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− | Adept at altering the hidden energies in this world, the [[magic user]] can summon beasts from the unknown to aid his cause – can also utilize devastating spells at will.
| + | #REDIRECT [[Magic User]] |
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− | ==Magic User Baseclass==
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− | *As a baseclass, there are no requirements to join and you are forced to do so at creation.
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− | {| class="wikitable" style="width:600px;margin:auto"
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− | |+ Magic User Baseclass Skills
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− | !style="width:150px"|Primary (100%)
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− | | ''none''
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− | |-
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− | !style="width:150px"|Secondary (85%)
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− | | ''none''
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− | |-
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− | !style="width:150px"|Tertiary(65%)
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− | |[[Animal Lore]], [[Arms Lore]], [[Anatomy]], [[Peacemaking], [[Camping]], [[Evaluate Intelligence]], [[Healing]], [[Forensic Evaluation]], [[Herding]], [[Provocation]], [[Magery]], [[Resisting Spells]], [[Tactics]], [[Musicianship]], [[Spirit Speak]], [[Animal Taming]], [[Veterinary]], [[Mace fighting]], [[Wrestling]], [[Meditation]], [[Detect Hidden]], [[Tracking]], [[Enticement]], [[Item Identification]]
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− | |-
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− | !style="width:150px"|Penalty (40%)
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− | | ''none''
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− | |-
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− | !style="width:150px"|Stat caps
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− | :'''Maximum strength:''' 70
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− | :'''Maximum intelligence:''' 70
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− | :'''Maximum dexterity:''' 85
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− | :'''Maximum combined stats (statcap):''' 200
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− | |}
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− | ==Magic User Professions==
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− | There are many classes a [[character]] can join to advance into a profession, once they meet the requirements.
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− | *[[Bard]]
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− | *[[Druid]]
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− | *[[Mage]]
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− | *[[Monk]]
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− | *[[Necromancer]]
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− | ==See Also==
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− | {{classes}}
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− | [[Category:Professions]]
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