Difference between revisions of "User:Ivan/Hidden"

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EDITING AND ADDING GUIDES IS ALLOWED, TRY TO AVOID REMOVING ANY OF THE EXISTING GUIDES THOUGH INSTEAD RATHER JUST ADD ANOTHER ONE AFTER THE EXISTING ONE.
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=== HERDING ===  
 
=== HERDING ===  
  

Revision as of 19:37, 17 March 2016

EDITING AND ADDING GUIDES IS ALLOWED, TRY TO AVOID REMOVING ANY OF THE EXISTING GUIDES THOUGH INSTEAD RATHER JUST ADD ANOTHER ONE AFTER THE EXISTING ONE.

HERDING

20-55 cat
55-70 sheep
70-95 horse
95-100 wolf

LUMBERJACKING

0-20 fields
20-40 normal
40-55 Willow, Walnut
55-65 Oak
65-80 apple, pear, peach, banana
80-90 o'hii, banana
90-100 o'hii

HEALING

Vendor train to 20
20-30 Hunt monsters and heal when injured
30-65 Lesser Poisons
65-75 Normal Poisons
(72-100 Resskilling)
78-85 Greater Poisons
85-90 Deadlier Poisons/anaconda/serpent
90-GM Poisons/anaconda/serpent

DETECT HIDDEN

Someone with +-10% hiding skill from your detect.

HIDING

skill : 10 - 2 (amount of people/pets around)

TINKERING

30-35 - Clay vases 10 clay ingots
35-50 Glass bottles, Goblets, Large Vases (2 glass)
50-60 Lockpicks
60-65 Pen and Ink, scrolls
60-75 pen and ink / scroll
75-95 obsidian
95-100 obsidian / silverware

LOCKPICKING

20-30 – Despise Level 1
30-40 – Try those chests in Yew forest
40-50 – Maybe try those chests on first level of Covetous and Despise 2
50-65 – Despise 3
65-70 Covetous 2 and 3.

BLACKSMITHY

0-20: Vendor Train
20-25: Ringmail Gloves
25-30: RIngmail Coif
30-35: RIngmail Arms
35-40: Ringmail Leggings
40-45: RIngmail Tunic
45-50: Chainmail Gloves
50-53: Chainmail Coif
53-57: Chainmail Leggings
57-65: Chainmail Tunic
65-70: Plate helm
70-75: Viking Sword
75-80: Platemail Gorget
80-86: Platemail Arms
86-93: Platemail Leggings
93-100: Platemail

ANIMAL LORE

20 - 30 = Cow/llama horse
30 – 40 = Horse
40 – 50 = Forest ostard
50 - 60 = Shaboolie warhorse/giant serpent
60 – 70 = Praetorian war ostard/frost wolf
70 - 80 = Drake
80 - 91 = Frost Drake
91 - 100 = Unicorn/Dragon/Phoenix

20 - 30 = cow
30 – 40 = wildboar
40 – 50 = brown horse (horse)
50 - 60 = white horse (horse3)
60 – 70 = forest ostard
70 - 80 = war ostard -> frenzied ostard -> drake
80 - 91 = frost drake
91 - 100 = nightmare

20 - 30------------cow/llama/ horse
30 - 50------------horse (any horse)
50 - 60------------warhorse/giant serpent/mountain ostard
60 - 65------------war ostard
70 - 80------------drake
80 - 85------------frost drake
85 -100------------unicorn/dragon/frost drake

MAGERY

0-20 buy from mage vendor
20-30 harm
30-45 poison
45-55 lightning
55-65 paralyze
65-75 energy bolt
75-85 flamestrike
85-100 resurrection

MINING

20 - 40 Sand
40 Verite
45 Syntian
50 Azurite
50 Executor
50 Radlius
55 Aughlite
60 Spirit Stone
65 Devils Claw
68 Silver
70 Shadow
75 Gloom
75 Lunar
79 Devils Tooth
83 Pyrite
85 Solar
87 Agapite
90 Malachite
92 Kryztal
95 Gold
95 Royal
97 Startear
98 Daemonspine
100 Snograz

0 – 20 Vendor Train
20 – 40 Sand, Normal Mountains
40 – 50 Verite
50 – 60 Azurite, Executor, Syntian
60 – 70 Spirit Stone, Aughlite, Radlius, Azurite
70 – 80 Devil’s Claw, Devil’s Tooth, Spirit Stone
80 – 90 Malachite, Kryzstal
90 – 100 Gold, Startear, Daemon Spine, Kryzstal

ALCHEMY

50 - 55 Lesser Poison/Normal Cure
55 - 60 Normal Cure
60 - 65 Normal Cure/Normal Heal/Normal Poison
65 - 75 Normal Poison
75 - 80 Normal Poison/Greater Cure
80 - 85 Greater Cure
85 - 90 Greater Heal
90 - 100 Greater Heal/Greater Poison

50-53 lesser poison/lesser cures
53-60 normal cure
60-70 normal heals/ normal cures
70-80 lesser vampires, clumbsies & greater strength
80-85 greater cures
85-90 greater heals
90-95 greater heals
95-100 greater poisons

TASTE IDENTIFICATION

0 - 20 nightsight
20 - 35lesser poison
35 - 40 - 45 normal poison
40 - 60 greater poison
60 - 80 deadly poison
80 - 100 plague potion

ANATOMY

00 - 20 Vendor train
20 – 30 Inn Vendor
30 – 40 Banker
40 – 55 Blacksmith Gm / Bard GM
55 – 70 Alchemist GM / Brown horse / Bard GM
70 – 80 Gambler
80 – 90 Foot Guard
90 – 95 Virtue Guard
95 - 100 Emissery / Virtue Guard

EVALUATING INTELLIGENCE

0-20 = Vendor train/target self
20-40 = Target self
40 - 55 = Harry the handyman in Britain, next to healer (avarage intelligence)
55 - 60 = Mage guildmaster in Britain (rather bright)
60 - 63 = Blessed Mage guildmaster in Britain (rather bright)
63 - 75 = Alchemist guildmaster in Britain Adventurer guildmaster house, downstairs (extremely intelligent)
75 -86 = Healer (extremely intelligent)
86-100 = Adventurer guildmaster

20 - 35 : Yourself
35 - 50 : Bless yourself
50 - 60 : Banker
60 - 65 : Mage GM
65 - 70 : Mage GM (blessed)
70 - 80 : Healer
80 - 90 : Blessed healer
90 - GM : Adventure guild GM

DISCORDANCE / ENTICEMENT / LEADERSHIP

0-20 = Vendor train
20-35 = Sheep
35-41 = Great hart
41-61 = Black bear
62-65 = Cave bear or Ursa
65-75 = Shaboolie Warhorse
75-90 = Praetorian Warostard
90-100 = Etheral Horse

20 - 23: Starling
23 - 24: Woodpecker
24 - 27: Kingfisher
27 - 35: Deer, sheep or chicken
35 - 41: Great hart
41 - 60: Black bear
60 - 70: Polar Bear/Cave bear/Ursa
70 - 80: Shabooli warhorse
80 - 85: Serpent
85 - 90: Rock lizard
90 - 95: Ethereal Lama
95 - 100: Ethereal Horse

VETERINARY

0-20 dog
20-40 Cow
40-50 Llama
50-60 Horse
60-70 Bull
70-80 Desert ostard / drake
80-90 Swamp ostard / frost drake / Frenzied ostard
90-100 Lava ostard / nightmare

20-40 cow
40-50 mongbat
50-56 horse
56-65 bull
65- 70 black bear
70-75 desert ostard
75-100 Drake, Frost drake, Nightmare

RESISTING SPELLS

Tip: Energy resist gear helps a lot.

0-70 Master of the wind / Brethen / Meer herbalist
70-100 ice elementals / shabool warlock
90-100 Daemons (in somecases people get bored with ice elementals)

CARPENTRY

20-30 Whatever.. axles? Torches? Kindlings?
30-40 stools
40-55 kite shields
55-70 thrones
70-75 tables
75-100 runes

MEDITATION

under 40 - Britain healer's altar (keep sacrificing mana, don't meditate while doing it)
40-55 Lux Emanio Plebis
55-63 Fortuno Aetas
63-70 Ligo Quaedam Confuto (tell your horse to stay and target it)
70-82 Emoveo Incompositus (target self)
82-88 Itum Fanum Divinus (target self) / untrodden paths
88-100 Deus Adservio Fortis (gate, use sigils)

PROVOCATION

0-20 vendor buy
20-30 sheep
30-40 cow
40-55 black bear
55-65 corpser
65-70 shabooli warhorse
70-80 praetorian warostard
80-90 rock lizard
90-100 etheral horse

TAILORING

0-20 : buy from vendor
20-30 : hat
30-50 : body sash / half apron
50-65 : half apron / full apron
65-70 : kilt
70-75 : cloak
75-85 : mage robe
85-92 : druid robe
90-100 : necro robe/priest robe/banner deeds