Healing (skill)
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Revision as of 10:44, 16 March 2016 by Ivan (Talk | contribs) (Created page with "Determines how well you are able to heal yourself or another player with bandages. Higher anatomy improves healing. As you get better at it, you will be able to use b...")
Determines how well you are able to heal yourself or another player with bandages. Higher anatomy improves healing.
As you get better at it, you will be able to use bandages to cure poison.
Training
It is recommended to train anatomy first, as this will greatly help you with healing.
- Vendor train to 20
- 20-30 Hunt monsters and heal when injured
- 30-60 Lesser Poisons
- 60-65 Normal Poisons
See also
Skills | |
---|---|
Bardic | Musicianship • Peacemaking • Provocation |
Combat | Anatomy • Archery • Fencing • Healing • Mace Fighting • Parrying • Poisoning • Swordsmanship • Tactics • Wrestling |
Crafting | Alchemy • Blacksmithy • Bowcraft & Fletching • Carpentry • Cartography • Cooking • Inscription • Tailoring • Tinkering |
Creatures | Animal Lore • Animal Taming • Herding • Veterinary |
Magical | Evaluate Intelligence • Magery • Meditation • Resisting Spells • Spirit Speak |
Miscellaneous | Arms Lore • Camping • Forensic Evaluation • Taste Identification • Tracking • Item Identification • Enticement |
Resource Gathering | Fishing • Lumberjacking • Mining |
Rogue | Detect Hidden • Hiding • Lockpicking • Remove Trap • Snooping • Stealing • Stealth |