Difference between revisions of "Magic User"

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!style="width:150px"|Tertiary(65%)
 
!style="width:150px"|Tertiary(65%)
|[[Animal Lore]], [[Arms Lore]], [[Anatomy]], [[Peacemaking], [[Camping]], [[Evaluate Intelligence]], [[Healing]], [[Forensic Evaluation]], [[Herding]], [[Provocation]], [[Magery]], [[Resisting Spells]], [[Tactics]], [[Musicianship]], [[Spirit Speak]], [[Animal Taming]], [[Veterinary]], [[Mace fighting]], [[Wrestling]], [[Meditation]], [[Detect Hidden]], [[Tracking]], [[Enticement]], [[Item Identification]]
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|[[Animal Lore]], [[Arms Lore]], [[Anatomy]], [[Peacemaking], [[Camping]], [[Evaluating Intelligence]], [[Healing]], [[Forensic Evaluation]], [[Herding]], [[Provocation]], [[Magery]], [[Resisting Spells]], [[Tactics]], [[Musicianship]], [[Spirit Speak]], [[Animal Taming]], [[Veterinary]], [[Mace fighting]], [[Wrestling]], [[Meditation]], [[Detect Hidden]], [[Tracking]], [[Enticement]], [[Item Identification]]
 
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!style="width:150px"|Penalty (40%)
 
!style="width:150px"|Penalty (40%)

Revision as of 11:34, 16 March 2016

Adept at altering the hidden energies in this world, the magic user can summon beasts from the unknown to aid his cause – can also utilize devastating spells at will.

Magic User Baseclass

  • As a baseclass, there are no requirements to join and you are forced to do so at creation.
Magic User Baseclass Skills
Primary (100%) none
Secondary (85%) none
Tertiary(65%) Animal Lore, Arms Lore, Anatomy, [[Peacemaking], Camping, Evaluating Intelligence, Healing, Forensic Evaluation, Herding, Provocation, Magery, Resisting Spells, Tactics, Musicianship, Spirit Speak, Animal Taming, Veterinary, Mace fighting, Wrestling, Meditation, Detect Hidden, Tracking, Enticement, Item Identification
Penalty (40%) none
Stat caps
Maximum strength: 70
Maximum intelligence: 70
Maximum dexterity: 85
Maximum combined stats (statcap): 200

Magic User Professions

There are many classes a character can join to advance into a profession, once they meet the requirements.

See Also

Fighter Magic User Merchant