;
I recently deleted mine since I saw no need for having one anymore, its really good class for money making if you have time to harvest or another char with 100 lumberjacking. (I lack char with 100 lumber so no point for having it for money farming.) Tailor is really simple and nice char, all you do is farm cotton / flax on fields and go to tailor shop to turn them to cloth and macro them into clothes and either sell the clothes or (not 100% sure this works with cloth items) use searing kit and dress form to turn them back into cloth and craft again. Getting arm lore and tailoring to 100% is recommended so you can actually craft armors from hides or bones, there is rumors of itemid having effect on creating banner deeds or curtains also so having that trained also is not a bad idea.&lt;br /&gt;
&lt;br /&gt;
If you simply want to farm money on tailor, harvest flax/cotton and turn it into banner deeds and sell to vendor (4gp per cloth basically) or you can try to sell bandages made from bolts with 4gp each(basic price for bandies). Remember that Bolts of cloth can be turned into 25 bandages or 25 cloths and 25 cloths can be turned into 12 bandages... Never make a mistake and first create cloth and then turn it into bandages, you'll lose 50%.&lt;br /&gt;
&lt;br /&gt;
Tools: Sewing kit, Magic sewing kit (blue ones found from lizards and stuff commonly, can be used to newbiefieding non-magical clothing)and searing kit &amp;amp; dress form (for destroying tailored armor).&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith ===&lt;br /&gt;
&lt;br /&gt;
This is a tricky class, I started with 50 resist 30 mining 30 blacksmithy which was stupid imo should've picked 30 tinkering instead just to save waste of time. You start by buying shovels from vendor and going to beach to mine sand and repeat. From sand you make bottles with tinkering tools to get your tinkering up to 50 or something. Now you buy pickaxes and go mine all the mountains around britain, few assay kits are recommended also for searching ores... There is executor next to britain anvil and forge it will help you up a bit. After a looooong while you have gotten required skills and stats for class, and you'll start wondering how the hell im supposed to do stuff alone. You'll head to nujelm with few thousand iron ingots in bank and loads of shovels in bag and start mining sand like hell to sell for some greedy tinker for money. After you have a money you can afford buying greater heals and greater cure potions and you'll craft some armour from some low grade ore and weapons ofcourse and start training your SMS up so you can handle some of the guardians yourself (now your 50 resist will be worth it) you are able to kill gazers and gargoyles by yourself with high sms + gheals and can searchs for betters veins.&lt;br /&gt;
&lt;br /&gt;
Smithing itself as a skill can be done from 0-100 with iron only, arm lore should be also trained to max. Mining will be essential for getting materials ofcourse.&lt;br /&gt;
&lt;br /&gt;
Tools: Smiths hammer/sledge hammer, Tongs (for smelthing armours&amp;amp;weapons), Assay kits (to determine what ores is in that exact spot), Tinkering tools (for pickaxes) and last but not least gcures and heals for your own survival.&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
&lt;br /&gt;
Bard is pretty laid back class, start off with 50 medit 30 music 30 magery as an example... it doesn't really matter as long as you have 50 medit (otherwise it will prove to be pain in the arse). You can actually start off anyway you wish using an instrument for playing a song second or third from bottom of the list to gain... getting 60+ medit is recommended so you can use all songs in bone armour, also magery for fast travel and little nice feats like magic reflection is good to train.&lt;br /&gt;
&lt;br /&gt;
In the end for &amp;quot;perfecting&amp;quot; your bard for hunting purposes getting max music, mace, tactics, magery, medit, resist, provo and peacemaking is recommended. Hopefully I didn't forget any...&lt;br /&gt;
&lt;br /&gt;
As you might've noticed bard doesnt realy have healing abilities except musicianship and magery, which will suck. You'll end up using greater heals and healing wands which will be proven to be effective.&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
&lt;br /&gt;
Its troublesome class to start like any other magic user except bard and monk because of meditation training, so 50 medit 30 resist and 30 magery were the skills I started with ofcourse 50str again. Its really hard to gather money with stave weapons and such for reagents, but in the end its possible to collect 50'000 coins for spell book with despise hunting by using a staff. I'd highly recommend buying exceptional yucca quarter or gnarled from some bowyer to clear despise faster. Reagents will cost from 0-100 magery about 100'000 coins altogether which is not still impossible to gather. Getting a spellbook from vendor and filling it with useful spells ain't a bad idea either, getting it filled completely for a greater price later ofcourse.&lt;br /&gt;
&lt;br /&gt;
There aint realy much to say about training, for mage to be perfect it only requires 100 magery and 100 eval, 91 meditation is recommended due petslots (allows 4 fire elementals at once).&lt;br /&gt;
&lt;br /&gt;
=== Bowyer ===&lt;br /&gt;
&lt;br /&gt;
Yes I've had one of these once also, its pretty simple class start off with 50 lumber 30 bowyering 30 arm lore, get some armour and whack trees until backpack full, craft some stuff and repeat... Nothing special about it. Easy to train, fairly useless unless you have archer of your own.&lt;br /&gt;
&lt;br /&gt;
Tools: hatchet and skinning knife&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
&lt;br /&gt;
Oh yes I've had one of these also, I dislike religions a lot. I made it basically for purpose of trying out and proving that its not even hard to train.&lt;br /&gt;
&lt;br /&gt;
You start with 50 resist as usual, 30 medit and 30 healing. You'll go to altars at britain 2nd healer and waste your mana into it repeatedly, no you don't meditate in between just keep pouring it all in repeatedly. You'll hit 40 medit in no time, then you start with mace and other stuff required for class and play like normal fighter. Once classed you get into religion of your choosing (I was in law which has best tome). You do this so you can get piety timer running as fast as possible. Now you simply train healing, anat, mace, tactics etc. skills to max and be 1337 in few months when you hit 40 piety. You'll get a lot of help from fellow religions members once in religion so no point in contacting me for advice, they know better anyhow.&lt;br /&gt;
&lt;br /&gt;
Yes priest is the most effective class in pvp and pvm atm on the shard thus I dislike it mostly also I don't like religions at all.&lt;br /&gt;
&lt;br /&gt;
== Guides for complete newcomers ==&lt;br /&gt;
&lt;br /&gt;
Just to note out, I've not played these classes myself nor do I know a lot about playing them.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
&lt;br /&gt;
As for monk start up, I'd highly recommend 50% resisting spells, 30% magery and 30% meditation. Train up those skills and hunt with wrestling using leathers / studdeds at the beginning. Wrestling is pretty effective skill against little monsters like lizardmen, if you get it trained. Join a religion as soon as you are classed and you'll get rest of the help from there. Bone mage at britain graveyard can be used for resisting spells training to gain that 5% you are missing, rest of the time just train magery and meditation up. (look for tips from mage guide, its pretty much similar class except the weapon difference and after getting classed difference.&lt;br /&gt;
&lt;br /&gt;
You should strive for 55% resist and 65% magery to get into class. (meditation can be trained easily while in religion trough religious rites so do not hurry with it!)&lt;br /&gt;
&lt;br /&gt;
=== Scribe ===&lt;br /&gt;
&lt;br /&gt;
[[Scribe]]&lt;br /&gt;
&lt;br /&gt;
=== Tinker ===&lt;br /&gt;
&lt;br /&gt;
As you might have read smith guide already, you get the idea for this already. You start out with the skills you choose as usual and follow the guide provided by me or someone for the main skill tinkering itself. You will spend most of the time mining clay or glass, to create porcelain or obsidian later in the game. So be prepared to that.&lt;br /&gt;
&lt;br /&gt;
Tools: Tinkering tools, shovel and pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter ===&lt;br /&gt;
&lt;br /&gt;
As you might imagine, carpenter requires loads of wood chopping. You can acquire tools from normal shop for the jobs. Hatchets wont break while chopping wood so you dont need replacements. Training goes simply by following the guide.&lt;br /&gt;
&lt;br /&gt;
Tools: Smoothing plane, Hatchet... then there is loads of different stuff for the carpentry skill itself, like hammers and such which do basically the same thing.&lt;br /&gt;
&lt;br /&gt;
=== Cook ===&lt;br /&gt;
&lt;br /&gt;
As you might imagine this class is simply about cooking! There are various foods on pangaea and all combinations have yet to be found! You concentrate as a cook for fishing to raise your skill in both fishing and cooking, so be prepared to pick up that fishing rod and keep camp fire or oven close to you for the cooking itself! You use dagger to cut the fish into steaks which can be cooked.&lt;br /&gt;
&lt;br /&gt;
Tools: Dagger, Fishing rod and ofcourse campfire or oven. &lt;br /&gt;
&lt;br /&gt;
(These are main tools for getting your skill up, you will need frying pans and such for other types of food instead of fish steaks. For that information you should while training try contacting another cook.)&lt;br /&gt;
&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
&lt;br /&gt;
Alchemist, yeah that money maker class. You'll be buying the reagent shops empty just to create your potions! But you need the empty bottles aye? You make them yourself, if you have to. You can mine sand with shovels and you have tinkering enough to make the tools for that! So choose your starting skills wisely, taste identification also affects success ratio while creating potions.&lt;br /&gt;
&lt;br /&gt;
Tools: Heating stand, mortar&amp;amp;pestle, shovel, pickaxe and tinkering tools&lt;br /&gt;
&lt;br /&gt;
=== Animal Tamer ===&lt;br /&gt;
&lt;br /&gt;
This is one interesting class, don't you want to tame all the great beasts on this shard? There certainly is variety in that. To become good at this you need to be sturdy enough to run past the monsters in the forests and so on, so getting resisting spells is really recommended. Animal tamer does not use tools, except macefighting weapons for the monsters he may come across. So its all about going around and taming chickens until you think you can do a dog!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Virtue&amp;diff=1817</id>
		<title>Virtue</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Virtue&amp;diff=1817"/>
				<updated>2018-04-11T19:48:10Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: Created page with &amp;quot;Virtue is Ultimas moral axis, it is gained through acts like slaying monsters, but can also be lost with usage of unsavory skills like Necromancy or Poisoni...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Virtue is Ultimas moral axis, it is gained through acts like slaying monsters, but can also be lost with usage of unsavory skills like [[Spirit Speak|Necromancy]] or [[Poisoning]].&lt;br /&gt;
&lt;br /&gt;
Monsters slain will give virtue depending on how hard they are to kill, from tiny amounts, to huge amounts. While poisoned weapons will drop your virtue by a set ammount every time your weapon poisons something or whenever you succeed at speaking with the spirits..&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Positive Virtue titles&lt;br /&gt;
! Required Virtue&lt;br /&gt;
|-&lt;br /&gt;
| Honorable&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Commendable&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| Admirable&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| Reknowned&lt;br /&gt;
| 1.600&lt;br /&gt;
|-&lt;br /&gt;
| Famed&lt;br /&gt;
| 3.200&lt;br /&gt;
|-&lt;br /&gt;
| Noble&lt;br /&gt;
| 6.400&lt;br /&gt;
|-&lt;br /&gt;
| Illustrious&lt;br /&gt;
| 12.800&lt;br /&gt;
|-&lt;br /&gt;
| Great&lt;br /&gt;
| 25.600&lt;br /&gt;
|-&lt;br /&gt;
| Glorious&lt;br /&gt;
| 51.200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Negative Virtue titles&lt;br /&gt;
! Required Virtue&lt;br /&gt;
|-&lt;br /&gt;
| Rude&lt;br /&gt;
| -200&lt;br /&gt;
|-&lt;br /&gt;
| Unsavory&lt;br /&gt;
| -400&lt;br /&gt;
|-&lt;br /&gt;
| Dishonorable&lt;br /&gt;
| -800&lt;br /&gt;
|-&lt;br /&gt;
| Dastardly&lt;br /&gt;
| -1.600&lt;br /&gt;
|-&lt;br /&gt;
| Malicious&lt;br /&gt;
| -3.200&lt;br /&gt;
|-&lt;br /&gt;
| Ignoble&lt;br /&gt;
| -6.400&lt;br /&gt;
|-&lt;br /&gt;
| Vile&lt;br /&gt;
| -12.800&lt;br /&gt;
|-&lt;br /&gt;
| Sinister&lt;br /&gt;
| -25.600&lt;br /&gt;
|-&lt;br /&gt;
| Dread&lt;br /&gt;
| -51.200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=List_of_Hides&amp;diff=1816</id>
		<title>List of Hides</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=List_of_Hides&amp;diff=1816"/>
				<updated>2017-05-07T11:02:01Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Resources]]&lt;br /&gt;
;List of Leather Hides that can be collected on Pangaea. &lt;br /&gt;
&lt;br /&gt;
:Crafting with '''Hides''' requires ''[[Tailoring]]. &lt;br /&gt;
:What you can craft from hides includes:&lt;br /&gt;
*Backpacks, Bags, Pounces&lt;br /&gt;
*Boots&lt;br /&gt;
*Leather/Studded [[Armor]]&lt;br /&gt;
*Gloves (snooping, knuckled, plain)&lt;br /&gt;
*Bridle&lt;br /&gt;
&lt;br /&gt;
;Enhancements have an increasing chance the more armor pieces you're wearing from the same set.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:700px&amp;quot;&lt;br /&gt;
|+List of Hides&lt;br /&gt;
!Hide || class=&amp;quot;unsortable&amp;quot; |Enhancements ||class=&amp;quot;unsortable&amp;quot; |Special&lt;br /&gt;
|-&lt;br /&gt;
|Hide ||No enhancements ||&lt;br /&gt;
|-&lt;br /&gt;
|Daemon (Black) ||Chance to reflect incoming damage when hit ||&lt;br /&gt;
|-&lt;br /&gt;
|Dragon (Black) ||Chance to block against Vampires' drain ||''Assassin Hoods'' can be made&lt;br /&gt;
|-&lt;br /&gt;
|Giant (Cloud) ||5 Resistance against all elements ||&lt;br /&gt;
|-&lt;br /&gt;
|Cyclops ||Resistance against dark energy ( [[Keldien]] ) ||&lt;br /&gt;
|-&lt;br /&gt;
|Fiend (Electrical) ||Lowers spell mana-cost || Electrical damage in ''knuckled gloves''&lt;br /&gt;
|-&lt;br /&gt;
|Fiend (Fire) || ||Fire damage as ''knuckled gloves''&lt;br /&gt;
|-&lt;br /&gt;
|Giant (Fire) ||8 Resistance against fire damage ||&lt;br /&gt;
|-&lt;br /&gt;
|Ostard (Frenzied) ||6 Resistance against energy damage ||&lt;br /&gt;
|-&lt;br /&gt;
|Dolphin ||Reflect physical damage ||''Snooping gloves'' won't break&lt;br /&gt;
|-&lt;br /&gt;
|Drake (Frost) ||6 Resistance against frost ||&lt;br /&gt;
|-&lt;br /&gt;
|Giant (Frost) ||8 Resistance against frost ||&lt;br /&gt;
|-&lt;br /&gt;
|Dragon (Glacier) || 4 All resistances ||&lt;br /&gt;
|-&lt;br /&gt;
|Gorilla || ||&lt;br /&gt;
|-&lt;br /&gt;
|Dragon (Green) ||Resistance against poison ||&lt;br /&gt;
|-&lt;br /&gt;
|Gremlin || ||&lt;br /&gt;
|-&lt;br /&gt;
|Dragon (Gray) ||Can protect you from paralyzing ||&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly Bear ||No enhancements ||&lt;br /&gt;
|-&lt;br /&gt;
|Giant (Hill) ||Resistance against energy damage ||&lt;br /&gt;
|-&lt;br /&gt;
|Fiend (Ice) ||Chance to protect from paralyze ||Ice damage in ''knuckled gloves''&lt;br /&gt;
|-&lt;br /&gt;
|Imp ||Resistance against fire damage ||&lt;br /&gt;
|-&lt;br /&gt;
|Lizard ||Resistance against energy damage ||&lt;br /&gt;
|-&lt;br /&gt;
|Lizardman Warlock ||Resistance against spells ||&lt;br /&gt;
|-&lt;br /&gt;
|Llama || ||&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare ||No enchantments ||&lt;br /&gt;
|-&lt;br /&gt;
|Orc || ||&lt;br /&gt;
|-&lt;br /&gt;
|Pig|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Polar Bear || 4 Resistance against frost ||&lt;br /&gt;
|-&lt;br /&gt;
|Rat || ||&lt;br /&gt;
|-&lt;br /&gt;
|Daemon (Red) ||Chance to reflect damage when hit ||&lt;br /&gt;
|-&lt;br /&gt;
|Dragon (Red) || ||&lt;br /&gt;
|-&lt;br /&gt;
|Dragon (Royal) ||No enhancements ||&lt;br /&gt;
|-&lt;br /&gt;
|Sea Serpent ||Resistance against mana-drain ||&lt;br /&gt;
|-&lt;br /&gt;
|Serpent ||Resistance against poison ||&lt;br /&gt;
|-&lt;br /&gt;
|Giant (Stone) ||Chance to block incoming damage when hit ||&lt;br /&gt;
|-&lt;br /&gt;
|Giant (Storm) ||Chance to reflect incoming damage when hit ||&lt;br /&gt;
|-&lt;br /&gt;
|Titan ||Resistance against fire damage ||&lt;br /&gt;
|-&lt;br /&gt;
|Troll ||Chance to block incoming damage when hit ||&lt;br /&gt;
|-&lt;br /&gt;
|Unicorn ||Can protect you from paralyzing ||&lt;br /&gt;
|-&lt;br /&gt;
|Giant (Water) || ||&lt;br /&gt;
|-&lt;br /&gt;
|Dragon (White) || 3 Resistance to all elemental types ||&lt;br /&gt;
|-&lt;br /&gt;
|Wyrm || 6 Protection against poison ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Tailor]]&lt;br /&gt;
*[[Tailoring]]&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan&amp;diff=1815</id>
		<title>User:Ivan</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan&amp;diff=1815"/>
				<updated>2017-04-29T10:04:33Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: /* Guides by Ivan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ivan is a counselor on shard, started as player somewhere around 2004-2005. Has a char in guild [[The Wayfarers]].&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
*Ivan - Ancient [[Barbarian]]&lt;br /&gt;
*Felissa - Legendary [[Archer]]&lt;br /&gt;
*Aliza - Heightened [[Bard]]&lt;br /&gt;
*&amp;lt;strike&amp;gt; Alisa - Grandmaster [[Tailor]]&amp;lt;/strike&amp;gt; &lt;br /&gt;
*Jessica - Heightened [[Blacksmith]]&lt;br /&gt;
*Vladimir - Heightened [[Mage]] [ [[The Wayfarers]] ]&lt;br /&gt;
&lt;br /&gt;
== Contact info ==&lt;br /&gt;
&lt;br /&gt;
ICQ: 334-522-476&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/user/sugga3/featured Youtube channel with even more videos]&lt;br /&gt;
&lt;br /&gt;
===== PVM =====&lt;br /&gt;
[http://www.youtube.com/watch?v=6e1omk5czLE Balron killing]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=WMZWsK0AOlk Khaldun 1 and first half of 2 solo hunted]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=_tnRKOtnBvE Shame 3-4 solo hunt]&lt;br /&gt;
&lt;br /&gt;
===== PVP =====&lt;br /&gt;
====== Brown lodge tournament ======&lt;br /&gt;
:[http://www.youtube.com/watch?v=GBjlX2g4xgI Ivan &amp;amp; Pelle Pellets VS Daren priesten &amp;amp; Sienna De'vitus]&lt;br /&gt;
:[http://www.youtube.com/watch?v=OyeO4T_VWrU Ivan &amp;amp; Pelle Pellets VS Johnny Walac &amp;amp; Momath]&lt;br /&gt;
:[http://www.youtube.com/watch?v=xLJIseP4P74 Ivan vs Pelle Pellets]&lt;br /&gt;
&lt;br /&gt;
== Guides by Ivan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== '''UPDATE 2017''' ====&lt;br /&gt;
&lt;br /&gt;
''RESIST IS NO LONGER NECESSARY SKILL TO TAKE AT 50% INSTEAD PICK 30% RESIST AND GET SOMEONE TO HELP TRAINING AND USE MEER HERBALISTS TO GET TO 70%.''&lt;br /&gt;
&lt;br /&gt;
I'd recommend instead of 50 resist picking 50 healing for fighters, 50 magery/meditation for casters and 50 crafting skill for merchants.&lt;br /&gt;
&lt;br /&gt;
Priest info is definitely outdated, since religions are being remade and released at later date.&lt;br /&gt;
&lt;br /&gt;
===='''GUIDES MADE IN 2013 CHECK CHANGES FROM FORUMS TO SEE IF SOMETHING ESSENTIAL HAS CHANGED SINCE 2013.'''====&lt;br /&gt;
&lt;br /&gt;
First to note, even if the specific class you are looking for cannot be found here dont worry! Starting for fighter and magic user classes are VERY similar. So for ranger and fencer classes you should seek archer guide, it will tell you most you need. For knights and warriors, guide for barbarian is similar and will tell you nearly all you need. Rest you'll figure out while playing. As for necromancer and druid you can look at mage guide, it works the same way as for that class at the start.&lt;br /&gt;
&lt;br /&gt;
ABOUT STATS: You cannot lock stats or make them go lower, once you hit statcap one stat will randomly drop or the 1.0 point gain will be negated. You must use potions to drop other stats if you wish to get more of another. Stats will gain even with maxed skills so its suggested to keep few points of total stats free from statcap to be able to control your stats.&lt;br /&gt;
&lt;br /&gt;
=== Hunting basics ===&lt;br /&gt;
&lt;br /&gt;
If you are completely new on this shard and don't know at all how hunting works on pangaea, here is a guide for basic tactics. If you cannot &amp;quot;tank&amp;quot; your enemy you will have to use two tiling. You use weapon that has reach of over the tile next to you (you can check which weapons are two tiling weapons from wiki.) You can use this easily by running west - north and south - east direction back and forth past the enemy from either its north - east or west- south side. (make sure there is a tile between you and the monster) It wont get close as long as you do run enough far away from the monster. For health recovery in middle of combat you can use bandages and healing potions, bandaging requires healing for its success and anatomy for its speed.&lt;br /&gt;
&lt;br /&gt;
Magic users usually hunt by using their summons. (this is not possible without 100% magery atleast) So if you are unable to &amp;quot;tank&amp;quot; the enemy and beat it with your staff, you have to rely on casting off screen and running with precasted spell near the monster and using it on the monster. Again retreat away and repeat, with this tactic you might have to hunt with certain magic user classes in the future, but most of them have to rely completely on their summons. Magic users heal in middle of combat with either healing wands or healing potions, you do not have time to cast a healing spell if a monster is approaching.&lt;br /&gt;
&lt;br /&gt;
=== Barbarian ===&lt;br /&gt;
&lt;br /&gt;
I started off my barbarian as a knight, but it doesn't really make difference at the start of the game which str based fighter you start as.&lt;br /&gt;
&lt;br /&gt;
I'd highly recommend 50 resist 30 healing 30 any of the fighting skills your choosing for starters, and ofcourse 50 str.&lt;br /&gt;
&lt;br /&gt;
First of all you need to get on the fields and train your str, after if you are heading for heighten i'd highly recommend finishing all 40% skills for barbarian class except cooking. (it cannot be done as baseclass fighter)&lt;br /&gt;
&lt;br /&gt;
Controlling your stats will be a trouble, but simply farming despise will help a lot. After you get classed training mace,tactics , anatomy, healing, resist to max is the most important job. Simply because those skills will be required for better hunting. After getting those done there is two ways to get str, either train parrying, sms and getting str meanwhile or/and harvesting like a crazy man. I doubt you have enough contacts or friends to get indestructable lumberjacking in your hands for str training.&lt;br /&gt;
&lt;br /&gt;
P.S: get that healing and anat done before even thinking of training resist, it will help a lot.&lt;br /&gt;
&lt;br /&gt;
=== Archer ===&lt;br /&gt;
&lt;br /&gt;
Again i'd start with 50 resist 30 healing 30 archery, first of all either harvesting cotton/flax for sale to get money, also hunting monsters and collecting all arrows and bolts is recommended. Fencing will be your melee skill so its really necessary to get it trained along with archery, archery itself may be a bit of pain in the ass to train but use archery butte's until 45 archery (you'll be able to recover some of the bolts/arrows you waste). If you choose to set destination in heighten from the starters train all 40% and 65% skills in baseclass.&lt;br /&gt;
&lt;br /&gt;
After getting classed again striving for 100 str would be really recommended it will help you alot, for hunting purposes training anat, healing, resist, archery, fencing and tactics are really recommended to be maxed. Most of other archer players have bowyers of their own for providing bows and arrows, so its easy to contact them for purchases. O'hii bows are the best and i'd recommend getting greater cold arrows/bolts and when you start training poisoning with greater poisons GET A LOT NORMAL ARROWS AND BOLTS greater poison arrows/bolts are really good and they'll come beside of your training. Im willing to buy some of those, if you are training poisoning skill (you will get money for more training and I will get my arrows/bolts). Also remember that poisoning skill affects how often you poison with any poisoned weapon or arrow/bolt so using them before having 85 poisoning would be a bit of waste.&lt;br /&gt;
&lt;br /&gt;
=== Tailor ===&lt;br /&gt;
&lt;br /&gt;
I recently deleted mine since I saw no need for having one anymore, its really good class for money making if you have time to harvest or another char with 100 lumberjacking. (I lack char with 100 lumber so no point for having it for money farming.) Tailor is really simple and nice char, all you do is farm cotton / flax on fields and go to tailor shop to turn them to cloth and macro them into clothes and either sell the clothes or (not 100% sure this works with cloth items) use searing kit and dress form to turn them back into cloth and craft again. Getting arm lore and tailoring to 100% is recommended so you can actually craft armors from hides or bones, there is rumors of itemid having effect on creating banner deeds or curtains also so having that trained also is not a bad idea.&lt;br /&gt;
&lt;br /&gt;
If you simply want to farm money on tailor, harvest flax/cotton and turn it into banner deeds and sell to vendor (4gp per cloth basically) or you can try to sell bandages made from bolts with 4gp each(basic price for bandies). Remember that Bolts of cloth can be turned into 25 bandages or 25 cloths and 25 cloths can be turned into 12 bandages... Never make a mistake and first create cloth and then turn it into bandages, you'll lose 50%.&lt;br /&gt;
&lt;br /&gt;
Tools: Sewing kit, Magic sewing kit (blue ones found from lizards and stuff commonly, can be used to newbiefieding non-magical clothing)and searing kit &amp;amp; dress form (for destroying tailored armor).&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith ===&lt;br /&gt;
&lt;br /&gt;
This is a tricky class, I started with 50 resist 30 mining 30 blacksmithy which was stupid imo should've picked 30 tinkering instead just to save waste of time. You start by buying shovels from vendor and going to beach to mine sand and repeat. From sand you make bottles with tinkering tools to get your tinkering up to 50 or something. Now you buy pickaxes and go mine all the mountains around britain, few assay kits are recommended also for searching ores... There is executor next to britain anvil and forge it will help you up a bit. After a looooong while you have gotten required skills and stats for class, and you'll start wondering how the hell im supposed to do stuff alone. You'll head to nujelm with few thousand iron ingots in bank and loads of shovels in bag and start mining sand like hell to sell for some greedy tinker for money. After you have a money you can afford buying greater heals and greater cure potions and you'll craft some armour from some low grade ore and weapons ofcourse and start training your SMS up so you can handle some of the guardians yourself (now your 50 resist will be worth it) you are able to kill gazers and gargoyles by yourself with high sms + gheals and can searchs for betters veins.&lt;br /&gt;
&lt;br /&gt;
Smithing itself as a skill can be done from 0-100 with iron only, arm lore should be also trained to max. Mining will be essential for getting materials ofcourse.&lt;br /&gt;
&lt;br /&gt;
Tools: Smiths hammer/sledge hammer, Tongs (for smelthing armours&amp;amp;weapons), Assay kits (to determine what ores is in that exact spot), Tinkering tools (for pickaxes) and last but not least gcures and heals for your own survival.&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
&lt;br /&gt;
Bard is pretty laid back class, start off with 50 medit 30 music 30 magery as an example... it doesn't really matter as long as you have 50 medit (otherwise it will prove to be pain in the arse). You can actually start off anyway you wish using an instrument for playing a song second or third from bottom of the list to gain... getting 60+ medit is recommended so you can use all songs in bone armour, also magery for fast travel and little nice feats like magic reflection is good to train.&lt;br /&gt;
&lt;br /&gt;
In the end for &amp;quot;perfecting&amp;quot; your bard for hunting purposes getting max music, mace, tactics, magery, medit, resist, provo and peacemaking is recommended. Hopefully I didn't forget any...&lt;br /&gt;
&lt;br /&gt;
As you might've noticed bard doesnt realy have healing abilities except musicianship and magery, which will suck. You'll end up using greater heals and healing wands which will be proven to be effective.&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
&lt;br /&gt;
Its troublesome class to start like any other magic user except bard and monk because of meditation training, so 50 medit 30 resist and 30 magery were the skills I started with ofcourse 50str again. Its really hard to gather money with stave weapons and such for reagents, but in the end its possible to collect 50'000 coins for spell book with despise hunting by using a staff. I'd highly recommend buying exceptional yucca quarter or gnarled from some bowyer to clear despise faster. Reagents will cost from 0-100 magery about 100'000 coins altogether which is not still impossible to gather. Getting a spellbook from vendor and filling it with useful spells ain't a bad idea either, getting it filled completely for a greater price later ofcourse.&lt;br /&gt;
&lt;br /&gt;
There aint realy much to say about training, for mage to be perfect it only requires 100 magery and 100 eval, 91 meditation is recommended due petslots (allows 4 fire elementals at once).&lt;br /&gt;
&lt;br /&gt;
=== Bowyer ===&lt;br /&gt;
&lt;br /&gt;
Yes I've had one of these once also, its pretty simple class start off with 50 lumber 30 bowyering 30 arm lore, get some armour and whack trees until backpack full, craft some stuff and repeat... Nothing special about it. Easy to train, fairly useless unless you have archer of your own.&lt;br /&gt;
&lt;br /&gt;
Tools: hatchet and skinning knife&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
&lt;br /&gt;
Oh yes I've had one of these also, I dislike religions a lot. I made it basically for purpose of trying out and proving that its not even hard to train.&lt;br /&gt;
&lt;br /&gt;
You start with 50 resist as usual, 30 medit and 30 healing. You'll go to altars at britain 2nd healer and waste your mana into it repeatedly, no you don't meditate in between just keep pouring it all in repeatedly. You'll hit 40 medit in no time, then you start with mace and other stuff required for class and play like normal fighter. Once classed you get into religion of your choosing (I was in law which has best tome). You do this so you can get piety timer running as fast as possible. Now you simply train healing, anat, mace, tactics etc. skills to max and be 1337 in few months when you hit 40 piety. You'll get a lot of help from fellow religions members once in religion so no point in contacting me for advice, they know better anyhow.&lt;br /&gt;
&lt;br /&gt;
Yes priest is the most effective class in pvp and pvm atm on the shard thus I dislike it mostly also I don't like religions at all.&lt;br /&gt;
&lt;br /&gt;
== Guides for complete newcomers ==&lt;br /&gt;
&lt;br /&gt;
Just to note out, I've not played these classes myself nor do I know a lot about playing them.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
&lt;br /&gt;
As for monk start up, I'd highly recommend 50% resisting spells, 30% magery and 30% meditation. Train up those skills and hunt with wrestling using leathers / studdeds at the beginning. Wrestling is pretty effective skill against little monsters like lizardmen, if you get it trained. Join a religion as soon as you are classed and you'll get rest of the help from there. Bone mage at britain graveyard can be used for resisting spells training to gain that 5% you are missing, rest of the time just train magery and meditation up. (look for tips from mage guide, its pretty much similar class except the weapon difference and after getting classed difference.&lt;br /&gt;
&lt;br /&gt;
You should strive for 55% resist and 65% magery to get into class. (meditation can be trained easily while in religion trough religious rites so do not hurry with it!)&lt;br /&gt;
&lt;br /&gt;
=== Scribe ===&lt;br /&gt;
&lt;br /&gt;
[[Scribe]]&lt;br /&gt;
&lt;br /&gt;
=== Tinker ===&lt;br /&gt;
&lt;br /&gt;
As you might have read smith guide already, you get the idea for this already. You start out with the skills you choose as usual and follow the guide provided by me or someone for the main skill tinkering itself. You will spend most of the time mining clay or glass, to create porcelain or obsidian later in the game. So be prepared to that.&lt;br /&gt;
&lt;br /&gt;
Tools: Tinkering tools, shovel and pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter ===&lt;br /&gt;
&lt;br /&gt;
As you might imagine, carpenter requires loads of wood chopping. You can acquire tools from normal shop for the jobs. Hatchets wont break while chopping wood so you dont need replacements. Training goes simply by following the guide.&lt;br /&gt;
&lt;br /&gt;
Tools: Smoothing plane, Hatchet... then there is loads of different stuff for the carpentry skill itself, like hammers and such which do basically the same thing.&lt;br /&gt;
&lt;br /&gt;
=== Cook ===&lt;br /&gt;
&lt;br /&gt;
As you might imagine this class is simply about cooking! There are various foods on pangaea and all combinations have yet to be found! You concentrate as a cook for fishing to raise your skill in both fishing and cooking, so be prepared to pick up that fishing rod and keep camp fire or oven close to you for the cooking itself! You use dagger to cut the fish into steaks which can be cooked.&lt;br /&gt;
&lt;br /&gt;
Tools: Dagger, Fishing rod and ofcourse campfire or oven. &lt;br /&gt;
&lt;br /&gt;
(These are main tools for getting your skill up, you will need frying pans and such for other types of food instead of fish steaks. For that information you should while training try contacting another cook.)&lt;br /&gt;
&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
&lt;br /&gt;
Alchemist, yeah that money maker class. You'll be buying the reagent shops empty just to create your potions! But you need the empty bottles aye? You make them yourself, if you have to. You can mine sand with shovels and you have tinkering enough to make the tools for that! So choose your starting skills wisely, taste identification also affects success ratio while creating potions.&lt;br /&gt;
&lt;br /&gt;
Tools: Heating stand, mortar&amp;amp;pestle, shovel, pickaxe and tinkering tools&lt;br /&gt;
&lt;br /&gt;
=== Animal Tamer ===&lt;br /&gt;
&lt;br /&gt;
This is one interesting class, don't you want to tame all the great beasts on this shard? There certainly is variety in that. To become good at this you need to be sturdy enough to run past the monsters in the forests and so on, so getting resisting spells is really recommended. Animal tamer does not use tools, except macefighting weapons for the monsters he may come across. So its all about going around and taming chickens until you think you can do a dog!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan&amp;diff=1814</id>
		<title>User:Ivan</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan&amp;diff=1814"/>
				<updated>2017-04-29T10:03:11Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: /* Bowyer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ivan is a counselor on shard, started as player somewhere around 2004-2005. Has a char in guild [[The Wayfarers]].&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
*Ivan - Ancient [[Barbarian]]&lt;br /&gt;
*Felissa - Legendary [[Archer]]&lt;br /&gt;
*Aliza - Heightened [[Bard]]&lt;br /&gt;
*&amp;lt;strike&amp;gt; Alisa - Grandmaster [[Tailor]]&amp;lt;/strike&amp;gt; &lt;br /&gt;
*Jessica - Heightened [[Blacksmith]]&lt;br /&gt;
*Vladimir - Heightened [[Mage]] [ [[The Wayfarers]] ]&lt;br /&gt;
&lt;br /&gt;
== Contact info ==&lt;br /&gt;
&lt;br /&gt;
ICQ: 334-522-476&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/user/sugga3/featured Youtube channel with even more videos]&lt;br /&gt;
&lt;br /&gt;
===== PVM =====&lt;br /&gt;
[http://www.youtube.com/watch?v=6e1omk5czLE Balron killing]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=WMZWsK0AOlk Khaldun 1 and first half of 2 solo hunted]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=_tnRKOtnBvE Shame 3-4 solo hunt]&lt;br /&gt;
&lt;br /&gt;
===== PVP =====&lt;br /&gt;
====== Brown lodge tournament ======&lt;br /&gt;
:[http://www.youtube.com/watch?v=GBjlX2g4xgI Ivan &amp;amp; Pelle Pellets VS Daren priesten &amp;amp; Sienna De'vitus]&lt;br /&gt;
:[http://www.youtube.com/watch?v=OyeO4T_VWrU Ivan &amp;amp; Pelle Pellets VS Johnny Walac &amp;amp; Momath]&lt;br /&gt;
:[http://www.youtube.com/watch?v=xLJIseP4P74 Ivan vs Pelle Pellets]&lt;br /&gt;
&lt;br /&gt;
== Guides by Ivan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== '''UPDATE 2017''' ====&lt;br /&gt;
&lt;br /&gt;
''RESIST IS NO LONGER NECESSARY SKILL TO TAKE AT 50% INSTEAD PICK 30% RESIST AND GET SOMEONE TO HELP TRAINING AND USE MEER HERBALISTS TO GET TO 70%.''&lt;br /&gt;
&lt;br /&gt;
I'd recommend instead of 50 resist picking 50 healing for fighters, 50 magery/meditation for casters and 50 crafting skill for merchants.&lt;br /&gt;
&lt;br /&gt;
===='''GUIDES MADE IN 2013 CHECK CHANGES FROM FORUMS TO SEE IF SOMETHING ESSENTIAL HAS CHANGED SINCE 2013.'''====&lt;br /&gt;
&lt;br /&gt;
First to note, even if the specific class you are looking for cannot be found here dont worry! Starting for fighter and magic user classes are VERY similar. So for ranger and fencer classes you should seek archer guide, it will tell you most you need. For knights and warriors, guide for barbarian is similar and will tell you nearly all you need. Rest you'll figure out while playing. As for necromancer and druid you can look at mage guide, it works the same way as for that class at the start.&lt;br /&gt;
&lt;br /&gt;
ABOUT STATS: You cannot lock stats or make them go lower, once you hit statcap one stat will randomly drop or the 1.0 point gain will be negated. You must use potions to drop other stats if you wish to get more of another. Stats will gain even with maxed skills so its suggested to keep few points of total stats free from statcap to be able to control your stats.&lt;br /&gt;
&lt;br /&gt;
=== Hunting basics ===&lt;br /&gt;
&lt;br /&gt;
If you are completely new on this shard and don't know at all how hunting works on pangaea, here is a guide for basic tactics. If you cannot &amp;quot;tank&amp;quot; your enemy you will have to use two tiling. You use weapon that has reach of over the tile next to you (you can check which weapons are two tiling weapons from wiki.) You can use this easily by running west - north and south - east direction back and forth past the enemy from either its north - east or west- south side. (make sure there is a tile between you and the monster) It wont get close as long as you do run enough far away from the monster. For health recovery in middle of combat you can use bandages and healing potions, bandaging requires healing for its success and anatomy for its speed.&lt;br /&gt;
&lt;br /&gt;
Magic users usually hunt by using their summons. (this is not possible without 100% magery atleast) So if you are unable to &amp;quot;tank&amp;quot; the enemy and beat it with your staff, you have to rely on casting off screen and running with precasted spell near the monster and using it on the monster. Again retreat away and repeat, with this tactic you might have to hunt with certain magic user classes in the future, but most of them have to rely completely on their summons. Magic users heal in middle of combat with either healing wands or healing potions, you do not have time to cast a healing spell if a monster is approaching.&lt;br /&gt;
&lt;br /&gt;
=== Barbarian ===&lt;br /&gt;
&lt;br /&gt;
I started off my barbarian as a knight, but it doesn't really make difference at the start of the game which str based fighter you start as.&lt;br /&gt;
&lt;br /&gt;
I'd highly recommend 50 resist 30 healing 30 any of the fighting skills your choosing for starters, and ofcourse 50 str.&lt;br /&gt;
&lt;br /&gt;
First of all you need to get on the fields and train your str, after if you are heading for heighten i'd highly recommend finishing all 40% skills for barbarian class except cooking. (it cannot be done as baseclass fighter)&lt;br /&gt;
&lt;br /&gt;
Controlling your stats will be a trouble, but simply farming despise will help a lot. After you get classed training mace,tactics , anatomy, healing, resist to max is the most important job. Simply because those skills will be required for better hunting. After getting those done there is two ways to get str, either train parrying, sms and getting str meanwhile or/and harvesting like a crazy man. I doubt you have enough contacts or friends to get indestructable lumberjacking in your hands for str training.&lt;br /&gt;
&lt;br /&gt;
P.S: get that healing and anat done before even thinking of training resist, it will help a lot.&lt;br /&gt;
&lt;br /&gt;
=== Archer ===&lt;br /&gt;
&lt;br /&gt;
Again i'd start with 50 resist 30 healing 30 archery, first of all either harvesting cotton/flax for sale to get money, also hunting monsters and collecting all arrows and bolts is recommended. Fencing will be your melee skill so its really necessary to get it trained along with archery, archery itself may be a bit of pain in the ass to train but use archery butte's until 45 archery (you'll be able to recover some of the bolts/arrows you waste). If you choose to set destination in heighten from the starters train all 40% and 65% skills in baseclass.&lt;br /&gt;
&lt;br /&gt;
After getting classed again striving for 100 str would be really recommended it will help you alot, for hunting purposes training anat, healing, resist, archery, fencing and tactics are really recommended to be maxed. Most of other archer players have bowyers of their own for providing bows and arrows, so its easy to contact them for purchases. O'hii bows are the best and i'd recommend getting greater cold arrows/bolts and when you start training poisoning with greater poisons GET A LOT NORMAL ARROWS AND BOLTS greater poison arrows/bolts are really good and they'll come beside of your training. Im willing to buy some of those, if you are training poisoning skill (you will get money for more training and I will get my arrows/bolts). Also remember that poisoning skill affects how often you poison with any poisoned weapon or arrow/bolt so using them before having 85 poisoning would be a bit of waste.&lt;br /&gt;
&lt;br /&gt;
=== Tailor ===&lt;br /&gt;
&lt;br /&gt;
I recently deleted mine since I saw no need for having one anymore, its really good class for money making if you have time to harvest or another char with 100 lumberjacking. (I lack char with 100 lumber so no point for having it for money farming.) Tailor is really simple and nice char, all you do is farm cotton / flax on fields and go to tailor shop to turn them to cloth and macro them into clothes and either sell the clothes or (not 100% sure this works with cloth items) use searing kit and dress form to turn them back into cloth and craft again. Getting arm lore and tailoring to 100% is recommended so you can actually craft armors from hides or bones, there is rumors of itemid having effect on creating banner deeds or curtains also so having that trained also is not a bad idea.&lt;br /&gt;
&lt;br /&gt;
If you simply want to farm money on tailor, harvest flax/cotton and turn it into banner deeds and sell to vendor (4gp per cloth basically) or you can try to sell bandages made from bolts with 4gp each(basic price for bandies). Remember that Bolts of cloth can be turned into 25 bandages or 25 cloths and 25 cloths can be turned into 12 bandages... Never make a mistake and first create cloth and then turn it into bandages, you'll lose 50%.&lt;br /&gt;
&lt;br /&gt;
Tools: Sewing kit, Magic sewing kit (blue ones found from lizards and stuff commonly, can be used to newbiefieding non-magical clothing)and searing kit &amp;amp; dress form (for destroying tailored armor).&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith ===&lt;br /&gt;
&lt;br /&gt;
This is a tricky class, I started with 50 resist 30 mining 30 blacksmithy which was stupid imo should've picked 30 tinkering instead just to save waste of time. You start by buying shovels from vendor and going to beach to mine sand and repeat. From sand you make bottles with tinkering tools to get your tinkering up to 50 or something. Now you buy pickaxes and go mine all the mountains around britain, few assay kits are recommended also for searching ores... There is executor next to britain anvil and forge it will help you up a bit. After a looooong while you have gotten required skills and stats for class, and you'll start wondering how the hell im supposed to do stuff alone. You'll head to nujelm with few thousand iron ingots in bank and loads of shovels in bag and start mining sand like hell to sell for some greedy tinker for money. After you have a money you can afford buying greater heals and greater cure potions and you'll craft some armour from some low grade ore and weapons ofcourse and start training your SMS up so you can handle some of the guardians yourself (now your 50 resist will be worth it) you are able to kill gazers and gargoyles by yourself with high sms + gheals and can searchs for betters veins.&lt;br /&gt;
&lt;br /&gt;
Smithing itself as a skill can be done from 0-100 with iron only, arm lore should be also trained to max. Mining will be essential for getting materials ofcourse.&lt;br /&gt;
&lt;br /&gt;
Tools: Smiths hammer/sledge hammer, Tongs (for smelthing armours&amp;amp;weapons), Assay kits (to determine what ores is in that exact spot), Tinkering tools (for pickaxes) and last but not least gcures and heals for your own survival.&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
&lt;br /&gt;
Bard is pretty laid back class, start off with 50 medit 30 music 30 magery as an example... it doesn't really matter as long as you have 50 medit (otherwise it will prove to be pain in the arse). You can actually start off anyway you wish using an instrument for playing a song second or third from bottom of the list to gain... getting 60+ medit is recommended so you can use all songs in bone armour, also magery for fast travel and little nice feats like magic reflection is good to train.&lt;br /&gt;
&lt;br /&gt;
In the end for &amp;quot;perfecting&amp;quot; your bard for hunting purposes getting max music, mace, tactics, magery, medit, resist, provo and peacemaking is recommended. Hopefully I didn't forget any...&lt;br /&gt;
&lt;br /&gt;
As you might've noticed bard doesnt realy have healing abilities except musicianship and magery, which will suck. You'll end up using greater heals and healing wands which will be proven to be effective.&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
&lt;br /&gt;
Its troublesome class to start like any other magic user except bard and monk because of meditation training, so 50 medit 30 resist and 30 magery were the skills I started with ofcourse 50str again. Its really hard to gather money with stave weapons and such for reagents, but in the end its possible to collect 50'000 coins for spell book with despise hunting by using a staff. I'd highly recommend buying exceptional yucca quarter or gnarled from some bowyer to clear despise faster. Reagents will cost from 0-100 magery about 100'000 coins altogether which is not still impossible to gather. Getting a spellbook from vendor and filling it with useful spells ain't a bad idea either, getting it filled completely for a greater price later ofcourse.&lt;br /&gt;
&lt;br /&gt;
There aint realy much to say about training, for mage to be perfect it only requires 100 magery and 100 eval, 91 meditation is recommended due petslots (allows 4 fire elementals at once).&lt;br /&gt;
&lt;br /&gt;
=== Bowyer ===&lt;br /&gt;
&lt;br /&gt;
Yes I've had one of these once also, its pretty simple class start off with 50 lumber 30 bowyering 30 arm lore, get some armour and whack trees until backpack full, craft some stuff and repeat... Nothing special about it. Easy to train, fairly useless unless you have archer of your own.&lt;br /&gt;
&lt;br /&gt;
Tools: hatchet and skinning knife&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
&lt;br /&gt;
Oh yes I've had one of these also, I dislike religions a lot. I made it basically for purpose of trying out and proving that its not even hard to train.&lt;br /&gt;
&lt;br /&gt;
You start with 50 resist as usual, 30 medit and 30 healing. You'll go to altars at britain 2nd healer and waste your mana into it repeatedly, no you don't meditate in between just keep pouring it all in repeatedly. You'll hit 40 medit in no time, then you start with mace and other stuff required for class and play like normal fighter. Once classed you get into religion of your choosing (I was in law which has best tome). You do this so you can get piety timer running as fast as possible. Now you simply train healing, anat, mace, tactics etc. skills to max and be 1337 in few months when you hit 40 piety. You'll get a lot of help from fellow religions members once in religion so no point in contacting me for advice, they know better anyhow.&lt;br /&gt;
&lt;br /&gt;
Yes priest is the most effective class in pvp and pvm atm on the shard thus I dislike it mostly also I don't like religions at all.&lt;br /&gt;
&lt;br /&gt;
== Guides for complete newcomers ==&lt;br /&gt;
&lt;br /&gt;
Just to note out, I've not played these classes myself nor do I know a lot about playing them.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
&lt;br /&gt;
As for monk start up, I'd highly recommend 50% resisting spells, 30% magery and 30% meditation. Train up those skills and hunt with wrestling using leathers / studdeds at the beginning. Wrestling is pretty effective skill against little monsters like lizardmen, if you get it trained. Join a religion as soon as you are classed and you'll get rest of the help from there. Bone mage at britain graveyard can be used for resisting spells training to gain that 5% you are missing, rest of the time just train magery and meditation up. (look for tips from mage guide, its pretty much similar class except the weapon difference and after getting classed difference.&lt;br /&gt;
&lt;br /&gt;
You should strive for 55% resist and 65% magery to get into class. (meditation can be trained easily while in religion trough religious rites so do not hurry with it!)&lt;br /&gt;
&lt;br /&gt;
=== Scribe ===&lt;br /&gt;
&lt;br /&gt;
[[Scribe]]&lt;br /&gt;
&lt;br /&gt;
=== Tinker ===&lt;br /&gt;
&lt;br /&gt;
As you might have read smith guide already, you get the idea for this already. You start out with the skills you choose as usual and follow the guide provided by me or someone for the main skill tinkering itself. You will spend most of the time mining clay or glass, to create porcelain or obsidian later in the game. So be prepared to that.&lt;br /&gt;
&lt;br /&gt;
Tools: Tinkering tools, shovel and pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter ===&lt;br /&gt;
&lt;br /&gt;
As you might imagine, carpenter requires loads of wood chopping. You can acquire tools from normal shop for the jobs. Hatchets wont break while chopping wood so you dont need replacements. Training goes simply by following the guide.&lt;br /&gt;
&lt;br /&gt;
Tools: Smoothing plane, Hatchet... then there is loads of different stuff for the carpentry skill itself, like hammers and such which do basically the same thing.&lt;br /&gt;
&lt;br /&gt;
=== Cook ===&lt;br /&gt;
&lt;br /&gt;
As you might imagine this class is simply about cooking! There are various foods on pangaea and all combinations have yet to be found! You concentrate as a cook for fishing to raise your skill in both fishing and cooking, so be prepared to pick up that fishing rod and keep camp fire or oven close to you for the cooking itself! You use dagger to cut the fish into steaks which can be cooked.&lt;br /&gt;
&lt;br /&gt;
Tools: Dagger, Fishing rod and ofcourse campfire or oven. &lt;br /&gt;
&lt;br /&gt;
(These are main tools for getting your skill up, you will need frying pans and such for other types of food instead of fish steaks. For that information you should while training try contacting another cook.)&lt;br /&gt;
&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
&lt;br /&gt;
Alchemist, yeah that money maker class. You'll be buying the reagent shops empty just to create your potions! But you need the empty bottles aye? You make them yourself, if you have to. You can mine sand with shovels and you have tinkering enough to make the tools for that! So choose your starting skills wisely, taste identification also affects success ratio while creating potions.&lt;br /&gt;
&lt;br /&gt;
Tools: Heating stand, mortar&amp;amp;pestle, shovel, pickaxe and tinkering tools&lt;br /&gt;
&lt;br /&gt;
=== Animal Tamer ===&lt;br /&gt;
&lt;br /&gt;
This is one interesting class, don't you want to tame all the great beasts on this shard? There certainly is variety in that. To become good at this you need to be sturdy enough to run past the monsters in the forests and so on, so getting resisting spells is really recommended. Animal tamer does not use tools, except macefighting weapons for the monsters he may come across. So its all about going around and taming chickens until you think you can do a dog!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan&amp;diff=1813</id>
		<title>User:Ivan</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan&amp;diff=1813"/>
				<updated>2017-04-29T09:58:02Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: /* Priest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ivan is a counselor on shard, started as player somewhere around 2004-2005. Has a char in guild [[The Wayfarers]].&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
*Ivan - Ancient [[Barbarian]]&lt;br /&gt;
*Felissa - Legendary [[Archer]]&lt;br /&gt;
*Aliza - Heightened [[Bard]]&lt;br /&gt;
*&amp;lt;strike&amp;gt; Alisa - Grandmaster [[Tailor]]&amp;lt;/strike&amp;gt; &lt;br /&gt;
*Jessica - Heightened [[Blacksmith]]&lt;br /&gt;
*Vladimir - Heightened [[Mage]] [ [[The Wayfarers]] ]&lt;br /&gt;
&lt;br /&gt;
== Contact info ==&lt;br /&gt;
&lt;br /&gt;
ICQ: 334-522-476&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/user/sugga3/featured Youtube channel with even more videos]&lt;br /&gt;
&lt;br /&gt;
===== PVM =====&lt;br /&gt;
[http://www.youtube.com/watch?v=6e1omk5czLE Balron killing]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=WMZWsK0AOlk Khaldun 1 and first half of 2 solo hunted]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=_tnRKOtnBvE Shame 3-4 solo hunt]&lt;br /&gt;
&lt;br /&gt;
===== PVP =====&lt;br /&gt;
====== Brown lodge tournament ======&lt;br /&gt;
:[http://www.youtube.com/watch?v=GBjlX2g4xgI Ivan &amp;amp; Pelle Pellets VS Daren priesten &amp;amp; Sienna De'vitus]&lt;br /&gt;
:[http://www.youtube.com/watch?v=OyeO4T_VWrU Ivan &amp;amp; Pelle Pellets VS Johnny Walac &amp;amp; Momath]&lt;br /&gt;
:[http://www.youtube.com/watch?v=xLJIseP4P74 Ivan vs Pelle Pellets]&lt;br /&gt;
&lt;br /&gt;
== Guides by Ivan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== '''UPDATE 2017''' ====&lt;br /&gt;
&lt;br /&gt;
''RESIST IS NO LONGER NECESSARY SKILL TO TAKE AT 50% INSTEAD PICK 30% RESIST AND GET SOMEONE TO HELP TRAINING AND USE MEER HERBALISTS TO GET TO 70%.''&lt;br /&gt;
&lt;br /&gt;
I'd recommend instead of 50 resist picking 50 healing for fighters, 50 magery/meditation for casters and 50 crafting skill for merchants.&lt;br /&gt;
&lt;br /&gt;
===='''GUIDES MADE IN 2013 CHECK CHANGES FROM FORUMS TO SEE IF SOMETHING ESSENTIAL HAS CHANGED SINCE 2013.'''====&lt;br /&gt;
&lt;br /&gt;
First to note, even if the specific class you are looking for cannot be found here dont worry! Starting for fighter and magic user classes are VERY similar. So for ranger and fencer classes you should seek archer guide, it will tell you most you need. For knights and warriors, guide for barbarian is similar and will tell you nearly all you need. Rest you'll figure out while playing. As for necromancer and druid you can look at mage guide, it works the same way as for that class at the start.&lt;br /&gt;
&lt;br /&gt;
ABOUT STATS: You cannot lock stats or make them go lower, once you hit statcap one stat will randomly drop or the 1.0 point gain will be negated. You must use potions to drop other stats if you wish to get more of another. Stats will gain even with maxed skills so its suggested to keep few points of total stats free from statcap to be able to control your stats.&lt;br /&gt;
&lt;br /&gt;
=== Hunting basics ===&lt;br /&gt;
&lt;br /&gt;
If you are completely new on this shard and don't know at all how hunting works on pangaea, here is a guide for basic tactics. If you cannot &amp;quot;tank&amp;quot; your enemy you will have to use two tiling. You use weapon that has reach of over the tile next to you (you can check which weapons are two tiling weapons from wiki.) You can use this easily by running west - north and south - east direction back and forth past the enemy from either its north - east or west- south side. (make sure there is a tile between you and the monster) It wont get close as long as you do run enough far away from the monster. For health recovery in middle of combat you can use bandages and healing potions, bandaging requires healing for its success and anatomy for its speed.&lt;br /&gt;
&lt;br /&gt;
Magic users usually hunt by using their summons. (this is not possible without 100% magery atleast) So if you are unable to &amp;quot;tank&amp;quot; the enemy and beat it with your staff, you have to rely on casting off screen and running with precasted spell near the monster and using it on the monster. Again retreat away and repeat, with this tactic you might have to hunt with certain magic user classes in the future, but most of them have to rely completely on their summons. Magic users heal in middle of combat with either healing wands or healing potions, you do not have time to cast a healing spell if a monster is approaching.&lt;br /&gt;
&lt;br /&gt;
=== Barbarian ===&lt;br /&gt;
&lt;br /&gt;
I started off my barbarian as a knight, but it doesn't really make difference at the start of the game which str based fighter you start as.&lt;br /&gt;
&lt;br /&gt;
I'd highly recommend 50 resist 30 healing 30 any of the fighting skills your choosing for starters, and ofcourse 50 str.&lt;br /&gt;
&lt;br /&gt;
First of all you need to get on the fields and train your str, after if you are heading for heighten i'd highly recommend finishing all 40% skills for barbarian class except cooking. (it cannot be done as baseclass fighter)&lt;br /&gt;
&lt;br /&gt;
Controlling your stats will be a trouble, but simply farming despise will help a lot. After you get classed training mace,tactics , anatomy, healing, resist to max is the most important job. Simply because those skills will be required for better hunting. After getting those done there is two ways to get str, either train parrying, sms and getting str meanwhile or/and harvesting like a crazy man. I doubt you have enough contacts or friends to get indestructable lumberjacking in your hands for str training.&lt;br /&gt;
&lt;br /&gt;
P.S: get that healing and anat done before even thinking of training resist, it will help a lot.&lt;br /&gt;
&lt;br /&gt;
=== Archer ===&lt;br /&gt;
&lt;br /&gt;
Again i'd start with 50 resist 30 healing 30 archery, first of all either harvesting cotton/flax for sale to get money, also hunting monsters and collecting all arrows and bolts is recommended. Fencing will be your melee skill so its really necessary to get it trained along with archery, archery itself may be a bit of pain in the ass to train but use archery butte's until 45 archery (you'll be able to recover some of the bolts/arrows you waste). If you choose to set destination in heighten from the starters train all 40% and 65% skills in baseclass.&lt;br /&gt;
&lt;br /&gt;
After getting classed again striving for 100 str would be really recommended it will help you alot, for hunting purposes training anat, healing, resist, archery, fencing and tactics are really recommended to be maxed. Most of other archer players have bowyers of their own for providing bows and arrows, so its easy to contact them for purchases. O'hii bows are the best and i'd recommend getting greater cold arrows/bolts and when you start training poisoning with greater poisons GET A LOT NORMAL ARROWS AND BOLTS greater poison arrows/bolts are really good and they'll come beside of your training. Im willing to buy some of those, if you are training poisoning skill (you will get money for more training and I will get my arrows/bolts). Also remember that poisoning skill affects how often you poison with any poisoned weapon or arrow/bolt so using them before having 85 poisoning would be a bit of waste.&lt;br /&gt;
&lt;br /&gt;
=== Tailor ===&lt;br /&gt;
&lt;br /&gt;
I recently deleted mine since I saw no need for having one anymore, its really good class for money making if you have time to harvest or another char with 100 lumberjacking. (I lack char with 100 lumber so no point for having it for money farming.) Tailor is really simple and nice char, all you do is farm cotton / flax on fields and go to tailor shop to turn them to cloth and macro them into clothes and either sell the clothes or (not 100% sure this works with cloth items) use searing kit and dress form to turn them back into cloth and craft again. Getting arm lore and tailoring to 100% is recommended so you can actually craft armors from hides or bones, there is rumors of itemid having effect on creating banner deeds or curtains also so having that trained also is not a bad idea.&lt;br /&gt;
&lt;br /&gt;
If you simply want to farm money on tailor, harvest flax/cotton and turn it into banner deeds and sell to vendor (4gp per cloth basically) or you can try to sell bandages made from bolts with 4gp each(basic price for bandies). Remember that Bolts of cloth can be turned into 25 bandages or 25 cloths and 25 cloths can be turned into 12 bandages... Never make a mistake and first create cloth and then turn it into bandages, you'll lose 50%.&lt;br /&gt;
&lt;br /&gt;
Tools: Sewing kit, Magic sewing kit (blue ones found from lizards and stuff commonly, can be used to newbiefieding non-magical clothing)and searing kit &amp;amp; dress form (for destroying tailored armor).&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith ===&lt;br /&gt;
&lt;br /&gt;
This is a tricky class, I started with 50 resist 30 mining 30 blacksmithy which was stupid imo should've picked 30 tinkering instead just to save waste of time. You start by buying shovels from vendor and going to beach to mine sand and repeat. From sand you make bottles with tinkering tools to get your tinkering up to 50 or something. Now you buy pickaxes and go mine all the mountains around britain, few assay kits are recommended also for searching ores... There is executor next to britain anvil and forge it will help you up a bit. After a looooong while you have gotten required skills and stats for class, and you'll start wondering how the hell im supposed to do stuff alone. You'll head to nujelm with few thousand iron ingots in bank and loads of shovels in bag and start mining sand like hell to sell for some greedy tinker for money. After you have a money you can afford buying greater heals and greater cure potions and you'll craft some armour from some low grade ore and weapons ofcourse and start training your SMS up so you can handle some of the guardians yourself (now your 50 resist will be worth it) you are able to kill gazers and gargoyles by yourself with high sms + gheals and can searchs for betters veins.&lt;br /&gt;
&lt;br /&gt;
Smithing itself as a skill can be done from 0-100 with iron only, arm lore should be also trained to max. Mining will be essential for getting materials ofcourse.&lt;br /&gt;
&lt;br /&gt;
Tools: Smiths hammer/sledge hammer, Tongs (for smelthing armours&amp;amp;weapons), Assay kits (to determine what ores is in that exact spot), Tinkering tools (for pickaxes) and last but not least gcures and heals for your own survival.&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
&lt;br /&gt;
Bard is pretty laid back class, start off with 50 medit 30 music 30 magery as an example... it doesn't really matter as long as you have 50 medit (otherwise it will prove to be pain in the arse). You can actually start off anyway you wish using an instrument for playing a song second or third from bottom of the list to gain... getting 60+ medit is recommended so you can use all songs in bone armour, also magery for fast travel and little nice feats like magic reflection is good to train.&lt;br /&gt;
&lt;br /&gt;
In the end for &amp;quot;perfecting&amp;quot; your bard for hunting purposes getting max music, mace, tactics, magery, medit, resist, provo and peacemaking is recommended. Hopefully I didn't forget any...&lt;br /&gt;
&lt;br /&gt;
As you might've noticed bard doesnt realy have healing abilities except musicianship and magery, which will suck. You'll end up using greater heals and healing wands which will be proven to be effective.&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
&lt;br /&gt;
Its troublesome class to start like any other magic user except bard and monk because of meditation training, so 50 medit 30 resist and 30 magery were the skills I started with ofcourse 50str again. Its really hard to gather money with stave weapons and such for reagents, but in the end its possible to collect 50'000 coins for spell book with despise hunting by using a staff. I'd highly recommend buying exceptional yucca quarter or gnarled from some bowyer to clear despise faster. Reagents will cost from 0-100 magery about 100'000 coins altogether which is not still impossible to gather. Getting a spellbook from vendor and filling it with useful spells ain't a bad idea either, getting it filled completely for a greater price later ofcourse.&lt;br /&gt;
&lt;br /&gt;
There aint realy much to say about training, for mage to be perfect it only requires 100 magery and 100 eval, 91 meditation is recommended due petslots (allows 4 fire elementals at once).&lt;br /&gt;
&lt;br /&gt;
=== Bowyer ===&lt;br /&gt;
&lt;br /&gt;
Yes I've had one of these once also, its pretty simple class start off with 50 lumber 30 bowyering 30 arm lore, get some armour and whack trees until backpack full craft some stuff and repeat... Nothing special about it. Easy to train, fairly useless unless you have archer of your own.&lt;br /&gt;
&lt;br /&gt;
Tools: hatchet and skinning knife&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
&lt;br /&gt;
Oh yes I've had one of these also, I dislike religions a lot. I made it basically for purpose of trying out and proving that its not even hard to train.&lt;br /&gt;
&lt;br /&gt;
You start with 50 resist as usual, 30 medit and 30 healing. You'll go to altars at britain 2nd healer and waste your mana into it repeatedly, no you don't meditate in between just keep pouring it all in repeatedly. You'll hit 40 medit in no time, then you start with mace and other stuff required for class and play like normal fighter. Once classed you get into religion of your choosing (I was in law which has best tome). You do this so you can get piety timer running as fast as possible. Now you simply train healing, anat, mace, tactics etc. skills to max and be 1337 in few months when you hit 40 piety. You'll get a lot of help from fellow religions members once in religion so no point in contacting me for advice, they know better anyhow.&lt;br /&gt;
&lt;br /&gt;
Yes priest is the most effective class in pvp and pvm atm on the shard thus I dislike it mostly also I don't like religions at all.&lt;br /&gt;
&lt;br /&gt;
== Guides for complete newcomers ==&lt;br /&gt;
&lt;br /&gt;
Just to note out, I've not played these classes myself nor do I know a lot about playing them.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
&lt;br /&gt;
As for monk start up, I'd highly recommend 50% resisting spells, 30% magery and 30% meditation. Train up those skills and hunt with wrestling using leathers / studdeds at the beginning. Wrestling is pretty effective skill against little monsters like lizardmen, if you get it trained. Join a religion as soon as you are classed and you'll get rest of the help from there. Bone mage at britain graveyard can be used for resisting spells training to gain that 5% you are missing, rest of the time just train magery and meditation up. (look for tips from mage guide, its pretty much similar class except the weapon difference and after getting classed difference.&lt;br /&gt;
&lt;br /&gt;
You should strive for 55% resist and 65% magery to get into class. (meditation can be trained easily while in religion trough religious rites so do not hurry with it!)&lt;br /&gt;
&lt;br /&gt;
=== Scribe ===&lt;br /&gt;
&lt;br /&gt;
[[Scribe]]&lt;br /&gt;
&lt;br /&gt;
=== Tinker ===&lt;br /&gt;
&lt;br /&gt;
As you might have read smith guide already, you get the idea for this already. You start out with the skills you choose as usual and follow the guide provided by me or someone for the main skill tinkering itself. You will spend most of the time mining clay or glass, to create porcelain or obsidian later in the game. So be prepared to that.&lt;br /&gt;
&lt;br /&gt;
Tools: Tinkering tools, shovel and pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter ===&lt;br /&gt;
&lt;br /&gt;
As you might imagine, carpenter requires loads of wood chopping. You can acquire tools from normal shop for the jobs. Hatchets wont break while chopping wood so you dont need replacements. Training goes simply by following the guide.&lt;br /&gt;
&lt;br /&gt;
Tools: Smoothing plane, Hatchet... then there is loads of different stuff for the carpentry skill itself, like hammers and such which do basically the same thing.&lt;br /&gt;
&lt;br /&gt;
=== Cook ===&lt;br /&gt;
&lt;br /&gt;
As you might imagine this class is simply about cooking! There are various foods on pangaea and all combinations have yet to be found! You concentrate as a cook for fishing to raise your skill in both fishing and cooking, so be prepared to pick up that fishing rod and keep camp fire or oven close to you for the cooking itself! You use dagger to cut the fish into steaks which can be cooked.&lt;br /&gt;
&lt;br /&gt;
Tools: Dagger, Fishing rod and ofcourse campfire or oven. &lt;br /&gt;
&lt;br /&gt;
(These are main tools for getting your skill up, you will need frying pans and such for other types of food instead of fish steaks. For that information you should while training try contacting another cook.)&lt;br /&gt;
&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
&lt;br /&gt;
Alchemist, yeah that money maker class. You'll be buying the reagent shops empty just to create your potions! But you need the empty bottles aye? You make them yourself, if you have to. You can mine sand with shovels and you have tinkering enough to make the tools for that! So choose your starting skills wisely, taste identification also affects success ratio while creating potions.&lt;br /&gt;
&lt;br /&gt;
Tools: Heating stand, mortar&amp;amp;pestle, shovel, pickaxe and tinkering tools&lt;br /&gt;
&lt;br /&gt;
=== Animal Tamer ===&lt;br /&gt;
&lt;br /&gt;
This is one interesting class, don't you want to tame all the great beasts on this shard? There certainly is variety in that. To become good at this you need to be sturdy enough to run past the monsters in the forests and so on, so getting resisting spells is really recommended. Animal tamer does not use tools, except macefighting weapons for the monsters he may come across. So its all about going around and taming chickens until you think you can do a dog!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan&amp;diff=1812</id>
		<title>User:Ivan</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan&amp;diff=1812"/>
				<updated>2017-04-29T09:57:35Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: /* UPDATE 2017 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ivan is a counselor on shard, started as player somewhere around 2004-2005. Has a char in guild [[The Wayfarers]].&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
*Ivan - Ancient [[Barbarian]]&lt;br /&gt;
*Felissa - Legendary [[Archer]]&lt;br /&gt;
*Aliza - Heightened [[Bard]]&lt;br /&gt;
*&amp;lt;strike&amp;gt; Alisa - Grandmaster [[Tailor]]&amp;lt;/strike&amp;gt; &lt;br /&gt;
*Jessica - Heightened [[Blacksmith]]&lt;br /&gt;
*Vladimir - Heightened [[Mage]] [ [[The Wayfarers]] ]&lt;br /&gt;
&lt;br /&gt;
== Contact info ==&lt;br /&gt;
&lt;br /&gt;
ICQ: 334-522-476&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/user/sugga3/featured Youtube channel with even more videos]&lt;br /&gt;
&lt;br /&gt;
===== PVM =====&lt;br /&gt;
[http://www.youtube.com/watch?v=6e1omk5czLE Balron killing]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=WMZWsK0AOlk Khaldun 1 and first half of 2 solo hunted]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=_tnRKOtnBvE Shame 3-4 solo hunt]&lt;br /&gt;
&lt;br /&gt;
===== PVP =====&lt;br /&gt;
====== Brown lodge tournament ======&lt;br /&gt;
:[http://www.youtube.com/watch?v=GBjlX2g4xgI Ivan &amp;amp; Pelle Pellets VS Daren priesten &amp;amp; Sienna De'vitus]&lt;br /&gt;
:[http://www.youtube.com/watch?v=OyeO4T_VWrU Ivan &amp;amp; Pelle Pellets VS Johnny Walac &amp;amp; Momath]&lt;br /&gt;
:[http://www.youtube.com/watch?v=xLJIseP4P74 Ivan vs Pelle Pellets]&lt;br /&gt;
&lt;br /&gt;
== Guides by Ivan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== '''UPDATE 2017''' ====&lt;br /&gt;
&lt;br /&gt;
''RESIST IS NO LONGER NECESSARY SKILL TO TAKE AT 50% INSTEAD PICK 30% RESIST AND GET SOMEONE TO HELP TRAINING AND USE MEER HERBALISTS TO GET TO 70%.''&lt;br /&gt;
&lt;br /&gt;
I'd recommend instead of 50 resist picking 50 healing for fighters, 50 magery/meditation for casters and 50 crafting skill for merchants.&lt;br /&gt;
&lt;br /&gt;
===='''GUIDES MADE IN 2013 CHECK CHANGES FROM FORUMS TO SEE IF SOMETHING ESSENTIAL HAS CHANGED SINCE 2013.'''====&lt;br /&gt;
&lt;br /&gt;
First to note, even if the specific class you are looking for cannot be found here dont worry! Starting for fighter and magic user classes are VERY similar. So for ranger and fencer classes you should seek archer guide, it will tell you most you need. For knights and warriors, guide for barbarian is similar and will tell you nearly all you need. Rest you'll figure out while playing. As for necromancer and druid you can look at mage guide, it works the same way as for that class at the start.&lt;br /&gt;
&lt;br /&gt;
ABOUT STATS: You cannot lock stats or make them go lower, once you hit statcap one stat will randomly drop or the 1.0 point gain will be negated. You must use potions to drop other stats if you wish to get more of another. Stats will gain even with maxed skills so its suggested to keep few points of total stats free from statcap to be able to control your stats.&lt;br /&gt;
&lt;br /&gt;
=== Hunting basics ===&lt;br /&gt;
&lt;br /&gt;
If you are completely new on this shard and don't know at all how hunting works on pangaea, here is a guide for basic tactics. If you cannot &amp;quot;tank&amp;quot; your enemy you will have to use two tiling. You use weapon that has reach of over the tile next to you (you can check which weapons are two tiling weapons from wiki.) You can use this easily by running west - north and south - east direction back and forth past the enemy from either its north - east or west- south side. (make sure there is a tile between you and the monster) It wont get close as long as you do run enough far away from the monster. For health recovery in middle of combat you can use bandages and healing potions, bandaging requires healing for its success and anatomy for its speed.&lt;br /&gt;
&lt;br /&gt;
Magic users usually hunt by using their summons. (this is not possible without 100% magery atleast) So if you are unable to &amp;quot;tank&amp;quot; the enemy and beat it with your staff, you have to rely on casting off screen and running with precasted spell near the monster and using it on the monster. Again retreat away and repeat, with this tactic you might have to hunt with certain magic user classes in the future, but most of them have to rely completely on their summons. Magic users heal in middle of combat with either healing wands or healing potions, you do not have time to cast a healing spell if a monster is approaching.&lt;br /&gt;
&lt;br /&gt;
=== Barbarian ===&lt;br /&gt;
&lt;br /&gt;
I started off my barbarian as a knight, but it doesn't really make difference at the start of the game which str based fighter you start as.&lt;br /&gt;
&lt;br /&gt;
I'd highly recommend 50 resist 30 healing 30 any of the fighting skills your choosing for starters, and ofcourse 50 str.&lt;br /&gt;
&lt;br /&gt;
First of all you need to get on the fields and train your str, after if you are heading for heighten i'd highly recommend finishing all 40% skills for barbarian class except cooking. (it cannot be done as baseclass fighter)&lt;br /&gt;
&lt;br /&gt;
Controlling your stats will be a trouble, but simply farming despise will help a lot. After you get classed training mace,tactics , anatomy, healing, resist to max is the most important job. Simply because those skills will be required for better hunting. After getting those done there is two ways to get str, either train parrying, sms and getting str meanwhile or/and harvesting like a crazy man. I doubt you have enough contacts or friends to get indestructable lumberjacking in your hands for str training.&lt;br /&gt;
&lt;br /&gt;
P.S: get that healing and anat done before even thinking of training resist, it will help a lot.&lt;br /&gt;
&lt;br /&gt;
=== Archer ===&lt;br /&gt;
&lt;br /&gt;
Again i'd start with 50 resist 30 healing 30 archery, first of all either harvesting cotton/flax for sale to get money, also hunting monsters and collecting all arrows and bolts is recommended. Fencing will be your melee skill so its really necessary to get it trained along with archery, archery itself may be a bit of pain in the ass to train but use archery butte's until 45 archery (you'll be able to recover some of the bolts/arrows you waste). If you choose to set destination in heighten from the starters train all 40% and 65% skills in baseclass.&lt;br /&gt;
&lt;br /&gt;
After getting classed again striving for 100 str would be really recommended it will help you alot, for hunting purposes training anat, healing, resist, archery, fencing and tactics are really recommended to be maxed. Most of other archer players have bowyers of their own for providing bows and arrows, so its easy to contact them for purchases. O'hii bows are the best and i'd recommend getting greater cold arrows/bolts and when you start training poisoning with greater poisons GET A LOT NORMAL ARROWS AND BOLTS greater poison arrows/bolts are really good and they'll come beside of your training. Im willing to buy some of those, if you are training poisoning skill (you will get money for more training and I will get my arrows/bolts). Also remember that poisoning skill affects how often you poison with any poisoned weapon or arrow/bolt so using them before having 85 poisoning would be a bit of waste.&lt;br /&gt;
&lt;br /&gt;
=== Tailor ===&lt;br /&gt;
&lt;br /&gt;
I recently deleted mine since I saw no need for having one anymore, its really good class for money making if you have time to harvest or another char with 100 lumberjacking. (I lack char with 100 lumber so no point for having it for money farming.) Tailor is really simple and nice char, all you do is farm cotton / flax on fields and go to tailor shop to turn them to cloth and macro them into clothes and either sell the clothes or (not 100% sure this works with cloth items) use searing kit and dress form to turn them back into cloth and craft again. Getting arm lore and tailoring to 100% is recommended so you can actually craft armors from hides or bones, there is rumors of itemid having effect on creating banner deeds or curtains also so having that trained also is not a bad idea.&lt;br /&gt;
&lt;br /&gt;
If you simply want to farm money on tailor, harvest flax/cotton and turn it into banner deeds and sell to vendor (4gp per cloth basically) or you can try to sell bandages made from bolts with 4gp each(basic price for bandies). Remember that Bolts of cloth can be turned into 25 bandages or 25 cloths and 25 cloths can be turned into 12 bandages... Never make a mistake and first create cloth and then turn it into bandages, you'll lose 50%.&lt;br /&gt;
&lt;br /&gt;
Tools: Sewing kit, Magic sewing kit (blue ones found from lizards and stuff commonly, can be used to newbiefieding non-magical clothing)and searing kit &amp;amp; dress form (for destroying tailored armor).&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith ===&lt;br /&gt;
&lt;br /&gt;
This is a tricky class, I started with 50 resist 30 mining 30 blacksmithy which was stupid imo should've picked 30 tinkering instead just to save waste of time. You start by buying shovels from vendor and going to beach to mine sand and repeat. From sand you make bottles with tinkering tools to get your tinkering up to 50 or something. Now you buy pickaxes and go mine all the mountains around britain, few assay kits are recommended also for searching ores... There is executor next to britain anvil and forge it will help you up a bit. After a looooong while you have gotten required skills and stats for class, and you'll start wondering how the hell im supposed to do stuff alone. You'll head to nujelm with few thousand iron ingots in bank and loads of shovels in bag and start mining sand like hell to sell for some greedy tinker for money. After you have a money you can afford buying greater heals and greater cure potions and you'll craft some armour from some low grade ore and weapons ofcourse and start training your SMS up so you can handle some of the guardians yourself (now your 50 resist will be worth it) you are able to kill gazers and gargoyles by yourself with high sms + gheals and can searchs for betters veins.&lt;br /&gt;
&lt;br /&gt;
Smithing itself as a skill can be done from 0-100 with iron only, arm lore should be also trained to max. Mining will be essential for getting materials ofcourse.&lt;br /&gt;
&lt;br /&gt;
Tools: Smiths hammer/sledge hammer, Tongs (for smelthing armours&amp;amp;weapons), Assay kits (to determine what ores is in that exact spot), Tinkering tools (for pickaxes) and last but not least gcures and heals for your own survival.&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
&lt;br /&gt;
Bard is pretty laid back class, start off with 50 medit 30 music 30 magery as an example... it doesn't really matter as long as you have 50 medit (otherwise it will prove to be pain in the arse). You can actually start off anyway you wish using an instrument for playing a song second or third from bottom of the list to gain... getting 60+ medit is recommended so you can use all songs in bone armour, also magery for fast travel and little nice feats like magic reflection is good to train.&lt;br /&gt;
&lt;br /&gt;
In the end for &amp;quot;perfecting&amp;quot; your bard for hunting purposes getting max music, mace, tactics, magery, medit, resist, provo and peacemaking is recommended. Hopefully I didn't forget any...&lt;br /&gt;
&lt;br /&gt;
As you might've noticed bard doesnt realy have healing abilities except musicianship and magery, which will suck. You'll end up using greater heals and healing wands which will be proven to be effective.&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
&lt;br /&gt;
Its troublesome class to start like any other magic user except bard and monk because of meditation training, so 50 medit 30 resist and 30 magery were the skills I started with ofcourse 50str again. Its really hard to gather money with stave weapons and such for reagents, but in the end its possible to collect 50'000 coins for spell book with despise hunting by using a staff. I'd highly recommend buying exceptional yucca quarter or gnarled from some bowyer to clear despise faster. Reagents will cost from 0-100 magery about 100'000 coins altogether which is not still impossible to gather. Getting a spellbook from vendor and filling it with useful spells ain't a bad idea either, getting it filled completely for a greater price later ofcourse.&lt;br /&gt;
&lt;br /&gt;
There aint realy much to say about training, for mage to be perfect it only requires 100 magery and 100 eval, 91 meditation is recommended due petslots (allows 4 fire elementals at once).&lt;br /&gt;
&lt;br /&gt;
=== Bowyer ===&lt;br /&gt;
&lt;br /&gt;
Yes I've had one of these once also, its pretty simple class start off with 50 lumber 30 bowyering 30 arm lore, get some armour and whack trees until backpack full craft some stuff and repeat... Nothing special about it. Easy to train, fairly useless unless you have archer of your own.&lt;br /&gt;
&lt;br /&gt;
Tools: hatchet and skinning knife&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
&lt;br /&gt;
Oh yes I've had one of these also, I dislike religions a lot. I made it basica'ly for purpose of trying out and proving that its not even hard to train.&lt;br /&gt;
&lt;br /&gt;
You start with 50 resist as usual, 30 medit and 30 healing. You'll go to altars at britain 2nd healer and waste your mana into it repeatedly, no you don't meditate in between just keep pouring it all in repeatedly. You'll hit 40 medit in no time, then you start with mace and other stuff required for class and play like normal fighter. Once classed you get into religion of your choosing (I was in law which has best tome). You do this so you can get piety timer running as fast as possible. Now you simply train healing, anat, mace, tactics etc. skills to max and be 1337 in few months when you hit 40 piety. You'll get a lot of help from fellow religions members once in religion so no point in contacting me for advice, they know better anyhow.&lt;br /&gt;
&lt;br /&gt;
Yes priest is the most effective class in pvp and pvm atm on the shard thus I dislike it mostly also I don't like religions at all.&lt;br /&gt;
&lt;br /&gt;
== Guides for complete newcomers ==&lt;br /&gt;
&lt;br /&gt;
Just to note out, I've not played these classes myself nor do I know a lot about playing them.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
&lt;br /&gt;
As for monk start up, I'd highly recommend 50% resisting spells, 30% magery and 30% meditation. Train up those skills and hunt with wrestling using leathers / studdeds at the beginning. Wrestling is pretty effective skill against little monsters like lizardmen, if you get it trained. Join a religion as soon as you are classed and you'll get rest of the help from there. Bone mage at britain graveyard can be used for resisting spells training to gain that 5% you are missing, rest of the time just train magery and meditation up. (look for tips from mage guide, its pretty much similar class except the weapon difference and after getting classed difference.&lt;br /&gt;
&lt;br /&gt;
You should strive for 55% resist and 65% magery to get into class. (meditation can be trained easily while in religion trough religious rites so do not hurry with it!)&lt;br /&gt;
&lt;br /&gt;
=== Scribe ===&lt;br /&gt;
&lt;br /&gt;
[[Scribe]]&lt;br /&gt;
&lt;br /&gt;
=== Tinker ===&lt;br /&gt;
&lt;br /&gt;
As you might have read smith guide already, you get the idea for this already. You start out with the skills you choose as usual and follow the guide provided by me or someone for the main skill tinkering itself. You will spend most of the time mining clay or glass, to create porcelain or obsidian later in the game. So be prepared to that.&lt;br /&gt;
&lt;br /&gt;
Tools: Tinkering tools, shovel and pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter ===&lt;br /&gt;
&lt;br /&gt;
As you might imagine, carpenter requires loads of wood chopping. You can acquire tools from normal shop for the jobs. Hatchets wont break while chopping wood so you dont need replacements. Training goes simply by following the guide.&lt;br /&gt;
&lt;br /&gt;
Tools: Smoothing plane, Hatchet... then there is loads of different stuff for the carpentry skill itself, like hammers and such which do basically the same thing.&lt;br /&gt;
&lt;br /&gt;
=== Cook ===&lt;br /&gt;
&lt;br /&gt;
As you might imagine this class is simply about cooking! There are various foods on pangaea and all combinations have yet to be found! You concentrate as a cook for fishing to raise your skill in both fishing and cooking, so be prepared to pick up that fishing rod and keep camp fire or oven close to you for the cooking itself! You use dagger to cut the fish into steaks which can be cooked.&lt;br /&gt;
&lt;br /&gt;
Tools: Dagger, Fishing rod and ofcourse campfire or oven. &lt;br /&gt;
&lt;br /&gt;
(These are main tools for getting your skill up, you will need frying pans and such for other types of food instead of fish steaks. For that information you should while training try contacting another cook.)&lt;br /&gt;
&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
&lt;br /&gt;
Alchemist, yeah that money maker class. You'll be buying the reagent shops empty just to create your potions! But you need the empty bottles aye? You make them yourself, if you have to. You can mine sand with shovels and you have tinkering enough to make the tools for that! So choose your starting skills wisely, taste identification also affects success ratio while creating potions.&lt;br /&gt;
&lt;br /&gt;
Tools: Heating stand, mortar&amp;amp;pestle, shovel, pickaxe and tinkering tools&lt;br /&gt;
&lt;br /&gt;
=== Animal Tamer ===&lt;br /&gt;
&lt;br /&gt;
This is one interesting class, don't you want to tame all the great beasts on this shard? There certainly is variety in that. To become good at this you need to be sturdy enough to run past the monsters in the forests and so on, so getting resisting spells is really recommended. Animal tamer does not use tools, except macefighting weapons for the monsters he may come across. So its all about going around and taming chickens until you think you can do a dog!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan&amp;diff=1811</id>
		<title>User:Ivan</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan&amp;diff=1811"/>
				<updated>2017-04-29T09:57:02Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: /* UPDATE 2017 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ivan is a counselor on shard, started as player somewhere around 2004-2005. Has a char in guild [[The Wayfarers]].&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
*Ivan - Ancient [[Barbarian]]&lt;br /&gt;
*Felissa - Legendary [[Archer]]&lt;br /&gt;
*Aliza - Heightened [[Bard]]&lt;br /&gt;
*&amp;lt;strike&amp;gt; Alisa - Grandmaster [[Tailor]]&amp;lt;/strike&amp;gt; &lt;br /&gt;
*Jessica - Heightened [[Blacksmith]]&lt;br /&gt;
*Vladimir - Heightened [[Mage]] [ [[The Wayfarers]] ]&lt;br /&gt;
&lt;br /&gt;
== Contact info ==&lt;br /&gt;
&lt;br /&gt;
ICQ: 334-522-476&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/user/sugga3/featured Youtube channel with even more videos]&lt;br /&gt;
&lt;br /&gt;
===== PVM =====&lt;br /&gt;
[http://www.youtube.com/watch?v=6e1omk5czLE Balron killing]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=WMZWsK0AOlk Khaldun 1 and first half of 2 solo hunted]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=_tnRKOtnBvE Shame 3-4 solo hunt]&lt;br /&gt;
&lt;br /&gt;
===== PVP =====&lt;br /&gt;
====== Brown lodge tournament ======&lt;br /&gt;
:[http://www.youtube.com/watch?v=GBjlX2g4xgI Ivan &amp;amp; Pelle Pellets VS Daren priesten &amp;amp; Sienna De'vitus]&lt;br /&gt;
:[http://www.youtube.com/watch?v=OyeO4T_VWrU Ivan &amp;amp; Pelle Pellets VS Johnny Walac &amp;amp; Momath]&lt;br /&gt;
:[http://www.youtube.com/watch?v=xLJIseP4P74 Ivan vs Pelle Pellets]&lt;br /&gt;
&lt;br /&gt;
== Guides by Ivan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== '''UPDATE 2017''' ====&lt;br /&gt;
&lt;br /&gt;
''RESIST IS NO LONGER NECESSARY SKILL TO TAKE AT 50% INSTEAD PICK 30% RESIST AND GET SOMEONE TO HELP TRAINING AND USE MEER HERBALISTS TO GET TO 70%.''&lt;br /&gt;
&lt;br /&gt;
I'd recommend instead of 50 resist picking 50 healing for fighters, 50 magery for casters and 50 crafting skill for merchants.&lt;br /&gt;
&lt;br /&gt;
===='''GUIDES MADE IN 2013 CHECK CHANGES FROM FORUMS TO SEE IF SOMETHING ESSENTIAL HAS CHANGED SINCE 2013.'''====&lt;br /&gt;
&lt;br /&gt;
First to note, even if the specific class you are looking for cannot be found here dont worry! Starting for fighter and magic user classes are VERY similar. So for ranger and fencer classes you should seek archer guide, it will tell you most you need. For knights and warriors, guide for barbarian is similar and will tell you nearly all you need. Rest you'll figure out while playing. As for necromancer and druid you can look at mage guide, it works the same way as for that class at the start.&lt;br /&gt;
&lt;br /&gt;
ABOUT STATS: You cannot lock stats or make them go lower, once you hit statcap one stat will randomly drop or the 1.0 point gain will be negated. You must use potions to drop other stats if you wish to get more of another. Stats will gain even with maxed skills so its suggested to keep few points of total stats free from statcap to be able to control your stats.&lt;br /&gt;
&lt;br /&gt;
=== Hunting basics ===&lt;br /&gt;
&lt;br /&gt;
If you are completely new on this shard and don't know at all how hunting works on pangaea, here is a guide for basic tactics. If you cannot &amp;quot;tank&amp;quot; your enemy you will have to use two tiling. You use weapon that has reach of over the tile next to you (you can check which weapons are two tiling weapons from wiki.) You can use this easily by running west - north and south - east direction back and forth past the enemy from either its north - east or west- south side. (make sure there is a tile between you and the monster) It wont get close as long as you do run enough far away from the monster. For health recovery in middle of combat you can use bandages and healing potions, bandaging requires healing for its success and anatomy for its speed.&lt;br /&gt;
&lt;br /&gt;
Magic users usually hunt by using their summons. (this is not possible without 100% magery atleast) So if you are unable to &amp;quot;tank&amp;quot; the enemy and beat it with your staff, you have to rely on casting off screen and running with precasted spell near the monster and using it on the monster. Again retreat away and repeat, with this tactic you might have to hunt with certain magic user classes in the future, but most of them have to rely completely on their summons. Magic users heal in middle of combat with either healing wands or healing potions, you do not have time to cast a healing spell if a monster is approaching.&lt;br /&gt;
&lt;br /&gt;
=== Barbarian ===&lt;br /&gt;
&lt;br /&gt;
I started off my barbarian as a knight, but it doesn't really make difference at the start of the game which str based fighter you start as.&lt;br /&gt;
&lt;br /&gt;
I'd highly recommend 50 resist 30 healing 30 any of the fighting skills your choosing for starters, and ofcourse 50 str.&lt;br /&gt;
&lt;br /&gt;
First of all you need to get on the fields and train your str, after if you are heading for heighten i'd highly recommend finishing all 40% skills for barbarian class except cooking. (it cannot be done as baseclass fighter)&lt;br /&gt;
&lt;br /&gt;
Controlling your stats will be a trouble, but simply farming despise will help a lot. After you get classed training mace,tactics , anatomy, healing, resist to max is the most important job. Simply because those skills will be required for better hunting. After getting those done there is two ways to get str, either train parrying, sms and getting str meanwhile or/and harvesting like a crazy man. I doubt you have enough contacts or friends to get indestructable lumberjacking in your hands for str training.&lt;br /&gt;
&lt;br /&gt;
P.S: get that healing and anat done before even thinking of training resist, it will help a lot.&lt;br /&gt;
&lt;br /&gt;
=== Archer ===&lt;br /&gt;
&lt;br /&gt;
Again i'd start with 50 resist 30 healing 30 archery, first of all either harvesting cotton/flax for sale to get money, also hunting monsters and collecting all arrows and bolts is recommended. Fencing will be your melee skill so its really necessary to get it trained along with archery, archery itself may be a bit of pain in the ass to train but use archery butte's until 45 archery (you'll be able to recover some of the bolts/arrows you waste). If you choose to set destination in heighten from the starters train all 40% and 65% skills in baseclass.&lt;br /&gt;
&lt;br /&gt;
After getting classed again striving for 100 str would be really recommended it will help you alot, for hunting purposes training anat, healing, resist, archery, fencing and tactics are really recommended to be maxed. Most of other archer players have bowyers of their own for providing bows and arrows, so its easy to contact them for purchases. O'hii bows are the best and i'd recommend getting greater cold arrows/bolts and when you start training poisoning with greater poisons GET A LOT NORMAL ARROWS AND BOLTS greater poison arrows/bolts are really good and they'll come beside of your training. Im willing to buy some of those, if you are training poisoning skill (you will get money for more training and I will get my arrows/bolts). Also remember that poisoning skill affects how often you poison with any poisoned weapon or arrow/bolt so using them before having 85 poisoning would be a bit of waste.&lt;br /&gt;
&lt;br /&gt;
=== Tailor ===&lt;br /&gt;
&lt;br /&gt;
I recently deleted mine since I saw no need for having one anymore, its really good class for money making if you have time to harvest or another char with 100 lumberjacking. (I lack char with 100 lumber so no point for having it for money farming.) Tailor is really simple and nice char, all you do is farm cotton / flax on fields and go to tailor shop to turn them to cloth and macro them into clothes and either sell the clothes or (not 100% sure this works with cloth items) use searing kit and dress form to turn them back into cloth and craft again. Getting arm lore and tailoring to 100% is recommended so you can actually craft armors from hides or bones, there is rumors of itemid having effect on creating banner deeds or curtains also so having that trained also is not a bad idea.&lt;br /&gt;
&lt;br /&gt;
If you simply want to farm money on tailor, harvest flax/cotton and turn it into banner deeds and sell to vendor (4gp per cloth basically) or you can try to sell bandages made from bolts with 4gp each(basic price for bandies). Remember that Bolts of cloth can be turned into 25 bandages or 25 cloths and 25 cloths can be turned into 12 bandages... Never make a mistake and first create cloth and then turn it into bandages, you'll lose 50%.&lt;br /&gt;
&lt;br /&gt;
Tools: Sewing kit, Magic sewing kit (blue ones found from lizards and stuff commonly, can be used to newbiefieding non-magical clothing)and searing kit &amp;amp; dress form (for destroying tailored armor).&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith ===&lt;br /&gt;
&lt;br /&gt;
This is a tricky class, I started with 50 resist 30 mining 30 blacksmithy which was stupid imo should've picked 30 tinkering instead just to save waste of time. You start by buying shovels from vendor and going to beach to mine sand and repeat. From sand you make bottles with tinkering tools to get your tinkering up to 50 or something. Now you buy pickaxes and go mine all the mountains around britain, few assay kits are recommended also for searching ores... There is executor next to britain anvil and forge it will help you up a bit. After a looooong while you have gotten required skills and stats for class, and you'll start wondering how the hell im supposed to do stuff alone. You'll head to nujelm with few thousand iron ingots in bank and loads of shovels in bag and start mining sand like hell to sell for some greedy tinker for money. After you have a money you can afford buying greater heals and greater cure potions and you'll craft some armour from some low grade ore and weapons ofcourse and start training your SMS up so you can handle some of the guardians yourself (now your 50 resist will be worth it) you are able to kill gazers and gargoyles by yourself with high sms + gheals and can searchs for betters veins.&lt;br /&gt;
&lt;br /&gt;
Smithing itself as a skill can be done from 0-100 with iron only, arm lore should be also trained to max. Mining will be essential for getting materials ofcourse.&lt;br /&gt;
&lt;br /&gt;
Tools: Smiths hammer/sledge hammer, Tongs (for smelthing armours&amp;amp;weapons), Assay kits (to determine what ores is in that exact spot), Tinkering tools (for pickaxes) and last but not least gcures and heals for your own survival.&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
&lt;br /&gt;
Bard is pretty laid back class, start off with 50 medit 30 music 30 magery as an example... it doesn't really matter as long as you have 50 medit (otherwise it will prove to be pain in the arse). You can actually start off anyway you wish using an instrument for playing a song second or third from bottom of the list to gain... getting 60+ medit is recommended so you can use all songs in bone armour, also magery for fast travel and little nice feats like magic reflection is good to train.&lt;br /&gt;
&lt;br /&gt;
In the end for &amp;quot;perfecting&amp;quot; your bard for hunting purposes getting max music, mace, tactics, magery, medit, resist, provo and peacemaking is recommended. Hopefully I didn't forget any...&lt;br /&gt;
&lt;br /&gt;
As you might've noticed bard doesnt realy have healing abilities except musicianship and magery, which will suck. You'll end up using greater heals and healing wands which will be proven to be effective.&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
&lt;br /&gt;
Its troublesome class to start like any other magic user except bard and monk because of meditation training, so 50 medit 30 resist and 30 magery were the skills I started with ofcourse 50str again. Its really hard to gather money with stave weapons and such for reagents, but in the end its possible to collect 50'000 coins for spell book with despise hunting by using a staff. I'd highly recommend buying exceptional yucca quarter or gnarled from some bowyer to clear despise faster. Reagents will cost from 0-100 magery about 100'000 coins altogether which is not still impossible to gather. Getting a spellbook from vendor and filling it with useful spells ain't a bad idea either, getting it filled completely for a greater price later ofcourse.&lt;br /&gt;
&lt;br /&gt;
There aint realy much to say about training, for mage to be perfect it only requires 100 magery and 100 eval, 91 meditation is recommended due petslots (allows 4 fire elementals at once).&lt;br /&gt;
&lt;br /&gt;
=== Bowyer ===&lt;br /&gt;
&lt;br /&gt;
Yes I've had one of these once also, its pretty simple class start off with 50 lumber 30 bowyering 30 arm lore, get some armour and whack trees until backpack full craft some stuff and repeat... Nothing special about it. Easy to train, fairly useless unless you have archer of your own.&lt;br /&gt;
&lt;br /&gt;
Tools: hatchet and skinning knife&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
&lt;br /&gt;
Oh yes I've had one of these also, I dislike religions a lot. I made it basica'ly for purpose of trying out and proving that its not even hard to train.&lt;br /&gt;
&lt;br /&gt;
You start with 50 resist as usual, 30 medit and 30 healing. You'll go to altars at britain 2nd healer and waste your mana into it repeatedly, no you don't meditate in between just keep pouring it all in repeatedly. You'll hit 40 medit in no time, then you start with mace and other stuff required for class and play like normal fighter. Once classed you get into religion of your choosing (I was in law which has best tome). You do this so you can get piety timer running as fast as possible. Now you simply train healing, anat, mace, tactics etc. skills to max and be 1337 in few months when you hit 40 piety. You'll get a lot of help from fellow religions members once in religion so no point in contacting me for advice, they know better anyhow.&lt;br /&gt;
&lt;br /&gt;
Yes priest is the most effective class in pvp and pvm atm on the shard thus I dislike it mostly also I don't like religions at all.&lt;br /&gt;
&lt;br /&gt;
== Guides for complete newcomers ==&lt;br /&gt;
&lt;br /&gt;
Just to note out, I've not played these classes myself nor do I know a lot about playing them.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
&lt;br /&gt;
As for monk start up, I'd highly recommend 50% resisting spells, 30% magery and 30% meditation. Train up those skills and hunt with wrestling using leathers / studdeds at the beginning. Wrestling is pretty effective skill against little monsters like lizardmen, if you get it trained. Join a religion as soon as you are classed and you'll get rest of the help from there. Bone mage at britain graveyard can be used for resisting spells training to gain that 5% you are missing, rest of the time just train magery and meditation up. (look for tips from mage guide, its pretty much similar class except the weapon difference and after getting classed difference.&lt;br /&gt;
&lt;br /&gt;
You should strive for 55% resist and 65% magery to get into class. (meditation can be trained easily while in religion trough religious rites so do not hurry with it!)&lt;br /&gt;
&lt;br /&gt;
=== Scribe ===&lt;br /&gt;
&lt;br /&gt;
[[Scribe]]&lt;br /&gt;
&lt;br /&gt;
=== Tinker ===&lt;br /&gt;
&lt;br /&gt;
As you might have read smith guide already, you get the idea for this already. You start out with the skills you choose as usual and follow the guide provided by me or someone for the main skill tinkering itself. You will spend most of the time mining clay or glass, to create porcelain or obsidian later in the game. So be prepared to that.&lt;br /&gt;
&lt;br /&gt;
Tools: Tinkering tools, shovel and pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter ===&lt;br /&gt;
&lt;br /&gt;
As you might imagine, carpenter requires loads of wood chopping. You can acquire tools from normal shop for the jobs. Hatchets wont break while chopping wood so you dont need replacements. Training goes simply by following the guide.&lt;br /&gt;
&lt;br /&gt;
Tools: Smoothing plane, Hatchet... then there is loads of different stuff for the carpentry skill itself, like hammers and such which do basically the same thing.&lt;br /&gt;
&lt;br /&gt;
=== Cook ===&lt;br /&gt;
&lt;br /&gt;
As you might imagine this class is simply about cooking! There are various foods on pangaea and all combinations have yet to be found! You concentrate as a cook for fishing to raise your skill in both fishing and cooking, so be prepared to pick up that fishing rod and keep camp fire or oven close to you for the cooking itself! You use dagger to cut the fish into steaks which can be cooked.&lt;br /&gt;
&lt;br /&gt;
Tools: Dagger, Fishing rod and ofcourse campfire or oven. &lt;br /&gt;
&lt;br /&gt;
(These are main tools for getting your skill up, you will need frying pans and such for other types of food instead of fish steaks. For that information you should while training try contacting another cook.)&lt;br /&gt;
&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
&lt;br /&gt;
Alchemist, yeah that money maker class. You'll be buying the reagent shops empty just to create your potions! But you need the empty bottles aye? You make them yourself, if you have to. You can mine sand with shovels and you have tinkering enough to make the tools for that! So choose your starting skills wisely, taste identification also affects success ratio while creating potions.&lt;br /&gt;
&lt;br /&gt;
Tools: Heating stand, mortar&amp;amp;pestle, shovel, pickaxe and tinkering tools&lt;br /&gt;
&lt;br /&gt;
=== Animal Tamer ===&lt;br /&gt;
&lt;br /&gt;
This is one interesting class, don't you want to tame all the great beasts on this shard? There certainly is variety in that. To become good at this you need to be sturdy enough to run past the monsters in the forests and so on, so getting resisting spells is really recommended. Animal tamer does not use tools, except macefighting weapons for the monsters he may come across. So its all about going around and taming chickens until you think you can do a dog!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan&amp;diff=1810</id>
		<title>User:Ivan</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan&amp;diff=1810"/>
				<updated>2017-04-29T09:39:18Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: /* Guides by Ivan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ivan is a counselor on shard, started as player somewhere around 2004-2005. Has a char in guild [[The Wayfarers]].&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
*Ivan - Ancient [[Barbarian]]&lt;br /&gt;
*Felissa - Legendary [[Archer]]&lt;br /&gt;
*Aliza - Heightened [[Bard]]&lt;br /&gt;
*&amp;lt;strike&amp;gt; Alisa - Grandmaster [[Tailor]]&amp;lt;/strike&amp;gt; &lt;br /&gt;
*Jessica - Heightened [[Blacksmith]]&lt;br /&gt;
*Vladimir - Heightened [[Mage]] [ [[The Wayfarers]] ]&lt;br /&gt;
&lt;br /&gt;
== Contact info ==&lt;br /&gt;
&lt;br /&gt;
ICQ: 334-522-476&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/user/sugga3/featured Youtube channel with even more videos]&lt;br /&gt;
&lt;br /&gt;
===== PVM =====&lt;br /&gt;
[http://www.youtube.com/watch?v=6e1omk5czLE Balron killing]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=WMZWsK0AOlk Khaldun 1 and first half of 2 solo hunted]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=_tnRKOtnBvE Shame 3-4 solo hunt]&lt;br /&gt;
&lt;br /&gt;
===== PVP =====&lt;br /&gt;
====== Brown lodge tournament ======&lt;br /&gt;
:[http://www.youtube.com/watch?v=GBjlX2g4xgI Ivan &amp;amp; Pelle Pellets VS Daren priesten &amp;amp; Sienna De'vitus]&lt;br /&gt;
:[http://www.youtube.com/watch?v=OyeO4T_VWrU Ivan &amp;amp; Pelle Pellets VS Johnny Walac &amp;amp; Momath]&lt;br /&gt;
:[http://www.youtube.com/watch?v=xLJIseP4P74 Ivan vs Pelle Pellets]&lt;br /&gt;
&lt;br /&gt;
== Guides by Ivan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== '''UPDATE 2017''' ====&lt;br /&gt;
&lt;br /&gt;
''RESIST IS NO LONGER NECESSARY SKILL TO TAKE AT 50% INSTEAD PICK 30% RESIST AND GET SOMEONE TO HELP TRAINING AND USE MEER HERBALISTS TO GET TO 70%.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===='''GUIDES MADE IN 2013 CHECK CHANGES FROM FORUMS TO SEE IF SOMETHING ESSENTIAL HAS CHANGED SINCE 2013.'''====&lt;br /&gt;
&lt;br /&gt;
First to note, even if the specific class you are looking for cannot be found here dont worry! Starting for fighter and magic user classes are VERY similar. So for ranger and fencer classes you should seek archer guide, it will tell you most you need. For knights and warriors, guide for barbarian is similar and will tell you nearly all you need. Rest you'll figure out while playing. As for necromancer and druid you can look at mage guide, it works the same way as for that class at the start.&lt;br /&gt;
&lt;br /&gt;
ABOUT STATS: You cannot lock stats or make them go lower, once you hit statcap one stat will randomly drop or the 1.0 point gain will be negated. You must use potions to drop other stats if you wish to get more of another. Stats will gain even with maxed skills so its suggested to keep few points of total stats free from statcap to be able to control your stats.&lt;br /&gt;
&lt;br /&gt;
=== Hunting basics ===&lt;br /&gt;
&lt;br /&gt;
If you are completely new on this shard and don't know at all how hunting works on pangaea, here is a guide for basic tactics. If you cannot &amp;quot;tank&amp;quot; your enemy you will have to use two tiling. You use weapon that has reach of over the tile next to you (you can check which weapons are two tiling weapons from wiki.) You can use this easily by running west - north and south - east direction back and forth past the enemy from either its north - east or west- south side. (make sure there is a tile between you and the monster) It wont get close as long as you do run enough far away from the monster. For health recovery in middle of combat you can use bandages and healing potions, bandaging requires healing for its success and anatomy for its speed.&lt;br /&gt;
&lt;br /&gt;
Magic users usually hunt by using their summons. (this is not possible without 100% magery atleast) So if you are unable to &amp;quot;tank&amp;quot; the enemy and beat it with your staff, you have to rely on casting off screen and running with precasted spell near the monster and using it on the monster. Again retreat away and repeat, with this tactic you might have to hunt with certain magic user classes in the future, but most of them have to rely completely on their summons. Magic users heal in middle of combat with either healing wands or healing potions, you do not have time to cast a healing spell if a monster is approaching.&lt;br /&gt;
&lt;br /&gt;
=== Barbarian ===&lt;br /&gt;
&lt;br /&gt;
I started off my barbarian as a knight, but it doesn't really make difference at the start of the game which str based fighter you start as.&lt;br /&gt;
&lt;br /&gt;
I'd highly recommend 50 resist 30 healing 30 any of the fighting skills your choosing for starters, and ofcourse 50 str.&lt;br /&gt;
&lt;br /&gt;
First of all you need to get on the fields and train your str, after if you are heading for heighten i'd highly recommend finishing all 40% skills for barbarian class except cooking. (it cannot be done as baseclass fighter)&lt;br /&gt;
&lt;br /&gt;
Controlling your stats will be a trouble, but simply farming despise will help a lot. After you get classed training mace,tactics , anatomy, healing, resist to max is the most important job. Simply because those skills will be required for better hunting. After getting those done there is two ways to get str, either train parrying, sms and getting str meanwhile or/and harvesting like a crazy man. I doubt you have enough contacts or friends to get indestructable lumberjacking in your hands for str training.&lt;br /&gt;
&lt;br /&gt;
P.S: get that healing and anat done before even thinking of training resist, it will help a lot.&lt;br /&gt;
&lt;br /&gt;
=== Archer ===&lt;br /&gt;
&lt;br /&gt;
Again i'd start with 50 resist 30 healing 30 archery, first of all either harvesting cotton/flax for sale to get money, also hunting monsters and collecting all arrows and bolts is recommended. Fencing will be your melee skill so its really necessary to get it trained along with archery, archery itself may be a bit of pain in the ass to train but use archery butte's until 45 archery (you'll be able to recover some of the bolts/arrows you waste). If you choose to set destination in heighten from the starters train all 40% and 65% skills in baseclass.&lt;br /&gt;
&lt;br /&gt;
After getting classed again striving for 100 str would be really recommended it will help you alot, for hunting purposes training anat, healing, resist, archery, fencing and tactics are really recommended to be maxed. Most of other archer players have bowyers of their own for providing bows and arrows, so its easy to contact them for purchases. O'hii bows are the best and i'd recommend getting greater cold arrows/bolts and when you start training poisoning with greater poisons GET A LOT NORMAL ARROWS AND BOLTS greater poison arrows/bolts are really good and they'll come beside of your training. Im willing to buy some of those, if you are training poisoning skill (you will get money for more training and I will get my arrows/bolts). Also remember that poisoning skill affects how often you poison with any poisoned weapon or arrow/bolt so using them before having 85 poisoning would be a bit of waste.&lt;br /&gt;
&lt;br /&gt;
=== Tailor ===&lt;br /&gt;
&lt;br /&gt;
I recently deleted mine since I saw no need for having one anymore, its really good class for money making if you have time to harvest or another char with 100 lumberjacking. (I lack char with 100 lumber so no point for having it for money farming.) Tailor is really simple and nice char, all you do is farm cotton / flax on fields and go to tailor shop to turn them to cloth and macro them into clothes and either sell the clothes or (not 100% sure this works with cloth items) use searing kit and dress form to turn them back into cloth and craft again. Getting arm lore and tailoring to 100% is recommended so you can actually craft armors from hides or bones, there is rumors of itemid having effect on creating banner deeds or curtains also so having that trained also is not a bad idea.&lt;br /&gt;
&lt;br /&gt;
If you simply want to farm money on tailor, harvest flax/cotton and turn it into banner deeds and sell to vendor (4gp per cloth basically) or you can try to sell bandages made from bolts with 4gp each(basic price for bandies). Remember that Bolts of cloth can be turned into 25 bandages or 25 cloths and 25 cloths can be turned into 12 bandages... Never make a mistake and first create cloth and then turn it into bandages, you'll lose 50%.&lt;br /&gt;
&lt;br /&gt;
Tools: Sewing kit, Magic sewing kit (blue ones found from lizards and stuff commonly, can be used to newbiefieding non-magical clothing)and searing kit &amp;amp; dress form (for destroying tailored armor).&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith ===&lt;br /&gt;
&lt;br /&gt;
This is a tricky class, I started with 50 resist 30 mining 30 blacksmithy which was stupid imo should've picked 30 tinkering instead just to save waste of time. You start by buying shovels from vendor and going to beach to mine sand and repeat. From sand you make bottles with tinkering tools to get your tinkering up to 50 or something. Now you buy pickaxes and go mine all the mountains around britain, few assay kits are recommended also for searching ores... There is executor next to britain anvil and forge it will help you up a bit. After a looooong while you have gotten required skills and stats for class, and you'll start wondering how the hell im supposed to do stuff alone. You'll head to nujelm with few thousand iron ingots in bank and loads of shovels in bag and start mining sand like hell to sell for some greedy tinker for money. After you have a money you can afford buying greater heals and greater cure potions and you'll craft some armour from some low grade ore and weapons ofcourse and start training your SMS up so you can handle some of the guardians yourself (now your 50 resist will be worth it) you are able to kill gazers and gargoyles by yourself with high sms + gheals and can searchs for betters veins.&lt;br /&gt;
&lt;br /&gt;
Smithing itself as a skill can be done from 0-100 with iron only, arm lore should be also trained to max. Mining will be essential for getting materials ofcourse.&lt;br /&gt;
&lt;br /&gt;
Tools: Smiths hammer/sledge hammer, Tongs (for smelthing armours&amp;amp;weapons), Assay kits (to determine what ores is in that exact spot), Tinkering tools (for pickaxes) and last but not least gcures and heals for your own survival.&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
&lt;br /&gt;
Bard is pretty laid back class, start off with 50 medit 30 music 30 magery as an example... it doesn't really matter as long as you have 50 medit (otherwise it will prove to be pain in the arse). You can actually start off anyway you wish using an instrument for playing a song second or third from bottom of the list to gain... getting 60+ medit is recommended so you can use all songs in bone armour, also magery for fast travel and little nice feats like magic reflection is good to train.&lt;br /&gt;
&lt;br /&gt;
In the end for &amp;quot;perfecting&amp;quot; your bard for hunting purposes getting max music, mace, tactics, magery, medit, resist, provo and peacemaking is recommended. Hopefully I didn't forget any...&lt;br /&gt;
&lt;br /&gt;
As you might've noticed bard doesnt realy have healing abilities except musicianship and magery, which will suck. You'll end up using greater heals and healing wands which will be proven to be effective.&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
&lt;br /&gt;
Its troublesome class to start like any other magic user except bard and monk because of meditation training, so 50 medit 30 resist and 30 magery were the skills I started with ofcourse 50str again. Its really hard to gather money with stave weapons and such for reagents, but in the end its possible to collect 50'000 coins for spell book with despise hunting by using a staff. I'd highly recommend buying exceptional yucca quarter or gnarled from some bowyer to clear despise faster. Reagents will cost from 0-100 magery about 100'000 coins altogether which is not still impossible to gather. Getting a spellbook from vendor and filling it with useful spells ain't a bad idea either, getting it filled completely for a greater price later ofcourse.&lt;br /&gt;
&lt;br /&gt;
There aint realy much to say about training, for mage to be perfect it only requires 100 magery and 100 eval, 91 meditation is recommended due petslots (allows 4 fire elementals at once).&lt;br /&gt;
&lt;br /&gt;
=== Bowyer ===&lt;br /&gt;
&lt;br /&gt;
Yes I've had one of these once also, its pretty simple class start off with 50 lumber 30 bowyering 30 arm lore, get some armour and whack trees until backpack full craft some stuff and repeat... Nothing special about it. Easy to train, fairly useless unless you have archer of your own.&lt;br /&gt;
&lt;br /&gt;
Tools: hatchet and skinning knife&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
&lt;br /&gt;
Oh yes I've had one of these also, I dislike religions a lot. I made it basica'ly for purpose of trying out and proving that its not even hard to train.&lt;br /&gt;
&lt;br /&gt;
You start with 50 resist as usual, 30 medit and 30 healing. You'll go to altars at britain 2nd healer and waste your mana into it repeatedly, no you don't meditate in between just keep pouring it all in repeatedly. You'll hit 40 medit in no time, then you start with mace and other stuff required for class and play like normal fighter. Once classed you get into religion of your choosing (I was in law which has best tome). You do this so you can get piety timer running as fast as possible. Now you simply train healing, anat, mace, tactics etc. skills to max and be 1337 in few months when you hit 40 piety. You'll get a lot of help from fellow religions members once in religion so no point in contacting me for advice, they know better anyhow.&lt;br /&gt;
&lt;br /&gt;
Yes priest is the most effective class in pvp and pvm atm on the shard thus I dislike it mostly also I don't like religions at all.&lt;br /&gt;
&lt;br /&gt;
== Guides for complete newcomers ==&lt;br /&gt;
&lt;br /&gt;
Just to note out, I've not played these classes myself nor do I know a lot about playing them.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
&lt;br /&gt;
As for monk start up, I'd highly recommend 50% resisting spells, 30% magery and 30% meditation. Train up those skills and hunt with wrestling using leathers / studdeds at the beginning. Wrestling is pretty effective skill against little monsters like lizardmen, if you get it trained. Join a religion as soon as you are classed and you'll get rest of the help from there. Bone mage at britain graveyard can be used for resisting spells training to gain that 5% you are missing, rest of the time just train magery and meditation up. (look for tips from mage guide, its pretty much similar class except the weapon difference and after getting classed difference.&lt;br /&gt;
&lt;br /&gt;
You should strive for 55% resist and 65% magery to get into class. (meditation can be trained easily while in religion trough religious rites so do not hurry with it!)&lt;br /&gt;
&lt;br /&gt;
=== Scribe ===&lt;br /&gt;
&lt;br /&gt;
[[Scribe]]&lt;br /&gt;
&lt;br /&gt;
=== Tinker ===&lt;br /&gt;
&lt;br /&gt;
As you might have read smith guide already, you get the idea for this already. You start out with the skills you choose as usual and follow the guide provided by me or someone for the main skill tinkering itself. You will spend most of the time mining clay or glass, to create porcelain or obsidian later in the game. So be prepared to that.&lt;br /&gt;
&lt;br /&gt;
Tools: Tinkering tools, shovel and pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter ===&lt;br /&gt;
&lt;br /&gt;
As you might imagine, carpenter requires loads of wood chopping. You can acquire tools from normal shop for the jobs. Hatchets wont break while chopping wood so you dont need replacements. Training goes simply by following the guide.&lt;br /&gt;
&lt;br /&gt;
Tools: Smoothing plane, Hatchet... then there is loads of different stuff for the carpentry skill itself, like hammers and such which do basically the same thing.&lt;br /&gt;
&lt;br /&gt;
=== Cook ===&lt;br /&gt;
&lt;br /&gt;
As you might imagine this class is simply about cooking! There are various foods on pangaea and all combinations have yet to be found! You concentrate as a cook for fishing to raise your skill in both fishing and cooking, so be prepared to pick up that fishing rod and keep camp fire or oven close to you for the cooking itself! You use dagger to cut the fish into steaks which can be cooked.&lt;br /&gt;
&lt;br /&gt;
Tools: Dagger, Fishing rod and ofcourse campfire or oven. &lt;br /&gt;
&lt;br /&gt;
(These are main tools for getting your skill up, you will need frying pans and such for other types of food instead of fish steaks. For that information you should while training try contacting another cook.)&lt;br /&gt;
&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
&lt;br /&gt;
Alchemist, yeah that money maker class. You'll be buying the reagent shops empty just to create your potions! But you need the empty bottles aye? You make them yourself, if you have to. You can mine sand with shovels and you have tinkering enough to make the tools for that! So choose your starting skills wisely, taste identification also affects success ratio while creating potions.&lt;br /&gt;
&lt;br /&gt;
Tools: Heating stand, mortar&amp;amp;pestle, shovel, pickaxe and tinkering tools&lt;br /&gt;
&lt;br /&gt;
=== Animal Tamer ===&lt;br /&gt;
&lt;br /&gt;
This is one interesting class, don't you want to tame all the great beasts on this shard? There certainly is variety in that. To become good at this you need to be sturdy enough to run past the monsters in the forests and so on, so getting resisting spells is really recommended. Animal tamer does not use tools, except macefighting weapons for the monsters he may come across. So its all about going around and taming chickens until you think you can do a dog!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan&amp;diff=1809</id>
		<title>User:Ivan</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan&amp;diff=1809"/>
				<updated>2017-04-29T09:38:55Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: /* UPDATE 2017 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ivan is a counselor on shard, started as player somewhere around 2004-2005. Has a char in guild [[The Wayfarers]].&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
*Ivan - Ancient [[Barbarian]]&lt;br /&gt;
*Felissa - Legendary [[Archer]]&lt;br /&gt;
*Aliza - Heightened [[Bard]]&lt;br /&gt;
*&amp;lt;strike&amp;gt; Alisa - Grandmaster [[Tailor]]&amp;lt;/strike&amp;gt; &lt;br /&gt;
*Jessica - Heightened [[Blacksmith]]&lt;br /&gt;
*Vladimir - Heightened [[Mage]] [ [[The Wayfarers]] ]&lt;br /&gt;
&lt;br /&gt;
== Contact info ==&lt;br /&gt;
&lt;br /&gt;
ICQ: 334-522-476&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/user/sugga3/featured Youtube channel with even more videos]&lt;br /&gt;
&lt;br /&gt;
===== PVM =====&lt;br /&gt;
[http://www.youtube.com/watch?v=6e1omk5czLE Balron killing]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=WMZWsK0AOlk Khaldun 1 and first half of 2 solo hunted]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=_tnRKOtnBvE Shame 3-4 solo hunt]&lt;br /&gt;
&lt;br /&gt;
===== PVP =====&lt;br /&gt;
====== Brown lodge tournament ======&lt;br /&gt;
:[http://www.youtube.com/watch?v=GBjlX2g4xgI Ivan &amp;amp; Pelle Pellets VS Daren priesten &amp;amp; Sienna De'vitus]&lt;br /&gt;
:[http://www.youtube.com/watch?v=OyeO4T_VWrU Ivan &amp;amp; Pelle Pellets VS Johnny Walac &amp;amp; Momath]&lt;br /&gt;
:[http://www.youtube.com/watch?v=xLJIseP4P74 Ivan vs Pelle Pellets]&lt;br /&gt;
&lt;br /&gt;
== Guides by Ivan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== '''UPDATE 2017''' ====&lt;br /&gt;
&lt;br /&gt;
''RESIST IS NO LONGER NECESSARY SKILL TO TAKE AT 50% INSTEAD PICK 30% RESIST AND GET SOMEONE TO HELP TRAINING AND USE MEER HERBALISTS TO GET TO 70%.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''GUIDES MADE IN 2013 CHECK CHANGES FROM FORUMS TO SEE IF SOMETHING ESSENTIAL HAS CHANGED SINCE 2013.'''&lt;br /&gt;
&lt;br /&gt;
First to note, even if the specific class you are looking for cannot be found here dont worry! Starting for fighter and magic user classes are VERY similar. So for ranger and fencer classes you should seek archer guide, it will tell you most you need. For knights and warriors, guide for barbarian is similar and will tell you nearly all you need. Rest you'll figure out while playing. As for necromancer and druid you can look at mage guide, it works the same way as for that class at the start.&lt;br /&gt;
&lt;br /&gt;
ABOUT STATS: You cannot lock stats or make them go lower, once you hit statcap one stat will randomly drop or the 1.0 point gain will be negated. You must use potions to drop other stats if you wish to get more of another. Stats will gain even with maxed skills so its suggested to keep few points of total stats free from statcap to be able to control your stats.&lt;br /&gt;
&lt;br /&gt;
=== Hunting basics ===&lt;br /&gt;
&lt;br /&gt;
If you are completely new on this shard and don't know at all how hunting works on pangaea, here is a guide for basic tactics. If you cannot &amp;quot;tank&amp;quot; your enemy you will have to use two tiling. You use weapon that has reach of over the tile next to you (you can check which weapons are two tiling weapons from wiki.) You can use this easily by running west - north and south - east direction back and forth past the enemy from either its north - east or west- south side. (make sure there is a tile between you and the monster) It wont get close as long as you do run enough far away from the monster. For health recovery in middle of combat you can use bandages and healing potions, bandaging requires healing for its success and anatomy for its speed.&lt;br /&gt;
&lt;br /&gt;
Magic users usually hunt by using their summons. (this is not possible without 100% magery atleast) So if you are unable to &amp;quot;tank&amp;quot; the enemy and beat it with your staff, you have to rely on casting off screen and running with precasted spell near the monster and using it on the monster. Again retreat away and repeat, with this tactic you might have to hunt with certain magic user classes in the future, but most of them have to rely completely on their summons. Magic users heal in middle of combat with either healing wands or healing potions, you do not have time to cast a healing spell if a monster is approaching.&lt;br /&gt;
&lt;br /&gt;
=== Barbarian ===&lt;br /&gt;
&lt;br /&gt;
I started off my barbarian as a knight, but it doesn't really make difference at the start of the game which str based fighter you start as.&lt;br /&gt;
&lt;br /&gt;
I'd highly recommend 50 resist 30 healing 30 any of the fighting skills your choosing for starters, and ofcourse 50 str.&lt;br /&gt;
&lt;br /&gt;
First of all you need to get on the fields and train your str, after if you are heading for heighten i'd highly recommend finishing all 40% skills for barbarian class except cooking. (it cannot be done as baseclass fighter)&lt;br /&gt;
&lt;br /&gt;
Controlling your stats will be a trouble, but simply farming despise will help a lot. After you get classed training mace,tactics , anatomy, healing, resist to max is the most important job. Simply because those skills will be required for better hunting. After getting those done there is two ways to get str, either train parrying, sms and getting str meanwhile or/and harvesting like a crazy man. I doubt you have enough contacts or friends to get indestructable lumberjacking in your hands for str training.&lt;br /&gt;
&lt;br /&gt;
P.S: get that healing and anat done before even thinking of training resist, it will help a lot.&lt;br /&gt;
&lt;br /&gt;
=== Archer ===&lt;br /&gt;
&lt;br /&gt;
Again i'd start with 50 resist 30 healing 30 archery, first of all either harvesting cotton/flax for sale to get money, also hunting monsters and collecting all arrows and bolts is recommended. Fencing will be your melee skill so its really necessary to get it trained along with archery, archery itself may be a bit of pain in the ass to train but use archery butte's until 45 archery (you'll be able to recover some of the bolts/arrows you waste). If you choose to set destination in heighten from the starters train all 40% and 65% skills in baseclass.&lt;br /&gt;
&lt;br /&gt;
After getting classed again striving for 100 str would be really recommended it will help you alot, for hunting purposes training anat, healing, resist, archery, fencing and tactics are really recommended to be maxed. Most of other archer players have bowyers of their own for providing bows and arrows, so its easy to contact them for purchases. O'hii bows are the best and i'd recommend getting greater cold arrows/bolts and when you start training poisoning with greater poisons GET A LOT NORMAL ARROWS AND BOLTS greater poison arrows/bolts are really good and they'll come beside of your training. Im willing to buy some of those, if you are training poisoning skill (you will get money for more training and I will get my arrows/bolts). Also remember that poisoning skill affects how often you poison with any poisoned weapon or arrow/bolt so using them before having 85 poisoning would be a bit of waste.&lt;br /&gt;
&lt;br /&gt;
=== Tailor ===&lt;br /&gt;
&lt;br /&gt;
I recently deleted mine since I saw no need for having one anymore, its really good class for money making if you have time to harvest or another char with 100 lumberjacking. (I lack char with 100 lumber so no point for having it for money farming.) Tailor is really simple and nice char, all you do is farm cotton / flax on fields and go to tailor shop to turn them to cloth and macro them into clothes and either sell the clothes or (not 100% sure this works with cloth items) use searing kit and dress form to turn them back into cloth and craft again. Getting arm lore and tailoring to 100% is recommended so you can actually craft armors from hides or bones, there is rumors of itemid having effect on creating banner deeds or curtains also so having that trained also is not a bad idea.&lt;br /&gt;
&lt;br /&gt;
If you simply want to farm money on tailor, harvest flax/cotton and turn it into banner deeds and sell to vendor (4gp per cloth basically) or you can try to sell bandages made from bolts with 4gp each(basic price for bandies). Remember that Bolts of cloth can be turned into 25 bandages or 25 cloths and 25 cloths can be turned into 12 bandages... Never make a mistake and first create cloth and then turn it into bandages, you'll lose 50%.&lt;br /&gt;
&lt;br /&gt;
Tools: Sewing kit, Magic sewing kit (blue ones found from lizards and stuff commonly, can be used to newbiefieding non-magical clothing)and searing kit &amp;amp; dress form (for destroying tailored armor).&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith ===&lt;br /&gt;
&lt;br /&gt;
This is a tricky class, I started with 50 resist 30 mining 30 blacksmithy which was stupid imo should've picked 30 tinkering instead just to save waste of time. You start by buying shovels from vendor and going to beach to mine sand and repeat. From sand you make bottles with tinkering tools to get your tinkering up to 50 or something. Now you buy pickaxes and go mine all the mountains around britain, few assay kits are recommended also for searching ores... There is executor next to britain anvil and forge it will help you up a bit. After a looooong while you have gotten required skills and stats for class, and you'll start wondering how the hell im supposed to do stuff alone. You'll head to nujelm with few thousand iron ingots in bank and loads of shovels in bag and start mining sand like hell to sell for some greedy tinker for money. After you have a money you can afford buying greater heals and greater cure potions and you'll craft some armour from some low grade ore and weapons ofcourse and start training your SMS up so you can handle some of the guardians yourself (now your 50 resist will be worth it) you are able to kill gazers and gargoyles by yourself with high sms + gheals and can searchs for betters veins.&lt;br /&gt;
&lt;br /&gt;
Smithing itself as a skill can be done from 0-100 with iron only, arm lore should be also trained to max. Mining will be essential for getting materials ofcourse.&lt;br /&gt;
&lt;br /&gt;
Tools: Smiths hammer/sledge hammer, Tongs (for smelthing armours&amp;amp;weapons), Assay kits (to determine what ores is in that exact spot), Tinkering tools (for pickaxes) and last but not least gcures and heals for your own survival.&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
&lt;br /&gt;
Bard is pretty laid back class, start off with 50 medit 30 music 30 magery as an example... it doesn't really matter as long as you have 50 medit (otherwise it will prove to be pain in the arse). You can actually start off anyway you wish using an instrument for playing a song second or third from bottom of the list to gain... getting 60+ medit is recommended so you can use all songs in bone armour, also magery for fast travel and little nice feats like magic reflection is good to train.&lt;br /&gt;
&lt;br /&gt;
In the end for &amp;quot;perfecting&amp;quot; your bard for hunting purposes getting max music, mace, tactics, magery, medit, resist, provo and peacemaking is recommended. Hopefully I didn't forget any...&lt;br /&gt;
&lt;br /&gt;
As you might've noticed bard doesnt realy have healing abilities except musicianship and magery, which will suck. You'll end up using greater heals and healing wands which will be proven to be effective.&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
&lt;br /&gt;
Its troublesome class to start like any other magic user except bard and monk because of meditation training, so 50 medit 30 resist and 30 magery were the skills I started with ofcourse 50str again. Its really hard to gather money with stave weapons and such for reagents, but in the end its possible to collect 50'000 coins for spell book with despise hunting by using a staff. I'd highly recommend buying exceptional yucca quarter or gnarled from some bowyer to clear despise faster. Reagents will cost from 0-100 magery about 100'000 coins altogether which is not still impossible to gather. Getting a spellbook from vendor and filling it with useful spells ain't a bad idea either, getting it filled completely for a greater price later ofcourse.&lt;br /&gt;
&lt;br /&gt;
There aint realy much to say about training, for mage to be perfect it only requires 100 magery and 100 eval, 91 meditation is recommended due petslots (allows 4 fire elementals at once).&lt;br /&gt;
&lt;br /&gt;
=== Bowyer ===&lt;br /&gt;
&lt;br /&gt;
Yes I've had one of these once also, its pretty simple class start off with 50 lumber 30 bowyering 30 arm lore, get some armour and whack trees until backpack full craft some stuff and repeat... Nothing special about it. Easy to train, fairly useless unless you have archer of your own.&lt;br /&gt;
&lt;br /&gt;
Tools: hatchet and skinning knife&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
&lt;br /&gt;
Oh yes I've had one of these also, I dislike religions a lot. I made it basica'ly for purpose of trying out and proving that its not even hard to train.&lt;br /&gt;
&lt;br /&gt;
You start with 50 resist as usual, 30 medit and 30 healing. You'll go to altars at britain 2nd healer and waste your mana into it repeatedly, no you don't meditate in between just keep pouring it all in repeatedly. You'll hit 40 medit in no time, then you start with mace and other stuff required for class and play like normal fighter. Once classed you get into religion of your choosing (I was in law which has best tome). You do this so you can get piety timer running as fast as possible. Now you simply train healing, anat, mace, tactics etc. skills to max and be 1337 in few months when you hit 40 piety. You'll get a lot of help from fellow religions members once in religion so no point in contacting me for advice, they know better anyhow.&lt;br /&gt;
&lt;br /&gt;
Yes priest is the most effective class in pvp and pvm atm on the shard thus I dislike it mostly also I don't like religions at all.&lt;br /&gt;
&lt;br /&gt;
== Guides for complete newcomers ==&lt;br /&gt;
&lt;br /&gt;
Just to note out, I've not played these classes myself nor do I know a lot about playing them.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
&lt;br /&gt;
As for monk start up, I'd highly recommend 50% resisting spells, 30% magery and 30% meditation. Train up those skills and hunt with wrestling using leathers / studdeds at the beginning. Wrestling is pretty effective skill against little monsters like lizardmen, if you get it trained. Join a religion as soon as you are classed and you'll get rest of the help from there. Bone mage at britain graveyard can be used for resisting spells training to gain that 5% you are missing, rest of the time just train magery and meditation up. (look for tips from mage guide, its pretty much similar class except the weapon difference and after getting classed difference.&lt;br /&gt;
&lt;br /&gt;
You should strive for 55% resist and 65% magery to get into class. (meditation can be trained easily while in religion trough religious rites so do not hurry with it!)&lt;br /&gt;
&lt;br /&gt;
=== Scribe ===&lt;br /&gt;
&lt;br /&gt;
[[Scribe]]&lt;br /&gt;
&lt;br /&gt;
=== Tinker ===&lt;br /&gt;
&lt;br /&gt;
As you might have read smith guide already, you get the idea for this already. You start out with the skills you choose as usual and follow the guide provided by me or someone for the main skill tinkering itself. You will spend most of the time mining clay or glass, to create porcelain or obsidian later in the game. So be prepared to that.&lt;br /&gt;
&lt;br /&gt;
Tools: Tinkering tools, shovel and pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter ===&lt;br /&gt;
&lt;br /&gt;
As you might imagine, carpenter requires loads of wood chopping. You can acquire tools from normal shop for the jobs. Hatchets wont break while chopping wood so you dont need replacements. Training goes simply by following the guide.&lt;br /&gt;
&lt;br /&gt;
Tools: Smoothing plane, Hatchet... then there is loads of different stuff for the carpentry skill itself, like hammers and such which do basically the same thing.&lt;br /&gt;
&lt;br /&gt;
=== Cook ===&lt;br /&gt;
&lt;br /&gt;
As you might imagine this class is simply about cooking! There are various foods on pangaea and all combinations have yet to be found! You concentrate as a cook for fishing to raise your skill in both fishing and cooking, so be prepared to pick up that fishing rod and keep camp fire or oven close to you for the cooking itself! You use dagger to cut the fish into steaks which can be cooked.&lt;br /&gt;
&lt;br /&gt;
Tools: Dagger, Fishing rod and ofcourse campfire or oven. &lt;br /&gt;
&lt;br /&gt;
(These are main tools for getting your skill up, you will need frying pans and such for other types of food instead of fish steaks. For that information you should while training try contacting another cook.)&lt;br /&gt;
&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
&lt;br /&gt;
Alchemist, yeah that money maker class. You'll be buying the reagent shops empty just to create your potions! But you need the empty bottles aye? You make them yourself, if you have to. You can mine sand with shovels and you have tinkering enough to make the tools for that! So choose your starting skills wisely, taste identification also affects success ratio while creating potions.&lt;br /&gt;
&lt;br /&gt;
Tools: Heating stand, mortar&amp;amp;pestle, shovel, pickaxe and tinkering tools&lt;br /&gt;
&lt;br /&gt;
=== Animal Tamer ===&lt;br /&gt;
&lt;br /&gt;
This is one interesting class, don't you want to tame all the great beasts on this shard? There certainly is variety in that. To become good at this you need to be sturdy enough to run past the monsters in the forests and so on, so getting resisting spells is really recommended. Animal tamer does not use tools, except macefighting weapons for the monsters he may come across. So its all about going around and taming chickens until you think you can do a dog!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan&amp;diff=1808</id>
		<title>User:Ivan</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=User:Ivan&amp;diff=1808"/>
				<updated>2017-04-29T09:38:41Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: /* Guides by Ivan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ivan is a counselor on shard, started as player somewhere around 2004-2005. Has a char in guild [[The Wayfarers]].&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
*Ivan - Ancient [[Barbarian]]&lt;br /&gt;
*Felissa - Legendary [[Archer]]&lt;br /&gt;
*Aliza - Heightened [[Bard]]&lt;br /&gt;
*&amp;lt;strike&amp;gt; Alisa - Grandmaster [[Tailor]]&amp;lt;/strike&amp;gt; &lt;br /&gt;
*Jessica - Heightened [[Blacksmith]]&lt;br /&gt;
*Vladimir - Heightened [[Mage]] [ [[The Wayfarers]] ]&lt;br /&gt;
&lt;br /&gt;
== Contact info ==&lt;br /&gt;
&lt;br /&gt;
ICQ: 334-522-476&lt;br /&gt;
&lt;br /&gt;
== Videos ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/user/sugga3/featured Youtube channel with even more videos]&lt;br /&gt;
&lt;br /&gt;
===== PVM =====&lt;br /&gt;
[http://www.youtube.com/watch?v=6e1omk5czLE Balron killing]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=WMZWsK0AOlk Khaldun 1 and first half of 2 solo hunted]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=_tnRKOtnBvE Shame 3-4 solo hunt]&lt;br /&gt;
&lt;br /&gt;
===== PVP =====&lt;br /&gt;
====== Brown lodge tournament ======&lt;br /&gt;
:[http://www.youtube.com/watch?v=GBjlX2g4xgI Ivan &amp;amp; Pelle Pellets VS Daren priesten &amp;amp; Sienna De'vitus]&lt;br /&gt;
:[http://www.youtube.com/watch?v=OyeO4T_VWrU Ivan &amp;amp; Pelle Pellets VS Johnny Walac &amp;amp; Momath]&lt;br /&gt;
:[http://www.youtube.com/watch?v=xLJIseP4P74 Ivan vs Pelle Pellets]&lt;br /&gt;
&lt;br /&gt;
== Guides by Ivan ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''UPDATE 2017''' ==&lt;br /&gt;
&lt;br /&gt;
''RESIST IS NO LONGER NECESSARY SKILL TO TAKE AT 50% INSTEAD PICK 30% RESIST AND GET SOMEONE TO HELP TRAINING AND USE MEER HERBALISTS TO GET TO 70%.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''GUIDES MADE IN 2013 CHECK CHANGES FROM FORUMS TO SEE IF SOMETHING ESSENTIAL HAS CHANGED SINCE 2013.'''&lt;br /&gt;
&lt;br /&gt;
First to note, even if the specific class you are looking for cannot be found here dont worry! Starting for fighter and magic user classes are VERY similar. So for ranger and fencer classes you should seek archer guide, it will tell you most you need. For knights and warriors, guide for barbarian is similar and will tell you nearly all you need. Rest you'll figure out while playing. As for necromancer and druid you can look at mage guide, it works the same way as for that class at the start.&lt;br /&gt;
&lt;br /&gt;
ABOUT STATS: You cannot lock stats or make them go lower, once you hit statcap one stat will randomly drop or the 1.0 point gain will be negated. You must use potions to drop other stats if you wish to get more of another. Stats will gain even with maxed skills so its suggested to keep few points of total stats free from statcap to be able to control your stats.&lt;br /&gt;
&lt;br /&gt;
=== Hunting basics ===&lt;br /&gt;
&lt;br /&gt;
If you are completely new on this shard and don't know at all how hunting works on pangaea, here is a guide for basic tactics. If you cannot &amp;quot;tank&amp;quot; your enemy you will have to use two tiling. You use weapon that has reach of over the tile next to you (you can check which weapons are two tiling weapons from wiki.) You can use this easily by running west - north and south - east direction back and forth past the enemy from either its north - east or west- south side. (make sure there is a tile between you and the monster) It wont get close as long as you do run enough far away from the monster. For health recovery in middle of combat you can use bandages and healing potions, bandaging requires healing for its success and anatomy for its speed.&lt;br /&gt;
&lt;br /&gt;
Magic users usually hunt by using their summons. (this is not possible without 100% magery atleast) So if you are unable to &amp;quot;tank&amp;quot; the enemy and beat it with your staff, you have to rely on casting off screen and running with precasted spell near the monster and using it on the monster. Again retreat away and repeat, with this tactic you might have to hunt with certain magic user classes in the future, but most of them have to rely completely on their summons. Magic users heal in middle of combat with either healing wands or healing potions, you do not have time to cast a healing spell if a monster is approaching.&lt;br /&gt;
&lt;br /&gt;
=== Barbarian ===&lt;br /&gt;
&lt;br /&gt;
I started off my barbarian as a knight, but it doesn't really make difference at the start of the game which str based fighter you start as.&lt;br /&gt;
&lt;br /&gt;
I'd highly recommend 50 resist 30 healing 30 any of the fighting skills your choosing for starters, and ofcourse 50 str.&lt;br /&gt;
&lt;br /&gt;
First of all you need to get on the fields and train your str, after if you are heading for heighten i'd highly recommend finishing all 40% skills for barbarian class except cooking. (it cannot be done as baseclass fighter)&lt;br /&gt;
&lt;br /&gt;
Controlling your stats will be a trouble, but simply farming despise will help a lot. After you get classed training mace,tactics , anatomy, healing, resist to max is the most important job. Simply because those skills will be required for better hunting. After getting those done there is two ways to get str, either train parrying, sms and getting str meanwhile or/and harvesting like a crazy man. I doubt you have enough contacts or friends to get indestructable lumberjacking in your hands for str training.&lt;br /&gt;
&lt;br /&gt;
P.S: get that healing and anat done before even thinking of training resist, it will help a lot.&lt;br /&gt;
&lt;br /&gt;
=== Archer ===&lt;br /&gt;
&lt;br /&gt;
Again i'd start with 50 resist 30 healing 30 archery, first of all either harvesting cotton/flax for sale to get money, also hunting monsters and collecting all arrows and bolts is recommended. Fencing will be your melee skill so its really necessary to get it trained along with archery, archery itself may be a bit of pain in the ass to train but use archery butte's until 45 archery (you'll be able to recover some of the bolts/arrows you waste). If you choose to set destination in heighten from the starters train all 40% and 65% skills in baseclass.&lt;br /&gt;
&lt;br /&gt;
After getting classed again striving for 100 str would be really recommended it will help you alot, for hunting purposes training anat, healing, resist, archery, fencing and tactics are really recommended to be maxed. Most of other archer players have bowyers of their own for providing bows and arrows, so its easy to contact them for purchases. O'hii bows are the best and i'd recommend getting greater cold arrows/bolts and when you start training poisoning with greater poisons GET A LOT NORMAL ARROWS AND BOLTS greater poison arrows/bolts are really good and they'll come beside of your training. Im willing to buy some of those, if you are training poisoning skill (you will get money for more training and I will get my arrows/bolts). Also remember that poisoning skill affects how often you poison with any poisoned weapon or arrow/bolt so using them before having 85 poisoning would be a bit of waste.&lt;br /&gt;
&lt;br /&gt;
=== Tailor ===&lt;br /&gt;
&lt;br /&gt;
I recently deleted mine since I saw no need for having one anymore, its really good class for money making if you have time to harvest or another char with 100 lumberjacking. (I lack char with 100 lumber so no point for having it for money farming.) Tailor is really simple and nice char, all you do is farm cotton / flax on fields and go to tailor shop to turn them to cloth and macro them into clothes and either sell the clothes or (not 100% sure this works with cloth items) use searing kit and dress form to turn them back into cloth and craft again. Getting arm lore and tailoring to 100% is recommended so you can actually craft armors from hides or bones, there is rumors of itemid having effect on creating banner deeds or curtains also so having that trained also is not a bad idea.&lt;br /&gt;
&lt;br /&gt;
If you simply want to farm money on tailor, harvest flax/cotton and turn it into banner deeds and sell to vendor (4gp per cloth basically) or you can try to sell bandages made from bolts with 4gp each(basic price for bandies). Remember that Bolts of cloth can be turned into 25 bandages or 25 cloths and 25 cloths can be turned into 12 bandages... Never make a mistake and first create cloth and then turn it into bandages, you'll lose 50%.&lt;br /&gt;
&lt;br /&gt;
Tools: Sewing kit, Magic sewing kit (blue ones found from lizards and stuff commonly, can be used to newbiefieding non-magical clothing)and searing kit &amp;amp; dress form (for destroying tailored armor).&lt;br /&gt;
&lt;br /&gt;
=== Blacksmith ===&lt;br /&gt;
&lt;br /&gt;
This is a tricky class, I started with 50 resist 30 mining 30 blacksmithy which was stupid imo should've picked 30 tinkering instead just to save waste of time. You start by buying shovels from vendor and going to beach to mine sand and repeat. From sand you make bottles with tinkering tools to get your tinkering up to 50 or something. Now you buy pickaxes and go mine all the mountains around britain, few assay kits are recommended also for searching ores... There is executor next to britain anvil and forge it will help you up a bit. After a looooong while you have gotten required skills and stats for class, and you'll start wondering how the hell im supposed to do stuff alone. You'll head to nujelm with few thousand iron ingots in bank and loads of shovels in bag and start mining sand like hell to sell for some greedy tinker for money. After you have a money you can afford buying greater heals and greater cure potions and you'll craft some armour from some low grade ore and weapons ofcourse and start training your SMS up so you can handle some of the guardians yourself (now your 50 resist will be worth it) you are able to kill gazers and gargoyles by yourself with high sms + gheals and can searchs for betters veins.&lt;br /&gt;
&lt;br /&gt;
Smithing itself as a skill can be done from 0-100 with iron only, arm lore should be also trained to max. Mining will be essential for getting materials ofcourse.&lt;br /&gt;
&lt;br /&gt;
Tools: Smiths hammer/sledge hammer, Tongs (for smelthing armours&amp;amp;weapons), Assay kits (to determine what ores is in that exact spot), Tinkering tools (for pickaxes) and last but not least gcures and heals for your own survival.&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
&lt;br /&gt;
Bard is pretty laid back class, start off with 50 medit 30 music 30 magery as an example... it doesn't really matter as long as you have 50 medit (otherwise it will prove to be pain in the arse). You can actually start off anyway you wish using an instrument for playing a song second or third from bottom of the list to gain... getting 60+ medit is recommended so you can use all songs in bone armour, also magery for fast travel and little nice feats like magic reflection is good to train.&lt;br /&gt;
&lt;br /&gt;
In the end for &amp;quot;perfecting&amp;quot; your bard for hunting purposes getting max music, mace, tactics, magery, medit, resist, provo and peacemaking is recommended. Hopefully I didn't forget any...&lt;br /&gt;
&lt;br /&gt;
As you might've noticed bard doesnt realy have healing abilities except musicianship and magery, which will suck. You'll end up using greater heals and healing wands which will be proven to be effective.&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
&lt;br /&gt;
Its troublesome class to start like any other magic user except bard and monk because of meditation training, so 50 medit 30 resist and 30 magery were the skills I started with ofcourse 50str again. Its really hard to gather money with stave weapons and such for reagents, but in the end its possible to collect 50'000 coins for spell book with despise hunting by using a staff. I'd highly recommend buying exceptional yucca quarter or gnarled from some bowyer to clear despise faster. Reagents will cost from 0-100 magery about 100'000 coins altogether which is not still impossible to gather. Getting a spellbook from vendor and filling it with useful spells ain't a bad idea either, getting it filled completely for a greater price later ofcourse.&lt;br /&gt;
&lt;br /&gt;
There aint realy much to say about training, for mage to be perfect it only requires 100 magery and 100 eval, 91 meditation is recommended due petslots (allows 4 fire elementals at once).&lt;br /&gt;
&lt;br /&gt;
=== Bowyer ===&lt;br /&gt;
&lt;br /&gt;
Yes I've had one of these once also, its pretty simple class start off with 50 lumber 30 bowyering 30 arm lore, get some armour and whack trees until backpack full craft some stuff and repeat... Nothing special about it. Easy to train, fairly useless unless you have archer of your own.&lt;br /&gt;
&lt;br /&gt;
Tools: hatchet and skinning knife&lt;br /&gt;
&lt;br /&gt;
=== Priest ===&lt;br /&gt;
&lt;br /&gt;
Oh yes I've had one of these also, I dislike religions a lot. I made it basica'ly for purpose of trying out and proving that its not even hard to train.&lt;br /&gt;
&lt;br /&gt;
You start with 50 resist as usual, 30 medit and 30 healing. You'll go to altars at britain 2nd healer and waste your mana into it repeatedly, no you don't meditate in between just keep pouring it all in repeatedly. You'll hit 40 medit in no time, then you start with mace and other stuff required for class and play like normal fighter. Once classed you get into religion of your choosing (I was in law which has best tome). You do this so you can get piety timer running as fast as possible. Now you simply train healing, anat, mace, tactics etc. skills to max and be 1337 in few months when you hit 40 piety. You'll get a lot of help from fellow religions members once in religion so no point in contacting me for advice, they know better anyhow.&lt;br /&gt;
&lt;br /&gt;
Yes priest is the most effective class in pvp and pvm atm on the shard thus I dislike it mostly also I don't like religions at all.&lt;br /&gt;
&lt;br /&gt;
== Guides for complete newcomers ==&lt;br /&gt;
&lt;br /&gt;
Just to note out, I've not played these classes myself nor do I know a lot about playing them.&lt;br /&gt;
&lt;br /&gt;
=== Monk ===&lt;br /&gt;
&lt;br /&gt;
As for monk start up, I'd highly recommend 50% resisting spells, 30% magery and 30% meditation. Train up those skills and hunt with wrestling using leathers / studdeds at the beginning. Wrestling is pretty effective skill against little monsters like lizardmen, if you get it trained. Join a religion as soon as you are classed and you'll get rest of the help from there. Bone mage at britain graveyard can be used for resisting spells training to gain that 5% you are missing, rest of the time just train magery and meditation up. (look for tips from mage guide, its pretty much similar class except the weapon difference and after getting classed difference.&lt;br /&gt;
&lt;br /&gt;
You should strive for 55% resist and 65% magery to get into class. (meditation can be trained easily while in religion trough religious rites so do not hurry with it!)&lt;br /&gt;
&lt;br /&gt;
=== Scribe ===&lt;br /&gt;
&lt;br /&gt;
[[Scribe]]&lt;br /&gt;
&lt;br /&gt;
=== Tinker ===&lt;br /&gt;
&lt;br /&gt;
As you might have read smith guide already, you get the idea for this already. You start out with the skills you choose as usual and follow the guide provided by me or someone for the main skill tinkering itself. You will spend most of the time mining clay or glass, to create porcelain or obsidian later in the game. So be prepared to that.&lt;br /&gt;
&lt;br /&gt;
Tools: Tinkering tools, shovel and pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Carpenter ===&lt;br /&gt;
&lt;br /&gt;
As you might imagine, carpenter requires loads of wood chopping. You can acquire tools from normal shop for the jobs. Hatchets wont break while chopping wood so you dont need replacements. Training goes simply by following the guide.&lt;br /&gt;
&lt;br /&gt;
Tools: Smoothing plane, Hatchet... then there is loads of different stuff for the carpentry skill itself, like hammers and such which do basically the same thing.&lt;br /&gt;
&lt;br /&gt;
=== Cook ===&lt;br /&gt;
&lt;br /&gt;
As you might imagine this class is simply about cooking! There are various foods on pangaea and all combinations have yet to be found! You concentrate as a cook for fishing to raise your skill in both fishing and cooking, so be prepared to pick up that fishing rod and keep camp fire or oven close to you for the cooking itself! You use dagger to cut the fish into steaks which can be cooked.&lt;br /&gt;
&lt;br /&gt;
Tools: Dagger, Fishing rod and ofcourse campfire or oven. &lt;br /&gt;
&lt;br /&gt;
(These are main tools for getting your skill up, you will need frying pans and such for other types of food instead of fish steaks. For that information you should while training try contacting another cook.)&lt;br /&gt;
&lt;br /&gt;
=== Alchemist ===&lt;br /&gt;
&lt;br /&gt;
Alchemist, yeah that money maker class. You'll be buying the reagent shops empty just to create your potions! But you need the empty bottles aye? You make them yourself, if you have to. You can mine sand with shovels and you have tinkering enough to make the tools for that! So choose your starting skills wisely, taste identification also affects success ratio while creating potions.&lt;br /&gt;
&lt;br /&gt;
Tools: Heating stand, mortar&amp;amp;pestle, shovel, pickaxe and tinkering tools&lt;br /&gt;
&lt;br /&gt;
=== Animal Tamer ===&lt;br /&gt;
&lt;br /&gt;
This is one interesting class, don't you want to tame all the great beasts on this shard? There certainly is variety in that. To become good at this you need to be sturdy enough to run past the monsters in the forests and so on, so getting resisting spells is really recommended. Animal tamer does not use tools, except macefighting weapons for the monsters he may come across. So its all about going around and taming chickens until you think you can do a dog!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Clothes&amp;diff=1807</id>
		<title>Clothes</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Clothes&amp;diff=1807"/>
				<updated>2017-03-26T12:21:49Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your character is capable of equipping many different types of cloth pieces at once. Certain clothes are the same type and you cannot equip them at the same time. Here is a list of clothes that are the same type and use the same slot.&lt;br /&gt;
&lt;br /&gt;
Armours have their own slots and only short pants overlap with chainmail and ringmail leggings, but you can use pants with platemail leggings still. Class robes cannot be found as magic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Robe slot !! Tunic slot !! Shirt slot !! Skirt slot !! Pants slot !! Cloak !! Half apron !! Shoes&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]] || [[Full apron]] || [[Shirt]] || [[Skirt]] || [[Long pants]] || [[Cloak]] || [[Half apron]] || [[Shoes]]     &lt;br /&gt;
|-&lt;br /&gt;
| [[Fancy dress]] || [[Body sash]]  || [[Fancy shirt]] || [[Kilt]] || [[Short pants]]   &lt;br /&gt;
|-&lt;br /&gt;
| [[Plain dress]] || [[Jester suit]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Druid robe]] || [[Surcoat]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Death robe]] || [[Tunic]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Monk robe]] || [[Doublet]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Priest robe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage robe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Necromancer robe]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	<entry>
		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Clothes&amp;diff=1806</id>
		<title>Clothes</title>
		<link rel="alternate" type="text/html" href="https://pangaea.myramidnight.com/wiki/index.php?title=Clothes&amp;diff=1806"/>
				<updated>2017-03-26T11:55:01Z</updated>
		
		<summary type="html">&lt;p&gt;Ivan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your character is capable of equipping many different types of cloth pieces at once. Certain clothes are the same type and you cannot equip them at the same time. Here is a list of clothes that are the same type and use the same slot.&lt;br /&gt;
&lt;br /&gt;
Armours have their own slots and only short pants overlap with chainmail and ringmail leggings, but you can use pants with platemail leggings still. Class robes cannot be found as magic.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Robe slot !! Tunic slot !! Shirt slot !! Skirt slot !! Pants slot !! Cloak !! Half apron !! Shoes&lt;br /&gt;
|-&lt;br /&gt;
| [[Robe]] || [[Full apron]] || [[Shirt]] || [[Skirt]] || [[Long pants]] || [[Cloak]] || [[Half apron]] || [[Shoes]]     &lt;br /&gt;
|-&lt;br /&gt;
| [[Fancy dress]] || [[Body sash]]  || [[Fancy shirt]] || [[Kilt]] || [[Short pants]]   &lt;br /&gt;
|-&lt;br /&gt;
| [[Plain dress]] || [[Jester suit]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Druid robe]] || [[Surcoat]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Death robe]] || [[Tunic]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Monk robe]] || [[Doublet]] &lt;br /&gt;
|-&lt;br /&gt;
| [[Priest robe]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mage robe]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ivan</name></author>	</entry>

	</feed>