Magery
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Revision as of 10:46, 16 March 2016 by Ivan (Talk | contribs) (Created page with "This will let you cast certain spells. The higher the skill the higher the circle you can cast. Magery affects the success rate of casting spells, other skills like Evaluati...")
This will let you cast certain spells. The higher the skill the higher the circle you can cast. Magery affects the success rate of casting spells, other skills like Evaluating Intelligence, Animal lore and Spirit Speak affect the strength of the spells. Evaluating intelligence makes normal spells stronger, while animal lore and spirit speak make Druid and Necromancer spells stronger respectfully.
A good Meditation skill also helps, since you use that to regenerate the mana necessary to cast the spells.
Who can use it?
- All Magic Users except bards get this as a primary skill, training it 100%
- Bards only get this skill up to 65%
Training
You will need the basic spellbook (with spells) and LOTS of reagents to train this skill.
Skill Guide
- 0 - 20 Vendor Train
- 20 - 30 2nd circle
- 30 - 40 3rd circle
- 40 - 50 4th circle
- 50 - 60 5th circle
- 60 - 65 6th circle
See also
Skills | |
---|---|
Bardic | Musicianship • Peacemaking • Provocation |
Combat | Anatomy • Archery • Fencing • Healing • Mace Fighting • Parrying • Poisoning • Swordsmanship • Tactics • Wrestling |
Crafting | Alchemy • Blacksmithy • Bowcraft & Fletching • Carpentry • Cartography • Cooking • Inscription • Tailoring • Tinkering |
Creatures | Animal Lore • Animal Taming • Herding • Veterinary |
Magical | Evaluate Intelligence • Magery • Meditation • Resisting Spells • Spirit Speak |
Miscellaneous | Arms Lore • Camping • Forensic Evaluation • Taste Identification • Tracking • Item Identification • Enticement |
Resource Gathering | Fishing • Lumberjacking • Mining |
Rogue | Detect Hidden • Hiding • Lockpicking • Remove Trap • Snooping • Stealing • Stealth |