Difference between revisions of "Heigtened"

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Revision as of 13:53, 17 March 2016

When a player is fully trained in all skills allowed by his class, he can join the Heighten class. To join he must go to the guild master of his class, and say “I’m fully trained”. If you are not fully trained, you will be presented with a list of skills you still needed to train before you can advance. When fully trained, you will be able to select 3 skill as heighten skills. Any heighten skill can advance 5% above normal class restriction. You can not select denied skills as heighten skill.

Once you have selected your 3 heighten skills, you can change skills in heighten class by saying "I want to reconsider my heightened skills" to your class guild master.


Scenario:

- Bob is an Ancient Priest with mace fighting, tactics and magic resistance as his heightened skills

- Bob wants to change magic resistance to something else

- Bob goes to his class GM and says "I want to reconsider my heightened skills"

- A gump appears with skills

- Bob selects mace fighting, tactics and healing

- A gump appears to confirm the changes


Skill gains in heighten class are 10 times harder,than gains in the 90′s (90%-100%). Opposed to skill gain in normal/base class, you can gain skill wearing magic clothing, when you are in heighten class. It comes with the cost of slower gains. For each +2 boost the gain is made 1 time harder, so with a +10 cloth on, the gain rate will be 15 times harder than gain in the 90’s.

Once you gain, you will not be able to gain again in that skill until the “heighten gain delay” is over. This delay is set to 4 real life days. To find out when you can gain again, you must say “continue my training” to your guild master. If you are caught macroing unattended in a heighten skill, you will be dropped to 20 (and any skill gain in the heighten class will be lost too) just like normal. After that you will have to train the skill to its max, and then rejoin the heighten class (by saying “fully trained”). You will not be able to gain in any of the 2 other skills until you have rejoined heighten class.

When players from merchant class select skills, they MUST select their “merchant” skill to be granted a better title (i.e. a tinker must select tinkering as one of he 3 skills, a smith must select blacksmithy as one of he 3 skills etc.). When Bob the Cook reaches 103 in cooking, he will be known as a “Legendary cook”, instead of a “Grandmaster cook” and at 105 cooking he will be an “Ancient cook”.

For players in baseclass fighter and magicuser, it works a little different. They’ll be granted a title of “Legendary”, when the average of 3 skills have reached 103, and when the average of the 3 skill is 105 (all maxed out) they will be “Ancient”.

See Also