Difference between revisions of "UOAM Setup"

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(Created page with "== Setting up UOAM == === Displaying the map === In order for the map to display properly, you will need to direct the UOAM file location to your client's folder :<code>Map</c...")
 
(Redirected page to Calibrating UOAM)
 
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== Setting up UOAM ==
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#REDIRECT [[Calibrating UOAM]]
=== Displaying the map ===
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In order for the map to display properly, you will need to direct the UOAM file location to your client's folder
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:<code>Map</code> > <code>UO client data files location...</code> > insert location of your client folder
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===Calibrate the map (Track your player location)===
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#Find out your current location within the client ('''Pangaea''')
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#: Write the <code>.where</code> command in the UO client, it will print the numbers into your journal
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#: Be sure to not move your character while calibrating
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#Disable player tracking in UOAM
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#: <code>left-click</code> the map and unckeck <code>Track Player</code>
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#Go to current location within UOAM
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#: <code>Places</code> > <code>Go to location...</code> > enter the numbers you got from the <code>.where</code> command on Pangaea
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#Get UOAM to display current position
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#:<code>Map</code> >  check <code>Show cursor Coordinates</code>
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#:now you can see the coordinates displayed in the upper left corner of the map.
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#Calibrate the UOAM map with current location
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#: <code>UO</code> > <code>calibrate</code> > enter the current cursor coordinates > click <code>OK</code>
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#: example: <code><nowiki>15o 45'S 5o 50'E</nowiki></code> becomes <code>15 deg 45 min S, 5 deg 50 min E</code>
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=== Tracking your friends (Link to server) ===
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In order to be able to track your friends within the game, you will need to be linked to the same UOAM server.
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#Open the Link Controles on the control panel in UOAM (there are two ways)
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#: <code>Map</code> > <code>Additional Settings...</code> > open the <code>Link</code> tab
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#: or you can <code>left-click</code> the map > <code>Link</code> > <code>Link Controls</code>
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#Enter the details for Name, IP, Port and Password
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#: "Name" is your character name, it will display on the map and in the chat
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#: "IP" is the link for UOAM server, erase the "http://" part of URL
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# click <code>Link to Server</code>
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[[Category:UOAM]]
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Latest revision as of 12:01, 16 August 2018

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