Difference between revisions of "Magical Equipment"
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| Cold || icy || frozen || shivering || frosty || frigid | | Cold || icy || frozen || shivering || frosty || frigid | ||
|- | |- | ||
− | + | | Weapon/armor prefix || durable || substantial || massive || fortified || indestructible | |
− | + | ||
− | | Weapon/armor prefix || durable || substantial || massive || fortified || | + | |
|- | |- | ||
| Weapon suffix || ruin || might || force || power || vanquishing | | Weapon suffix || ruin || might || force || power || vanquishing | ||
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These can also be resisted completely with resisting spells. | These can also be resisted completely with resisting spells. | ||
− | Wands also work of the users magery like other charge based items | + | Wands also work of the users magery like other charge based items and Wands get bonus from magery/eval. |
Latest revision as of 19:33, 25 September 2021
Guide to names on items
Worst | Best | ||||
---|---|---|---|---|---|
Fire | flaming | infernal | burning | molten | incinerating |
Electric | electric | dazzling | thundering | striking | blinding |
Cold | icy | frozen | shivering | frosty | frigid |
Weapon/armor prefix | durable | substantial | massive | fortified | indestructible |
Weapon suffix | ruin | might | force | power | vanquishing |
Armor suffix | Defense | Guarding | Hardening | Fortification | Invulnerability |
Maps | tattered | frazzled | frayed | worn | ragged |
Magical instruments | Sonority | Accord | Melody | Harmony | Consonance |
- Note: Extra suffixes like Harming is charge based bonus
These are: Harming, Flametongue, Paralyzation, Dispelling, Cursing, Weakening, Feeblemindedness, Clumsiness,
It casts I believe harming spell, so it takes your magery and eval into consideration when calculating damage. Flametongue is same, it casts fireball Cursing, paralyzation are the same.
- So if mage uses mage staff of paralyzation, it gets full effect of his skills. While fighter only gets the absolute minimum paralyze timers with weapon that has paralyzation charges.
These can also be resisted completely with resisting spells.
Wands also work of the users magery like other charge based items and Wands get bonus from magery/eval.