User:Ivan/Hidden
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Herdin
20-55 cat 55-70 sheep 70-95 horse 95-100 wolf
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Lumberjacking
0-20 fields 20-40 normal 40-55 Willow, Walnut 55-65 Oak 65-80 apple, pear, peach, banana 80-90 o'hii, banana 90-100 o'hii
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Healing Guide
Vendor train to 20 20-30 Hunt monsters and heal when injured 30-65 Lesser Poisons 65-75 Normal Poisons (72-100 Resskilling) 78-85 Greater Poisons 85-90 Deadlier Poisons/anaconda/serpent 90-GM Poisons/anaconda/serpent
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Detect hidden
Someone with +-10% hiding skill from your detect.
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Hiding
skill : 10 - 2 (amount of people/pets around)
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Tinkering
30-35 - Clay vases 10 clay ingots 35-50 Glass bottles, Goblets, Large Vases (2 glass) 50-60 Lockpicks 60-65 Pen and Ink, scrolls 60-75 pen and ink / scroll 75-95 obsidian 95-100 obsidian / silverware
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Lockpicking
20-30 – Despise Level 1 30-40 – Try those chests in Yew forest 40-50 – Maybe try those chests on first level of Covetous and Despise 2 50-65 – Despise 3 65-70 Covetous 2 and 3.
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Blacksmithy
0-20: Vendor Train 20-25: Ringmail Gloves 25-30: RIngmail Coif 30-35: RIngmail Arms 35-40: Ringmail Leggings 40-45: RIngmail Tunic 45-50: Chainmail Gloves 50-53: Chainmail Coif 53-57: Chainmail Leggings 57-65: Chainmail Tunic 65-70: Plate helm 70-75: Viking Sword 75-80: Platemail Gorget 80-86: Platemail Arms 86-93: Platemail Leggings 93-100: Platemail
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ANIMAL LORE
20 - 30 = Cow/llama horse 30 – 40 = Horse 40 – 50 = Forest ostard 50 - 60 = Shaboolie warhorse/giant serpent 60 – 70 = Praetorian war ostard/frost wolf 70 - 80 = Drake 80 - 91 = Frost Drake 91 - 100 = Unicorn/Dragon/Phoenix
20 - 30 = cow 30 – 40 = wildboar 40 – 50 = brown horse (horse) 50 - 60 = white horse (horse3) 60 – 70 = forest ostard 70 - 80 = war ostard -> frenzied ostard -> drake 80 - 91 = frost drake 91 - 100 = nightmare
20 - 30------------cow/llama/ horse 30 - 50------------horse (any horse) 50 - 60------------warhorse/giant serpent/mountain ostard 60 - 65------------war ostard 70 - 80------------drake 80 - 85------------frost drake 85 -100------------unicorn/dragon/frost drake
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MAGERY
0-20 buy from mage vendor 20-30 harm 30-45 poison 45-55 lightning 55-65 paralyze 65-75 energy bolt 75-85 flamestrike 85-100 resurrection
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MINING
20 - 40 Sand 40 Verite 45 Syntian 50 Azurite 50 Executor 50 Radlius 55 Aughlite 60 Spirit Stone 65 Devils Claw 68 Silver 70 Shadow 75 Gloom 75 Lunar 79 Devils Tooth 83 Pyrite 85 Solar 87 Agapite 90 Malachite 92 Kryztal 95 Gold 95 Royal 97 Startear 98 Daemonspine 100 Snograz
0 – 20 Vendor Train 20 – 40 Sand, Normal Mountains 40 – 50 Verite 50 – 60 Azurite, Executor, Syntian 60 – 70 Spirit Stone, Aughlite, Radlius, Azurite 70 – 80 Devil’s Claw, Devil’s Tooth, Spirit Stone 80 – 90 Malachite, Kryzstal 90 – 100 Gold, Startear, Daemon Spine, Kryzstal
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ALCHEMY
50 - 55 Lesser Poison/Normal Cure 55 - 60 Normal Cure 60 - 65 Normal Cure/Normal Heal/Normal Poison 65 - 75 Normal Poison 75 - 80 Normal Poison/Greater Cure 80 - 85 Greater Cure 85 - 90 Greater Heal 90 - 100 Greater Heal/Greater Poison
50-53 lesser poison/lesser cures 53-60 normal cure 60-70 normal heals/ normal cures 70-80 lesser vampires, clumbsies & greater strength 80-85 greater cures 85-90 greater heals 90-95 greater heals 95-100 greater poisons
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TASTE IDENTIFICATION
0 - 20 nightsight 20 - 35lesser poison 35 - 40 - 45 normal poison 40 - 60 greater poison 60 - 80 deadly poison 80 - 100 plague potion
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ANATOMY
00 - 20 Vendor train 20 – 30 Inn Vendor 30 – 40 Banker 40 – 55 Blacksmith Gm / Bard GM 55 – 70 Alchemist GM / Brown horse / Bard GM 70 – 80 Gambler 80 – 90 Foot Guard 90 – 95 Virtue Guard 95 - 100 Emissery / Virtue Guard
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EVALUATING INTELLIGENCE
0-20 = Vendor train/target self 20-40 = Target self 40 - 55 = Harry the handyman in Britain, next to healer (avarage intelligence) 55 - 60 = Mage guildmaster in Britain (rather bright) 60 - 63 = Blessed Mage guildmaster in Britain (rather bright) 63 - 75 = Alchemist guildmaster in Britain Adventurer guildmaster house, downstairs (extremely intelligent) 75 -86 = Healer (extremely intelligent) 86-100 = Adventurer guildmaster
20 - 35 : Yourself 35 - 50 : Bless yourself 50 - 60 : Banker 60 - 65 : Mage GM 65 - 70 : Mage GM (blessed) 70 - 80 : Healer 80 - 90 : Blessed healer 90 - GM : Adventure guild GM
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DISCORDANCE / Enticement / Leadership
0-20 = Vendor train 20-35 = Sheep 35-41 = Great hart 41-61 = Black bear 62-65 = Cave bear or Ursa 65-75 = Shaboolie Warhorse 75-90 = Praetorian Warostard 90-100 = Etheral Horse
20 - 23: Starling 23 - 24: Woodpecker 24 - 27: Kingfisher 27 - 35: Deer, sheep or chicken 35 - 41: Great hart 41 - 60: Black bear 60 - 70: Polar Bear/Cave bear/Ursa 70 - 80: Shabooli warhorse 80 - 85: Serpent 85 - 90: Rock lizard 90 - 95: Ethereal Lama 95 - 100: Ethereal Horse
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VETERINARY
0-20 dog 20-40 Cow 40-50 Llama 50-60 Horse 60-70 Bull 70-80 Desert ostard / drake 80-90 Swamp ostard / frost drake / Frenzied ostard 90-100 Lava ostard / nightmare
20-40 cow 40-50 mongbat 50-56 horse 56-65 bull 65- 70 black bear 70-75 desert ostard 75-100 Drake, Frost drake, Nightmare
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RESISTING SPELLS
Tip: Energy resist gear helps a lot.
0-70 Master of the wind / Brethen / Meer herbalist 70-100 ice elementals / shabool warlock 90-100 Daemons (in somecases people get bored with ice elementals)
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CARPENTRY
20-30 Whatever.. axles? Torches? Kindlings? 30-40 stools 40-55 kite shields 55-70 thrones 70-75 tables 75-100 runes
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MEDITATION
under 40 - Britain healer's altar (keep sacrificing mana, don't meditate while doing it) 40-55 Lux Emanio Plebis 55-63 Fortuno Aetas 63-70 Ligo Quaedam Confuto (tell your horse to stay and target it) 70-82 Emoveo Incompositus (target self) 82-88 Itum Fanum Divinus (target self) / untrodden paths 88-100 Deus Adservio Fortis (gate, use sigils)
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Provocation
0-20 vendor buy 20-30 sheep 30-40 cow 40-55 black bear 55-65 corpser 65-70 shabooli warhorse 70-80 praetorian warostard 80-90 rock lizard 90-100 etheral horse
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Tailoring
0-20 : buy from vendor
20-30 : hat
30-50 : body sash / half apron
50-65 : half apron / full apron
65-70 : kilt
70-75 : cloak
75-85 : mage robe
85-92 : druid robe
90-100 : necro robe/priest robe/banner deeds