Difference between revisions of "Necromancer"
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(Created page with "True evil is what the potent magics of the necromancer suggests and most necromancers chose to carry out this task to it’s fullest. The Necromancers needs a codex damnorun t...") |
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True evil is what the potent magics of the necromancer suggests and most necromancers chose to carry out this task to it’s fullest. The Necromancers needs a codex damnorun to use their chants – with these they can control the dead and slay victims quickly. | True evil is what the potent magics of the necromancer suggests and most necromancers chose to carry out this task to it’s fullest. The Necromancers needs a codex damnorun to use their chants – with these they can control the dead and slay victims quickly. | ||
− | A Necromancer will have to go about finding himself a Codex Damnorum, unlike normal spellbooks these are much more difficult to find. Second, he will require Chant Scrolls for his Codex. Once found a [[Scribe]] can imbue them into the Codex. Finally he will also require a [[Lich Staff]] to cast the Necromatic Chants. | + | A Necromancer will have to go about finding himself a [[Codex Damnorum]], unlike normal spellbooks these are much more difficult to find. Second, he will require Chant Scrolls for his Codex. Once found a [[Scribe]] can imbue them into the Codex. Finally he will also require a [[Lich Staff]] to cast the Necromatic Chants. |
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Latest revision as of 20:46, 16 January 2021
True evil is what the potent magics of the necromancer suggests and most necromancers chose to carry out this task to it’s fullest. The Necromancers needs a codex damnorun to use their chants – with these they can control the dead and slay victims quickly.
A Necromancer will have to go about finding himself a Codex Damnorum, unlike normal spellbooks these are much more difficult to find. Second, he will require Chant Scrolls for his Codex. Once found a Scribe can imbue them into the Codex. Finally he will also require a Lich Staff to cast the Necromatic Chants.
Necromancer | |||
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Requirements | |||
Stats | |||
Strength | Dexterity | Intelligence | |
60 | 25 | 85 | |
Skills | |||
Required | and any ONE of the following | ||
|
| ||
Class Caps | |||
Statcap | |||
Strength | Dexterity | Intelligence | Combined Statcap |
105 | 90 | 150 | 255 |
Skills | |||
Primary (100%) | Secondary (85%) | Tertiary (65%) | Penalty (40%) |
* Restricted to Bone Armor |
See also
Fighter | Magic User | Merchant |
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