Difference between revisions of "Anatomy"
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Revision as of 10:38, 16 March 2016
With anatomy you are able to see your targets physical condition, strenght and how dexterous he is. Anatomy also affects how much damage you do with physical hits, and improves your healing
Training
Updated list:
- 0 - 20 Vendor train
- 20 – 35 Target yourself
- 35 – 45 Obsidian steed
- 45 – 65 Black/Darkblue Horse (aka. horse5)
Alternatives
- 00 - 20 Vendor train
- 20 – 30 Inn Vendor
- 30 – 40 Banker
- 40 – 55 Blacksmith Gm
- 55 – 65 Alchemist GM / Brown horse
See Also
Skills | |
---|---|
Bardic | Musicianship • Peacemaking • Provocation |
Combat | Anatomy • Archery • Fencing • Healing • Mace Fighting • Parrying • Poisoning • Swordsmanship • Tactics • Wrestling |
Crafting | Alchemy • Blacksmithy • Bowcraft & Fletching • Carpentry • Cartography • Cooking • Inscription • Tailoring • Tinkering |
Creatures | Animal Lore • Animal Taming • Herding • Veterinary |
Magical | Evaluate Intelligence • Magery • Meditation • Resisting Spells • Spirit Speak |
Miscellaneous | Arms Lore • Camping • Forensic Evaluation • Taste Identification • Tracking • Item Identification • Enticement |
Resource Gathering | Fishing • Lumberjacking • Mining |
Rogue | Detect Hidden • Hiding • Lockpicking • Remove Trap • Snooping • Stealing • Stealth |