Siege System
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Revision as of 23:22, 7 August 2018 by Erthel (Talk | contribs) (Created page with "{{ambox/outdated}} ==Changelog== <pre>2012 12 17 http://pangaea-world.dk/uncategorized/new-siege-system-implemented All guarded towns now have Town Stones placed and can...")
Changelog
2012 12 17 http://pangaea-world.dk/uncategorized/new-siege-system-implemented All guarded towns now have Town Stones placed and can be sieged Here is a summary of how the stones and siege works: -Casting siege on the stone starts the town siege -After the siege starts, every 10 minutes 1 guard (alive or in the spawnqueue), will be converted into the attacking religions guard. -During the siege, there will be a global message every 30 minutes warning that the attacking religions hold of the town is growing stronger (just as the beginning and end is announced). -When all guards have been converted the siege is over and the attacking religion takes the town -If however, the defending religion casts siege themselves on the stone before all guards have been converted, the siege is broken and all guards are immediately converted back. -There can be only one siege on-going at same time -After a successful siege, you can start another after 48 hours -If your siege is interrupted, aka failed, you can start another after 48 hours Starting a siege requires 300 piety. Ending a siege requires 60 piety.