Siege

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A Siege is when a religion tries to convert a town to their religion.

The Siege Rite

Siege is a religious spell and can only be cast by members of a religion.

Rite Siege
Power Words Oppidum Obsidione
Foci
Description When cast upon a town stone, will either end the siege for that town if the 60 piety requirement is met and there is a siege in progress for that town or begin a siege if 300 piety is met and there is not an ongoing siege currently in progress for another town.

Town under Siege

Attacking a town

Attacking a town controlled by Lord British is allowed, but by doing so you risk becoming flagged as a murderer. By aiding the attackers you risk becoming flagged a murderer, no matter what kind of help you provide (looting, spying, killing, spreading plague, selling animals, creating gates etc.).

The GM’s will be the judges on when a player is helping during, before or after an attack on a town, but proves (screenshot as usually) can be supplied to the GM to help him make the decision.

Capturing a town

Only religions can capture towns at the moment. This is done by casting a siege ritual on a townstone which are located in each guarded cities.

Kidnapping the Accountant

With the new Mayor System, there is a new NPC whose purpose is to transfer funds between towns. He needs to be escorted from the giving townstone to the receiving townstone.

  • The Accountant NPC can be stolen by a religion with usage of this rite, this requires 40 piety.

Siege system

  • Casting siege on the townstone starts the town siege.
  • After the siege starts, every 10 minutes 1 guard (alive or in the spawn-queue), will be converted into the attacking religion’s devotion.
  • During the siege, there will be a global message every 30 minutes warning of the attacking religion’s hold of the town is growing stronger (just as the beginning and end is announced).
  • When all guards have been converted the siege is over and the attacking religion takes the town.
  • If however, the defending religion casts siege themselves on the stone before all guards have been converted, the siege is broken and all guards are immediately converted back.
  • There can be only one siege on-going at same time.
  • After a successful siege, you can start another after 48 hours.
  • If your siege is interrupted, aka failed, you can start another 48 hours later.
Starting a siege requires 300 piety.
Ending a siege requires 60 piety.

See also

Holy Rites
Sacraments CommunionConcentrationExcommunicationIndoctrinationPalimpsestRequiemRevelationTransformation
Holy Rites AbjurationAbsolutionApotheosisArmamentBanishmentBeatificationBlessed PeaceConflagration
ConvocationCorruptionCreate FocusDiscorporationDivinationDivine SanctityEffulgenceEmpyrean Sigils
EncumbranceEnervationFreedomImmolationImprisonmentInterdictionInterventionLibation
SiegeNegationPurificationRestoration ResurrectionRetributionSense AuraUntrodden Paths
Religion Rituals
Imperial Rituals AllianceDivine VaultEsuna's BlessingHoly WordImperial SolitudeSafeguardSpiritual Weapon
Law Rituals Holy WordLustrous AuraSalvationSpiritual HammerJudgementOrderSolitude
Nature Rituals Elemental ProtectionGaea's ShelterGaea's PunishmentHoly WordEarthen WardenSwarmSylvan Silence
Tekstone Rituals DestructionDisguisePoison WindBanshee's WailGrim AuraPestilenceSwarm