Difference between revisions of "User:Ivan/Hidden"

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Line 1: Line 1:
=== HERDING ===  
+
=== ALCHEMY ===  
 +
     
 +
:50 - 55 Lesser Poison/Normal Cure
 +
:55 - 60 Normal Cure
 +
:60 - 65 Normal Cure/Normal Heal/Normal Poison
 +
:65 - 75 Normal Poison
 +
:75 - 80 Normal Poison/Greater Cure
 +
:80 - 85 Greater Cure
 +
:85 - 90 Greater Heal
 +
:90 - 100 Greater Heal/Greater Poison
 +
 +
:50-53 lesser poison/lesser cures
 +
:53-60 normal cure
 +
:60-70 normal heals/ normal cures
 +
:70-80 lesser vampires, clumbsies & greater strength
 +
:80-85 greater cures
 +
:85-90 greater heals
 +
:90-95 greater heals
 +
:95-100 greater poisons
  
:20-55 cat
+
=== ANATOMY ===  
:55-70 sheep
+
:70-95 horse
+
:95-100 wolf
+
=== LUMBERJACKING ===  
+
  
:0-20 fields
+
:00 - 20 Vendor train
:20-40 normal
+
:20 – 30 Inn Vendor
:40-55 Willow, Walnut
+
:30 – 40 Banker
:55-65 Oak
+
:40 55 Blacksmith Gm / Bard GM
:65-80 apple, pear, peach, banana
+
:55 – 70 Alchemist GM / Brown horse / Bard GM
:80-90 o'hii, banana
+
:70 – 80 Gambler
:90-100 o'hii
+
:80 90 Foot Guard
 +
:90 – 95 Virtue Guard
 +
:95 - 100 Emissery / Virtue Guard
  
=== HEALING ===
 
 
:Vendor train to 20
 
:20-30 Hunt monsters and heal when injured
 
:30-65 Lesser Poisons
 
:65-75 Normal Poisons
 
:(72-100 Resskilling)
 
:78-85 Greater Poisons
 
:85-90 Deadlier Poisons/anaconda/serpent
 
:90-GM Poisons/anaconda/serpent
 
 
=== DETECT HIDDEN ===
 
 
:Someone with +-10% hiding skill from your detect.
 
 
=== HIDING ===
 
 
:skill : 10 - 2 (amount of people/pets around)
 
 
=== TINKERING ===
 
 
:30-35 - Clay vases 10 clay ingots
 
:35-50 Glass bottles, Goblets, Large Vases (2 glass)
 
:50-60 Lockpicks
 
:60-65 Pen and Ink, scrolls
 
:60-75 pen and ink / scroll
 
:75-95 obsidian
 
:95-100 obsidian / silverware
 
 
=== LOCKPICKING ===
 
 
:20-30 – Despise Level 1
 
:30-40 – Try those chests in Yew forest
 
:40-50 – Maybe try those chests on first level of Covetous and Despise 2
 
:50-65 – Despise 3
 
:65-70 Covetous 2 and 3.
 
 
=== BLACKSMITHY ===
 
 
:0-20: Vendor Train
 
:20-25: Ringmail Gloves
 
:25-30: RIngmail Coif
 
:30-35: RIngmail Arms
 
:35-40: Ringmail Leggings
 
:40-45: RIngmail Tunic
 
:45-50: Chainmail Gloves
 
:50-53: Chainmail Coif
 
:53-57: Chainmail Leggings
 
:57-65: Chainmail Tunic
 
:65-70: Plate helm
 
:70-75: Viking Sword
 
:75-80: Platemail Gorget
 
:80-86: Platemail Arms
 
:86-93: Platemail Leggings
 
:93-100: Platemail
 
 
 
=== ANIMAL LORE ===  
 
=== ANIMAL LORE ===  
 
   
 
   
Line 98: Line 58:
 
:80 - 85------------frost drake
 
:80 - 85------------frost drake
 
:85 -100------------unicorn/dragon/frost drake
 
:85 -100------------unicorn/dragon/frost drake
 +
 +
=== BLACKSMITHY ===
 
   
 
   
 +
:0-20: Vendor Train
 +
:20-25: Ringmail Gloves
 +
:25-30: RIngmail Coif
 +
:30-35: RIngmail Arms
 +
:35-40: Ringmail Leggings
 +
:40-45: RIngmail Tunic
 +
:45-50: Chainmail Gloves
 +
:50-53: Chainmail Coif
 +
:53-57: Chainmail Leggings
 +
:57-65: Chainmail Tunic
 +
:65-70: Plate helm
 +
:70-75: Viking Sword
 +
:75-80: Platemail Gorget
 +
:80-86: Platemail Arms
 +
:86-93: Platemail Leggings
 +
:93-100: Platemail
 +
 +
=== CARPENTRY ===
 +
 +
:20-30 Whatever.. axles? Torches? Kindlings?
 +
:30-40 stools
 +
:40-55 kite shields
 +
:55-70 thrones
 +
:70-75 tables
 +
:75-100 runes
 +
 +
=== DETECT HIDDEN ===
 +
 +
:Someone with +-10% hiding skill from your detect.
 +
 +
=== DISCORDANCE / ENTICEMENT / LEADERSHIP ===
 +
     
 +
:0-20 = Vendor train
 +
:20-35 = Sheep
 +
:35-41 = Great hart
 +
:41-61 = Black bear
 +
:62-65 = Cave bear or Ursa
 +
:65-75 = Shaboolie Warhorse
 +
:75-90 = Praetorian Warostard
 +
:90-100 = Etheral Horse
 +
 +
:20 - 23: Starling
 +
:23 - 24: Woodpecker
 +
:24 - 27: Kingfisher
 +
:27 - 35: Deer, sheep or chicken
 +
:35 - 41: Great hart
 +
:41 - 60: Black bear
 +
:60 - 70: Polar Bear/Cave bear/Ursa
 +
:70 - 80: Shabooli warhorse
 +
:80 - 85: Serpent
 +
:85 - 90: Rock lizard
 +
:90 - 95: Ethereal Lama
 +
:95 - 100: Ethereal Horse
 +
 +
=== EVALUATING INTELLIGENCE ===
 +
 +
:0-20 = Vendor train/target self
 +
:20-40 = Target self
 +
:40 - 55 = Harry the handyman in Britain, next to healer (avarage intelligence)
 +
:55 - 60 = Mage guildmaster in Britain (rather bright)
 +
:60 - 63 = Blessed Mage guildmaster in Britain (rather bright)
 +
:63 - 75 = Alchemist guildmaster in Britain Adventurer guildmaster house, downstairs (extremely intelligent)
 +
:75 -86 = Healer (extremely intelligent)
 +
:86-100 = Adventurer guildmaster
 +
 +
:20 - 35 : Yourself
 +
:35 - 50 : Bless yourself
 +
:50 - 60 : Banker
 +
:60 - 65 : Mage GM
 +
:65 - 70 : Mage GM (blessed)
 +
:70 - 80 : Healer
 +
:80 - 90 : Blessed healer
 +
:90 - GM : Adventure guild GM
 +
 +
=== HEALING ===
 +
 +
:Vendor train to 20
 +
:20-30 Hunt monsters and heal when injured
 +
:30-65 Lesser Poisons
 +
:65-75 Normal Poisons
 +
:(72-100 Resskilling)
 +
:78-85 Greater Poisons
 +
:85-90 Deadlier Poisons/anaconda/serpent
 +
:90-GM Poisons/anaconda/serpent
 +
 +
=== HERDING ===
 +
 +
:20-55 cat
 +
:55-70 sheep
 +
:70-95 horse
 +
:95-100 wolf
 +
 +
=== HIDING ===
 +
 +
:skill% / 10 - 2 (amount of people/pets around)
 +
 +
=== LOCKPICKING ===
 +
 +
:20-30 – Despise Level 1
 +
:30-40 – Try those chests in Yew forest
 +
:40-50 – Maybe try those chests on first level of Covetous and Despise 2
 +
:50-65 – Despise 3
 +
:65-70 Covetous 2 and 3.
 +
 +
=== LUMBERJACKING ===
 +
 +
:0-20 fields
 +
:20-40 normal
 +
:40-55 Willow, Walnut
 +
:55-65 Oak
 +
:65-80 apple, pear, peach, banana
 +
:80-90 o'hii, banana
 +
:90-100 o'hii
 +
 
=== MAGERY ===  
 
=== MAGERY ===  
 
   
 
   
Line 109: Line 185:
 
:75-85 flamestrike
 
:75-85 flamestrike
 
:85-100 resurrection
 
:85-100 resurrection
 +
 +
=== MEDITATION ===
 +
 +
:under 40 - Britain healer's altar (keep sacrificing mana, don't meditate while doing it) 
 +
:40-55 Lux Emanio Plebis 
 +
:55-63 Fortuno Aetas 
 +
:63-70 Ligo Quaedam Confuto (tell your horse to stay and target it) 
 +
:70-82 Emoveo Incompositus (target self) 
 +
:82-88 Itum Fanum Divinus (target self) / untrodden paths
 +
:88-100 Deus Adservio Fortis (gate, use sigils)
 
   
 
   
 
=== MINING ===  
 
=== MINING ===  
Line 145: Line 231:
 
:80 – 90 Malachite, Kryzstal
 
:80 – 90 Malachite, Kryzstal
 
:90 – 100 Gold, Startear, Daemon Spine, Kryzstal
 
:90 – 100 Gold, Startear, Daemon Spine, Kryzstal
+
 
=== ALCHEMY ===  
+
=== RESISTING SPELLS ===  
     
+
 
:50 - 55 Lesser Poison/Normal Cure
+
Tip: Energy resist gear helps a lot.
:55 - 60 Normal Cure
+
 
:60 - 65 Normal Cure/Normal Heal/Normal Poison
+
:0-20 Vendor
:65 - 75 Normal Poison
+
:20-35 Master of the wind / Bone mage / Brethen
:75 - 80 Normal Poison/Greater Cure
+
:35-75 Meer herbalists
:80 - 85 Greater Cure
+
:75-90 Shabool warlock / Ice elementals
:85 - 90 Greater Heal
+
:90-100 Shabool Shaman
:90 - 100 Greater Heal/Greater Poison
+
 
+
Note: Meer herbalists cast ton of elementals, but once those are dispelled they start casting mana drain constantly if you've got another character standing next to you with max mana. So you're going to need a friend to be able to make use of this, preferably a caster so that the dispell part goes without a bigger trouble.
:50-53 lesser poison/lesser cures
+
 
:53-60 normal cure
+
Old guides:
:60-70 normal heals/ normal cures
+
 
:70-80 lesser vampires, clumbsies & greater strength
+
:0-70 Master of the wind / Brethen / Meer herbalist
:80-85 greater cures
+
:70-100 ice elementals
:85-90 greater heals
+
:75-100 Shabool warlock
:90-95 greater heals
+
:90-100 Daemons (in somecases people get bored with ice elementals)
:95-100 greater poisons
+
 
 +
:0-20 Buy from vendor
 +
:20-60 Bone mage
 +
:60-70 Bone warlock
 +
:70-100 Ice elemental
 +
:90-100 Demon
 +
 
 +
=== TAILORING ===
 +
 
 +
:0-20 : buy from vendor
 +
:20-30 : hat
 +
:30-50 : body sash / half apron
 +
:50-65 : half apron / full apron
 +
:65-70 : kilt
 +
:70-75 : cloak
 +
:75-85 : mage robe
 +
:85-92 : druid robe
 +
:90-100 : necro robe/priest robe/banner deeds
  
 
=== TASTE IDENTIFICATION ===  
 
=== TASTE IDENTIFICATION ===  
Line 175: Line 278:
 
:80 - 100 plague potion
 
:80 - 100 plague potion
  
=== ANATOMY ===
 
  
:00 - 20 Vendor train
+
=== TINKERING ===  
:20 – 30 Inn Vendor
+
:30 – 40 Banker
+
:40 – 55 Blacksmith Gm / Bard GM
+
:55 – 70 Alchemist GM / Brown horse / Bard GM
+
:70 – 80 Gambler
+
:80 – 90 Foot Guard
+
:90 – 95 Virtue Guard
+
:95 - 100 Emissery / Virtue Guard
+
+
=== EVALUATING INTELLIGENCE ===  
+
+
:0-20 = Vendor train/target self
+
:20-40 = Target self
+
:40 - 55 = Harry the handyman in Britain, next to healer (avarage intelligence)
+
:55 - 60 = Mage guildmaster in Britain (rather bright)
+
:60 - 63 = Blessed Mage guildmaster in Britain (rather bright)
+
:63 - 75 = Alchemist guildmaster in Britain Adventurer guildmaster house, downstairs (extremely intelligent)
+
:75 -86 = Healer (extremely intelligent)
+
:86-100 = Adventurer guildmaster
+
  
:20 - 35 : Yourself
+
:30-35 - Clay vases 10 clay ingots
:35 - 50 : Bless yourself
+
:35-50 Glass bottles, Goblets, Large Vases (2 glass)
:50 - 60 : Banker
+
:50-60 Lockpicks
:60 - 65 : Mage GM
+
:60-65 Pen and Ink, scrolls
:65 - 70 : Mage GM (blessed)
+
:60-75 pen and ink / scroll
:70 - 80 : Healer
+
:75-95 obsidian
:80 - 90 : Blessed healer
+
:95-100 obsidian / silverware
:90 - GM : Adventure guild GM
+
+
=== DISCORDANCE / ENTICEMENT / LEADERSHIP ===
+
     
+
:0-20 = Vendor train
+
:20-35 = Sheep
+
:35-41 = Great hart
+
:41-61 = Black bear
+
:62-65 = Cave bear or Ursa
+
:65-75 = Shaboolie Warhorse
+
:75-90 = Praetorian Warostard
+
:90-100 = Etheral Horse
+
 
+
:20 - 23: Starling
+
:23 - 24: Woodpecker
+
:24 - 27: Kingfisher
+
:27 - 35: Deer, sheep or chicken
+
:35 - 41: Great hart
+
:41 - 60: Black bear
+
:60 - 70: Polar Bear/Cave bear/Ursa
+
:70 - 80: Shabooli warhorse
+
:80 - 85: Serpent
+
:85 - 90: Rock lizard
+
:90 - 95: Ethereal Lama
+
:95 - 100: Ethereal Horse
+
 
   
 
   
 
=== VETERINARY ===  
 
=== VETERINARY ===  
Line 249: Line 307:
 
:70-75 desert ostard
 
:70-75 desert ostard
 
:75-100 Drake, Frost drake, Nightmare
 
:75-100 Drake, Frost drake, Nightmare
 
=== RESISTING SPELLS ===
 
 
Tip: Energy resist gear helps a lot.
 
 
:0-70 Master of the wind / Brethen / Meer herbalist
 
:70-100 ice elementals / shabool warlock
 
:90-100 Daemons (in somecases people get bored with ice elementals)
 
 
=== CARPENTRY ===
 
 
:20-30 Whatever.. axles? Torches? Kindlings?
 
:30-40 stools
 
:40-55 kite shields
 
:55-70 thrones
 
:70-75 tables
 
:75-100 runes
 
 
=== MEDITATION ===
 
 
:under 40 - Britain healer's altar (keep sacrificing mana, don't meditate while doing it) 
 
:40-55 Lux Emanio Plebis 
 
:55-63 Fortuno Aetas 
 
:63-70 Ligo Quaedam Confuto (tell your horse to stay and target it) 
 
:70-82 Emoveo Incompositus (target self) 
 
:82-88 Itum Fanum Divinus (target self) / untrodden paths
 
:88-100 Deus Adservio Fortis (gate, use sigils)
 
  
 
=== PROVOCATION ===  
 
=== PROVOCATION ===  
Line 288: Line 319:
 
:80-90 rock lizard
 
:80-90 rock lizard
 
:90-100 etheral horse
 
:90-100 etheral horse
 
=== TAILORING ===
 
 
:0-20 : buy from vendor
 
:20-30 : hat
 
:30-50 : body sash / half apron
 
:50-65 : half apron / full apron
 
:65-70 : kilt
 
:70-75 : cloak
 
:75-85 : mage robe
 
:85-92 : druid robe
 
:90-100 : necro robe/priest robe/banner deeds
 

Latest revision as of 11:07, 14 July 2018

ALCHEMY

50 - 55 Lesser Poison/Normal Cure
55 - 60 Normal Cure
60 - 65 Normal Cure/Normal Heal/Normal Poison
65 - 75 Normal Poison
75 - 80 Normal Poison/Greater Cure
80 - 85 Greater Cure
85 - 90 Greater Heal
90 - 100 Greater Heal/Greater Poison
50-53 lesser poison/lesser cures
53-60 normal cure
60-70 normal heals/ normal cures
70-80 lesser vampires, clumbsies & greater strength
80-85 greater cures
85-90 greater heals
90-95 greater heals
95-100 greater poisons

ANATOMY

00 - 20 Vendor train
20 – 30 Inn Vendor
30 – 40 Banker
40 – 55 Blacksmith Gm / Bard GM
55 – 70 Alchemist GM / Brown horse / Bard GM
70 – 80 Gambler
80 – 90 Foot Guard
90 – 95 Virtue Guard
95 - 100 Emissery / Virtue Guard

ANIMAL LORE

20 - 30 = Cow/llama horse
30 – 40 = Horse
40 – 50 = Forest ostard
50 - 60 = Shaboolie warhorse/giant serpent
60 – 70 = Praetorian war ostard/frost wolf
70 - 80 = Drake
80 - 91 = Frost Drake
91 - 100 = Unicorn/Dragon/Phoenix
20 - 30 = cow
30 – 40 = wildboar
40 – 50 = brown horse (horse)
50 - 60 = white horse (horse3)
60 – 70 = forest ostard
70 - 80 = war ostard -> frenzied ostard -> drake
80 - 91 = frost drake
91 - 100 = nightmare
20 - 30------------cow/llama/ horse
30 - 50------------horse (any horse)
50 - 60------------warhorse/giant serpent/mountain ostard
60 - 65------------war ostard
70 - 80------------drake
80 - 85------------frost drake
85 -100------------unicorn/dragon/frost drake

BLACKSMITHY

0-20: Vendor Train
20-25: Ringmail Gloves
25-30: RIngmail Coif
30-35: RIngmail Arms
35-40: Ringmail Leggings
40-45: RIngmail Tunic
45-50: Chainmail Gloves
50-53: Chainmail Coif
53-57: Chainmail Leggings
57-65: Chainmail Tunic
65-70: Plate helm
70-75: Viking Sword
75-80: Platemail Gorget
80-86: Platemail Arms
86-93: Platemail Leggings
93-100: Platemail

CARPENTRY

20-30 Whatever.. axles? Torches? Kindlings?
30-40 stools
40-55 kite shields
55-70 thrones
70-75 tables
75-100 runes

DETECT HIDDEN

Someone with +-10% hiding skill from your detect.

DISCORDANCE / ENTICEMENT / LEADERSHIP

0-20 = Vendor train
20-35 = Sheep
35-41 = Great hart
41-61 = Black bear
62-65 = Cave bear or Ursa
65-75 = Shaboolie Warhorse
75-90 = Praetorian Warostard
90-100 = Etheral Horse
20 - 23: Starling
23 - 24: Woodpecker
24 - 27: Kingfisher
27 - 35: Deer, sheep or chicken
35 - 41: Great hart
41 - 60: Black bear
60 - 70: Polar Bear/Cave bear/Ursa
70 - 80: Shabooli warhorse
80 - 85: Serpent
85 - 90: Rock lizard
90 - 95: Ethereal Lama
95 - 100: Ethereal Horse

EVALUATING INTELLIGENCE

0-20 = Vendor train/target self
20-40 = Target self
40 - 55 = Harry the handyman in Britain, next to healer (avarage intelligence)
55 - 60 = Mage guildmaster in Britain (rather bright)
60 - 63 = Blessed Mage guildmaster in Britain (rather bright)
63 - 75 = Alchemist guildmaster in Britain Adventurer guildmaster house, downstairs (extremely intelligent)
75 -86 = Healer (extremely intelligent)
86-100 = Adventurer guildmaster
20 - 35 : Yourself
35 - 50 : Bless yourself
50 - 60 : Banker
60 - 65 : Mage GM
65 - 70 : Mage GM (blessed)
70 - 80 : Healer
80 - 90 : Blessed healer
90 - GM : Adventure guild GM

HEALING

Vendor train to 20
20-30 Hunt monsters and heal when injured
30-65 Lesser Poisons
65-75 Normal Poisons
(72-100 Resskilling)
78-85 Greater Poisons
85-90 Deadlier Poisons/anaconda/serpent
90-GM Poisons/anaconda/serpent

HERDING

20-55 cat
55-70 sheep
70-95 horse
95-100 wolf

HIDING

skill% / 10 - 2 (amount of people/pets around)

LOCKPICKING

20-30 – Despise Level 1
30-40 – Try those chests in Yew forest
40-50 – Maybe try those chests on first level of Covetous and Despise 2
50-65 – Despise 3
65-70 Covetous 2 and 3.

LUMBERJACKING

0-20 fields
20-40 normal
40-55 Willow, Walnut
55-65 Oak
65-80 apple, pear, peach, banana
80-90 o'hii, banana
90-100 o'hii

MAGERY

0-20 buy from mage vendor
20-30 harm
30-45 poison
45-55 lightning
55-65 paralyze
65-75 energy bolt
75-85 flamestrike
85-100 resurrection

MEDITATION

under 40 - Britain healer's altar (keep sacrificing mana, don't meditate while doing it)
40-55 Lux Emanio Plebis
55-63 Fortuno Aetas
63-70 Ligo Quaedam Confuto (tell your horse to stay and target it)
70-82 Emoveo Incompositus (target self)
82-88 Itum Fanum Divinus (target self) / untrodden paths
88-100 Deus Adservio Fortis (gate, use sigils)

MINING

20 - 40 Sand
40 Verite
45 Syntian
50 Azurite
50 Executor
50 Radlius
55 Aughlite
60 Spirit Stone
65 Devils Claw
68 Silver
70 Shadow
75 Gloom
75 Lunar
79 Devils Tooth
83 Pyrite
85 Solar
87 Agapite
90 Malachite
92 Kryztal
95 Gold
95 Royal
97 Startear
98 Daemonspine
100 Snograz
0 – 20 Vendor Train
20 – 40 Sand, Normal Mountains
40 – 50 Verite
50 – 60 Azurite, Executor, Syntian
60 – 70 Spirit Stone, Aughlite, Radlius, Azurite
70 – 80 Devil’s Claw, Devil’s Tooth, Spirit Stone
80 – 90 Malachite, Kryzstal
90 – 100 Gold, Startear, Daemon Spine, Kryzstal

RESISTING SPELLS

Tip: Energy resist gear helps a lot.

0-20 Vendor
20-35 Master of the wind / Bone mage / Brethen
35-75 Meer herbalists
75-90 Shabool warlock / Ice elementals
90-100 Shabool Shaman

Note: Meer herbalists cast ton of elementals, but once those are dispelled they start casting mana drain constantly if you've got another character standing next to you with max mana. So you're going to need a friend to be able to make use of this, preferably a caster so that the dispell part goes without a bigger trouble.

Old guides:

0-70 Master of the wind / Brethen / Meer herbalist
70-100 ice elementals
75-100 Shabool warlock
90-100 Daemons (in somecases people get bored with ice elementals)
0-20 Buy from vendor
20-60 Bone mage
60-70 Bone warlock
70-100 Ice elemental
90-100 Demon

TAILORING

0-20 : buy from vendor
20-30 : hat
30-50 : body sash / half apron
50-65 : half apron / full apron
65-70 : kilt
70-75 : cloak
75-85 : mage robe
85-92 : druid robe
90-100 : necro robe/priest robe/banner deeds

TASTE IDENTIFICATION

0 - 20 nightsight
20 - 35lesser poison
35 - 40 - 45 normal poison
40 - 60 greater poison
60 - 80 deadly poison
80 - 100 plague potion


TINKERING

30-35 - Clay vases 10 clay ingots
35-50 Glass bottles, Goblets, Large Vases (2 glass)
50-60 Lockpicks
60-65 Pen and Ink, scrolls
60-75 pen and ink / scroll
75-95 obsidian
95-100 obsidian / silverware

VETERINARY

0-20 dog
20-40 Cow
40-50 Llama
50-60 Horse
60-70 Bull
70-80 Desert ostard / drake
80-90 Swamp ostard / frost drake / Frenzied ostard
90-100 Lava ostard / nightmare
20-40 cow
40-50 mongbat
50-56 horse
56-65 bull
65- 70 black bear
70-75 desert ostard
75-100 Drake, Frost drake, Nightmare

PROVOCATION

0-20 vendor buy
20-30 sheep
30-40 cow
40-55 black bear
55-65 corpser
65-70 shabooli warhorse
70-80 praetorian warostard
80-90 rock lizard
90-100 etheral horse