Virtue
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Revision as of 19:48, 11 April 2018 by Ivan (Talk | contribs) (Created page with "Virtue is Ultimas moral axis, it is gained through acts like slaying monsters, but can also be lost with usage of unsavory skills like Necromancy or Poisoni...")
Virtue is Ultimas moral axis, it is gained through acts like slaying monsters, but can also be lost with usage of unsavory skills like Necromancy or Poisoning.
Monsters slain will give virtue depending on how hard they are to kill, from tiny amounts, to huge amounts. While poisoned weapons will drop your virtue by a set ammount every time your weapon poisons something or whenever you succeed at speaking with the spirits..
Positive Virtue titles | Required Virtue |
---|---|
Honorable | 200 |
Commendable | 400 |
Admirable | 800 |
Reknowned | 1.600 |
Famed | 3.200 |
Noble | 6.400 |
Illustrious | 12.800 |
Great | 25.600 |
Glorious | 51.200 |
Negative Virtue titles | Required Virtue |
---|---|
Rude | -200 |
Unsavory | -400 |
Dishonorable | -800 |
Dastardly | -1.600 |
Malicious | -3.200 |
Ignoble | -6.400 |
Vile | -12.800 |
Sinister | -25.600 |
Dread | -51.200 |