Difference between revisions of "Necromancer"

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(Created page with "True evil is what the potent magics of the necromancer suggests and most necromancers chose to carry out this task to it’s fullest. The Necromancers needs a codex damnorun t...")
 
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True evil is what the potent magics of the necromancer suggests and most necromancers chose to carry out this task to it’s fullest. The Necromancers needs a codex damnorun to use their chants – with these they can control the dead and slay victims quickly.
 
True evil is what the potent magics of the necromancer suggests and most necromancers chose to carry out this task to it’s fullest. The Necromancers needs a codex damnorun to use their chants – with these they can control the dead and slay victims quickly.
  
A Necromancer will have to go about finding himself a Codex Damnorum, unlike normal spellbooks these are much more difficult to find. Second, he will require Chant Scrolls for his Codex. Once found a [[Scribe]] can imbue them into the Codex. Finally he will also require a [[Lich Staff]] to cast the Necromatic Chants.  
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A Necromancer will have to go about finding himself a [[Codex Damnorum]], unlike normal spellbooks these are much more difficult to find. Second, he will require Chant Scrolls for his Codex. Once found a [[Scribe]] can imbue them into the Codex. Finally he will also require a [[Lich Staff]] to cast the Necromatic Chants.  
  
 
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Latest revision as of 20:46, 16 January 2021

True evil is what the potent magics of the necromancer suggests and most necromancers chose to carry out this task to it’s fullest. The Necromancers needs a codex damnorun to use their chants – with these they can control the dead and slay victims quickly.

A Necromancer will have to go about finding himself a Codex Damnorum, unlike normal spellbooks these are much more difficult to find. Second, he will require Chant Scrolls for his Codex. Once found a Scribe can imbue them into the Codex. Finally he will also require a Lich Staff to cast the Necromatic Chants.

Necromancer

Requirements
Stats
Strength Dexterity Intelligence
60 25 85
Skills
Required and any ONE of the following
Class Caps
Statcap
Strength Dexterity Intelligence Combined Statcap
105 90 150 255
Skills
Primary (100%) Secondary (85%) Tertiary (65%) Penalty (40%)
* Restricted to Bone Armor

See also

Fighter Magic User Merchant