General skill guide

From Pangaea Wiki
Revision as of 06:33, 4 October 2016 by Erthel (Talk | contribs) (Created page with "Category:Guides Category:Professions {{TOC_right}} ;General Skill Guide 0-65 The list below gives you an idea of how to train your skill, there are a lot of ways to tr...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
General Skill Guide 0-65

The list below gives you an idea of how to train your skill, there are a lot of ways to train each skill

Vendor Training

Most skills can be started off with asking a Vendor to train you in the skill in exchange for a little gold. Each Vendor has different skills they can train you in, and will not train you past 20. The price they ask for corresponds with how many levels you need to reach 20

Training Dummie

  • For melee combat skills you can use a Training dummie to aid you in your training.

List

Alchemy

  • 20-50 – Lesser of each potion
  • 50-55 – Normal cures, few normal heals, some lesser poisons
  • 55-60 – Normal heals, few normal cures
  • 60-65 – Normal heals, few normal poisons

Tip; It’s recommended that you start with 50% alchemy. The skill is hard to gain and the explosions and poisonings make it even more annoying.

Archery

Tip; If you shoot arrows to the training targets on training ground, you can retrieve about half of them from the butte so you don’t need to buy so many new ones.

Arms Lore

  • 20-65 – Use the skill on anything, like a carrot or a dagger.

Tip; The gain doesn’t depend on which items you use the skill on.

Anatomy

  • 20-40 – Yourself
  • 40-45 – Healer
  • 45-50 – Tinker Guildmaster
  • 50-55 – Blacksmith Guildmaster
  • 55-65 – Warrior Guildmaster

Animal Lore

  • 20-30 – Cow, llama
  • 30-50 – Horse
  • 50-60 – Shabooli warhorse, giant serpent
  • 60-65 – Praetorian war ostard or any other ostard, frost wolf, could be gain even with shabooli warhorse

ANIMAL LORE 2:

  • 20-30 – Rabbit
  • 30-40 – Wildboar
  • 40-50 – Deer
  • 50-60 – Dark brown horse
  • 60-65 – White horse

Animal Taming

  • 20-30 – Cow, sheep, chicken
  • 30-45 – Horse, deer, wildboar
  • 45-55 – Brown bear
  • 55-60 – Great hart
  • 60-65 – Ostards

Tip; You cannot use same animal to gain again by releasing and retaming it. Also this list doesn’t contain all the animals you could use to gain skill, you will learn soon which will give you gain and which ones will not.

Blacksmithy

  • 20-25 – Ringmail gloves
  • 25-30 – Ringmail coif
  • 30-35 – Ringmail arms
  • 35-40 – Ringmail legs
  • 40-45 – Ringmail tunic
  • 45-50 – Chainmai gloves
  • 50-53 – Chain coif
  • 53-57 – Chain leggings
  • 57-65 – Chainmail tunic

Bowcraft/Fletching

  • 20-30 – Normal log and flute
  • 30-40 – Normal log and tamborine
  • 40-50 – Try tamborine with ribbon with walnut log
  • 50-65 – Try lute with normal log

Camping

  • 20-65 – Keep using kindlings in war mode. You can train it like that to 65.

Tip; You can aswell train it with war mode off

Carpentry

  • 20-40 – Stools
  • 40-50 – Small crates
  • 50-60 – Large Crates
  • 60-65 – Oaken Thrones

Cartography

  • 20 – 40 – Detailed
  • 40 – 65 – Regional

Cooking

  • 20-65 – Cook the amount of fish steaks at once which has the skill

requirement closest to your skill

Detect Hidden

  • 20-65 – Do it with a friend training hiding.

Tip; The person must be hiding around your detecting target. If you have 30% detect hidden, use someone with 40 hiding. If you always find him, try with someone with higher hiding, and if you can never find him do it with someone that has lower hiding.

Enticement

Also known as Leadership or Discordance

  • 20-35 – Sheep
  • 35-41 – Great hart
  • 41-62 – Black bear
  • 62-65 – Cave bear

Evaluating Intelligence

  • 20-35 – Yourself
  • 35-50 – Bless yourself
  • 50-60 – Banker
  • 60-65 – Carpenter Guildmaster

Fencing

  • 20-30 – Dagger
  • 30-40 – Pitchfork
  • 40-50 – War fork
  • 50-60 – Short spear
  • 60-65 – Kryss

Fishing

  • 20-65 – Just keep fishing with a fishing rod anywhere where there’s fish

around

Forensic Evaluation

  • 20-65 – Just kill some animal or use it on a friend’s corpse, chop it

with your dagger and macro Forensic Evaluation on it.

Healing

  • 20-60 – Just keep healing your wounds. The more wounded you are, the

harder it’s to heal.

  • 60-65 – You can use lesser poison on yourself and after that cure yourself.

Tip; There are certain mobs to get poisoned with. Use a giant spider

Herding

  • 20-33 – Rabbit
  • 33-45 – Cat
  • 45-65 – Goat

Hiding

  • 0-20 – Vendor Train with the thief in Cove
  • 20-40 – do it alone
  • 40-50 – do it with 1 animal / person near you
  • 50-60 – 2 animals/persons near you
  • 60-65 – 3 animals/persons near you

Tip; If you get stuck, switch it 1 backwards for a while.

Inscription

  • 20-30 – 2nd circle scrolls
  • 30-40 – 3rd circle scrolls
  • 40-50 – 4th circle scrolls
  • 50-60 – 5th circle scrolls
  • 60-65 – 6th circle scrolls

Item Identification

  • 20-65 – Use the skill on any item, like a carrot or a dagger.

Tip; The gain doesn’t depend on which items you use the skill on. Just like with arms lore.

Lockpicking

  • 20-30 – Despise
  • 30-40 – Try those chests in Yew forest
  • 40-50 – Maybe try those chests on first level of Covetous and Despise
  • 50-65 – Despise

Tip; Just keep lockpicking chests you see, they have different difficulty depending on their location.

Lumberjacking

  • 20-50 – Normal logs
  • 50-62 – Walnut
  • 62-65 – Oak, apple, pear, peach

Mace Fighting

Magery

  • 20-30 – 1st Circle (Magic Arrow)
  • 30-40 – 2nd Circle
  • 40-50 – 3rd Circle (Poison)
  • 50-60 – 4th Circle (Lightning)
  • 60-65 – 5th Circle (Paralyze)

Meditation

  • 20-40 – The altar at Britain.
  • 40-65 – Keep meditating when training magery.
For religious characters you should use
  • restoration or effulgence from 40 - 50,
  • ennervation from 50 - 60
  • encumberance from 60 - 65.

Mining

  • 20-30 – Normal ores. Dull copper, copper, bronze
  • 30-40 – Clay is the fastest.
  • 40-50 – Some sand to begin, then verite, syntian, iron, and aughlite to

begin

  • 50-65 – Aughlite, verite, syntian, radlius, spiritstone, some dclaw and

shadow. Also mine Azurite.

Musicianship

  • 20-30 – Fertility
  • 25-30 – Lightheadedness
  • 30-35 – Shielding
  • 35-40 – Transportation
  • 40-45 – Bane
  • 45-50 – Sound of damage
  • 50-55 – True seeing
  • 55-60 – Boosting
  • 60-65 – Recovery

Tip; Some songs are easier to play with a certain instrument. Wood types also affect the success rate, and therefore gain rate.

Parrying

  • 20-23 – Wooden shield
  • 23-38 – Buckler
  • 38-53 – Bronze shield
  • 53-65 – Metal shield

Peacemaking

  • 20-65 – Go to some place with harmless monsters such as headless ones,

arm yourself with a weak weapon to not kill them and repeat peacemaking in peace mode.

Tip;This skill is very fast to gain. Use it in a place with lots of monsters who aren’t really dangerous.

Poisoning

  • 20-40 – Lesser poison potion
  • 40-65 – Poison potion

Tip; This is a very hard skill to train., costs a lot of money to buy potions.

Provocation

  • 20-30 – Dog, sheep
  • 30-40 – Wild boar, cow, brown horse
  • 40-50 – Black horse, black bear
  • 50-60 – Forest ostard, desert ostard
  • 60-65 – Corpser

Remove Trap

  • 20-30 – Unknown
  • 30-40 – Try those chests in Yew forest
  • 40-50 – Maybe try those chests on first level of Covetous and Despise
  • 50-65 – Despise

Tip; Just keep removing traps from chests you see, they have different difficulty depending on their location. This skill’s training is similar to lockpicking.

Resisting Spells

  • 20-50 – Bone Mage
  • 50-60 – Bone warlock
  • 60-65 – Lich

Snooping

  • 20-65 – Buy snooping gloves, and keep snooping in a friend’s backpack.
Tip; If you are caught snooping, you are grey for some time, so be careful.
Tip2; You will need Snooping gloves for that.

Spirit Speak

  • 20-65 – Keep using the spirit speak skill
  • Tip; Best way to do this is by res-killing with someone training healing.

Stealing

  • 20-65 – Not many people will tell you about this one. Try and try again.
  • There is also a Pickpocket Dip that can be used for training this skill.

Tip; The weight of the item.

Stealth

  • 20-65 – Doesn’t matter who or what you do it around, you just have to do

it over and over.

Tip; You might as well do it near many people however, you probably need to gain hiding as well.

Swordsmanship

  • 20-25 – Cleaver
  • 25-35 – Axe or hatchet
  • 35-43 – Bone harvester
  • 43-48 – Cutlass
  • 48-53 – Katana
  • 53-58 – Scimitar or executioner’s axe
  • 58-63 – Longsword
  • 63-65 – Broad sword or double axe

Tactics

  • 20-65 – Just keep being hit by as many attackers as you can, but don’t die.

this skill builds up while you are fighting

Tailoring

  • 20-25 – Bandana
  • 25-32 – Skullcap
  • 32-40 – Floppy hat
  • 40-50 – Jester hat
  • 50-60 – Wizard hat
  • 60-65 – Fancy shirt

Taste Identification

  • 20-50 – Greater dexterity potion
  • 50-65 – Deadly poison potion

Tinkering

  • 30-35 – Clay vases
  • 35-50 – Glass bottles, goblets, large vases
  • 50-60 – Lockpicks
  • 60-65 – Pen and ink, scrolls

Tracking

  • 20-65 – Just keep using the tracking skill. To make your life easier

just make a macro that tracks and closes all gumps. Or do it somewhere where no one’s around

Veterinary

  • 20-42 – Cow
  • 42-65 – Llama

Tip; You could try using weak weapons to hit the animal, but not kill it or damage it so much that you can’t heal it.

Wrestling

  • 20-65 – Just keep hitting something or someone unarmed.

See Also