Siege
A Siege is when a religion tries to convert a town to their religion.
Contents
The Siege Rite
Siege is a religious spell and can only be cast by members of a religion.
Rite | Siege |
Power Words | Oppidum Obsidione |
Foci | |
Description | When cast upon a town stone, will either end the siege for that town if the 60 piety requirement is met and there is a siege in progress for that town or begin a siege if 300 piety is met and there is not an ongoing siege currently in progress for another town. |
Town under Siege
Attacking a town
Attacking a town controlled by Lord British is allowed, but by doing so you risk becoming flagged as a murderer. By aiding the attackers you risk becoming flagged a murderer, no matter what kind of help you provide (looting, spying, killing, spreading plague, selling animals, creating gates etc.).
The GM’s will be the judges on when a player is helping during, before or after an attack on a town, but proves (screenshot as usually) can be supplied to the GM to help him make the decision.
Capturing a town
Only religions can capture towns at the moment. This is done by casting a siege ritual on a townstone which are located in each guarded cities.
Kidnapping the Accountant
With the new Mayor System, there is a new NPC whose purpose is to transfer funds between towns. He needs to be escorted from the giving townstone to the receiving townstone.
- The Accountant NPC can be stolen by a religion with usage of this rite, this requires 40 piety.
Siege system
- Casting siege on the townstone starts the town siege.
- After the siege starts, every 10 minutes 1 guard (alive or in the spawn-queue), will be converted into the attacking religion’s devotion.
- During the siege, there will be a global message every 30 minutes warning of the attacking religion’s hold of the town is growing stronger (just as the beginning and end is announced).
- When all guards have been converted the siege is over and the attacking religion takes the town.
- If however, the defending religion casts siege themselves on the stone before all guards have been converted, the siege is broken and all guards are immediately converted back.
- There can be only one siege on-going at same time.
- After a successful siege, you can start another after 48 hours.
- If your siege is interrupted, aka failed, you can start another 48 hours later.
- Starting a siege requires 300 piety.
- Ending a siege requires 60 piety.