Difference between revisions of "Archer"

From Pangaea Wiki
Jump to: navigation, search
(Created page with "The archer is a great class in a group, an Archer's arrows are deadly by themselves, but once the Archer has trained in the art of poisoning and he applies Poison to his a...")
 
Line 56: Line 56:
 
*[[Tactics]]
 
*[[Tactics]]
 
|
 
|
*[[Animal Lore]]
 
 
*[[Healing]]
 
*[[Healing]]
 
*[[Hiding]]
 
*[[Hiding]]
Line 64: Line 63:
 
*[[Tracking]]
 
*[[Tracking]]
 
|
 
|
 +
*[[Animal Lore]]
 
*[[Detecting Hidden]]
 
*[[Detecting Hidden]]
 
*[[Forensic Evaluation]]
 
*[[Forensic Evaluation]]

Revision as of 10:51, 9 July 2018

The archer is a great class in a group, an Archer's arrows are deadly by themselves, but once the Archer has trained in the art of poisoning and he applies Poison to his arrows, he is elevated from great to superb! In a pinch, when things get too close for comfort, an Archer can always fall back on his Fencing skill.

Requirements and Limits

Archer Requirements

Stats
Strength Dexterity Intelligence
55 75 10
Skills
Required and any ONE of the following


Class Statcap
Strength Dexterity Intelligence Combined Statcap
120 130 85 265
Skills
Primary (100%) Secondary (85%) Tertiary (65%) Penalty (40%)
* All platemail EXCEPT tunic (use chainmail for the tunic)

Small guide

Start off with 50str 10dex 10int, skills 50% resisting spells (you'll thank me when you start training this) 30% healing 30% archery. You start off by buying/training fencing (use the dagger you start with) and start collecting what ever to make money to buy bolts/arrows. Killing lizards and stuff, perhaps harvesting to get str and money (str is required for better armour).

See Also

Fighter Magic User Merchant