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The Tinker is an expert at creating small accessories for decorations – as well as being handy when creating jewelry and very experienced tinkers may even be able to craft magically enchanted items. The tinker is also able to harvest most resources that he needs for his own craft.

Requirements and Limits

Tinker Requirements

Strength Dexterity Intelligence
55 40 30
Required and any ONE of the following

Class Statcap
Strength Dexterity Intelligence Combined Statcap
115 100 80 250
Primary (100%) Secondary (85%) Tertiary (65%) Penalty (40%)
* Restricted to Ringmail or Bone armors

How to play

Tinkers offer a wide variety of things they can craft from a number of different resources. They work with logs chopped from trees with axes, clay dug up from swamps with shovels, beeswax harvested from bee hives, glass made from smelted sand and like a Blacksmith they can work with metallic ingots. All of these materials can be crafted into different products.

Tinker's Tools are the tools of the trade as you might expect and they are used on all these different materials. Most things are just crafted straight from the base material, but a few need a combination of materials or even skills.

Clocks for example require you to craft the clock frame from wood with some Carpenter tools, then crafting gears with tinker tools from some metallic ingots, then crafting an axle from normal wood, you then combine the axle and gears by double clicking on one of them, now you need to craft springs from some ingots and with those in your backpack you can double click on the Axle&Gears to make some Clock parts. The final step is just double clicking on the clock parts and they get smacked into the frame you made earlier. Congratulations you made a clock!

See also

Fighter Magic User Merchant