Druid
The Druid has access to the regular spells of the mage, but is not equipped with the same abilities when it comes to their duration and effect. Instead, the druid has the power of mother earth and can use her druid bag when battling foes. The Druids are natural enemies of necromancers. The best suited armour for druids are leathers (studded leathers included).
To use your druidic powers, you will ofcorse require a Druid staff and a Druid bag with some runes inside.
Requirements and Limits
Druid Requirements | |||
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Stats | |||
Strength | Dexterity | Intelligence | |
55 | 25 | 85 | |
Skills | |||
Required | and any ONE of the following | ||
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Class Statcap | |||
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Strength | Dexterity | Intelligence | Combined Statcap |
110 | 90 | 150 | 265 |
Skills | |||
Primary (100%) | Secondary (85%) | Tertiary (65%) | Penalty (40%) |
* Restricted to Leather armor |
Druid bags are created at the druidic altar near Yew. They require 120 serpent hides to create and are blessed so you cannot lose them on death. This altar also lets you create Druid staffs (out of reaper/ent heartwood???) aswell as druid runes for your Druid bag - more details on the requirements for each spell and its effect can be found through the druid bag page.
See also
Fighter | Magic User | Merchant |
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