Base class

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Table about Class Requirements

Every character begins in a base class, chosen in character creation.

Character Creation

When you create a character, you have to choose a base class, so its good to have a rough idea of what you want to do with the character further down the road. You are not required to join a profession, but it's the only way to increase your skills, so you should explore the many skills available while in base class.

The three types of base-classes available in character creation:
  • When in baseclass, you can train all available skills to 65% (tertiary skills)
  • Joining a profession will arrange your skills into primary (100%), secondary (85%), tertiary (65%) and penalty (40%) skills, and some skills might even be removed completely once you have joined the profession.

Baseclass exclusive Areas

There is a certain area that only characters still in baseclass can enter, referred to as the Newbie Training grounds, where you can easily begin your training in a safe area, meet the vendors and learn to interact with them. This is the place you appear in when you first enter Pangaea on your new character.

You can always return to this area as long as you have not joined a profession (joining a class)
There are Portals in the following places, that lead to the training grounds:

Within the training grounds you can find levers that act as teleporters to certain locations.

The Base Classes

  • As a baseclass, there are no requirements to join and you are forced to do so at creation.
  • Base class is for exploring the available skills, and figure out what profession you might to advance into.

Fighter Baseclass

Fighter Baseclass Skills
Primary (100%) none
Secondary (85%) none
Tertiary(65%) Anatomy, Arms Lore, Parrying, Camping, Cartography, Detect Hidden, Enticement, Healing, Herding, Hiding, Lockpicking, Resisting Spells, Tactics, Snooping, Poisoning, Archery, Stealing, Tracking, Veterinary, Swordsmanship, Mace fighting, Fencing, Wrestling, Meditation, Stealth, Remove Trap, Forensic Evaluation, Item Identification
Penalty (40%) none
Stat caps
Maximum strength: 85
Maximum intelligence: 80
Maximum dexterity: 80
Maximum combined stats (statcap): 200

Magic User Baseclass

Magic User Baseclass Skills
Primary (100%) none
Secondary (85%) none
Tertiary(65%) Animal Lore, Arms Lore, Anatomy, Peacemaking, Camping, Evaluate Intelligence, Healing, Forensic Evaluation, Herding, Provocation, Magery, Resisting Spells, Tactics, Musicianship, Spirit Speak, Animal Taming, Veterinary, Mace fighting, Wrestling, Meditation, Detect Hidden, Tracking, Enticement, Item Identification
Penalty (40%) none
Stat caps
Maximum strength: 70
Maximum intelligence: 70
Maximum dexterity: 85
Maximum combined stats (statcap): 200

Merchant Baseclass

Merchant Baseclass Skills
Primary (100%) none
Secondary (85%) none
Tertiary(65%) Alchemy, Animal Lore, Item Identification, Arms Lore, Blacksmithy, Bowcraft, Peacemaking, Camping, Carpentry, Cartography, Cooking, Fishing, Herding, Inscription, Tactics, Archery, Tailoring, Animal Taming, Taste Identification, Tinkering, Veterinary, Swordsmanship, Mace fighting, Lumberjacking, Mining, Meditation, Detect Hidden, Tracking, Wrestling, Enticement, Forensic Evaluation, Resisting Spells
Penalty (40%) none
Stat caps
Maximum strength: 70
Maximum intelligence: 85
Maximum dexterity: 70
Maximum combined stats (statcap): 200

Choosing a Profession

  • When you have done figuring out the skills and set your mind on what profession you might wanna take on, then you can find a guildmaster (NPC) and join the profession once you have gained the required skills and stats.
  • Once you enter a profession, your skill set will change. You will be assigned primary, secondary and penalty skills, and some might even be removed.

Here is the list of professional classes..

Fighter Magic User Merchant

See Also