Magical Equipment
From Pangaea Wiki
Guide to names on items
Worst | Best | ||||
---|---|---|---|---|---|
Fire | flaming | infernal | burning | molten | incinerating |
Electric | electric | dazzling | thundering | striking | blinding |
Cold | icy | frozen | shivering | frosty | frigid |
Fire | flaming | infernal | burning | molten | frigid |
Weapon/armor prefix | durable | substantial | massive | fortified | indestructable |
Weapon suffix | ruin | might | force | power | vanquishing |
Armor suffix | Defense | Guarding | Hardening | Fortification | Invulnerability |
Maps | tattered | frazzled | frayed | worn | ragged |
Magical instruments | Sonority | Accord | Melody | Harmony | Consonance |
- Note: Extra suffixes like Harming is charge based bonus
These are: Harming, Flametongue, Paralyzation, Dispelling, Cursing, Weakening, Feeblemindedness, Clumsiness,
It casts I believe harming spell, so it takes your magery and eval into consideration when calculating damage. Flametongue is same, it casts fireball Cursing, paralyzation are the same.
- So if mage uses mage staff of paralyzation, it gets full effect of his skills. While fighter only gets the absolute minimum paralyze timers with weapon that has paralyzation charges.
These can also be resisted completely with resisting spells.
Wands also work of the users magery like other charge based items and Wands get bonus from magery/eval.