UOAM Setup
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Revision as of 09:18, 16 August 2018 by MyraMidnight (Talk | contribs) (Created page with "== Setting up UOAM == === Displaying the map === In order for the map to display properly, you will need to direct the UOAM file location to your client's folder :<code>Map</c...")
Contents
Setting up UOAM
Displaying the map
In order for the map to display properly, you will need to direct the UOAM file location to your client's folder
Map
>UO client data files location...
> insert location of your client folder
Calibrate the map (Track your player location)
- Find out your current location within the client (Pangaea)
- Write the
.where
command in the UO client, it will print the numbers into your journal - Be sure to not move your character while calibrating
- Write the
- Disable player tracking in UOAM
-
left-click
the map and unckeckTrack Player
-
- Go to current location within UOAM
-
Places
>Go to location...
> enter the numbers you got from the.where
command on Pangaea
-
- Get UOAM to display current position
Map
> checkShow cursor Coordinates
- now you can see the coordinates displayed in the upper left corner of the map.
- Calibrate the UOAM map with current location
-
UO
>calibrate
> enter the current cursor coordinates > clickOK
- example:
15o 45'S 5o 50'E
becomes15 deg 45 min S, 5 deg 50 min E
-
Tracking your friends (Link to server)
In order to be able to track your friends within the game, you will need to be linked to the same UOAM server.
- Open the Link Controles on the control panel in UOAM (there are two ways)
-
Map
>Additional Settings...
> open theLink
tab - or you can
left-click
the map >Link
>Link Controls
-
- Enter the details for Name, IP, Port and Password
- "Name" is your character name, it will display on the map and in the chat
- "IP" is the link for UOAM server, erase the "http://" part of URL
- click
Link to Server