Difference between revisions of "Magery"
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=== Skill Guide === | === Skill Guide === | ||
| − | + | See [[General skill guide#Magery ]] | |
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== See also == | == See also == | ||
Latest revision as of 20:10, 4 February 2026
This will let you cast certain spells. The higher the skill the higher the circle you can cast. Magery affects the success rate of casting spells, other skills like Evaluating Intelligence, Animal lore and Spirit Speak affect the strength of the spells. Evaluating intelligence makes normal spells stronger, while animal lore and spirit speak make Druid and Necromancer spells stronger respectfully.
A good Meditation skill also helps, since you use that to regenerate the mana necessary to cast the spells.
Who can use it?
- All Magic Users except bards get this as a primary skill, training it 100%
- Bards only get this skill up to 65%
Training
You will need the basic spellbook (with spells) and LOTS of reagents to train this skill.
Skill Guide
See General skill guide#Magery
See also
| Skills | |
|---|---|
| Bardic | Musicianship • Peacemaking • Provocation |
| Combat | Anatomy • Archery • Fencing • Healing • Mace Fighting • Parrying • Poisoning • Swordsmanship • Tactics • Wrestling |
| Crafting | Alchemy • Blacksmithy • Bowcraft & Fletching • Carpentry • Cartography • Cooking • Inscription • Tailoring • Tinkering |
| Creatures | Animal Lore • Animal Taming • Herding • Veterinary |
| Magical | Evaluate Intelligence • Magery • Meditation • Resisting Spells • Spirit Speak |
| Miscellaneous | Arms Lore • Camping • Forensic Evaluation • Taste Identification • Tracking • Item Identification • Enticement |
| Resource Gathering | Fishing • Lumberjacking • Mining |
| Rogue | Detect Hidden • Hiding • Lockpicking • Remove Trap • Snooping • Stealing • Stealth |