Difference between revisions of "Mage"

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(Requirments and Limits)
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Revision as of 20:51, 23 March 2016

The mage can use a spell to it’s full potential, though restricted to the use of her regular spellbook, and is therefore very deadly with her spells. The protection spells she has allows her to buffer up against physical attacks.

Requirments and Limits

Mage Requirements

Stats
Strength Dexterity Intelligence
50 10 75
Skills
Required and any ONE of the following


Class Statcap
Strength Dexterity Intelligence Combined Statcap
105 80 150 260
Skills
Primary (100%) Secondary (85%) Tertiary (65%) Penalty (40%)
* Restricted to Bone Armor

Mage hunting bonus

Mage as special ability that increases his casting speed, if he hunts with his own spells (elementals included).

  • 26 hunt bonus = "Your casting is swift" = 10% faster casting
  • 52 hunt bonus = "Your casting flows like art" = 20% faster casting
  • 78 hunt bonus = "Your casting is extremely fast" = 30% faster casting

Hunt bonus "points" are equal to virtue gained/lost.

Each gained point will decay after 72 hours, meaning that you need to hunt continuously to keep the bonus casting speed.

Mage manaregeneration bonus

Mages have a higher natural mana regeneration rate than other magic user (3 mana per tick).

Small guide

Start off with 50str 10dex 10int, no you dont need int at start it will go up fast. Skills 50 meditation 30 magery 30 Resisting Spells.

Its suggestable to start off with these skills/starts, after this you will need to train/buy other skills to 20% and start hunt money for regeants to get magery to 65%. Intelligence will get to 75 after you are done training both magery and evaluating intelligence which are the two base skills that mages need.

See Also

Fighter Magic User Merchant