Difference between revisions of "Swordsmanship"
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| + | | [[No-Dachi]] | ||
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Latest revision as of 19:13, 8 October 2020
This skill determines how well you are able to use sword weapons, different skill levels allow you master a certain weapon.
Swordsmanship weapons can be poisoned with a poison potion, much like Fencing weapons can.
Weapons for Swordsmanship
| Butcher knife | 10% |
| Cleaver | 20% |
| Hatchet | 30% |
| Axe | 30% |
| Bone harvester | 40% |
| Cutlass | 45% |
| Katana | 50% |
| Scimitar | 55% |
| Executioners axe | 55% |
| Longsword | 60% |
| Broadsword | 65% |
| Double axe | 65% |
| Large battle axe | 75% |
| Two handed axe | 80% |
| Bladed staff | 82% |
| Bardiche | 85% |
| No-Dachi | 85% |
| Viking sword | 90% |
| Paladin sword | 92% |
| Crescent blade | 95% |
| Scythe | 95% |
| Halberd | 100% |
See also
| Skills | |
|---|---|
| Bardic | Musicianship • Peacemaking • Provocation |
| Combat | Anatomy • Archery • Fencing • Healing • Mace Fighting • Parrying • Poisoning • Swordsmanship • Tactics • Wrestling |
| Crafting | Alchemy • Blacksmithy • Bowcraft & Fletching • Carpentry • Cartography • Cooking • Inscription • Tailoring • Tinkering |
| Creatures | Animal Lore • Animal Taming • Herding • Veterinary |
| Magical | Evaluate Intelligence • Magery • Meditation • Resisting Spells • Spirit Speak |
| Miscellaneous | Arms Lore • Camping • Forensic Evaluation • Taste Identification • Tracking • Item Identification • Enticement |
| Resource Gathering | Fishing • Lumberjacking • Mining |
| Rogue | Detect Hidden • Hiding • Lockpicking • Remove Trap • Snooping • Stealing • Stealth |