Difference between revisions of "Anatomy"

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(Created page with "With anatomy you are able to see your targets physical condition, strenght and how dexterous he is. Anatomy also affects how much damage you do with physical hits, and improve...")
 
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* 0 - 20 Vendor train
 
* 0 - 20 Vendor train
−
* 20 – 35 Target yourself
+
* 20 – 40 Target yourself
−
* 35 – 45 Obsidian steed
+
* 45 – 49 Bard Guildmaster
−
* 45 – 65 Black/Darkblue Horse (aka. horse5)
+
* 49 - 52 Alchemist Guildmaster (Magincia has one)
 +
* 52 – 62 Mage Guildmaster
 +
* 62 - 65 Gambler
  
 
Alternatives  
 
Alternatives  
Line 14: Line 16:
 
* 20 – 30 Inn Vendor
 
* 20 – 30 Inn Vendor
 
* 30 – 40 Banker
 
* 30 – 40 Banker
 +
* 35 – 45 Obsidian steed
 +
* 45 – 65 Black/Darkblue Horse (aka. horse5)
 
* 40 – 55 Blacksmith Gm
 
* 40 – 55 Blacksmith Gm
 
* 55 – 65 Alchemist GM / Brown horse
 
* 55 – 65 Alchemist GM / Brown horse
 +
  
 
==See Also==
 
==See Also==
 
{{Skills}}
 
{{Skills}}
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 17:57, 25 March 2022

With anatomy you are able to see your targets physical condition, strenght and how dexterous he is. Anatomy also affects how much damage you do with physical hits, and improves your healing

Training

Updated list:

  • 0 - 20 Vendor train
  • 20 – 40 Target yourself
  • 45 – 49 Bard Guildmaster
  • 49 - 52 Alchemist Guildmaster (Magincia has one)
  • 52 – 62 Mage Guildmaster
  • 62 - 65 Gambler

Alternatives

  • 00 - 20 Vendor train
  • 20 – 30 Inn Vendor
  • 30 – 40 Banker
  • 35 – 45 Obsidian steed
  • 45 – 65 Black/Darkblue Horse (aka. horse5)
  • 40 – 55 Blacksmith Gm
  • 55 – 65 Alchemist GM / Brown horse


See Also

Skills
Bardic Musicianship • Peacemaking • Provocation
Combat Anatomy • Archery • Fencing • Healing • Mace Fighting • Parrying • Poisoning • Swordsmanship • Tactics • Wrestling
Crafting Alchemy • Blacksmithy • Bowcraft & Fletching • Carpentry • Cartography • Cooking • Inscription • Tailoring • Tinkering
Creatures Animal Lore • Animal Taming • Herding • Veterinary
Magical Evaluate Intelligence • Magery • Meditation • Resisting Spells • Spirit Speak
Miscellaneous Arms Lore • Camping • Forensic Evaluation • Taste Identification • Tracking • Item Identification • Enticement
Resource Gathering Fishing • Lumberjacking • Mining
Rogue Detect Hidden • Hiding • Lockpicking • Remove Trap • Snooping • Stealing • Stealth