Difference between revisions of "Swordsmanship"
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+ | | [[No-Dachi]] | ||
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| [[Scythe]] | | [[Scythe]] | ||
− | | | + | | 95% |
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| [[Halberd]] | | [[Halberd]] |
Latest revision as of 19:13, 8 October 2020
This skill determines how well you are able to use sword weapons, different skill levels allow you master a certain weapon.
Swordsmanship weapons can be poisoned with a poison potion, much like Fencing weapons can.
Weapons for Swordsmanship
Butcher knife | 10% |
Cleaver | 20% |
Hatchet | 30% |
Axe | 30% |
Bone harvester | 40% |
Cutlass | 45% |
Katana | 50% |
Scimitar | 55% |
Executioners axe | 55% |
Longsword | 60% |
Broadsword | 65% |
Double axe | 65% |
Large battle axe | 75% |
Two handed axe | 80% |
Bladed staff | 82% |
Bardiche | 85% |
No-Dachi | 85% |
Viking sword | 90% |
Paladin sword | 92% |
Crescent blade | 95% |
Scythe | 95% |
Halberd | 100% |
See also
Skills | |
---|---|
Bardic | Musicianship • Peacemaking • Provocation |
Combat | Anatomy • Archery • Fencing • Healing • Mace Fighting • Parrying • Poisoning • Swordsmanship • Tactics • Wrestling |
Crafting | Alchemy • Blacksmithy • Bowcraft & Fletching • Carpentry • Cartography • Cooking • Inscription • Tailoring • Tinkering |
Creatures | Animal Lore • Animal Taming • Herding • Veterinary |
Magical | Evaluate Intelligence • Magery • Meditation • Resisting Spells • Spirit Speak |
Miscellaneous | Arms Lore • Camping • Forensic Evaluation • Taste Identification • Tracking • Item Identification • Enticement |
Resource Gathering | Fishing • Lumberjacking • Mining |
Rogue | Detect Hidden • Hiding • Lockpicking • Remove Trap • Snooping • Stealing • Stealth |