Difference between revisions of "User:Ivan/Hidden"

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=== Herdin ===  
+
=== BOWCRAFT ===
  
* 20-55 cat
+
:0-20: Vendor train
* 55-70 sheep
+
:20-30: Normal logs and make Tamborines
* 70-95 horse
+
:30-40: Normal logs and make Flutes
* 95-100 wolf
+
:40-50: Walnut logs and make Tamborines With a Ribon
 +
:50-65: Normal logs and make Lutes
 +
:65-75: Normal logs and make Drums
 +
:75-85: Normal logs and make Harps
 +
:85-100: Normal logs and make Blank Runes
  
=== Lumberjacking ===
 
  
0-20 fields<BR>
+
=== ALCHEMY ===
20-40 normal
+
     
40-55 Willow, Walnut
+
:50 - 55 Lesser Poison/Normal Cure
55-65 Oak
+
:55 - 60 Normal Cure
65-80 apple, pear, peach, banana
+
:60 - 65 Normal Cure/Normal Heal/Normal Poison
80-90 o'hii, banana
+
:65 - 75 Normal Poison
90-100 o'hii
+
:75 - 80 Normal Poison/Greater Cure
 +
:80 - 85 Greater Cure
 +
:85 - 90 Greater Heal
 +
:90 - 100 Greater Heal/Greater Poison
 +
 +
:50-53 lesser poison/lesser cures
 +
:53-60 normal cure
 +
:60-70 normal heals/ normal cures
 +
:70-80 lesser vampires, clumbsies & greater strength
 +
:80-85 greater cures
 +
:85-90 greater heals
 +
:90-95 greater heals
 +
:95-100 greater poisons
  
=== Healing Guide ===  
+
=== ANATOMY ===  
 
+
Vendor train to 20
+
20-30 Hunt monsters and heal when injured
+
30-65 Lesser Poisons
+
65-75 Normal Poisons
+
(72-100 Resskilling)
+
78-85 Greater Poisons
+
85-90 Deadlier Poisons/anaconda/serpent
+
90-GM Poisons/anaconda/serpent
+
 
+
=== Detect hidden ===
+
 
+
Someone with +-10% hiding skill from your detect.
+
 
+
=== Hiding ===
+
 
+
skill : 10 - 2 (amount of people/pets around)
+
  
=== Tinkering ===
+
:00 - 20 Vendor train
 +
:20 – 30 Inn Vendor
 +
:30 – 40 Banker
 +
:40 – 55 Blacksmith Gm / Bard GM
 +
:55 – 70 Alchemist GM / Brown horse / Bard GM
 +
:70 – 80 Gambler
 +
:80 – 90 Foot Guard
 +
:90 – 95 Virtue Guard
 +
:95 - 100 Emissery / Virtue Guard
  
30-35 - Clay vases 10 clay ingots
 
35-50 Glass bottles, Goblets, Large Vases (2 glass)
 
50-60 Lockpicks
 
60-65 Pen and Ink, scrolls
 
60-75 pen and ink / scroll
 
75-95 obsidian
 
95-100 obsidian / silverware
 
 
=== Lockpicking ===
 
 
20-30 – Despise Level 1
 
30-40 – Try those chests in Yew forest
 
40-50 – Maybe try those chests on first level of Covetous and Despise 2
 
50-65 – Despise 3
 
65-70 Covetous 2 and 3.
 
 
=== Blacksmithy ===
 
 
0-20: Vendor Train
 
20-25: Ringmail Gloves
 
25-30: RIngmail Coif
 
30-35: RIngmail Arms
 
35-40: Ringmail Leggings
 
40-45: RIngmail Tunic
 
45-50: Chainmail Gloves
 
50-53: Chainmail Coif
 
53-57: Chainmail Leggings
 
57-65: Chainmail Tunic
 
65-70: Plate helm
 
70-75: Viking Sword
 
75-80: Platemail Gorget
 
80-86: Platemail Arms
 
86-93: Platemail Leggings
 
93-100: Platemail
 
 
 
=== ANIMAL LORE ===  
 
=== ANIMAL LORE ===  
 
   
 
   
20 - 30 = Cow/llama horse
+
:20 - 30 = Cow/llama horse
30 – 40 = Horse
+
:30 – 40 = Horse
40 – 50 = Forest ostard
+
:40 – 50 = Forest ostard
50 - 60 = Shaboolie warhorse/giant serpent
+
:50 - 60 = Shaboolie warhorse/giant serpent
60 – 70 = Praetorian war ostard/frost wolf
+
:60 – 70 = Praetorian war ostard/frost wolf
70 - 80 = Drake
+
:70 - 80 = Drake
80 - 91 = Frost Drake
+
:80 - 91 = Frost Drake
91 - 100 = Unicorn/Dragon/Phoenix
+
:91 - 100 = Unicorn/Dragon/Phoenix
 
   
 
   
20 - 30 = cow
+
:20 - 30 = cow
30 – 40 = wildboar
+
:30 – 40 = wildboar
40 – 50 = brown horse (horse)
+
:40 – 50 = brown horse (horse)
50 - 60 = white horse (horse3)
+
:50 - 60 = white horse (horse3)
60 – 70 = forest ostard
+
:60 – 70 = forest ostard
70 - 80 = war ostard -> frenzied ostard -> drake
+
:70 - 80 = war ostard -> frenzied ostard -> drake
80 - 91 = frost drake
+
:80 - 91 = frost drake
91 - 100 = nightmare
+
:91 - 100 = nightmare
 
   
 
   
20 - 30------------cow/llama/ horse
+
:20 - 30------------cow/llama/ horse
30 - 50------------horse (any horse)
+
:30 - 50------------horse (any horse)
50 - 60------------warhorse/giant serpent/mountain ostard
+
:50 - 60------------warhorse/giant serpent/mountain ostard
60 - 65------------war ostard
+
:60 - 65------------war ostard
70 - 80------------drake
+
:70 - 80------------drake
80 - 85------------frost drake
+
:80 - 85------------frost drake
85 -100------------unicorn/dragon/frost drake
+
:85 -100------------unicorn/dragon/frost drake
 +
 
 +
=== BLACKSMITHY ===
 
   
 
   
=== MAGERY ===  
+
:0-20: Vendor Train
 +
:20-25: Ringmail Gloves
 +
:25-30: RIngmail Coif
 +
:30-35: RIngmail Arms
 +
:35-40: Ringmail Leggings
 +
:40-45: RIngmail Tunic
 +
:45-50: Chainmail Gloves
 +
:50-53: Chainmail Coif
 +
:53-57: Chainmail Leggings
 +
:57-65: Chainmail Tunic
 +
:65-70: Plate helm
 +
:70-75: Viking Sword
 +
:75-80: Platemail Gorget
 +
:80-86: Platemail Arms
 +
:86-93: Platemail Leggings
 +
:93-100: Platemail
 +
 
 +
=== CARPENTRY ===  
 
   
 
   
0-20 buy from mage vendor
+
:20-30 Whatever.. axles? Torches? Kindlings?
20-30 harm
+
:30-40 stools
30-45 poison
+
:40-55 kite shields
45-55 lightning
+
:55-70 thrones
55-65 paralyze
+
:70-75 tables
65-75 energy bolt
+
:75-100 runes
75-85 flamestrike
+
 
85-100 resurrection
+
=== DETECT HIDDEN ===
+
 
=== MINING ===  
+
:Someone with +-10% hiding skill from your detect.
 +
 
 +
=== DISCORDANCE / ENTICEMENT / LEADERSHIP ===  
 
        
 
        
20 - 40 Sand
+
:0-20 = Vendor train
40 Verite
+
:20-35 = Sheep
45 Syntian
+
:35-41 = Great hart
50 Azurite
+
:41-61 = Black bear
50 Executor
+
:62-65 = Cave bear or Ursa
50 Radlius
+
:65-75 = Shaboolie Warhorse
55 Aughlite
+
:75-90 = Praetorian Warostard
60 Spirit Stone
+
:90-100 = Etheral Horse
65 Devils Claw
+
 
68 Silver
+
:20 - 23: Starling
70 Shadow
+
:23 - 24: Woodpecker
75 Gloom
+
:24 - 27: Kingfisher
75 Lunar
+
:27 - 35: Deer, sheep or chicken
79 Devils Tooth
+
:35 - 41: Great hart
83 Pyrite
+
:41 - 60: Black bear
85 Solar
+
:60 - 70: Polar Bear/Cave bear/Ursa
87 Agapite
+
:70 - 80: Shabooli warhorse
90 Malachite
+
:80 - 85: Serpent
92 Kryztal
+
:85 - 90: Rock lizard
95 Gold
+
:90 - 95: Ethereal Lama
95 Royal
+
:95 - 100: Ethereal Horse
97 Startear
+
98 Daemonspine
+
100 Snograz
+
+
0 – 20 Vendor Train
+
20 – 40 Sand, Normal Mountains
+
40 – 50 Verite
+
50 – 60 Azurite, Executor, Syntian
+
60 – 70 Spirit Stone, Aughlite, Radlius, Azurite
+
70 – 80 Devil’s Claw, Devil’s Tooth, Spirit Stone
+
80 – 90 Malachite, Kryzstal
+
90 – 100 Gold, Startear, Daemon Spine, Kryzstal
+
+
=== ALCHEMY ===  
+
     
+
50 - 55 Lesser Poison/Normal Cure
+
55 - 60 Normal Cure
+
60 - 65 Normal Cure/Normal Heal/Normal Poison
+
65 - 75 Normal Poison
+
75 - 80 Normal Poison/Greater Cure
+
80 - 85 Greater Cure
+
85 - 90 Greater Heal
+
90 - 100 Greater Heal/Greater Poison
+
+
50-53 lesser poison/lesser cures
+
53-60 normal cure
+
60-70 normal heals/ normal cures
+
70-80 lesser vampires, clumbsies & greater strength
+
80-85 greater cures
+
85-90 greater heals
+
90-95 greater heals
+
95-100 greater poisons
+
+
=== TASTE IDENTIFICATION ===
+
     
+
0 - 20 nightsight
+
20 - 35lesser poison
+
35 - 40 - 45 normal poison
+
40 - 60 greater poison
+
60 - 80 deadly poison
+
80 - 100 plague potion
+
+
=== ANATOMY ===
+
  
00 - 20 Vendor train
 
20 – 30 Inn Vendor
 
30 – 40 Banker
 
40 – 55 Blacksmith Gm / Bard GM
 
55 – 70 Alchemist GM / Brown horse / Bard GM
 
70 – 80 Gambler
 
80 – 90 Foot Guard
 
90 – 95 Virtue Guard
 
95 - 100 Emissery / Virtue Guard
 
 
 
=== EVALUATING INTELLIGENCE ===  
 
=== EVALUATING INTELLIGENCE ===  
 
   
 
   
0-20 = Vendor train/target self
+
:0-20 = Vendor train/target self
20-40 = Target self
+
:20-40 = Target self
40 - 55 = Harry the handyman in Britain, next to healer (avarage intelligence)
+
:40 - 55 = Harry the handyman in Britain, next to healer (avarage intelligence)
55 - 60 = Mage guildmaster in Britain (rather bright)
+
:55 - 60 = Mage guildmaster in Britain (rather bright)
60 - 63 = Blessed Mage guildmaster in Britain (rather bright)
+
:60 - 63 = Blessed Mage guildmaster in Britain (rather bright)
63 - 75 = Alchemist guildmaster in Britain Adventurer guildmaster house, downstairs (extremely intelligent)
+
:63 - 75 = Alchemist guildmaster in Britain Adventurer guildmaster house, downstairs (extremely intelligent)
75 -86 = Healer (extremely intelligent)
+
:75 -86 = Healer (extremely intelligent)
86-100 = Adventurer guildmaster
+
:86-100 = Adventurer guildmaster
  
20 - 35 : Yourself  
+
:20 - 35 : Yourself  
35 - 50 : Bless yourself  
+
:35 - 50 : Bless yourself  
50 - 60 : Banker  
+
:50 - 60 : Banker  
60 - 65 : Mage GM  
+
:60 - 65 : Mage GM  
65 - 70 : Mage GM (blessed)
+
:65 - 70 : Mage GM (blessed)
70 - 80 : Healer  
+
:70 - 80 : Healer  
80 - 90 : Blessed healer  
+
:80 - 90 : Blessed healer  
90 - GM : Adventure guild GM
+
:90 - GM : Adventure guild GM
 +
 
 +
=== HEALING ===
 +
 
 +
:Vendor train to 20
 +
:20-30 Hunt monsters and heal when injured
 +
:30-65 Lesser Poisons
 +
:65-75 Normal Poisons
 +
:(72-100 Resskilling)
 +
:78-85 Greater Poisons
 +
:85-90 Deadlier Poisons/anaconda/serpent
 +
:90-GM Poisons/anaconda/serpent
 +
 
 +
=== HERDING ===
 +
 
 +
:20-55 cat
 +
:55-70 sheep
 +
:70-95 horse
 +
:95-100 wolf
 +
 
 +
=== HIDING ===
 +
 
 +
:skill% / 10 - 2 (amount of people/pets around)
 +
 
 +
=== LOCKPICKING ===
 +
 
 +
:20-30 – Despise Level 1
 +
:30-40 – Try those chests in Yew forest
 +
:40-50 – Maybe try those chests on first level of Covetous and Despise 2
 +
:50-65 – Despise 3
 +
:65-70 Covetous 2 and 3.
 +
 
 +
=== LUMBERJACKING ===
 +
 
 +
:0-20 fields
 +
:20-40 normal
 +
:40-55 Willow, Walnut
 +
:55-65 Oak
 +
:65-80 apple, pear, peach, banana
 +
:80-90 o'hii, banana
 +
:90-100 o'hii
 +
 
 +
=== MAGERY ===
 
   
 
   
=== DISCORDANCE / Enticement / Leadership ===
+
:0-20 buy from mage vendor
     
+
:20-30 harm
0-20 = Vendor train
+
:30-45 poison
20-35 = Sheep
+
:45-55 lightning
35-41 = Great hart
+
:55-65 paralyze
41-61 = Black bear
+
:65-75 energy bolt
62-65 = Cave bear or Ursa
+
:75-85 flamestrike
65-75 = Shaboolie Warhorse
+
:85-100 resurrection
75-90 = Praetorian Warostard
+
 
90-100 = Etheral Horse
+
=== MEDITATION ===  
 
   
 
   
20 - 23: Starling
+
:under 40 - Britain healer's altar (keep sacrificing mana, don't meditate while doing it) 
23 - 24: Woodpecker
+
:40-55 Lux Emanio Plebis 
24 - 27: Kingfisher
+
:55-63 Fortuno Aetas 
27 - 35: Deer, sheep or chicken
+
:63-70 Ligo Quaedam Confuto (tell your horse to stay and target it) 
35 - 41: Great hart
+
:70-82 Emoveo Incompositus (target self) 
41 - 60: Black bear
+
:82-88 Itum Fanum Divinus (target self) / untrodden paths
60 - 70: Polar Bear/Cave bear/Ursa
+
:88-100 Deus Adservio Fortis (gate, use sigils)
70 - 80: Shabooli warhorse
+
80 - 85: Serpent
+
85 - 90: Rock lizard
+
90 - 95: Ethereal Lama
+
95 - 100: Ethereal Horse
+
 
   
 
   
=== VETERINARY ===  
+
=== MINING ===  
 
        
 
        
0-20 dog
+
:20 - 40 Sand
20-40 Cow
+
:40 Verite
40-50 Llama
+
:45 Syntian
50-60 Horse
+
:50 Azurite
60-70 Bull
+
:50 Executor
70-80 Desert ostard / drake
+
:50 Radlius
80-90 Swamp ostard / frost drake / Frenzied ostard
+
:55 Aughlite
90-100 Lava ostard / nightmare
+
:60 Spirit Stone
+
:65 Devils Claw
20-40 cow
+
:68 Silver
40-50 mongbat
+
:70 Shadow
50-56 horse
+
:75 Gloom
56-65 bull
+
:75 Lunar
65- 70 black bear
+
:79 Devils Tooth
70-75 desert ostard
+
:83 Pyrite
75-100 Drake, Frost drake, Nightmare
+
:85 Solar
 +
:87 Agapite
 +
:90 Malachite
 +
:92 Kryztal
 +
:95 Gold
 +
:95 Royal
 +
:97 Startear
 +
:98 Daemonspine
 +
:100 Snograz
 
   
 
   
 +
:0 – 20 Vendor Train
 +
:20 – 40 Sand, Normal Mountains
 +
:40 – 50 Verite
 +
:50 – 60 Azurite, Executor, Syntian
 +
:60 – 70 Spirit Stone, Aughlite, Radlius, Azurite
 +
:70 – 80 Devil’s Claw, Devil’s Tooth, Spirit Stone
 +
:80 – 90 Malachite, Kryzstal
 +
:90 – 100 Gold, Startear, Daemon Spine, Kryzstal
 +
 
=== RESISTING SPELLS ===  
 
=== RESISTING SPELLS ===  
  
 
Tip: Energy resist gear helps a lot.
 
Tip: Energy resist gear helps a lot.
  
0-70 Master of the wind / Brethen / Meer herbalist
+
:0-20 Vendor
70-100 ice elementals / shabool warlock
+
:20-35 Master of the wind / Bone mage / Brethen
90-100 Daemons (in somecases people get bored with ice elementals)
+
:35-75 Meer herbalists
+
:75-90 Shabool warlock / Ice elementals
=== CARPENTRY ===
+
:90-100 Shabool Shaman
+
20-30 Whatever.. axles? Torches? Kindlings?
+
30-40 stools
+
40-55 kite shields
+
55-70 thrones
+
70-75 tables
+
75-100 runes
+
+
=== MEDITATION ===
+
+
under 40 - Britain healer's altar (keep sacrificing mana, don't meditate while doing it) 
+
40-55 Lux Emanio Plebis 
+
55-63 Fortuno Aetas 
+
63-70 Ligo Quaedam Confuto (tell your horse to stay and target it) 
+
70-82 Emoveo Incompositus (target self) 
+
82-88 Itum Fanum Divinus (target self) / untrodden paths
+
88-100 Deus Adservio Fortis (gate, use sigils)
+
  
=== Provocation ===
+
Note: Meer herbalists cast ton of elementals, but once those are dispelled they start casting mana drain constantly if you've got another character standing next to you with max mana. So you're going to need a friend to be able to make use of this, preferably a caster so that the dispell part goes without a bigger trouble.
  
0-20 vendor buy
+
Old guides:
20-30 sheep
+
 
30-40 cow
+
:0-70 Master of the wind / Brethen / Meer herbalist
40-55 black bear
+
:70-100 ice elementals
55-65 corpser
+
:75-100 Shabool warlock
65-70 shabooli warhorse
+
:90-100 Daemons (in somecases people get bored with ice elementals)
70-80 praetorian warostard
+
 
80-90 rock lizard
+
:0-20 Buy from vendor
90-100 etheral horse
+
:20-60 Bone mage
 +
:60-70 Bone warlock
 +
:70-100 Ice elemental
 +
:90-100 Demon
 +
 
 +
=== TAILORING ===
 +
 
 +
:0-20 : buy from vendor
 +
:20-30 : hat
 +
:30-50 : body sash / half apron
 +
:50-65 : half apron / full apron
 +
:65-70 : kilt
 +
:70-75 : cloak
 +
:75-85 : mage robe
 +
:85-92 : druid robe
 +
:90-100 : necro robe/priest robe/banner deeds
 +
 
 +
=== TASTE IDENTIFICATION ===
 +
     
 +
:0 - 20 nightsight
 +
:20 - 35lesser poison
 +
:35 - 40 - 45 normal poison
 +
:40 - 60 greater poison
 +
:60 - 80 deadly poison
 +
:80 - 100 plague potion
 +
 
 +
 
 +
=== TINKERING ===
 +
 
 +
:30-35 - Clay vases 10 clay ingots
 +
:35-50 Glass bottles, Goblets, Large Vases (2 glass)
 +
:50-60 Lockpicks
 +
:60-65 Pen and Ink, scrolls
 +
:60-75 pen and ink / scroll
 +
:75-95 obsidian
 +
:95-100 obsidian / silverware
 +
 +
=== VETERINARY ===
 +
     
 +
:0-20 dog
 +
:20-40 Cow
 +
:40-50 Llama
 +
:50-60 Horse
 +
:60-70 Bull
 +
:70-80 Desert ostard / drake
 +
:80-90 Swamp ostard / frost drake / Frenzied ostard
 +
:90-100 Lava ostard / nightmare
 +
 +
:20-40 cow
 +
:40-50 mongbat
 +
:50-56 horse
 +
:56-65 bull
 +
:65- 70 black bear
 +
:70-75 desert ostard
 +
:75-100 Drake, Frost drake, Nightmare
  
=== Tailoring ===  
+
=== PROVOCATION ===  
  
0-20 : buy from vendor
+
:0-20 vendor buy
20-30 : hat
+
:20-30 sheep
30-50 : body sash / half apron
+
:30-40 cow
50-65 : half apron / full apron
+
:40-55 black bear
65-70 : kilt
+
:55-65 corpser
70-75 : cloak
+
:65-70 shabooli warhorse
75-85 : mage robe
+
:70-80 praetorian warostard
85-92 : druid robe
+
:80-90 rock lizard
90-100 : necro robe/priest robe/banner deeds
+
:90-100 etheral horse

Latest revision as of 14:37, 24 January 2026

BOWCRAFT

0-20: Vendor train
20-30: Normal logs and make Tamborines
30-40: Normal logs and make Flutes
40-50: Walnut logs and make Tamborines With a Ribon
50-65: Normal logs and make Lutes
65-75: Normal logs and make Drums
75-85: Normal logs and make Harps
85-100: Normal logs and make Blank Runes


ALCHEMY

50 - 55 Lesser Poison/Normal Cure
55 - 60 Normal Cure
60 - 65 Normal Cure/Normal Heal/Normal Poison
65 - 75 Normal Poison
75 - 80 Normal Poison/Greater Cure
80 - 85 Greater Cure
85 - 90 Greater Heal
90 - 100 Greater Heal/Greater Poison
50-53 lesser poison/lesser cures
53-60 normal cure
60-70 normal heals/ normal cures
70-80 lesser vampires, clumbsies & greater strength
80-85 greater cures
85-90 greater heals
90-95 greater heals
95-100 greater poisons

ANATOMY

00 - 20 Vendor train
20 – 30 Inn Vendor
30 – 40 Banker
40 – 55 Blacksmith Gm / Bard GM
55 – 70 Alchemist GM / Brown horse / Bard GM
70 – 80 Gambler
80 – 90 Foot Guard
90 – 95 Virtue Guard
95 - 100 Emissery / Virtue Guard

ANIMAL LORE

20 - 30 = Cow/llama horse
30 – 40 = Horse
40 – 50 = Forest ostard
50 - 60 = Shaboolie warhorse/giant serpent
60 – 70 = Praetorian war ostard/frost wolf
70 - 80 = Drake
80 - 91 = Frost Drake
91 - 100 = Unicorn/Dragon/Phoenix
20 - 30 = cow
30 – 40 = wildboar
40 – 50 = brown horse (horse)
50 - 60 = white horse (horse3)
60 – 70 = forest ostard
70 - 80 = war ostard -> frenzied ostard -> drake
80 - 91 = frost drake
91 - 100 = nightmare
20 - 30------------cow/llama/ horse
30 - 50------------horse (any horse)
50 - 60------------warhorse/giant serpent/mountain ostard
60 - 65------------war ostard
70 - 80------------drake
80 - 85------------frost drake
85 -100------------unicorn/dragon/frost drake

BLACKSMITHY

0-20: Vendor Train
20-25: Ringmail Gloves
25-30: RIngmail Coif
30-35: RIngmail Arms
35-40: Ringmail Leggings
40-45: RIngmail Tunic
45-50: Chainmail Gloves
50-53: Chainmail Coif
53-57: Chainmail Leggings
57-65: Chainmail Tunic
65-70: Plate helm
70-75: Viking Sword
75-80: Platemail Gorget
80-86: Platemail Arms
86-93: Platemail Leggings
93-100: Platemail

CARPENTRY

20-30 Whatever.. axles? Torches? Kindlings?
30-40 stools
40-55 kite shields
55-70 thrones
70-75 tables
75-100 runes

DETECT HIDDEN

Someone with +-10% hiding skill from your detect.

DISCORDANCE / ENTICEMENT / LEADERSHIP

0-20 = Vendor train
20-35 = Sheep
35-41 = Great hart
41-61 = Black bear
62-65 = Cave bear or Ursa
65-75 = Shaboolie Warhorse
75-90 = Praetorian Warostard
90-100 = Etheral Horse
20 - 23: Starling
23 - 24: Woodpecker
24 - 27: Kingfisher
27 - 35: Deer, sheep or chicken
35 - 41: Great hart
41 - 60: Black bear
60 - 70: Polar Bear/Cave bear/Ursa
70 - 80: Shabooli warhorse
80 - 85: Serpent
85 - 90: Rock lizard
90 - 95: Ethereal Lama
95 - 100: Ethereal Horse

EVALUATING INTELLIGENCE

0-20 = Vendor train/target self
20-40 = Target self
40 - 55 = Harry the handyman in Britain, next to healer (avarage intelligence)
55 - 60 = Mage guildmaster in Britain (rather bright)
60 - 63 = Blessed Mage guildmaster in Britain (rather bright)
63 - 75 = Alchemist guildmaster in Britain Adventurer guildmaster house, downstairs (extremely intelligent)
75 -86 = Healer (extremely intelligent)
86-100 = Adventurer guildmaster
20 - 35 : Yourself
35 - 50 : Bless yourself
50 - 60 : Banker
60 - 65 : Mage GM
65 - 70 : Mage GM (blessed)
70 - 80 : Healer
80 - 90 : Blessed healer
90 - GM : Adventure guild GM

HEALING

Vendor train to 20
20-30 Hunt monsters and heal when injured
30-65 Lesser Poisons
65-75 Normal Poisons
(72-100 Resskilling)
78-85 Greater Poisons
85-90 Deadlier Poisons/anaconda/serpent
90-GM Poisons/anaconda/serpent

HERDING

20-55 cat
55-70 sheep
70-95 horse
95-100 wolf

HIDING

skill% / 10 - 2 (amount of people/pets around)

LOCKPICKING

20-30 – Despise Level 1
30-40 – Try those chests in Yew forest
40-50 – Maybe try those chests on first level of Covetous and Despise 2
50-65 – Despise 3
65-70 Covetous 2 and 3.

LUMBERJACKING

0-20 fields
20-40 normal
40-55 Willow, Walnut
55-65 Oak
65-80 apple, pear, peach, banana
80-90 o'hii, banana
90-100 o'hii

MAGERY

0-20 buy from mage vendor
20-30 harm
30-45 poison
45-55 lightning
55-65 paralyze
65-75 energy bolt
75-85 flamestrike
85-100 resurrection

MEDITATION

under 40 - Britain healer's altar (keep sacrificing mana, don't meditate while doing it)
40-55 Lux Emanio Plebis
55-63 Fortuno Aetas
63-70 Ligo Quaedam Confuto (tell your horse to stay and target it)
70-82 Emoveo Incompositus (target self)
82-88 Itum Fanum Divinus (target self) / untrodden paths
88-100 Deus Adservio Fortis (gate, use sigils)

MINING

20 - 40 Sand
40 Verite
45 Syntian
50 Azurite
50 Executor
50 Radlius
55 Aughlite
60 Spirit Stone
65 Devils Claw
68 Silver
70 Shadow
75 Gloom
75 Lunar
79 Devils Tooth
83 Pyrite
85 Solar
87 Agapite
90 Malachite
92 Kryztal
95 Gold
95 Royal
97 Startear
98 Daemonspine
100 Snograz
0 – 20 Vendor Train
20 – 40 Sand, Normal Mountains
40 – 50 Verite
50 – 60 Azurite, Executor, Syntian
60 – 70 Spirit Stone, Aughlite, Radlius, Azurite
70 – 80 Devil’s Claw, Devil’s Tooth, Spirit Stone
80 – 90 Malachite, Kryzstal
90 – 100 Gold, Startear, Daemon Spine, Kryzstal

RESISTING SPELLS

Tip: Energy resist gear helps a lot.

0-20 Vendor
20-35 Master of the wind / Bone mage / Brethen
35-75 Meer herbalists
75-90 Shabool warlock / Ice elementals
90-100 Shabool Shaman

Note: Meer herbalists cast ton of elementals, but once those are dispelled they start casting mana drain constantly if you've got another character standing next to you with max mana. So you're going to need a friend to be able to make use of this, preferably a caster so that the dispell part goes without a bigger trouble.

Old guides:

0-70 Master of the wind / Brethen / Meer herbalist
70-100 ice elementals
75-100 Shabool warlock
90-100 Daemons (in somecases people get bored with ice elementals)
0-20 Buy from vendor
20-60 Bone mage
60-70 Bone warlock
70-100 Ice elemental
90-100 Demon

TAILORING

0-20 : buy from vendor
20-30 : hat
30-50 : body sash / half apron
50-65 : half apron / full apron
65-70 : kilt
70-75 : cloak
75-85 : mage robe
85-92 : druid robe
90-100 : necro robe/priest robe/banner deeds

TASTE IDENTIFICATION

0 - 20 nightsight
20 - 35lesser poison
35 - 40 - 45 normal poison
40 - 60 greater poison
60 - 80 deadly poison
80 - 100 plague potion


TINKERING

30-35 - Clay vases 10 clay ingots
35-50 Glass bottles, Goblets, Large Vases (2 glass)
50-60 Lockpicks
60-65 Pen and Ink, scrolls
60-75 pen and ink / scroll
75-95 obsidian
95-100 obsidian / silverware

VETERINARY

0-20 dog
20-40 Cow
40-50 Llama
50-60 Horse
60-70 Bull
70-80 Desert ostard / drake
80-90 Swamp ostard / frost drake / Frenzied ostard
90-100 Lava ostard / nightmare
20-40 cow
40-50 mongbat
50-56 horse
56-65 bull
65- 70 black bear
70-75 desert ostard
75-100 Drake, Frost drake, Nightmare

PROVOCATION

0-20 vendor buy
20-30 sheep
30-40 cow
40-55 black bear
55-65 corpser
65-70 shabooli warhorse
70-80 praetorian warostard
80-90 rock lizard
90-100 etheral horse