Difference between revisions of "Vendors"
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|[[Cobbler]] || | |[[Cobbler]] || | ||
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− | |[[Healer]] ||They [[resurrect]] you and heal, also give you [[Night Sight]] if you ask for a light | + | |[[Healer]] ||They [[resurrect]] you and heal, also give you [[Night Sight (spell)|Night Sight]] if you ask for a light |
|- | |- | ||
|[[Ship Captain]] ||They will sail you around the world | |[[Ship Captain]] ||They will sail you around the world | ||
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|} | |} | ||
− | + | ==Vendor Commands== | |
These commands are pretty universal for store vendors. | These commands are pretty universal for store vendors. | ||
{| class="wikitable" style="width:100%" | {| class="wikitable" style="width:100%" | ||
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;See [[NPC Commands]] for more information. | ;See [[NPC Commands]] for more information. | ||
+ | |||
+ | |||
+ | ==Training skills with vendors == | ||
+ | Vendors are NPC merchants that you can interact with to sell and buy items. Some of them are also able to train you in certain skills in exchange for gold, but only up to 20% | ||
+ | |||
+ | Steps: | ||
+ | # Walk up to a vendor and say "Vendor train" | ||
+ | #*They will tell you what skills they can train, each vendor is different | ||
+ | # Say "Vendor train [Skill name]" (make sure you do not train skills that the class you wish to enter does not possess, check out the [[Class System]] and the [[Class]] you plan to join. | ||
+ | # Drag the amount of gold to the vendor that he has specified as a cost | ||
+ | #*the price represents how far they will train you. 200 coins to train you from 0-20% while if you already have gained some skill beforehand, the price will be lower to train you the rest of the way to 20% | ||
+ | # You have gained a portion of that skill, vendors cannot train you beyond 20% | ||
+ | #*Some vendors train you less than 20% in certain skills, but it's rare. | ||
+ | |||
+ | ===Vendors and Skills=== | ||
+ | Work in progress | ||
+ | {| class="wikitable sortable" | ||
+ | !Vendor ||class="unsortable"|Vendor skills | ||
+ | |- | ||
+ | | AG shopkeep || None | ||
+ | |- | ||
+ | | Alchemist|| [[Alchemy]], [[Healing]], [[TasteId]], | ||
+ | |- | ||
+ | | [[Animal Trainer]]||[[AnimalLore]] (20), [[Healing]], [[AnimalTaming]] | ||
+ | |- | ||
+ | | Apothecary|| [[Anatomy]], [[Healing]], [[MagicResistance]] (20) | ||
+ | |- | ||
+ | | Armorer|| [[Parry]], [[Healing]], [[Mining]] (20) | ||
+ | |- | ||
+ | | Assassin|| [[DetectingHidden]] (17), [[Healing]], [[Snooping]], [[Poisoning]], [[Stealing]], [[Stealth]], [[RemoveTrap]] | ||
+ | |- | ||
+ | | Baker||[[Cooking]], [[Healing]] | ||
+ | |- | ||
+ | | [[Banker]]|| None | ||
+ | |- | ||
+ | | [[Barber]]|| None | ||
+ | |- | ||
+ | | Bard||[[Peacemaking]], [[Enticement]] (20), [[Healing]], [[Provocation]], [[Musicianship]] | ||
+ | |- | ||
+ | | Barkeep||'''Begging''' (not implemented), [[Healing]], [[ForensicEvaluation]] (20), [[TasteId]] | ||
+ | |- | ||
+ | | Beekeep||[[Healing]] | ||
+ | |- | ||
+ | | Bower||[[Bowcraft]], [[Healing]] | ||
+ | |- | ||
+ | | Butcher||[[Cooking]], [[Healing]], [[Herding]], [[TasteId]] | ||
+ | |- | ||
+ | | Carpenter||[[Carpentry]], [[Healing]] | ||
+ | |- | ||
+ | | [[Cobbler]]|| | ||
+ | |- | ||
+ | | Decorator||[[Healing]] | ||
+ | |- | ||
+ | | Farmer||[[Camping]], [[Cooking]], [[Healing]], [[Tracking]], [[Veterinary]] | ||
+ | |- | ||
+ | | Fisherman||[[Healing]], [[Fishing]] | ||
+ | |- | ||
+ | | Florist||[[Camping]](20), [[Healing]] | ||
+ | |- | ||
+ | | [[Gambler]]||None | ||
+ | |- | ||
+ | | [[Harry the handyman]]||None | ||
+ | |- | ||
+ | | [[Healer]]||None | ||
+ | |- | ||
+ | | Innkeep||[[Healing]] | ||
+ | |- | ||
+ | | Jewler||[[ItemId]], [[Healing]] | ||
+ | |- | ||
+ | | Leatherworker||[[Healing]], [[Herding]], [[Tailoring]] | ||
+ | |- | ||
+ | | Mage||[[EvaluatingIntelligence]], [[Healing]], [[Magery]], [[MagicResistance]], [[Meditation]] | ||
+ | |- | ||
+ | | Mapmaker||[[Cartography]], [[Healing]], [[Inscription]] | ||
+ | |- | ||
+ | | Priest||[[Healing]], [[MagicResistance]], [[SpiritSpeak]] | ||
+ | |- | ||
+ | | Provisioner||[[Healing]], [[Herding]], [[TasteId]] | ||
+ | |- | ||
+ | | Ranger||[[AnimalLore]], [[Archery]] (20), [[Camping]] (12), [[Healing]], [[Tailoring]], [[AnimalTaming]], [[Tracking]] (20), [[Veterinary]] (20), [[Lumberjacking]] | ||
+ | |- | ||
+ | | Scribe||[[Healing]], [[Inscription]] | ||
+ | |- | ||
+ | | [[Ship Captain]]||None | ||
+ | |- | ||
+ | | Shipwright||[[Healing]], [[Fishing]] | ||
+ | |- | ||
+ | | [[Stablemaster]]||None | ||
+ | |- | ||
+ | | Tailor||[[Healing]], [[Tailoring]] | ||
+ | |- | ||
+ | | Thief||[[Healing]], [[Hiding]], [[Lockpicking]], [[Stealing]] (20), [[Snooping]] (17), [[RemovingTrap]] (20) | ||
+ | |- | ||
+ | | Tinker||[[Healing]], [[RemoveTrap]] (12), [[Tinkering]] | ||
+ | |- | ||
+ | | Townworker||[[Healing]], [[Fencing]] | ||
+ | |- | ||
+ | | Weaponsmith||[[Blacksmithy]], [[Healing]] | ||
+ | |} | ||
==See Also== | ==See Also== |
Latest revision as of 06:56, 4 October 2016
NPC merchants are referred to as vendors, and can be found running shops in every town, or wandering around. There are also player owned vendors that commonly occupying stalls in a public market.
Most vendors are able to vendor train certain skills, in exchange for payment. This saves you a lot of time and usually resources as well, when beginning your training.
Contents
Shops
You can find shops in all towns, which are run by NPC Vendors. Each shop can be considered a display of their profession, since they display many items connected to their trade. Each shop has a house-sign hanging outside that indicates what kind of vendor runs the shop. In some towns (such as Skara Brae) they share a shop, but only display one sign on the house. Most shops have unique names in each town, but the sign will always be the same for each profession.
Mayors can choose to fire or hire a vendor within their city or town that they govern, even guildmasters.
Markets
There are markets, such as the Mushroom Market outside of New Haven which is run by player owned vendors, and the owner can freely choose what their merchant will sell in the market.
Vendors
A shop can only offer what the merchants within have for sale. Some merchants share a shop.
Vendor | Items for sale |
---|---|
Alchemist | Mortar and Pestle, Empty Bottles, Potions, Bags of Reagents, Reagents |
Animal Trainer | Horses and other animals. |
Apothecary | Skinning Knife, Scissors, Bandages, Brush, Straight Razor, Empty Bottle |
Armorer | Assay Kit, Iron Ingot, Shields, Ringmail Armor, Helmets, Chainmail Armor |
Baker | Cookbook, Frypan, Wooden Bowl, Rolling Pin, Sacks of Flour, Dough, Cookie Mix, Baked food, Bottle of Wine, Cheese |
Bard | Musical Instruments |
Barkeep | Beverages |
Butcher | Lard, Eggs, Spam, Cooked food, Raw Sausage, Raw Meat, Raw Fish Steaks |
Bowyer | Baskets, Staffs, Arrows, Bolts, Crossbows, Bows, Feathers and Shafts |
Carpenter | Wooden Chests, Metal Box, Strong Box, Barrel, Keg, Seam Ripper, Alembic, Heating Stand, Tool Kit, Knifes, Straight Razor, Pickaxe, Shovel, Dipping Stick, Carpentry Tools, Scissors, Lockpick |
Decorator | Skull with Candle, Scales, Decorative Weapons and Shields, Statues, Stretched Hide, Easel with Canvas, Paintings, Glowing Runes, Empty Jars, Dress Form, Water Barrel, Brazier, Candelabra |
Farmer | Fruits, Vegetables, Seeds |
Fisherman | Net, Fishing Pole, Fishes and Fish Steaks |
Florist | Potted Plants, Flowers |
Innkeeper | Fruits, Vegetables, Hey Sheave, Beverages |
Jeweler | Gemstones, Jewelery |
Mage | Spellbook, Recall Rune, Bags or Reagents, Reagents |
Priest | Books, Skinning Knife, Scissors, Bandages, Brush, Straight Razor, |
Provisioner | Guild Deed, Dice and Cup, Trash Barrel, Coconut, Key Ring, Keys, Blank Maps, Calendar, Wristwatch, Bandages, Hair Tonic, Brush, Straight Razor, Torch, Water Barrel, Pouch, Backpack, Bag |
Leatherworker | Water Barrel, Pouch, Backpack, Bag, Shoes, Hides, Leather Armor |
Ranger | Arrows, Bolts, Crossbow, Heavy Crossbow, Bow |
Scribe | Books, Spellbook, Blank Scroll, Magic Scrolls (spells) |
Shipwright | Deed to a Small Boat, Sextant |
Tailor | Straight Razor, Spool of Thread, Scissors, Sewing kit, Dying Tub, Dyes, Cloth and Clothes |
Tinker | Empty Bottles, Seam Ripper, Alembic, Heating Stand, Tool Kit, Knifes, Shovel, Pickaxe, Dipping Stick, Tinker's Tools, Carpenter Tools, Scissors, Lockpicks |
Townworker | Metal Chests, Ingots, Assay Kit, Metal Weapons, Knives, Tools |
Weaponsmith | Assay Kit, Iron Ingot, Knifes, Tools, Metal Weapons |
Special Vendors
These special vendors get their own pages for more information, since they are not typical vendors. They often have their own commands and functions which normal vendors do not provide.
Vendor | Business |
---|---|
Accountant | Allows the mayor to transfer money between towns |
Animal Trainer | Animal Trainers will buy your pets |
Auctioneer | |
Banker | Bankers let you access a private bank storage, and manage it |
Barber | Barbers change your hairstyle, even change your hair color |
Cobbler | |
Healer | They resurrect you and heal, also give you Night Sight if you ask for a light |
Ship Captain | They will sail you around the world |
Stablemaster | Sells nothing, but can be payed to Stable your pets |
Gambler | Gamblers will make you gamble your money away |
Harry the Handyman | Provides special service |
Player Vendors | They sell whatever the owner decides, which is another player |
Vendor Commands
These commands are pretty universal for store vendors.
Command | Description |
---|---|
buy | Will bring up a buy menu near any vendor selling items, works with most vendors. |
sell | Will bring up a sell menu of the items you are carrying in your main pack, it can also be used to sell tamed animals of yours, works with most vendors. |
sell all | Will bring up a target cursor with which you can choose a single item to sell, works with most vendors. |
sell bag | Will sell any items in bag, that is being bought by that specific vendor. |
join | Will let you join either of these : base-class guild masters, profession guild masters and virtue guards or chaos guards. |
retire | Will let you retire from a profession or a virtue/chaos guard position. |
vendor train | Will display a lists of skills a vendor can train you in. Remember, skills he cannot teach you in further will not be displayed, but skills denied from your class/profession will. |
vendor train [skill] | Add a skill name to the sentence and you will be asked to pay an amount to the vendor, you will receive the skill instantly. |
job | Will give you a job at a vendor, if you have any trading skills worth mentioning, just hand the vendor back the bag and you will receive your payment, works with most vendors. |
Example Vendor Commands:
|
- See NPC Commands for more information.
Training skills with vendors
Vendors are NPC merchants that you can interact with to sell and buy items. Some of them are also able to train you in certain skills in exchange for gold, but only up to 20%
Steps:
- Walk up to a vendor and say "Vendor train"
- They will tell you what skills they can train, each vendor is different
- Say "Vendor train [Skill name]" (make sure you do not train skills that the class you wish to enter does not possess, check out the Class System and the Class you plan to join.
- Drag the amount of gold to the vendor that he has specified as a cost
- the price represents how far they will train you. 200 coins to train you from 0-20% while if you already have gained some skill beforehand, the price will be lower to train you the rest of the way to 20%
- You have gained a portion of that skill, vendors cannot train you beyond 20%
- Some vendors train you less than 20% in certain skills, but it's rare.
Vendors and Skills
Work in progress