Difference between revisions of "Magic User"
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!style="width:150px"|Tertiary(65%) | !style="width:150px"|Tertiary(65%) | ||
− | |[[Animal Lore]], [[Arms Lore]], [[Anatomy]], [[Peacemaking], [[Camping]], [[ | + | |[[Animal Lore]], [[Arms Lore]], [[Anatomy]], [[Peacemaking], [[Camping]], [[Evaluating Intelligence]], [[Healing]], [[Forensic Evaluation]], [[Herding]], [[Provocation]], [[Magery]], [[Resisting Spells]], [[Tactics]], [[Musicianship]], [[Spirit Speak]], [[Animal Taming]], [[Veterinary]], [[Mace fighting]], [[Wrestling]], [[Meditation]], [[Detect Hidden]], [[Tracking]], [[Enticement]], [[Item Identification]] |
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!style="width:150px"|Penalty (40%) | !style="width:150px"|Penalty (40%) |
Revision as of 11:34, 16 March 2016
Adept at altering the hidden energies in this world, the magic user can summon beasts from the unknown to aid his cause – can also utilize devastating spells at will.
Magic User Baseclass
- As a baseclass, there are no requirements to join and you are forced to do so at creation.
Primary (100%) | none |
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Secondary (85%) | none |
Tertiary(65%) | Animal Lore, Arms Lore, Anatomy, [[Peacemaking], Camping, Evaluating Intelligence, Healing, Forensic Evaluation, Herding, Provocation, Magery, Resisting Spells, Tactics, Musicianship, Spirit Speak, Animal Taming, Veterinary, Mace fighting, Wrestling, Meditation, Detect Hidden, Tracking, Enticement, Item Identification |
Penalty (40%) | none |
Stat caps |
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Magic User Professions
There are many classes a character can join to advance into a profession, once they meet the requirements.
See Also
Fighter | Magic User | Merchant |
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