Difference between revisions of "Swordsmanship"

From Pangaea Wiki
Jump to: navigation, search
(Created page with "This skill determines how well you are able to use sword weapons, different skill levels allow you master a certain weapon. Swordsmanship weapons can be [[Poisoning|poisoned]...")
 
(→‎Weapons for Swordsmanship)
 
(2 intermediate revisions by the same user not shown)
Line 53: Line 53:
 
|-
 
|-
 
| [[Bardiche]]
 
| [[Bardiche]]
 +
| 85%
 +
|-
 +
| [[No-Dachi]]
 
| 85%
 
| 85%
 
|-
 
|-
Line 62: Line 65:
 
|-
 
|-
 
| [[Crescent blade]]
 
| [[Crescent blade]]
 +
| 95%
 +
|-
 +
| [[Scythe]]
 
| 95%
 
| 95%
 
|-
 
|-

Latest revision as of 19:13, 8 October 2020

This skill determines how well you are able to use sword weapons, different skill levels allow you master a certain weapon.

Swordsmanship weapons can be poisoned with a poison potion, much like Fencing weapons can.

Weapons for Swordsmanship

Butcher knife 10%
Cleaver 20%
Hatchet 30%
Axe 30%
Bone harvester 40%
Cutlass 45%
Katana 50%
Scimitar 55%
Executioners axe 55%
Longsword 60%
Broadsword 65%
Double axe 65%
Large battle axe 75%
Two handed axe 80%
Bladed staff 82%
Bardiche 85%
No-Dachi 85%
Viking sword 90%
Paladin sword 92%
Crescent blade 95%
Scythe 95%
Halberd 100%

See also

Skills
Bardic Musicianship • Peacemaking • Provocation
Combat Anatomy • Archery • Fencing • Healing • Mace Fighting • Parrying • Poisoning • Swordsmanship • Tactics • Wrestling
Crafting Alchemy • Blacksmithy • Bowcraft & Fletching • Carpentry • Cartography • Cooking • Inscription • Tailoring • Tinkering
Creatures Animal Lore • Animal Taming • Herding • Veterinary
Magical Evaluate Intelligence • Magery • Meditation • Resisting Spells • Spirit Speak
Miscellaneous Arms Lore • Camping • Forensic Evaluation • Taste Identification • Tracking • Item Identification • Enticement
Resource Gathering Fishing • Lumberjacking • Mining
Rogue Detect Hidden • Hiding • Lockpicking • Remove Trap • Snooping • Stealing • Stealth