Difference between revisions of "Tailor"
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Revision as of 10:29, 16 March 2016
The tailor can produce the most beatiful outfits known to man, as well as enchanting them with magical abilities, thus making them almost unable to be lost by their carrier. The tailor can also produce all other than metal armor, a trade very important to mages and lightarmored fighters.
Requirements and Limits
|
Tailor Requirements | |||
|---|---|---|---|
| Stats | |||
| Strength | Dexterity | Intelligence | |
| 55 | 40 | 30 | |
| Skills | |||
| Required | and any ONE of the following | ||
| Class Statcap | |||
|---|---|---|---|
| Strength | Dexterity | Intelligence | Combined Statcap |
| 115 | 80 | 100 | 250 |
| Skills | |||
| Primary (100%) | Secondary (85%) | Tertiary (65%) | Penalty (40%) |
| * Restricted to chainmail | |||
Tools of the Trade
The tailor's tools:
- Dress Form, needed by the Seam Ripper (needs to be placed on ground)
- Scissors for making bandages
- Sewing Kit and Magical Sewing Kit (the blue one).
- Dying Tub for coloring items.
- Dyes to change the colors in the tub.
- Seam Ripper, used to take leather items apart.
See Also
| Fighter | Magic User | Merchant |
|---|---|---|
