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		<title>Keys - Revision history</title>
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		<updated>2026-04-22T17:22:25Z</updated>
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		<id>https://pangaea.myramidnight.com/wiki/index.php?title=Keys&amp;diff=12987&amp;oldid=prev</id>
		<title>MyraMidnight: Created page with &quot;Category:Items Category:Game Terms Keys are important for locking/unlocking containers and homes.  ==Keys== *Tinkers can make keys from any type of ore, which cont...&quot;</title>
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				<updated>2018-08-15T14:23:41Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/index.php?title=Category:Items&quot; title=&quot;Category:Items&quot;&gt;Category:Items&lt;/a&gt; &lt;a href=&quot;/wiki/index.php?title=Category:Game_Terms&quot; title=&quot;Category:Game Terms&quot;&gt;Category:Game Terms&lt;/a&gt; &lt;a href=&quot;/wiki/index.php?title=Keys&quot; title=&quot;Keys&quot;&gt;Keys&lt;/a&gt; are important for locking/unlocking containers and homes.  ==Keys== *Tinkers can make keys from any type of ore, which cont...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Items]] [[Category:Game Terms]]&lt;br /&gt;
[[Keys]] are important for locking/unlocking containers and homes.&lt;br /&gt;
&lt;br /&gt;
==Keys==&lt;br /&gt;
*Tinkers can make keys from any type of ore, which controls their color and name.&lt;br /&gt;
**Keys made of iron will be named ''iron key'' for example&lt;br /&gt;
*There is no way to know what key belongs to what lock&lt;br /&gt;
*Keys can be duplicated ''(so keep your keys safe)''&lt;br /&gt;
*Keys can be stored on a ''key-ring''&lt;br /&gt;
&lt;br /&gt;
===Boat Keys===&lt;br /&gt;
When you place a boat onto water, you will find a ''rusty key'' in your inventory. It unlocks the onboard container, ''the hatch''&lt;br /&gt;
*The ''rusty key'' disappears when you ''drydock'' your boat.&lt;br /&gt;
&lt;br /&gt;
===House Keys===&lt;br /&gt;
When you buy a house, you get a ''gold key''. And even if you make someone a ''&amp;quot;friend of the house&amp;quot;'', they will need their own key if you expect them to be able to enter and re-lock the doors on their own.&lt;br /&gt;
&lt;br /&gt;
*You do not want to have your doors unlocked, else anybody can walk into the house&lt;br /&gt;
*Key needs to be in your inventory to allow you to interact with locked doors&lt;br /&gt;
*Toggling the lock/unlock, you need to double-click the house-key and use on the door.&lt;br /&gt;
*You can change the locks on your house, but you need to have a new key available.&lt;br /&gt;
**This saves you when you lock yourself out of the house&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
*You can make a lock and put it onto wooden or metal chests, using a ''rekey kit'' to assign a key to the lock&lt;br /&gt;
*You double-click the key, and use on the container to lock/unlock it&lt;br /&gt;
&lt;br /&gt;
==Key Ring==&lt;br /&gt;
There is an item called a '''key ring'', which allows you to store multiple keys in one item. &lt;br /&gt;
*Double-click the ''key ring'' and choose what key to put on it.&lt;br /&gt;
*You can disassemble the ''key ring'' by using it on itself.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Houses]]&lt;br /&gt;
*[[Boats]]&lt;br /&gt;
*[[Tinkering]]&lt;/div&gt;</summary>
		<author><name>MyraMidnight</name></author>	</entry>

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