Difference between revisions of "General skill guide"

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===[[Alchemy]]===
 
===[[Alchemy]]===
  
*20-50 – Lesser of each potion
+
*16.3 - 18 lesser cure potion
*50-55 – Normal cures, few normal heals, some lesser poisons
+
*18 - 23 lesser heal potion
*55-60 Normal heals, few normal cures
+
*23 - 28 lesser explosion, refresh potions
*60-65 – Normal heals, few normal poisons
+
*28 - 31 wisdom potion
 +
*31 - 34 normal agility potion
 +
*34 - 42 normal strength potion
 +
*42 - 52 lesser poison potion
 +
*52 60 normal cure potion
 +
*60 - 65 normal heal potion
 +
 
 +
(Alternatively, a faster but costlier way that may not be accessible to all:
 +
*50 53 powdered bone, deadwood
 +
*53 – 58 normal cure potion
 +
*58 – 63 weaken potion
 +
*63 – 65 normal protection potion
 +
 
  
 
Tip; It’s recommended that you start with 50% alchemy. The skill is hard to
 
Tip; It’s recommended that you start with 50% alchemy. The skill is hard to
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===[[Anatomy]]===
 
===[[Anatomy]]===
  
*20-40 – Yourself
+
*16.3 - 23 deer
*40-45 – Healer
+
*23 - 28 desert ostard
*45-50 – Tinker Guildmaster
+
*28 - 33 barkeep, innkeeper
*50-55 – Blacksmith Guildmaster
+
*33 - 38 frost wolf
*55-65 – Warrior Guildmaster
+
*38 - 43 raven
 +
*43 - 48 mountain ostard
 +
*48 - 53 horse
 +
*53 - 58 dust ostard
 +
*58 - 65 llama4, llama5
  
 
===[[Animal Lore]]===
 
===[[Animal Lore]]===
  
*20-30 – Cow, llama
+
*16.3 - 20 dog
*30-50 – Horse
+
*20 - 25 cow, sheep
*50-60 – Shabooli warhorse, giant serpent
+
*25 - 30 eagle
*60-65 – Praetorian war ostard or any other ostard, frost wolf, could be gain even with shabooli warhorse
+
*30 - 35 wildboar, deer
 
+
*35 - 40 raven
ANIMAL LORE 2:
+
*40 - 45 walrus, horse1
 
+
*45 - 50 brown bear, black bear
*20-30 – Rabbit
+
*50 - 55 llama
*30-40 – Wildboar
+
*55 - 60 bull, great hart
*40-50 – Deer
+
*60 - 65 llama2, hildisvini
*50-60 – Dark brown horse
+
*60-65 – White horse
+
  
 
===[[Animal Taming]]===
 
===[[Animal Taming]]===
  
*20-30 – Cow, sheep, chicken
+
*16.3 - 25 dog, cat, rat
*30-45 – Horse, deer, wildboar
+
*25 - 35 sheep, goat, pig, cow
*45-55 – Brown bear
+
*35 - 45 wildboar, deer, raven
*55-60 – Great hart
+
*45 - 55 walrus, horse1, horse4, brown bear, black bear
*60-65 – Ostards
+
*55 - 65 great hart, bull, horse2, llama
  
 
Tip; You cannot use same animal to gain again by releasing and retaming it.
 
Tip; You cannot use same animal to gain again by releasing and retaming it.
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===[[Blacksmithy]]===
 
===[[Blacksmithy]]===
  
*20-25 – Ringmail gloves
+
*16.3 - 28 hatchet
*25-30 – Ringmail coif
+
*28 - 33 mace
*30-35 – Ringmail arms
+
*33 - 36 cutlass
*35-40 – Ringmail legs
+
*36 - 39 bone harvester
*40-45 – Ringmail tunic
+
*39 - 43 kryss
*45-50 – Chainmai gloves
+
*43 - 49 short spear
*50-53 – Chain coif
+
*49 - 54 - longsword, chainmail gloves
*53-57 – Chain leggings
+
*54 - 59 spear
*57-65 – Chainmail tunic
+
*59 - 65 pike
  
 
===[[Bowcraft/Fletching]]===
 
===[[Bowcraft/Fletching]]===
  
*20-30 – Normal log and flute
+
*16.3 - 28 shaft
*30-40 – Normal log and tamborine
+
*28 - 36 club
*40-50 – Try tamborine with ribbon with walnut log
+
*36 - 46 tamborine
*50-65 – Try lute with normal log
+
*46 - 56 tamborine with ribbon
 +
*56 - 65 lute
 +
 
 +
Or, if you have feathers:
 +
*44 - 48 lesser fire/cold arrows
 +
*48 - 56 tamborine with ribbon
 +
*56 - 63 lute
 +
*63 - 65 normal arrows
  
 
===[[Camping]]===
 
===[[Camping]]===
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===[[Carpentry]]===
 
===[[Carpentry]]===
  
*20-40 – Stools
+
*16.3 - 28 kindling
*40-50 – Small crates
+
*28 - 38 torch
*50-60 – Large Crates
+
*38 - 44 small crate
*60-65 – Oaken Thrones
+
*44 - 48 keg
 +
*48 - 58 fishing pole
 +
*58 - 65 billboard pole
  
 
===[[Cartography]]===
 
===[[Cartography]]===
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===[[Cooking]]===
 
===[[Cooking]]===
  
*20-65 – Cook the amount of fish steaks at once which has the skill
+
*16.3 - 25 cooked rib/bird
requirement closest to your skill
+
*25 - 45 cooked fishsteak (1)
 +
*45 - 65 cooked fishsteak (3)
  
 
===[[Detect Hidden]]===
 
===[[Detect Hidden]]===
  
 
*20-65 – Do it with a friend training hiding.
 
*20-65 – Do it with a friend training hiding.
 +
 +
*Works up to 30% on your own house
  
 
Tip; The person must be hiding
 
Tip; The person must be hiding
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Also known as Leadership or Discordance
 
Also known as Leadership or Discordance
  
*20-35 – Sheep
+
*16.3 - 20 birds, rabbit
*35-41 – Great hart
+
*20 - 25 eagle, deer
*41-62 – Black bear
+
*25 - 30 raven
*62-65 – Cave bear
+
*30 - 38 alligator, desert ostard, wildboar
 +
*38 - 48 any horse
 +
*48 - 58 llama2, goat
 +
*58 - 65 llama3, cave bear
  
 
===[[Evaluating Intelligence]]===
 
===[[Evaluating Intelligence]]===
  
*20-35 – Yourself
+
*16.3 - 20 cow, bull
*35-50 – Bless yourself
+
*20 - 30 frenzied/mountain ostard
*50-60 – Banker
+
*30 - 35 florist
*60-65 – Carpenter Guildmaster
+
*35 - 45 ranger, guards
 +
*45 - 55 Harry
 +
*55 - 65 innkeeper, bard, jeweler, Emissaries
  
 
===[[Fencing]]===
 
===[[Fencing]]===
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===[[Herding]]===
 
===[[Herding]]===
  
*20-33 – Rabbit
+
*16.3 - 23 rabbit, chicken
*33-45 – Cat
+
*23 - 40 cat
*45-65 – Goat
+
*40 - 55 pig, goat, sheep, cow
 +
*55 - 65 deer
  
 
===[[Hiding]]===
 
===[[Hiding]]===
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===[[Lumberjacking]]===
 
===[[Lumberjacking]]===
  
*20-50 – Normal logs
+
*16.3 - 35 normal
*50-62 – Walnut
+
*35 - 40 willow
*62-65 – Oak, apple, pear, peach
+
*40 - 45 cedar
 +
*45 - 55 walnut
 +
*55 - 65 cypress, apple, peach
  
 
===[[Mace Fighting]]===
 
===[[Mace Fighting]]===
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===[[Mining]]===
 
===[[Mining]]===
  
*20-30 – Normal ores. Dull copper, copper, bronze
+
*16.3 - 30 normal ores
*30-40 – Clay is the fastest.
+
*30 - 45 clay/sand
*40-50 – Some sand to begin, then verite, syntian, iron, and aughlite to
+
*45 - 55 aughlite, executor, radlius
begin
+
*55 - 65 spirit stone, silver, obsidian, devil's claw
*50-65 – Aughlite, verite, syntian, radlius, spiritstone, some dclaw and
+
shadow. Also mine Azurite.
+
  
 
===[[Musicianship]]===
 
===[[Musicianship]]===
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Tip;This skill is very fast to gain. Use it in a place with lots of monsters
 
Tip;This skill is very fast to gain. Use it in a place with lots of monsters
who aren’t really dangerous.
+
who aren’t really dangerous. Corpsers are a great choice.
  
 
===[[Poisoning]]===
 
===[[Poisoning]]===
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===[[Provocation]]===
 
===[[Provocation]]===
  
*20-30 – Dog, sheep
+
*16.3 - 20 rabbit, rat, cat
*30-40 – Wild boar, cow, brown horse
+
*20 - 25 sheep, cow, pig
*40-50 – Black horse, black bear
+
*25 - 30 raven, great hart
*50-60 – Forest ostard, desert ostard
+
*30 - 35 wildboar, headless one
*60-65 – Corpser
+
*35 - 40 horses
 +
*40 - 45 puma
 +
*45 - 50 goat, llama2, black bear
 +
*50 - 58 corpser
 +
*58 - 63 harpy
 +
*63 - 65 llama4, polar bear
  
 
===[[Remove Trap]]===
 
===[[Remove Trap]]===
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===[[Resisting Spells]]===
 
===[[Resisting Spells]]===
  
*20-50 – Bone Mage
+
*16.3 - 40 bone magician
*50-60 – Bone warlock
+
*40 - 65 bone warlock (or meer herbalists if you have help)
*60-65 – Lich
+
 
 +
Tip: Meer herbalists work from almost 30, but for better gains, its better to start with 31+
  
 
===[[Snooping]]===
 
===[[Snooping]]===
  
*20-65 – Buy snooping gloves, and keep snooping in a friend’s backpack.
+
*20-65 – opening other players backpacks, no snooping gloves needed.
  
 
:Tip; If you are caught snooping, you are grey for some time, so be careful.
 
:Tip; If you are caught snooping, you are grey for some time, so be careful.
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===[[Tailoring]]===
 
===[[Tailoring]]===
  
*20-25 – Bandana
+
*16.3 - 25 waraji
*25-32 – Skullcap
+
*25 - 34 bonnet
*32-40 – Floppy hat
+
*34 - 39 straw hat
*40-50 – Jester hat
+
*39 - 44 tricorne hat
*50-60 – Wizard hat
+
*44 - 49 body sash
*60-65 – Fancy shirt
+
*49 - 54 half apron, obi
 +
*54 - 59 doublet, shirt
 +
*59 - 65 long pants, fancy shirt
  
 
===[[Taste Identification]]===
 
===[[Taste Identification]]===
  
*20-50 – Greater dexterity potion
+
*16.3 - 20 nightsight
*50-65 – Deadly poison potion
+
*20 - 25 lesser cure, lesser heal
 +
*25 - 30 refresh, wisdom
 +
*30 - 40 strength, lesser weaken
 +
*40 - 48 lesser regeneration
 +
*48 - 55 lesser poison
 +
*55 - 60 cure
 +
*60 - 65 weaken, mana regeneration
  
 
===[[Tinkering]]===
 
===[[Tinkering]]===

Revision as of 15:54, 1 February 2026

General Skill Guide 0-65

The list below gives you an idea of how to train your skill, there are a lot of ways to train each skill

Vendor Training

Most skills can be started off with asking a Vendor to train you in the skill in exchange for a little gold. Each Vendor has different skills they can train you in, and will not train you past 20. The price they ask for corresponds with how many levels you need to reach 20

Training Dummie

  • For melee combat skills you can use a Training dummie to aid you in your training.

List

Alchemy

  • 16.3 - 18 lesser cure potion
  • 18 - 23 lesser heal potion
  • 23 - 28 lesser explosion, refresh potions
  • 28 - 31 wisdom potion
  • 31 - 34 normal agility potion
  • 34 - 42 normal strength potion
  • 42 - 52 lesser poison potion
  • 52 – 60 normal cure potion
  • 60 - 65 normal heal potion

(Alternatively, a faster but costlier way that may not be accessible to all:

  • 50 – 53 powdered bone, deadwood
  • 53 – 58 normal cure potion
  • 58 – 63 weaken potion
  • 63 – 65 normal protection potion


Tip; It’s recommended that you start with 50% alchemy. The skill is hard to gain and the explosions and poisonings make it even more annoying.

Archery

Tip; If you shoot arrows to the training targets on training ground, you can retrieve about half of them from the butte so you don’t need to buy so many new ones.

Arms Lore

  • 20-65 – Use the skill on anything, like a carrot or a dagger.

Tip; The gain doesn’t depend on which items you use the skill on.

Anatomy

  • 16.3 - 23 deer
  • 23 - 28 desert ostard
  • 28 - 33 barkeep, innkeeper
  • 33 - 38 frost wolf
  • 38 - 43 raven
  • 43 - 48 mountain ostard
  • 48 - 53 horse
  • 53 - 58 dust ostard
  • 58 - 65 llama4, llama5

Animal Lore

  • 16.3 - 20 dog
  • 20 - 25 cow, sheep
  • 25 - 30 eagle
  • 30 - 35 wildboar, deer
  • 35 - 40 raven
  • 40 - 45 walrus, horse1
  • 45 - 50 brown bear, black bear
  • 50 - 55 llama
  • 55 - 60 bull, great hart
  • 60 - 65 llama2, hildisvini

Animal Taming

  • 16.3 - 25 dog, cat, rat
  • 25 - 35 sheep, goat, pig, cow
  • 35 - 45 wildboar, deer, raven
  • 45 - 55 walrus, horse1, horse4, brown bear, black bear
  • 55 - 65 great hart, bull, horse2, llama

Tip; You cannot use same animal to gain again by releasing and retaming it. Also this list doesn’t contain all the animals you could use to gain skill, you will learn soon which will give you gain and which ones will not.

Blacksmithy

  • 16.3 - 28 hatchet
  • 28 - 33 mace
  • 33 - 36 cutlass
  • 36 - 39 bone harvester
  • 39 - 43 kryss
  • 43 - 49 short spear
  • 49 - 54 - longsword, chainmail gloves
  • 54 - 59 spear
  • 59 - 65 pike

Bowcraft/Fletching

  • 16.3 - 28 shaft
  • 28 - 36 club
  • 36 - 46 tamborine
  • 46 - 56 tamborine with ribbon
  • 56 - 65 lute

Or, if you have feathers:

  • 44 - 48 lesser fire/cold arrows
  • 48 - 56 tamborine with ribbon
  • 56 - 63 lute
  • 63 - 65 normal arrows

Camping

  • 20-65 – Keep using kindlings in war mode. You can train it like that to 65.

Tip; You can aswell train it with war mode off

Carpentry

  • 16.3 - 28 kindling
  • 28 - 38 torch
  • 38 - 44 small crate
  • 44 - 48 keg
  • 48 - 58 fishing pole
  • 58 - 65 billboard pole

Cartography

  • 20 – 40 – Detailed
  • 40 – 65 – Regional

Cooking

  • 16.3 - 25 cooked rib/bird
  • 25 - 45 cooked fishsteak (1)
  • 45 - 65 cooked fishsteak (3)

Detect Hidden

  • 20-65 – Do it with a friend training hiding.
  • Works up to 30% on your own house

Tip; The person must be hiding around your detecting target. If you have 30% detect hidden, use someone with 40 hiding. If you always find him, try with someone with higher hiding, and if you can never find him do it with someone that has lower hiding.

Enticement

Also known as Leadership or Discordance

  • 16.3 - 20 birds, rabbit
  • 20 - 25 eagle, deer
  • 25 - 30 raven
  • 30 - 38 alligator, desert ostard, wildboar
  • 38 - 48 any horse
  • 48 - 58 llama2, goat
  • 58 - 65 llama3, cave bear

Evaluating Intelligence

  • 16.3 - 20 cow, bull
  • 20 - 30 frenzied/mountain ostard
  • 30 - 35 florist
  • 35 - 45 ranger, guards
  • 45 - 55 Harry
  • 55 - 65 innkeeper, bard, jeweler, Emissaries

Fencing

  • 20-30 – Dagger
  • 30-40 – Pitchfork
  • 40-50 – War fork
  • 50-60 – Short spear
  • 60-65 – Kryss

Fishing

  • 20-65 – Just keep fishing with a fishing rod anywhere where there’s fish

around

Forensic Evaluation

  • 20-65 – Just kill some animal or use it on a friend’s corpse, chop it

with your dagger and macro Forensic Evaluation on it.

Healing

  • 20-60 – Just keep healing your wounds. The more wounded you are, the

harder it’s to heal.

  • 60-65 – You can use lesser poison on yourself and after that cure yourself.

Tip; There are certain mobs to get poisoned with. Use a giant spider

Herding

  • 16.3 - 23 rabbit, chicken
  • 23 - 40 cat
  • 40 - 55 pig, goat, sheep, cow
  • 55 - 65 deer

Hiding

  • 0-20 – Vendor Train with the thief in Cove
  • 20-40 – do it alone
  • 40-50 – do it with 1 animal / person near you
  • 50-60 – 2 animals/persons near you
  • 60-65 – 3 animals/persons near you

Tip; If you get stuck, switch it 1 backwards for a while.

Inscription

  • 20-30 – 2nd circle scrolls
  • 30-40 – 3rd circle scrolls
  • 40-50 – 4th circle scrolls
  • 50-60 – 5th circle scrolls
  • 60-65 – 6th circle scrolls

Item Identification

  • 20-65 – Use the skill on any item, like a carrot or a dagger.

Tip; The gain doesn’t depend on which items you use the skill on. Just like with arms lore.

Lockpicking

  • 20-30 – Despise
  • 30-40 – Try those chests in Yew forest
  • 40-50 – Maybe try those chests on first level of Covetous and Despise
  • 50-65 – Despise

Tip; Just keep lockpicking chests you see, they have different difficulty depending on their location.

Lumberjacking

  • 16.3 - 35 normal
  • 35 - 40 willow
  • 40 - 45 cedar
  • 45 - 55 walnut
  • 55 - 65 cypress, apple, peach

Mace Fighting

Magery

  • 20-30 – 1st Circle (Magic Arrow)
  • 30-40 – 2nd Circle
  • 40-50 – 3rd Circle (Poison)
  • 50-60 – 4th Circle (Lightning)
  • 60-65 – 5th Circle (Paralyze)

Meditation

  • 20-40 – The altar at Britain.
  • 40-65 – Keep meditating when training magery.
For religious characters you should use
  • restoration or effulgence from 40 - 50,
  • ennervation from 50 - 60
  • encumberance from 60 - 65.

Mining

  • 16.3 - 30 normal ores
  • 30 - 45 clay/sand
  • 45 - 55 aughlite, executor, radlius
  • 55 - 65 spirit stone, silver, obsidian, devil's claw

Musicianship

  • 20-30 – Fertility
  • 25-30 – Lightheadedness
  • 30-35 – Shielding
  • 35-40 – Transportation
  • 40-45 – Bane
  • 45-50 – Sound of damage
  • 50-55 – True seeing
  • 55-60 – Boosting
  • 60-65 – Recovery

Tip; Some songs are easier to play with a certain instrument. Wood types also affect the success rate, and therefore gain rate.

Parrying

  • 20-23 – Wooden shield
  • 23-38 – Buckler
  • 38-53 – Bronze shield
  • 53-65 – Metal shield

Peacemaking

  • 20-65 – Go to some place with harmless monsters such as headless ones,

arm yourself with a weak weapon to not kill them and repeat peacemaking in peace mode.

Tip;This skill is very fast to gain. Use it in a place with lots of monsters who aren’t really dangerous. Corpsers are a great choice.

Poisoning

  • 20-40 – Lesser poison potion
  • 40-65 – Poison potion

Tip; This is a very hard skill to train., costs a lot of money to buy potions.

Provocation

  • 16.3 - 20 rabbit, rat, cat
  • 20 - 25 sheep, cow, pig
  • 25 - 30 raven, great hart
  • 30 - 35 wildboar, headless one
  • 35 - 40 horses
  • 40 - 45 puma
  • 45 - 50 goat, llama2, black bear
  • 50 - 58 corpser
  • 58 - 63 harpy
  • 63 - 65 llama4, polar bear

Remove Trap

  • 20-30 – Unknown
  • 30-40 – Try those chests in Yew forest
  • 40-50 – Maybe try those chests on first level of Covetous and Despise
  • 50-65 – Despise

Tip; Just keep removing traps from chests you see, they have different difficulty depending on their location. This skill’s training is similar to lockpicking.

Resisting Spells

  • 16.3 - 40 bone magician
  • 40 - 65 bone warlock (or meer herbalists if you have help)

Tip: Meer herbalists work from almost 30, but for better gains, its better to start with 31+

Snooping

  • 20-65 – opening other players backpacks, no snooping gloves needed.
Tip; If you are caught snooping, you are grey for some time, so be careful.
Tip2; You will need Snooping gloves for that.

Spirit Speak

  • 20-65 – Keep using the spirit speak skill
  • Tip; Best way to do this is by res-killing with someone training healing.

Stealing

  • 20-65 – Not many people will tell you about this one. Try and try again.
  • There is also a Pickpocket Dip that can be used for training this skill.

Tip; The weight of the item.

Stealth

  • 20-65 – Doesn’t matter who or what you do it around, you just have to do

it over and over.

Tip; You might as well do it near many people however, you probably need to gain hiding as well.

Swordsmanship

  • 20-25 – Cleaver
  • 25-35 – Axe or hatchet
  • 35-43 – Bone harvester
  • 43-48 – Cutlass
  • 48-53 – Katana
  • 53-58 – Scimitar or executioner’s axe
  • 58-63 – Longsword
  • 63-65 – Broad sword or double axe

Tactics

  • 20-65 – Just keep being hit by as many attackers as you can, but don’t die.

this skill builds up while you are fighting

Tailoring

  • 16.3 - 25 waraji
  • 25 - 34 bonnet
  • 34 - 39 straw hat
  • 39 - 44 tricorne hat
  • 44 - 49 body sash
  • 49 - 54 half apron, obi
  • 54 - 59 doublet, shirt
  • 59 - 65 long pants, fancy shirt

Taste Identification

  • 16.3 - 20 nightsight
  • 20 - 25 lesser cure, lesser heal
  • 25 - 30 refresh, wisdom
  • 30 - 40 strength, lesser weaken
  • 40 - 48 lesser regeneration
  • 48 - 55 lesser poison
  • 55 - 60 cure
  • 60 - 65 weaken, mana regeneration

Tinkering

  • 30-35 – Clay vases
  • 35-50 – Glass bottles, goblets, large vases
  • 50-60 – Lockpicks
  • 60-65 – Pen and ink, scrolls

Tracking

  • 20-65 – Just keep using the tracking skill. To make your life easier

just make a macro that tracks and closes all gumps. Or do it somewhere where no one’s around

Veterinary

  • 20-42 – Cow
  • 42-65 – Llama

Tip; You could try using weak weapons to hit the animal, but not kill it or damage it so much that you can’t heal it.

Wrestling

  • 20-65 – Just keep hitting something or someone unarmed.

See Also