Difference between revisions of "Archer"
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*[[Stealth]] | *[[Stealth]] | ||
*[[Wrestling]] | *[[Wrestling]] | ||
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}} | }} | ||
− | + | {{Profession chart/restrictions | |
+ | | prof = archer | ||
+ | | platemail = nochest | ||
+ | }} | ||
== Small guide == | == Small guide == | ||
Latest revision as of 10:33, 13 August 2018
The archer is a great class in a group, an Archer's arrows are deadly by themselves, but once the Archer has trained in the art of poisoning and he applies Poison to his arrows, he is elevated from great to superb! In a pinch, when things get too close for comfort, an Archer can always fall back on his Fencing skill.
Requirements and Limits
Archer Requirements | |||
---|---|---|---|
Stats | |||
Strength | Dexterity | Intelligence | |
55 | 75 | 10 | |
Required Skills | |||
Required | and any ONE of the following | ||
Class Statcap | |||
---|---|---|---|
Strength | Dexterity | Intelligence | Combined Statcap |
120 | 130 | 85 | 265 |
Available Skills | |||
Primary (100%) | Secondary (85%) | Tertiary (65%) | Penalty (40%) |
Armor restrictions for archer | |
---|---|
Leather | No restrictions |
Studded Leather | No restrictions |
Bone | No restrictions |
Ringmail | No restrictions |
Chainmail | No restrictions |
Platemail | All exept the chest piece |
Small guide
Start off with 50str 10dex 10int, skills 50% resisting spells (you'll thank me when you start training this) 30% healing 30% archery. You start off by buying/training fencing (use the dagger you start with) and start collecting what ever to make money to buy bolts/arrows. Killing lizards and stuff, perhaps harvesting to get str and money (str is required for better armour).
See Also
Fighter | Magic User | Merchant |
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