Difference between revisions of "UOAM Setup"
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MyraMidnight (Talk | contribs) (Created page with "== Setting up UOAM == === Displaying the map === In order for the map to display properly, you will need to direct the UOAM file location to your client's folder :<code>Map</c...") |
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Revision as of 09:18, 16 August 2018
Contents
Setting up UOAM
Displaying the map
In order for the map to display properly, you will need to direct the UOAM file location to your client's folder
Map
>UO client data files location...
> insert location of your client folder
Calibrate the map (Track your player location)
- Find out your current location within the client (Pangaea)
- Write the
.where
command in the UO client, it will print the numbers into your journal - Be sure to not move your character while calibrating
- Write the
- Disable player tracking in UOAM
-
left-click
the map and unckeckTrack Player
-
- Go to current location within UOAM
-
Places
>Go to location...
> enter the numbers you got from the.where
command on Pangaea
-
- Get UOAM to display current position
Map
> checkShow cursor Coordinates
- now you can see the coordinates displayed in the upper left corner of the map.
- Calibrate the UOAM map with current location
-
UO
>calibrate
> enter the current cursor coordinates > clickOK
- example:
15o 45'S 5o 50'E
becomes15 deg 45 min S, 5 deg 50 min E
-
Tracking your friends (Link to server)
In order to be able to track your friends within the game, you will need to be linked to the same UOAM server.
- Open the Link Controles on the control panel in UOAM (there are two ways)
-
Map
>Additional Settings...
> open theLink
tab - or you can
left-click
the map >Link
>Link Controls
-
- Enter the details for Name, IP, Port and Password
- "Name" is your character name, it will display on the map and in the chat
- "IP" is the link for UOAM server, erase the "http://" part of URL
- click
Link to Server